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New trailer reveals total player freedom of sandbox mode for Eric Chahi’s VR game Paper Beast

New trailer reveals total player freedom of sandbox mode for Eric Chahi’s VR game Paper Beast 

Sandbox mode expands on Paper Beast’s dreamlike story and gives players total freedom in spawning fantastic creatures, influence weather, shape the environment, and experiment with its in-depth physics engine 

Montpellier, France – 11 February 2020 – Eric Chahi’s (Another World, From Dust) studio Pixel Reef has today revealed the sandbox mode of their upcoming PlayStation VR game Paper Beast (Q1 2020). An entirely stand-alone game mode, Sandbox allows players to create their own unique, freeform virtual domains, from the fantastical creatures that inhabit it, to the weather and the terrain itself. 

The new Sandbox mode approximates a god game experience, as active experimentation with Paper Beast’s intriguing ecosystem plays a major role. Players can form and manipulate the environment, influence the weather and experiment with the deep physics engine that powers Paper Beast

Experience the distinct characteristics of Paper Beast’s wildlife in this brand-new mode, as creature behaviour is profoundly dependent on the elements. Special focus is given to immersion and environmental simulation. Players can interact with eleven different hybrid animal species, as well as plants, geological elements, and even the sun.  

“The Sandbox mode is the place for players’ creativity and experimentation,” says Eric Chahi. “Imagine creatures creating dams and diverting water, but what happens if you freeze the water? It’s up to you to find out. For our part, we’ve discovered a lot of emergent behaviour while playing. I’m sure the gaming community will surprise us!”

The Paper Beast sandbox mode will coexist with a captivating story in which intrepid player-explorers discover a blossoming virtual world where the environments and quirky animals have independently evolved from lost code and forgotten data. Following an unspoken narrative, players will solve environmental puzzles and interact with fascinating wildlife that adapts its behaviour to the player’s actions. Paper Beast is set to launch on PlayStation VR in Q1 of 2020. 

More details can be found on Twitter, Facebook, Instagram and the Pixel Reef website. Subscribe to the newsletter to receive the latest news about Paper Beast.

About Pixel Reef

Founded by renowned game designer Eric Chahi (Another World, Heart of Darkness, From Dust), Pixel Reef is an independent video game studio based in Montpellier in the south of France. Pixel Reef aims to push creative and technological research to develop immersive games with a poetic touch. Bringing years of experience, Eric and his team are currently working on Paper Beast, a dreamlike VR odyssey in a simulated, surreal world set to be released on PlayStation VR in Q1 2020. More details can be found on the Pixel Reef website.

New Borderlands 3 Seasonal Event and Level Cap Increase Detailed in Community Love Letter

New Borderlands 3 Seasonal Event and Level Cap Increase Detailed in Community Love Letter

Broken Hearts Day, Guardian Rank toggling, Mayhem 2.0, and other ‘Community Love Letter’ updates discussed during today’s episode of The Borderlands Show.

We hope you’re feeling the love, Vault Hunter, because we sure are! Gearbox and 2K shared a Community Love Letter earlier today, thanking fans for their continued support and revealing an update roadmap that includes a new seasonal event, a level cap increase, and a significant number of quality-of-life enhancements coming soon to Borderlands 3. This letter was also discussed on today’s episode of The Borderlands Show, which featured insider insights from Borderlands 3 Live Lead Graeme Timmins.

The new seasonal event – which is free for all players – is the perfect antidote for any Valentine’s woes: Broken Hearts Day! Particularly lovesick enemies across the Borderlands will soon have special hearts floating around them. These hearts take a variety of forms, and shooting them produces any of a number of unique effects, from buffing your party’s damage output to temporarily converting an enemy to an ally to simply exploding into a pile of loot. The more hearts you break, the more rewards you unlock, with five total rewards up for grabs – including special skins and Legendary weapons unique to this event.

