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En Masse Entertainment Announces Launch Date For New Awakening Update For TERA On Xbox One And PlayStation 4

Action MMO TERA Receives New Apex Class Skills and New Dungeon on June 30, 2020, for Xbox One and PlayStation 4

SEATTLE, June 9, 2020 — En Masse Entertainment, a player-focused publisher dedicated to delivering great games and great service, today announced the all-new Awakening update for their successful, long-running action MMO TERA, which features new Apex class skills for all 13 classes as well as the Dark Reach Citadel Dungeon. TERA’s new Awakening update is scheduled to launch on June 30, 2020, for Xbox One and PlayStation 4.
 

In preparation for this new update, En Masse is today releasing a hotfix build with a new event dungeon, Demon’s Wheel, and the return of the fan-favorite dungeon RK-9 kennel!

In this Awakening update, console players may enjoy new and unique abilities for each class that allows for a more dynamic combat role. Players who have reached level 65 and item level 439 can start the Velika Banquet questline and earn their new Apex skills. With these new abilities unlocked players can test their skills and dive into the Dark Reach Citadel Dungeon to take on fearsome foes and unravel the machinations of a mysterious faction.   

TERA has entertained and enthralled just under five million players on console in North America, the EU, and Japan since it launched in 2018 and over 9 million players in North America on PC for over 8 years. 

For more information about the new Awakening Update, please visit:
https://tera.enmasse.com/news/posts/get-ready-to-get-awakened 

Stay up-to-date on all the latest TERA information by following the game on Twitter, Facebook and Discord, or check out the official TERA website.

ABOUT EN MASSE ENTERTAINMENT
Based in Seattle, Washington, En Masse Entertainment embodies the evolution of modern game publishing. The company’s mission is to publish great games and provide great service. Beginning with its inaugural title, TERA, and continuing with Closers, En Masse Entertainment has built a track record of excellence and innovation. The team at En Masse includes experts in online technology, live service, branding, community, and player support, allowing them to thrive as a publisher in the digital era. For more information, visit enmasse.com.

Drown Ltd. Announce Shipping of Fully Immersive Tactile Audio Gaming Earphones

Game-changing technology delivers tactile audio for a truly revolutionary experience

EDINBURGH, SCOTLAND – June 9th, 2020 – Scottish-based audio hardware company Drown Ltd. is excited to announce the official launch of their revolutionary gaming earphones, which have begun shipping to Indiegogo backers and those who pre-ordered units via the Drown website.

A new way to experience gaming audio, Drown tactile earphones use tactile transmission of audio waves to deliver a fully immersive gaming experience. Drown gives players the power to perceive their in-game surrounding as if it were a real-life physical space, delivering precise spatial awareness that gives gamers the edge they need to dominate during play.

Drown’s technology was created and patented by Canadian sound engineer Mark O’Callaghan, who set out to change the audio landscape. Recognising the importance of audio, music and spatial awareness in gaming, Mark partnered with Silicon Valley design veteran David Law to take Drown from prototype to mass production. They have assembled a crack team of gamers, designers, and engineers, all focused on enhancing gaming audio for a unique and totally new experience. Drown is now shipping their first units to Indiegogo backers, expected to arrive in June 2020.

So how does it work? Drown is proud to be the world’s first tactile audio platform to use all three audio pathways to players’ brain for deeply enhanced audio realism. Using patented waveguide technology, sound is guided to the ear canal without reflection in the outer ear, providing a fully immersive sound unlike any other. While over-the-ear headphones lose fidelity because of the distance between the speaker and the ear, Drown transmits the acoustic vibrations directly to the nerves and cartilage in your pinnae, enriching the bass and the overall sound quality.

Sony and Microsoft are developing spatial audio technology for their upcoming consoles while Drown can produce the same next-generation audio for players today. Drown is uniquely positioned to be the only headphones on the market able to take full advantage of the added spatial audio quality delivered by the two new audio engines 

Ideal for competitive gamers or simply by those who enjoy getting lost in the soundscapes of their favourite open-world titles, Drown promises to bring players closer to their favourite games in a previously unimaginable way.

