Read Only Memories Comic First Issue Hits the
Stands 18 Dec.
SAN FRANCISCO – 15 Nov.
2019 –Read Only Memories’ cyberpunk world, popularized by the narrative
adventure 2064: Read Only
Memories which has been
downloaded by more than 1 million gamers, expands to print next month. MidBoss, together with IDW Publishing, will bring issue #1 of a monthly four-issue
comic series to stores on 18 Dec., 2019.
Taking place in the
years after 2064: Read Only Memories, the comic series focuses on
franchise mainstay Lexi Rivers. Featured as a detective at the Neo-San
Francisco Police Department in 2064, she will appear again in the
upcoming Read Only
Memories: NEURODIVER, which takes place after the comics.
Now a private
investigator, Lexi tracks down a robot’s missing lover in a case taking her
through the dangerous beaches of Santa Cruz, California. Worlds apart from the
familiar streets of Neo-San Francisco, Read Only Memories issue #1
tackles new themes and questions in a hopeful cyberpunk future populated by
sapient AI and genetically modified humans living under the giant thumbs of
megacorporations embroiled in a fight for supremacy.
The series features art
from Stefano Simeone, who has collaborated with iconic comic
publishers including Disney, Dark Horse and Boom! Studios. Together with writer
Sina Grace, a veteran whose works include Marvel’s Uncanny X-Men and Iceman,
they form a dynamic team to expand the vibrant setting of Read Only Memories to
a whole new format.
IDW Publishing adds Read
Only Memories to its roster of licensed property adaptations including Sonic
the Hedgehog, Transformers, Star Trek, Teenage Mutant Ninja
Turtles, and Star Wars.
“IDW, Sina, and Stefano
have put their hearts and souls into this limited-series, and the result is an
amazing extension of the Read Only Memories universe,” said Cade Peterson, CEO
of MidBoss. “The depth of character expression offered by comics is the perfect
way for fans of 2064 to learn more about Lexi, while providing a
compelling introduction to the cyberpunk universe for newcomers.”
Read Only Memories Issue #1 will be available for purchase at local comic stores, and digital copies can be found online at Comixology. The second of the four issues will be
available in January 2020. The trade paperback collecting all four issues in one volume is
available for pre-order from online bookstores.
For more information and
updates follow MidBoss onTwitter and the studio’s blog. IDW Publishing can be found on Twitter with additional details about Read Only
Memories on its official website.
About MidBoss
Based out of San
Francisco (although not the Neo kind), MidBoss aims to make the world better,
safer and more inclusive for marginalized people, especially those across the
gender and sexuality spectrum, by creating cool experiences through games and
other forms of media which diversify representation, as well as becoming a
platform for queer content around the world.
IDW Publishing stands proudly at the forefront of printed
visual entertainment, cultivating a formidable library of world-renowned
licensed brands and creator-owned original IP. Its diverse array of comic
books, graphic novels, and art books deliver reading enjoyment to fans of all
ages. Its award-winning imprints The Library of American Comics, Yoe! Books,
and Artist Editions preserve the valuable cultural history of the sequential
art medium, while titles under the critically acclaimed Top Shelf and Black
Crown banners celebrate fiercely independent voices. IDW Publishing is a
division of IDW Media Holdings, Inc. (OTCQX: IDWM), a fully integrated media
company with robust offerings in publishing, tabletop gaming, multimedia
entertainment, and art exhibition via the San Diego Comic Art Gallery.
German indie developers Korion have released the Steam Early Access build of their naval combat title Of Ships & Scoundrels. The game is regularly priced at $14.99 USD/$21.49 AUD on Steam, but a 15% launch discount is running until 21 November.
The game is a mix of turn-based strategy and action. Set in the Caribbean in the age of piracy, players will sail around the procedurally generated islands, setting up their harbors and expanding their fleet. Not only will players have to deal with rough weather and other fleets, the monstrous creatures which roam the seas are more than happy to turn a player’s mighty fleet into toothpicks.
