KRAFTON Invites Expedition Corps into Deadly Dungeons to Solve the Mysteries of the Mist in Stylish and Punishing New Game.
SEOUL, SOUTH KOREA – October 10, 2019 – Developer and publisher KRAFTON Game Union, best known for PUBG and TERA, announced today the launch of their latest game project, MISTOVER. The roguelike, turn-based RPG where strategy, choice, and dangerous dungeons await, launches digitally today on October 10, 2019 for the Nintendo Switch™ system, PlayStation®4 computer entertainment system, and PC (via Steam) in North America.
Players can also download the complimentary MISTOVER demos on all the available platforms. A time trial demo tasks the player with escaping the dungeon in ten minutes, while the full demo introduces the player to the lore of the mist and provides an in-depth introduction to the gameplay mechanics. KRAFTON recently announced that community feedback from the demos have been incorporated in the final product.
Featuring a striking art style that draws from both Western and
Asian influences, MISTOVER is a roguelike dungeon crawler RPG
with a strategy focused turn-based combat system. Players are charged with
managing and leading a Corps crew on an ever-changing dungeon expedition
through the Pillar of Despair, unraveling the mysteries of the Vortex to find a
cure to the corrupting properties of the Mist that threaten the realm.
About MISTOVER
A massive vortex known as the Pillar of Despair released a thick
mist that swept across the small kingdom of Arta, decaying the once lush lands.
From this vortex, tremendous creatures known as espers were released destroying
everything in their path. As Arta laid on the brink of destruction, all attacks
subsided and the Expedition Corps began recruiting members willing to brave the
deadly mysteries and effects of what Corps members call the Misfortune Mist.
MISTOVER Highlights Include:
Over 40-hours of expeditions through five
distinct regions
Procedurally generated dungeons deliver new
expedition experiences every time
Build an invincible Corps by combining and
strategizing with eight different classes
Learn and master over 13 unique skills and
upgrade equipment to enhance Corps members
Exposure to the Mist affects everything,
sometimes in surprising ways, including Corps members, monsters, plants and
animals, and even equipment, items, and relics
Unique game systems find players managing
internal conflicts between ‘satisfaction’ and ‘greed’
Novice to expert players
can set their difficulty with Easy, Medium and Hard levels
Designed for players who
like difficulty, MISTOVER is not for the faint of heart – and
features a permanent death system
Developed and published by KRAFTON Game Union, MISTOVER launched
on October 10, 2019 for the Nintendo Switch™ system, and PS4™ system, PC (via
Steam) in North America and is available for $29.99(USD)/€27,99/£24.99. This
title is rated “T for Teen” by the ESRB.
Established in 2007,
KRAFTON is a union of game studios. Inspired from medieval craftsmen’s society
“Craft Guild,” KRAFTON represents tenacious pursuit of craftsmanship and
infinite challenge to make great games. The studios — STUDIO BLUEHOLE, PUBG,
PNIX, SQUALL, REDSAHARA, DELUSION and EN MASSE ENTERTAINMENT — work side by
side to entertain users around the world with creative gaming experiences.
Ranging from Triple-A titles such as online shooter and MMORPG to causal mobile
games and, KRAFTON makes games of all genres, platforms and scale.
GHOSTLY THEMES AND TEMPTING
TREATS ADDED IN LYN: THE LIGHTBRINGER HALLOWEEN UPDATE
Festive themed hand-drawn
costumes, exclusive events and more arrive for the role-playing game on iOS and
Android
Seoul – Oct.
10, 2019 – A
massive Halloween-themed content update arrives in time for the October season
in LYN: The Lightbringer, the new story-driven role-playing game (RPG)
from Jeong Juno, known for his work on Lineage 2, and NEXON Korea
Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide
leader in free-to-play online and mobile games. Mobile players worldwide can
download the latest LYN: The Lightbringer content update today on the App Store and Google Play.
With
Halloween’s exciting and frightening antics right around the corner, LYN:
The Lightbringer offers a spooky wave of fresh content, including:
New Chilling Theme – All menu screens have been updated to add a Halloween-themed
festive flair to LYN’s unique and enchanted art style
Halloween Treat Event – From now until Wednesday, Oct. 23, players will receive daily
“Halloween Special Baskets” that contain between 100,000 and 500,000
random Gold. Players can also participate in the Daily Check-In Event
during the same times
Sorcery Shop Event – Players are invited to complete in-game challenges and gather
magical points to be traded for exclusive rewards
Altar of Advent Change – The new challenging Altar ‘Miyura’ is now accessible in LYN’s
dark fantasy world
Additional Balances – Multiple in-game bugs have been addressed and other stability
and character balances applied.