Key Features

  • Acoustic seals: The Drown patented silicone seals fit comfortably to deliver a perfectly shaped audio wave. The seals come in four different sizes, meticulously designed to fit ears of nearly all different shapes and sizes.
  • Graphene Drivers: Drown uses high-quality graphene dynamic drivers to transmit greater audio information, and enriched bass. The driver is precisely positioned to transfer subtle vibration cues to the outer ear.
  • Wired for lag-free gaming: High-quality cable give the best possible acoustic signal and eliminate lag for the highest quality gaming experience.
  • Passive Noise Isolation.
  • The Drown bass is deep without overwhelming the higher frequencies. The best of both worlds for the most authentic sound.

Drown will begin shipping to Indiegogo backers in June 2020 and is available for retail sale through the Drown website.

Review units are now available in limited numbers, so please reach out to the email below for further information.

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About Drown Ltd.

Drown is a Scottish-based audio hardware company created by Canadian sound engineer Mark O’Callaghan and David Law a Silicon Valley design veteran. The team is an experienced crew of gamers, visionaries, engineers, and creative thinkers, launching the world’s first tactile earphones for gaming. Drown recognises how quality audio can make a huge difference in people’s lives and strive for audio excellence in every product off the production line. The Drown team 3D printed over 1,000 design iterations to perfect the way their audio was delivered and the first production run for tactile earphones will be available to retail in June 2020.

Brawl through the cosmos in surreal showbiz satire beat-’em-up Redneck Ed: Astro Monsters Show

Battle through the most outlandish reality TV show this side of Tiger King

Moscow, Russia – June 9th, 2020 – Rustic Fantastic development studio and 101XP publishing team are excited to announce that the cosmic arcade-style beat ’em up Redneck Ed: Astro Monsters Show is coming to PC this year.

Redneck Ed: Astro Monsters Show is an arcade beat-’em-up set in an intergalactic game show. Forced to compete in gruesome challenges to reclaim his stolen face, Ed must endure this torturous reality show while also trying to take down the sinister forces behind this business we call show.

Featuring hand-drawn art inspired by cartoonishly grotesque animation like Ren & Stimpy, Redneck Ed: Astro Monsters Show takes players through some of the weirdest and wildest worlds imaginable. As you battle through waves of bloodthirsty aliens, you’ll get a behind-the-scenes glimpse at the inner workings of the most sadistic game show in the universe.

While making their way through the game’s worlds, the player will end up working towards one of several possible endings, determined by the set of side quests they choose to complete. Ed’s really gonna have to get his hands dirty by completing various tasks for the local aliens. Well, at least the ones who do not immediately want to kill him, that is!

To get an early look at Redneck Ed: Astro Monsters Show, a free demo will be available as part of the Steam Game Festival June 16th – 22nd. It’s only available for a limited time, so sign up here as a reminder to ensure you don’t miss out!

“I’ve always been a fan of strange alien worlds and arcade action, and with Redneck Ed: Astro Monsters Show I let my imagination run wild,” said Olga Makushenko, Managing Director of Premium Games at 101XP. “It goes to some really outlandish places, but the whole thing is wrapped up in satire about showbiz, which has become more outlandish than ever in today’s world of reality TV and celebrity culture. Redneck Ed has been a trip to make and I can’t wait for people to lay eyes on its bizarre sights for the first time.”

About Rustic Fantastic
Rustic Fantastic is a team of indie developers, comprised of 5 people from Moscow and St. Petersburg with almost 10 years of experience in the gaming industry, who also happen to be huge fans of 80s pop culture. Together with the publisher 101XP, Rustic Fantastic is preparing their new game Redneck Ed: Astro Monsters Show for release. Redneck Ed is Rustic Fantastic’s first major project and has been under development since 2018

About 101XP
101XP is an international online games publisher and developer of its own innovative gaming platform 101XP.com. Comprising a team of highly qualified professionals passionate about games and the gaming industry, 101XP has published such games as Eternal Magic, Era of Legends, and Jade Dynasty. It’s currently working on the surreal beat-’em-up showbiz satire Redneck Ed: Astro Monsters Show.

PC Gaming Show 2020 Now Set for June 13

After the recent unrest in the United States many have taken time to let other voices be heard and one of these happened to be the PC Gaming Show which was originally meant to air this past weekend. Now, after a short delay, it has been announced that PC Gaming Show 2020 will be airing on June 13th starting at 11 AM PT through most streaming sites.