Broken Hearts Day can be toggled off and on in the game’s main menu, allowing players to opt out of (or back into) the event at any time. The event will go live on Xbox One, PlayStation 4, Stadia, and PC once the February patch deploys later this month. You’ll then have exactly one week to break some hearts before this seasonal event ends. For more details, check out this helpful Broken Hearts Day blog.

In addition to this new event, Gearbox also announced Borderlands 3’s first level cap increase! Timed with the debut of Broken Hearts Day, the maximum Vault Hunter level will increase from 50 to 53. This will give you three additional skill points to add to your skill trees, allowing you to enhance your existing builds or even experiment with additional abilities. We’ll have more information about future level cap increases later, and intend to make any level cap increases free additions to the game.

And that’s not all Gearbox and 2K announced today. The Community Love Letter also included new details on each of these upcoming enhancements:

  • True Vault Hunter Mode;
  • Skippable Cutscenes;
  • Guardian Rank Toggling;
  • Event Toggling;
  • Fight for Your Life Improvements;
  • Mayhem 2.0;
  • Twitch ECHOcast Extension Additions.

It’s a massive, comprehensive look at the free updates planned for Borderlands 3 in the next few months, so for all the details, be sure to read the letter in its entirety right here. And for a look at the second paid campaign expansion, catch the Gearbox Panel at PAX East on Thursday, February 27 at 11:30 am PT / 2:30pm ET (Friday, February 28 at 6:30 am AEDT). You’ll get your first look at the next add-on, as well as a future content roadmap for Borderlands 3. The panel will be streaming live on the Borderlands Twitch channel.

Today’s Community Love Letter also served as the foundation for today’s episode of The Borderlands Show, which featured analysis from our regular hosts Greg Miller and Fran Mirabella, as well as expert commentary from Stream Team member and host of The Bordercast, Mitsu. Our hosts were joined by longtime Gearbox developer and Borderlands 3 Live Lead Graeme Timmins, who provided additional context around today’s update roadmap. To catch the full episode, just click right here.

For more information about Borderlands 3’s features and content, please visit borderlands.com.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

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New Outriders Gameplay Trailer Showcases First Look At Upcoming RPG Shooter

New Outriders Gameplay Trailer Showcases First Look At Upcoming RPG Shooter

SYDNEY, February 12th, 2020 – SQUARE ENIX®, creators of the iconic FINAL FANTASY® and TOMB RAIDER® franchises, today announced the OUTRIDERS Reveal Stream and unveiledits debut gameplay trailer.

From People Can Fly, the developers of Gears of War: Judgment and BULLETSTORM, and Square Enix External Studios, the minds behind SLEEPING DOGS® and JUST CAUSE®, OUTRIDERS is a co-op RPG shooter for a new generation.

OUTRIDERS is an RPG shooter set in an original, dark and desperate sci-fi universe. As mankind bleeds out in the trenches of Enoch, you’ll create your own Outrider and embark on a journey across a hostile planet. With rich storytelling spanning a diverse world, you’ll leave behind the slums and shanty towns of the First City and traverse forests, mountains and deserts in pursuit of a mysterious signal. Combining intense gunplay with violent powers, along with an arsenal of increasingly twisted weaponry and gear-sets, OUTRIDERS offers countless hours of gameplay from one of the finest shooter studios in the industry.

The OUTRIDERS Reveal Stream will feature Game Director, Bartek Kmita; Lead Writer, Joshua Rubin; and host, Malik Forte and is set to debut Thursday, February 13th at 8:00pm GMT | Friday February 14th 7:00am AEDT. Watch the OUTRIDERS Reveal Stream at www.twitch.tv/squareenix.

“It’s incredibly exciting to finally reveal what we have been working on for the last four years,” said Bartek Kmita, Game Director at People Can Fly. “Outriders is our first game since leaving Epic Games, and has grown from an idea of the game we always wanted to make, to the most ambitious project People Can Fly has ever undertaken”.

OUTRIDERS will release on PlayStation 5®, Xbox Series X and PC in Holiday 2020. OUTRIDERS will also release on PlayStation 4® and the Xbox One family of devices.