Jeong Juno,
best known for his work on Lineage 2, teams up with the publishers at
Nexon to create LYN: The Lightbringer’s enchanted world. LYN: The
Lightbringer boasts a unique cast of 3D-rendered models converted from
Jeong’s beautiful two-dimensional art. In this gorgeous role-playing game,
players command the brave hero Jean to explore the treacherous realm of the
godlike Daeva.
LYN: The
Lightbringer is
available now to download for free on the App Store and Google Play. Additional
information for members of the press:
Visit the official LYN: The Lightbringer website here
About NEXON Co. Ltd. NEXON Co., Ltd. (“Nexon”) (3659.TO) is a
worldwide leader in free-to-play online and mobile games. Founded in Korea in
1994, Nexon developed one of the world’s first graphics-based massively
multiplayer online games. Nexon also pioneered the concept of microtransactions
and the free-to-play business model, setting a new standard in which play is
free, and users have the option to purchase in-game items to enhance their
experience. Nexon currently services nearly 100 titles in more than 190 countries. The
Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo
Stock Exchange.
Tom
Clancy’s The Division® 2: “Episode
2 – Pentagon: The Last Castle”
will release on October 15 Biggest title update to date includes new main missions, latest specialization, major fixes and improvements, new PvP Mode and more.
SYDNEY,
AUSTRALIA — October 10, 2019 — Ubisoft has
announced October 15 as the release date for its latest content update for the
live open world game Tom Clancy’s The Division® 2. Players who did
not have a chance to play will also have the opportunity to try the game for
free.*
Title Update 6 highlights The Division 2’s biggest title update to date
for players, featuring “Episode 2 – Pentagon: The Last Castle,” a variety of
game improvements and a new Conflict PvP mode. Episode 2 is available for Year
1 pass holders and UPLAY+** subscribers on October 15 (October 22 for all
players). All changes and improvements, as well as the new mode, are available
for all players on October 15.
The latest episode in The Division 2’s Year 1 free content plan features escalation in Washington D.C. for Division Agents, as Black Tusk forces continue to wreak havoc around the city. In Episode 2, players must fight to solve the ongoing outbreak crisis. It will be up to Agents to uncover the secrets inside the Pentagon before it falls into the hands of The Black Tusk.
Content featured in “Episode 2 – Pentagon: The Last Castle” includes:
Two
New Main Missions
At the beginning of Episode 2, players will investigate a transmission
from a fellow Agent scouting the Pentagon for the perfusion bioreactor.
Securing the bioreactor would allow Agents to replicate the antiviral samples
recovered at Tidal Basin. Agents must navigate flood damage and Black Tusk
forces to take back The Last Castle. After securing their safe
house, players will be able to access the two replayable main missions of
Episode 2
First Main Mission – Pentagon: Agents will discover the location of the
perfusion bioreactor inside the Pentagon’s underground research facility.
The Black Tusk have already infiltrated the lab and are attempting to
extract the reactor.
Second Main Mission – DARPA
Research Labs: Players
must make their way through the Pentagon and into the DARPA Labs, as the
Black Tusk are in the process of transporting the perfusion bioreactor
through an abandoned Cold War tunnel network.
New
“Technician” Specialization: Effective October 15, Year
1 pass holders and UPLAY+ subscribers will instantly unlock the Technician
Specialization. Players who do not own the Year 1 pass can unlock the
specialization by completing a series of objectives. Additional rewards,
including a signature weapon skin, are also available once the specialization
is unlocked. The latest specialization includes:
Signature
Weapon: P-017 Launcher – a multi-missile launcher.
Agents can lock-on and hit up to six enemies (depending on available
ammo). With a simple push of a button, six missiles are unleashed to seek
out their targets.
Sidearm: Maxim
9
Skill
Variant: Artificer Hive
Grenade
Mod: EMP Grenade
Classified
Assignments (Exclusive only to Year 1 Pass holders
and UPLAY+ subscribers): Agents can take on two new Classified
Assignments at a Boathouse and Embassy.
