Home Blog Page 2205

Read Only Memories Comic First Issue Hits the Stands 18 Dec.

Read Only Memories Comic First Issue Hits the Stands 18 Dec.

SAN FRANCISCO – 15 Nov. 2019 – Read Only Memories’ cyberpunk world, popularized by the narrative adventure 2064: Read Only Memories which has been downloaded by more than 1 million gamers, expands to print next month. MidBoss, together with IDW Publishing, will bring issue #1 of a monthly four-issue comic series to stores on 18 Dec., 2019.

Taking place in the years after 2064: Read Only Memories, the comic series focuses on franchise mainstay Lexi Rivers. Featured as a detective at the Neo-San Francisco Police Department in 2064, she will appear again in the upcoming Read Only Memories: NEURODIVER, which takes place after the comics. 

Now a private investigator, Lexi tracks down a robot’s missing lover in a case taking her through the dangerous beaches of Santa Cruz, California. Worlds apart from the familiar streets of Neo-San Francisco, Read Only Memories issue #1 tackles new themes and questions in a hopeful cyberpunk future populated by sapient AI and genetically modified humans living under the giant thumbs of megacorporations embroiled in a fight for supremacy.

The series features art from Stefano Simeone, who has collaborated with iconic comic publishers including Disney, Dark Horse and Boom! Studios. Together with writer Sina Grace, a veteran whose works include Marvel’s Uncanny X-Men and Iceman, they form a dynamic team to expand the vibrant setting of Read Only Memories to a whole new format.

IDW Publishing adds Read Only Memories to its roster of licensed property adaptations including Sonic the Hedgehog, Transformers, Star Trek, Teenage Mutant Ninja Turtles, and Star Wars

“IDW, Sina, and Stefano have put their hearts and souls into this limited-series, and the result is an amazing extension of the Read Only Memories universe,” said Cade Peterson, CEO of MidBoss. “The depth of character expression offered by comics is the perfect way for fans of 2064 to learn more about Lexi, while providing a compelling introduction to the cyberpunk universe for newcomers.”

Read Only Memories Issue #1 will be available for purchase at local comic stores, and digital copies can be found online at Comixology. The second of the four issues will be available in January 2020. The trade paperback collecting all four issues in one volume is available for pre-order from online bookstores.

For more information and updates follow MidBoss on Twitter and the studio’s blog. IDW Publishing can be found on Twitter with additional details about Read Only Memories on its official website.

About MidBoss

Based out of San Francisco (although not the Neo kind), MidBoss aims to make the world better, safer and more inclusive for marginalized people, especially those across the gender and sexuality spectrum, by creating cool experiences through games and other forms of media which diversify representation, as well as becoming a platform for queer content around the world.

To learn more about MidBoss visit the studio’s official website, Twitter, and blog.

About IDW

IDW Publishing stands proudly at the forefront of printed visual entertainment, cultivating a formidable library of world-renowned licensed brands and creator-owned original IP. Its diverse array of comic books, graphic novels, and art books deliver reading enjoyment to fans of all ages. Its award-winning imprints The Library of American Comics, Yoe! Books, and Artist Editions preserve the valuable cultural history of the sequential art medium, while titles under the critically acclaimed Top Shelf and Black Crown banners celebrate fiercely independent voices. IDW Publishing is a division of IDW Media Holdings, Inc. (OTCQX: IDWM), a fully integrated media company with robust offerings in publishing, tabletop gaming, multimedia entertainment, and art exhibition via the San Diego Comic Art Gallery.

Of Ships & Scoundrels Sails onto Steam Early Access

German indie developers Korion have released the Steam Early Access build of their naval combat title Of Ships & Scoundrels. The game is regularly priced at $14.99 USD/$21.49 AUD on Steam, but a 15% launch discount is running until 21 November.

The game is a mix of turn-based strategy and action. Set in the Caribbean in the age of piracy, players will sail around the procedurally generated islands, setting up their harbors and expanding their fleet. Not only will players have to deal with rough weather and other fleets, the monstrous creatures which roam the seas are more than happy to turn a player’s mighty fleet into toothpicks.

