With the announcement of the new Frontier Pass for Sid Meier’s Civilization VI, new information about the upcoming DLCs are starting to trickle out. The first DLC will be the “Maya and Gran Colombia Pack” which will launch on May 22 for Switch, PC, PlayStation 4, and Xbox One. 2K and Firaxis revealed new information today about the Mayan civilization and their leader.
Lady Six Sky will be the leader of the Mayan civilization. The Mayan signature unit will be the Hul’che atlatlists, capable of raining spears down on their enemies. They will also specialize in flexible housing that allows them to build beside farms and plantations instead of fresh water. This allows cities to be packed tightly together around a capital, shrinking the amount of resources needed for defense in the early game. Like the cities, Observatories will also benefit from being built by farms by generating extra science.
2K announced PGA Tour 2K21 is launching August 21. This is the first title by HB Studios under the new PGA Tour 2K branding. HB Studios’ previous title was The Golf Club 2019 Featuring PGA Tour.
The game will offer a variety of modes playable on and offline, including career mode, skins, and stroke play. Online players will also be able to join online societies to play seasons and tournaments with their friends.
PGA Tour 2K21 will feature 12 pros, including cover athlete Justin Thomas. Players can also create their own golfer using 2K’s signature MyPLAYER mode. Characters can be outfitted with a variety of licensed golf equipment from brands like Gallaway Golf and Polo Ralph Lauren.
PGA Tour 2K21 will launch on August 21 for PC Stadia, Switch, PC, PS4, and Xbox One. Those who pre-order the game will get a “CODECHAOS MyPLAYER Pack” containing adidas CODECHAOS BOA golf shoes, exclusive 2K branded adidas gear, Ultimate365 pants, and Ultimate365 tour hat. Those who buy the Digital Deluxe Edition will also get that “Golden Touch Pack” containing a gold putter, a gold driver, and a 2300 VC pack.
The lovely blue characters are coming back for some smurfing action!
Paris – May 15, 2020 – The French publisher Microids and the company IMPS are announcing today the signing of a publishing deal for a video game based on «The Smurfs» IP.
This new 3D action-adventure game inspired by Peyo’s comic books and developed by OSome Studio will feature a brand-new story. Alone or with friends, gamers will be able to dive in this exclusive adventure alongside the most iconic characters of this IP. To be as faithful as possible to the original material, players can expect tons of humor, thrills, friendship, suspense and of course, a lot of action.
Created 60 years ago, “The Smurfs” has marked multiple generations thanks to its fascinating universe combining diverse personalities thrown in amazing situations. Adapted in comics, animated series and even movies, the Smurfs IP is renown way past the European borders reaching an outstanding 95% awareness level worldwide!
«We are delighted for concluding this new partnership with IMPS! Thanks to this trans-generational license and the talent of OSome Studio, a long time Microids partner studio which worked on several family games, we are confident in bringing together all gamers in the wonderful world of the Smurfs. The worldwide success met by the Smurfs will also allow us to increase our brand awareness overseas and position Microids as a major player internationally» says Elliot Grassiano, Vice-president of Microids.
«I am very happy about this beautiful partnership, video games have always been my passion, because they combine playfulness and often learning» shares Véronique Culliford, president and founder of IMPSand daughter of Peyo.
About Microids
Microids is a French video game publisher. Founded in 1985, Microids’ editorial strategy now focuses on 4 major areas: adventure games, racing games, retro gaming and games inspired by iconic titles. By collaborating with renowned studios and authors (Pendulo Studios, Eden Studios, Benoît Sokal, Paul Cuisset, Philippe Dessoly and Pierre Adane), Microids has become a major player in international video games. Taking inspiration from legendary titles, including Asterix & Obelix, and Titeuf, Garfield, Fort Boyard, XIII and Blacksad, Microids reaches a wide audience and creates original adventures which give gamers the chance to play as some of their most beloved characters.