The initial Steam Early Access build is shipping with four single-player missions, turn based online multiplayer, and local hot-seat multiplayer. Endless mode and a complete story campaign is currently in development and will be ready for the game’s full launch in early 2020.
Red Dead Redemption 2’sPC launch has had its share of issues coupled with some problems with the Rockstar Games Launcher. The developers have pushed out a small number of fixes to both pieces of software in the past few days.
A major patch is out today that tackles some minor issues and is the first step in addressing the stuttering issues some Nvidia GPU owners have been having with the game. The problem hasn’t affected all Team Green owners, only a specific group that has certain combinations of Nvidia GPUs, Nvidia graphic drivers, and CPUs. This patch will not completely solve the problem as Nvidia and Rockstar are still working on a final fix that should sort out the stuttering once and for all.
As an apology to PC gamers who have been struggling with the stuttering, Rockstar will be rewarding anyone who logs onto Red Dead Redemption 2on PC this week with a Red Dead Online care package with a Prieto Poncho, provisions, and ammunition. No word on when the care package will be issued or if it requires players to log specifically onto Red Dead Online or story mode.
What is old is new as Activision and Infinity Ward is going back to one of the most beloved titles in the Call of Duty franchise and giving it a reboot. Call of Duty: Modern Warfareis a gritty new take on special operations in a world caught up in terrorism and proxy wars. Players will traverse morally vague areas through the single player campaign before continuing the story in the cooperative Special Operations mode. The multiplayer component of the game is also getting an overhaul with the new 64 player Ground War mode and a revamped perk system.
Story
It has been 12 years since the release of Call of Duty 4:
Modern Warfare. Back then, the United States was two years deep into the War
on Terror in Afghanistan and the Iraq War was in its early days. Since then, the
world has changed a lot. Terrorism in Europe and North America is a more common
occurrence. Proxy wars are back on the menu as superpowers jostle for control. The
writers have opted to completely revamp the Modern Warfare lore to
reflect our modern-day world while slotting in familiar faces into new roles.
The writers promised a grittier, more mature story compared
to previous titles in the series. While the story will not join the ranks of works
that will be debated academically for years to come, Call of Duty: Modern
Warfare still manages to add a some plot points that will encourage gamers
to think about war and their actions, such as civilian casualties and the line
between freedom fighter and terrorist. On the other hand, the game still has plenty
of shallow action-movie moments. Creating the more mature and thoughtful
approach to conflict was a good start, but I would have liked to see the
writers go all the way with the approach.
It’s worth noting the inherent contradiction in Call of
Duty: Modern Warfare. On one hand, the writers deliver a hard-hitting
message about the horrors of chemical weapons in their single player campaign.
On the other hand, white phosphorus is treated casually as a kill streak
reward. Incendiary devices are banned under international law when civilians
could be hit. Some military organizations like the US Army Command and General
Staff School explicitly ban the use on humans, military and civilian. Sure, the
use of white phosphorous is just another entry in the long list of immoral and
unethical behaviour in the Call of Duty franchise lore. Yes, the
developers are absolutely correct when they argue multiplayer isn’t realistic so
the use of white phosphorous shouldn’t be taken seriously. The real problem is the
consistency in the message. The writers want the player to be horrified at the
use of chemical weapons in single player and then expect players to promptly ignore
that message when another chemical weapon is flung around as a kill streak
reward for ten kills. Infinity Ward can’t have it both ways. The developers are
much better off committing to one message or the other.
Gameplay
Call of Duty: Modern Warfare goes back to the
traditional layout of a single player campaign, multiplayer, and some sort of
cooperative mode. The return of the single player campaign is a nice feeling
after Black Ops 4 unceremoniously dropped the mode last year. Modern
Warfare’s campaign goes back to basics with a straightforward campaign without
many of the frills the series has experimented with over the years. It is not a
long campaign, but the developers maintain a good pace that keeps the action going.