The initial Steam Early Access build is shipping with four single-player missions, turn based online multiplayer, and local hot-seat multiplayer. Endless mode and a complete story campaign is currently in development and will be ready for the game’s full launch in early 2020.

Major Red Dead Redemption 2 PC Patch Rolling Out

Red Dead Redemption 2’s PC launch has had its share of issues coupled with some problems with the Rockstar Games Launcher. The developers have pushed out a small number of fixes to both pieces of software in the past few days.

A major patch is out today that tackles some minor issues and is the first step in addressing the stuttering issues some Nvidia GPU owners have been having with the game. The problem hasn’t affected all Team Green owners, only a specific group that has certain combinations of Nvidia GPUs, Nvidia graphic drivers, and CPUs. This patch will not completely solve the problem as Nvidia and Rockstar are still working on a final fix that should sort out the stuttering once and for all.

As an apology to PC gamers who have been struggling with the stuttering, Rockstar will be rewarding anyone who logs onto Red Dead Redemption 2 on PC this week with a Red Dead Online care package with a Prieto Poncho, provisions, and ammunition. No word on when the care package will be issued or if it requires players to log specifically onto Red Dead Online or story mode.

Call of Duty: Modern Warfare Review

Call of Duty: Modern Warfare

Developer: Infinity Ward
Publisher: Activision
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 25 October 2019
Price: $59.99 USD/$99.95 AUD – Available Here

Video Review

Overview

What is old is new as Activision and Infinity Ward is going back to one of the most beloved titles in the Call of Duty franchise and giving it a reboot. Call of Duty: Modern Warfare is a gritty new take on special operations in a world caught up in terrorism and proxy wars. Players will traverse morally vague areas through the single player campaign before continuing the story in the cooperative Special Operations mode. The multiplayer component of the game is also getting an overhaul with the new 64 player Ground War mode and a revamped perk system.

Story

It has been 12 years since the release of Call of Duty 4: Modern Warfare. Back then, the United States was two years deep into the War on Terror in Afghanistan and the Iraq War was in its early days. Since then, the world has changed a lot. Terrorism in Europe and North America is a more common occurrence. Proxy wars are back on the menu as superpowers jostle for control. The writers have opted to completely revamp the Modern Warfare lore to reflect our modern-day world while slotting in familiar faces into new roles.

The writers promised a grittier, more mature story compared to previous titles in the series. While the story will not join the ranks of works that will be debated academically for years to come, Call of Duty: Modern Warfare still manages to add a some plot points that will encourage gamers to think about war and their actions, such as civilian casualties and the line between freedom fighter and terrorist. On the other hand, the game still has plenty of shallow action-movie moments. Creating the more mature and thoughtful approach to conflict was a good start, but I would have liked to see the writers go all the way with the approach.

It’s worth noting the inherent contradiction in Call of Duty: Modern Warfare. On one hand, the writers deliver a hard-hitting message about the horrors of chemical weapons in their single player campaign. On the other hand, white phosphorus is treated casually as a kill streak reward. Incendiary devices are banned under international law when civilians could be hit. Some military organizations like the US Army Command and General Staff School explicitly ban the use on humans, military and civilian. Sure, the use of white phosphorous is just another entry in the long list of immoral and unethical behaviour in the Call of Duty franchise lore. Yes, the developers are absolutely correct when they argue multiplayer isn’t realistic so the use of white phosphorous shouldn’t be taken seriously. The real problem is the consistency in the message. The writers want the player to be horrified at the use of chemical weapons in single player and then expect players to promptly ignore that message when another chemical weapon is flung around as a kill streak reward for ten kills. Infinity Ward can’t have it both ways. The developers are much better off committing to one message or the other.