About Peyo, IMPS (International Merchandising Promotions & Services)
IMPS is the world license holder for The Smurfs. Ever since its establishment in 1984, IMPS has worked closely with its teams worldwide to develop with success many merchandising programs, retail operations, publishing activities, broadcasting offers, theme parks, shows, video games, online games, official Smurfs license soundtrack… All of which played a part in the global success of the franchise. IMPS is managed by Véronique Culliford, Pierre Culliford’s daughter, the Smurfs’s creator, better known by his pseudonym Peyo.
Sydney, Australia and Oddworld, CA – May 15, 2020 – Oddworld Inhabitants, Inc. and Microids team up to release the classic game Oddworld: Munch’s Oddysee. Initially available on the Nintendo eShop for Nintendo Switch, Oddworld: Munch’s Oddysee is the classic action adventure game with an ecological heart ported to the world’s most innovative and popular handheld, tabletop, and traditional all-in-one gaming console. The physical version will be released later this year.
The story begins with you playing as a Gabbit named Munch, the hero of the Oddest Oddysee of all. Munch’s luck is about to change – for the worse.
How would you feel if you broke your leg in a scrab trap, were abducted by soulless scientists, had an alien device implanted in your skull, and found out your race had been hunted to extinction?
Due to the rich variety of consumer products derived from the Gabbit species, their legacy has nearly come to its end. For the amphibious Gabbit, there is only one lonely individual that survives. However, it won’t be spotted where one might typically find such a Gabbit. This one is currently an entrapped test subject within the horrible testing facility known as Vykkers Labs. It is up to you to help guide Munch in efforts to rescue fellow test creatures. These critters will be forever loyal to Munch and in turn enable his escape.
Once free, Munch teams up with Abe and together they are guided by the wisdom of the Almighty Raisin. They are informed as to how to accomplish their goals, but in order to do so, they must work together. For Munch, his dream is to bring back his species from the brink of extinction. For Abe, it is to rescue his Mudokon buddies.
You can “switch” between Munch and Abe depending on the situation. Using special psychic powers, cool power-ups, and other special abilities to deliver payback to the Vykkers, Abe and Munch set out to reclaim the last gabbit eggs on Oddworld, which have been packaged in a can of gabbiar.
Civilization VI – New Frontier Pass DLC #1 (Maya & Gran Colombia Pack)
On Monday, we announced the Civilization VI – New Frontier Pass, a new season pass that brings eight new civilizations, nine new leaders, six new game modes and more to the critically-acclaimed strategy game. Content is being delivered on a bimonthly basis until March 2021, and the first DLC pack – Maya and Gran Colombia Pack – will launch on May 22, 2020 for Xbox One, PS4, Nintendo Switch, Windows PC, Mac and Linux.
Today we’re revealing a first look at one of the two leaders included in the pack – Lady Six Sky of the Maya civilization.
Here’s some key information as related to Civilization VI:
Lady Six Sky does not rely on the traditional sources of fresh water to establish her close knit empire, instead she capitalizes on a network of Farms and Plantations to reach for the stars.
The Maya plan out their settlements differently than other civilizations. They look to get their housing from Farms rather than being near Fresh Water. Settling adjacent to luxuries provides them with additional amenities as well. Lady Six Sky wants to keep her cities close to her capital. So settle an early cluster of cities and defend them strongly with your Hul’che atlatlists. With properly placed Observatory districts receiving extra science from adjacent Farms and Plantations you can start to race ahead of the other civilizations in technology, rocketing your people into space or providing a significant boost toward another victory.
Get a sneak peek at the epic boss fights, and meet iconic characters from the SpongeBob universe
Sydney, Australia, May 14th, 2020 – There’s evil afoot! Not only is Bikini Bottom being attacked by an army of evil robots, SpongeBob and his friends also have to face old enemies and gigantic, evil robo-versions of themselves! EVIL!!
Watch the new boss fight trailer here:
SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated releases on June 23, 2020 on Steam and consoles.
Are you our biggest fanatic? Then grab your jellyfish net and catch our two Collector’s Editions! The Shiny Edition as well as the F.U.N. Edition will be available on June 23, 2020 for Xbox One, PlayStation®4, and Nintendo Switch™.