The organization also announced that the following producers, developers, and some surprises, will be participating in the event which will feature over fifty games, “world exclusive trailers, gameplay reveals, announcements, interviews, and surprises.”

  • 2K Games (Mafia: Definitive Edition)
  • Amazon Games (New World)
  • Atlus
  • Battlestate Games (Escape From Tarkov)
  • Bossa Studios (Surgeon Simulator 2)
  • Brace Yourself Games
  • Coffee Stain Studios
  • DONTNOD
  • Funcom
  • FJRD
  • Frontier Developments
  • Glumberland (Ooblets)
  • Humble Games
  • New Blood Interactive
  • Merge Games
  • Modus Games
  • Mythical
  • Perfect World (Torchlight 3, Remnant: From the Ashes)
  • The Wandering Band
  • Rebellion
  • Red Sails Team
  • Rocketwerkz
  • ROCKFISH Games (Everspace 2)
  • SEGA
  • Tripwire Interactive
  • WolfEye Studios (Weird West)
  • XSEED Games
  • Yaza Games

VVVtunia Coming West as Neptunia Virtual Stars in 2021

Idea Factory International has announced that they are planning on bringing VVVtunia to the West under the name of Neptunia Virtual Stars where it will be releasing sometime in 2021 for the PlayStation 4. Neptunia Virtual Stars is another spin-off of the popular Hyperdimension Neptunia franchise and takes place in a dimension called Virtualand, the virtual planets that exist within it contain an extraordinary ability to produce a commodity known as content.

Of these celestial bodies is a tranquil planet known as EMO. This was the latest target of a nefarious group whose sole purpose is to destroy content created by virtual planets… Anti. Their decimation of EMO has left its citizens hopeless.Just then, VTubers, popular live-streamers from Earth, were suddenly transported to Virtualand. Because VTubers possess an affinity for creating good content, they were obvious targets for Anti, who quickly captured them and turned them into data pockets known as V Cubes.

Fair, the Virtual Goddess and leader of Planet EMO, sent out a distress signal to multiple dimensions in the hopes of a miracle. Two groups received the signal – the rising VTuber stars, Mi and Yu, members of MEWTRAL, as well as the Goddesses of Gamindustri: Neptune, Noire, Blanc, and Vert.

To go along with this announcement a number of screenshots as well as a new Japanese video featuring Neptune as a Vtuber have been released and can be found below.

https://youtu.be/qAi5ugKTm1Y

EXPERIENCE THE REMASTERED CORPUS FACTION AND NEW WARFRAME PROTEA IN THE DEADLOCK PROTOCOL, COMING THIS WEEK TO PC

Digital Extremes Re-Envisions Warframe’s Earliest Environment with State-of-the-Art Visuals, Original Storyline, Revitalized Gameplay and more

LONDON, ONTARIO, CA – June 9, 2020 – Like Chains of Harrow and The Jovian Concord before it, Canadian developer and publisher Digital Extremes has dug deep into its seven-year Warframe® content trove to re-imagine the Corpus faction’s levels in The Deadlock Protocol. Coming to PC this week, The Deadlock Protocol introduces the Corpus Faction’s dramatic origin story through richly re-crafted environments that integrate iconic new visuals and gameplay elements to reinforce the money-worshipping cult’s rise to power.

Boss Fight Enhanced, Parkour Perfect
The first playable tileset in Warframe, nearly every aspect of the Corpus’ early environment has been upgraded, starting with gameplay. Fresh challenges lie in wait with the renewed Jackal boss, a fight sequence now extended across multiple levels that dares players to rethink tactics against this aggressively revamped boss. The new Granum Crowns bring a spendable currency that opens up a wild variety of gameplay options, including being transported to a surprising new Corpus nether-realm. And now nearly every wall, corridor, and room support intense parkour mobility.

Corpus Origins Revealed
The Deadlock Protocol weaves larger-scale story implications into the modern Warframe narrative. Players must investigate the Corpus Faction’s desperate ploy to break their board’s political in-fighting. Through combat and discovery, Tenno will learn a small Corpus sub-faction has begun a devious plan to resurrect the faction’s founder, a revival posing an alarming new threat to the Origin System’s balance. Determined to strengthen their armada and bolster a growing space fleet against the Sentients and the Tenno, the Corpus’ plans for unbridled power must be put to an end. Do you have what it takes to confront the new Corpus threat, Tenno?

