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Free Ghostrunner Demo Available on Steam Today Alongside New CGI Trailer

Free Ghostrunner Demo Available on Steam Today Alongside New CGI Trailer

Demo Available 6 – 13 May

Krakow, Poland — 6 May, 2020 — Ghostrunner, the first-person cyberpunk parkour action game from developers One More Level Games, 3D Realms, Slipgate Ironworks™ and publisher All in! Games, debuts a free demo available today through 13 May on PC. A new CGI trailer teasing the mysterious plot and showing off the Killing Blink ability also drops today.

Previously only available at tradeshows, Ghostrunner’s demo cuts right to the chase — awaken as a cyber-warrior and cut through anyone blocking the way. Practice nimbly leaping through the air, using the grappling hook to reach new heights, and surviving lightning-paced one-hit-one-kill style action. This hardcore dance with death requires finesse and quick reaction speed, but instant respawns make each fight feel strategic instead of an exercise in frustration.

After a cataclysmic event, the remnants of humanity dwell within Dharma Tower, a megastructure constructed as a temporary shelter. A century of conflict led to a brutal division of Dharma — the lower the floor, the lower the resident’s status. The enigmatic Keymaster maintains this imposed caste system, but the people have had enough. Ascend the tower as a Ghostrunner capable of blistering speed and deadly precision, and learn the truth behind the Keymaster’s reign.

Join the resistance known as the Climbers on their mission to cut through the Keymaster’s regime. Death awaits on each level of the tower, from the derelict industrial machinery of the Base to the sickening sheen of the Summit. Dodge oncoming bullets by dashing and wall-running, then slice through enemies with a single cut. Cybernetic implants push the limit even further with bullet-timelike mechanics to keep the cyber-warrior out of harm’s way.

Ghostrunner’s vertical setting enables One More Level Games to show off the beautiful duality of the cyberpunk genre. RTX-powered raytracing highlights lower Meru’s crumbling infrastructure with grungy neon signs and the apathetic hedonism of the clubs and bars on higher levels. An intense retrowave soundtrack by the acclaimed Daniel Deluxe maintains an energetic throughline to punctuate this dangerous journey to the top.

“After only a handful of showings to the public, we have heard our fans and wanted to share our demo worldwide,” said Radosław Ratusznik, co-founder of One More Level. “We hope that everyone can enjoy this demo and we look forward to sharing more on Ghostrunner very soon.”

The demo version of Ghostrunner is available on Steam today until 13 May. For more information on Ghostrunner, please visit the official website, Twitter and Facebook accounts, and follow All in! Games on Twitter and Facebook and join their Discord server.

About One More Level Games

OML was founded by industry veterans with the express purpose of creating games they would love to play themselves. Self-proclaimed hardcore gamers, OML aims to create games that are rich and engaging crave “One More Level.”

For more information on OML, please visit the official company website.

About All in! Games

All in! Games was founded in 2018 with a goal to bring high-quality games to players around the world. All in! seeks to support unique games and ambitious, skilled studios, working with them to ensure their project becomes a successful reality.

For more information on All in! Games, please visit the official company website.

About 3D Realms

Founded 30 years ago, 3D Realms was the publisher, developer and creator of many legendary gaming franchises, most still going strong: Wolfenstein 3DDuke NukemShadow WarriorMax Payne and Prey. Today, they publish and develop games including WRATH: Aeon of Ruin and Ion Fury.

To learn more about 3D Realms please visit the studio’s official website.

About Slipgate Ironworks™

Comprised of industry veterans with two decades worth of indie and AAA experience, Slipgate Ironworks™ has contributed to popular titles including Ion Fury, Daymare: 1998, Ancestor’s Legacy, and most recently, WRATH: Aeon of Ruin. Proudly old-school, the team all shares the same vision: “We only work on games we’d play ourselves.”

For more information on Slipgate Ironworks™, please visit the official company website.

Interial Drift Arrives on August 7

PQube has announced that they will be bringing Level 91 Entertainment’s one on one arcade racer, Interial Drift, to the Xbox One and PC digitally as well as the PlayStation 4 and Nintendo Switch on August 7th with the latter two versions being available both digitally as well as physically.

