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SUMMER MEMORIES RUN DEEP IN GODDESS OF VICTORY: NIKKE’S NEW “WAVE TO YOU” UPDATE LAUNCHING JULY 2

Revealing Two New Characters, Summer-Themed Costumes, Coastal Event Story, and Cozy Mini-Game, NIKKE Also Announced Plans for Anime Expo 2026 and An Exciting Collaboration Later This Year  

PALO ALTO, CA — JUNE 27, 2026 —Bikinis, Beaches, and… Penguins? Level Infinite and SHIFT UP today unveiled “Wave to You,” the upcoming Summer Update for the award-winning sci-fi RPG shooter GODDESS OF VICTORY: NIKKE, arriving July 2 for PC and mobile devices. Revealed during a special livestream presentation, the update will bring an expansive wave of content including summer character variants, exclusive gacha and stylish pass costumes, a remote island narrative event, and a beachside arcade-style mini-game. 

NIKKE also announced details of their Anime Expo 2026 presence, and teased a major collaboration coming later this year that looks poised to steal player’s hearts later this year! 

The new story event ‘Wave to You’ begins when the Commander receives a mysterious package containing an old photograph and a ticket to South Burst Island. Accompanied by Cinderella, what begins as a summer getaway turns into an unexpected adventure as secrets hidden beneath the island begin to emerge. Waiting beneath the waves is a fearsome new boss encounter featuring a variant of the Land Eater that has transformed into an entire island lurking beneath the ocean floor.   

NIKKE ‘Wave To You’ Summer Update Features:

  • New Character Outfits & Mechanics – Cinderella: Crystal Wave: Cinderella debuts a beautiful new swimsuit prepared for her by Grave,featuring a special gameplay mechanic that allows players to tap her standing pose to trigger a hidden black swimsuit.
  • Marciana: Marine Study: Heading to the beach with students Tia and Naga under the guise of a graduation trip, a highly vigilant Marciana suspects the vacation is actually a test. Embarrassed over the revealing swimsuit her students prepared, she sports her favorite penguin outfit over it.
  • Exclusive Summer Costumes – A new lineup of swimsuit cosmetics arrives in time with the summer heat!
    • Gacha Costume – Little Mermaid: Shell Princess – A 2nd Generation Grimms model frequently referred to as “Siren” due to her lengthy name. She also harbors quiet, unspoken feelings for Commander, calling him “My Prince” in her heart, gifting him bubble sea glass, and blushing whenever they are alone — a thread of bittersweet first-love romance woven through the summer. She uses Spindrift, a liquid polymetal alloy that forms bubbles, as her primary weapon – and her beautiful swimsuit design is enhanced by how bubbles form to create a “shell” around her. 
    • Summer Pass Costumes
      • Tia: Sea Lizzie – An agreeable, perennial-smiling graduate student from M.M.R. Vocational School who is prone to adopting the opinions of others. Tia is a diehard foodie with a particular soft spot for sugary desserts – if she is particularly fond of a dessert, she can devour it and nothing else all day long.
      • Naga: Ring Ensemble – An unflappable M.M.R. Vocational School graduate student who acts as the big sister figure and spiritual glue for the Dazzling Pearl squad. Naga is extremely self-conscious about her appearance, as she looks slightly older than her actual age.
  • Island Breaker Minigame: Bounce a ball to destroy beach debris and fend off Raptures in this addictive and cozy Puzzle Bobble-style minigame. Earn seashells to upgrade attacks for bigger combo rewards!
  • New Boss: Face off against a massive new variant of the “Land Eater” lurking beneath the ocean floor that has adapted to take on the physical form of an entire island!

Also revealed during the livestream GODDESS OF VICTORY: NIKKE will be back at Anime Expo on July 2-5 at the Los Angeles Convention Center. Special event activities, photo-ops with NIKKE cosplayers, and brand new exclusive merch will be available at the NIKKE booth.

Finally during the Summer Update livestream, a short jazzy trailer teasing the new upcoming major NIKKE collaboration debuted. The true form of this stylish partner collab will be revealed soon!