OUTRIDERS official Facebook page: https://www.facebook.com/outridersgame
Follow OUTRIDERS on Twitter: https://twitter.com/outriders
Follow OUTRIDERS on Instagram: https://www.instagram.com/outridersgame
Subscribe to OUTRIDERS on YouTube: www.youtube.com/outriders

Join the OUTRIDERS Discord: discord.gg/outriders  
Learn more about SQUARE ENIX® here: http://www.square-enix.com
Learn more about People Can Fly:
https://peoplecanfly.com 

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ABOUT PEOPLE CAN FLY
Established in 2002, People Can Fly, is one of the best AAA game development studios in Poland and one of the leading UNREAL ENGINE studios in Europe. People Can Fly operates in Warsaw, Rzeszów, Newcastle and New York. PCF made its mark on the shooter genre and is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017) , Gears of War: Judgment (published in 2013), Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011.) and Painkiller (launched in 2004). People Can Fly is currently working on its new very ambitious, RPG shooter – OUTRIDERS.

About Square Enix External Studios

Square Enix External Studios is a London based development and publishing group that works with top development studios across the world, establishing new intellectual properties and developing new franchises within the umbrella of the Square Enix group of companies. Square Enix External Studios have been responsible for multiple games including the Just Cause® and Life is Strange® series, as well as titles such as Batman: Arkham Asylum™ and Sleeping Dogs®.

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 149 million units worldwide; DRAGON QUEST®, which has sold over 80 million units worldwide; TOMB RAIDER®, which has sold over 75 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at https://square-enix-games.com

OUTRIDERS © 2020 Square Enix Limited. All rights reserved. Developed by PCF Group S.A. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. OUTRIDERS is a registered trademark or trademark of Square Enix Ltd. People Can Fly and the People Can Fly logo are registered trademarks, all used courtesy of People Can Fly Sp. z o.o.

Elin Valkyries Join the Fray in TERA’s ‘Crescent Sea’ Update, Live on PC Today

Elin Valkyries Join the Fray in TERA’s ‘Crescent Sea’ Update, Live on PC Today

En Masse Entertainment Releases Latest Update Taking Players to the High Seas with Action Packed Trailer

SEATTLE, February 11, 2020 — En Masse Entertainment, a player-driven publisher focused on delivering great games and great service, have today released the ‘Crescent Sea’ update for their True Action Combat MMORPG on PC, TERA. Headlining the first free content update of the year for the MMO is the introduction of the new elin valkyrie class, joining her castanic counterparts, armed with a massive runeglaive that lets enemies know that these tiny terrors are deadly serious. Players creating new elin valkyries can take advantage of a month-long leveling event that will provide players with useful in-game goodies as they level and, ultimately, the Crimson Dragon mount for those valkyries who reach level 70 before the event ends on March 3.

Included in the update is the brand-new Sea of Honor five-player dungeon, intended for level 70 players looking to stretch their sea-legs. Before boarding the Goldenscale treasure ship and voyaging into the open waters, players must acquire a Sea of Honor Voyage Map earned by clearing dungeons and defeating field bosses. Once a single player in the group has the map, the group can depart on their journey – but beware monsters from the deeps and other vessels are out to commandeer the Goldenscale, one wrong move can send players plummeting to a watery grave.

For more information on the ‘Crescent Sea’ update for TERA on PC, the full patch notes can be viewed in the TERA forums here: https://forums.enmasse.com/tera/discussion/33009/02-11-2020-crescent-sea-patch-notes

For more information on the elin valkyrie leveling event, details can be found here:https://forums.enmasse.com/tera/discussion/32974/all-class-leveling-event-with-a-special-reward-given-to-valkyries

Stay up to date on all the latest information for TERA by following the game on Twitter, Facebook and Discord, or check out the TERA web page.