Interial Drift is set in a 90’s retro future and features a unique handling model and twin-stick drift mechanics that will “offer a whole new level of accessibility and challenge to the arcade racing genre.” There will be sixteen different cars for players to master driving, each with a unique characteristic, and twenty different tracks to tear through in the game’s single player story mode or through local multiplayer.

Good Shepherd Entertainment & Shiny Shoe’s Roguelike Card Battler Monster Train Launches May 21 on Steam

Good Shepherd Entertainment & Shiny Shoe’s Roguelike Card Battler Monster Train Launches May 21 on Steam

Experience a battle of hell vs. heaven with the game’s free demo, available now on Steam!

AMSTERDAM & SAN FRANCISCO May 6, 2020 – Good Shepherd Entertainment and indie developer Shiny Shoe have announced that the roguelike deck-building card battler Monster Train will launch on Steam for Windows PC on May 21. Set on a train ride to hell, this highly replayable strategy game with a twist features three vertical battlegrounds to defend at a time in solo play and competitive multiplayer.

Hell has frozen over. Only you can protect the last Pyre from the forces of heaven and make the underworld burn once more. Monster Train brings a new strategic layer to roguelike deck-building, with three vertical play fields to fight on simultaneously. Build a deck of spells and minions from over 220 cards, plan your route carefully, and position your champions with tactical decision-making to win. Choose your monster clans, recruit powerful units, and mix and match upgrades to fit your playstyle and make your deck even mightier.

Monster Train’s frantic Hell Rush online multiplayer mode lets eight players compete in real-time to see who can defeat heaven the fastest. Take on daily global challenges with special gameplay modifiers to test your skill, and design your own unique custom challenges to share with friends.

Features

  • Over 220 upgradeable cards with which to build your deck.
  • Choose from five monster clans with unique gameplay and champions.
  • Online real-time competitive multiplayer for up to eight players.
  • Create and share your own custom challenges.
  • With multiple routes to take and decks to build, no playthrough is ever the same!

Players can get a taste of the action today with a free demo of Monster Train featuring both the Hellhorned and Awoken clans, available now on Steam. For more information, visit www.TheMonsterTrain.com, and follow @GoodShepherdEnt on Twitter.

About Good Shepherd Entertainment

Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011, operating under the name Gambitious, the Company became a full-featured publisher in 2014. Good Shepherd Entertainment is backed by some of the industry’s most notable names, including Devolver Digital, Croteam and Perfect World, all successful companies in independent game development and publishing. www.GoodShepherd.games

About Shiny Shoe

Shiny Shoe is an independent video game development studio dedicated to creating fun and polished experiences for consoles, PC, mobile and online/social streaming environments. Founded in 2011 and based in San Francisco, Shiny Shoe has collaborated with partners including Double Fine, Stoic, Oculus, and Telltale. In addition to traditional games, Shiny Shoe is introducing new types of massively multiplayer experiences like its original titles Death’s Door and the follow-up, community-driven, Mixer streaming-only game, Death’s Door: Aftermath. https://shinyshoe.com

PSYCHOLOGICAL THRILLER WHAT HAPPENED TAKES PLAYERS TO THE EDGE OF MADNESS THIS SUMMER

Nightmarish first-person exploration of anxiety, depression and hope arrives on PC this July

Warsaw, Poland – May 6, 2020 – Indie publisher Katnappe and developer Genius Slackers have announced that their upcoming first-person psychological horror experience, What Happened, will launch on PC via Steam this July, followed by consoles at a later date. Horror fans will guide high school student Stiles through the dark corridors of his own mind as he struggles with his demons, real and imagined. Based in Warsaw, Poland, Katnappe and Genius Slackers created What Happened as a reflection of a world in which cruelty often dominates at the expense of empathy, but where not all hope is lost.

https://youtu.be/W5kTM1fdTus

Wishlist the game now on Steam: What Happened

In What Happened, players must save Stiles from the dark forces that lure him towards self-destruction. The mental realm that Stiles inhabits is unforgiving, with twisted memories lining the hallways of his mind. As players help Stiles solve puzzles and escape the clutches of his demons, the game will subtly respond to the empathy they show him. Players will pull the invisible strings that decide Stiles’ fate, as they attempt to lead him to the light at the end of the tunnel. In development for three years, What Happened is a labor of love for the small independent Warsaw-based team, headed by founder Hassan Mehdiasl. The studio has overcome many challenges to deliver an experience it hopes will remind players everywhere of the power of unity, empathy and a damn good story.