The campaign is mostly the intense infantry combat the franchise is known for,
but the action is occasionally broken up with some decent stealth and vehicle sections.
My only complaint is the length of the campaign. It’s short enough to tackle in
one marathon session. This is not a game for players who only plan on enjoying
the solo content.
The cooperative Special Ops mode serves as an extension to
the singleplayer campaign. Groups of up to four players tackle the multimap
missions together. Special Ops is incredibly punishing. Stealth is an option,
but usually players will have to get into an all-out assault at some point. The
enemy spawn rates are intense once bullets start flying in both directions. Groups
need to be very coordinated in their actions to succeed. I personally had a
hard time finding public groups in matchmaking that could complete missions
based on the difficulty. It’s an incredibly challenging experience, but success
tastes so sweet.
I like that Spec Ops and multiplayer progression is tied
together with some minor modifications specific to their mode. It makes
switching between the two very easy as players are never losing any progression
by choosing one activity or the other. Weapon loadouts and perks remain the
same between modes which is a bit restrictive with the six base loadout slots.
The loadouts used in multiplayer are not always the loadout players will want
to take into Spec Ops. While certain Spec Ops maps offer free suppressors during
the prep phase, players will often use the weapons lockers to tweak their loadouts
if they spent any time in multiplayer before jumping to Spec Ops. I believe separate
loadout slots would have been a more efficient alternative.
Multiplayer offers all the traditional modes we’ve come to
love in a Call of Duty title. The fact these modes have barely changed
over the years is a testament to their solid design. This year, the Ground War title
has been moved to a new combined arms mode for 64 players. It doesn’t seek to
replicate the full-blown combined arms experience found in Battlefield or
ArmA titles. Instead, Infinity Ward tries to focus more on the infantry
combat experience that Call of Duty is known for by augmenting it with
lighter vehicles like scout helicopters and APCs. Ground War strikes the right
balance by making vehicles deadly enough to be a priority without being so
overpowered they dominate. The map design helps a lot in this regard as the
large maps have plenty of tight turns and indoor areas that allow infantry to get
the upper hand on the vehicles.
The biggest issue with the introduction of vehicles and
large maps is the number of snipers who take helicopters on one-way trips to
the highest points of the map. These snipers are often a pain to dislodge due
to their high angle and the fact they often end up hogging helicopters. Sorting
out the issues is likely best done through map design by having more covered
routes to attack these high sniper nests.
The multiplayer map design is good but falls short of
greatness. Infinity Ward is almost completely dedicated to the three-lane map
design for traditional multiplayer. The real difference between maps lays in
the side routes available and the actual size of the maps. While the three-lane
design works well for balance, the maps also become rather predictable. The
maps are generally larger in size in Modern Warfare, focusing more on long
engagement ranges. There are a few maps designed for closer engagement
distances, but most favour rifle ranges. It’s a shame because the smaller, more
intense maps often become the iconic ones in the Call of Duty franchise.
This year’s perk system feels great. Each loadout equips
three perks, plus the player’s field upgrades and weapon perks. The field
upgrades are active abilities that can be triggered on a cooldown. These
abilities aren’t enough to turn the tide of an entire battle in the player’s
favour, but they are usually enough to give them a slight edge. The field
upgrades are a mix of old Call of Duty standards like trophy systems and
new abilities like weapon drops.
Gunplay hasn’t changed much in Call of Duty: Modern
Warfare. It is still the arcade-action FPS we’ve all come to know and love.
I like the ability to change loadouts within the game. While field upgrades can
only be changed in the lobby, being able to tweak loadouts on the fly cuts down
the need to back out of games to change loadouts and allows players to deal
with niche builds that may be causing headaches. It’s one of those subtle quality
of life changes that I hope never goes away. Balancing is always a work in
progress for a competitive FPS, but Modern Warfare came out of the gate at
a playable state. Since launch, Infinity Ward has been firing off a series of balancing
patches to smooth things out.