Downloaded over 45 million times since launch, GODDESS OF VICTORY: NIKKE is available globally for PC, iOS and Android mobile devices. GODDESS OF VICTORY: NIKKE continues to deliver regular updates and content expansions that keep players immersed in the game’s evolving narrative. Fans can stay tuned for more announcements of upcoming collaborations at http://nikke-en.com.
Download the game on the iOS App StoreGoogle Play and Windows PC.

About Level Infinite
Level Infinite is Tencent’s global games brand, dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play. The brand also provides a wide range of services and resources to a network of developers and partner studios around the world to help them unlock the potential of their games. Level Infinite is both publisher of breakout hit games like PUBG MOBILE, Honor of Kings and Goddess of Victory: NIKKE and a collaborative partner in games such as Dune: Awakening from Funcom, Warhammer 40K: Darktide and many more. To learn more about Level Infinite, visit www.levelinfinite.com

ENDIX Spring 2026 Draws Thousands of Players to a Free, Fully Playable Digital Expo as the Team Sets Sights on Fall

Over its 23-24 May weekend, the upgraded online expo brought players, creators, press and developers from around the world onto the same floor, inside a virtual event built like a video game. Submissions for the Fall 2026 edition open next week.

23 – 24 May 2026, ENDIX wrapped up its Spring 2026 edition, a two-day weekend that counted more than 10,000 downloads on Steam and Epic Games Store, while thousands of players joined the event for free through Steam and the Epic Games Store. Players from around the world explored an expo where they could actually walk through and play, meet the people behind their favourite games and win real prizes, all without a ticket, a flight or a queue.

This edition brought a wave of design and usability upgrades. A cleaner layout and clearer signposting made the environment easier to explore. The line-up was refreshed too, with new publishers, developers, creators and press joining from across the globe.

As always, every booth was built using each game’s own assets, a core principle of ENDIX that helps make every booth feel unique. Instead of simply watching a trailer, visitors step inside a game’s world, explore its environment and experience it in a way traditional showcases can’t offer. 

All weekend, players could talk straight to the devs and publishers of the games they love by voice while visiting their booths, turning a showcase into a real conversation. They could also win hardware and merch from Alienware by playing its branded mini-games on the ENDIX world.

THQ Nordic and Frozen District ran their own areas, showing off several of their games in a hands-on way. A dedicated media area gave journalists and press a space to meet creators and talk about their games and future plans. And on the day before the public access, a press and creator only panel brought together experts from Untold Tales, Frozen District, Windup and THQ Nordic to share what they are seeing across the industry.

What sets ENDIX apart

  • More than a showcase. ENDIX is a live experience where you actually do things. You play demos, join activities, meetups and explore, instead of sitting and watching a feed.
  • Completely free and open. No travel costs, no tickets, nothing to pay. You join from wherever you are in the world.
  • Real visibility. Developers meet a live, playing crowd face to face, not views ticking up on a video.

Spring 2026 by the numbers

Across the weekend, ENDIX drew non-stop media and creator coverage. The headline numbers:

  • 10,000+  Downloads
  • 250+  creators streaming across the weekend
  • 2.1M  impressions on the Steam event
  • 33,000+ Unique Steam Visits

“Seeing thousands of players from all over the world walk our floors together, talking to developers, playing demos, jumping into activities, that is exactly what we set out to build,” said Nikos Perifanis, co-founder of ENDIX. “We rebuilt a lot of the floor for this edition and you could feel it in how people interacted and enjoyed themselves. The energy all weekend was something else. I could not be happier with how it went and we are already implementing everything we learned into the Fall.”

The team behind ENDIX is now gathering feedback from the Spring crowd and shaping the next edition, set for Fall 2026Submissions for publishers, developers, creators and media partners open soon. Anyone who wants to take part should follow ENDIX on its channels for the announcement.

About ENDIX

ENDIX is a free, fully digital gaming expo designed to connect players, content creators and the global games industry in an immersive online environment. Available on PC via Steam and the Epic Games Store, ENDIX gives publishers and developers a powerful new stage to showcase their titles and engage directly with a worldwide audience. No ticket, no travel, no barriers.

DEAD OR ALIVE 6 Last Round – Gameplay

With its sights set on reviving itself after a seven year drought Team Ninja has brought back Dead or Alive with Dead or Alive 6: Last Round. Watch as we jump back into the fight with some familiar faces such as Tina and Marie Rose as well as a couple new faces in Koei Tecmo’s latest fighting game.