About En Masse Entertainment

Based in Seattle, Washington, En Masse Entertainment embodies the evolution of modern game publishing. The company’s mission is to publish great games and provide great service. Beginning in 2012 with their inaugural MMORPG title, TERA, continuing with the anime-action fighter, Closers, and now with the turn-based strategy game, The Dark Crystal: Age of Resistance Tactics, En Masse Entertainment has built a track record of excellence and innovation. The team at En Masse includes experts in online technology, live service, branding, community, and player support, allowing them to thrive as a publisher in the digital era. For more information, visit enmasse.com.

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CALL OF DUTY: MODERN WARFARE SEASON TWO NOW LIVE WITH MORE FREE NEW CONTENT

CALL OF DUTY: MODERN WARFARE SEASON TWO NOW LIVE WITH MORE FREE NEW CONTENT

New Multiplayer Maps, Modes and New Battle Pass System Content Available Free for All Players Across All Platforms

Season Two Battle Pass Features 100 Tiers of New Modern Warfare Content, Including the Return of Iconic Special Operator Ghost, New Weapons, COD Points and More

SANTA MONICA, Calif. — Feb. 11, 2020 – Call of Duty®: Modern Warfare® expands with new Season Two content today, jam-packed with free multiplayer maps, modes and weapons available for all players. Throughout Season Two, players across all platforms can continue the fight alongside their favorite Operators in all-new and returning fan-favorite maps, fresh in-game challenges and rewards, limited-time game modes, and playlists among the community celebrations.

In addition, the Battle Pass system gets all brand-new content, with Season Two starting today, as all players can unlock for free up to two new functional weapons, 300 COD points, calling cards and more just by playing. Those who want to bring their game to a whole new level with over 170 earnable items can also purchase the Season Two Battle Pass for 1,000 Call of Duty Points for access to unlock up to 100 tiers of new content.

“The community response to Modern Warfare since launch has been incredible and we’re thrilled to bring back some legendary fan-favorite maps and an iconic beloved Modern Warfare character, Ghost,” said Patrick Kelly, Co-Studio Head and Creative Director, Infinity Ward. “We’re committed to continuously fueling the fun with more and more content for everyone and can’t wait for players to experience what’s to come with Season Two.”

Picking up from where the story left off previously, in Season Two Coalition and Allegiance forces must put their differences aside to work together in averting a catastrophic nuclear disaster and find out where Al-Qatala has taken a Soviet nuclear warhead. Season Two features a steady stream of fresh new Modern Warfare content for all players, with additional content and new playlists to be released weekly.

  • New Multiplayer Maps: In Rust, a beloved multiplayer map returns from Call of Duty: Modern Warfare 2, as players drop into intense, fast-paced combat amid an oil yard in the middle of the desert. In the all new Atlas Superstore, players set foot into a large-scale supercenter warehouse taken over by Al-Qatala forces with unique lines of sight. Later in the season, Khandor Hideout will join the rotation with an isolated desert turned battleground, suitable for versatile tactics and diverse playstyles.
  • New Ground War Map: In Zhokov Boneyard, an expansive airplane junkyard in Verdansk, bulldoze through buildings with a tank, find the ideal sniping position, or go rogue with a run-and-gun mentality.
  • New Gunfight Maps: The Modern Warfare Classic, Rust will also make its appearance as a Gunfight map, delivering a new setting for intense, close-quarters 2v2 matches. In Bazaar, coming later in the season, experience a tension-filled Gunfight amongst a tightly contained cross-section of the streets of Urzikstan.
  • New Multiplayer Modes: In the Call of Duty League Ruleset Playlist available now, all fans can play like the pros. Later in Season Two, Gunfight Tournaments will make a return as players enter the single elimination 2v2 firefight and battle to win rewards. Throughout the season, additional modes will be available including fan-favorite mode Demolition, pitting two teams against each other with the objective of attacking or destroying bomb sites.
  • New Trials: Four new trials will be included in Season Two for players to put their skills to the test and earn up to a three-star ranking and XP. In Quad Race, hop onto an ATV and master the course for the fastest time. In Fire in the Hole, practice throwing skills by tossing lethal equipment on a target. In Price’s Alley, sharpen decision-making and eliminate the enemy as you face waves of hostiles mixed with civilians. In Behind Enemy Lines, find and eliminate all hostiles in the area of operations as quickly as possible.