The PC port is one of the better ports in the series.
Infinity Ward offers a solid set of graphical and control options that PC
gamers expect from their games. Past titles have always felt a little clumsy with
the default mouse and keyboard controls due to the killstreak bindings, but the
default layout feels like one of the best so far. The menus are laid out well
and works perfectly with the mouse. My only complaint is accessing armory
blueprints in the loadout menu isn’t explicitly clear. A slight change to the
UI to indicate which button to press to access the armory would be appreciated.
Visuals
Call of Duty: Modern Warfare looks excellent. The
artists have done an great job recreating different hot spots around the world
for their maps. The character design is spot on, closely replicating the
equipment of special operations and their local counterparts while still
offering some individual flair.
Audio
The audio experience is generally good, though some work
needs to be done for multiplayer balancing. The voice acting is excellent as
expected from a major Call of Duty release. Most of the actors are fresh
faces to the franchise, but Infinity Ward has found actors with plenty of
experience in film and television. The soundtrack is excellent. The music does
not stray too far from the traditional video game music style but does a great
job of matching the moody and intense atmosphere of the game. The sound effects
are terrific, with a good variety of explosions and gunfire that create a
chaotic atmosphere.
The technical execution is where Call of Duty: Modern
Warfare struggles. I applaud the developers for adding multiple audio mixes
to suit a variety of playstyles and audio set ups. Competitive players with
headphones will likely opt for the more compressed Boost mixes while PVE gamers
looking for the full cinematic experience can use the dynamic home theatre
mode. On the other hand, footsteps in
multiplayer needs serious work. Tracking approaching enemies using headphones
is a long time honoured tradition for the franchise. Currently, footsteps are
incredibly loud, especially crouch walking. It’s extremely difficult to flank
on quieter modes like Gun Fight when players can hear incoming enemies with
such ease. Infinity Ward has already pushed out some patches to make footsteps quieter,
but plenty of work still needs to be done to hit the right balance.
Overall
Rebooting one of the most beloved titles in the Call of Duty franchise is a big task. Modern Warfare has its flaws. The writers haven’t quite decided if they are going for a gritty, thought provoking title or a summer blockbuster-type thrill ride. The footstep volume still needs to be balanced, and the map design feels like they are churned out from the same blueprint these days. On the other hand, the single player campaign delivers a solid cinematic experience and the multiplayer is as fun as ever. Ground War and Special Ops is the sort of modernization that the franchise needs so dearly to stay fresh and relevant. While the reboot hasn’t quite surpassed the original, the new Modern Warfare meets the challenge of filling those big shoes with gusto.
Capsule Computers review guidelines can be found here.
Each Week Turns into a Celebration in Motornation!
SAN FRANCISCO – November 13, 2019 – Ubisoft announced that Blazing Shots, the fourth free major update for Ubisoft’s open world motorsports game, The Crew® 2, is now available on PlayStation®4 computer entertainment system and the Xbox One family of devices including Xbox One X and Windows PC. The Crew 2 is also available on UPLAY+,* Ubisoft’s subscription service.
With The Crew 2 Blazing Shots, the
competition intensifies with new and unique LIVE Summit events where players
must reach the top of the leaderboard to win exclusive rewards based on their
ranking. Players can participate in weekly PvE competitions where they can take
on nine activities selected among the game’s wide range of playgrounds and disciplines.
Additionally, once a month, challengers can also take part in the Premium LIVE
Summit that will reward the best competitors with a unique, special edition
vehicle.
The Crew 2 Blazing Shots will
introduce the Elite Bundle 3 that features three exclusive vehicles for one
month at a 20 percent savings: Ferrari 599XX EVO (touring car), Porsche Carrera
GT (hypercar) and the Citroën GT (hypercar).