DEAD OR ALIVE 6 Last Round – Gameplay

DEAD OR ALIVE 6 Last Round delivers the definitive version of Team NINJA’s fast-paced fighting game, bringing together an expanded roster, enhanced visuals, and a wealth of content for both newcomers and veteran competitors. Featuring the series’ signature blend of striking, throws, and counters, battles are easy to learn but reward mastery through timing, mind games, and precision execution. Whether you’re stepping into the ring with iconic fighters like Kasumi, Ryu Hayabusa, Hayate, and Helena, or testing your skills against friends online, every match is packed with intensity and style.

The Last Round edition includes a huge selection of costumes, stages, and gameplay refinements while showcasing the series’ dynamic environments and cinematic danger zones. Players can battle across interactive arenas filled with environmental hazards, chain devastating combos, and utilize the franchise’s trademark counter system to turn the tide of battle in an instant. With smooth online play, multiple game modes, and deep combat mechanics, DEAD OR ALIVE 6 Last Round offers the most complete version of the legendary fighting series to date.

DEAD OR ALIVE 6 Last Round
Developer: KOEI TECMO GAMES CO., LTD., Team Ninja
Publisher: KOEI TECMO GAMES CO., LTD.
Platform: PC/Steam, PlayStation 5, Xbox Series X/S
Release Date: 25th June, 2026
Price: $39.99 USD

Available here – https://www.koeitecmoamerica.com/games/dead-or-alive-6-last-round/

Summary:

Recommended – “Dead or Alive 6: Last Round remains a solid fighter with visual upgrades, though its limited additions and outdated online play drag it down.”

Check out our review for DEAD OR ALIVE 6 Last Round here!

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Dead or Alive 6: Last Round Review

Dead or Alive 6: Last Round

Developer: Team Ninja
Publisher: Koei Tecmo
Platforms: PlayStation 5, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $39.99 USD – Available Here

Overview

For most people the words Dead or Alive no longer bring up thoughts of the fighting game, but of Venus Vacation and the workarounds they need to do to access the free-to-play PC volleyball game or even the dating game released only in the East, albeit with English subtitles. There’s a fairly good reason for that as Koei Tecmo’s Dead or Alive 6 released in 2019 to rather tepid reception and, despite being a fairly impressive fighting game nonetheless, detailed in full in my review of it back in the day, shattered the fanbase. In an effort to chase the struggling eSports scene the game toned down heavily on one of the best aspects it was known for, the fan service and goofier modes.

Combine that with hundreds of dollars of DLC costumes for the characters, eventually some seeking to bring that same fan service back, and the title never really saw the same success as Dead or Alive 5, which was given not just one but three extra versions. So, now that Koei Tecmo is looking to bring Dead or Alive 6: Last Round out, is there any worthwhile upgrade to the original release?

Story

Despite including four characters that were originally DLC for the original release as part of the base roster now it is worth noting that the entire story mode for Dead or Alive 6: Last Round is the exact same as it was in the original release. In fact, if players of the original play this version and transfer their save data, it will automatically clear and finish any story scenes, or the entire story itself, if they’ve done it before. That is because unlike other games that at least offer some type of small story scenes for completing an arcade run, there is no such option here. Instead the only offering is the singular story mode.

Nyotengu, Phase 4, Momiji, Rachel, and Tamaki could have been handled better now as part of the main roster, but sadly that is unfortunately not the case. Instead players can only deal with the eight chapter storyline that is layered between different characters and jumps around far too often for its own good and still leaves players with just as many questions as they do answers since, as mentioned before, nothing has changed.

Gameplay

Thankfully, the gameplay of Dead or Alive 6: Last Round has been given a bit of tune-up but not in the way that many would have expected. All of the combat mechanics remain the same as they were before and all characters still have the same exact move-set and perform the same way, though now the base roster is 29 characters since the five mentioned earlier are now included in the game as part of the package. On the other hand, guest characters from King of Fighters Mai Shiranui and Kula Diamond are still only available as paid DLC, though these two increase the roster to 31 and at the moment Team Ninja has announced that a new character, named Minato, will be revealed as an exclusive to Last Round sometime in the future. 