Marina: Outcasts have been moving weapons and supplies into a boathouse on the Potomac River, which was used as a transport depot during the outbreak to move assets to the Potomac Center and Roosevelt Island. Agents must investigate and seize all the weapons they can find.
Embassy: A Joint Task Force helicopter filled with supplies was shot down by the Outcasts and crashed through the roof of the Mexican Embassy in Washington D.C. Agents will be tasked to locate the helicopter rescue the pilot and secure the supplies before the Outcasts get there.
The latest title update also brings an unprecedented number of fixes and improvements, as well as a brand new PvP mode.
Major
Fixes and Improvements
Players
will see significant game improvements in The Division 2 effective October 15.
These improvements were developed thanks to community feedback on game forums
and following last month’s Elite Task Force workshop, during which community
members visited Ubisoft Massive studio in Malmö, Sweden to share thoughts and
ideas about the game. Fixes and improvements include:
Targeted Loot
Named Items overhauled
Crafting Changes
Recalibration Changes
Filled Brands
Inventory Management 2.0
Increased stash space
Rebalance of talents and weapons
Dark Zone Server Transfers
Updated Thieves’ Den Vendor
Dark Zone Supply Drops Changes
Occupied Dark Zone Ambushes
Normalization in Dark Zone changes
Conflict: Loadout Selection during map voting
Bonus armor visualization increased
Conflict: End of Match Rewards changes
Stored tutorials
As
part of Ubisoft’s commitment to the overall fixes and improvements to the game,
The Division 2’s second raid will be delayed. The additional time allows the
development team to focus on the overall quality of The Division 2, while
developing a raid that will better meet the standards of its players. For more
information read today’s letter to players from The Division 2 Development Team
on news.ubisoft.com
New Conflict PvP Mode
The new
Team Elimination PvP mode pits two teams of four into a best-of-seven round
battle in D.C. Rounds will end once an entire team has been eliminated or time
has expired. Team Elimination provides a teamwork focused tactical experience
for players. Team Elimination takes effect on October 15.
New map:
The “Wharf”
The new
map ‘Wharf’ is on par with previous PvP maps in terms of size and takes players
to an abandoned fishing harbor. It offers tactical gameplay opportunities,
through flanking routes and raised positions.
Free Weekend
Players who did not have a chance to play The Division
2 yet will have the opportunity to try the game for free between October 17-20.
In addition Tom Clancy’s The Division 2 will be on
sale later this month, allowing players to continue the adventure at a
discounted price. Those who purchase the game after the Free Weekend will keep
their progression. For more information, please visit: https://tomclancy-thedivision.ubisoft.com/game/en-AU/free-weekend.
Led
by Massive Entertainment in collaboration with seven other studios around the
world***, Tom Clancy’s The Division 2 is the next evolution in the open-world
online shooter RPG genre that the first game helped establish. Set seven months
after a deadly virus was released in New York City, Tom Clancy’s The Division 2
brings players into a fractured and collapsing Washington D.C. The world is on
the brink, its people living through the biggest crisis ever faced in human
history. As veteran Division agents, players are the last hope against the
complete fall of society as enemy factions vie for control of the city. If Washington
D.C. is lost, the entire nation falls. Building upon more than two years of
listening to and learnings from The Division community, Tom Clancy’s The
Division 2 will offer a substantial campaign that organically flows into a
robust endgame, to create a cohesive and meaningful experience for all types of
players, helping players emphasize their freedom to make strategic choices and
hone their own approach.
Tom
Clancy’s The Division 2 is available on the Xbox One family of devices
including the Xbox One X, PlayStation®4 computer entertainment system, Windows
PC, UPLAY+, Ubisoft’s subscription service. Tom Clancy’s The Division 2 will
also launch on the new generation gaming platform, Stadia.
For more information on Tom Clancy’s The Division 2, please visit: tomclancy-thedivision.ubisoft.com. For the latest news on Tom Clancy’s The Division 2 and all of
Ubisoft’s games, visit Ubisoft News: news.ubisoft.com.
*Free
Weekend available to Xbox Live Gold subscriptions.
**€14.99
per month. Cancel anytime. More information at uplayplus.com.