Gameplay

Call of Duty: Modern Warfare goes back to the traditional layout of a single player campaign, multiplayer, and some sort of cooperative mode. The return of the single player campaign is a nice feeling after Black Ops 4 unceremoniously dropped the mode last year. Modern Warfare’s campaign goes back to basics with a straightforward campaign without many of the frills the series has experimented with over the years. It is not a long campaign, but the developers maintain a good pace that keeps the action going. The campaign is mostly the intense infantry combat the franchise is known for, but the action is occasionally broken up with some decent stealth and vehicle sections. My only complaint is the length of the campaign. It’s short enough to tackle in one marathon session. This is not a game for players who only plan on enjoying the solo content.

The cooperative Special Ops mode serves as an extension to the singleplayer campaign. Groups of up to four players tackle the multimap missions together. Special Ops is incredibly punishing. Stealth is an option, but usually players will have to get into an all-out assault at some point. The enemy spawn rates are intense once bullets start flying in both directions. Groups need to be very coordinated in their actions to succeed. I personally had a hard time finding public groups in matchmaking that could complete missions based on the difficulty. It’s an incredibly challenging experience, but success tastes so sweet.

I like that Spec Ops and multiplayer progression is tied together with some minor modifications specific to their mode. It makes switching between the two very easy as players are never losing any progression by choosing one activity or the other. Weapon loadouts and perks remain the same between modes which is a bit restrictive with the six base loadout slots. The loadouts used in multiplayer are not always the loadout players will want to take into Spec Ops. While certain Spec Ops maps offer free suppressors during the prep phase, players will often use the weapons lockers to tweak their loadouts if they spent any time in multiplayer before jumping to Spec Ops. I believe separate loadout slots would have been a more efficient alternative.

Multiplayer offers all the traditional modes we’ve come to love in a Call of Duty title. The fact these modes have barely changed over the years is a testament to their solid design. This year, the Ground War title has been moved to a new combined arms mode for 64 players. It doesn’t seek to replicate the full-blown combined arms experience found in Battlefield or ArmA titles. Instead, Infinity Ward tries to focus more on the infantry combat experience that Call of Duty is known for by augmenting it with lighter vehicles like scout helicopters and APCs. Ground War strikes the right balance by making vehicles deadly enough to be a priority without being so overpowered they dominate. The map design helps a lot in this regard as the large maps have plenty of tight turns and indoor areas that allow infantry to get the upper hand on the vehicles.

The biggest issue with the introduction of vehicles and large maps is the number of snipers who take helicopters on one-way trips to the highest points of the map. These snipers are often a pain to dislodge due to their high angle and the fact they often end up hogging helicopters. Sorting out the issues is likely best done through map design by having more covered routes to attack these high sniper nests.

The multiplayer map design is good but falls short of greatness. Infinity Ward is almost completely dedicated to the three-lane map design for traditional multiplayer. The real difference between maps lays in the side routes available and the actual size of the maps. While the three-lane design works well for balance, the maps also become rather predictable. The maps are generally larger in size in Modern Warfare, focusing more on long engagement ranges. There are a few maps designed for closer engagement distances, but most favour rifle ranges. It’s a shame because the smaller, more intense maps often become the iconic ones in the Call of Duty franchise.

This year’s perk system feels great. Each loadout equips three perks, plus the player’s field upgrades and weapon perks. The field upgrades are active abilities that can be triggered on a cooldown. These abilities aren’t enough to turn the tide of an entire battle in the player’s favour, but they are usually enough to give them a slight edge. The field upgrades are a mix of old Call of Duty standards like trophy systems and new abilities like weapon drops.

Gunplay hasn’t changed much in Call of Duty: Modern Warfare. It is still the arcade-action FPS we’ve all come to know and love. I like the ability to change loadouts within the game. While field upgrades can only be changed in the lobby, being able to tweak loadouts on the fly cuts down the need to back out of games to change loadouts and allows players to deal with niche builds that may be causing headaches. It’s one of those subtle quality of life changes that I hope never goes away. Balancing is always a work in progress for a competitive FPS, but Modern Warfare came out of the gate at a playable state. Since launch, Infinity Ward has been firing off a series of balancing patches to smooth things out.