Shiny Edition:
Content:
An 8″/20cm SpongeBob Figurine with Golden Spatula and flexible tongue
Wallstickers
6 Lithographs
SpongeBob SquarePants tennis socks
The Game itself
F.U.N. Edition:
Content:
An 8″/20cm SpongeBob Figurine with Golden Spatula and flexible tongue
A 7″/18cm Figurine of Patrick
The Sandy 8″/20cm Figurine
Wallstickers
A set of Tiki Keyrings
6 Lithographs
SpongeBob SquarePants tennis socks
The Game itself
About SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated Are you ready, kids? The cult classic is back, faithfully remade in spongetastic splendour! Play as SpongeBob, Patrick and Sandy and show the evil Plankton that crime pays even less than Mr. Krabs. Want to save Bikini Bottom from lots of rampant robots with your mighty bubbles? Of course you do! Want to underpants bungee jump? Why wouldn’t you! Want to join forces in a brand new multiplayer mode? The battle is on!
FEATURES
Play as SpongeBob, Patrick and Sandy and use their unique sets of skills
Thwart Plankton’s evil plan to rule Bikini Bottom with his army of wacky robots
Meet countless characters from the beloved series
REMAKE FEATURES
Faithful remake of one of the best SpongeBob games ever created
High-end visuals, modern resolutions and carefully polished gameplay
Brand new horde mode multiplayer for up to two players, online and offline
Restored content that was cut from the original game like the Robo Squidward boss fight and more
About Nickelodeon Nickelodeon, now in its 38th year globally, has built a diverse, global business by putting kids first in everything it does. The company includes television programming and production in the United States and around the world, plus special events, consumer products, digital, recreation, books and feature films. Nickelodeon is one of the most globally recognized and widely distributed multimedia entertainment brands for kids and family, with 1.2 billion cumulative subscriptions in more than 500 million households across 170+ countries and territories, via more than 100+ locally programmed channels and branded blocks. Outside of the United States, Nickelodeon is part of Viacom International Media Networks, a division of Viacom Inc. (NASDAQ: VIAB, VIA), one of the world’s leading creators of programming and content across all media platforms. Nickelodeon and all related titles, characters and logos are trademarks of Viacom Inc.
Sydney, Australia – May 15, 2020 – Today, Ubisoft announced that Discovery Tour: Ancient Greece and Discovery Tour: Ancient Egypt by Ubisoft® are free to redeem beginning today through May 21 on Uplay PC.[1] The offers come as an extension of Ubisoft’s Play Your Part, Play at Home campaign, which aims to provide resources for people to stay entertained and connect with each other while they practice social distancing.
Inspired by the rich settings of Assassin’s Creed® Odyssey and Assassin’s Creed® Origins, the Discovery Tours act as living museums, allowing players to learn about history by exploring open worlds, free of combat and time restraints. In Discovery Tour: Ancient Greece, players can experience the world of Classical Greece, traveling through 29 regions and discovering Ancient Greek philosophy, famous cities, daily life, war and myths. Discovery Tour: Ancient Egypt takes players to Ptolemaic Egypt, with guided tours about ancient culture and customs led by historians and Egyptologists. Discovery Tour: Ancient Greece and Discovery Tour: Ancient Egypt are designed to accompany players as they learn, with intuitive features and accessible language.
“With millions of children experiencing upheaval to their studies right now, and teachers forced to adapt their lessons to digital tools, people are seeking new and enriching ways to learn. We’re really proud of the Discovery Tours and their capacity to make history accessible, immersive, and fun,” says Etienne Allonier, Brand Director for Assassin’s Creed®.
Discovery Tour: Ancient Greece and Discovery Tour: Ancient Egypt offer an engaging way to learn history, either on their own or as part of a formal curriculum. Ubisoft provides historical texts and other resources to teachers who use Discovery Tour in their classes. Teachers can request more information by reaching out to [email protected].[2]
For more free offers and trials, including Rabbids Coding, a free educational resource that introduces kids to coding, please visit http://free.ubisoft.com.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019-20 fiscal year Ubisoft generated Net Bookings of €1,534 million. To learn more, please visit www.ubisoft.com.