***Associatestudios
are Ubisoft Reflections, Red Storm Entertainment, Ubisoft Annecy, Ubisoft
Leamington, Ubisoft Shanghai, Ubisoft Bucharest and Ubisoft Sofia.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment
and services, with a rich portfolio of world-renowned brands, including
Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s
video game series including Ghost Recon, Rainbow Six and The Division. The
teams throughout Ubisoft’s worldwide network of studios and business offices
are committed to delivering original and memorable gaming experiences across
all popular platforms, including consoles, mobile phones, tablets and PCs. For
the 2018-19 fiscal year, Ubisoft generated net bookings of €2,029 million. To
learn more, please visit www.ubisoftgroup.com/.
Grisly Action RPG ‘Dark Devotion’ Arriving Oct.
24 on Nintendo Switch, PlayStation 4
Prove your Faith and Tenacity in this Macabre
Action RPG with Weighty, Rewarding Combat
PARIS – Oct. 9, 2019 – Indie publishing label The Arcade Crew and developer Hibernian Workshop today announced Dark Devotion will beckon PlayStation 4 and Nintendo Switch owners into its mysterious, labyrinth-like temple on Oct. 24. The date was revealed within a new gameplay trailer showcasing the game’s haunting, intricately detailed world and its tortured inhabitants:
Dark
Devotion’s
merciless atmosphere keeps the tension ramped up throughout its sidescrolling
action RPG-style adventure, as the grim foes prowling its crumbling temple have
unraveled trying to please the same insatiable God you are. A keen eye and
infallible guard are key while exploring these arresting ruins, as snagging
loot, dodging traps, and reading enemy attacks are the only way you’ll endure
the challenges ahead.
A wealth of
equippable gear, versatile items, and branching pathways cement player choice
as a pillar within Dark Devotion’s hellish gauntlet, encouraging
extensive experimentation with how to slay the brutes in your way. This journey
to empower your modest faith holds nothing back in its test of your skills and
determination, and with 18 distinctly deadly bosses lurking in the chambers
ahead, you’d be well served by saying a prayer.
“Being able
to introduce Dark Devotion to RPG fans across both PC and soon consoles
has been nothing short of a dream come true for us,” said Louis Denizet, head
programmer and CEO at Hibernian Workshop. “We’re so grateful to our passionate
community for sticking by us through development and embracing our debut effort
so warmly, and we’re eager to see how the new console players fare on their
journey to prove their faith.”
About
Hibernian Workshop Hibernian Workshop
is an indie game studio based in France. For more information please hit up https://hibernian-workshop.com/ or
follow us on Twitter @HibernianWS.
About
the Arcade Crew The Arcade Crew is
based in Paris as a separate division of Dotemu. The boutique publisher is
dedicated to producing and publishing awesome original games with a retro feel
from small creative teams. The Crew is thrilled to discover and support new
talents and create a real community around classic inspired titles. Get in
touch with us at https://www.thearcadecrew.com/
and follow us on Twitter @thearcadecrew.
Lights, Camera, MURDER! Hollywood Whodunnit Murder By Numbers Coming to PC & Switch in 2020
From the
mischievous minds behind Hatoful Boyfriend, Swords of Ditto & Phoenix
Wright: Ace Attorney
LONDON,
October 9th, 2019 – Multi-talented,
multi-limbed multifarious developer Mediatonic & irresistibly irreverent
publisher The Irregular Corporation today announce that Murder By Numbers
– quite possibly the only 90s-themed Hollywood detective game you’ll ever need
– is coming to Nintendo Switch and PC (via Steam) in 2020.
Devised by game
director Ed Fear (The Swords of Ditto, Heavenstrike Rivals), Murder
By Numbers is a retro-inspired visual novel, injected with a colourful cast
designed by the incomparable imagination of Hato Moa (Hatoful Boyfriend)
and music by the legendary Masakazu Sugimori (Phoenix Wright: Ace Attorney,
Viewtiful Joe, Ghost Trick).
Los Angeles,
1996. Honor Mizrahi was just an actress on a hit TV detective show. But when
her boss ends up dead just minutes after he fires her, she finds herself
starring in her own murder mystery. Teaming up with SCOUT, a reconnaissance
robot thrown away after a mysterious incident, she sets out to clear her name –
and a new detective duo is born.
Investigate a
range of cases and unearth clues with SCOUT’s sensors, cracking hidden
nonograms and piecing together proof one pixel at a time. Use that evidence to
interrogate weird and wonderful characters across TV studios, glitzy award
shows, drag clubs, and more as you seek to uncover an overarching story of
conspiracy, deception and – of course – MURDER!
