Musical action-adventure rocks onto PlayStation simultaneously 30th June
Sydney, Australia – 15th May 2020 – Sold Out and Metronomik are thrilled to announce that No Straight Roads is coming to Nintendo Switch™ and the Xbox One family of devices, including Xbox One X, day and date with the PlayStation®4 version on 30th June 2020.
The Nintendo Switch version of No Straight Roads includes additional features designed to take advantage of the console’s unique functionality, including:
Exclusive Assist Mode – Partner up with an additional local player to take control of the Elliegator, a secret alligator assistant who can help players in battle by picking up items, transforming props and calling in useful bonuses.
3-Player Co-Op – Played in conjunction with the game’s co-op mode, Assist Mode lets up to three local players experience No Straight Roads’ music-based action together, only on Nintendo Switch.
Touchscreen Support – Use the Nintendo Switch system’s touchscreen to transform props and pick up items.
Single Nintendo Switch Joy-Con™ Controller Play – Play through the entire game using a single Joy-Con, or pass the second Joy-Con to a friend to play in couch co-op.
In addition, the No Straight Roads Collector’s Edition, which features an exclusive double-sided vinyl LP with tracks from the game’s OST, a rockin’ 64-page ‘The Art of NSR’ artbook, official NSR drumsticks and a funky presentation box, will be available on Nintendo Switch, Xbox One and PS4.
Directed by Wan Hazmer, lead game designer of Final Fantasy XV, and Daim Dziauddin, concept artist of Street Fighter V, No Straight Roads is an action-adventure game that mashes together rhythm-infused combat with a vibrant offbeat world and a killer soundtrack.
“Fans have been asking for Nintendo Switch and Xbox One versions of No Straight Roads since day one, so we’re incredibly excited to bring the game to those platforms simultaneously with the PS4 and PC versions this June,” said Sarah Hoeksma, Marketing Director at Sold Out. “We can’t wait for players to embrace their inner rock star this summer with this musical adventure on their platform of choice.”
The Nintendo Switch version of No Straight Roads is co-developed by NeoBards, the Taiwanese studio who also worked on Devil May Cry Triple Pack, Onimusha: Warlords and Resident Evil Resistance. The Xbox One version is co-developed by Toadman Interactive, the Swedish studio which is part of the EG7 group of companies.
No Straight Roads is available to pre-order now on Nintendo Switch, PlayStation 4, Xbox One at Australian retailers.
Note to editors:
No Straight Roads will feature full voice localisation in English, Spanish, French and Japanese. Text-only localisation will be available for English, French, Italian, German, Spanish, Brazilian Portugese, Polish, Russian, Japanese, Korean, Chinese Simplified and Chinese Traditional.
About Sold Out
Sold Out combines a wealth of experience mixed in with youth to form its close-knit team. Publishing for physical and digital distribution Sold Out has had the joy of working with Team 17, Rebellion, Frontier Developments and other indie developers. For more information on Sold Out and its upcoming titles, visit the official website at soldout.uk.com.
Cover athlete Justin Thomas and a roster of officially licensed pro players, courses and gear make for the most authentic PGA TOUR video game experience to date
Sydney, Australia – May 15, 2020 – 2K crushed a long drive with the announcement that PGA TOUR® 2K21, its forthcoming, officially licensed golf simulation video game, is currently scheduled for worldwide release on Friday, August 21, 2020 for the PlayStation®4 system, the Xbox One family of devices, including the Xbox One X and Windows PC via Steam, Nintendo Switch™ system*and Stadia. Featuring decorated PGA TOUR pro Justin Thomas as the cover athlete, PGA TOUR 2K21 heralds the return of the great golf video game that fans have been missing. Developed by HB Studios, the studio behind The Golf Club2019 Featuring PGA TOUR, PGA TOUR 2K21 marks the evolution of The Golf Club franchise and will include 15 licensed PGA TOUR courses, each of which was scanned using cutting-edge technology to bring the fairways, greens, bunkers, trees, lakes and ponds to life. Players can also trick out their own greens and fairways with thousands of custom options in the Course Designer. Fans can reserve their tee time now by pre-ordering PGA TOUR 2K21 at participating retailers.
https://youtu.be/6RI2ukvIcT4
“Being chosen to be the first-ever cover athlete for the premiere PGA TOUR 2K game is a tremendous honor,” said Justin Thomas, 2017 FedExCup Champion, PGA Championship winner and former World #1 on the Official World Golf Ranking. “I’m excited to join the 2K family and challenge players everywhere on the digital links.”
