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Tokyo Mirage Sessions #FE Encore Review

Tokyo Mirage Sessions #FE Encore

Developer: Atlus
Publisher: Nintendo
Platform: Nintendo Switch
Release Date: Available Now
Price: $59.99 USD – Available Here $79.95 AUD – Available Here

Overview

Even back when Tokyo Mirage Sessions #FE was first announced many wondered just how a game would properly mix together the Fire Emblem series and the Shin Megami Tensei franchise together into one game and the end result ended up being quite a unique game. Unfortunately, even though Tokyo Mirage Sessions #FE had its shot back in 2016, the fact it was released for the nearly doomed Wii U left it with little hope for even reaching the hands of most RPG fans. Now Nintendo is giving the game another chance with a Nintendo Switch version featuring a variety of enhancements and a bit of added content in the form of Tokyo Mirage Sessions #FE Encore. Is this second chance the one this game needs to step into the spotlight?

Story

Five years prior to the start of our story, a strange event occurred during a live performance that saw every actor and audience member disappear with only one girl surviving the mass disappearance that has yet to be solved to this day. At the current date Itsuki Aoi is attending a special event that will allow girls to try out for an idol position and happens to run into his friend Tsubasa Oribe who wants to follow in her older sister’s footsteps. During the tryouts members in the audience begin to feel sick and strange apparitions appear on the stage and kidnap everyone, including Tsubasa. Despite suffering from the strange exhaustion flowing from these beings, Itsuki follows these strange creatures through a mysterious door.

Upon doing so, he finds himself in a strange realm filled with monstrous creatures known as Mirages and somehow manages to obtain the power of one such Mirage by the name of Chrom, giving Itsuki the ability to defend himself and rescue Tsubasa. Upon surviving this ordeal, the pair learn that Mirages are seeking the “Performa” essence contained within talented humans and the only ones that can defeat these beings are Mirage Masters, who just so happen to be what Itsuki and Tsubasa are now. With an already established special force that uses idol production as a front, taking the pair under its wings it will be up to these Mirage Masters to try and find out the truth behind what is happening and possibly save the world all while working as members of the Japanese entertainment industry.

The core storyline of Tokyo Mirage Sessions #FE Encore isn’t an entirely deep one but it does manage to be a highly entertaining one, especially thanks to the fact that the cast of characters are incredibly endearing. The structure of the story features major plot points that are split up with intermissions that allow players to delve a bit deeper into each character’s storyline. Most of these side-stories and sub-quests reward players with various in-game items and skills but often the real rewards come from the character interactions. In fact, thanks to this version of the game featuring all of the Wii U’s DLC there are even more sub-quests to explore and unlike standard enhanced versions of games, these additional quests are mixed properly into the storyline so players will be able to experience them properly rather than sticking all of the new content near the end of the game.

It is also worth noting that while this game may feature a mish-mash of two franchises put together, the actual storyline really doesn’t require much, if any, knowledge of either series. The Fire Emblem series is the only one that manages to play into the story but this is generally just in the form of cameos with fan favorite characters and series longstays Caeda, Tiki, Tharja, and more making appearances in various roles while the Shin Megami Tensei series is mostly relegated to gameplay systems. This means that those who may not be experienced with either series will still find the game incredibly approachable though be prepared for a heavy hand when it comes to various anime style tropes.

Gameplay

The majority of the time players spend in Tokyo Mirage Sessions #FE Encore will be in the various “idolspheres” that serve as the game’s dungeons. Sure there are times that Itsuki can explore the normal city and interact with various NPCs, purchase items, take on various sub-quests, and of course talk with fellow party members but the bulk of the gameplay comes when inside of one of these idolspheres. Enemy mirages spawn randomly while traveling through an idolsphere and players can gain a first strike advantage, or simply avoid a fight altogether, by attacking them in the field before touching them and entering combat.

Combat happens to be the place where this RPG pulls in the majority of its Shin Megami Tensei elements with a sprinkling of Fire Emblem. Combat is a turn based affair that uses simple attacks, blocks, items, swapping with a reserve party member, and the incredibly important skills menu with up to three party members at a time battling against a wide array of enemies that all have various weaknesses that can be exploited. Like the Shin Megami Tensei series, every foe is weak to various elements such as wind, holy, fire, ice, etc. and even some weapon types that follow Fire Emblem‘s old weapon triangle weakness and strength system.

