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Namco Museum Archives: Volumes 1 & 2 Review

Namco Museum Archives: Volumes 1 & 2

Developer: B.B. Studio
Publisher: Bandai Namco
Platform: Switch
Release Date: 18 June 2020
Price:  $19.99 Each – Available Here – Volume 1, Volume 2

Overview

A lot of people in the industry bring up games that are ported and brought out to every platform, every single generation. Skyrim and Resident Evil definitely get the most notice, but one franchise floats by like a little bee, spreading its namesake without question or contest, with little complaints from audiences. Namco Museum has been around for decades now, ensuring we get our Pac-Man and Dig Dug fixes, while offering other arcade classics to check out in low-cost bundles. As you would guess, Namco Museum Archives Volumes 1 & 2 seem to be a perfect fit for the Switch and have brought back some favorites with new features for the portable platform. How do these play? Let’s find out.

Story

Well, to be honest – aside from the mild narratives within a few of these titles, there is no engrossing story as most of these titles are simply arcade-centric gameplay, with a few bits and pieces of dialogue sprinkled in for progression’s sake.

That said, the titles featured within both of these bundles are as follows:

Volume 1

  • Dig Dug (1985)
  • Dragon Buster (1987)
  • Dragon Spirit: The New Legend (1989)
  • Galaxian (1984)
  • Mappy (1984)
  • Pac-Man (1984)
  • Pac-Man Championship Edition (2007)
  • Sky Kid (1986)
  • Splatterhouse: Wanpaku Graffiti (1989)
  • The Tower of Druaga (1985)
  • Xevious (1984)

Volume 2

  • Battle City (1985)
  • Dig Dug II (1986)
  • Dragon Buster II (1989)
  • Galaga (1985)
  • Gaplus (1984)
  • Legacy of the Wizard (1987)
  • Mappy-Land (1986)
  • Mendel Palace (1989)
  • Pac-Land (1985)
  • Rolling Thunder (1989)
  • Super Xevious: GAMP no Nazo (1986)

Gameplay

It would take quite a while to detail every game in both collections, so I will save you from having to hear me detail how Pac-Man plays and talk about the unique features brought by these new versions of old favorites. First, and this may have been around for a while, I have to talk about the rewind feature as while I am sure other Namco Museum collections have had this, it definitely feels useful here as players can erase their own mistakes. I think Nintendo and Sega refined this in a lot of their ports, and it feels natural for Namco here as I cannot tell you how many times I had to erase bad decisions in Galaga and Xevious, which can get a lot harder than I remember as you progress.

Players can also make use of the “save” option, where they are able to load one of four prior save files that can be created anywhere. Those of us who have always wanted to go until the end of Pac-Man now will find that goal much more possible with these features in play. This was also the first time I have played Splatterhouse: Wanpaku Graffiti, which is a side-scroller with a lot of character that I honestly enjoyed way more than I should have. Pac-Man: Championship Edition also was a nice addition, but this version is a “demake”, featuring the same quick gameplay, but with graphics more tuned to the original. Sure, it will not be a selling point, but a nice addition, nevertheless.

Both Namco Museum Archives volumes featured are absolutely fine compilations, and the features are all rather traditional for these types of releases, but I did feel a little disappointed to not see a little more applied to these ports. The menus are a bit barren and bland, and I feel like some unlockable content and unique variations of the titles within could have made it feel a little more special, as a whole. That is just a quick nit-pick and the value for what you are getting is still excellent, but I do think it would have been fantastic to get a more “museum” type experience if we got some history lessons and details of how these games came to be.

Visuals

The visuals work as they should, and I never had any slowdown or stuttering from any port I played. After how many times we have seen this compilation ported I feel that should be expected, but it is still good to see that Namco still insert quality control into even what could be considered a quick port-job. I also want to take a moment to state that it would have been nice to have wallpapers that were more focused on the titles we are actually playing, rather than the generic galaxy background or a bunch of icons from Galaga.

Audio

The audio is also fine, as titles like Pac-Man to Dragon Spirit still have maintained their same melodies and sound effects that are sure to bring out that nostalgia from those looking to visit the past. That also brings up another missed opportunity, as an in-game jukebox would have been awesome to have, and considering most modern compilations do have that feature, I find it a bit odd that Namco have yet to add it in after all of these years.