For postulant
private-eyes with a passion for pedal pushers who can’t wait to learn more
about the mysteries of Murder By Numbers, the development team will be
revealing more during an exclusive panel at EGX 2019 on Saturday, 19th October
at 15:30pm. For more information, please visit the EGX website.
Wishlist Murder
By Numbers on Steam, and follow @MurderByNumb3rs on Twitter for more 90s
fashions and upbeat jams.
Ghoul Britannia Begins the Brexit Zombie
Apocalypse in Early Access Today
PERTH, WA. – Oct. 9,
2019 – Ghoul Britannia: Land of Hope and Gorey, a
point-and-click adventure where Brexit triggers the zombie apocalypse, shambles
to Steam Early Access today on Windows PC and Mac. The Early Access release
contains the first five chapters of this undead satire, with the final five
chapters to follow in early 2020 alongside the 1.0 release.
Developed by Binary Space and written by Broken Sword: Shadow of the Templars and Johannes Cabal author Jonathan L. Howard, Ghoul Britannia follows the story of Hope Andrews, a young woman separated from her family when the isolationist government’s dangerous plan to revive its failing economy goes awry.
To bolster a workforce
left badly depleted by a disastrous departure from the European Union,
Brexiteers come up with an ingenious plan to exploit the dead and invite
families to sell their deceased loved ones into state servitude. Reanimated as
“Extended Labor Units” (ELUs) and tasked with menial labor, the dead take on
jobs most Britons find undesirable.
Naturally, it all goes
horribly wrong. The device controlling the ELUs fails, causing a nationwide
plague of the undead. Society quickly crumbles and forces those left alive to
struggle for survival. But not all ELUs are mindless killers. On Hope’s journey
home to reunite with her family, she happens upon Dave Gorey, a former ELU
spokesperson turned sentient zombie, who offers help in Hope’s quest as he
tries to discover how the theoretically impossible disaster occurred.
What unfolds is a
bloodcurdling tale of friendship and discovery infected with black humor and
political commentary wrapped up in a classic point-and-click adventure
experience.
“Ghoul Britannia
employs a fantastical situation and our team’s dark sense of humor to reflect
on the times we’re living in,” said Saxon Druce, founder, Binary Space. “We’re
excited to share the game’s first act and see how our audience’s feedback
shapes the full experience.”
Ghoul Britannia: Land of
Hope and Gorey is now available for
$14.99 on Windows PC and Mac via Steam Early Access with English language text support. For
more information, please visit the official website and join the community on Twitter and Facebook.
About Binary Space
Binary Space was founded
by former Ratbag (Powerslide, Dirt Track Racing) veterans in
2009. The studio’s previous efforts include Class 3 Outbreak and Zombie
Outbreak Simulator, which has generated more than 2 million downloads
across iOS and Android devices.
ProbablyMonsters, Developer of AAA Game Studios,
Establishes Itself as a New Category of Gaming Company
Industry Leader Harold Ryan Assembles Talent
from Entertainment Giants Including Sony, Microsoft, Bungie, Activision &
Pixar; Launches ProbablyMonsters & First Two Studios with Signed Next
Generation Games
Issaquah, WA – October 9, 2019 –ProbablyMonsters™ Inc., a developer of industry-defining video
game studios and interactive entertainment, announced its formation under the
leadership of CEO and founder, Harold Ryan, offering a new business model for
games focused on creating world-class development studios and original
entertainment. The privately held company, which has been operating in stealth
mode since 2016, today revealed its first two ProbablyMonsters development
studios, Cauldron Studios™ and Firewalk Studios™. Led by top industry talent
hand-selected by Ryan, each studio is working on an original AAA game that has
been signed by a leading publisher.
ProbablyMonsters is a new category of game company for the next
generation of gaming, neither a traditional developer nor a publisher. Instead,
it creates and sustains independently operated development studios, each
specifically formed to develop hit entertainment franchises in genres they are
passionate about. Under Ryan’s leadership, the ProbablyMonsters team is
establishing a strong foundation built on successfully leading multiple AAA
games while establishing a positive creative culture, starting with studio
formation, culture, people development, creative development, funding,
staffing, administrative, and technical needs.
With over 20 years of industry achievements, Ryan has been
responsible for generating over $5 billion revenue through blockbuster
franchises such as Halo, Destiny, Age of Empires, and MechWarrior.