Those unaware of how to play the game or are rusty with some of their favorite characters will find that Dead or Alive 6: Last Round remains as accessible to newcomers as possible. There are numerous gameplay modes designed around teaching the player the ins and outs of standard gameplay mechanics such as a tutorial for each character. These include command training that showcases every move that the fighter is capable of using as well as a much more difficult to complete combo challenge that focuses on stringing together these moves into devastating combos.

The standard fighting gameplay remains mostly the same as Dead or Alive‘s triangle style of combat remains true here, with strikes beating grapples, grapples beating holds, and holds beating strikes. Holds are handled similar to they were in the past with players attempting to grab an incoming attack and reverse it on their opponent. It is interesting to note that should the player want things a little easier, it is now possible to swap from the newer 4-Way Hold mechanic that requires mid-kicks to be input different from mid-punches to the 3-Way Hold of older games though this option is only available in single player modes. The “Break Gauge” remains the same as before with players being able to charge up the meter and unleash a powerful combo or singular blow to deal a large chunk of damage to the opponent’s health and usually alter their clothing or hair as well. The Break meter can be used to trigger Break Holds for emergency escape and side-steps are tied to the same button as well, including side-step strikes that burn a portion of meter to use.

There’s mostly retreading old ground here because well, that’s what Dead or Alive 6: Last Round will be to anyone that played the original, a lot of old ground. However a few elements have at least been improved as mentioned earlier. The biggest is the fact that the costume unlock system has been improved drastically. Players used to need to fight countless matches with their favorite fighter to only get two or three random pieces for a random costume for a fighter. That means that unlocking Tina’s classic costume might’ve taken ages, especially since costume pieces are randomized. Now leveling up a character by using them in any single player or online mode will generally unlock a complete costume or two right away, making the in-game costume unlocks far easier than ever before. That being said, there is also a button players can press that shows how many costumes a character has that can be bought with real money too and sometimes that number is more than the game itself is worth which is a bit of a joke.

The only other major mode to be included in this release is the Photo Mode which is limited slightly. Players can only use two characters of their choosing and have them either pose or commit attacks on one another automatically while players can zoom, tilt, or adjust the expression of a character. Some of these features give players a great look at how detailed the character models are but it is disappointing that there is no way to have characters pose in their winning or losing animations. The photo mode is also available in the theater though lacks the frame by frame adjustment and character modification that the direct option offers. 

Unfortunately, outside of the adjustment to the in-game costume unlocking, the photo mode, and offering five of the seven DLC characters as part of the main roster now, that is all Dead or Alive 6: Last Round has to offer. The single player modes are still the same and, given how fighting games have advanced over the last seven years, are disappointingly slim pickings, and the online mode is even worse. Online play in the game also lacks any of the improvements most games feature these days as it does not feature rollback netcode at the moment nor does it include any form of crossplay, meaning players may need to wait a bit to find a match if they are unlucky, with one time requiring a few minutes waiting for a ranked match. The only other online mode is through lobbies and that is it, though the lobbies offer some more ways to adjust settings, there is also the fact that there is literally nothing to do while searching for a match or waiting in a lobby. Players cannot spar with a practice dummy or even fight against the computer while searching for an opponent, instead they must simply spectate or watch the “Searching for opponent…” screen.

Audio & Visuals

Perhaps one of the biggest selling points of Dead or Alive 6: Last Round is the fact that it brings the game to modern platforms and also sees a graphical improvement mostly across the board when it comes to the characters and how dirty and sweaty they can get after a brawl, especially on a victory screen. The stages themselves are all the same but it is worth noting that at the moment only one actual stage has been given the visual upgrade and that stage is Lost Paradise. This is a rather odd choice, almost as if Team Ninja had to rush things out the door in an effort to eventually play catch-up later on with stage graphical upgrades.

The voice work for the game remains the same as it was in the original with players having the option of using either the English voice work or the Japanese voice tracks for the characters, though it is worth noting that both Mai Shiranui and Kula Diamond only speak Japanese. Players can complete in-game challenges to unlock system voices featuring their favorite characters rather than the default voice, such as having Tina do the stage announcements. The background music remains as fitting as ever for the game and players will still unlock a number of tracks that can be listened to at will in the game’s theater mode.