Introducing Protea, the 43rd Warframe
Led by the powerful Ability to stop enemies in their tracks by rewinding time, Protea’s array of offensive and defensive grenades, drones, and turrets brings a battle tactician’s edge to the fight. Players can investigate her origin story as the former Corpus head bodyguard in her own unique Quest, and uncover a quiver of technologically advanced weapons from the new Corpus Armor Set and Primary Rifle to the Gunblade Melee, new Kitguns throughout the update. For more detailed information, visit Warframe.com.

The Deadlock Protocol is free and will arrive first on PC, followed by updates on PlayStation®4, Xbox One, and Nintendo™ Switch.

Would you like to join the Warframe community? Head to our forums to start a conversation. Check our official website at www.warframe.com. To keep up with the latest updates from the development team, be sure to follow Warframe on Twitch, YouTube, Twitter, Facebook, and Instagram.


ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 50 million registered players on PC, PS4™, Xbox One and Nintendo Switch™. For more information about Digital Extremes, visit www.digitalextremes.com. To sign up for Warframe, visit www.warframe.com.

Need for Speed Heat Announces Cross-play As Criterion Takes the Wheel

Today, June 9, Need for Speed Heat will be the first EA title to offer cross-play, meaning that players can jump into Palm City together across PC, PlayStation 4 and Xbox One.

Criterion Games and EA also recently took another step to connect players and games on more platforms with the release of Need for Speed Heat on Steam, alongside 2016’s Need for Speed and Need for Speed Rivals. For full details, check out the blog post here or see the full text below. 

This will be the final update for Need for Speed Heat as the Criterion team shifts gears towards developing the next Need for Speed game. Keep an eye out at EA PLAY Live for more Need for Speed and Steam announcements.

To the Need for Speed Community –

Hello, Matt Webster here, General Manager of Criterion Games. First, I wanted to let you all know how excited our team here in Guildford is to be back in the driver’s seat of development for Need for Speed. As you’ll know we have real history with racing and with Need for Speed. We’re focused on bringing Criterion’s unique point of view, unparalleled game feel, and high quality innovations that will chart a new future for this wonderful series of games.

I also wanted to share with you a glimpse of the road ahead, with our first checkpoint approaching quickly. The team has been hard at work to deliver an exciting feature to Need for Speed Heat, which will be in players’ hands tomorrow!

At Criterion, we’ve always believed that games are better with friends. We don’t want your platform of choice to be a barrier for that experience. So we’re thrilled to let you all know that on June 9, Need for Speed Heat will be the first EA title to offer cross-play, meaning that players – regardless of their platform – can jump into Palm City together as one, united community.

Once you’ve installed the update (see full update notes here, including some other fixes, too), you can opt in to race players across PC, PlayStation®4, and Xbox One. You can search for your friends who are playing on any of the above systems, given they’ve opted in for cross-play as well, inside the Find Players menu. Then, go to the new EA Friends tab in the Party Menu to see who’s online to play with.

As we at Criterion shift gears into the future with full focus on developing the next Need for Speed game, this will be the final update for Need for Speed Heat. Since the launch of Need for Speed Heat and as players continue to tear it up in Palm City, we’re listening to what you love about this experience, and what you all believe could be even better. With these insights, we have a terrific foundation to create the most expressive, most socially connected, action-packed game yet for Need for Speed fans and beyond.

As more players join the global Need for Speed community, we also want to provide more options in how the series can be discovered. On June 16, Need for Speed Heat drops into the EA Access and Origin Access Basic Vault*, giving all subscribers the opportunity to enter Palm City.

Another step to connect our players and games on more platforms is the recent release of Need for Speed Heat on Steam, alongside 2016’s Need for Speed and Need for Speed Rivals. Keep an eye out at EA PLAY Live on June 18 for more Need for Speed and Steam announcements. Cross-play will work across PC via Origin and Steam, PS4, Xbox One, and subscribers.

You’ll know from our past history that we want to bring players together however we can. With this announcement and what we’re working on for the future, we’re focused on uniting the wider Need for Speed community – so that you can play, race and compete with all of your friends.

We can’t wait to share more details about Need for Speed down the road. Until then, stay safe, and play together!