Additionally, new vehicles will be
added throughout the coming months,including some of the most iconic cars ever created such as the
Bugatti Veyron 16.4 Grand Sport Vitesse (hypercar) and the Mazda RX-8 (street
race). To trick out the rides, a brand-new vanity category, Underglows, is now
available, and 78 new vanity items will be added throughout the month so
players can create a vehicle fit for a motorsports champion.
Developed by Ubisoft Ivory Tower,**
a studio based in Lyon, France, The Crew 2 lets players experience the thrill
of the American motorsports spirit inside a fully redesigned USA. The game’s
playground pushes physical boundaries to let driving and open world fans test
their skills in nonstop competition and exploration. From coast to coast,
drivers can explore America and compete to become the greatest motorsports
champion by collecting a wide variety of exotic cars, bikes, boats and planes.
Players can dominate the motorsports scene on land, on water and in the
air. They can find challenges and inspiration among four different motorsports
families: street racing, off-road, pro-racing and freestyle, and players will
be given a broad set of options among a wide selection of vehicle types.
For the latest news on The Crew 2
and all of Ubisoft’s games, please visit news.ubisoft.com.
For more information about The Crew
2, please visit thecrewgame.com. Follow us on Facebook at
facebook.com/thecrewgame.usa and on Twitter at twitter.com/TheCrewGame or
#TheCrew2.
*Terms and conditions apply, including platform, age
and territorial restrictions.
**Associate studios include Ubisoft Bucharest / Paris / Shanghai and Massive Entertainment.
ABOUT
UBISOFT
Ubisoft
is a leading creator, publisher and distributor of interactive entertainment
and services, with a rich portfolio of world-renowned brands, including
Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s
video game series including Ghost Recon, Rainbow Six and The Division. The
teams throughout Ubisoft’s worldwide network of studios and business offices
are committed to delivering original and memorable gaming experiences across
all popular platforms, including consoles, mobile phones, tablets and PCs. For
the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To
learn more, please visit www.ubisoftgroup.com/.
New Streets of
Rage 4 Behind-the-Scenes Video Details Design Vision
Guiding Series’ Comeback
PARIS
– Nov. 13, 2019 – Brawlers
keen to crack ruffian skulls should study up on today’s new behind-the-scenes
look at Streets of Rage 4, as the iconic series’ striking revival from
publisher and co-developer Dotemu (publisher of Wonder Boy: The Dragon’s
Trap, Windjammers 1, developer of Windjammers 2) as well as co-developers
Guard Crush Games (developer of Streets of Fury) and Lizardcube
(developer of Wonder Boy: The Dragon’s Trap) will debut some killer
moves when it reaches PlayStation 4, Nintendo Switch, Xbox One, and PC.
In the video, developers from Dotemu and Guard Crush Games discuss how their shared passion for beat-em-ups led to Streets of Rage 4’s creation. Reflecting on inspirations (Street Fighter III: Third Strike, Virtua Fighter, Guardian Heroes, Sengoku 3) key learnings, and how Streets of Rage 2 is the benchmark they’re holding the revival’s exhilarating brawls to, the team is more candid about the game’s development than ever before. The clip can be viewed in full here.
Streets
of Rage 4 will
stand as the classic beat-em-up franchise’s first core entry in more than 25
years, introducing new playable fighters, devastating combat options, and a
gorgeous hand-drawn art style encapsulating the gritty atmosphere and soul of
the original trilogy. Seasoned brawlers will enjoy a homecoming of sorts
sparring beside original stars Axel and Blaze among other nods to the legacy of
the genre-defining series.
Streets
of Rage 4’s
all-star roster of contributing composers will bring the thumping beats and
infectious melodies the games are known for, with original music provided by
series composers Yūzō Koshiro (Streets of Rage 1, 2, & 3,
Sonic the Hedgehog) and Motohiro Kawashima (Streets of Rage 2
& 3, Shinobi II). Their effort will be joined by tracks from
Yoko Shimomura (Street Fighter II: The World Warrior, Kingdom Hearts
I, II & III), Hideki Naganuma (Jet Set Radio &
Future, Super Monkey Ball), and Keiji Yamagishi (Ninja Gaiden,
Tecmo Bowl).