He has held distinguished roles including CEO and President of Bungie as well
as key positions at Microsoft and with Ensemble Studios and FASA Studios. Ryan
negotiated Bungie’s divestiture from Microsoft in 2007 and demonstrated the
company’s vision as a leading independent game developer while securing over a
billion dollars in funding and forging strategic partnerships with Activision,
Sony, and Microsoft. He is known for creating exceptional and highly creative
results—both critically and commercially—with efficient teams, clear goals, and
an atmosphere of respect and transparency.
“As we enter a new generation of gaming, the
industry needs a better model for building AAA studios where game developers
can reliably turn their creative vision and effort into exceptional experiences
that delight players,” said Harold Ryan, CEO and founder of
ProbablyMonsters. “Our mission at ProbablyMonsters is to unite, guide, and
empower talented game developers in a stable and predictable business
environment that respects people, culture, and creativity.”
ProbablyMonsters has assembled an exceptional team of leaders,
including Lonnye Bower, COO, an engineering leader experienced in large
scale projects who was formerly Worldwide Technical Lead at Microsoft. Fiscal management
and strategic planning expertise is provided by Douglas Kikendall, CFO,
formerly CFO at TheTVDB.com and Oak Harbor Capital. HR and recruiting is
overseen by Shannon Armstrong, Chief People Office, an HR leader with
over 20 years of experience who was formerly Senior Recruiting Manager at
Amazon.
Firewalk Studios is headed byTony Hsu, previously SVP and
General Manager of the Destiny Business Unit at Activision Publishing. Hsu
is a champion of new gaming IP and has extensive gaming and strategy experience
including the massive launches of Destiny and Call of Duty: Black Ops.
Firewalk’s Game Director is Ryan Ellis, formerly Creative Director at Bungie
and Lead Artist at Oddworld Inhabitants.
Cauldron Studios is headed by Dave Matthews, who has over
20 years of experience managing AAA teams while helping build franchises like God
of War and Myst. Matthews was formerly Lead Character Artist at Sony
Computer Entertainment of America and Art Director at Bungie and WB Games. Game
Director for Cauldron Studios is CJ Cowan, who was previously the Story Lead
for Destiny’s House of Wolves and Taken King releases, and
Bungie’s Director of Cinematics for the bulk of their Halo titles.
ProbablyMonsters, located in scenic Issaquah, Washington, is
committed to building a positive creative culture where game developers can
thrive while creating and shipping original AAA games. In July 2019,
ProbablyMonsters closed a private $18.8 million Series A round led by Jerry
Jones, Owner/President/ General Manager of the Dallas Cowboys, and John Goff,
Founder and Chairman of Crescent Real Estate and Goff Capital; Luther King
Capital Management affiliates; gaming executive and venture capitalist David
Oxford; among other private investors, to fund its ongoing growth. More details
on ProbablyMonsters and the ProbablyMonsters studios will be shared in coming
months.
ProbablyMonsters Inc. was founded in 2016 by former Bungie
President and CEO, Harold Ryan. ProbablyMonsters exists to build the next
generation of video game studios where developers can build careers in a positive
environment, and reliably turn their creative vision and effort into
exceptional experiences. Located in Issaquah, Washington, the company has a
strong cast of experienced, innovative game development leaders with a record
of launching successful AAA games. ProbablyMonsters’ mission is to unite, guide
and empower talented game developers in a stable and predictable business
environment. ProbablyMonsters has announced the formation of its first two
independently owned and operated development studios, Firewalk Studios, LLC and
Cauldron Studios, LLC. Each studio is developing its own inaugural AAA game
project via separate, signed deals with major publishers. For more information,
visit probablymonsters.com.
Qualification is underway in the 2nd edition of the popular contest
Sydney,
Australia– October 9, 2019 – 2K
has officially confirmed details for NBA 2K20’s MyTEAM Unlimited
$250,000 Tournament. The 2nd year global competition is played using
the MyTEAM Unlimited mode on Xbox One or PlayStation 4, with contestants
choosing any 13 player cards from their deck and competing in 5-on-5,
head-to-head games with NBA rules. Qualifying is ongoing until January, when 16
qualifiers per console will compete in a single elimination tournament for a
trip to NBA All-Star 2020 and the $250,000 grand prize.