For regular What Happened updates, follow the game on social channels and Discord.

Twitter: https://twitter.com/WhatHappenedVG
Facebook: https://www.facebook.com/WhatHappenedGame
Instagram: https://www.instagram.com/whathappenedgame/ 
YouTube: https://www.youtube.com/c/WhatHappenedGame  
Discord: https://discord.gg/JNNa73w 

For more information about the game, visit https://whathappenedgame.com/

About Katnappe
Based in Warsaw, Poland, indie game publisher Katnappe is focused on bringing unique games with powerful stories to markets worldwide. In development since 2017, What Happened is the first game produced by Sourena Game Studio and released by its indie publishing arm Katnappe. Together with developer Genius Slackers, the companies are aiming to deliver an experience that will remind players everywhere of the power of unity, empathy, and a damn good story.

 

Start Your Engines: NASCAR Heat 5 Coming to PlayStation®4, Xbox One & PC on July 7

Start Your Engines: NASCAR Heat 5 Coming to PlayStation®4, Xbox One & PC on July 7

First NASCAR Heat 5 “Refuse to Lose” trailer features the voice of legendary sportscaster Ken Squier

May 6, 2020: The Gold Edition of NASCAR Heat 5, the video game officially licensed by NASCAR, will launch on Tuesday, July 7, 2020, for the PlayStation®4 computer entertainment system, the Xbox One family of devices, including the Xbox One X, and PC via Steam, with the Standard Edition launching on July 10. To mark the announcement, NASCAR Heat 5’s debut trailer has been released. Entitled “Refuse to Lose,” it is narrated by legendary NASCAR sportscaster Ken Squier and features the cars currently driven by the game’s cover star, Chase Elliott, 2019 NASCAR Cup Series™ Champion Kyle Busch, and 2014 NASCAR Cup Series Champion Kevin Harvick.

Developed in-house at 704Games, NASCAR Heat 5 will be published by Motorsport Games, the video game company dedicated to the integration of racing game development and esports. The game features all the official teams, cars and drivers from the NASCAR Cup Series, as well as the NASCAR Xfinity Series™, NASCAR Gander RV & Outdoors Truck Series™, and Xtreme Dirt Series. Race at 34 authentic tracks from across North America in single player, two-player split screen multiplayer, and online multiplayer for up to 40 players.

Motorsport Games has also announced that the Gold Edition of NASCAR Heat 5, available to pre-order now, will sport exclusive content featuring Tony Stewart, including the ability to have the NASCAR Hall of Famer as your in-game spotter, an exclusive Career contract offer from Stewart-Haas Racing, classic Tony Stewart paint schemes, the NASCAR Heat 5 Season Pass (containing four DLC packs) and in-game cash to kick-start your own team.

NASCAR Heat 5 is the definitive NASCAR video game experience, building on the foundations of the previous games with a host of gameplay additions and enhancements. The immersive Career Mode, now with improved statistics, lets you either work your way through the various series until you reach the NASCAR Cup Series, or start at the top for your favorite team. Meanwhile, the new Testing Mode allows you to perfect your car set-up for every track and hone your racing line.

With online racing support for up to 40 players, NASCAR Heat 5 is perfect for esports. The official eNASCAR Heat Pro League will race with NASCAR Heat 5 later this year.

More information about NASCAR Heat 5 will be revealed in the run up to release on July 7. To stay up to date with the latest news, follow NASCAR Heat on Twitter, Facebook, YouTube and Instagram.