Players that own the Season Two Battle Pass will be instantly rewarded with an unlock for iconic and fan-favorite Special Forces Operator Simon “Ghost” Riley, playable across all Multiplayer and Special Ops modes, along with access to even more Weapon Blueprints, XP tokens, Operator Skins, challenges and watches. Plus, players who reach tier 100 will have unlocked a total of 1,300 COD points that can be used to pick up even more cool content in the Store.

The Battle Pass Bundle, which includes 20 Tier skips to immediately unlock new equipment and accelerate progress, is also available for those who want access to the same earnable content.

In addition to the Battle Pass, throughout Season Two players can also acquire even more content from the Modern Warfare Store, including two new Operators, all new Call of Duty League customization items, Blueprints, Operator skins, and more through various Store bundles. For the most up to date information on Call of Duty: Modern Warfare, check out the Activision Games Blog at https://blog.activision.com/call-of-duty.

Call of Duty: Modern Warfare is available on PlayStation 4, Xbox One, and PC. The title features a fully-optimized PC version, developed in partnership with Beenox, which is available exclusively on Blizzard Battle.net®, Blizzard Entertainment’s online gaming platform. Call of Duty: Modern Warfare is published by Activision, a wholly-owned subsidiary of Activision Blizzard (NASDAQ: ATVI) with development led by award-winning developer Infinity Ward, and additional development support from Activision Shanghai, Beenox, High-Moon Studios, Raven Software and Sledgehammer Games.

About Activision

Headquartered in Santa Monica, California, Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected availability, features, functionality and content for Call of Duty: Modern Warfare Season Two, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

© 2019-2020 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES ROSS BORDEN AS NEW VICE PRESIDENT OF MARKETING

BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES ROSS BORDEN AS NEW VICE PRESIDENT OF MARKETING

Industry Veteran Joins Publisher to Drive Growth in the Company’s Games-as-a-Service, Digital Marketing, and CRM Business Initiatives in the Americas

SANTA CLARA, Calif., (February 11, 2020) – Leading interactive entertainment publisher BANDAI NAMCO Entertainment America Inc. today announced a new leader for its marketing organization. Video games industry veteran, Ross Borden, is joining the company to lead its marketing team as Vice President of Marketing; with focus on driving its evolution in the Games-as-a-Service sector as well as expanding its digital marketing & communications capabilities and Customer Relationship Management (CRM) programs. Borden’s posting is effective immediately.

With a passion for building businesses and delighting customers, Borden brings with him over two decades of marketing experience from the video game and tech industries. Having held marketing and publishing leadership roles throughout his career at companies such as Namco, NCSOFT, and Robot Entertainment; his expertise in the digital publishing space and video game marketing will play a pivotal role in driving further success throughout the BANDAI NAMCO Entertainment organization.

“Today, video games offer more entertainment options, through more platforms, for a wider range of players, than ever before in its history and BANDAI NAMCO Entertainment is poised to offer some of the most unique and compelling content to players around the globe,” said Ross Borden, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “BANDAI NAMCO Entertainment’s exciting product line-up, which encompasses a wide range of popular genres and IPs, offers countless opportunities to delight our customers. I look forward to opening new avenues of growth for BANDAI NAMCO Entertainment’s business in the Americas.”

For more information on BANDAI NAMCO Entertainment America Inc. game titles and products, please visit please visit: https://www.bandainamcoent.com, or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation on Twitter at: https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

Press Release © 2020 BANDAI NAMCO Entertainment America Inc.

SAM’S STORY, THE SECOND MAJOR DLC EXPANSION FOR METRO EXODUS IS AVAILABLE NOW

SAM’S STORY, THE SECOND MAJOR DLC EXPANSION FOR METRO EXODUS IS AVAILABLE NOW 

LARKSPUR, Calif. (Feb 11, 2020) – Deep Silver and 4A Games are thrilled to announce that Sam’s Story, the second major story DLC for Metro Exodus is out now while also confirming that Metro Exodus will return to Steam on February 15. 