The winner of
last season’s NBA 2K19 tournament, Xbox One champion Dymaris
Jones (SkippTooMyLou) from Detroit, defeated PS4 champion and current NBA 2K
League player Christopher Anderson (TurnUpDefense) from Las Vegas to win the
grand prize during NBA All-Star 2019 in Charlotte. More than one million
players took part in last year’s inaugural tournament, which saw more than 15
million qualifying games played over the five-month contest.
Similar
to last season’s tournament, Xbox One and PS4 contestants will play games in
MyTEAM Unlimited mode to earn entry into Qualifier GameDays. Ten Unlimited wins
are required to participate in each GameDay, and contestants may compete in
multiple GameDays. During each GameDay, contestants will then compete to win as
many games as possible during the four-hour time limit, earning points towards
their Total Score with each win. The contestants with the top four scores on
each console at the end of each GameDay will qualify for the single elimination
tournament.
The dates of
the four Qualifier GameDays are as follows:
First Qualifier
GameDay: October 12, 2019
Second Qualifier
GameDay: November 16, 2019
Third Qualifier
GameDay: December 14, 2019
Fourth Qualifier
GameDay: January 18, 2020
The single
elimination tournament begins January 25, with 32 qualifiers playing until only
one contestant remains on each console. Both console champions will win a trip
to NBA All-Star 2020 in Chicago, where they’ll attend NBA All-Star events and
play a head-to-head, best-of-three series on Xbox One for the $250,000 grand
prize.
Full details and
contest rules can be found at nba.2k.com/myteamtournament/. For more
information on NBA 2K20 and 2K, visit nba.2k.com, become
a fan on Facebook, follow
MyTEAM on Twitter and Instagram using
the hashtags #NBA2K20 and #MyTEAM or subscribe on YouTube.
Open to legal residents of the 50 United States &
D.C. (excluding AZ, CT, MD, and ND), Canada (excluding Quebec), Australia,
Chile, Denmark, France, Great Britain, Greece, Republic of Ireland, Israel,
Germany, Japan, Mexico, New Zealand, Norway, Philippines, Portugal, South
Africa, South Korea, Spain, Sweden, Switzerland, and Turkey, who are at least 18 years of age and the age of majority in
their state/country/province of residence. Game must
be played on Xbox One (“XBO”) or PlayStation 4 (“PS4”). To
participate, you must have NBA® 2K20 game (“Game”), Xbox Gold
Service or PS Plus service, and Internet connection.Void in AZ, CT, MD,
ND, Quebec and where prohibited.
This Contest consists of two phases: (i) the 4 Weekend
QualifierGameDays and (ii) the Contest Tournament (“Tournament”, which
includes the Championship Finals).You must qualify to participate
in a Weekend Qualifier GameDay. The first Weekend Qualifier GameDay takes
place on October 12, 2019 and qualifying games must start between 10:00 AM U.S.
Pacific Time and 2:00 PM U.S. Pacific Time. The last Weekend Qualifier GameDay
takes place on January 18, 2020 and qualifying games must start between 10:00
AM U.S. Pacific Time and 2:00 PM U.S. Pacific Time. You must be one of
the four highest scoring entrants for XBO or one of the four highest scoring
entrants for PS4 of a Weekend Qualifier GameDay to participate in the
Tournament, which is currently scheduled to take place on January 25, 2020 at
10:00 AM U.S. Pacific Time.
The two (2) Finalists (one for XBO and one for PS4) will
advance to the Championship Finals currently scheduled to take place in
Chicago, Illinois (location subject to change) on or about February 13, 2020 to
compete for the $250,000 (U.S.) prize. Each Finalist will win a prize
with an ARV of $5,500 (U.S.). Subject to the Official Rules, which will be
posted at nba.2k.com/myteamtournament. Sponsored by 2K Games, Inc.
(“2K”), a wholly owned subsidiary of Take-Two Interactive Software, Inc., 10
Hamilton Landing, Novato, CA 94949, USA.
For the first time ever, create both female and male MyPLAYERs in WWE 2K20 MyCAREER. Take Red and Tre, two lifelong best friends, through a journey from high school to the WWE Hall of Fame – playing storylines and matches as each character and even teaming together with the AI.
WWE
2K19’s MyCAREER upped the ante with a more narrative driven storyline and fully
voiced cutscenes featuring WWE Superstars. WWE 2K20 takes all of that to the
next level with a dual male and female MyPLAYER storyline offering a much
longer intriguing experience.