Thomas will be joined by 11 additional PGA TOUR pros, each of whom will present a challenge to players in PGA TOUR Career Mode as they compete to become a FedExCup Champion. Players can also create and personalize their MyPLAYERs with equipment and apparel from licensed brands including adidas, Polo Ralph Lauren, Malbon Golf, Callaway Golf, Bridgestone Golf, TaylorMade Golf and more.
Capping off the simulation experience, PGA TOUR 2K21 will feature a broadcast-style presentation with state-of-the-art graphics, dynamic cutscenes and a seamless replay system, all anchored by the play-by-play commentary of renowned broadcaster Luke Elvy and analyst Rich Beem.
“As a global leader in the sports simulation genre, 2K is the perfect partner to kick off the new PGA TOUR 2K video game series and introduce the PGA TOUR experience to new players of all ages,” said Len Brown, PGA TOUR Chief Legal Officer and Executive Vice President, Licensing. “We’re thrilled to see what the future of the franchise has in store, starting with PGA TOUR 2K21.”
“Golf is hotter than ever with celebrities, athletes and musicians playing the game and sharing their experiences on social media every day,” said Chris Snyder, Vice President of Marketing for 2K. “Our goal is to create the most authentic golf simulation experience ever, and HB Studios brings that authenticity in PGA TOUR 2K21, which is a true 2K game in every sense, incorporating realism, depth and fun that appeals to golf aficionados and casual fans alike.”
PGA TOUR 2K21 is designed for players of all skill levels. Rookies can take advantage of real-time tutorials, tips and shot suggestions, while veterans can master their games with Pro Vision, Distance Control, Putt Preview and other innovations. Social gaming is at the core of the experience, as players can hit the links with friends in local and online matches, including Alt-Shot, Stroke Play, Skins and 4-Player Scramble. In addition, Online Societies will encourage players to invite their squad to hit the clubhouse and run full seasons and tournaments with unique entry rules and requirements, as well as handicap and event settings.
Through a partnership between 2K and sports lifestyle brand adidas, players who pre-order PGA TOUR 2K21 will receive the 2K/adidas CODECHAOS MyPLAYER Pack featuring adidas CODECHAOS BOA® golf shoes and custom 2K/adidas gear, including a sport performance polo, Ultimate365 pants and tour hat, designed by adidas Golf exclusively for PGA TOUR 2K21. Players who purchase the PGA TOUR 2K21 Digital Deluxe Edition will receive the 2K/adidas CODECHAOS MyPLAYER Pack, as well as the “Golden Touch” pack featuring a gold putter and driver, and a 2300 VC pack, which can be used to unlock in-game cosmetic items**.
For more information on PGA TOUR 2K21 and 2K, visit PGATOUR2K21.com become a fan on Facebook, follow the game on Twitter and Instagram using the hashtag #PGATOUR2K21 or subscribe on YouTube.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through our labels Rockstar Games, 2K, and Private Division, as well as Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union and Cloud Chamber. 2K’s portfolio currently includes the renowned BioShock®, Borderlands™, Mafia and XCOM® franchises; NBA® 2K, the global phenomenon and highest rated* annual sports title for the current console generation; the critically acclaimed Sid Meier’s Civilization® series; the popular WWE® 2K and WWE® SuperCard franchises, as well as emerging properties NBA® 2K Playgrounds 2, Carnival Games and more. Additional information about 2K and its products may be found at 2k.com.
Founded in 2000 and headquartered in Lunenburg, Nova Scotia, Canada, HB Studios specializes in creating console, mobile, and PC games. With the release of The Golf Club 2019 Featuring PGA TOUR, HB Studios has shipped over 50 titles selling more than 28 million units and contributed to 21 others. More information about HB Studios and its products can be found at www.hb-studios.com.
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at http://www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
The ultimate two-wheel racing experience for all bike lovers will be launched on October 8th, 2020 on PlayStation®4, Xbox OneandPC/STEAM.