Overall

Dead or Alive 6: Last Round is a strange choice from Koei Tecmo. It offers most of the previous DLC characters as part of the main roster now, a fine graphical upgrade to the character models and a single stage, faster in-game costume unlocks, and a singular photo mode. However that is where the actual improvements end and where everything else is either the exact same or falters. That isn’t to say that the core combat of Dead or Alive 6: Last Round is bad, far from it, it is still an exceptional fighting game and plays great especially with the expanded roster, but the lack of any other significant improvements is baffling. No rollback netcode, no crossplay, not even training while waiting for a ranked match is available for online play and with the single player content remaining as simple as ever, longtime fans will be disappointed with what is on offer here while newcomers will find an incredibly solid fighting game that is lacking some of the fundamentals of online fighting games these days.

Capsule Computers review guidelines can be found here.

THE KING OF FIGHTERS AFK HEATS UP WITH SUMMER FESTIVAL UPDATE

LOS ANGELES JUNE 26, 2026 – Netmarble, a renowned developer and publisher of high-quality games, has announced a new update for its AFK RPG THE KING OF FIGHTERS AFK that kicks off the Summer Festival event with the arrival of Aqua Splash style Kula Diamond and various limited-time events. 

Kula Diamond returns in a new Aqua Splash style, showcasing her unique ability to instantly freeze moisture in the air to unleash powerful attacks. Available only for a limited time during the Summer Festival, Aqua Splash style Kula features the [Deathblow] synergy that adds new strategic options for team building. Her arrival event will run from June 25 through July 8, and a [Deathblow] Synergy Pick-Up event will also run during the same period, increasing the acquisition rates of fighters with the [Deathblow] synergy.

The Summer Festival event will take place from June 25 through July 22 that offers players a variety of summer-themed content and rewards. The main event, Aqua Splash, will run from July 2 through July 15 and feature various seasonal events such as “Find Kula” and event dungeons “Midnight Party” and “Sunshine Groove.” 

Players can also participate in Cool Summer Check-In to receive abundant Summer Festival gifts, including Origin, DNA Selection Box, and more. In addition, the Legendary pets Slush and Bumpy will be available as part of the Summer Festival update. The Lucky Elpy event will run from June 29 through July 3 that will provide players a chance to obtain the Legendary Supporter Sho Hayate.

THE KING OF FIGHTERS AFK is based on SNK’s “THE KING OF FIGHTERS” IP. The game features iconic fighters from “THE KING OF FIGHTERS” series reimagined in pixel art graphics that gamers are familiar with from THE KING OF FIGHTERS R-2 on NEOGEO POCKET COLOR, allowing players to build their own team of favorite Fighters and enjoy dynamic combats. Players can strategically create their decks by combining at least 5 and up to 25 different Fighters and formations.

For the latest news and information on THE KING OF FIGHTERS AFK, visit the official website.

“THE KING OF FIGHTERS” is an iconic fighting game series that led the fighting game craze in the 1990s, with over 15 titles released to date. THE KING OF FIGHTERS and its Fighters have been receiving strong support among fans around the globe for decades as the series’ systems and stories have evolved over time. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

ⓒ SNK CORPORATION ALL RIGHTS RESERVED. ⓒ Netmarble Corp. & Netmarble Neo Inc. 2024 All Rights Reserved. 

THE SEVEN DEADLY SINS: ORIGIN CELEBRATES 100 DAYS WITH NEW HERO “ELIZABETH” AND SUMMER EVENTS

LOS ANGELES JUNE 26, 2026 – Netmarble, a leading developer and publisher of high-quality games, has released a new 100-day celebration update for its anime open-world RPG The Seven Deadly Sins: Origin. The latest update introduces the new hero Elizabeth, summer-themed events, special rewards, and more. 

Players can now experience the new hero Elizabeth, designed as a support-type hero that reflects her healer concept from the original series. Elizabeth can use a variety of weapons, including Grimoire, Staff, and Wand, each offering different support abilities in battle. When using Grimoire, she can reduce enemies’ defense while restoring allies’ HP and increasing their defense. When equipped with Staff, Elizabeth can enhance the normal attacks of Wind-type allies while reducing the magic cost required for allies’ ultimate skills. With Wand, she can reset the cooldown of all team members’ normal skills when Earth Burst is activated. 