Title:NASCAR Heat 5
Release Date:Gold Edition: Tuesday, July 7, 2020
Standard Edition: Friday, July 10, 2020
Formats:PlayStation®4, Xbox One, Windows PC (Steam)
Multiplayer:Offline 2-player split screen, online 2-40 players
Languages:English, Spanish, Brazilian, Portuguese
Genre:Racing
Publisher:Motorsport Games
Developer:704Games

About Motorsport Games

Motorsport Games, part of the Motorsport Network, is dedicated to virtual racing. Our mission is to combine video game development with esports to deliver exciting, innovative experiences people will play, watch and engage with. We develop and publish console, PC and mobile video games, including the NASCAR Heat franchise, Officially Licensed by NASCAR. Motorsport Games is the esports partner of choice for many of the world’s leading motorsport rights holders, including NASCAR, Formula E, Le Mans and the FIA World Rallycross Championship and others.

For more information about Motorsport Games, visit www.motorsportgames.com.

About 704Games

704Games was founded in January 2015 by industry veterans. The mission was to rebuild the NASCAR video game franchise and the team we assembled has worked on the best NASCAR games in history. Our goal is to focus on fun, engaging, and competitive racing that captures the lifestyle and excitement NASCAR brings to the track each and every week.

In 2018, international media and technology company Motorsport Network made an investment in 704Games. With the investment came a license extension from NASCAR through 2029.

About Motorsport Network

Motorsport Network is an integrated digital platform that is the destination for everything cars and racing. We sit at the heart of the automotive and racing industries, offering a global community of millions of fans the inside track on the world’s best teams, drivers, car brands and experiences no one else can.

We’re building a community for the fans, unlocking incredible personalized experiences that fuel their passion and open up the world of cars and racing to the next generation.

Unearth an Apocalyptic Prophecy in Point-and-Click Adventure, NAIRI: Rising Tide

Unearth an Apocalyptic Prophecy in Point-and-Click Adventure, NAIRI: Rising Tide

The next captivating instalment in the graphic adventure series The NAIRI Chapters

Gelderland, the Netherlands – May 6th, 2020 – HomeBearStudio is pleased to reveal that NAIRI: Rising Tide is in development and planned to launch in 2021. To celebrate the news, the team have announced a free prologue that gives players a 20-minute sneak peek at the next part of this captivating series!

The story continues in the highly anticipated second chapter of NAIRI. In this graphic adventure, Nairi pushes onward on her perilous quest to save her family, leaving the Tower of Shirin’s grimy slums behind. In NAIRI: Rising Tide, Nairi and her companions try to overcome the many dangers of entering the upper districts of the corrupt city of Shirin, as an apocalyptic prophecy threatens to devour everything.

Features: 

  • Lively interconnected overworld, complete with mysterious ruins waiting to be discovered!
  • Delve into secluded puzzle-dungeons and solve their many challenging brainteasers!
  • Charming, yet melancholic, story written to captivate players of any age!
  • Unique, lovingly hand-drawn art style reminiscent of Studio Ghibli and Disney!
  • Tons of all-new characters ready to charm you…  and ask for your help!
  • Brand new quality-of-life features, such as a map and fast-travel system!
  • A reworked inventory system allows for more creative item combinations!
  • More interesting rewards and treasures to collect!
  • More customizable hint system to better tailor your experience!

In the freely downloadable Prologue of NAIRI: Rising Tide, the scene is set for what will be an exciting second chapter. Players will puzzle their way through beautifully hand-drawn environments and meet interesting new – as well as familiar – characters along the way!

Fans of classic point-and-click adventures will be able to enjoy many challenging puzzles, while newcomers may be gently guided through beautiful scenery that’s reminiscent of Studio Ghibli, or Disney, complete with an inspired cast of numerous charming characters that will melt your heart… and some that might freeze it!

About HomeBearStudio

Founded in 2016 by Joshua van Kuilenburg and You Miichi, of Dutch and Japanese nationality respectively, HomeBearStudio is a small, Dutch, game studio focused on bringing endearing and compelling experiences to gamers. The independent game studio was established in the Netherlands with the core principle in mind: to create adorable, yet intrinsically compelling gameplay experiences. More information: http://www.homebearstudio.com

About Hound Picked Games

Hound Picked Games, a subsidiary of global consultancy agency PR Hound, is a company set on helping indie studios realise their full potential releases. It specialises in hand-picking indie games that can benefit from the work of industry experts with over 50 years of experience in the business.