Sydney, Australia, May 15th – Milestone is pleased to announce RIDE 4, latest chapter of its beloved franchise dedicated to all two-wheel lovers, that will be released on October 8th, 2020 for PlayStation®4, Xbox One and Windows PC/STEAM. TheRIDE franchise has been launched five years ago and it quickly became a reference point for gamers all over the world looking for a realistic and authentic bike simulation.
RIDE 4 featuresa cutting-edge level of visual fidelity, bringing to life authentic and lifelike replicas of the most iconic motorcycles, and a unique gameplay experience, with a completely renewed Career mode, that brings the player into fast-paced challenges all over the world and culminate with ultimate Championships with the most powerful Sportbikes, including a brand-new Endurance mode, the hardest challenge that only the best virtual riders can face. This new game mode allowed Milestone to boost the level of realism and authenticity with dynamic lighting and weather conditions, and Pit Stops for tires and fuel management. When the competition gets tough, strategy becomes crucial to succeed!
A VISUAL MASTERPIECE. All bike models in RIDE 4 have been created from the ground up using the most advanced technologies and the original CAD and 3D scans of real models, to bring to life authentic and lifelike replicas of the most iconic motorcycles, even the rarest and most exclusive ones. Every single bike detail has been carefully reproduced as in their real-life counterparts. Even the cockpit is a perfect reproduction of the real thing, both in terms of design and dynamic elements. The data on the dashboard changes in real-time, speed, temperature, traction control…even the oil bottle vibrates according to the movements of the bike! RIDE 4 is an act of love made by bike enthusiast for bike enthusiast.
On track, Laser and Drone scanning enable a never seen before level of accuracy in reproducing the most beloved and iconic tracks, an adrenaline-filled journey all over the world!
A NEW PATH TO GLORY. RIDE 4 introduces a new Career mode that lets players control their progression toward the success from the very beginning. Players will be free to choose how to structure their journey from local to international leagues. Every decision they take will affect their career path, giving access to special events, races and challenges for a unique gaming experience! And to make it even more unique, players can access to several tools to create their distinctive bike and riding apparel and to customize many mechanical parts of their bike.
Reaching to top in RIDE 4 is not an easy journey, the competition gets tougher thanks to the proprietary technology A.N.N.A., an acronym for Artificial Neural Network Agent, a revolutionary Artificial Intelligence based on neural networks enables an incredible level of challenge for players, with cleverer and faster opponents.
The Multiplayer mode now features dedicated servers that make the gameplay incredibly smooth and gratifying, to let players focusing on what really matters: victory!
In RIDE 4, Milestone partnered with two of the most iconic brands of the two-wheel world, Yamaha Motor and Bridgestone. “When we launched the RIDE franchise our main goal was to create a unique IP for all two-wheel lovers; today – five years later – the astonishing realism of its visuals, the depth of its gameplay and the great partners we’re working with, confirm we’ve worked in the right direction to create the ultimate two-wheel racing experience”, said Luisa Bixio, CEO of Milestone.
Yamaha Motor, Milestone’s main partner for RIDE4, is an iconic and historical motorcycle brand with great heritage and history of glory in competition; its key values – innovation, excitement, confidence, emotion and close ties with customers – mirror perfectly Milestone’s vision in building RIDE 4, where players from all over the world will experience authentic and breathtaking competitions.
Paolo Pavesio, Marketing and Motorsport Director, Yamaha Motor Europe commented “racing and adrenaline have been part of Yamaha DNA since our foundation, 65 years ago. This is why it has been almost natural to partner up with one of the biggest names of the global motorcycling gaming industry – Milestone. We strive to give excitement and emotions to our customers and to all motorcycle lovers, always staying close to what “revs” them inside. With Milestone and RIDE4 we also innovate our approach, reaching out to new fans, that have a shared passion for motorcycle – be in the virtual or the physical world, the love is one and we welcome these riders to our family. Being among the pioneers for the rising eSports world (with Trastevere73 as official Monster Energy Yamaha MotoGP rider) we bring our involvement in gaming to the next level with RIDE4 and the variety of unique activities planned on and off-line for the following year”
“As a global mobility leader with a large portfolio of premium products and solutions including premium motorcycle tyres, we saw fit to make our debut in the virtual world by partnering with Milestone, a proven leader in two wheel simulationgames” – commented Nico Thuy, Head of Motorcycle Business at Bridgestone EMIA. “We are always looking for fresh ways to engage our customers and interact with the riding community, while also showcasing the quality of our products. Being present in RIDE 4 represents a one of a kind opportunity to do just that”.