The PC port is one of the better ports in the series. Infinity Ward offers a solid set of graphical and control options that PC gamers expect from their games. Past titles have always felt a little clumsy with the default mouse and keyboard controls due to the killstreak bindings, but the default layout feels like one of the best so far. The menus are laid out well and works perfectly with the mouse. My only complaint is accessing armory blueprints in the loadout menu isn’t explicitly clear. A slight change to the UI to indicate which button to press to access the armory would be appreciated.

Visuals

Call of Duty: Modern Warfare looks excellent. The artists have done an great job recreating different hot spots around the world for their maps. The character design is spot on, closely replicating the equipment of special operations and their local counterparts while still offering some individual flair.

Audio

The audio experience is generally good, though some work needs to be done for multiplayer balancing. The voice acting is excellent as expected from a major Call of Duty release. Most of the actors are fresh faces to the franchise, but Infinity Ward has found actors with plenty of experience in film and television. The soundtrack is excellent. The music does not stray too far from the traditional video game music style but does a great job of matching the moody and intense atmosphere of the game. The sound effects are terrific, with a good variety of explosions and gunfire that create a chaotic atmosphere.

The technical execution is where Call of Duty: Modern Warfare struggles. I applaud the developers for adding multiple audio mixes to suit a variety of playstyles and audio set ups. Competitive players with headphones will likely opt for the more compressed Boost mixes while PVE gamers looking for the full cinematic experience can use the dynamic home theatre mode.  On the other hand, footsteps in multiplayer needs serious work. Tracking approaching enemies using headphones is a long time honoured tradition for the franchise. Currently, footsteps are incredibly loud, especially crouch walking. It’s extremely difficult to flank on quieter modes like Gun Fight when players can hear incoming enemies with such ease. Infinity Ward has already pushed out some patches to make footsteps quieter, but plenty of work still needs to be done to hit the right balance.  

Overall

Rebooting one of the most beloved titles in the Call of Duty franchise is a big task. Modern Warfare has its flaws. The writers haven’t quite decided if they are going for a gritty, thought provoking title or a summer blockbuster-type thrill ride. The footstep volume still needs to be balanced, and the map design feels like they are churned out from the same blueprint these days. On the other hand, the single player campaign delivers a solid cinematic experience and the multiplayer is as fun as ever. Ground War and Special Ops is the sort of modernization that the franchise needs so dearly to stay fresh and relevant. While the reboot hasn’t quite surpassed the original, the new Modern Warfare meets the challenge of filling those big shoes with gusto.

Capsule Computers review guidelines can be found here.

CHALLENGE YOUR SKILLS IN UBISOFT’S THE CREW® 2, WITH THE FOURTH FREE MAJOR UPDATE, BLAZING SHOTS, NOW AVAILABLE

Each Week Turns into a Celebration in Motornation!

SAN FRANCISCO – November 13, 2019 – Ubisoft announced that Blazing Shots, the fourth free major update for Ubisoft’s open world motorsports game, The Crew® 2, is now available on PlayStation®4 computer entertainment system and the Xbox One family of devices including Xbox One X and Windows PC. The Crew 2 is also available on UPLAY+,* Ubisoft’s subscription service.

With The Crew 2 Blazing Shots, the competition intensifies with new and unique LIVE Summit events where players must reach the top of the leaderboard to win exclusive rewards based on their ranking. Players can participate in weekly PvE competitions where they can take on nine activities selected among the game’s wide range of playgrounds and disciplines. Additionally, once a month, challengers can also take part in the Premium LIVE Summit that will reward the best competitors with a unique, special edition vehicle.

The Crew 2 Blazing Shots will introduce the Elite Bundle 3 that features three exclusive vehicles for one month at a 20 percent savings: Ferrari 599XX EVO (touring car), Porsche Carrera GT (hypercar) and the Citroën GT (hypercar).