Sam’s Story follows former U.S. Marine Sam – a Spartan Ranger who has worked under Colonel Miller since the nuclear war devastated Moscow and followed Artyom in search of a world outside of the Metro. Sam had long dreamed of returning to his homeland and perhaps even finding his father alive. The prospect seemed impossible in the darkened tunnels of the Metro but when the Spartans discovered that Moscow was not the only city left alive after the war, holding out hope didn’t feel so foolish anymore.  

Sam, determined to find a way back to the USA, departed from the Aurora to make his way through Vladivostok’s tsunami ravaged harbours, ruined industrial buildings, and crumbling residential districts. However, to complete his journey, Sam will discover that he needs every tactic he has learned so far to survive, as his surroundings prove to be far trickier than expected.  

In this expansive ‘sandbox survival’ level, players will experience another gripping story line featuring new characters, weapons and mutant variants, in a huge, non-linear environment that offers roughly five hours of all-new single player gameplay. 

Sam’s Story is available to purchase on Xbox One, PlayStation®4, PC and Stadia for $16.99 – links are available at https://www.metrothegame.com/buynow. It is included in the Metro Exodus Expansion Pass, which also entitles holders to the acclaimed DLC, The Two Colonels, which was released in August 2019. 

Be the first to learn more about Metro Exodus by registering for updates at MetroTheGame.com. Follow us on Twitter and Instagram @MetroVideoGame or on Facebook at Facebook.com/MetroVideoGame.

© 2020 Koch Media GmbH and published by Deep Silver. Developed by 4A Games. 4A Games Limited and their respective logo are trademarks of 4A Games Limited. Metro Exodus is inspired by the internationally best-selling novel Metro 2035 by Dmitry Glukhovsky. All other trademarks, logos and copyrights are property of their respective owners.

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ABOUT DEEP SILVER

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds by creating products of the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the gritty, post-apocalyptic Metro series. Upcoming highlights from Deep Silver include the next entries into the Saints Row, TimeSplitters and Dead Island franchises. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the United States. 

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

ABOUT 4A GAMES

4A Games is a multicultural, multinational video game development studio with offices in both Malta and Ukraine – known for its atmospheric first-person shooters Metro 2033, Metro: Last Light, and Metro Redux. 

Established in Kiev, Ukraine in 2005, the studio was founded by a passionate team of game industry veterans with the goal of creating AAA-quality games for current gaming PCs and then “next-gen” game consoles. In 2014, the studio moved its headquarters – along with more than 50 team members and their families — from Ukraine to the island of Malta. 

Currently at the heart of the company are over 100 talented designers, programmers, artists, effects specialists, and writers from all over the world with a diverse and unique set of backgrounds – bringing countless years of experience in software development and computer games in particular. To learn more, please visit www.4A-Games.com

ABOUT DMITRY GLUKHOVSKY

Dmitry Glukhovsky is the author of the internationally best-selling series of Metro novels and creator of the expanded Metro universe which includes the video games by 4A Games.

Born in Moscow, Glukhovsky has also lived in Israel, Germany and France and is fluent in English, German, Spanish, French, Hebrew and Russian. He released his debut novel Metro 2033 online as a free-to-read in 2002, and since then the series has grown to become a multi-author franchise in which professional authors and fans alike from across the world have been writing their own stories set in the post-apocalyptic world of Metro. Metro Exodus continues the storyline as told in the games Metro 2033 and Metro: Last Light, and interweaves with the wider Metro saga contained in Dmitry’s novels, Metro 2033, Metro 2034 and Metro 2035. The storyline of Metro Exodus was co-developed in close collaboration with Dmitry to bring Metro fans the next chapter in Artyom’s adventures.