RIDE 4 will be released on October 8th, 2020 for PlayStation®4, Xbox One and Windows PC/STEAM.
Founded in Milan in 1996, Milestone S.r.l. is one of the leading and longest established racing game developer in the world. The 200+ people team is responsible for hit series like MotoGP™, MXGP and Monster Energy Supercross – The Official Videogame, as well as own IPs RIDE and Gravel. For more information please visit www.milestone.it
About Yamaha Motor
Founded by Mr. Genichi Kawakami in Iwata, Japan in 1955, Yamaha Motor is one of the largest manufacturers of leisure products such as Motorcycles, Scooters, Outboard Engine, WaveRunners, Boats, Snowmobiles, ATVs among others and also manufactures Industrial Machinery and Robots and Automobiles Engines for the B2B market. Yamaha Motor has over 50,000 employees worldwide and its products are sold in over 180 countries. Yamaha Motor Europe is the regional headquarter in Europe responsible for coordinating the marketing and sales activities of the Yamaha Motor products in the European marketplace. Over 1,600 employees work at Yamaha Motor Europe.
About the Bridgestone Group
The Bridgestone Group, headquartered in Tokyo, is the world’s largest tire and rubber company. In addition to tires for use in a wide variety of applications, it also manufactures a broad range of diversified products, which include industrial rubber and chemical products and sporting goods. Its products are sold in over 150 nations and territories around the world.
Today we released the 2020 roadmap for Fallout 76. The roadmap outlines future content coming to Fallout 76 this year including the introduction of Seasons, a major rebalancing of combat and rewards for Dwellers of all levels, C.A.M.P. Shelters, Legendary Perks, plus the start of a yearlong Brotherhood of Steel story arc and more.
76 Seasons Welcome to 76 Seasons! Seasons introduce a new account-wide progression system to Fallout 76 that overhauls the current Challenge system and help players rake in lots of new rewards along the way. Seasons will be available to all players and offer a unified progression path to unlock dozens of new and unique rewards from Power Armor paints and C.A.M.P. items to Atoms, Legendary Scrip, Perk Packs, and so much more.
In place of the old Challenge system that rewarded Atoms for completing Daily and Weekly Challenges, players will instead earn a new currency: S.C.O.R.E. points. These points will advance players in their Seasonal progression on the road to unlocking some incredible rewards. The result is a more engaging, flexible, and fun experience for all types of players. While Seasons are still subject to change based on internal playtests and player feedback, here’s a bit more on how Seasons currently work:
Players will see a new option on the Main Menu that will take them to a uniquely Fallout-themed seasonal progression screen. During Season 1, this will be a Captain Cosmos-themed boardgame!
All players begin at the first space on the board — Rank 1 out of 100. Advancing along the board involves acquiring a new type of currency, S.C.O.R.E., obtainable through the revamped Challenge system and other in-game activities.
Challenges will be less complicated and easier to complete, typically involving activities players would complete by playing Fallout 76 as they normally would.
Rewards are handed out at every rank, with bigger rewards the more you advance and at specific milestones (Rank 25, 50, 76, etc).
Players will have the option to spend 150 Atoms to skip ranks after the first two weeks of a Season. After two weeks, players can move ahead in ranks by spending Atoms as a means for those late to a Season a chance to catch up.
Seasons will run for 10 weeks with a two-week break between the end of one season the start of the next.
The inaugural Season kicks off with Patch 20 this Summer! For even more information on 76 Seasons including a look at the rewards, an FAQ, plus details on future roadmap content arriving later this year, visit fallout.bethesda.net.
New End-Game Feature, Russian Battleships, and Campaign in the May Update
World of Warships: Legends today announced the arrival of Legendary Tier ships with a new feature to unlock them, the full release of Russian Battleships and the new “Sword of the Pacific” campaign in the upcoming May 18 update. Players will be able to begin unlocking powerful unique ships along with other rewards throughout the new update, and there are a bunch of balance changes and maps coming too.
The first Tier VII premium destroyer is featured as the final reward in the new “Sword of the Pacific” campaign: Yūdachi. She served in many of the early Pacific battles during World War II, and eventually earned the nickname “Nightmare of Solomon” for her actions in the Guadalcanal campaign. In-game, she is a stealthy destroyer with excellent torpedoes and a torpedo reload booster consumable, more than backing up her historical reputation. Players will have five weeks to finish the 90-levels of the campaign, earning plenty of Boosters, consumables and more along the way!