More information: https://www.houndpicked.com

Predator: Hunting Grounds Review

Predator: Hunting Grounds

Developer: Illfonic
Publisher: Sony
Platforms: PlayStation 4 (Reviewed), PC
Release Date: Available Now
Price: $39.99 – Available Here

Overview

There have been many efforts to create a satisfying asymmetrical multiplayer game over the past few years and while some notably large efforts failed quickly, others have managed to gather quite the fan base that regularly return to test their mettle against a nearly unstoppable threat or prey upon a group of weaker survivors. One such game happened to be Friday the 13th from developer Illfonic where plenty of the series’ classic elements were captured and now that developer has had another shot at a classic movie franchise in the form of Predator: Hunting Grounds. With players now being able to take control of the powerful Yautja themselves, has Illfonic managed to pull from the franchises strengths once again to deliver some satisfying multiplayer combat?

Gameplay

Now it is worth noting that Predator: Hunting Grounds does not offer any form of offline play against bots of any kind outside of a brief tutorial that gives players a small sampling of how the Predator controls and navigates through the environment using “Predkour.” These online matches can be done through quick matches and private matches with friends with only one game mode currently on offer by the name of Hunt. While playing solo players have the option to queue up to play as either a fireteam member (human) or as the Predator though the waiting time for the latter is generally estimated to be roughly five to ten minutes to find a match while fireteam regularly picks up matches within a couple of minutes.

Playing as a fireteam member players get a little bit of choice with their team as to where they will be dropping into the map (of which there is basically no variety) but it is worth noting that these drop zones have little effect on the way matches turn out thanks to the mind-numbing goal that the fireteam is assigned randomly each time. These goals generally involve things such as finding lost artifacts, destroying a cartel’s set-up, hacking servers, and other various things that encourage teamwork but unfortunately these simply boil down to traveling to a randomly placed waypoint, fighting against easily defeated NPC guards that pose zero challenge even when a team charges a position recklessly, and pressing square on the object of choice before having to move onto the next location. Completing all these tasks and calling in the helicopter for extraction must be completed within a fifteen minute timer or the team will fail. Well, either that or they will all end up dying from the Predator that is also placed in the jungle at the start of every match.

FIreteam members are given a solid array of weaponry to deal with the NPC guards easily and also can deal quite a bit of damage to the Predator itself. Players also can spend time covering themselves with mud, a great nod to the original series and also a method of blocking one of the Predator’s ways of tracking the fireteam. Even if a member of the team is downed, they can be revived if not finished off completely though even during these moments players on the fireteam will be given the option of reaching a radio to call for reinforcements, respawning their slain allies at the cost of having to sidetrack away from completing the main goals.

As for the Predator side of things, that single player has a number of deadly tools at their disposal and only one goal in mind, the complete annihilation of the fireteam. The Predator is capable of traveling across tree limbs in the dense jungle, making great leaps with ease, cloaking to avoid being seen quite as easily (though the cloak effect still stands out quite a bit), and of course using thermal vision to track down any living target, be it a pig that can be killed and eaten at a later time for a health boost or a human being that can be anything from the aforementioned generic NPCs that will target the Predator as well to the fireteam they are hunting. The Predator player’s weaponry also feels rather diverse and pulls from some of the best parts of the series’ history, though a few signature weapons do appear to be missing even after unlocking them at a higher level, and taking down any member of the fireteam and finishing them off comes with a nice execution animation coupled with a skull attached to the Predator’s belt. 

That being said, matches in Predator: Hunting Grounds can only end in a few different ways, and unfortunately most of these rely on the fireteam succeeding in one way or another. Success as the Predator comes from simply killing every member of the fireteam before they can escape while the fireteam has three options for winning: complete all goals and escape with at least one survivor on the helicopter, kill the Predator and defend its body against NPC guards that want to destroy it for some reason so it can be collected and studied, or kill the Predator and either run away from its mini-nuclear explosion if the Predator player managed to trigger it in time before death or solve a mini-game puzzle to try and disarm it. Anything involving the Predator dying immediately brings the game to a conclusion regardless of how far the fireteam may have made it in their mission and, should the player be the Predator that dyed, they will need to stick around until the end should they hope to receive any rewards from a completed match that come in the form of experience points that level up both the fireteam and Predator at the same time that also rewards little loot boxes that provide skin customizations for both the fireteam, the fireteam’s weapons, and the Predator, as well as in-game currency that can be used to unlock cosmetics.

This type of unbalance in endings also comes to play with Predator: Hunting Grounds’ lack of proper balance with the game’s sides as well. While the Predator has a number of tools at their disposal, many are difficult to access quickly in the heat of the moment and most require the use of energy that takes a while to recharge and while dead boars can provide a solid health boost, the only other way to restore health requires using an item that takes a long time to activate, leaving the Predator open to a hunting fireteam. This often results in the Predator often feeling like a far weaker combatant than it has any right to be as the fireteam is often more than capable of repelling most attacks, with even melee blows giving human opponents a chance to parry, even when the Predator manages to catch them by surprise thanks to some surprisingly low damage output from such vicious weaponry. This lack of balance can partially be attributed to some rather oddly placed weapon unlocks for both the Predator and fireteam but still remains an issue throughout higher ranks.

While there is always a certain gap between those familiar with the game as well as a team that is communicating well and those who are inexperienced and may be playing with randoms, rarely is this type of gap felt more prominently than in Predator: Hunting Grounds. Catching a team while they are spaced out too far can allow for some savage brutality from the Predator as they pick apart a team but should that group never seperate, it is up to the Predator to hope their hit and run tactics can whittle down the enemy without taking too much damage and becoming the hunted instead. This often leads to more than a few instances where playing as the fireteam can result in a match feeling like a one-sided stomp as the Predator quickly falls to standard gunfire or a fireteam is picked apart simply because they choose not to group up. Only rarely do moments that truly capture the intense feeling moments of being hunted by a powerful threat like the original Predator movies or give players the chance to feel that excitement after an chaotic exchange that led to a few more skulls being added to the Predator’s belt come about and even then they often end up being far too short to be enjoyed.

Visuals & Audio

Upon first glance Predator: Hunting Grounds will surprise with how lush it makes the jungle look and the way it reacts to the action that takes place below the canopy and it is true that it is a sight to behold, as long as the player doesn’t look too close and see some rather rough textures, the sameness of most locations, and a lot of clipping into pieces of the environment. The design of the Predator variations as well as the customization options available are quite a sight to see and while not everyone’s favorite designs may have made it in so far, there are numerous ones to unlock and nearly every one is great looking. The same cannot be said about the generic looking members of the fireteam who are both generic in presentation but also feature bland customization as well.

The voice work for the humans is suitable enough though often lacks the emotion one would feel being hunted by an alien creature and the sound effects and noises made by the Yautja are perfect recreations that will certainly delight longtime fans, especially since they can be used as taunts in-game. Along these same lines the sound track features a number of great pieces of background music that fit in with the rest of the series’ soundtrack quite well.

Overall

Predator: Hunting Grounds may take a great number of gameplay cues from the adored franchise it is set in but it unfortunately fails to capitalize on most of these elements. Between repetitive objectives, unlockable gear that offers far too little variety, and some shockingly poor balancing Predator: Hunting Grounds rarely feels like it is taking advantage of what it has to offer. There is some solid groundwork here and while there are some thrilling moments to be had when everything comes together, but these moments often feel like luck more than a result of the gameplay being rewarding for either team. 

Capsule Computers review guidelines can be found here.

Apex Legends Season 5 – Fortune’s Favor – Launch Trailer

Apex Legends Season 5 – Fortune’s Favor – Launch Trailer

Today, Respawn is shedding even more light on Apex Legends’ newest Legend, the high-society thief Loba, and how her introduction will impact the Apex arena. In Season 5 – Fortune’s Favor, the next chapter in the critically acclaimed ever-evolving multiplayer game, Loba’s search in the seedy underbelly of Kings Canyon will uncover secrets that set off a chain of events drastically changing the map as competitors know it.