Company records strong execution in the fourth quarter, notably for Live games 2020-21 targets to reflect potential impact of COVID-19
Full-year performance:
In€m12 months 2019-201
Reported change vs. 2018-19
In % of total net bookings
12 months 2019-20
12 months 2018-19
IFRS 15 sales1
1594.8
-13.6%
NA
NA
Net bookings1
1534.0
-24.4%
NA
NA
Digital net bookings1
1 261.3
-9.7%
82.2%
68.8%
PRI net bookings1
702.4
+9.0%
45.8%
31.8%
Back-catalog net bookings1
1 115.8
-2.7%
72.7%
56.5%
IFRS operating income/(loss)
(59.5)
NA
NA
NA
Non-IFRS operating income
34.2
-92.3%
2.2%
22.0%
Fourth fiscal quarter: Net bookings of €417.4 million. Excluding the reclassification of mobile revenues[1], the figure was €388.2 million, up on the Group’s target of around €333.0 million.
Tom Clancy’s Rainbow Six® Siege:
60 million registered players
More than one billion session days in 2019-20, representing a sharp increase
Record engagement levels for January, February and March months and a 26% rise in PRI over the quarter
Ranked the fourth “Most Impactful PC Game” by The Esports Observer for the first calendar quarter of 2020
Assassin’s Creed® Odyssey: Very sharp increases over past the twelve months in sell-through, daily player engagement and PRI, up by approximately 90%, 90%, and 170% respectively compared with Assassin’s Creed® Origins.
Tom Clancy’s The Division 2®: Very strong recovery in Q4, with net bookings comparable to those for Assassin’s Creed Odyssey after 13 months.
Just Dance® 2020: net bookings up 156% in Q4 compared with Just Dance 2019.
11 titles have sold over 10 million units[2] in this console cycle, demonstrating the depth and strength of the Group’s portfolio: Assassin’s Creed Unity -Assassin’s Creed Origins – Assassin’s Creed Odyssey – The Division – The Division 2 – Far Cry® 4 – Far Cry 5 – Tom Clancy’s Ghost Recon® Wildlands – Rainbow Six Siege – Watch_Dogs® – Watch_Dogs 2
2020-21 targets updated to reflect the potential impact of COVID19: Expected net bookings of between €2,3501 million and €2,6501 million and non-IFRS operating income of between €400 million and €600 million
Sydney, Australia – May 15, 2020 – Today, Ubisoft released its sales and earnings figures for fiscal 2019-20, i.e. the twelve months ended March 31, 2020.
Yves Guillemot, Co-Founder and Chief Executive Officer, said “In this unprecedented period, our priority has been to ensure the safety and well-being of our teams, everywhere in the world. They have shown incredible courage, commitment, adaptability and professionalism, which I would like to salute. Supported by the remote working tools that we have put in place, they have been able to continue offering exceptional games and services so that players can escape, explore and have fun with their families, friends and communities. Our mission is to enrich players’ lives through memorable gaming experiences, and it is more relevant now than ever before.”
Frédérick Duguet, Chief Financial Officer, continued “As expected, our financial results for the full year finished well below our initial expectations. However, it is important to note our strong fourth quarter performance. Starting mid-March, the lockdown led to a sharp increase in player engagement worldwide, but even at the beginning of the fourth quarter our operating trends already were higher than expected thanks to our teams’ remarkable execution. The intense levels of activity for our games, in terms of both Live content and esports events, combined with highly effective acquisition strategies helped several of our titles to be remarkably successful. This is the case for Rainbow Six Siege, Assassin’s Creed Odyssey, The Division 2, and Just Dance 2020. We are also encouraged to see players’ excellent response to our latest updates to Ghost Recon Breakpoint.”