The new Legendary Tier ships are unlocked via a new feature, the Bureau. In essence, the Bureau gives players the ability to research ships and other rewards over time by playing the game daily. The research can be boosted by completing daily trials and assigning specific ships to the project. Most importantly, the only way to get command of one of the powerful Legendary Tier ships is by completing projects in the Bureau. Players will be able to start working on unlocking their first Legendary Tier ship after a short introductory project, putting them on the way to the end-game of World of Warships: Legends—the Yamato, Alaska, and Großer Kurfürst will be the first three Legendary Tier ships available. These ships should be considered long-term goals for players; it will take a couple of months to complete a project.
These three ships are very powerful and pretty unique in their abilities. Yamato, for example, excels in medium to long range combat thanks to her immense 18-inch guns and armour scheme. However, Yamato can be surprisingly vulnerable at close ranges due to her armour weak spots—which is precisely where the other Legendary Tier Battleship, Großer Kurfürst, excels. This German behemoth is built for brawling combat with extensive armour protection and hit points. Alaska, the only cruiser in this Legendary Trio, is probably the most unique ship out of the bunch. Her punchy 12-inch guns—the largest on any cruiser in the game—put Alaska into a league of her own.
The Russian fleet is complete at last, as the Russian Battleships are leaving early access this update. They bring a lot of firepower into battle, though they don’t have the best accuracy at long range. Skilled captains must use their heavy armour to get close before delivering devastating blows. The full release of the Russian battleships includes the Tier VII Vladivostok, the most modern battleship available to the Russian tech tree. Vladivostok has excellent firing angles and armour, but like most of the Russian behemoths she isn’t very maneuverable and has a large citadel.
Plus, there are three new maps on the way: Greece, Northern Waters, and Crash Zone for high tier battles. All this comes with UI improvements, new fire effects for ships, and balance changes! There’s a lot coming to World of Warships: Legends this update.
About World of Warships: Legends Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit legendary commanders from maritime history, upgrade your vessels and stake your claim to naval supremacy with or against players around the world in thrilling and immersive battles. World of Warships: Legends brings the online naval action loved by millions to home consoles for the very first time, alongside a host of content and features exclusive to the console experience. Official website: https://wowslegends.com/
About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the naval combat game World of Warships. The company’s dedicated unit, Wargaming Mobile, is forging collaborations to deliver new mobile experiences alongside their in-house game development.
Today, Bethesda Game Studios took The Elder Scrolls: Blades out of early access with Update 1.7 and released on the Nintendo Switch, downloadable now for free from the Nintendo Game Store. Blades has grown with each update thanks to player feedback, delivering the PvP Arena, guilds, loadouts, new quests, the removal of chest timers, and much more.
Check out the new launch trailer for Blades on the Switch here:
Thanks to cross-progression, players can pick up their adventures on Switch right where they left off on mobile by linking their Bethesda.net account. Cross-platform functionality also allows players to chat with their guild members and battle other players in the Arena, regardless of the platform.
The Nintendo Game Store also now offers a Quick Start Edition, a one-time AU$22.95/NZ$23.95 bundle that contains 30,000 Gold, 2,000 Gems, building materials, the exclusive Sylvan Fountain decoration, and rare gear once owned by the Bloodfall King.
The Switch launch isn’t the only thing players can look forward to in Update 1.7. Also available today in Blades:
Challenge the Grand Champion and go on all-new quests – Update 1.7 introduces six never-before-seen quests, including a new questline that plays in the same style as Blades’ PvP Arena mode, challenging players to battle through a gauntlet of progressively stronger opponents leading up to the Grand Champion.
Arena Rewards and Guild Leaderboards – Update 1.7 resets the PvP leaderboards and will reward additional prizes like Gems, Health Potions, and Chests to players based on the Arena they’ve reached – as well as a unique helm for top-ranked players.
Celebrate Blades out of Early Access with a free gift – As a special thank you to Early Access players, a brand-new decoration is now available for free, just by logging in.