Celebrating the addition of Elizabeth, The Seven Deadly Sins: Origin has also introduced her exclusive Weapon Skin “Forbidden Tome Solvire” and Outfit Skin “The Princess Who Regained Her Memory.” In addition, players can take part in Hero Pick-Up events to obtain Elizabeth and Escanor. 

New content has been added to allow players to acquire certain heroes based on their story progression. For example, players can acquire King after completing ACT 2 and Diane after completing ACT 11, while clearing ACT 15 unlocks the opportunity to obtain Escanor.

A new summer-themed story event “A Midsummer Day’s Dream” is now available as well, featuring Elizabeth, Howzer, Merlin, Mannie, and Clotho. The event follows a summer episode where characters travel by boat and explore beaches and islands. In the Spray Island, players can enjoy various activities including gathering, mining, and battles against field monsters. 

A special 100-day celebration check-in event will run from June 24 to July 15. During the event period, players can receive a total of 100 Regular Hero Draw Tickets simply by logging in to the game. Additionally, the new minigame mode Magic★Pop will be available starting July 1 until July 15. This TPS-style content offers various rewards, including <The Seven Deadly Sins> Avatar Chest and Brilliant Engraving Seal. More information about the ongoing and upcoming events can be found via the official website.

The existing mining system has also been revamped to reduce repetitive farming fatigue. In response to player feedback, the system has been changed to a pet dispatch format, allowing players to enjoy a more convenient gameplay experience. The related event “Gotcha! The Scurry Squad Expedition” will run for three weeks from June 24 to July 15.

Based on the hit Japanese manga and anime IP The Seven Deadly Sins, which has sold over 55 million copies globally, The Seven Deadly Sins: Origin lets players explore Britannia in a vast open world. It features tag-based combat, combination skills, and customizable teams using diverse characters and weapons. Multiplayer elements include forming parties for exploration or teaming up to defeat bosses.

ⒸNakaba Suzuki, KODANSHA/The Seven Deadly Sins: Revival of the Commandments Project,MBS. All Rights Reserved.
ⒸNakaba Suzuki, KODANSHA/The Seven Deadly Sins: Dragon’s Judgement Production Committee, TX 
ⒸNakaba Suzuki, KODANSHA/The Seven Deadly Sins: Four Knights of the Apocalypse Production Committee.
©2026, “PlayStation”, “PS5” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
ⒸNetmarble Corp. & Netmarble F&C Inc. All Rights Reserved.

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

Speed Past Pedestrian Traffic in VR: Motorcycle Sim LANESPLIT Gets VR Update Today

CANADA — June 23, 2026 — Today’s VR Games Showcase unveils the VR update for LANESPLIT, the traffic-weaving motorcycle racing simulator developed by solo developer FunkyMouse. Feel the thrill of high speeds on PC via Steam VR alongside a massive free content update to the base game featuring new bikes, additional weather options, and a new cast of real-world riders as playable characters.

Helmet on, visor down — feel the speed in true first-person fashion. Get behind the handlebars of 16 high-performance motorcycles, including two new electric bikes with their own distinct sense of speed, handling, and traction. Steer clear of close calls without crashing to jet to the top of global leaderboards, and mind the weather as newly added Thunderstorms can turn dry roads into suddenly-slick asphalt.

Dodge responsible drivers shifting lanes while the drum-and-bass soundtrack intensifies alongside rising speedometers. Collisions cause the soundtrack to screech to a halt while sending riders flying off their bikes with full ragdoll physics.

Burn rubber solo or in multiplayer as a fully customizable rider, or pick one of the new playable characters added to the roster, modeled after IRL motorcycle enthusiasts like Brian636CyborgAngel, and GhostRider. Put their reflexes to the test in Rush Hour mode, or find peace alone on blissfully empty roads in Zen Mode.

“Motorcycle POV videos from Brian636, CyborgAngel, and GhostRider were a huge inspiration for this content update,” said Shakya Ranatunga, founder and solo developer at FunkyMouse. “While the first-person camera angle already lends itself to flow-state gameplay, VR takes the riding experience to another level.”