Yves Guillemot concluded “Our initial targets for 2020-21 remain in sight as we are currently benefiting from excellent momentum, especially with stronger than anticipated performance in back catalog, digital and PRI, coupled with the most ambitious line-up of the industry for the year. However, the COVID-19 crisis calls for prudence, as numerous uncertainties have arisen. The transition to working from home has had short-term repercussions on our production, for the time being limited to few weeks. The coming months will provide more visibility on whether we can maintain our release plans. Additionally, it is unclear what effects the economic crisis is going to have on the operating conditions of our business partners and on consumer spending. For the sake of transparency and in order to reflect the potential impact of those external uncertainties, we have decided to supplement our targets with a range. The bottom range presents our estimate of the impact that these external factors could have if they were to actually materialize. It notably reflects the possibility that we decide to postpone the release of a AAA title to 2021-22, if it ensures to maximize the long-term potential of our line-up.
We continue to draw on our solid financial structure, our increasingly recurring profile and the numerous assets we have built up over the past few years. These achievements have enabled us to radically transform the Group and create major value for our players, employees, partners and shareholders. As we enter this new console cycle, our creative and production capacity, franchise portfolio and Live operations capabilities are all significantly stronger. Going forward, we intend to continue pursuing our strategy in order to seize the many opportunities to grow our top line and increase our profitability, notably thanks to the acceleration trends towards digital and social.”
Note
The Group presents indicators which are not prepared strictly in accordance with IFRS as it considers that they are the best reflection of its operating and financial performance. The definitions of the non-IFRS indicators as well as a reconciliation table between the IFRS consolidated income statement and the non-IFRS consolidated income statement are provided in an appendix to this press release.
The Group applied the new lease-accounting standard, IFRS 16, for the first time in its financial statements for the 12 months ended March 31, 2020. As the Group elected to use the modified retrospective approach on adopting IFRS16, the comparative figures for 2018-19 have not been restated
Income statement and key financial data
In € millions
2019-20
%
2018-19
%
IFRS 15 sales
1 594.8
1 845.5
Deferred revenues related to IFRS 15
(60.8)
183.1
Net bookings
1 534.0
2 028.6
Gross margin based on net bookings
1 280.9
83.5%
1 699.7
83.8%
Non-IFRS R&D expenses
(680.9)
-44.4%
(700.4)
-34.5%
Non-IFRS selling expenses
(382.2)
-24.9%
(405.2)
-20.0%
Non-IFRS G&A expenses
(183.6)
-12.0%
(148.1)
-7.3%
Total non-IFRS SG&A expenses
(565.8)
-36.9%
(553.3)
-27.3%
Non-IFRS operating income(1)
34.2
2.2%
446.0
22.0%
IFRS operating income(1)
(59.5)
159.0
Non-IFRS diluted EPS (in €)(1)
(0.09)
2.80
IFRS diluted EPS (in €) (1)
(1.12)
0.89
Non-IFRS cash flows from operating activities(2)
(86.4)
384.7
R&D investment expenditure(3)
909.6
801.3
Non-IFRS net cash/(debt) position
(100.6)
(293.8)
(1)
2019-20 and 2018-19 are not comparable as the IFRS figures for 2019-20 include the impact of applying the new lease accounting standard, IFRS 16. This first-time application of IFRS 16 had negative impacts of €3.8 million on IFRS and non-IFRS operating income and €3.7 million on IFRS and non-IFRS attributable net income.
(2) Based on the consolidated cash flow statement for comparison with other industry players (not audited by the Statutory Auditors).
(3) Including royalties but excluding future commitments.
Sales and net bookings
IFRS 15 sales for the fourth quarter of 2019-20 came to €481.1 million, down 6.8% (or 7.9% at constant exchange rates[1]) on the €516.5 million generated in fourth-quarter 2018-19. IFRS 15 sales for full-year 2019-20 totalled €1,594.8 million, down 13.6% (or 15.1% at constant exchange rates) versus the 2018-19 figure of €1,845.5 million.
Fourth-quarter 2019-20 net bookings totalled €417.4 million, down 38.3% (or 39.0% at constant exchange rates) on the €676.7 million recorded for fourth-quarter 2018-19.
Net bookings for full-year 2019-20 amounted to €1,534.0 million, down 24.4% (or 25.7% at constant exchange rates) on the €2,028.6 million figure for 2018-19.