Ion Fury Takes the Fight to PlayStation 4, Xbox One, Nintendo Switch Today
Classic Build Engine Puts Shelly “Bombshell” Harrison Among FPS Greats
DALLAS, TX — May 14, 2020 —Ion Fury, the old-school first-person shooter developed by Voidpoint and published by 3D Realms and 1C Entertainment, blasts up Nintendo Switch™, PlayStation® 4 and Xbox One today, joining 2019’s award-winning PC release.
A cyber-cultist army led by the deranged Doctor Jadus Heskel marches on Neo D.C., seizing the city with violence and terrorism. Heskel’s havoc causes Global Defense Force bomb specialist Shelly “Bombshell” Harrison to spill her drink between shifts, and now she wants payback.
Take back Neo D.C. with a barrage of bullets, bloodshed, and Bowling Bombs. Rip into Heskel’s cronies with an ultra-satisfying arsenal like the Disperser shotgun, capable of firing both shells and grenades, Shelly’s triple-barreled Loverboy revolver, or deal massive damage with the Ion Bow. Seek out sweet revenge on cultist grunts, ferocious robots, and airborne uglies, painting the town red with pixelated gore.
The Build engine is back, baby. Forged with the same legendary toolkit behind Duke Nukem 3D and Shadow Warrior, Ion Fury takes the most beloved aspects of ‘90s shooters and injects them with modern sensibilities. The glorious 2.5D aesthetic shines with crystal-clear resolutions, blistering framerates, and modern features like headshots, auto-saves, and widescreen support. Explore massive stages stuffed with secrets, verticality and complexity never-before-possible in a Build engine game.
Coming off an award-winning year and widespread critical acclaim for its PC release, including IndieDB’s game of the year, Ion Fury feels right at home on consoles. Take Shelly’s war on evil on-the-go with Nintendo Switch and rain destruction at 60 frames per second on PlayStation 4 and Xbox One. Across all platforms, blast away goons with precisely tuned gamepad controls and sensitivity, with a myriad of options available for tweaking.
“We couldn’t be more excited to bring this classic FPS into the hands of console players worldwide. Ion Fury is a perfect example of how the beloved features of ‘90s shooters blend together with modern technology to provide a unique experience,” said Nikolay Baryshnikov, CEO of 1C Entertainment. “Being a fan of the old-school classic FPS games since my childhood, I have been personally waiting patiently for this day to come, and I am very sure every other fan of this genre feels the same!”
Ion Fury is now available on PlayStation 4, Xbox One, and Nintendo Switch for $24.99 / / €24,99 / £19,99 with support for English, French, German, Russian, and Spanish voice and text. PS4 and Nintendo Switch physical releases will be available June 26 worldwide through Ion Fury‘s official site and in Europe and Australia via retail on Nintendo Switch on June 19 for €29,99/£24,99 and PlayStation 4 for €24,99/£19,99.
Founded 30 years ago, 3D Realms was the publisher, developer and creator of many legendary gaming franchises, most still going strong: Wolfenstein 3D, Duke Nukem, Shadow Warrior, Max Payne and Prey.
Voidpoint was founded by veterans of the Build Engine modding scene and is comprised of worldwide talent with decades of combined development experience. The studio is proud to present Ion Fury as their debut title.
About 1C Entertainment
1C Entertainment is an international group with offices located in Warsaw, Gdansk, Prague, Budapest, and Moscow and operating in the segments of game production, distribution, and services for video game developers. The company releases video games for all platforms through its global network of partners digitally and in retail.
1C Entertainment has successfully launched over 100 game titles including critically acclaimed series – IL-2 Sturmovik, King’s Bounty, Men of War, and Space Rangers. Recent releases include such games as Ancestors Legacy, Fell Seal: Arbiter’s Mark, Stygian: Reign of the Old Ones, and Deep Sky Derelicts.
For more information about 1C Entertainment and their games, please visit the official 1C Entertainment website.
About General Arcade
The Singapore-based General Arcade’s porting wizards have worked with notable developers and publishers including 3D Realms, Capcom, From Software, Gambitious, GOG, and more. General Arcade’s work includes porting efforts on Duke Nukem 3D: Megaton Edition, Shadow Warrior, Tacoma, VA-11 Hall-A, and much more.
Tainted Grail: Conquest mode is a unique mash-up between a full-blooded RPG and a challenging roguelike game. It will be available on June 25th, at the time of Tainted Grail Steam Early Access and GOG.com Games in Development launch and in addition to its regular, single-player campaign.