Follow Loba’s road to revenge against Revenant’s evil onslaught in the Apex Legends Season 5

Launching on May 13 AEST for PlayStation 4, Xbox One and PC, Apex Legends Season 5 – Fortune’s Favor will feature a brand new game mode, Quests, that will have players hunting for treasure and answers each season. All Quest competitors who complete their mission will be rewarded richly. In addition, players can also expect the season split once again with Ranked Leagues Series 4 kicking off in Kings Canyon before the return to World’s Edge in June.

For all the latest updates, follow Apex Legends on TwitterInstagramYouTube or visit www.playapex.com.

TOM CLANCY’S RAINBOW SIX® SIEGE ANNOUNCES LIMITED TIME EVENT: THE GRAND LARCENY

TOM CLANCY’S RAINBOW SIX® SIEGE ANNOUNCES LIMITED TIME EVENT: THE GRAND LARCENY

From today until May 20, will players leg it out alive whilst nicking a fortune or will it all end in shambles?

SYDNEY, AUSTRALIA – MAY 6, 2020 – Today, Ubisoft® announced a new limited-time event for Tom Clancy’s Rainbow Six® Siege Year 5 Season 1, The Grand Larceny. This event brings an all-new game mode in a British version of the old Hereford map: The Stolen Goods. Players should be ready to defend their fortune at all costs.

This event will last two weeks from May 6 until May 20. In this cracking 5-vs.-5 inspired by the British mob of the 1920’s, gunshots ring through the hallways of the Headquarters. Most Operators will be unlocked to play in this event, with a few exceptions due to gameplay specificities: Glaz, Nomad, Buck, Montagne, Blitz, Caveira, Kali, Clash, Blackbeard, Lion, IQ,  Tachanka, Recruit, Twitch and Mozzie won’t be available.  Each Operator will only have a main shotgun equipped, customised with the event’s weapon skins as found in The Grand Larceny Collection and the Roaring Riches Bundle.

The Stolen Goods game mode is different from the standard ones. No Hostage, no Area to Secure, no Bombs to Defuse. No Preparation Phase, no Attacker’s drone. However, there are Safeboxes spread throughout the map. Defenders must protect these at all costs, but they can also win rounds by eliminating all their opponents. Attackers, on the other hand, must open a certain amount of Safeboxes, or eliminate all the Defenders. Players will be informed where the Safeboxes are located, alongside adjustments to flooring that will remove select metal beams after destruction, allowing players to be even more creative with their shotguns. Players must be prepared for an amount of destruction never before seen in Rainbow Six Siege.

The Grand Larceny Collection will introduce 31 new items, featuring exclusive customisation options for Amaru, Fuze, Gridlock, Hibana, Maverick, Echo, Maestro, Kaid, Wamai, and Warden, these can be seen in-game by picking these Operators in the event. The Grand Larceny pack can be obtained by completing special Event Challenges, or by purchasing them for 300 R6 Credits or 12500 Renown each in the Packs section of the Home screen. The Roaring Riches Bundle, which contains the Deco Artistry signature weapon skin and the Crafted Six charm, will also be available to acquire during this time.

To learn more about the Grand Larceny, please visit: www.rainbow6.com/grandlarceny   

About Tom Clancy’s Rainbow Six Siege

Alongside a thriving professional esports scene and a community of over 55 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year Ubisoft generated Net Bookings of €2,029 million. To learn more, please visit www.ubisoft.com.

© 2020 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries

Xbox 20/20: Join Us as We Look into the Future of Xbox

Xbox 20/20: Join Us as We Look into the Future of Xbox

by Jerret West, CVP, Gaming Marketing

What was already going to be a once-in-a-generation year for gaming – a new generation of consoles, a wave of new next-generation games, and the launch of new ways to play with game streaming – 2020 has become the year that challenged us all and tested every commitment we’ve made in the face of COVID-19. Difficult tests tend to reveal your true priorities, and for us they are the health and safety of our employees, our fans and partners. We also want to be transparent in letting our players know what we are doing and what we are thinking during such a crucial time.