Non-IFRS operating income came in at €34.2 million, versus €446.0 million in 2018-19.
Non-IFRS attributable net loss amounted to €10.2 million, representing non-IFRS diluted loss per share of €0.09, compared with non-IFRS attributable net income of €333.5 million and non-IFRS diluted earnings per share of €2.8 respectively for 2018-19.
Following the recognition of €100.8 million in goodwill impairment, IFRS attributable net loss for 2019-20 totaled €125,6 million, representing IFRS diluted loss per share of €1.12, compared with IFRS attributable net income of €100.0 million and IFRS diluted earnings per share of €0,89 respectively for 2018-19.
The Group’s first-time application of IFRS 16 negatively impacted IFRS and non-IFRS operating income by €3.8 million and had a €3.7 million negative impact on IFRS and non-IFRS attributable net income.
Non-IFRS cash flows from operating activities represented a net cash outflow of €86.4 million in 2019-20 (versus a €384.7 million net cash inflow in 2018-19). It reflects a negative €169.9 million in non-IFRS cash flow from operations (versus a positive €300.0 million in 2018-19) and an €83.4 million decrease in non-IFRS working capital requirement (compared with an €84.7 million decrease in 2018-19).
Main balance sheet items and liquidity
At March 31, 2020, the Group’s equity was €1,315 million, representing a year-on-year increase, and its non-IFRS net debt was lower, at €101 million versus €293 million at end of March 2019. IFRS net debt totaled €344 million at March 31, 2020, including €243 million related to the first time application of IFRS16. Ubisoft has access to substantial long-term financing, amounting to €1,000 million, for which the earliest repayment date is January 2023 and, if required, can also draw down on its €300 million revolving credit facility, which matures in July 2024.
Outlook
First-quarter 2020-21
Net bookings for the first quarter of 2020-21 are expected to come in at around €335.0 million[4], versus €314.2 million in first-quarter 2019-20.
Full-year 2020-21
As of today, Ubisoft is confirming its capacity to reach its previously communicated target of €600 million for non-IFRS operating income, with the release of 5 AAA titles (Assassin’s Creed Valhalla, Watch_Dogs Legion, Gods & Monsters®, Rainbow Six Quarantine and a yet to be announced franchise). In the context of the COVID-19 crisis and in order to take into account the potential impact of the current external uncertainties, Ubisoft is updating its targets. Consequently, it now expects:
Net bookings of between €2 350 million6 and € 2 650 million6, versus the previous target of € 2 600 million
Non-IFRS operating income of between €400 million and €600 million, versus the previous target of €600 million
Response to the COVID-19 crisis
We have taken decisive steps to support our employees, players, and communities during the COVID-19 pandemic. Their health and well-being remain our top priority.
We leveraged our IT and digital workplace infrastructure to transition the majority of teams to remote work, a challenging new context that has required all our employees to adapt quickly. As countries around the world begin to lift restrictions, we are preparing our teams for a gradual return to our offices and studios, and taking special precautions to make sure that team members who are returning to the office can do so safely.
We have continued to engage our players during this period by delivering live content, as well as special offers. In April, we launched the “Play Your Part, Play At Home” campaign, a month-long series of offers designed to give players ways to stay entertained and connected with friends. Through this campaign, we gave away three beloved games from our catalog on PC: Child of Light, Rayman Legends, and Assassin’s Creed II. These giveaways were redeemed 9 million times.
With many children unable to attend school due to the pandemic, the educational virtues of our games have seen renewed interest among our communities. Teachers are using the Discovery Tour Ancient Greece from Assassin’s Creed Odyssey to give their students virtual history lessons, while our free Rabbids Coding game provides a fun way for kids to learn to code.
In addition to these efforts, we partnered with other actors in the video game industry to support the “Play Apart Together” initiative to encourage players to respect social distancing guidelines.
In response to increased Internet use around the world, we acted preemptively to preserve Internet access and stability for all by implementing measures to adjust bandwidth usage.