LANESPLIT is now available in VR alongside a free content update on PC via Steam, as revealed in today’s VR Games Showcase. For more information, follow developer FunkyMouse on Twitter/X and check out the official YouTube page.

About FunkyMouse

FunkyMouse is a solo independent game developer founded by Shakya Ranatunga, a video game designer based in Canada. They dedicate themselves to providing a true sense of reality in their games by incorporating realistic visuals and audio into their creative projects, fleshing out fantastical worlds rooted in real life, such as their current project LANESPLIT featuring ultra-realistic motorcycle physics, handling, and sounds.

Wuthering Waves Version 3.5 Preview Reveals New Region Mengzhou, New Resonators, Main Story Content, and Special Events

The next major update for Wutherng Waves includes the new region Mengzhou: Land of Xuanfang, new main story chapters, Yangyang: Xuanling, Suisui, Rover: Electro, new Convene banners, special events, outfits, weapons, and gameplay optimisations.

GUANGZHOU, CHINA, June 26, 2026 – Kuro Games has revealed new details for Wuthering Waves Version 3.5, “Blade of Past Resounds, Lingering Dream Hymns,” the next major update for the award-winning open-world action RPG.

Version 3.5 will invite players to journey into Mengzhou: Land of Xuanfang, a new area shaped by ancient melodies, gathering storms, and lingering echoes from the past. The update will also continue the main story through Chapter IV Act I: The Wind Before the Storm, Chapter IV Act II: Xuanling Sings, Storm Quelled, and Chapter IV Segue: The Chant of Unseen Ties.

Check out the full announcement livestream below

Version 3.5 will also introduce two new Resonators, Yangyang: Xuanling and Suisui, as well as Rover: Electro, a new playable attribute for the Rover.  The update will feature new Resonator and Weapon Convene banners, including Voices on Azure Feathers and Blessings From Dewy Winds, alongside new weapons Azure Oath and Firstlight’s Herald. 

Additional Version 3.5 events include Gifts of Aftertune, Shape of Yesterday, Recaptured: Action Highlights, Lollo Campaign: New Journey, and In Search of Lost Jade, giving players further ways to earn rewards, take on new challenges, and explore more of Solaris-3.

Version 3.5 will also introduce a range of gameplay and quality-of-life improvements, including expanded voice-over customisation for Resonators, refined Story Autoplay options, updated beginner event system, improved Guidebook access, enhanced filtering, PC performance support, and mobile resource management improvements. 

Players can find full event timings, eligibility requirements, reward details, and Convene information in-game and through the official Wuthering Waves channels.

Wuthering Waves is available now on PlayStation 5, Steam, the Epic Games Store, Mac, and mobile. The game will launch on Xbox Series X|S alongside the Version 3.5 update on July 10.

About Wuthering Waves
Wuthering Waves is a free-to-play cross-platform action RPG set in a post-cataclysmic sci-fi world. Players explore freely and engage in fast-paced combat built on dodges, parries, and team synergy. With its breathtaking visuals and layered storytelling, the game offers an immersive experience for both new and veteran players. An award-winning title, Wuthering Waves was the winner of The Game Awards’ 2025 Player’s Voice, a 100% community-voted award chosen by the public. The game has also received multiple industry honors, including the PlayStation® Partner Awards 2025 PARTNER AWARD, PlayStation® Partner Awards 2025 USERS’ CHOICE AWARD, Google Play 2025 Best Ongoing, and Hollywood Music In Media Awards™ Category: Song – Video Game [Console and PC].

About Kuro Games
Founded in 2014, Kuro Games’ main focus is to create high-quality, original games that push boundaries. For over a decade, Kuro Games has strived to bring more diverse, innovative, and enjoyable services to its players. Kuro Games independently developed Punishing: Gray Raven, which was warmly received by players around the world. With over 30 million downloads worldwide, its open-world ARPG Wuthering Waves has been met with a similarly positive reception.

PixARK reveals first premium DLC expansion with PixARK: Terracrypt

80 new creatures and 200+ hours of gameplay await in this underground kingdom

Los Angeles, CA – June 26, 2026 –  Snail Games USA is proud to reveal the next major expansion to their voxel-based sandbox survival game PixARK with PixARK: Terracrypt coming soon to Steam with console rollout and parity with PC in the months to follow. Set in an expansive underground ruin, players must contend with 12 unique new subterranean biomes full of strange new wonders.