What helps set apart this style of targeting weaknesses while protecting against your own is the “session” system. Whenever an enemy (including the player as enemies can take advantage of this system as well) strikes an enemy with a skill that they are weak against, a “session” will likely be triggered. These sessions allow for numerous party members to unleash a chain of attacks that pile on the damage, though players will want to be careful when choosing their party as these session chains only trigger when every character’s skills work properly together. Things can get even crazier if a second “session” is triggered in the same chain, allowing for numerous attacks to string together within a single turn. These session attacks can often make or break a fight depending on difficulty and they can also begin to feel rather over the top at times so thankfully the ability to “speed up” some of the lengthier chains is a useful feature, especially when some bonus non-party characters eventually can be unlocked to jump in and perform attacks of their own.

Alongside these sessions players will also eventually unlock special “ad-lib” performances for each character that occasionally trigger whenever said character hits an enemy weakness. These ad-libs feature their very own music number alongside a far more powerful attack that often provides other benefits alongside dealing damage. While all of these special features to combat may make it seem a bit easy sounding, it all comes down to how players build their characters. Like usual RPGs the party gains standard experience points from fighting but unlike others, they obtain skills by equipping gear that is crafted outside of battle from dropped items and mastering them one at a time. Each character only has so many skill slots available so players will need to often sacrifice skills if they find something better. Along these lines the various session chains, which require things such as an enemy being hit by fire allowing an ally to strike with lightning, to also play a factor as a sacrificed skill may ruin a possible chain players have built towards.

This level of combat depth is very appreciated in a game that features combat similar to that found in the SMT series and it truly does shine here, especially when players begin to put together some extremely powerful ability chains and mix in various buffs and debuffs but it is worth noting that players shouldn’t feel too intimidated by the system as it is easily explained and the game features a solidly designed difficulty curve to avoid throwing players into the deep end too quickly. Of course, if the player chooses, they can also partake in an early bonus dungeon that provides extensive amounts of experience and skill books but this should only really be used if needed as it can easily overpower players if used too much.

Outside of combat and standard exploration players will find that Tokyo Mirage Sessions #FE Encore has transitioned all of the features that used the Wii U gamepad into a single menu that is easily accessible at any time. This allows players to view “Topic” conversations between characters as well as pull up a full map of an area if needed, though a mini-map is also always displayed.

Visuals & Audio

The transition to the Nintendo Switch from the Wii U has helped a little bit but not quite as much as one would have hoped given the difference in consoles. Character and enemy models can still occasionally appear rough around the edges and exploring the city still features a variety of NPCs that are presented only as silhouettes but this isn’t too much of an issue primarily thanks to how terrific the game’s art style is. By using a vibrant color palette that varies wildly from different idolspheres to the normal world and featuring some gorgeously designed characters, players will find that the game is just as good looking as they may remember. This is especially true in the various cut-scenes that play in the game as well as the “ad-lib” performances. It is interesting to note that there are some inconsistencies early on during specific story chapter that sees characters commenting on risque outfits only for the designs in question to be completely clothed though this falls upon the continued censorship that carried over from the original Western release this is only a minor issue but it is one that continues in this version.

Rather than provide an English dub for this re-release Nintendo has kept with only providing the original Japanese voice work for the game. This isn’t much of an issue as the localization is handled well, but there is a remarkably large portion of unsubtitled dialogue in the game as none of the combat interactions between characters or remarks made during fights are given subtitles. This is disappointing as it is clear that some characters are making specific remarks, especially in important battles, and is something that could easily have been implemented. Thankfully the game’s soundtrack is absolutely amazing as it should be given the game’s themes around the entertainment industry. There are numerous vocalized songs mixed in with standard background music and players will be delighted with almost any track found in the game.

Overall

Those looking for an incredibly solid RPG for their Nintendo Switch will find that Tokyo Mirage Sessions #FE Encore delivers that in spades, especially if players never had a chance to try the original Wii U release. It features an entertaining, albeit heavily Japanese styled, storyline following a cast of likable characters and features a combat system that can be incredibly in-depth and flashy, especially if properly planned out. It may be a bit slow moving at times, lack an English cast, and the upgrade from the original version may feel a little lacking for those who already dove deep into original but this RPG that takes bits of fan favorite franchises and mixes them together to create a new game is certainly worth your time.

Capsule Computers review guidelines can be found here.