On March 28, we participated in the Twitch Stream Aid fundraiser for the COVID-19 Solidarity Response Fund for the WHO. Our studios and offices have also donated to a variety of local organizations, such as hospitals and food banks, to help the communities where we do business.
Conference call
Ubisoft will hold a conference call today, Thursday May 14, 2020, at 6:15 p.m. Paris time/12:15 p.m. New York time.
The conference call will take place in English and can be accessed live and via replay by clicking on the following link:
This press release may contain estimated financial data, information on future projects and transactions and future financial results/performance. Such forward-looking data are provided for information purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been approved by the Supervisory Board on May 14, 2020, and have not been audited by the Statutory Auditors. (Additional information is provided in the most recent Ubisoft Registration Document filed on June 7, 2019 with the French Financial Markets Authority (l’Autorité des Marchés Financiers)).
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch_Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019-20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.
[1] Mobile revenues are now recognized on a gross basis and include commissions paid to store operators. This has resulted in an €29.2 million increase in sales (IFRS 15 sales and net bookings) and cost of sales. This change has not affected either operating or net income. The impact on back-catalog net bookings was €24.4 million. For 2020-21, the expected impact is €50 million.
[1] Sales at constant exchange rates are calculated by applying to the data for the period under review the average exchange rates used for the same period of the previous fiscal year.
[2] See the presentation published on Ubisoft’s website for further information on movements in the income and cash flow statement.
[3] Based on the consolidated cash flow statement for comparison with other industry players
[4] Including the impacts of the reclassification of mobile revenues, amounting to €11 million for Q1 and €50 million in the full fiscal year
HONK! Watch out: Act II is coming through and brings with it new missions, customisation elements, and the return of tank horns
Last month, World of Tanks detailed plans for its upcoming 10th anniversary, and on the road to the big celebration in August, there will be many activities taking place as parts of “Acts”. On May 18, Act II will bring with it the return of a never-before-released feature which was part of one Common Test almost nine years ago: the tank horn. While players are honking on the battlefield, they’ll also be able to enjoy a fresh set of anniversary missions, brand-new customisation elements and much more!
Each of the thematic Acts revolve around a certain part of World of Tanks’ deep history, and Act II’s Time Warp will reintroduce the tank horn, seen briefly in 2011. For veterans, it will be a welcome return of an amusing feature from the game’s archives, and for those who are completely new to the concept, it’ll be something interesting to get to grips with.
“It was a strange request from the World of Tanks team. We normally work on staple battlefield sounds: shells, engines, metal hitting metal. It’s almost 9 years since we last worked with horns,” states Slava Skadorva, Audio Design Team Lead. “They wanted us to create special ones for the anniversary activities; it may be something a little different from our usual work, but we know the players are going to love it!”
Tankers can use the horns to let their teammates know they’re coming through. However, everyone—including enemies—within a 200m radius may be able to hear this unique form of battle cry. Depending on a player’s vehicle mass, they will hear one of three different horns which were created from scratch (as real-life tank horns, while historical, are hard to find) by Wargaming’s audio team. Tank horns will be available for one week only from May 18 until May 25.
“Players have been really enjoying the anniversary activities of Act I in a way we couldn’t even imagine. Many of them have regaled others with stories and memories from the old days of World of Tanks,” states Max Chuvalov, Publishing Director, World of Tanks. “Act I brought back General Chat, which tankers absolutely loved, and we hope that they’ll welcome the return of the tank horn with open arms. What’s coming next? You’ll see.”
About World of Tanks World of Tanks is the first team-based, massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with gamers all over the world. Your arsenal includes over 600 armored vehicles from 11 nations, carefully detailed with historical accuracy. Official website:
About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships. Official website:
2K has released the results of the Lakers vs. Bucks #2KSim Finals, which has been simulating the rest of the 2019-20 NBA season and playoffs since the season went on hiatus March 11.
The Los Angeles Lakers defeated the Milwaukee Bucks in an epic showdown between the two top teams of their respective conferences. The Lakers went down 3-1 in the series, before staging an incredible comeback and winning three in a row to clinch the championship in game seven in Milwaukee.