Overall

Namco Museum Archives: Volume 1 and 2 is yet another worthy compilation that feels right at home on the Switch. That said, with other companies adding more and more fan service to their own collections, getting the “bare bones” treatment here makes this release feel like a cash grab, rather than a true tribute. The games still play great and that is what matters, so those itching to play their favorite Namco romp will be happy with the offerings here, where the portability and value easily make up for any shortcomings.

Capsule Computers review guidelines can be found here.

SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated Review

SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated

Developer: Purple Lamp Studios
Publisher: THQ Nordic
Platforms: PlayStation 4SwitchXbox OneWindows (Reviewed)
Release Date: 23 Jun 2020
Price: $29,99USD – Available Here

Overview

Darksiders: Warmastered, Red Faction Guerilla Re-Mars-tered, Kingdoms of Amalur: Re-Reckoning and SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated. I have no idea who at THQ Nordic is in charge of giving these titles to remastered versions of their games but if anyone from there is reading this right now…..give them a raise! It’s not easy to be creative with these names but someone did it and did it well. Also, that Spongebob game from the list (no way in hell that I’m typing the full title every single time) is slightly different. It is the only game from the list where I haven’t played the original version. It is not a big issue since THQ Nordic has made a name for itself doing some excellent work in remastering older games, so let’s see how this one fares.

Story

The city of Bikini Bottom is in grave danger. Various mechanical robots are wreaking havoc all over it, scaring its resident, and just generally making the whole place pretty undesirable as a tourist destination. All signs point to evil Plankton being behind it (although he vehemently denies it). It’s up to Spongebob, Patrick, and Sandy to save Bikini Bottom and the surrounding areas and maybe treat themselves with some nice Krabby Patty burgers once this is all over.

Gameplay

SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated (jeez, what a long title) is a platformer that veers heavily into a class of collectathons. Besides doing some usual quest for the residents of Bikini Bottom (collect a number of these, save a bunch of that), you’ll spend most of your time traversing huge levels and destroying robots. But what is there to collect? A better question would be what isn’t. You have seaweed that you get from destroying enemies and it’s sometimes used to open a new part of a level (remember gems from Spyro 2?), golden underwear, Patrick’s socks, and golden spatulas. Some of those are easy to find, some aren’t, some are given after a boss fight, some after revisiting previous levels with new abilities…….all in all – lots of work to be done here. What’s great about collectibles in this game is that it doesn’t pressure you in finding everything and yet you will still feel the need to do so. It doesn’t throw 10,000 things at you all at once (cough Assassins Creed II cough) and it is accessible to all with a plethora of content, whether we’re talking about collectibles or side quests. Now let’s talk about characters. Spongebob and his buddies have their own unique set of skills and some section of levels can only be completed with Patrick or Sandy. Luckily, there is always a bus stop or two (used for character change) planted through levels.

Visuals

As far as remastering goes, I’m looking at some fine work here. Everything is polished to perfection, upscaled, upgraded, and reworked. Unfortunately, in all that endeavor devs got a little carried away and upgraded some visuals a bit more than it was necessary. I’m not gonna say that the color saturation is off the charts but it will definitely take some time to get used to. Yellow has been remastered to too yellow, green is upgraded to insanely green, and so on. It’s far from obnoxious but you can feel the occasional strain for your eyes, especially after you start the game just after you were playing something else. Other than that, everything else is perfect. No glitchy textures, no popups, no fps drops. The game is as firm and stable as Patrick’s house.

Audio

The game’s voice work is absolutely phenomenal and translates the atmosphere of the show very well. In fact, often you’ll get the feeling you’re watching one, with an added bonus of controlling a few characters. Also, some things will never stop being funny. Hearing Gary saying “meow” for the 100th time will never fail to crack me up. The soundtrack has also received some facelift, but since I’m hearing it for the first time, I can’t compare anything to the original. However, what I can say is that the music complements the setting and atmosphere of the game very well so what you will be listening while you trash robots are some damn jolly tunes – remaster or not.