Additionally, new vehicles will be added throughout the coming months, including some of the most iconic cars ever created such as the Bugatti Veyron 16.4 Grand Sport Vitesse (hypercar) and the Mazda RX-8 (street race). To trick out the rides, a brand-new vanity category, Underglows, is now available, and 78 new vanity items will be added throughout the month so players can create a vehicle fit for a motorsports champion.

Developed by Ubisoft Ivory Tower,** a studio based in Lyon, France, The Crew 2 lets players experience the thrill of the American motorsports spirit inside a fully redesigned USA. The game’s playground pushes physical boundaries to let driving and open world fans test their skills in nonstop competition and exploration. From coast to coast, drivers can explore America and compete to become the greatest motorsports champion by collecting a wide variety of exotic cars, bikes, boats and planes.  Players can dominate the motorsports scene on land, on water and in the air. They can find challenges and inspiration among four different motorsports families: street racing, off-road, pro-racing and freestyle, and players will be given a broad set of options among a wide selection of vehicle types.

For the latest news on The Crew 2 and all of Ubisoft’s games, please visit news.ubisoft.com.

For more information about The Crew 2, please visit thecrewgame.com. Follow us on Facebook at facebook.com/thecrewgame.usa and on Twitter at twitter.com/TheCrewGame or #TheCrew2.

*Terms and conditions apply, including platform, age and territorial restrictions.

**Associate studios include Ubisoft Bucharest / Paris / Shanghai and Massive Entertainment.

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com/.

© 2018 Ubisoft Entertainment. All Rights Reserved. The Crew logo, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

New Streets of Rage 4 Behind-the-Scenes Video Details Design Vision Guiding Series’ Comeback

New Streets of Rage 4 Behind-the-Scenes Video Details Design Vision
Guiding Series’ Comeback

PARIS – Nov. 13, 2019 – Brawlers keen to crack ruffian skulls should study up on today’s new behind-the-scenes look at Streets of Rage 4, as the iconic series’ striking revival from publisher and co-developer Dotemu (publisher of Wonder Boy: The Dragon’s Trap, Windjammers 1, developer of Windjammers 2) as well as co-developers Guard Crush Games (developer of Streets of Fury) and Lizardcube (developer of Wonder Boy: The Dragon’s Trap) will debut some killer moves when it reaches PlayStation 4, Nintendo Switch, Xbox One, and PC.

In the video, developers from Dotemu and Guard Crush Games discuss how their shared passion for beat-em-ups led to Streets of Rage 4’s creation. Reflecting on inspirations (Street Fighter III: Third Strike, Virtua Fighter, Guardian Heroes, Sengoku 3) key learnings, and how Streets of Rage 2 is the benchmark they’re holding the revival’s exhilarating brawls to, the team is more candid about the game’s development than ever before. The clip can be viewed in full here.

Streets of Rage 4 will stand as the classic beat-em-up franchise’s first core entry in more than 25 years, introducing new playable fighters, devastating combat options, and a gorgeous hand-drawn art style encapsulating the gritty atmosphere and soul of the original trilogy. Seasoned brawlers will enjoy a homecoming of sorts sparring beside original stars Axel and Blaze among other nods to the legacy of the genre-defining series.

Streets of Rage 4’s all-star roster of contributing composers will bring the thumping beats and infectious melodies the games are known for, with original music provided by series composers Yūzō Koshiro (Streets of Rage 1, 2, & 3, Sonic the Hedgehog) and Motohiro Kawashima (Streets of Rage 2 & 3, Shinobi II). Their effort will be joined by tracks from Yoko Shimomura (Street Fighter II: The World Warrior, Kingdom Hearts I, II & III), Hideki Naganuma (Jet Set Radio & Future, Super Monkey Ball), and Keiji Yamagishi (Ninja Gaiden, Tecmo Bowl).

To get the latest on Streets of Rage 4, head over to www.streets4rage.com, visit www.facebook.com/StreetsofRage4, and unleash your special move on Twitter’s follow button @Dotemu, @Lizardcube and @Guard_Crush.