NBA 2K20 cover star and #2KSim Finals MVP Anthony Davis (#2KSim Finals: 27.6 PPG, 14.3 RPG, 2.3 APG, 1.7 SPG, 1.6 BPG) shared his thoughts on the Lakers’ virtual championship:
“The Lakers winning the NBA Finals in the #2KSim is really fun. Given the realism of NBA 2K and their past predictions, it’s cool to see our potential get recognized. It makes you excited to get back on the court and try to bring a real ring to Los Angeles!”
Please find the #2KSim Finals results and top stats below:
#2KSim Finals: Los Angeles Lakers (4), Milwaukee Bucks (3)
Game 1: Lakers 129, Bucks 89
Lakers shut down Giannis, blow out Bucks on the road in Game 1
Anthony Davis: 35 PT, 19 RB
LeBron James: 24 PT, 6 RB, 7 AS
Kyle Kuzma: 19 PT
Dwight Howard: 14 PT, 12 RB
Khris Middleton: 22 PT, 6 RB, 6 AS
Giannis Antetokounmpo: 15 PT, 14 RB
Game 2: Bucks 106, Lakers 105 (OT)
Bucks overcome Lakers 4th quarter comeback, win by 1 in OT
Giannis Antetokounmpo: 24 PT, 12 RB, 7 AS
Khris Middleton: 24 PT, 5 RB, 4 AS
Eric Bledsoe: 16 PT, 4 RB, 7 AS
Anthony Davis: 30 PT, 18 RB, 4 AS
LeBron James: 18 PT, 12 RB, 9 AS
Dwight Howard: 17 PT, 17 RB
Kyle Kuzma: 16 PT, 6 RB
Game 3: Bucks 96, Lakers 79
Bucks defense stymies Lakers, takes series lead on the road
Giannis Antetokounmpo: 20 PT, 10 RB, 3 AS
Khris Middleton: 16 PT, 6 RB, 7 AS
Brook Lopez: 16 PT, 4 3PT
Anthony Davis: 24 PT, 13 RB
LeBron James: 19 PT, 7 RB, 3 AS
Dwight Howard: 16 RB
Game 4: Bucks 131, Lakers 101
Giannis & Middleton dominate, put Bucks on the brink of championship
Khris Middleton: 37 PT, 7 RB, 7 AS, 6 3PT
Giannis Antetokounmpo: 27 PT, 14 RB, 5 AS
Donte DiVincenzo: 16 PT, 4 RB, 3 AS, 4 3PT
LeBron James: 27 PT, 7 RB, 7 AS
Anthony Davis: 19 PT, 15 RB
Danny Green: 17 PT
Game 5: Lakers 141, Bucks 112
LeBron & AD spoil Bucks’ hometown celebration
LeBron James: 37 PT, 8 RB, 8 AS
Anthony Davis: 31 PT, 8 RB
Dwight Howard: 18 PT, 13 RB
JaVale McGee: 18 PT, 8 RB
Rajon Rondo: 19 AS (2 short of NBA Finals record – Magic Johnson, 1984)
Game 6: Lakers 108, Bucks 103
LeBron refuses to lose, drops 40 to force Game 7
LeBron James: 40 PT, 10 RB, 5 AS
Anthony Davis: 22 PT, 10 RB, 4 AS
Kyle Kuzma: 20 PT
Giannis Antetokounmpo: 30 PT, 10 RB, 5 AS
Khris Middleton: 28 PT, 7 RB, 5 AS
Game 7: Lakers 103, Bucks 101
AD takes charge. Lakers fight off late Bucks surge in the 4th to win Finals
Anthony Davis: 32 PT, 17 RB, 3 AS, 3 ST, 3 BL
Dwight Howard: 15 PT, 12 RB, 3 BL
LeBron James: 14 PT, 6 RB, 6 AS, 3 ST
Khris Middleton: 18 PT, 6 RB, 4 AS, 3 ST
Giannis Antetokounmpo: 18 PT, 14 RB
The star-studded #2KSim Playoff player performances on both championship contender teams are highlighted below: