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Paradox Interactive chooses Koch Media for the physical distribution of Empire of Sin

Paradox Interactive chooses Koch Media for the physical distribution of Empire of Sin

SYDNEY – March 6th, 2020 – Paradox Interactive and Koch Media today announced that both companies extend their existing partnership to bring Romero Games’ Empire of Sin to retail markets. Koch Media is fully responsible for the physical distribution in Europe, Australia, New Zealand and the US. Empire of Sin is a character-driven strategy game developed by Romero Games and Lead Designer Brenda Romero (Jagged Alliance). Empire of Sin will be available at launch at selected retailers for PlayStation®4, Xbox One, and Nintendo Switch, and digitally for Windows PC and Mac via Steam.

In Empire of Sin, players build their own ruthless criminal empire as one of 14 distinct bosses vying to run the seedy underworld of organized crime in the city. With randomly generated starting conditions, players will have to adapt to survive and do whatever it takes to outsmart, out-gun, and outlast their opponents.

About Empire of Sin

Empire of Sin, the strategy game from Romero Games and Paradox Interactive, puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago. It’s up to you to hustle, charm, and intimidate your way to the top of the pile and do whatever it takes to stay there. This character-driven game puts players smack dab in the glitz and glamor of the roaring 20s all while having them work behind the scenes in the gritty underbelly of organized crime. 

Features:

  • Build A Crime Empire: Raise your criminal empire from the ground up by establishing rackets in your neighbourhood (be it speakeasies, breweries, brothels, union skimming, protection rackets, or casinos) and recruiting a team of loyal mobsters to make your mark on the streets. Once you make a name for yourself, expand your influence by taking over rival territory and adding more ventures to your repertoire.
  • Explore a Living, Breathing City: Take to the streets of vibrant 1920s Chicago and its distinct neighbourhoods, such as Little Italy or West Loop, with real historical landmarks and events. Interact with a full cast of over 60 living, breathing characters with backgrounds that inform how they react to what you or other characters do. Each recruitable character has traits and relationships that significantly affect gameplay and vice versa. Schmooze, coerce, seduce, threaten, or kill them to get your way.
  • Defend and Expand Territory: If it comes to blows, hypothetically of course, and your posse needs to send a message, face off in brutal turn-based combat. Recruit your goons strategically to build a strong chemistry within your crew to maximize combat damage and help secure your hold on the city. 
  • Wield Your Influence: Make and break alliances, bribe cops, and trade on the black market to gain an edge and expand the influence of your crime family. But always keep your enemies close and ensure you have a mole on the inside and eyes everywhere.
  • Dominate the Neighbourhood: Whether you make it to the top with violence, business smarts, or city-wide notoriety, there are a number of ways to become King or Queen of Chicago. With various starting conditions and constantly changing crew dynamics, no two playthroughs will ever be the same.

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About Paradox Interactive:

Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.
The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade – Bloodlines 2. Today, over four million people play a Paradox game each month, and the number of registered Paradox users is over twelve million.
Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.
For more information, please visit our forums and follow us on Facebook, Twitter and Instagram.
Comet sighted!  

About Koch Media

Koch Media is a leading producer and distributor of digital entertainment products (games, films and software). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic and the United States.

Make-A-Wish® Kid William Floyd Joins NBA® 2K20 Roster as First Authentically Scanned and Playable Fan in Basketball Video Game Series’ History

Make-A-Wish® Kid William Floyd Joins NBA® 2K20 Roster as First Authentically Scanned and Playable Fan in Basketball Video Game Series’ History

Publishing label and nonprofit organization partner to deliver once-in-a-lifetime experience for 15-year-old from Georgia

Sydney, Australia – March 3, 2020 – 2K has announced that Make-A-Wish® kid, William Floyd, a 15-year-old from Georgia with a rare genetic disorder causing severe muscle weakness and heart problems, is the first non-NBA athlete in the popular basketball video game series’ history to be authentically scanned and earn a spot on an NBA® 2K playable roster. Available for download beginning today on the Xbox One family of devices, including Xbox One X, as well as PlayStation®4 system, Windows PC and Nintendo Switch™, William’s NBA® 2K20 player model may be found within Quick Game mode as a free agent for players to include on their teams of choice, as well as through new MyCAREER and MyLEAGUE rosters.

Make-A-Wish sent William and his family from Georgia to 2K’s headquarters in Novato, California, to grant his wish to visit the home of NBA 2K; however, he was unaware that in addition to his unforgettable tour, 2K planned to professionally scan his likeness – just as they had with his favorite NBA stars – and create him as a playable roster member in NBA 2K20 and make him accessible to millions of players around the world to add to their teams.

“When we learned about William’s wish to visit 2K, the whole team was thrilled,” said Ronnie Singh, also known as Ronnie 2K. “Learning about his journey was really humbling, and we wanted to find a way to make William’s wish come true in the biggest way possible. We couldn’t think of a better way to do that than bringing his passion to life in-game and giving millions of NBA 2K fans around the world the chance to enjoy William’s player model.”

Much like today’s biggest NBA stars, William’s NBA 2K experience began at the 2K Motion Capture Studio, where 140 motion capture cameras caught his every move. William then had his likeness recreated in incredible detail by 146 Pixelgun cameras, each capturing every grimace and grin, and all to help authentically bring his player model to life.

“Each player does a dance move or a celebration before he gets on the court,” William explained. “So, I got one of those, too. I got to create it.”

William also talked to the NBA 2K marketing and video capture teams, and the development team at Visual Concepts. Armed with a list of ideas for the game, William gave his input in potential cover athletes, game modes, and features that he would love to see in the future.

William was 18 months old when he went into heart failure and was diagnosed with a genetic disorder that causes muscle weakness and heart problems. His medical condition does not allow him to play sports like other children his age, but NBA 2K allows him to stay competitive in sports virtually. William’s wish helped him during his treatment by giving him something to look forward to in the future. In addition, he is now eager to explore employment opportunities with 2K when he is older.

“The cool thing is that 2K took what could have been a great wish and brought it to a level that we never expected,” says William’s mom, Julie. “They treated him – and all of us – like royalty and were so interested in everything William had to offer them. It was absolutely unbelievable.”

For more information on NBA 2K20, please visit https://nba.2k.com/2k20/.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Online account (13+) required to access online features. See www.take2games.com/legal and www.take2games.com/privacy for additional details.

All trademarks and copyrights contained herein are the property of their respective holders.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. We develop and publish products through our labels Rockstar Games, 2K, and Private Division, as well as Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union and Cloud Chamber. 2K’s portfolio currently includes the renowned BioShock®, Borderlands™, Mafia and XCOM® franchises; NBA® 2K, the global phenomenon and highest rated* annual sports title for the current console generation; the critically acclaimed Sid Meier’s Civilization® series; the popular WWE® 2K and WWE® SuperCard franchises, as well as emerging properties NBA® 2K Playgrounds 2, Carnival Games and more. Additional information about 2K and its products may be found at 2k.com.

About Make-A-Wish®

Make-A-Wish® creates life-changing wishes for children with critical illnesses. We are on a quest to bring every eligible child’s wish to life, because a wish is an integral part of a child’s treatment journey. Research shows children who have wishes granted can build the physical and emotional strength they need to fight a critical illness. Make-A-Wish is the world’s leading children’s wish-granting organization, serving children in every community in the United States and in 50 countries worldwide. For more information about Make-A-Wish America, visit wish.org.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at http://www.take2games.com/. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

HBO TEAMS UP WITH CRAIG MAZIN AND NEIL DRUCKMANN TO DEVELOP SERIES ADAPTATION OF AWARD-WINNING VIDEO GAME “THE LAST OF US,”

HBO TEAMS UP WITH CRAIG MAZIN AND NEIL DRUCKMANN TO DEVELOP SERIES ADAPTATION OF AWARD-WINNING VIDEO GAME “THE LAST OF US,”

WITH MAZIN AND DRUCKMANN SET TO WRITE AND EXECUTIVE PRODUCE

——–

Carolyn Strauss And Evan Wells Also Executive Produce

——–

Co-Production With Sony Pictures Television In Association With PlayStation Productions

LOS ANGELES, March 5, 2020 – Neil Druckmann (WGA and BAFTA Award-winning writer and director) and Craig Mazin (Emmy®, Golden Globe and WGA Award-winner for HBO’s “Chernobyl”) will develop an HBO series adaptation of the award-winning video game “The Last of Us,” it was announced today by HBO programming president Casey Bloys.

Druckmann and Mazin will write and executive produce; Carolyn Strauss (Emmy®-winner for HBO’s “Game of Thrones” and “Chernobyl”) also executive produces along with Evan Wells (President of Naughty Dog). The project is a co-production with Sony Pictures Television and in association with PlayStation Productions.  THE LAST OF US is the first television series from PlayStation Productions.

Based on the critically acclaimed video game “The Last of Us,” developed by Naughty Dog exclusively for the PlayStation® platforms, the story takes place twenty years after modern civilization has been destroyed. Joel, a hardened survivor, is hired to smuggle Ellie, a 14-year-old girl, out of an oppressive quarantine zone. What starts as a small job soon becomes a brutal, heartbreaking journey, as they both must traverse across the U.S. and depend on each other for survival.  The HBO series will cover the events of the original game, which was written by Druckmann, with the possibility of additional content based on the forthcoming game sequel, “The Last of Us Part II,” which will release on May 29, 2020.

“This is an incredibly exciting opportunity for us to partner with Craig, Neil, Carolyn and teams at Sony, Naughty Dog and PlayStation to bring the virtual world of this acclaimed game to life,” said Casey Bloys.

“Neil Druckmann is without question the finest storyteller working in the video game medium, and ‘The Last of Us’ is his magnum opus,” said Craig Mazin. “Getting a chance to adapt this breathtaking work of art has been a dream of mine for years, and I’m so honored to do it in partnership with Neil.”

“From the first time I sat down to talk with Craig I was equally blown away by his approach to narrative and his love and deep understanding of ‘The Last of Us,’” said Neil Druckmann. “With ‘Chernobyl,’ Craig and HBO created a tense, harrowing, emotional masterpiece. I couldn’t think of better partners to bring the story of ‘The Last of Us’ to life as a television show. I’m beyond excited to collaborate with them.”

“This is a true thrill for us at Sony Pictures Television. ‘The Last of Us’ is a brilliant achievement in storytelling and character development, and we are lucky to have the opportunity to work with this team to adapt it,” said Chris Parnell, co-President of Sony Pictures Television Studios. “This is the first of many shows we intend to develop with our friends at PlayStation Productions.”

The Reds are Coming to World of Warships: Legends!

The Reds are Coming to World of Warships: Legends! 

A New Update with Russian Navy Cruisers, a New Campaign “War and Peace,” and Early Access to Russian Destroyers

March 6 - World of Warships: Legends announces a new nation coming into the game! On March 9, players will be able to immerse themselves in a wave of new Russian naval content. This update brings Russian cruisers into the game, a new campaign to go along with them, and a preview of the upcoming Russian destroyers. The Reds are coming in force to stake their claim in the seas of World of Warships: Legends. 

The seven new Russian & Soviet Cruisers rely on powerful flat-shooting guns to punish enemy vessels from a safe distance. Keeping this range is important for any daring Russian navy captains, as these ships can be quite vulnerable in mid-ranged engagements! However, at higher tiers these cruisers have the tools for intrepid players to stay safe—fast, short-ranged torpedoes and Radar at higher tiers. This gives them the ability to foil the plans of stealthy destroyers trying to counter them. Players will find that these Soviet cruisers offer immense potential for racking up damage—as long as they avoid taking too much of a beating. 

The new campaign, “War and Peace,” fits in nicely with the Red Fleet’s cruisers. At the end of this 95-level campaign lies the Mikhail Kutuzov, a highly capable Russian cruiser that saw service throughout the Cold War. In World of Warships: Legends, this Cold War challenger pairs the outstanding performance of Russian cruiser guns with Smoke Generator and Sonar consumables. This means that the Mikhail Kutuzov can stealthily bombard enemies at ease by creating temporary concealment. On the way through “War and Peace,” players will earn a pile of consumables, equipment, and more. There are even a few chances to get one of the early access Russian destroyers throughout.

The Russian destroyers in early access range from tier III to tier VI and are true gunboats. These destroyers, such as the brilliant Tier V Gnevny, really shine in gunnery duels where they can use their firepower to batter lone cruisers, whittle down battleships, and utterly demolish enemy destroyers! Their fast but short-ranged torpedoes are best used in an ambush to deal devastating blows on unsuspecting enemies.  Players can get the chance to play them early through the new Soviet Containers, a few of these containers are also available in the War and Peace campaign! 

Six new esteemed commanders represent the new nation. They cover a large section of Imperial Russian and Soviet naval history from the Russo-Turkish war into the Cold War. These commanders bring new inspirations and abilities to enhance player’s ships and make their new Russian fleet the best it can be. Stepan Makarov, as a shiny example, brings his lusciously bearded visage to command and improve your Russian Navy cruisers. 

Not to mention, something entirely different is on the horizon for the April Fool’s celebrations, but keep it quack… ahem, quiet! 

#### 

About World of Warships: Legends 

Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit legendary commanders from maritime history, upgrade your vessels and stake your claim to naval supremacy with or against players around the world in thrilling and immersive battles. 

World of Warships: Legends brings the online naval action loved by millions to home consoles for the very first time, alongside a host of content and features exclusive to the console experience. 

Official website: https://wowslegends.com/ 

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships. 

Official website: www.wargaming.com 

Relicta Will Challenge Your Wits On Four Platforms!

Relicta Will Challenge Your Wits On Four Platforms!

Journey to a derelict moon base in 2020

Sydney, Australia – March 6th, 2020 – Mighty Polygon and Koch Media are happy to announce that Relicta, the physics-based puzzle game taking players to the moon, will be coming digitally to Google Stadia, PlayStation®4, Microsoft Xbox One and PC in 2020.

Santi Alex Mañas, Founder of Mighty Polygon, says: “’We are very happy that Relicta is one of the first Spanish games to release on Google Stadia. We hope to deliver unforgettable experiences and lots of fun to the players.”

The debut trailer will give you a first glimpse of your journey to the enigmatic, derelict Chandra Base. You’ll need to hone your scientific skills to save a life and navigate 22nd century orbital politics on your own.

But are you really the only entity traversing the lunar craters?

About Relicta

Relicta is a first-person physics-based puzzle game. Played through the eyes of a scientist, you’ll need to use your creativity to play with the laws of physics, utilizing magnetism, polarity and gravity to unravel the secrets of a research facility on the moon. Chandra Base will test your scientific skills, as they are the only thing that can keep your daughter alive …

In Relicta each corner tells a story, each new step is a challenge. Find your way around the enigmatic, terraformed craters and investigate different locations and ecosystems. Will you rush straight ahead and try to reach safety? Or will you take your time to gather clues and unravel the intrigues of 22nd century orbital politics?
Buried in the eternal darkness of the lunar craters lies a secret that might claim your daughter’s life – or change the fate of humanity forever.
Are you ready to face the ultimate consequences of your research?

About Mighty Polygon

Mighty Polygon is an independent game studio established in 2015 based in Valencia, Spain. Our focus is to create original games with strong narratives that have great mechanics.
As a team we are detail oriented, and meticulous in our approach to each aspect of the game; from plots and systems, graphics and exquisite soundtracks.
Using the Unreal Engine we are able to create a truly immersive world with beautiful locations. We are all passionate gamers, we love to combine adventuring with logical riddles, and ultimately this enables us to make the type of games we like to play.

About Koch Media

Koch Media is a leading producer and distributor of digital entertainment products (games, films and software). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic, Poland, and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

SQUARE ENIX SHOWCASES AN ENCHANTING FANTASY WORLD IN NEW TRAILER FOR TRIALS OF MANA

SQUARE ENIX SHOWCASES AN ENCHANTING FANTASY WORLD IN NEW TRAILER FOR TRIALS OF MANA

SYDNEY, 6th March 2020Square Enix Ltd., today released a brand-new trailer for Trials of Mana™,a full, high-definition remake of the third entry in the classic Mana series. Launching on April 24, the game will bring the beloved story and characters to the modern era with real-time combat, beautiful 3D graphics and updated gameplay.

Originally released in Japan as Seiken Densetsu 3 in 1995, Trials of Mana immerses players in an unforgettable adventure filled with exciting gameplay, memorable heroes and villains. Players will craft varying experiences by selecting a party of three from six unique characters as they embark on the adventure of a lifetime, upgrading their characters’ classes into more powerful forms, learning over 300 different abilities, and discovering a world of secrets and mysteries to explore.

To discover more about the cast of heroes players can look forward to in Trials of Mana, visit: https://sqex.link/ToM_Characters

Trials of Mana will be available forNintendo Switch™ system, PlayStation®4 system and STEAM® on 24th April 2020.

Related Links:

Official Trials of Mana website: www.trialsofmana.com

Twitter: @ManaGame

Facebook: https://www.facebook.com/ManaGame/

Instagram: @squareenix  

YouTube: https://www.youtube.com/UKSquareEnix

# ENDS #

THE SEVEN DEADLY SINS: GRAND CROSS, NETMARBLE’S ALL-NEW CINEMATIC ADVENTURE MOBILE ROLE-PLAYING GAME, OFFICIALLY LAUNCHES WORLDWIDE

THE SEVEN DEADLY SINS: GRAND CROSS, NETMARBLE’S ALL-NEW CINEMATIC ADVENTURE MOBILE ROLE-PLAYING GAME, OFFICIALLY LAUNCHES WORLDWIDE

Experience Britannia with Fan-Favorite Anime Heroes, Card-Based Role-Playing Combat, Over 100 Cutscenes, and Authentic Storytelling from The Seven Deadly Sins Anime

LOS ANGELES – MARCH 3, 2020 Netmarble Corp is proud to announce that The Seven Deadly Sins: Grand Cross, the cinematic adventure mobile roleplaying game (RPG) made in partnership with Kodansha Ltd., is now available for download worldwide for the App Store and Google Play. Previously featured as the #1 game on the App Store and Google Play in Japan from 2019, anime fans and players alike can experience the world of Britannia on the go and relive Meliodas’ journey as captain of The Seven Deadly Sins in an all-new gaming experience.

The Seven Deadly Sins: Grand Cross translates the storytelling and adventures of The Seven Deadly Sins, into a highly engaging and entertaining mobile gaming experience. The game features stunning, high-resolution 3D graphics and over 100 dramatic cutscenes, and is brought to life with the cast of the original Japanese voice actors reprising their characters.

Players can select from a wide roster of heroes from the series to build their very own team and defeat enemies with a novel approach to card-based combat systems. There is an emphasis on combining cards and characters for special moves and extensive interaction with the main The Seven Deadly Sins team. These include character dialogue, an affection system, cooking, and unique costumes, some of which are exclusive to the game.

“As fans of video games and anime, the Netmarble team found The Seven Deadly Sins was abundant with the type of stories and gameplay we strive to achieve with our games, and we developed new technology to replicate the original work in a manner that is faithful to fans of the anime,” said Simon Sim, President of Netmarble US. “We are excited to finally deliver a game that is authentic and enjoyable to players and The Seven Deadly Sins fans alike, especially following the game reaching #1 on the Japanese App Store and Google Play stores, and look forward to seeing what global fans think of the game.”

To celebrate the launch, and for the game cumulatively reaching over 2 million pre-registrations before launch, those that pre-registered for The Seven Deadly Sins: Grand Cross can look forward to receiving the following at launch:

  • 1x Meliodas in-game character, the main hero of The Seven Deadly Sins: Grand Cross
  • 1x in-game costume and weapon for Meliodas
  • 30 Diamonds (The Seven Deadly Sins: Grand Cross’ premium currency, 10 Draws value)
  • 100,000 Gold (The Seven Deadly Sins: Grand Cross’s in-game currency)
  • An exclusive box that offers in-game items, including a special costume for Elizabeth, the main heroine of The Seven Deadly Sins

The Seven Deadly Sins: Grand Cross is now available for download on the App Store and Google Play in 2020. For more information, please visit the game’s official website and Facebook.

Based on the manga “Nanatsu no Taizai” by Nakaba Suzuki originally serialized in the weekly SHONEN MAGAZINE published by Kodansha Ltd.

©Nakaba Suzuki,KODANSHA/The Seven Deadly Sins: Revival of the Commandments Project,MBS. All Rights Reserved. © Netmarble Corp. & Funnypaw Co., Ltd. All Rights Reserved.  

# # #

About Netmarble Corporation

Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is one of the fastest-growing mobile game companies and consistently ranks as a top mobile developer and publisher worldwide. With more than 6,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, Blade & Soul Revolution, MARVEL Future Fight, BTS WORLD, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, the largest shareholder to Jam City, a leading casual social game developer and a major shareholder of BigHit Entertainment, a music production and artist management company, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com

THE CALL OF DUTY ENDOWMENT REACHED NEW HEIGHTS WITH BIGGEST YEAR EVER

THE CALL OF DUTY ENDOWMENT REACHED NEW HEIGHTS WITH BIGGEST YEAR EVER

In 2019, The Endowment Achieved New Milestones Including placing over 11,000 Veterans Into High-Quality Jobs and Fundraising to Place 16,000 more

March 5, 2020 – Now in its tenth year, the Call of Duty Endowment today released exciting results from its 2019 activities. Due in large part to the Endowment’s world-class grantees, corporate partners, gaming community and dedicated Activision Blizzard employees, the organization surpassed 66,000 cumulative job placements, on the way to our goal of 100,000 placements by 2024, including over 11,000 in 2019 alone.

“Last year, we placed 11,661 heroes into new jobs, and our cost of placement remains a fraction of the Department of Labor’s placement expense,” said Bobby Kotick, CEO of Activision Blizzard and Co-Founder of the Call of Duty Endowment. “The average starting salary is over $60,000, and over 81% of our placements are in jobs lasting one year or longer. The Call of Duty Endowment team continues to lead our efforts with excellence.”

Here is a list of the Endowment’s 2019 achievements:

Impact:

  • Veterans placed: 11,661
  • 2019 Economic Value Created through Veteran First Year Salaries: $700 million+
  • Average cost per placement: $499 (1/6 the Department of Labor’s cost)
  • Placements for full-time work: 93%
  • Placements for post-9/11 Veterans: 90%
  • Women placements: 19% (compared to 16% presently in the military)
  • 6-month retention rate: 88%
  • 12-month retention rate: 81%
  • Average starting salary: $60,733 (almost double national annual median personal income)
  • Social Media Reach: 286.8 million

Highlights

  • Launched the #HireHonor PSA featuring former Secretary of Defense James Mattis, which honors the value that former members of the military bring to the civilian workforce
  • Nominated for the 2020 Engage for Good Halo Award for Social Service
  • Amplification
  • Celebrity supporters on Twitter: Pharrell, Kim Kardashian, Andrew Ross Sorkin, Jennifer Lopez, Mark Wahlberg, Adriana Lima, Kerry Washington, and more
  • Media Outlets: VICE News and the NFL
  • Reach
  • More than 6M views across TV, digital and mobile
  • Launched the Defender Pack in Call of Duty®: Modern Warfare, which became the Endowment’s biggest and most successful digital item to date, with all proceeds going to the Endowment
  • Executed the inaugural CODE Bowl in partnership with U.S. Army Esports, with the world’s most popular Call of Duty streamers
  • Watched by 1.3M viewers
  • Veterans Placements funded: 838 (more than a battalion)
  • Streamer Team Captains: Shroud, Dr Disrespect, TimTheTatMan, CouRage JD, Dakotaz, Summit1G, Syndicate, StoneMountain64
  • Activated our first ever digital items in Crash™ Team Racing Nitro-Fueled and Call of Duty®: Mobile with all proceeds going to the Endowment
  • Continued strong partnerships with:
  • GameStop
  • Costco
  • Humble Bundle
  • Pilot Flying J
  • Yogscast’s Jingle Jam
  • Partnered with NBA star Klay Thompson and streamer Dr. Disrespect in Omaze campaign
  • Won a Vetty Award in the category of Employment for our work in helping veterans find high-quality careers

To learn more, and to help get veterans back to work, please visit: 

www.callofdutyendowment.org/help.

About the Call of Duty Endowment

The Call of Duty Endowment is a non-profit organization co-founded by Bobby Kotick, CEO of Activision Blizzard, and Former National Security Advisor General James Jones. The Endowment seeks to help veterans find high-quality careers by supporting groups that prepare them for the job market and by raising awareness of the value vets bring to the workplace. For more information about the Call of Duty Endowment, please visit www.callofdutyendowment.org.

Dandara: Trials of Fear Edition Lands Today on Consoles, PC & Mobile

Dandara: Trials of Fear Edition Lands Today on Consoles, PC & Mobile

The award-winning metroidvania platformer turns the world upside down with even more levels, powers, challenges and story!

STOCKHOLM March 5, 2020 — Raw Fury and indie developer Long Hat House have announced that Dandara: Trials of Fear Edition is available today on Nintendo Switch, Xbox One, Windows PC, MacOS, Linux, iOS and Android. This brand-new special edition of the award-winning, gravity-defying, 2D metroidvania platformer adds tons of new content and enhancements to the original Dandara and is free to download for all owners.

As a special bonus for those who have still yet to play this acclaimed experience, Dandara: Trials of Fear Edition is available for 60% off on all platforms from today until March 11.

Dandara: Trials of Fear Edition delivers a gripping adventure of action and exploration. Your world desperately needs a hero to rise up as a ray of light in the darkest of times. Break the laws of physics with an innovative movement system that lets you fling across surfaces in all directions. Uncover the mysteries of a world crafted with beautiful pixel art on a quest to restore freedom to all those in need.

Features:

  • Enter the Hidden RealmsTrials of Fear adds three new areas to explore, a big new boss, new powers for your hero, new music tracks, a bonus “secret” ending, and tons of quality-of-life updates.
  • Uncover the Salt — A whole new focus on story, fleshing out the lore of the world of Salt. Find bonus descriptions, dialogue and cutscenes for both new and existing characters and locations!
  • Boundless Exploration — Traverse lovingly crafted environments with fast, fluid jumps in all dimensions, unhindered by gravity.
  • Innovative Controls — Seamless blending between movement and combat, with controls built natively for both gamepad and touchscreen inputs.
  • Challenging Progression — Test your speed, skill, wits and reflexes by solving puzzles, earning power-ups, and accessing unexplored areas with your new abilities.
  • Beautiful, Immersive World — Discover an audiovisual wonderland that comes to life with gorgeous pixel art and original soundtrack compositions.

The developers at Long Hat House are hosting a live AMA stream today at noon ET/9am PT to explore the new experience awaiting players at https://www.twitch.tv/rawfurygames.

Dandara: Trials of Fear Edition is coming soon to PlayStation®4. For more info, visit https://rawfury.com/portfolio/dandara-trials-of-fear-edition.

Give us a shout!
Official Site: rawfury.com
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Twitter: @RawFury
Upcoming Games: https://rawfury.com/upcoming-games-from-raw-fury-a-year-of-adventures-awaits

Granblue Fantasy: Versus Review

Granblue Fantasy: Versus

Developer: Arc System Works
Publishers: XSEED Games, Marvelous
Platforms: PlayStation 4 (Reviewed), PC
Release Date: March 3, 2020 (NA) March 27, 2020 (EU)
Price: $59.99 USD – Available Here

Overview

When many gacha games on mobile were still new, Cygames managed to strike gold with Granblue Fantasy in Japan and although never officially released on an English appstore, the mobile game had such high popularity in the West that an official English translation is released alongside every Japanese update. Despite this popularity however, many in the West have never really seen what the original game was until its first spin-off game, a fighting game by the name of Granblue Fantasy: Versus was announced for worldwide release and now that it is available, should fighting game fans prepare to jump into the incredibly popular franchise?

Story

The key components that help keep Granblue Fantasy so popular are the well-written story as well as the likable cast of characters that players can recruit to their team and as such it only makes sense that the developers would make a full story mode for Granblue Fantasy: Versus. There is a bit of a downside here though since this game already expects players to be well-acquainted with the series as a whole and have knowledge of who these characters are and while a bit of backstory and the glossary do help, newcomers will be left scratching their heads at many of the events that unfold.

Told in a similar manner to an event in the mobile game, Gran, Lyria, and the rest of the crew of the Grandcypher airship have spent some time away from Katalina who has been gone for nearly two weeks checking in on her old city. After traveling to meet with her the group finds the city under attack by soldiers from the long defeated Erste Empire and to make matters worse, Katalina is the one leading the attack as not only does she not recognize Gran as a close friend but she is actively seeking to recapture Lyria once more. It doesn’t take long before the crew manages to save their old friend but they quickly realize that a dark force is seeking to throw the world into chaos and altering the minds of those who once allies, leaving Gran and the rest of the crew to step up once more and save the world.

Granblue Fantasy: Versus’ story mode is fairly solid as a side-story that fans of the franchise will appreciate, though it is worth noting that even casual fans of the mobile game may be caught off guard by some story elements that are revealed as some plot points about specific characters don’t end up being revealed until far later into the mobile game’s storyline. As for the characters they all continue to act as fans should expect and they even have various extra interactions and bits of dialogue depending on who they are facing off against in battle, adding an extra bit of life to the combat and the fighters themselves. It is also nice to note that fans of the series will get a kick out of how many humorous references and events take place, especially in regards to Lowain, if they have spent quite a bit of time with the original material.

Gameplay

Those familiar with Arc System Works’ history with fighting games may wonder just what to expect when it comes to the pacing and playstyle of Granblue Fantasy: Versus and they may be in for a bit of a surprise, especially after the company’s usual focus of fast paced screen filling style came to a peak with Dragon Ball FighterZ’s frantic team based action, as this game is a more subdued and slower paced fighter that focuses more on players properly setting themselves up for attacks and proper timing with a number of various systems in place to make things easy for beginners to grasp and far more complicated for those who want to take on high level play.

At its simplest, Granblue Fantasy: Versus is a four button fighter with every character on the roster having a light, middle, and heavy attack as well as a special with each attack being performed with one of the face buttons. Three of these attacks will allow players to string together auto-combos if the player is within close enough range for that fighter and these auto attacks can help newcomers get a grasp on combat and eventually allow them to finish combo strings off with special moves or cancel into powerful blows if properly timed.

The special moves in the game, called Skills, have a unique feel to them thanks to the system being derived from the gacha RPG’s skill system. Every fighter has four special moves at their disposal and any time one of these moves is used, rather than depleting a gauge of any kind, they are instead placed on a short cooldown. These special moves can be triggered using an easy shortcut of R1 or R1 plus a directional pad but will suffer from a longer cooldown than simply performing the requisite directional input (generally quarter circles) which serves to balance play between those who want to learn and those who are taking the easy route. These special moves can also be activated with certain bonuses applied depending on the button used to trigger them, allowing for stronger or invincible strikes that once again have a longer cooldown.

Alongside these special attacks every fighter does have access to a powerful Skybound Art that can be triggered once their special meter fills up and allows for the player to deal tons of damage to their opponent and if the user happens to be at low health, they can instead a Super version that delivers even more damage. The amount of damage these moves do also varies depending on how well they connect with an opponent as some attacks can then trigger additional cutscene style blows if landed properly.

While there is plenty of offense at the player’s disposal Granblue Fantasy: Versus also offers a number of defensive options as well. There is always the standard holding back to block but players also have access to a block button that can be used to then either dodge an incoming attack or dash forward through it, though the forward dash can be tripped up by a low strike. These defensive options can be quite useful, especially since dodging blows can be extremely useful when it comes to avoiding an incoming Skybound Art. 

With such polished battle mechanics and a weight to combat that feels quite real at times, it is a bit of a disappointment to see that Granblue Fantasy: Versus is releasing with probably the smallest playable roster that a full scale fighting game has seen in many years with only eleven characters available at the start of the game, with one more unlockable either after completing the story (bringing the total to twelve) or purchased as DLC. This isn’t too much of an issue as there is a definite quality over quantity here with this roster as basically none of these fighters play similar to one another, with Ferry being a distance fighter capable of using her friends to deal damage alongside her whip, Gran being an anti-air close range fighter, Percival who can be set up into longer string combos, Ladiva serving as a grappler with plenty of style, Lowain whose jokester style and unique moves can make him a challenge to deal with, and more. That being said, with such a small roster at launch, a second DLC character already releasing on launch day, and two already confirmed season passes of fighters, more quantity wouldn’t hurt especially when Granblue Fantasy has such a pool of characters to pull from.

As for the gameplay modes that players will be able to test their skills in there are a handful to choose from, arcade mode where players will take a fighter through a series of fights where they can choose their next opponent’s difficulty every time, standard versus mode where players can fight locally with a friend or against an AI opponent, two different training modes in the form of standard training and more focused Mission training, the online fighting, and a story mode that plays far differently than the rest of the game as it is stylized more like a 2D brawler than a fighting game.

While all of the combat mechanics remain the same, players will find themselves mostly pitted against a number of different enemies ranging from generic knights to monsters from the Granblue Fantasy mobile game where each foe has a small health bar and must be defeated before either the stage is completed or before the player can move to the next screen. Sometimes these fights feature a timer or pit the player up against a boss enemy in this game’s version of a “raid” where the foe has an extra large health bar and will enter an Overdrive state where they deal extra damage and use special moves more often after taking enough damage and then enter a “break” state once their Overdrive gauge is depleted, allowing for players to deal extra damage to a stunned foe. These brawler missions are fairly simple and often don’t feel like they are making the most out of what Granblue Fantasy: Versus can offer, especially when it comes to the boss battles that players will face off against. These situations may seem neat in theory but often fall into being generic fights with little extra challenge.

In Story Mode players will also be able to upgrade their characters level through fighting and acquiring weapons dropped from enemies as well as from an in-game “gacha” system where special gear can be obtained. These gacha draws also can unlock special weapon skins that can then be used for fighters in the game’s other modes, including online. Weapons can have their various skills boosted, levels uncapped, and more with certain elemental types having extra advantage against foes in the story mode but generally this mode works best as an extended tutorial and something like a new side-story for fans of the mobile game than anything else, though playing some through later stages in online co-op can make for a rather fun time.

Now for the game’s online multiplayer players will find themselves either choosing to search for ranked matches while practicing in training mode or entering a lobby with numerous other players where they can roam the deck of an airship as their favorite character in chibi form. The deck of the ship is filled with arcade cabinets where players can challenge one another for fights and test their skills. It is worth noting that while the game’s matchmaking does work rather well, the online lobbies do seem to be the best way to enjoy the multiplayer at the moment but be prepared for some rather rough lag at times as the net code does not work quite as well as one would hope, with fights ranging widely in quality depending on their location in the US, let alone against those outside the country.

Visuals & Audio

Arc System Works once again knocks it out of the park with their approach to the artwork in Granblue Fantasy: Versus. Although the eleven character roster is on the small side every single character is absolutely gorgeous with bright colors that pop on the screen and plenty of flashy moves that are unique to each character. This is especially true when it comes to the aforementioned Skybound Arts as their cinematic strikes are wonderful to behold in a fight. There are a number of various stages that players can fight on and many of them feature little references and extra movement in the background, though don’t expect too much variety here as the overall number of stages is even less than the fighter roster.

It is also nice to note that for the first time ever Granblue Fantasy characters are presented with English voice work should the player choose as XSEED Games has released the game with both a new English dub that covers every line of dialogue in the story as well as character interactions before, during, and after a fight, as well as the original Japanese voice work should fans prefer it that way. The soundtrack features a number of great tracks, including a couple that feature vocals, and fit well given the fantasy theme of the series.

Overall

Granblue Fantasy takes its first step into the worldwide spotlight with a flourish as Granblue Fantasy: Versus is not only a delightful fighting game that feels great to play but it is also one that has a fairly low barrier to entry as there are a variety of mechanics that make fighting a bit easier for newcomers as well as some solid tutorials to ease them into the deeper mechanics of the game that more hardcore fighters will quickly adapt to.  It is rather unfortunate that the diminutive starting roster and the lacking gameplay of the story mode do hold things back a bit but in the end Arc System Works has managed to create a clever mash up of RPG and fighting mechanics that fighting game fans and even just fans of the franchise will likely adore.

Capsule Computers review guidelines can be found here.