# # #

About Dotemu

Dotemu is a French video game company specializing in modern releases of beloved retro games. Our mission is simple: give every gamer access to yesteryear’s classic video games on today’s platforms, including PC, mobile, console and more. Working alongside the world’s most cherished and recognized publishers, the Dotemu team has published a number of global top-sellers across both PC and console including Wonder Boy: The Dragon’s Trap, with additional development and publishing work on Windjammers 1 and 2, several games in the Ys series, and more.

Founded in 2007, Dotemu leverages its considerable technological know-how to maintain the original spirit of classic games while giving them a second life as rediscovered gems for a new generation of gamers.

About Lizardcube

Lizardcube is a Parisian games studio founded by game industry veteran Omar Cornut (Pixeljunk Shooter, Tearaway, Soul Bubbles, Dear ImGui) and traditional comic/animation artist Ben Fiquet (Soul Bubbles). It is best known for the acclaimed remake of Wonder Boy: The Dragon’s Trap, praised for its gorgeous art style and retro engineering marvel.

About Guard Crush Games

Guard Crush Games was founded in 2009 by Jordi Asensio and Cyrille Lagarigue based on their passion for classic beat-em-up and side scrolling titles. The team is best known for its XBox 360 release, Streets of Fury, and follow-up on PC Streets of Fury: Extended Edition in 2015, which revel in over-the-top action and capture the studio’s love for fun sidescrolling brawlers.

Second “Everreach: Project Eden” Feature Trailer Explains Nora Harwood’s Duties on Planet Eden

Everreach: Project Eden is a fast-paced, story-driven action-RPG set on the visually stunning planet Eden. In Everreach, you play as Nora Harwood, a member of the Everreach Corporation’s Security Division who is on a mission to clear the planet for colonization and investigate recent unusual happenings on the planet’s surface.

Explore a vast alien world and descend into its depths to discover the ancient secrets of a long-forgotten civilization. Packed with engaging ground combat, high-speed vehicular warfare, and a compelling level and skill system, Everreach immerses you in its intriguing story and diversified gameplay.

Be sure to check out the new trailer, and if you have any questions about Everreach: Project Eden, or would like to talk to the developer, just drop us a reply.

Features:

  • Over 80 upgrades available to let you customize your skills and gear 
  • Engage in fierce battles, deploy forcefields or use the environment against your foes
  • Hop onto your hoverbike to engage in high-speed vehicular warfare
  • Immerse yourself in eight hours of story — crafted by Michelle Clough a writer and former narrative QA for the Mass Effect trilogy

Explore Eden’s beautiful vistas designed by Mai-Anh Tran, a film artist who worked on movies such as WarCraft and Star Trek: Beyond.

About Headup

Headup is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as “Best Publisher” at the German Developers Awards in 2012, 2013 and 2017. With over 80 million customers served on mobile and further several million players on the PC and consoles, Headup is always looking to raise awareness and commercial success for developers thinking outside the box. More information can be found at www.headupgames.com.


About Elder Games

Founded in 2007, Elder Games is an independent game development team. From 2007 to 2016, Elder Games had mostly been a “one-man army”. During that time, developer Ede Tarsoly collaborated with external freelancers to realize his projects.​

Since the end of 2016, Elder Games has a core team of five people and works with over a dozen external freelancers. Our current projects are Everreach: Project Eden and SHARD. For more information check out www.eldgames.com

Yakuza: Like a Dragon Demo Available on PlayStation 4 in Japan

For those who want to see just how different Yakuza: Like a Dragon will play compared to the usual Yakuza series, as it is more of a turn based RPG now rather than an action game, will be happy to hear that a demo for the game has been released on the Japanese PlayStation Store on the PlayStation 4.

This demo allows players to access quite a bit of content and alongside the release of this demo Sega has released a lengthy story trailer that also confirms that Yakuza‘s standard protagonist, Kazuma Kiryu, will be making an appearance in the game in some form. The video can be found below, the demo here, and the game itself is set to be released in Japan on January 16, 2020 and has already been confirmed for Western release sometime in 2020.

Atelier Dusk Trilogy Deluxe Pack Gets a New Trailer

Koei Tecmo and Gust have released a new trailer for their upcoming Atelier Dusk Trilogy Pack which has already been confirmed for Western release. This package, which is set to be released on the PlayStation 4 and Nintendo Switch in Japan on December 25th and then on January 14th in North America for both platforms plus PC, will include Atelier Ayesha: The Alchemist of Dusk, Atelier Escha & Logy: Alchemists of the Dusk Sky, and Atelier Shallie: Alchemists of the Dusk Sea all in one package.

The company has stated that should someone not want to pick up all three games in the bundle they will be made available for purchase separately though currently no price has been announced for the package or separate versions of the games.

Tag-Team Racer GENSOU SkyDrift Flies onto Nintendo Switch, Steam 12 Dec.

Tag-Team Racer GENSOU SkyDrift Flies onto Nintendo Switch, Steam 12 Dec.

PlayStation 4 Version Sprints for Q1 2020 Release

TOKYO – 12 Nov. 2019 – Sony Music Entertainment (Japan) publishing label UNTIES and the former Mario Kart developers at illuCalab will release the spell-slinging tag-team racer GENSOU SkyDrift onto Nintendo Switch and Steam for Windows PC on 12 Dec. 2019. A PlayStation 4 version will enter the track in Q1 2020.

Race through the beautiful and magical land of Gensokyo at break-neck speeds in a kart racer where your partner is your vehicle. Choose two racers from a roster of 20 magic-infused characters, each with their own driver handling stats and set of power ups, and swap between them on the fly. One racer steers the other, and swapping positions enables dynamic mid-match strategy changes.

Speed through more than 15 breathtaking stages to pulse-pounding music. Navigate through hoops scattered across the tracks to gain temporary boosts and charge racers’ mana. Unleash havoc on opposing teams by drawing devastating spells from character-specific decks of offensive and defensive abilities.

Test your skills in Story, Versus, and Time Attack modes or compete against up to seven friends in online multiplayer matches. GENSOU SkyDrift’s pool of characters are pulled from the beloved and long-running Touhou Project in a fan-made entry allowing old hands and newcomers alike to see the girls like never before—flying on one another’s backs.

GENSOU SkyDrift offers something new for kart racing and Touhou fans alike,” said Mao Mitani, G&R Representative, UNTIES. “Since each character has personalized stats and an expansive list of spells to use, each race is unpredictable and delightful. Playing GENSOU SkyDrift is a rush, one with amazing depth and room for strategy.”

GENSOU SkyDrift will be available on Steam for Windows PC and Nintendo Switch for the regular price of $23.99 USD/€ 21.99, and support English, Japanese, and Chinese (Simplified and Traditional). Nintendo Switch pre-orders will begin on Dec. 5, 2019. A 20% launch discount will start when GENSOU SkyDrift goes on sale for each platform.

For more information, please visit the official website and follow @UNTIESWORLD on Twitter.

About UNTIES

Based out of Tokyo, Japan, Sony Music’s video game publishing label UNTIES is dedicated to expanding the reach of Japan’s best indie developers. Their name derives from their goal of untying games from specific platforms and sharing them worldwide. For more information, visit the UNTIES website or follow @UNTIESWORLD on Twitter.

About Touhou Project

Touhou Project, recognized by the Guinness World Records as the “most prolific fan-made shooter series,” is a collection of games set in the world of Gensokyo and using a recurring cast of familiar characters. Predominantly consisting of vertical shooters, the Touhou Project includes games developed by the original creator, one-man studio Team Shanghai Alice, as well as fan works made by other developers.

About illuCalab

illuCalab is an award-winning Japanese developer with experience working on Mario Kart and other popular titles.