Everspace 2 Reveals New Drones, Better UI, Cinematic Teaser

Indie devs Rockfish revealed some new improvements between Everspace 1 and 2 this week. The team has been hard at work since their Kickstarter campaign wrapped up in November. The larger budget and scope of the game means more enemies and major improvements can be added.

Two new drone variations will be available in Everspace 2. These smaller pests can be missed during big firefights, but pilots ignore them tend to end up dead. The Outlaw Sniper Drone has a rail gun that charges up for a few seconds before delivering a punishing blow to the player. Pilots should either run down the drone right away, take cover, or snipe back with a rail gun of their own. The detonator drone is a classic suicide bomber that rams into the player and causes massive damage. Once locked onto the player, they make a lot of noise to give players a few seconds to react.

Rockfish also revealed new changes to the UI to be easier to use, convey information better, and offer more simplified views if desired. The overhaul seems to be a top to bottom upgrade, affecting every menu in game.

A new cinematic teaser trailer was also released. The video offers a glimpse at some of the ships and environments in game plus a few short combat sequences.

Finally, Rockfish offered a short update on the progress of the closed alpha test. The prototype has been received well so far, so the hope is to launch the closed alpha to eligible Kickstarter backers at the end of April.

Granblue Fantasy: Versus Releasing in North America on March 3

XSEED Games has announced that they now have a set release date for Granblue Fantasy: Versus in North America as the publisher has announced that they will be releasing the fighting game on March 3rd for the PlayStation 4. This comes a little under a month after the game’s February 6th release in Japan.

To accompany this announcement a new trailer for Granblue Fantasy: Versus has been released and features an English voice track alongside gameplay footage of all eleven characters that the game will launch with.

Granblue Fantasy: Versus will release both physically and digitally with a special “Physical Premium Edition” priced at $79.99 that offers the game, original soundtrack, art book, a collector’s box, color pack, and PlayStation 4 theme while the “Character Pass Set” for the same price is a digital download that offers the game, theme, and the Character Pass that will allow players access to five characters that will be released as DLC in the future, including Chaos Bringer, Narmaya, Soriz, Djeeta, and a yet to be revealed fifth fighter.

Final Fantasy VII Remake Trailer Features Red XIII, Crossdressing Cloud, and More

A new trailer for Final Fantasy VII Remake has been released and while Square Enix is highlighting the fact that it shows off the game’s theme song “Hollow” performed by Yosh, the real treat here is the fact that the trailer not only shows off the infamous cross-dressing scene for Cloud but also plenty of footage of major plot points, the inclusion and voice of Red XIII, a look at different in-game areas, and even a flashback scene featuring Cloud and Tifa when they were younger.

The trailer can be found below and Final Fantasy VII Remake will be released on the PlayStation 4 on April 10th.

My Hero One’s Justice 2 Highlights New Characters in Latest Trailer

Bandai Namco has released another new character trailer for My Hero One’s Justice 2 and this time around the focus is placed on another new set of characters that will be joining the game as well as their various abilities given to them by their quirks. The characters focused on this time happen to be the “Big 3” of UA High School; Mirio, Tamaki, and Nejire as well as Mina Ashido, Minoru Mineta, and two new versions of Midoriya.

This new trailer can be found below and as for the game itself, My Hero One’s Justice 2 is set to be released on the PlayStation 4, Xbox One, Nintendo Switch, and PC on March 13th worldwide.

Persona 5 Royal English Trailer Introduces the Phantom Thieves

All last year Atlus was introducing the various Phantom Thieves that appear in Persona 5 Royal and now it is time for Atlus USA to step up and release a collective English version featuring these characters. This includes all of the original characters, Joker, Panther, Fox, Skull, Noir, Oracle, Queen, and Mona as well as the brand new character Kasumi where many of their abilities are shown off including the brand new paired attacks.

The trailer can be found below and as for the game itself, Persona 5 Royal is currently set to be released in North America and Europe on March 31st this year for the PlayStation 4 following its Halloween release in Japan last year.

SQUARE ENIX INTRODUCES THE WORLD OF FINAL FANTASY VII REMAKE THROUGH MUSIC

SQUARE ENIX INTRODUCES THE WORLD OF FINAL FANTASY VII REMAKE THROUGH MUSIC

Experience the Awe-Inspiring Music from the Game with Orchestra World Tour Also Announced for This Year

SYDNEY, 1st February 2020Square Enix Ltd., today introduced the spectacular music for FINAL FANTASY® VII REMAKE, unveiling the theme song for the highly anticipated game with a brand new trailer, alongside behind-the-scenes interviews with the track’s creators. The theme song, entitled “Hollow”, is written by revered FINAL FANTASY series composer Nobuo Uematsu and features vocals from Singer-Songwriter, Yosh – from Japanese Rock band, Survive Said The Prophet.