Matt

THE KING OF FIGHTERS ALLSTAR OFFERS HUGE BENEFITS AND FEATURES IN JUNE’S UPDATE

New Opportunities to Collect the Powerful Orochi, Alongside New ‘Ruby Refund Event’ Now Open for Players.

LOS ANGELES – JUNE 8, 2020 – Today’s update for Netmarble’s popular mobile action role-playing game (RPG) THE KING OF FIGHTERS ALLSTAR introduces ‘Ruby Refund Event’ and an all-new core mechanic for players eager to further strengthen their collection of characters with the Awakening Update.

The limited-time ‘Ruby Refund’ event awards players additional Rubies depending on how much they used previously, and a variety of events for daily mission, access and new entry offers further – for a potential total of 30,000 rubies for new players and up to 40,000 for existing players. The Rubies provided through this event can be used for only a limited period of time from June 4 to July 23.

Another new addition to THE KING OF FIGHTERS ALLSTAR is the ‘Awakening Feature’. Players can now awaken fighters who have reached Level 90 with new ‘Awakening’ and ‘Imprint’ materials earned from the recently introduced ‘Awaken Dungeons’. Once awakened, fighters will have access to powerful Awakening skills, further stat boosts, and other benefits, with a maximum rank of five awakenings possible for each fighter.

As part of this update, new and old players will also have the opportunity to collect Orochi from THE KING OF FIGHTERS 97 through special reward which is provided for a limited period of time till June 30. Further details of this special reward is given at the official forum of THE KING OF FIGHTERS ALLSTAR.

THE KING OF FIGHTERS ALLSTAR boasts fast-paced fighting action as players battle through waves of enemies, giant bosses, and rival fighter teams. The excitement is paired with cutting edge graphics, bold colors, and lightning-fast animations. In addition, this game features all of KOF’s classic fighters from ’94 to XIV, with more than 130 fighters available to collect, along with more to come with seasonal events, collaborations with popular IP such as TEKKEN 7 and SAMURAI SHODOWN, and additional content updates for players to enjoy.

THE KING OF FIGHTERS ALLSTAR is available to download on Google Play and the App Store in more than 175 countries and comes with support for English, Taiwanese, Indonesian, Thai, Spanish, Italian, French, Portuguese, Russian, and German languages. 

For more information, please visit THE KING OF FIGHTERS ALLSTAR’s website. Also, please follow THE KING OF FIGHTERS ALLSTAR on FacebookTwitterYouTubeInstagramDiscordReddit, and forum on Netmarble.com.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade&Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

©SNK CORPORATION ALL RIGHTS RESERVED. ©Netmarble Corp. & Netmarble Neo Inc. All Right Reserved.

NETMARBLE’S PRIMEVAL PET COLLECTION MMORPG STONEAGE WORLD EVOLVES TOWARDS LAUNCH DATE OF JUNE 17

Pre-downloads on the App Store and Google Play begin on June 16

JUNE 8, 2020 – LOS ANGELES – The prehistoric way of life has never been so adventurous with the upcoming launch of StoneAge World on June 17 for the App Store and Google Play. As the latest game in Netmarble’s internationally-known Stone Age IP, StoneAge World takes the concept of pet-collection and role-playing game (RPG) mechanics and seamlessly blends them together with a delightful and venturesome MMO experience set in a whimsically inspired take on prehistoric societies.

As a turn-based mobile reimagining of Netmarble’s online Stone Age RPG set in the land of Tectonika, players will embrace the role of “Trainer,” a powerful warrior who collects, tames, and trains Pets to protect the land from enemies. With over 250 pets ranging from dinosaurs, wooly mammoths, pigs, wolves and more, players will have their hands full with defending Tectonika from unknown enemies from the up-and-coming Machine Civilization, and exploring prehistoric society and its unique quirks.

All players who pre-register to download StoneAge World on the official website will receive 1,000,000 Stones (StoneAge World’s main currency). Players who pre-register on App Store and Google Play will also receive 50,000 Shells (StoneAge World’s premium currency). Pre-downloads begin on June 16, one day before the game’s grand launch. Also, Pet Event is being held on official pre-registration website.

More information on StoneAge World can be found on the official website (https://stone.netmarble.com/en) and on the game’s official Facebook.