PixARK: Terracrypt sets players on an all new adventure where they awaken from a crash landing and find a distress signal pulling them deep into a cavernous grotto where a mysterious power holds a secret centuries in the making. Descend through 12 distinct biomes, each with their own atmosphere, hazards, and survival rules. Face off against 11 formidable new species and uncover new factions in this sunken kingdom. Forge alliances and build the coalitions to defeat a powerful foe before it destroys the planet. Every layer demands adaptation. Push through or don’t come back.

Armed with advanced new technologies, you’ll be able to design and build more creative bases than ever. It’s not just building you’ll be able to erect, but life as well, with the ability to engineer unique creatures and cultivate new flora through genetic modification. Deploy automated production systems that keep working while you descend ever deeper.

PixARK sits in an interesting place as part of the ARK franchise; it’s built around a known gaming universe but it’s its own unique thing. Since the launch in 2019, we have continued to support the game alongside our community offering themed expansions and packs, but with PixARK: Terracrypt, we wanted to do something unique for the first premium DLC pack,” said Hai Shi, CEO, Snail Games USA. “Terracrypt offers more of what players love about the game: more creatures, more biomes, and most importantly, more hours of gameplay. We’re excited to unveil PixARK: Terracrypt to the community and prepared to marvel at how Explorers will shape this DLC into their own adventure,” he continued.

System and Feature Upgrades coming to PiXARK 

•  Save at any time in single-player — exploration momentum, never lost
•  Access nearby storage containers directly from your character, no manual retrieval
•  Redesigned creature scanner with detailed intelligence readouts and tracking

Exclusive to Terracrypt DLC

•  Expanded engram interface — cleaner layout, more powerful crafting control
•  …and more surprises await underground

Wishlist PixARK: Terracrypt on Steam now!

About Snail Games USA
Snail Games is a leading global developer and publisher, known for delivering innovative, immersive gaming experiences across a range of genres and platforms. With a legacy of technological innovation and a focus on community engagement, Snail Games is shaping the future of interactive entertainment. snail.com

Aether & Iron Nominated for Best Role-Playing Game at the TooManyGames Indie Game Showcase Awards 2026

Decopunk noir RPG selected among top indie titles; showcase ceremony to stream live June 26

Issaquah, WA, USA – June 26th, 2026 – Seismic Squirrel today announced that Aether & Iron has been selected as part of the 2026 TooManyGames Indie Game Showcase Awards 2026. The game has also been nominated for Best Role Playing Game, placing it among this year’s nominated indie RPG titles.  

Selected from a curated pool of 150 juried indie games featured at this year’s event, the TooManyGames Indie Showcase highlights standout independent titles across 15 award categories. 

The awards ceremony will take place on Friday, June 26, 2026, at 9:30 PM ET at the Neko Stage in Hall D and will also be streamed live on Steam and YouTube. The ceremony will be hosted by Celia Schilling from Spawncast and will feature appearances from a lineup of gaming creators and industry personalities. 

The game continues to receive ongoing updates, with recent additions such as the Roadside Garage feature and additional content currently in development. 

Aether & Iron is now available on Steam for Windows and MacOS, featuring full English voice acting and text localization support for English, Spanish (Spain & Latin America), French, German, Polish, Russian, Brazilian Portuguese, and Simplified Chinese – Players can purchase Aether & Iron and try the demo today on Steam!  

Set in an alternate 1930s New York transformed into a vertical city by the discovery of “aether”, a key component to newfound anti-gravitational technology, Aether & Iron follows Gia, a smuggler navigating crime syndicates, political conspiracies, and fragile alliances. Players shape Gia’s story through meaningful decisions, with every choice influencing relationships, outcomes and the fate of the city itself. The game features writing talent with credits on Mass Effect, Far Cry, and Sovereign Syndicate, with an original score composed by two-time Grammy Award winner Christopher Tin and Grammy nominee Alex Williamson, best known for their work on the Civilization series. 

About Seismic Squirrel
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.