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Tom Clancy’s The Division 2: Warlords of New York Review

Tom Clancy’s The Division 2: Warlords of New York

Developer: Ubisoft Massive
Publisher: Ubisoft
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 3 March 2020
Price: 29.99 USD – Available Here

Video Review

Overview

The long-awaited showdown with Aaron Keener is finally upon The Division in the first expansion for Tom Clancy’s The Division 2. Warlords of New York takes players back to the Big Apple where the situation on the ground has changed significantly over the spring and summer. Paul Rhodes and Roy Benitez have split with Faye Lau and the Division. Rogue agents have risen in the ranks and now lead the reformed Cleaners and Rikers faction. The new expansion introduces the New York City map, a ten-level bump to the level cap, new equipment, a completely refreshed itemization system, and a transition to a season-based content system.

Story

The Division 2: Warlords of New York’s plot is a bit of a disappointment. The build up to the inevitable showdown with Aaron Keener has been a long time coming but the conclusion falls flat. At this point, it feels like the writers are trying anything to keep the twists coming without any concern if it makes much sense. It isn’t entirely clear if the story is going down the path of a guilty pleasure or a train wreck, but it seems to be heading down the latter.

Gameplay

Warlords of New York coincides with the implementation of a slew of quality of life changes and a major overhaul of the loot system for all Division 2 players as part of Title Update 8. A lot of the changes were direly requested by players for months now. The biggest change without a doubt is the Gear 2.0 system. The stats and talents have been completely overhauled, simplifying the talents and improving the recalibration system. The changes make talents feel like they have more impact as flat stat buff talents have been merged into the item’s base stats. The recalibration system singlehandedly addresses the bank clutter problem with one swift strike as players no longer have to horde hundreds of items across several bank alts to keep rare talents and max attribute rolls. Players now extract those into their library and can apply them to as many items as they wish.

The quality of life changes are fantastic overall. Most are smaller fixes that address minor issues that have nagged the game from the start, like the inability quick travel to missions invaded by the Black Tusk. Other are a little more noticeable, like removing the intel cost for bounties and increasing the rate specialization points are awarded. The changes make the gameplay smoother and less of a hassle for the most part.

Warlords of New York introduces a new campaign, a revamped end game, and the season-based content system. The campaign itself is similar to the base game. It is a string of missions, with the longer ones being dungeons that can be replayed in full and smaller ones being revisited as possible bounty locations at a later time. The big difference is the more open-ended nature of the campaign as players are able to choose what order they wish to pursue Keener’s four lieutenants. The New York map is smaller than DC, but the mission design requires players to do a lot more exploring outdoors.

The revamped end game is where players will spend the bulk of their time. Progression has been lengthened with the SHD Watch that allows players to permanently increase their stats every time they level. This is a good replacement for the field proficiency caches that became useless after players completed their builds. The world difficulty can be increased like missions, which brings much needed challenge to the open world gameplay. More importantly, five modifiers have been added to the game. When enabled, these hobble the player in specific ways like removing their armour regeneration out of combat. In exchange, players get a sizable XP boost to their mission bonuses. These two changes go a long way in giving players some end game option outside of participating in raids.

Skill builds have always struggled in end game. Although Ubisoft Massive have made attempts to rebalance the issue, the Dark Hours raid proved the hardcore endgame was still tuned for weapon DPS builds. Part of the problem has been addressed with the major revamp to the skill system. The buffs and balances take a big bite out of untalented healing skills while significantly rewarding players who spend points into skill attributes. While this is a good step, the other half is creating content that requires a skill build or two in a team comp. Right now, a healer in the group is needed for end game content, especially as the difficult levels rise. The second half of the problem is how content is designed. The missions tend to be light on mechanics, which allow a certain degree of build agnosticism. The design of the next raids will be the big test for Ubisoft Massive’s implementation of the skill system. Unfortunately, Massive never released the promised second raid before Warlords of New York, and it was not included as part of the expansion.