NOTE FOR MEDIA / INFLUENCERS ONLY: Builds for StoneAge World and interview requests are available upon request.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade&Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

Opmeer claims win on debut as Alfa Romeo Racing ORLEN esports squad performs strongly

Hinwil, 8 June 2020 – Alfa Romeo Racing ORLEN returned to winning ways as Jarno Opmeer crossed the line first in a thrilling F1 Esports Pro Exhibition race around the streets of Baku. The Dutchman won on his debut for the team, sending a strong signal about the team’s strength and depth ahead of this year’s F1 Esports Series.

In the Formula One Virtual GP, Thibaut Courtois was left flying the team’s colours after another game freeze forced Antonio Giovinazzi out of the race before the lights were even off. The Italian has endured a torrid time lately, with technical issues with the software forcing him out from several races. Thibaut had a strong performance, covering from a start-line clash to battle with Pierre Gasly for large parts of the race. The Belgian goalkeeper eventually crossed the line in P12.

In the Pro Exhibition race, the new team line-up of Daniel Bereznay and Jarno Opmeer was the subject of much expectation – and it duly delivered. The pair claimed P2 (Opmeer) and P8 (Bereznay) on the grid, setting themselves up for what promised to be an exciting race. Unfortunately for the Hungarian ace, a hit from behind at turn two and some more misfortunes – not of his own making – meant he spent the rest of the evening catching up with the pack before finishing 13th.

At the front, however, Jarno engaged in a battle for the lead against Lucas Blakeley and David Tonizza. After stalking Blakeley for most of the closing stages, Opmeer made a decisive move for the lead on the last lap and put some distance between himself and the pursuing duo to win his debut race for Alfa Romeo Racing ORLEN.

A strong result in a challenging venue, and the gauntlet thrown to the rest of the field for the official season later in the year. We sure are looking forward to the final Exhibition Race next week in Canada…

Antonio Giovinazzi (DNS, Virtual GP): “Once again, it is extremely disappointing to be let down by the game after a good performance in qualifying. I think we could have had some fun in the race, it was an unpredictable one and we could have been in the mix – but we will never know. In any case, in less than a month we will be back competing in real life and we will hopefully have a bit more luck than what we had in the esports world.”

Daniel Bereznay (P13, Pro Exhibiiton Race): “It was not a lucky race for me, but I am happy for Jarno and the team. I was P8 in qualifying, it could have been better but I was not worried, as the track in Baku offers plenty of chances to overtake. I had a good start, made up two places before the first corner but on the approach to turn two I got a massive hit from behind and had to take the escape route. I lost 15 seconds and was at the back of the field. I then caught up with the pack, but found a crash blocking the road and that cost me a front wing. By the time I was back running, I could make up some places up to 13th. All these circumstances were not in my hands so I cannot be too disappointed. I did all I can and I can just be happy for the team result we had.”

Jarno Opmeer (P1, Pro Exhibition Race): “I am really happy with the result, especially to make my debut for the team like this. I am quite surprised at the same time, as I did really poorly on this track last year. I have made big steps since then and it was really nice to be able to show that in the race. There are still a few points I have to improve, but I have time to get better before the Pro Series starts again.”

About Sauber Group of Companies:
The Sauber Group of Companies is composed of three operational entities: Sauber Motorsport AG, which operates and manages the Alfa Romeo Racing ORLEN Formula One team; Sauber Engineering AG, which focuses on prototype development and additive manufacturing; and Sauber Aerodynamik AG, which conducts full and model-scale testing in the factory’s state-of-the-art wind tunnel and creates ground-breaking innovations in the field of aerodynamics. The companies collaborate closely and share know-how to apply the expertise of more than 500 dedicated individuals at the headquarter in Hinwil, Switzerland, to all internal and external projects. Since its founding in 1970, the passion for racing has been at the heart of Sauber.

For the last 50 years, the innovative Swiss company has been setting standards in the design, development and construction of race cars for various championship series, such as Formula One, DTM, and WEC. Following its own Formula One debut in 1993, Sauber Motorsport AG has established one of the few traditional and privately held teams in the sport. After 25 years of competition in Formula One, the company launched a long-term partnership with Alfa Romeo in 2018 and enters the 2020 championship under the new team name Alfa Romeo Racing ORLEN.