IT ALL STARTS AT THE WWE HALL OF FAME
WWE
2K20’s MyCAREER tells the story of Red and Tre, two lifelong best friends who
set out to fulfil their dreams together in WWE. This approximately 20-hour
experience takes place in the near future on the day of Red and Tre’s WWE Hall
of Fame induction. Through reminiscing with WWE Superstars and Legends and the
stories they tell during their Hall of Fame speech, Red and Tre flashback to
their high school years, first matches, struggles to work their way up on the
indies, breaking into NXT, and finally the journey to the top of WWE as they
attempt to achieve Hall of Fame-worthy careers.
MyCAREER AT A GLANCE
For
the first time ever, create both a female and male MyPLAYER and take them
through MyCAREER, playing storylines and matches as each character and
occasionally teaming together with the all-new Mixed Tag match feature.
Unlock
WWE Legends, Career specific Superstar attires, original characters and
unique environments like “Hell’s Colosseum” and a special New Day themed
arena.
At
one point, Red and Tre cross through an interdimensional portal to try to
find the Undertaker who hasn’t been seen in years, encountering various
surprises along the way.
MyCAREER
is fully voiced again, this year featuring performances from nearly over
40 WWE Superstars, NXT Superstars and legends in addition to over 15
original voiced roles. Interact with newly-voiced Superstars such as Ronda
Rousey, The New Day, Becky Lynch, Adam Cole, Velveteen Dream, The
IIconics, Samoa Joe and more.
Track
Red and Tre’s career progress with “The List” – as teenagers Red and Tre
write down all the goals they’d like to someday achieve, which later
becomes their road map to success. Can you cross off their final list item
and get inducted into the WWE Hall of Fame?
At
certain points in MyCAREER, the decisions you make affect the matches Red
and Tre compete in, who they team with, and possibly even lead to some
alternate outcomes. Explore different choices to see what paths they might
lead you down.
Podcasts are
back this year, including “The Buzz and Cole Show” featuring the return of
Buzz and Cole Quinn from WWE2K19’s MyCAREER.
BY THE NUMBERS
18
chapters
Approximately
100 total matches
Over
2,700 lines of dialogue
Over
900 lines of new commentary unique to MyCAREER matches and cutscenes
Over 270 cutscenes
Around 20 hours of total play-through time
34 career goals on Red and Tre’s List
1 bionic arm
WWE 2K20 launches
worldwide on Tuesday, October 22 for PlayStation 4, Xbox One and PC. For
more information on WWE 2K20 and 2K, visit wwe.2k.com, and for
all your asset needs, visit newsroom.2k.com.
SYDNEY, AUSTRALIA — October 9, 2019 — Today, Ubisoft
announced that Rabbids Coding, a game designed to introduce the basics of
coding, is now available for free on Uplay for Windows PC. In Rabbids Coding,
the mischievous Rabbids invade a spaceship and make a mess. Players have to
clean it up by entering programming commands into the spaceship’s operating
system. Players of all ages will learn the basics of programming and
algorithmic logic, the building blocks of coding.
Developed by Ubisoft Montreal, Rabbids Coding aims to make programming fun and accessible so that coding training is available to everyone. Rabbids Coding is easy to use for first-time coders, and it is suitable for players age seven and up (reading skills required). Throughout the 32 levels of the game, players will learn how to use sequential programming, loops and conditions. All skills and concepts will help the player optimize their program by making their coding sequence as short and as efficient as possible.
“Ubisoft is committed to preparing the next generation of video game
developers, and what better way to start teaching them the basics of coding
than with a fun and interactive learning experience,” said Olivier Palmieri,
Game Director. “We strongly believe that video games can play an important role
in learning new technical skills, and we’re looking forward to sharing Rabbids Coding
as a teaching tool for all ages.”
To download the game, simply log in or create a Uplay account at uplay.ubisoft.com.
About
Ubisoft Ubisoft is a leading
creator, publisher and distributor of interactive entertainment and services,
with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far
Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series
including Ghost Recon, Rainbow Six and The Division. The teams throughout
Ubisoft’s worldwide network of studios and business offices are committed to
delivering original and memorable gaming experiences across all popular
platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19
fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more,
please visit www.ubisoftgroup.com.