Ever since Fortnite popularized the sea son-based strategy for monetizing games as a service, publishers and developers have been throwing their titles on the bandwagon. The Division 2 is the next title to get the treatment. No matter your opinion on season pass, almost everyone will agree it is better than the absolutely atrocious cosmetic events that ran for two to three weeks. The worst iteration of the event required players to grind levels in hopes of being lucky enough to be gifted a randomly awarded event chest for cosmetic items, with the final outfit being handed out for those willing to grind out the entire event. While things improved to a certain degree when chests were handed out every three levels, the event lengths seemed to shorten in comparison. The season pass system feels better balanced. Though the levels are more extensive, the 12-week limit feels more reasonable than the last couple of apparel events, and I found Ubisoft Massive’s estimation of 30 to 60 minutes per season pass level was correct.

Personally, I am not a huge fan of the Dark Zone. The concept works well, and I can see how many players enjoy it. I wander in there on occasion as it is still the best source of high-quality gear in a short period of time if players are willing to risk PVP. The Dark Zone changes are trying to drive players further towards PVP. Dark Zone currency and experience is now tuned as a PVP reward. PVE focused players are still given a hand as players can now see the rolls on their item so they can decide if its worth risking an extraction. The design is more like the original Division. At the end of the day, the changes will hopefully continue the trend of focusing the DZ experience as a PVP area versus one or two teams of min/maxed rogues curb stomping an entire map of PVE players trying to grind out gear quickly for their raid builds.

Visuals

Warlords of New York has brought back four major neighbourhoods in New York City. Those of us who are only familiar with the city in pop culture will recognize some major landmarks, while other parts of the city will look a lot like DC. Compared to The Division 1, spring and the hurricane that supposedly happened earlier in the summer has changed the environment significantly. The Cleaners and the Rikers have also been given a makeover to mark the passage of time and the change in season. The entire look of the game has an eerie familiar yet not feeling that suits it well.

Audio

The audio experience has not changed significantly since the base game’s release. The sound effects and soundtrack are still an enjoyable listen. The voice acting is still solid, with the return of many familiar voices from the first game.

Overall

Tom Clancy’s The Division 2: Warlords of New York and Title Update 8 is a step in the right direction for The Division 2. It addresses a lot of the long-standing complaints to the game and adds a decent amount of much needed content for players to enjoy. While the new changes help breathe some life to the end game, it’s a shame that the long delayed second raid was not included in the expansion. As with the base game and the first Division, only time will tell how well the end game ages, but it’s a good start at least.

Capsule Computers review guidelines can be found here.

Five ‘Supernatural’ Stars Including Sheppard, Swallow, Connell Highlight First ‘Wizard World Virtual Experiences’ Online Conference March 31

Five ‘Supernatural’ Stars Including Sheppard, Swallow, Connell Highlight First ‘Wizard World Virtual Experiences’ Online Conference March 31

Roché, Omundson Also Participating in FREE Live Video Q&A; Fans Can Purchase Live Video Chats, Recorded Videos, Signed Photos From Each Star During Inaugural Event, Accessible Via Dedicated Website, Social Platforms For Fans Across The Globe

LOS ANGELES, March 20, 2020 – Wizard Entertainment, Inc. (OTCB:WIZDD) announces that “Wizard World Virtual Experiences” makes a “Supernatural” debut on Tuesday, March 31, when five stars of the long-running CW series take part in an interactive afternoon which includes a FREE live moderated video Q&A, plus one-on-one video chats, recorded videos and autographs. Mark Sheppard (“Crowley”), Emily Swallow (“Amara”), Ruth Connell (“Rowena”), Sebastian Roché (“Balthazar”) and Timothy Omundson (“Cain”) will attend via video beginning at 3 p.m. ET / noon PT, accessible to virtual attendees on their computer and mobile devices via http://wizd.me/virtual. As part of the event, fans across the globe can:

· Submit questions via chat during the free 30-minute panel featuring all five standouts (open to everyone, no entry fee to watch or submit)
· Participate in a personal, exclusive one-minute live video chat with each celebrity (paid)
· Purchase a recorded video from any of the five, specifying the message if desired
· Purchase an autograph either on an 8”x10” photo or custom exclusive 11”x17” lithograph designed specifically for this event (if purchasing a live video chat, the item can be signed during the session)

Pricing begins at $40 for the individual chat, video and autographs, and vary by celebrity, available on the Website.

Additional Virtual Experience dates and celebrity groups will be announced as they are formed.

About Wizard Entertainment, Inc. (OTCBB: WIZDD)
Wizard Entertainment, Inc. (www.wizardworld.com) produces comic, gaming and pop culture conventions across North America that celebrate the best in pop culture: movies, television, gaming, live entertainment, tech, comics, sci-fi, graphic novels, toys, original art, collectibles, contests and more. A first-class lineup of topical programming and entertainment takes place at each event, with celebrity Q&A’s, comics-themed sessions, costume contests, movie screenings, evening parties and more. Additional initiatives may include an augmented touring schedule of Wizard World shows, fixed-site installations, curated e-commerce, and the production and distribution of content both in the U.S. and internationally. Fans can interact with Wizard Entertainment at www.wizardworld.com and on Facebook, Twitter, Pinterest, Instagram and other social media services.

The 2020 Wizard World convention schedule is available at: http://www.wizardworld.com/comiccon.

Gameloft Offers Free In-Game Content For Players To Have Fun and Keep in Touch with Friends While Staying Home

Gameloft Offers Free In-Game Content For Players To Have Fun and Keep in Touch with Friends While Staying Home

Over 35 Games Across Gameloft’s Portfolio Including Asphalt 9: Legends, Overdrive City, LEGO® Legacy: Heroes Unboxed, Disney Getaway Blast, Disney Magic Kingdoms, SongPop 2, Dragon Mania Legends and More to Receive Free Content

Paris, March 20th, 2020 – Gameloft, leader in the development and publishing of games, announced today that players will receive in-game gifts and free content across some of Gameloft’s most popular portfolio of games on the App Store, Google Play, Microsoft Store and Nintendo Switch™, to bring them some fun while staying home and safe. Over 35 games are taking part in this giveaway that will be available for players starting March, 21st and until the end of the month to claim their free content.

Amongst Gameloft’s titles joining the initiative are Asphalt 8: Airborne, Asphalt 9: Legends, LEGO Legacy: Heroes Unboxed, Disney Getaway Blast, Disney Princess Majestic Quest, Disney Magic Kingdoms, SongPop 2, March of Empires, War Planet Online, Overdrive City, Dragon Mania Legends, Modern Combat 5, Sniper Fury, Dungeon Hunter 5,  Gangstar IV, and many, many more.

Players will find in-game notifications of these unlocks within each game respectively.

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About Gameloft

Leader in the development and publishing of games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, two of which are featured in the “Top 10 iOS Games by All-Time Worldwide Downloads” from App Annie. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat and Dungeon Hunter and also partners with major rights holders including Disney®, LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital Entertainment, Mattel®, Lamborghini® and Ferrari®. Gameloft distributes its games in over 100 countries and employs 4,600 people worldwide. Every month, 80 million unique users can be reached by advertisers in Gameloft games with Gameloft Advertising Solutions, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.

All trademarks referenced above are owned by their respective trademark owners.

Nintendo Switch is a trademark of Nintendo.

WORLD’S MOST POPULAR MOBILE GAME PUBG MOBILE CELEBRATES SECOND ANNIVERSARY ON MARCH 21

WORLD’S MOST POPULAR MOBILE GAME PUBG MOBILE CELEBRATES SECOND ANNIVERSARY ON MARCH 21

Game achieves more than 600 million downloads and 50 million active users in two years, living up to “BE THE #1” slogan

LOS ANGELES – March 20, 2020 – On Saturday, March 21, PUBG MOBILE celebrates its second anniversary, marked with rapid ascension and consistent topping of charts around the world, making the mobile version of the world’s original tactical battleground a bona fide global phenomenon. Over the past year, the game has added a number of innovative new game modes, collaborated with global leading IPs, dominated mobile esports and created deep connection to fans around the world.

PUBG MOBILE’s second anniversary arrives with the game achieving milestones of surpassing 600 million total downloads and 50 million daily active users (excluding China), along with a massive and impressive content update. Community members and players can check out a video that recaps the highlights of PUBG MOBILE during the game’s second year here.

In the last year, PUBG MOBILE has continued to grow and evolve the gameplay experience with the launch of six new game modes, including Survive Till Dawn, Darkest Night, Arena, Infection, Payload and Winter Festival, which were all great hits among players.

PUBG MOBILE also reached outside the world of gaming for several unprecedented collaborations with leading movie IPs, top sportsmen and celebrities with positive impacts, which further increased the game’s popularity and impact throughout the world. The partnerships include Alan Walker x PUBG MOBILE for the collaboration song “On My Way” and “Live Fast”, teaming up with basketball superstars to bring sports and gaming together, as well as collaboration with A BATHING APE for leading a trendy streetwear fashion both in game and reality. Over the past year, PUBG MOBILE has also collaborated with The Walking Dead, Angry Birds, Godzilla, Resident Evil 2 and Mission Impossible.

Moreover, PUBG MOBILE is leading mobile esports to all-new levels by holding the biggest mobile esports tournament around the world. Last year, more than 50,000 teams from over 10 regions participated in the PUBG MOBILE Club Open 2019, where a celebrity Team-Up show match happened. The entire year’s tournament concluded with 532 million total views and 57 million total watch hours (excluding China). In 2020, PUBG MOBILE will complete the global esports ecosystem, to create more stages for ordinary players in various regions.

As part of ongoing efforts to provide the best gaming experience and passionate global community, PUBG MOBILE released Project BAN PAN to fight against cheaters, Colorblind Mode for players with colorblindness, and collaborated with Global Green for the #Fight4theAmazon to protect rainforests. In addition to gaming, PUBG MOBILE encourages the connection with players worldwide, to inspire and bring positive impact to players’ lives.

Earlier this month, PUBG MOBILE kicked off its second anniversary celebrations with the introduction of the “2gether We Play” Royale Pass Season 12 and massive content update. Players can skydive into the festivities, including an Erangel amusement park and exclusive rewards. Players and community members can also participate in the all-new PUBG MOBILE classic theme music cover contest, with more information here.

Stay tuned for more details about a series of PUBG MOBILE Player Stories videos, broadcasting in game and via community channels soon.

PUBG MOBILE is available to download for free on the App Store and Google Play

ABOUT PUBG MOBILE

PUBG MOBILE is based on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

For more information, please visit the official PUBG MOBILEaccounts on Facebook, Twitter and YouTube.

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Long-Awaited Streets of Rage 4 OST Artists Revealed: Lead Composer Olivier Derivière Details Game’s ‘East Meets West’ Musical Direction

Long-Awaited Streets of Rage 4 OST Artists Revealed: Lead Composer Olivier Derivière Details Game’s ‘East Meets West’ Musical Direction 

Adding to the Already Impressive OST Roster that features original composers Yūzō Koshiro & Motohiro Kawashima, the team behind Streets of Rage 4 has Selected Guest Musicians Harumi Fujita, Scattle, Das Mörtal, XL Middleton, Groundislava to Join the Soundtrack Lineup 

PARIS (March 19, 2020) – Publisher and co-developer Dotemu (publisher of Wonder Boy: The Dragon’s Trap, developer of Windjammers 1 and 2) with co-developers Lizardcube (Wonder Boy: The Dragon’s Trap) and Guard Crush Games (Streets of Fury) today announced Olivier Derivière, the talent behind soundtracks for A Plague Tale: Innocence, Assassin’s Creed IV: Black Flag, Dying Light 2 and more, is serving as Streets of Rage 4’s main composer with support from an impressive roster of international guest musicians. 

Further detailed in a video deep dive focused on the game’s musical direction, Streets of Rage 4 will also include new contributions from Scattle (Hotline Miami 1 & 2), Das Mörtal (Hotline Miami 2), XL Middleton, and Groundislava. Sample one of Derivière’s Streets of Rage 4 beats and learn more about the new guest composers by viewing the video in full here:

Derivière’s musical vision echoes the philosophy at the heart of Streets of Rage 4: infusing the timeless, classic elements of the original Streets of Rage games with a modern approach to gameplay, art and design, channeling the nostalgic glory of the genre-defining beat-em-ups through the music of series composers Yūzō Koshiro and Motohiro Kawashima, along with featured Japanese composers, while instilling a unique spirit throughout Streets of Rage 4 via Western artists and Derivière’s sonic creations. 

In celebration of today’s announcement, four tracks from Streets of Rage 4’s soundtrack courtesy of Olivier Derivière, Das Mörtal, and Groundislava are now streamable on Dotemu’s Soundcloud: https://soundcloud.com/dotemu-games

This collaboration will see each guest composer contributing distinctive, pulse-spiking boss fight themes. Furthering the creative commitment for an authentic Streets of Rage experience, Koshiro and Kawashima carry special and expanded presences throughout Streets of Rage 4 and have each provided several tracks; Koshiro’s contributions include both the game’s main theme as well as the song backing the first stage in addition to other songs. The duo’s iconic legacies are integral parts of Derivière’s goals for the soundtrack.

Due to scheduling complications, Hideki Naganuma is regrettably no longer able to contribute to Streets of Rage 4 for now. Harumi Fujita, an iconic veteran musician behind a trove of classic Capcom melodies including Final Fight, Capcom’s answer to the Streets of Rage series, has been kind enough to share her talent instead. Fujita’s signature melodic approach to music composition and her extensive experience with games contributing all-time greats to the NES’ melodic library like Bionic Commando and Mega Man 3 help to round out the Streets of Rage 4 musical lineup in a truly unique way.

The first mainline Streets of Rage game in more than 25 years, Streets of Rage 4 reunites the series’ original brawling trio for an all-new experience backed by a gorgeous hand-drawn art style invoking the series’ gritty urban aesthetic. Streets of Rage 4 introduces new playable characters, expanded fighting mechanics, and music from an all-star list of composers, making Axel, Blaze, and Adam’s triumphant return the fight of a lifetime.

Streets of Rage 4 will feature music from:

  • Olivier Derivière (Dying Light 2, A Plague Tale: Innocence, Assassin’s Creed IV: Black Flag, GreedFall, Vampyr …)
  • Yūzō Koshiro (Streets of Rage 1, 2 & 3, Ys I & II, Sonic the Hedgehog, The Revenge of Shinobi, Shenmue I & II, Super Smash Bros. Brawl for 3DS and Wii U & Ultimate, ActRaiser 1 & 2 …)
  • Motohiro Kawashima (Streets of Rage 2 & 3, Shinobi II, Batman Returns …)
  • Yoko Shimomura (Street Fighter II: The World Warrior, Kingdom Hearts I, II & III, Super Mario RPG, Legend of Mana, Parasite Eve …)
  • Keiji Yamagishi (Ninja Gaiden, Tecmo Bowl, Captain Tsubasa …)
  • Harumi Fujita (Final Fight, Mega Man 3, Bionic Commando, Strider, Ghosts ‘n Goblins, Chip ‘n Dale: Rescue Rangers, Tomba! …)
  • Scattle (Hotline Miami 1 & 2)
  • Das Mörtal (Hotline Miami 2)
  • XL Middleton
  • Groundislava

Streets of Rage 4 is scheduled to launch this spring on PC, PS4, XB1 and Switch. For more on Streets of Rage 4, visit www.streets4rage.com, check out www.facebook.com/StreetsofRage4, juggle @Dotemu, @Lizardcube, and @Guard_Crush’s follow buttons on Twitter, or join us on Discord: https://discord.gg/DvVq4yz

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About Dotemu

Dotemu is a French video game company specializing in modern releases of beloved retro games. Our mission is simple: give every gamer access to yesteryear’s classic video games on today’s platforms, including PC, mobile, console and more. Working alongside the world’s most cherished and recognized publishers, the Dotemu team has published a number of global top-sellers across both PC and console including Wonder Boy: The Dragon’s Trap, with additional development and publishing work on Windjammers 1 and 2, several games in the Ys series, and more.

Founded in 2007, Dotemu leverages its considerable technological know-how to maintain the original spirit of classic games while giving them a second life as rediscovered gems for a new generation of gamers.

About Lizardcube

Lizardcube is a Parisian games studio founded by game industry veteran Omar Cornut (Pixeljunk Shooter, Tearaway, Soul Bubbles, Dear ImGui) and traditional comic/animation artist Ben Fiquet (Soul Bubbles). It is best known for the acclaimed remake of Wonder Boy: The Dragon’s Trap, praised for its gorgeous art style and retro engineering marvel.

About Guard Crush Games

Guard Crush Games was founded in 2009 by Jordi Asensio and Cyrille Lagarigue based on their passion for classic beat-em-up and side scrolling titles. The team is best known for its XBox 360 release, Streets of Fury, and follow-up on PC Streets of Fury: Extended Edition in 2015, which revel in over-the-top action and capture the studio’s love for fun side scrolling brawlers.

Overall sales reaching 68 million USD in 2019

Bohemia Interactive Reports Successful Year

Overall sales reaching 68 million USD in 2019

PRAGUE, Czech Republic – March 20, 2020 – 2019 was the busiest year in Bohemia Interactive’s 20-year history with multiple game launches and DLC released, so it’s no surprise to see it was one of their most successful. Last year saw overall sales reach 68 million USD, with a total of 4.5 million copies of Bohemia Interactive games and DLC sold worldwide.

“2019 was successful thanks to our years of ambitious development goals including multiple games and DLCs for PC and console. Thanks to the dedication and commitment of our colleagues we were able to release more game titles in just one year than we have ever before. These launch successes are reflected in outstanding financial results which will help Bohemia in the upcoming years as we plan to develop new gaming experiences,” says Marek Španěl, CEO of Bohemia Interactive, regarding the results of 2019.

DAYZ – A BIG SUCCESS BOLSTERED BY CONSOLE RELEASES

The sale’s highlight of 2019 was the online survival game DayZ (dayz.com), which built upon the PC version’s success by its release on PlayStation 4 and Xbox One. During the 2019, copies of the base game alone sold over 1.1 million and have boosted lifetime units of DayZ (and its DLC) to more than 5.8 million sales. The Livonia DLC received a positive reception in the community and currently stands at around 400 thousand copies sold.

ARMA 3 – STILL GOING STRONG AFTER 6 YEARS

The continued popularity of the long-standing, military franchise Arma (arma3.com) also reinforced the year’s successes. During 2019, copies of Arma 3 – along with its various DLCs – topped 2.6 million units sold, which showcased the series’ enduring relevance, and brought the number of lifetime base game sales to over 5.5 million and DLC sales up to 9.7 million.

VIGOR – EXPERIENCED BY 4 MILLION+ PLAYERS

After a year of being in the Game Preview program, the Xbox One exclusive, free-to-play, loot ‘n’ shooter title, Vigor (vigorgame.com), was released. This nontraditional game, based in post-war Norway, caught the eye of many international players with its distinctive genre and style. Before releasing as a free-to-play version, the game was tried by 700 thousand players. Now, more than 4 million have jumped in to play, with numbers climbing daily – mainly thanks to a steady stream of feedback from the community, which continually helps shape the upcoming content for Vigor.

YLANDS – IS NOW FREE FOR PC AND MOBILE

Another game which left its Early Access version is Ylands (ylands.com), a creative platform for PC and mobile phones. In 2020, Ylands will receive a few major updates. General polishing and feature progression remain an ongoing priority, and a lot of exciting additions – which will unleash Ylands’ full potential – are on the horizon.

BOHEMIA INTERACTIVE AND ITS NEW TECHNOLOGY

At the end of 2019, Bohemia Interactive celebrated its 20th birthday in the best possible way: successfully finishing all in-development titles (along with excellent sales). The year 2020 will be a revolutionary year for Bohemia Interactive and its games – Bohemia will introduce their new technology called Enfusion, which will be the core of Bohemia’s future games. Follow Bohemia Interactive on FacebookTwitter, and official website.

About Bohemia InteractiveBohemia Interactive, founded in 1999, is the biggest game development studio in the Czech Republic and has built up a diverse portfolio of products over the years, such as the popular Arma series for PC, groundbreaking online survival DayZ for PC and consoles, creative platform Ylands on PC and mobile phones, and free-to-play title Vigor for Xbox One. Bohemia Interactive’s games are based on close- and long-term collaboration with the community. Bohemia comes with long-lasting game developer support and innovative solutions in the development and release of new titles. Bohemia Interactive is a member of the Czech Game Developers Association and actively participates in the development and improvement of conditions for game development in the Czech Republic.

OUTWARD & Pathfinder: Kingmaker Combined Sales Exceed 1.2 Million Units!

OUTWARD & Pathfinder: Kingmaker Combined Sales Exceed 1.2 Million Units!

KOCH MEDIA note a growing trend in the popularity of cRPGs

Sydney, Australia – 20 March 2020 – Koch Media report that their recent critically acclaimed cRPGS, OUTWARD the innovative co-op adventure exploration gamefrom Nine Dots Studio, together with Pathfinder: Kingmaker the challenging isometric classical cRPG based on Paizo Publishing’s Pathfinder franchise from OWLCAT Studios, have together sold more than 1.2 million copies worldwide.

“We are seeing more and more public interest and popularity in both classic cRPGs and further innovative takes on the genre.

Many gamers today want to be immersed within plots, swept away by the story and given a chance to build emotional bonds with their characters, and roleplaying games are perhaps the best method to deliver these experiences. The bestselling cRPG buddies Outward with its unique couchcoop experience and Pathfinder: Kingmaker with its classic isometric view opens up fantastical worlds and a style of gaming that is accessible and ultimately a lot of fun.” said  Mario Gerhold, Int. Marketing Director Koch Media

For those who have not had the chance to play one of these challenging Roleplaying Games, there is no better time than now – bringing good news right to your digital doorstep: Two great RPGs – Outward and Pathfinder: Kingmaker – are both on sale with a discount of up to 60%

Check out the Steam Sale & get ready for the weekend: https://store.steampowered.com/bundle/13763/Outward__Pathfinder_Kingmaker/

About Nine Dots Studio

At Nine Dots we create games aimed at hardcore gamers with sophisticated tastes. We specialize in making games that would normally be out of scope for a studio of our size by refining our management practices and by focusing on creating the best working environment for our developers.

The company is based in Quebec City, has been around for over 8 years and released Outward on March 26th this year.

About Koch Media

Koch Media is a leading producer and distributor of digital entertainment products (games, films and software). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic, Poland and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

About Paizo

Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favourite local game store, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players also find accessories, like dice and maps, miniatures, T-shirts, goblin plush toys, and the newest releases to quickly replenish those adventuring supplies for the next dungeon run.

Invite Fellow Humans to Enjoy Speaking Simulator’s Cooperative Multiplayer Update

Invite Fellow Humans to Enjoy Speaking Simulator’s Cooperative Multiplayer Update

Online Co-Op via Steam Remote Play, and now Twitch Can Play Speaking Simulator 

BRISBANE, AUSTRALIA – 20 March, 2020 – Speaking Simulator, the hilarious game about an android struggling to infiltrate human society developed by Affable Games, upgrades today with free content including co-op via Steam Remote Play, improved controls, a smoother difficulty curve, and Twitch integration that enables viewers to directly simulate speech.

Turns out manipulating a robot capable of simulating human speech in awkward social situations comes with a few difficulties. Starting today, Steam Remote Play’s co-op capabilities make it possible to divvy up the control responsibilities between multiple players. Those lucky enough to have a real “human” friend in close proximity can play couch co-op. Work together to manipulate the mandibles and waggle the android’s synthetic, unruly tongue.

To ensure a suave smooth-talking experience, Affable listened to fan feedback and made tongue control more responsive. A new difficulty system takes advantage of these tighter controls: players can decide how much of the android they want to manipulate. On higher difficulties, more parts of the robot come into play, such as its eyebrows. Each extra upgrade module enabled in social interactions increases the score multiplier. 

In hopes of expediting the robots’ rise to power over the world, Speaking Simulator now has Twitch integration. Typing commands like “mouth open” into chat while watching a favorite streamer play allows viewers to directly impact the game. Help or harm streamers, or interact with Affable’s Twitch channel to see how well a hivemind can infiltrate humanity. Contribute to the beginning of man’s downfall today at 1PM EDT on Affable’s channel.

“Delegating responsibilities and working together to control Speaking Simulator’s robot is hilarious,” said Jed Dawson, co-founder at Affable Games. “We also think it makes our game more approachable, so we look forward to new players embracing our strange universe.”

Speaking Simulator is available in English, French, Italian, German, Spanish, Russian, Korean and Traditional and Simplified Chinese today on Nintendo Switch and PC via Steam. For a limited time, players can purchase Speaking Simulator at a 35% discount on Steam, bringing the price down to just under $10 USD.

To learn more, please visit the game’s official site and Discord or follow the game on Twitter and Facebook.

About Affable Games

With a total of ten years of experience working at Halfbrick Studios on titles like Fruit Ninja, Jetpack Joyride, and Age of Zombies, Jordan Comino and Jed Dawson set out to make their own company. Their philosophy is to make amazing games with innovative, intuitive controls, and be great to people.

To learn more about Affable Games please visit the studio’s official website.

SKATEBOARDING SIM SESSION ADDS NEW FILMER MODE, ICONIC NYC SPOT AND MORE IN LATEST CONTENT UPDATE

SKATEBOARDING SIM SESSION ADDS NEW FILMER MODE, ICONIC NYC SPOT AND MORE IN LATEST CONTENT UPDATE

MONTREAL March 19, 2020 – creā-ture Studios has released a new content update for the skateboarding simulation game Session introducing several new gameplay features as part of its ongoing effort to deliver the most authentic skateboarding experience possible, including:

  • A true-to-life recreation of the legendary NYC Pyramid Ledges in Manhattan’s Financial District.
  • Over 40 new tricks, including Impossibles, late flips and more.
  • Experience ‘board feel’ like never before with full-board controls that let players customize every aspect of their tricks and how they skate, from flick speed and angles to catch timing and more.
  • Local Filmer Mode: This new mode lets a second player join remotely as the crew’s official filmer, able to create an incredibly wide range of shots with a robust and easy-to-use set of tools. Get creative with framing, zooming and angles to make your buddy’s footage look better than ever!

Inspired by the golden era of skateboarding, Session captures the free-flowing creativity, culture and madness of the sport in its purest form with realistic skate physics for a truly grounded experience. The game features true stance-stick controls in which each stick on the gamepad controls one foot to replicate the real deal and teach you to pull off tricks like an expert. Whether you’re a handrail chomper or a tech wizard, this latest update gives you the unparalleled ability to fully craft your own style.

Session is currently available for $19.99 on PC via Steam Early Access. Additionally, the studio has partnered with independent developer Illogika to co-develop the Xbox One version of the game, expected to launch via Xbox Game Preview in the coming months. For more information, follow creā-ture on Twitter, Instagram and Facebook.

About creā-ture Studios
Here at creā-ture Studios, located in the surroundings of Montreal, Canada, we try to do things differently — not because we have to, but simply because making games doesn’t seem to be what it used to. Formed by guys who got sucked into the AAA industry for probably too long, we strive at getting back to what video games are to us. More than a product, a creā-tion, the achievement of an art form envisioned into something fun and interactive! Our goal is to bring high-quality, detail-oriented, entertaining, creative and original games to niche markets and to serve them the best we can with an inspiring mindset, creating games that will meet the needs, quality standards and requirements of the people who play them. At the end of the day, it needs to be legit and fun. For more information, visit http://www.crea-turestudios.com.

NETMARBLE’S TO LAUNCH QUIZ-DRAWING GAME KOONGYA DRAW PARTY ON MARCH 26

NETMARBLE’S TO LAUNCH QUIZ-DRAWING GAME KOONGYA DRAW PARTY ON MARCH 26

The humorous quiz-drawing game ranked # 1 in the Korean App Store and Google Play is coming to global mobile game market on the 26th of March

SEOUL, SOUTH KOREA – MAR. 19, 2020 – Today, the global mobile game company Netmarble Corp announced that their all-new real-time social quiz creativity game KOONGYA Draw Party is officially launching worldwide on March 26, KST.

KOONGYA Draw Party is a humorous quiz-drawing game that everyone can create and judge quirky pun drawings, and share them among others. With its unique features make it easy for everyone to realize and share their brilliant ideas, KOONGYA Draw Party achieved No. 1 in total downloads on both the App Store and Google Play, an over 30 million quizzes created by users since Aug. 8, 2019. This game has expanded widely through all types of social channels, resulting in the game sustaining a huge amount of popularity with a peak of 500,000 daily active users, and becoming the No. 1 popular new brand in South Korea among 20-year-old players in 2019.

KOONGYA Draw Party offers players various kinds of game features on mobile platform. Players can earn prizes and collect KOONGYAsKOONGYA Draw Party’s mascots that give skills which generate in-game boosters – in the game’s Tour Mode. Adventure Mode allows players to explore their neighborhood and discover location-based drawings. And Party Mode creates the ability to host a playroomwhere up to eight players can take turns drawing and guessing each other’s Quiz.

Pre-registrations are now available on the App Store and Google Play. Follow KOONGYA Draw Party on Facebook.

About Netmarble Corporation
Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is one of the fastest-growing mobile game companies and consistently ranks as a top mobile developer and publisher worldwide. With more than 6,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, Blade & Soul Revolution, MARVEL Future Fight, BTS WORLD, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, the largest shareholder to Jam City, a leading casual social game developer and a major shareholder of BigHit Entertainment, a music production and artist management company, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com

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