Overall

SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated is a game that doesn’t go all-in for the nostalgia. It tries to create its own identity and it succeeds. While there are some setbacks to be found, such as cranked up colors and occasional labyrinth-like levels, it is a well polished and fun game. What really sold me on the game is the emphasis on exploration over combat. Sure, the game might be seen as easy as most enemies go down in one or two hits and they rarely pose any threat to you. And yet, kicking them apart never stops being fun. You see, you can’t really remaster fun, no matter how good of a developer you are. It’s either there or it isn’t. And the feeling of fun and awe is something I got to enjoy often while playing SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated. In the end, isn’t that all that matters, and isn’t that the foundation of what every good game should be built on? The last time I had had so much fun with a platformer was during my Spyro Reignited Trilogy plays. And that was three games in one! There is just one here and it’s well worth the fun and enjoyment for three.

Capsule Computers review guidelines can be found here.

TiMi Studios and SNK Announce a New Metal Slug Game for Mobile at Tencent Games Annual Conference

SHENZHEN (June 27, 2020) – TiMi Studios, a subsidiary of Tencent Games, announced a new partnership with SNK CORPORATION, a leading Japanese game company, to develop a new yet-to-be-named mobile game for the classic arcade franchise Metal Slug. 

Originally developed for the beloved Neo-Geo arcade machines and home consoles, Metal Slug and the game’s Peregrine Falcon Squad have been fighting against enemy combatants, aliens and supernatural foes since the series launched in 1996.

“Metal Slug has such an amazing history of great action and gameplay so we’re proud to bring this to mobile gamers around the world,” SNK Game Producer Yasuyuki Oda said. “We’re happy to work closely with such a strong developer as TiMi Studios on this latest Metal Slug title.” 

TiMi shared this news as part of Tencent Games Annual Conference, its annual event to share news about the company’s domestic and global game development plans.

“Metal Slug is one of the great arcade franchises and a perfect fit for mobile play,” Winco Qin, general manager of TiMi J1 studio, said. “Our team has been focused on a faithful recreation of the game’s classic shoot’em-up style, easily accessible for players that’s fun for new and existing fans of the genre.” 

This partnership follows in the footsteps of TiMi’s global development efforts on Call of Duty: Mobile and Arena of Valor, both of which have reached massive audiences worldwide. TiMi earlier this week announced a new Pokémon game for Nintendo Switch and mobile devices together with The Pokémon Company. TiMi has more than a decade of success making immensely popular games in its domestic market, including the megahits Honor of Kings, Crossfire Mobile: Legends, and Contra: Returns.

About TiMi Studios  

TiMi Studios, a subsidiary of Tencent Games, is a leading global video game development team headquartered in Shenzhen, China, with offices in Los Angeles, Shanghai and Chengdu, China. TiMi strives to create high quality, high fidelity and highly accessible games across a wide variety of genres. Founded in 2008, TiMi has developed a string of hit titles including Honor of Kings, Speed Drifters, CrossFire: Legends, Arena of Valor, and Call of Duty: Mobile. To learn more about TiMi, follow us on Twitter @timistudios and Facebook @timistudiosofficial.

About Tencent Games

Tencent Games is the world leading global platform for game development, publishing and operations, as well as the operator of the largest online game community in China. It is dedicated to offering engaging, high-quality, interactive entertainment experiences for all players. Tencent Games currently offers more than 140 self-developed and licensed games across 200 countries and regions, which provides hundreds of millions of users with cross-platform interactive entertainment experiences. Honor of Kings, PUBG MOBILE and League of Legends are some of the most popular titles around the world. We are committed to exploring the full potential of games, leveraging the rich IP resources within Tencent, spanning literature, anime, film, and television, to create high-quality interactive entertainment experiences.

BANDAI NAMCO Entertainment Invites Everyone to its Asobinotes Online Fes, a Music Festival to Celebrate Characters, Games, Virtual Experiences, and Akiba Pop

Music has served to bring people together throughout human history and there’s no greater need to come together than now. BANDAI NAMCO Entertainment is inviting everyone to join its free livestreamed Asobinotes Online Fes concert which will be held on Sunday, June 28th from 12:00am to 5:00am PDT – *Saturday night’s prime club hopping hours.

Featuring over 30 artists performing a variety of dance music from four floors of the famous Shinkiba Studio Coast building in Tokyo, Japan; this concert aims to provide entertainment to anyone and everyone who loves dance music, video games, and who has been cooped up in their apartments and just needs to dance the night away.

Asobinotes Online Fes will be livestreamed on Twitch and can be accessed at this link: https://www.twitch.tv/ASOBINOTES/squad

For more information on Asobinotes Online Fes, please visit: https://asobinotes.bn-ent.net/event/aof/?hl=en

We’ll be seeing you at Asobinotes Online Fes this weekend!

Intergalactic Maker Game ‘Terrorarium’ Launching July 28 on Steam

Leaving Early Access featuring a Story Campaign and an Improved Maker Mode

Toronto, Canada – June 26, 2020 – Hot off its heels of a very successful level design competition, Canadian developers Stitch Media announced today during the MonsterVine: Hot Games Summer Showcase that Terrorarium will be launching out of Early Access on Steam next month, July 28.

Currently in Early Access, Terrorarium is a ‘maker game’ where players can build their own levels – aka murder gardens – as a space granny known only as The Gardener. In the full release launching on July 28, Terrorarium will feature a story campaign as we see her obsessive determination with defeating her lifelong nemesis and winning the blue ribbon from the Intergalactic Horrorcultural Society. 

The launch version will also feature 200+ community-built levels from those participating in the level design competition earlier this year. “We’re in awe of the sheer skill and talent that has been on display by the Early Access community,” says Adam Bradley, lead designer on Terrorarium “and as a team we can’t wait to see what players will come up with next!”

Other improvements to the game include quality of life, stability, and bug fixes. Murder Gardeners past, present, and future are invited to join the dev team in the Terrorarium Discord Server in the leadup to launch. 

Terrorarium is scheduled to release on Steam for Windows July 28, 2020.

About Stitch Media
Stitch Media is a games studio that tells stories with new technology. Our projects span web, mobile, games and VR and push the boundaries of what’s possible. Our team produced games for over a decade with partners like Disney, Nickelodeon, NBC Universal & Warner Brothers and received awards such as UNESCO’s “Best in Electronic Culture” along with multiple Canadian Screen Awards. See our latest work at http://stitch.media

Shakedown: Hawaii is coming to Wii and Wii U

Wii and Wii U physical editions of Shakedown: Hawaii are coming this summer!

Shakedown: Hawaii will be seeing two new physical releases this summer. A European Wii version, and a North American Wii U version!

Shakedown: Hawaii for Wii will go on sale Thursday, July 9th at 10am Pacific, 1pm Eastern, 6pm UK time.

It will be priced at $29.99 USD, limited to 3,000 copies, and available directly from Vblank.

Shakedown: Hawaii for Wii U, as well as the upcoming Steam version will go on sale in August. More details on those is still to come!

The Scoop!

Shakedown: Hawaii’s Wii and Wii U versions include all of the currently released content and feature updates, including the Mogul Update, the Full Tank Update, and the many other little tweaks, improvements and optimizations that went into the game post-launch.

Although Wii and Wii U games aren’t region-free, the Wii version does support both 50hz and 60hz, and NTSC and PAL video output. It supports the Wii Remote (with shake!), Wii Classic Controller, Wii Classic Controller Pro, and GameCube Controller. I took special care to ensure it parallels the experience of the more powerful platforms, and further optimized it to fit entirely into the Wii system memory. This means that you won’t experience any disc load times during gameplay. Once the game boots, you’re in!

The Wii U version supports both SD and HD, 4:3 and 16:9. You can play it with the Wii U GamePad, Wii U Pro Controller, Wii Remote, Wii Classic Controller, or Wii Classic Controller Pro. It can be played entirely on the GamePad (with touch!), or on the TV from the comfort of your couch.

Both versions will also allow you to experience the game in the most retro way possible… in 4:3 on your old CRT televisions… and in my opinion, it looks glorious!

Copyright © 2020 Vblank Entertainment, All rights reserved.

Development of Award-winning RPG Divinity: Original Sin 2 – Definitive Edition Revealed for iPad at WWDC 2020

DUBLIN June 26, 2020 — Larian Studios is excited to announce that the team behind the Metacritic Must-Play RPG Divinity: Original Sin 2 – Definitive Edition is working with Apple and Elverils on an Apple iPad port of the game. The project was revealed as a key title driving demos at this year’s WWDC event. In a video for developers about Xcode12 and Metal Apps released during WWDC 2020, Apple showcased the new iPad version of the BAFTA award-winning adventure.

The team is working on adding all-new touchscreen controls and UI, as well as controller support. What’s shown in the WWDC video in terms of features on the menu is not 100% final (the full list of features will be announced at a later date). Though the port is a long way from release, Larian is excited to iterate on it together with some of the top minds in Apple and iPad development. Elverils helmed the already released MacOS edition of Divinity: Original Sin 2.

Originally released to critical acclaim on PC, Divinity: Original Sin 2 received a 93 Metacritic rating and is currently one of only a handful of games to receive a 10/10 from GameSpot. It was released for Nintendo Switch last year, featuring cross-save progression with Steam.

Join the battle for Divinity in a world that reacts to who you are and what you do. Adventure and lead your party as a flesh-eating Elf, an imperial Lizard, a mighty Dwarf, or even an Undead risen from the grave!

  • Choose from six unique origin characters with their own backgrounds and quests, or create your own hero as a Human, Lizard, Elf, Dwarf, or Undead. All choices have consequences.
  • Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Speak to every animal, and kill any NPC without sacrificing your progress. Even ghosts might be hiding a secret or two…
  • The next generation of turn-based combat! Blast your opponents with elemental combos. Use height to your advantage. Master over 200 skills in 12 skill schools. But beware — the game’s AI 2.0 is our most devious invention to date…
  • Up to four-player online cooperative gameplay spanning over 100 hours of award-winning narrative.

At the Guerrilla Collective showcase earlier this month, Larian released “The Four Relics of Rivellon,” the latest and largest Gift Bag DLC yet for Divinity: Original Sin 2. “The Four Relics of Rivellon” adds new quest lines and stories featuring new voice recording and narration, as well as new battles against dastardly enemies like the Undead Dragon boss. Players will be rewarded for undertaking this adventure with four new armor sets imbued with magical properties.

Divinity: Original Sin 2 – Definitive Edition is available on PC, Mac, Nintendo Switch, PlayStation®4 and Xbox One. The release date for Divinity: Original Sin 2 – Definitive Edition on iPad will be announced at a later time.

FIRST CHARLOTTE SMOOTHIE GAMEPLAY FOOTAGE REVEALED FOR ONE PIECE: PIRATE WARRIORS 4

BANDAI NAMCO Entertainment America Inc. today debuted the first gameplay footage for Charlotte Smoothie, who is set to join the ONE PIECE: PIRATE WARRIORS 4 roster this summer as part of DLC Pack 1.

Alongside Charlotte Smoothie, ONE PIECE: PIRATE WARRIORS 4 DLC Pack 1 will also add the previously announced Charlotte Cracker and Vinsmoke Judge as playable characters this summer. 

ONE PIECE: PIRATE WARRIORS 4 is currently available in the Americas for PlayStation 4, Xbox One, PCs via STEAM and Nintendo Switch.

Outlander, Blazing Saddles, Sons of Anarchy Among New Wizard World Virtual Experiences; Free Video Q&A Streamed Live On Twitch, YouTube, Facebook

 Fans Can Purchase Live Video Chats, Recorded Videos, Signed Photos During Events, Accessible Via Dedicated Website, Social Platforms For Fans Across The Globe

LOS ANGELES, June 26, 2020 – Wizard Entertainment, Inc. (OTCBB:WIZD) brings three more “Wizard World Virtual Experiences” featuring stars of iconic series across its digital video platforms over the coming weeks. Monday, June 29, at 3 p.m. ET / noon PT, Graham McTavish and Lotte Verbeek from “Outlander” will appear. Then on Thursday, July 9, it’s two memorable characters from Mel Brooks’ “Blazing Saddles,” Burton Gilliam and Rodney Allen Rippy, beginning at 1 p.m. ET / 10 a.m. PT. And on Sunday, July 18, four stars of “Sons of Anarchy,” Dayton Callie, Michael Ornstein, Rusty Coones and Timothy V. Murphy, take the virtual stage at 1 p.m. ET / 10 a.m. PT.

These are in addition to several previously announced virtual events this week: “The Walking Dead” today, “Chilling Adventures of Sabrina” and “Runaways” on Sunday, and “Riverdale” and “Supernatural” on Tuesday.

During each session, the celebrities will participate in a FREE live moderated video Q&A, followed by one-on-one video chats, recorded videos and autographs. Sessions are accessible to virtual attendees on their computer and mobile devices via http://www.wizardworldvirtual.com.

As part of the events, fans across the globe can:

· Submit questions via chat during the free 45-minute panels (open to everyone, no entry fee to watch or submit). Panels available for viewing live or on demand via Twitch: https://www.twitch.tv/wizardworldvirtual; YouTube: https://www.youtube.com/wizardworld; and Facebook: https://www.facebook.com/wizardworld/
· Participate in a personal, exclusive two-minute live video chat with each celebrity (paid) (vary by celebrity)
· Purchase a recorded video from each star specifying the message if desired
· Purchase an autograph on an 8”x10” photo

Pricing varies by item for the individual chat, video and autographs, available on the Website.

Upcoming Wizard World Virtual Experiences
· Friday, June 26, “The Walking Dead,” Chandler Riggs, Xander Berkeley, David Morrissey, Jayson Warner Smith, Juan Javier Cardenas, IronE Singleton, Emma Bell, Karl Makinen · 1 p.m. ET / 10 a.m. PT
· Sunday, June 28, “Runaways,” Lyrica Okano, Virginia Gardner, Ariela Barer, Angel Parker, Annie Wersching, James Marsters, Kevin Weisman, Brigid Brannagh, Brittany Ishibashi, Clarissa Thibeaux · 1 p.m. ET / 10 a.m. PT
· Sunday, June 28, “Chilling Adventures of Sabrina,” Tati Gabrielle, Gavin Leatherwood ·  4 p.m. ET / 1 p.m. PT
· Monday, June 29, “Outlander,” Graham McTavish, Lotte Verbeek · 3 p.m. ET / noon PT
· Tuesday, June 30, “Supernatural,” Shoshannah Stern, Tahmoh Penikett, Chad Rook · 1 p.m. ET / 10 a.m. PT
· Tuesday, June 30, “Riverdale,” Trevor Stines, Bernadette Beck ·  4 p.m. ET / 1 p.m. PT
· Thursday, July 9, “Blazing Saddles,” Burton Gilliam, Rodney Allen Rippy · 1 p.m. ET / 10 a.m. PT
· Sunday, July 18, “Sons of Anarchy,” Dayton Callie, Michael Ornstein, Rusty Coones, Timothy V. Murphy · 1 p.m. ET / 10 a.m. PT

About Wizard Entertainment, Inc. (OTCBB: WIZD)
Wizard Entertainment, Inc. (www.wizardworld.com) produces comic, gaming and pop culture conventions across North America that celebrate the best in pop culture: movies, television, gaming, live entertainment, tech, comics, sci-fi, graphic novels, toys, original art, collectibles, contests and more. A first-class lineup of topical programming and entertainment takes place at each event, with celebrity Q&A’s, comics-themed sessions, costume contests, movie screenings, evening parties and more. Wizard World Virtual Experiences powers a content-rich channel that provides fans with the opportunity to enjoy programming and to directly connect with celebrities via a variety of video platforms. Additional initiatives may soon include an augmented touring schedule of Wizard World shows, fixed-site installations, curated e-commerce, and the production and distribution of content both in the U.S. and internationally. Fans can interact with Wizard Entertainment at www.wizardworld.com and on Facebook, Twitter, Pinterest, Instagram and other social media services. Additionally, Wizard Entertainment owns a minority interest in Cinedigm’s ( NASDAQ:CIDM) ConTv.
The 2020 Wizard World convention schedule is available at: http://www.wizardworld.com/comiccon.

Steam Summer Sale 2020 Kicks off

Without fail, the Steam Summer Sale has kicked off for 2020. Almost all PC games are discounted by up to 95%. The sale runs until July 9 at 10 AM PST.

This year continues the trend of simplifying the summer sale system. There is no mini-game and the free trading card from the Discovery Queue has been dropped down to one per day from the original three.

The Steam sale also marks the introduction of the new Steam Points system. This new permanent shop will be familiar to those who participated in the Steam Lunar Sale. From now on, purchases on Steam will award points. The number of points awarded per dollar will vary based on region. The points can be redeemed at any time for emojis, stickers, badges, avatar frames, avatars, and backgrounds from any game a player owns.