To get the latest on Streets of Rage 4, head over to www.streets4rage.com,
visit www.facebook.com/StreetsofRage4,
and unleash your special move on Twitter’s follow button @Dotemu, @Lizardcube
and @Guard_Crush.
# # #
About Dotemu
Dotemu is a French video game company specializing in
modern releases of beloved retro games. Our mission is simple: give every gamer
access to yesteryear’s classic video games on today’s platforms, including PC,
mobile, console and more. Working alongside the world’s most cherished and
recognized publishers, the Dotemu team has published a number of global
top-sellers across both PC and console including Wonder Boy: The Dragon’s Trap,
with additional development and publishing work on Windjammers 1 and 2, several
games in the Ys series, and more.
Founded in 2007, Dotemu leverages its considerable
technological know-how to maintain the original spirit of classic games while
giving them a second life as rediscovered gems for a new generation of gamers.
About Lizardcube
Lizardcube is a Parisian games studio founded by game
industry veteran Omar Cornut (Pixeljunk Shooter, Tearaway, Soul Bubbles, Dear
ImGui) and traditional comic/animation artist Ben Fiquet (Soul Bubbles). It is
best known for the acclaimed remake of Wonder Boy: The Dragon’s Trap, praised
for its gorgeous art style and retro engineering marvel.
About Guard Crush Games
Guard Crush Games was founded in 2009 by Jordi Asensio
and Cyrille Lagarigue based on their passion for classic beat-em-up and side
scrolling titles. The team is best known for its XBox 360 release, Streets of
Fury, and follow-up on PC Streets of Fury: Extended Edition in 2015, which
revel in over-the-top action and capture the studio’s love for fun
sidescrolling brawlers.
Everreach: Project Eden is a fast-paced,
story-driven action-RPG set on the visually stunning planet Eden. In Everreach,
you play as Nora Harwood, a member of the Everreach Corporation’s Security
Division who is on a mission to clear the planet for colonization and
investigate recent unusual happenings on the planet’s surface.
Explore a vast alien world and descend into its depths to discover the ancient
secrets of a long-forgotten civilization. Packed with engaging ground combat,
high-speed vehicular warfare, and a compelling level and skill system,
Everreach immerses you in its intriguing story and diversified gameplay.
Be sure to check out the new trailer, and if you have any questions about
Everreach: Project Eden, or would like to talk to the developer, just drop us a
reply.
Features:
Over 80 upgrades available to let you customize your skills and gear
Engage in fierce battles, deploy forcefields or use the environment against your foes
Hop onto your hoverbike to engage in high-speed vehicular warfare
Immerse yourself in eight hours of story — crafted by Michelle Clough a writer and former narrative QA for the Mass Effect trilogy
Explore Eden’s beautiful vistas designed by Mai-Anh Tran, a film artist who worked on movies such as WarCraft and Star Trek: Beyond.
About Headup
Headup is a hybrid games publishing and development company providing players
worldwide with the best content in the independent gaming sector. Established
in 2009, it is active on all major platforms such as consoles, mobile devices
and PC, and was awarded as “Best Publisher” at the German Developers
Awards in 2012, 2013 and 2017. With over 80 million customers served on mobile
and further several million players on the PC and consoles, Headup is always
looking to raise awareness and commercial success for developers thinking
outside the box. More information can be found at www.headupgames.com.
About Elder Games
Founded in 2007, Elder Games is an independent game development team. From 2007
to 2016, Elder Games had mostly been a “one-man army”. During
that time, developer Ede Tarsoly collaborated with external freelancers to
realize his projects.
Since the end of 2016, Elder Games has a core team of five people and works
with over a dozen external freelancers. Our current projects
are Everreach: Project Eden and SHARD. For more information
check out www.eldgames.com
For those who want to see just how different Yakuza: Like a Dragon will play compared to the usual Yakuza series, as it is more of a turn based RPG now rather than an action game, will be happy to hear that a demo for the game has been released on the Japanese PlayStation Store on the PlayStation 4.
This demo allows players to access quite a bit of content and alongside the release of this demo Sega has released a lengthy story trailer that also confirms that Yakuza‘s standard protagonist, Kazuma Kiryu, will be making an appearance in the game in some form. The video can be found below, the demo here, and the game itself is set to be released in Japan on January 16, 2020 and has already been confirmed for Western release sometime in 2020.
Koei Tecmo and Gust have released a new trailer for their upcoming Atelier Dusk Trilogy Pack which has already been confirmed for Western release. This package, which is set to be released on the PlayStation 4 and Nintendo Switch in Japan on December 25th and then on January 14th in North America for both platforms plus PC, will include Atelier Ayesha: The Alchemist of Dusk, Atelier Escha & Logy: Alchemists of the Dusk Sky, and Atelier Shallie: Alchemists of the Dusk Sea all in one package.
The company has stated that should someone not want to pick up all three games in the bundle they will be made available for purchase separately though currently no price has been announced for the package or separate versions of the games.
TOKYO – 12 Nov. 2019 – Sony Music Entertainment (Japan) publishing label UNTIES and the former Mario Kart developers at illuCalab will release the spell-slinging tag-team racer GENSOU SkyDriftonto Nintendo Switch and Steam for Windows PC on 12 Dec. 2019. A PlayStation 4 version will enter the track in Q1 2020.
Race through the
beautiful and magical land of Gensokyo at break-neck speeds in a kart racer
where your partner is your vehicle. Choose two racers from a roster of 20
magic-infused characters, each with their own driver handling stats and set of
power ups, and swap between them on the fly. One racer steers the other, and
swapping positions enables dynamic mid-match strategy changes.
Speed through more than
15 breathtaking stages to pulse-pounding music. Navigate through hoops
scattered across the tracks to gain temporary boosts and charge racers’ mana.
Unleash havoc on opposing teams by drawing devastating spells from
character-specific decks of offensive and defensive abilities.
Test your skills in
Story, Versus, and Time Attack modes or compete against up to seven friends in
online multiplayer matches. GENSOU SkyDrift’s pool of characters are
pulled from the beloved and long-running Touhou Project in a fan-made entry allowing old hands and
newcomers alike to see the girls like never before—flying on one another’s
backs.
“GENSOU SkyDrift
offers something new for kart racing and Touhou fans alike,” said Mao Mitani,
G&R Representative, UNTIES. “Since each character has personalized stats
and an expansive list of spells to use, each race is unpredictable and
delightful. Playing GENSOU SkyDrift is a rush, one with amazing depth
and room for strategy.”
GENSOU SkyDrift will be available on Steam for Windows PC and
Nintendo Switch for the regular price of $23.99 USD/€ 21.99, and support
English, Japanese, and Chinese (Simplified and Traditional). Nintendo Switch
pre-orders will begin on Dec. 5, 2019. A 20% launch discount will start when GENSOU
SkyDrift goes on sale for each platform.
Based out of Tokyo,
Japan, Sony Music’s video game publishing label UNTIES is dedicated to
expanding the reach of Japan’s best indie developers. Their name derives from
their goal of untying games from specific platforms and sharing them worldwide.
For more information, visit the UNTIES website or follow @UNTIESWORLD on Twitter.
About Touhou Project
Touhou Project, recognized by the Guinness World Records as
the “most prolific fan-made shooter series,” is a collection of games set
in the world of Gensokyo and using a recurring cast of familiar characters.
Predominantly consisting of vertical shooters, the Touhou Project includes
games developed by the original creator, one-man studio Team Shanghai Alice, as
well as fan works made by other developers.
About illuCalab
illuCalab is an
award-winning Japanese developer with experience working on Mario Kart
and other popular titles.