The Early Access version of Tainted Grail includes not one, but two games. The first is the beginning of a regular single-player campaign, offering around three hours of gameplay. The second, Tainted Grail: Conquest, is a new game mode combining hardcore RPG mechanics with a dynamic gameplay experience taken from the roguelike genre.
Add the game to your Steam wishlist (https://store.steampowered.com/app/1199030/Tainted_Grail/) or your GOG.com wishlist (https://www.gog.com/game/tainted_grail) and face the Wyrdness when the time comes.
ABOUT TAINTED GRAIL: CONQUEST
“There’s one main rule we follow when creating our boardgames: gameplay is king. So, we wanted to deliver the same great experience in the digital version of Tainted Grail. Working closely with the community is the only way to achieve that, thus the need for an Early Access release,” said Kamil Krupiński, producer of Tainted Grail.
“At the same time, developing an RPG while people are already playing it has certain challenges, because we’re constantly adding new ideas, features, and gameplay mechanics to the game. This could potentially lead to a situation where you’re dozens of hours into the game, and we add a side quest that can only be triggered through a choice you make during the first couple of minutes of playing. You’d be deprived of a chance to see this new quest, ‘punished’, in a way, for supporting us. We were looking for a way to avoid these kinds of situations and eventually came up with a solution. We decided to deliver not one but two separate games within a game: a fragment of the single-player campaign so that you know what we’re aiming for, and the ‘Conquest’ mode being a unique RPG and roguelike combination, that you can play, well, endlessly.” Krupiński added.
Those that like to go deep into development details can also learn more about this game mode in the Awaken Realm’s blog post available under the following link: https://store.steampowered.com/newshub/app/1199030/view/2202768523867631939.
Those that prefer the bullet point form can find it below:
TAINTED GRAIL: CONQUEST – MAIN FEATURES
A unique blend of roguelike and RPG.
A randomly-generated map invaded by beasts of all sorts, full of unique locations and surprising narrative bits that tie in with the game’s main campaign.
New combat gameplay mechanics staying true to the roots of a deep, tactical card game but with dynamic, arcade-style pacing – a battle system based on character customization and development with various skills, decks, runes, and lots of items to try out.
Fresh base-building mechanics: players will be able to change the game’s mechanics and carry over their progress during their runs by finding ways of placing and upgrading buildings in their village.
ABOUT TAINTED GRAIL
Tainted Grail is a dark, open-world fantasy RPG. It is based on a deep, immersive story from one of the best board games (the biggest Kickstarter project of 2018!) but introduces a totally new experience crafted specifically for PC. Full of stirring art and incredible, non-linear narrative content, the game will offer a unique mix of discovery, challenge, and exciting cRPG character progression, as well as a deep, tactical combat system.
Tainted Grail will be available on Steam Early Access and on GOG.com Games in Development (https://www.gog.com/game/tainted_grail) on June 25th of this year. Anyone interested in and willing to discuss the game’s development is invited to join the Discord channel.
About Awaken Realms Awaken Realms is a professional board game publisher and the creator of Kickstarter hits such as This War of Mine: The Board Game, Lords of Hellas, Nemesis, Tainted Grail: Fall of Avalon, and Etherfields. Having started as a miniature-painting studio, the company now has vast experience in creating excellent models and exciting games. Awaken Realms devotes special attention to making their game designs deep, involving, and original. http://awakenrealms.com/
Signs of the Sojourner Begins an Emotional Road Trip on PC, Mac Today
LOS ANGELES – 14 May 2020 –Signs of the Sojourner, an introspective narrative from Echodog Games about learning the art of human connection through an emotive deck of cards, will set up shop today on PC and Mac via Steam and GOG.
Left with only a family-owned bodega and memories after your mother’s passing, embark on an adventure into a hopeful, near-future world ravaged by climate change. Meet a diverse cast of charming and quirky characters while journeying through an eccentric, colorful land by caravan. Along the way, seek out goods to bring home and sell in the family store, keeping the town afloat with rare treasures, tasty snacks, and other interesting goods. Forge bonds, connect with old friends as well as mysterious strangers, and change the story to come.
Conversations between characters, driven by an emotive deck of cards, unlock the way forward. Adapt to different communication styles by matching symbols using empathy, logic, and other approaches, to create long-lasting friendships or even make enemies. Every conversation changes your voice, or in this case, your deck, asking you to grow from the encounter by leaving a piece of your deck behind while moving forward with something new.