Clearly, this year has challenged us to rethink the way we come together to celebrate the important milestones in gaming, and that means working with the knowledge that we may not be able to come together in the same place. Having seen firsthand the resolve of Xbox players, families and friends coming together, doing the right thing and staying home to help flatten the curve, we’ve all felt energised to rethink our approach. How can we share that feeling of excitement and anticipation we all get in gaming’s biggest moments? How could we capture and distribute that feeling I got when I joined Team Xbox – that moment when I got to see what happens next.

So, what is in store for 2020?

This is a momentous year for Xbox, with our next-gen console paving the way for all our games and services to come together in even better ways. Here’s what 2020 looks like, just to start:

  • Our goal remains to launch Xbox Series X and Halo Infinite this Holiday
  • All 15 Xbox Game Studios teams are hard at work on next-generation games for Xbox Series X and Xbox Game Pass
  • The best development teams around the world are working hard to have their games ready to play on Xbox Series X this holiday
  • For PC players, we plan to support the community by making all our major releases at launch available with Xbox Game Pass for PC, including Halo Infinite, Wasteland 3, Minecraft Dungeons and of course, Microsoft Flight Simulator.
  • We have new updates and titles lined up for Xbox Game Pass for console and PC
  • We’re expanding Project xCloud into new countries and on new devices—and later this year Project xCloud and Xbox Game Pass will come together, enabling you and your friends to play together in more ways.
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It’s a lot – and that’s saying something in 2020, a year which could be summed up as “a lot.” With all this in mind, we set out to create new touchpoints to celebrate gaming and share what’s next with our global community.

Xbox 20/20

Starting with the May 8 episode of Inside Xbox, we will be showcasing what happens next in the world of Xbox, every month, which is why we’re calling it “Xbox 20/20.” These monthly moments will take place throughout the rest of the year and will be a way for us to engage, connect and celebrate with you about what’s in store for the next generation of gaming, including what’s next for Xbox Series X, Xbox Game Studios, Xbox Game Pass and Project xCloud. Every month will bring something different. Stay tuned to Xbox Wire for more details.

For the Xbox 20/20 May update, we will focus on giving you a first look at next-gen gameplay, trailers and sneak peeks from a wide variety of publishing partners and independent developers across the globe and industry, including Ubisoft’s recently announced Assassin’s Creed Valhalla, and hear from game creators about what they’re doing with their games on Xbox Series X.

We’ll be confirming games that utilise our new Smart Delivery feature, which ensures that you always play the best version of the games you own for your console, across generations. And all the games you’ll see will be Xbox Series X Optimised, meaning they are built to take advantage of the powerful Xbox Series X features that make games look and feel incredible, including 4K resolution at up to 120 frames per second, DirectStorage, hardware-accelerated DirectX raytracing, super-fast load times and much more.

In July, we will dedicate time to focus on the incredible games coming from Xbox Game Studios. A number of our studio teams are looking forward to sharing first looks at new gameplay, insights from development teams being optimised for Xbox Series X, and brand-new game announcements.  We cannot wait to share this initial look at what some of those teams are working on.

How to join Xbox 20/20 on May 8

I hope you’ll join me at 1 a.m. AEST on May 8 for the next episode of Inside Xbox and the first moment of Xbox 20/20. You can tune-in on:

  • Mixer.com/Xbox
  • Twitch.tv/Xbox
  • Facebook.com/Xbox
  • Twitter.com/Xbox
  • YouTube.com/Xbox for the 4K stream

Live language support for the episode will be in English, LATAM Spanish, Brazilian Portuguese, French, German and Italian, and the episode will include live Audio Descriptions at /MixerAD.

As we’ve seen in recent weeks, gaming is being used for entertainment, for inspiration, and for strengthening social connections between you and your friends through shared adventures. As you continue to connect with your friends around the world through gaming, we look forward to sharing more of our plans on Xbox Wire so you can all join us as we look into the future of Xbox.

You’ll get more news and updates on Xbox Series X, reveals of new Xbox Game Studios and development partner titles, details on the future of Xbox Game Pass, and much more.

I’ve always believed in the future Team Xbox has been building with its community around the world. To join that vision and make it part of my own responsibilities is something I just couldn’t pass up when I joined the Xbox Marketing team last December and, today, I feel more reassured than ever that we’ll be able to bring it to pass with the help of our community.

Stay safe and be good to one another.