Alongside the theme song, the brand-new trailer gives a further glimpse at FINAL FANTASY VII REMAKE’s epic boss battles and characters, taking viewers even deeper into the eclectic city of Midgar. For returning fans, the trailer also showcases some memorable moments reminiscent of the original game reimagined for the Remake.

To view the behind the scenes video featuring interviews with Yosh and Nobuo Uematsu

Additionally, fans will get to experience the breath-taking music from FINAL FANTASY VII REMAKE live, including the game’s theme song, during the Orchestra World Tour in over 10 cities, in cooperation with AWR Music Productions. Starting in Los Angeles this June, the concerts will feature music from the game’s soundtrack performed by a majestic orchestra and full chorus, all conducted by GRAMMY®-Award winner Arnie Roth known for his work on Distant Worlds: music from FINAL FANTASY. For more concert and ticketing information, visit: http://ffvii-remakeconcerts.com/.

For those unable to attend, the full FINAL FANTASY VII REMAKE Original Soundtrack will also be available from early Summer 2020.

FINAL FANTASY VII REMAKE is a reimagining of the iconic original game that re-defined the RPG genre, diving deeper into the world and its characters than ever before. The first game in the project will be set in the eclectic city of Midgar and presents a fully standalone gaming experience that provides a great starting point to the series. Along with unforgettable characters and a powerful story, FINAL FANTASY VII REMAKE features a hybrid battle system that merges real-time action with strategic, command-based combat.

FINAL FANTASY VII REMAKE will be available for the PlayStation®4 computer entertainment system on 10th April 2020. For more information, visit: www.ffvii-remake.com

Related Links:

Facebook: https://www.facebook.com/finalfantasyvii

Twitter: https://twitter.com/finalfantasyvii

Instagram: https://www.instagram.com/finalfantasyvii/

YouTube: https://www.youtube.com/finalfantasy

#FinalFantasy #FF7R

# ENDS #

For Honor Kicks off Year 4, Season 1 “Hope” on February 6

For Honor Kicks off Year 4, Season 1 “Hope” on February 6

SYDNEY, Australia January 31, 2020 — Ubisoft has announced that For Honor Year 4, Season 1 “Hope” will launch on February 6 for PlayStation®4 computer entertainment system, the Xbox One family of devices and Windows PC.

Click image below to view ‘Hope’ story trailer.

Year 4, Season 1 “Hope” starts as the cataclysm that had been afflicting the world of For Honor seems to be coming to an end. Amidst the chaos and after years of unrelenting war, the Heroes of For Honor will need a new reason to fight. Players will be able to access new lootable armors and weapons, in-game events, and more new content all themed around the new change in the For Honor world.

The new Season also introduces the Battle Pass, a new progression system which will allow players to unlock unique cosmetic rewards through the Free Pass and the Premium Pass by completing matches, Arcade quests and daily orders.

“Hope” kicks off For Honor’s Year 4, the “Year of the Reckoning”, which will bring an additional year’s worth of content to For Honor throughout four Seasons, including two new Heroes, new customization options including new armors, and more. Balancing will remain one of the priorities of the development team, as well as the support and development of the competitive scene with regular official tournaments. In homage to its ongoing lore, For Honor is partnering with renowned artists to work on the game’s official artworks for each Season that offers new perspectives on For Honor’s world.

Click image below to view ‘Year 4 Vision’ trailer.

With more than 20 million players, For Honor is available on PlayStation®4 entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC. For Honor is now available on UPLAY+,* Ubisoft’s subscription service. For more information about For Honor, please visit forhonorgame.com and follow us on Facebook at facebook.com/forhonorgame and on Twitter at twitter.com/forhonorgame.

For the latest about For Honor and other Ubisoft games, please visit news.ubisoft.com.

*Terms and conditions apply, including platform, age and territorial restrictions.

ABOUT FOR HONOR

Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,* For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the four great factions – the bold Knights, the brutal Vikings, the deadly Samurai and the fearsome Wu Lin – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each Hero to vanquish all enemies who stand in their way.

*Associate Ubisoft studios include Quebec, Toronto and Blue Byte. Additional development from Studio Gobo.

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year Ubisoft generated Net Bookings of €2,029 million. To learn more, please visit www.ubisoft.com.

© 2019 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries

Time Bending Tactical RPG Iron Danger announced for March 25th with brand-new trailer

Time Bending Tactical RPG Iron Danger announced for March 25th with brand-new trailer

Hamburg, January 31th, 2020 – Daedalic Entertainment and Action Squad Studios are delighted to announce that the innovative time-manipulating tactical RPG Iron Danger will launch on Steam for PC, Mac and Linux on March 25th. 

The new gameplay trailer showcases Iron Danger’s time manipulation mechanics:

Iron Danger transports players to a war-torn world inspired by a fusion of nordic mythology,  steampunk and tech noir. In order to save the city of Kalevala, you’ll have to find new companions, upgrade their abilities and understand that the river of time does not simply flow in one direction. 

When an army of Northlanders invade her village, Iron Danger’s protagonist Kipuna is mortally wounded – saved only by a mysterious crystal creature that grants her the ability to rewind time. With her new-found powers, Kipuna can manipulate the fourth dimension and turn back time up to five seconds in order to change the future. Players can dodge or block attacks that were sure to hit them, strategically adjust their position on the battlefield, choose and time attacks befitting the situation or heal themselves. This gives traditional tactical combat a puzzle-like element, as players can continuously test new approaches and synchronize character actions for the perfect outcome.

Key Features:

  • Master unique time-rewind mechanics and experience a new take on tactical combat, fusing the best aspects of real-time and turn-based systems.
  • Utilise highly interactive environments to gain an advantage over your enemies and succeed against impossible odds.
  • Adventure into a world of steampunk fantasy, meeting unique inhabitants inspired by Finnish folklore.
  • Fight epic boss monsters on the path to fulfill your destiny.
  • No grinding! Character progression is balanced throughout your journey.
  • 15+ hours of gameplay

For more information, visit https://irondanger.com, and wishlist the game on Steam at https://store.steampowered.com/app/899310/Iron_Danger.

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 About Action Squad Studios (Developer of Iron Danger)

Action Squad Studios is a Finland-based indie game studio founded by seasoned gaming industry professionals from Supercell, Remedy, Redlynx, Rovio and Bugbear. The team’s stories and products stand the test of time and are created by a team as passionate as the modern audiences consuming them.

About Daedalic Entertainment (Publisher of Iron Danger)

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With more than 80 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC and mobile platforms.

 Among the AAA titles in production at the studio are the team-RTS A Year of Rain (PC), as well as The Lord of the Rings – Gollum (multiplatform). A Year of Rain combines classical elements like base-building and a comprehensive story campaign with hero-focused and team-oriented gameplay. The Lord of the Rings – Gollum is an action-adventure game that tells the story of Gollum from a perspective never before seen in any storytelling media, all while staying faithful to the legendary books of J.R.R. Tolkien.

 Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for “Studio of the Year”) and 11 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home and State of Mind, Daedalic is a record holder for the two most prestigious games awards in Germany.

The Division 2 – Episode 3 ‘Coney Island: The Hunt’ coming February 2020

The Division 2 – Episode 3 ‘Coney Island: The Hunt’ coming February 2020

A new mission is waiting for you on Coney Island Agent. The Black Tusk are holding a renowned scientist and we need him out now!

About Tom Clancy’s The Division 2

Led by Massive Entertainment in collaboration with seven other studios around the world*, Tom Clancy’s The Division 2 is the next evolution in the open-world online shooter RPG genre that the first game helped establish. Set seven months after a deadly virus was released in New York City, Tom Clancy’s The Division 2 brings players into a fractured and collapsing Washington D.C. The world is on the brink, its people living through the biggest crisis ever faced in human history. As veteran Division agents, players are the last hope against the complete fall of society as enemy factions vie for control of the city. If Washington D.C. is lost, the entire nation falls. Building upon more than two years of listening to and learnings from The Division community, Tom Clancy’s The Division 2 will offer a substantial campaign that organically flows into a robust endgame, to create a cohesive and meaningful experience for all types of players, helping players emphasize their freedom to make strategic choices and hone their own approach.

*Associate studios are Ubisoft Reflections, Red Storm Entertainment, Ubisoft Annecy, Ubisoft Leamington, Ubisoft Shanghai, Ubisoft Bucharest and Ubisoft Sofia

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017-18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, The Division logo, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.