Big cities, small towns, and their inhabitants all change over time. Revisit old acquaintances to engage in new conversations, using lessons learned along with the way to communicate with new cards and changed decks. See how old locations fared in your absence, unraveling new stories as the devastation from a harsh climate unfolds.
Melancholy tunes guide conversations and touching connections, as Signs of the Sojourner’s tranquil soundtrack sets adventurers at ease while considering which card will next represent their voice. Beautiful, hand-drawn environments with bold impressionistic strokes define the personality and individuality of every new city and character, providing an unforgettable backdrop to a world asking for an open mind, understanding, and tenacity.
“Communication is complicated and we don’t always have the right words to express how we feel,” said lead designer, Dyala Kattan-Wright. “Signs of the Sojourner’s card mechanics really drive that feeling home. Sometimes we have just the right thing to say and make a new connection, and other times we’re on two different wave-lengths so we clash. I hope our adventure gives you a little pause and asks you to consider another’s perspective.”
Signs of the Sojourner is available now on Steam and GOG in English for $19.99 USD.
Based out of Los Angeles, Echodog Games is a three-person studio that aims to make thoughtful and inclusive games that inspire open-mindedness. The scrappy trio values personal experiences seeking to deliver life lessons, reflected in their own projects that don’t shy away from social issues and modern challenges.
Massive Gameplay, Combat and Crafting improvements for Breadcrumbs Interactives Hilarious Action RPG
Baltimore, MD – May 14 2020 Independent games publisher Versus Evil in partnership with Breadcrumbs Interactive today announced that its darkly funny action role-playing game Yagahas just launched its version 1.1, The Bad Fate Update, for Apple Arcade and the Epic Games Store. The Bad Fate Update brings a huge array of gameplay improvements, tweaks, and fresh content. The update will arrive on PlayStation 4, Xbox One and Nintendo Switch later this year.
The announcement comes with the latest creature feature video for Yaga, starring the antagonist Likho.
Changes in the update include brand new difficulty levels, an overhaul on the Bad Luck system, big changes made to combat, improved traversal, and a revamped crafting system.
Alongside the original challenge, players can now choose a “Story Mode” for an easier storytale focused experience, or tackle “Hardcore Mode” that includes permadeath.
Additionally, the Bad Luck system is a much more user-friendly experience, giving players more control over their luck, and XP grows much faster while having bad luck. Witches can now bless away bad luck.
Combat AI has also been improved, providing a more fair and balanced challenge for players. New enemy abilities add a more diverse attack strategy to the mix as well, and now the tools have added functionality too.
Ivan now runs, allowing for speedier travel so players won’t feel the need to roll as often. A new quick travel option is also available via flying ovens you can find in each map to reach a specific destination quickly. Other improvements include breadcrumbs to goals and a new mini map you can explode. Lastly, crafting changes include the ability to add runes to your weapons for added effects, improved crafting AI, new items to use, new crafts to build, and the ability to repair weapons.
“We’ve made some pretty big improvements with this latest update focused primarily on gameplay, including crafting as well as new modes, and it’s all thanks to the fantastic community feedback we’ve been getting on the game to make Yaga the best game it can be.” Said Catalin Zima-Zegreanu, Designer and CEO of Breadcrumbs Interactive.
Yaga’sdarkly funny narrative and action role-playing premise tells the story of Ivan, a one-handed blacksmith with incredibly bad luck, who must take on the impossible tasks given to him by the tzar. All the while the mysterious witch, Baba Yaga, watches over Ivan’s fate as he bludgeons a variety of nefarious monsters and legends all of which have been inspired by Slavic folk tales. Check out the full list of improvements here: https://versusevil.com/news-en/yaga-1-1-the-bad-fate-update-is-out-now
Breadcrumbs Interactive is a games studio focused on creating worlds that you can get lost in. We aim to make engaging single-player experiences centered around exploration and storytelling.We are a team of game developers from Romania who worked together for several years and decided we want to create richer gaming experiences driven by discovery and curiosity. Our process involves throwing ideas around, banging heads on walls, chewing pencil heads, and wearing down books until we put together an imaginary world. We then create a trail of breadcrumbs to lead players in and let them discover it.