Tripwire Interactive renews retail partnership with Koch Media for global distribution

Tripwire Interactive renews retail partnership with Koch Media for global distribution

Sydney, Australia, February 11, 2020 – Publisher and developer Tripwire Interactive is delighted to announce the renewed cooperation with Koch Media / Deep Silver, Inc. for their upcoming shARkPG Maneater, as well as Chivalry 2 – announced for PC back at E3 2019 as a 2020 release. More information will follow later. Koch Media / Deep Silver will handle all retail related publishing activities for the 2020 lineup across worldwide markets.

We are happy to renew the partnership with Tripwire Interactive for the upcoming release of Maneateras well as other additional projects”, says Koch Media CEO Dr. Klemens Kundratitz. “Our teams which already successfully launched Killing Floor 2 worldwide are striving to support the team at Tripwire Interactive with all of our distribution and marketing experience for their upcoming lineup.

John Gibson, CEO of Tripwire Interactive adds: “We are excited to be expanding our relationship with Deep Silver to bring the innovative title Maneater and additional titles to retail this year. Deep Silver’s depth of experience and broad reach at bringing great games to stores make them a great partner for our upcoming games.”

Maneater sends players on a journey of discovery through unknown seas. The innovative title was already in the spotlight of various game events in 2019. The Day One version of Maneater which features the special evolution bonus,can already be preordered in selected stores.

About Tripwire Interactive

Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.

Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. The publishing division aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.

About Deep Silver

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition based in Champaign, IL, USA, Warhorse Studios based in Prague, Czech Republic and Milestone s.r.l. in Milan, Italy. For more information please visit www.deepsilver.com

About Koch Media

Koch Media is a leading producer and distributor of digital entertainment products (games, films and software). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic, Poland and the United States.

ICONIC GUNPLA FIGHTER “ZAKU AMAZING” AND TWO NEW MECHA COMING TO MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON

ICONIC GUNPLA FIGHTER “ZAKU AMAZING” AND TWO NEW MECHA COMING TO MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON

Emerging from the world of Gunpla models and onto videogame screens, the legendary ZAKU AMAZING fighter from Gundam Build Fighters will be launching into the battlefields of MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON, coming to the Americas on the PlayStation®4 computer entertainment system this year. To heighten the stakes of competitive mecha combat, the game will feature online battle modes as well as a two-player Split Screen mode and a LAN (local area network) Connection Battle mode, allowing for multiple means of battling friends and foes online and offline.

Originally crafted by the “Crimson Comet” himself, Seiho Academy student council president Tatsuya Yuuki, ZAKU AMAZING comes with powerful armaments including rocket launchers, a pair of handguns, shoulder shields, two Heat Nata blades and a long rifle—oh, AND a giant bazooka! Skilled Mobile Suit Gundam pilots can utilize ZAKU AMAZING in battle or foolishly face off against the mecha in 2-on-2 PVP combat. The fighter is a new addition to the fighting game, which was originally released exclusively for Japanese arcades in as MOBILE SUIT GUNDAM: EXTREME VS. In addition, two new Mobile Suit Gundam mecha will be joining the fight in MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON, which will include a total of 183 playable units from 36 different GUNDAM iterations, these two new entries will be revealed at a later date.

To celebrate this news, producers Akihito Chiba and Jin Okubo are sharing a new video offering details on their work bringing MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON to the Americas. 

Please note: The trailer video was originally slated to run as part of Taipei Game Show 2020, prior to its postponement.

Set in the globally iconic GUNDAM universe, MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON allows players to take 2-on-2 PVP combat to the next level with Mobile Suits spanning the entire breadth of the franchise’s history. In total, MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON features 183 playable units from 36 different GUNDAM iterations, each with unique abilities designed to match any fan’s personal playstyle. Players can choose between three different EX Burst Systems—Fighting Burst, Extend Burst and Shooting Burst—to coordinate with allies and lay waste to all that stand—or fly—in their way!

Bookbound Brigade Review

Bookbound Brigade

Developer: Digital Tales
Publisher: Intragames
Platforms: PlayStation 4SwitchWindows (Reviewed)
Release Date: 30 Jan 2020
Price: $19,99USD – Available Here

Overview

Bringing books to other forms of entertainment is a concept that will never grow old. Remember when that kid in Last Action Hero had a dream about Schwarzenegger playing Hamlet and mowing down everyone with submachine guns? Ok, they might have taken a whole lot of creative freedom with that, but it was a kick-ass scene. Or a unique reimagining of Peter Pan’s story in Steven Spielberg’s Hook? We also had some great video games taken from the past of most acclaimed books (and some bad and mediocre ones, but oh well). But what happens if the idea of famous books and their characters is taken literally and send you on a literal adventure?

Story

Well, that’s what Bookbound Brigade is trying to achieve. What if the protagonists of all books lost their memory? And not only that, but their worlds are now scrambled, all over the place and they are left with no way of knowing how to return home. Or so it seems. It becomes pretty evident that some evildoer is behind all this, so it’s up to you to untangle this mystery, fix the story for all the book heroes and perhaps get back home in one piece. There’s also more story to be found in little sidequests you do for the various book characters you save throughout the world, which only expands on the story in Bookbound Brigade.

Gameplay

Now, with a choice of colorful book characters such as King Arthur, Dracula, Robin Hood, Queen Victoria, Nikola Tesla and so on, one question remains – what would be the best characters to play as? Oh, it’s easy. All of them! You control the meaty construction of a couple of characters stacked on top of each other and that’s pretty much how you roll. While it sounds like something I just made up on the spot, I do have a couple of screenshots in the review to back me up on this. At the core of it, Bookbound Brigade is a simple Metroidvania game with lots of hidden areas to discover, collectibles to find, characters to upgrade and bosses to slay. What makes it unique are these sprinkles on top with meticulously crafted details in terms of level design, background design, and atmosphere that makes Bookbound Brigade stand out in the sea of other Metroidvanias. Evidence #1: level design. As you roll through the gigantic level(s), you might find a specific switch o a door that needs to be unlocked in order to proceed further. However, straying away from a direct path might reward you with a shortcut or a hidden upgrade chest for your characters. Speaking of characters, since you play as all of them, there is a shared HP bar for all but you’re rarely in danger of having it destroyed. That’s because even after some hours of play, I found the game surprisingly easy. Most enemies (with bosses being an exception) have one attack and your only task is to mash the attack button furiously and call it a day. Wooden crates (that you can stumble on every few seconds) are full of hearts and book pages anyway, so you can replenish that little health you might have lost in an instant.

Visuals

In our way to solving the mystery of book thieving, we will venture through the five thematic worlds, each with their unique level design. The library world acts as a hub, while the ancient, medieval, sea and victorian world is where you’ll spend most of your time. One notable mention goes to the impressive design for boss arenas and bosses. They’re often humongous, meticulously detailed and it often feels like a game in itself trying to figure out their attack pattern and weak spots. And this is something that I don’t usually notice but in the case of Bookbound Brigade, I absolutely must. The pause menu and the map menu are thematically designed so it feels like you’re listing the pages of a book. There are some tutorial guides, character bios and various lore about the world stuck in there. Cute.

Audio

One thing that took me by surprise in the game is audio design. Upon starting Bookbound Brigade, I was greeted with a fully voiced narration from some posh British dude that sounded like he was having too much fun playing that role. Not gonna lie, the first thing that reminded me of was that other narrator from Battleblock Theather. Unfortunately, he doesn’t appear to talk often, but it’s always a blast when he’s around. As for anything else in this section, it is as decent as it gets. The only time music gets more engaging is during boss fights and for the rest of the time, you won’t even notice it’s there.

Overall

As with any Metroidvania game, Bookbound Brigade comes with some dark and bright spots as well. Expect a lot of backtracking and dead ends. I feel like the more enemy variety would help the game immensely but luckily other areas of the game such as level design and visuals certainly elevate it above the rest. Bookbound Brigade is a game that you can’t play in short bursts. It sucks you in from start to finish and all the other games cease to exist until you’re finished with it. Just like a good book.

Capsule Computers review guidelines can be found here.