New York City, January 16, 2026; Love and Deepspace, the sci-fi romance title from Infold Games, will celebrate its second anniversary with a limited-time pop-up event in Manhattan from January 16–18, 2026. The event coincides with the game’s latest in-game version update and arrives as Love and Deepspace surpasses 80 million players worldwide, marking a major milestone for the franchise.
Designed as the centerpiece of the game’s global anniversary campaign, the New York City activation brings Love and Deepspace into a real-world setting for players, media, and creators across the U.S. East Coast. Since its launch, the title has continued to scale rapidly, achieving 20.5% year-on-year growth in daily active users and demonstrating sustained momentum across global markets.
That growth has translated into chart-topping performance worldwide. Love and Deepspace has topped the App Store Top-Grossing charts in 41 countries and regions, spanning key markets across China, Europe, North America, and Japan, and has also reached No.1 on the App Store Free chart in 29 countries and regions, underscoring both its commercial success and broad player appeal.
Spanning approximately 5,000 square feet, the Manhattan pop-up transforms its venue into a cinematic sci-fi environment inspired by the game’s universe and characters. The experience is anchored by a 270-degree immersive light and sound installation, surrounding guests with cosmic visuals and synchronized audio that reflect the scale, emotion, and production values that have helped the title reach tens of millions of players worldwide.
The experience continues through a star-themed exhibition corridor featuring life-size standees of the game’s five love interests, including thermochromic displays and integrated interactive photo moments. Designed to balance visual impact with smooth guest flow, the corridor draws inspiration from previous international activations while introducing new elements tailored specifically for the New York audience. Dedicated anniversary photo backdrops invite attendees to capture and share their experience as part of the two-year celebration.
With more than 80 million players worldwide, strong year-on-year engagement growth, and chart-topping performance across dozens of global markets, the New York City pop-up serves as both a celebration of Love and Deepspace’s second anniversary and a statement of the franchise’s expanding cultural footprint.
About Love and Deepspace
As part of the acclaimed Mr. Love series, Love and Deepspace blends cinematic storytelling, real-time 3D interactions, and romance-driven gameplay in a futuristic sci-fi setting. Players take on the role of Deepspace Hunters, battling unknown threats while forging emotional connections with five Evol-gifted heroes. Since its global release on January 18, 2024, Love and Deepspace has captivated over 80 million players around the world. Slogan: Traversing Deepspace, Be With You
Cinematic and Gameplay Videos Showcase the Next Evolution of the Arknights Universe
SHANGHAI — Jan. 16, 2026 — Global publisher GRYPHLINE is ramping up to the launch of its highly anticipated 3D Industrial RPG Arknights: Endfield with the release of two brand-new trailers. During today’s developer livestream, GRYPHLINE premiered the official release trailer and the ‘New Horizons’ gameplay trailer, providing a detailed look at the world of Talos-II before the title’s official launch. The release trailer features cinematic animations set against the high-octane original anthem “We Are Empire” by rock band STARSET, while the ‘New Horizons’ trailer highlights the game’s vast industrial landscapes, specialized operators, and unfolding mystery.
Arknights: Endfield is set to launch on Jan. 22, 2026, on PlayStationⓇ5, PC via the official launcher and Epic Games Store, and mobile devices via Apple App Store and Google Play Store, as a free-to-play title with in-game purchases. It is the latest entry set in the popular Arknights universe, and has already garnered more than 35 million pre-registrations worldwide. To celebrate the milestone, all community rewards and special gifts revealed during the livestream will be available for players to claim starting on launch day.
Arknights: Endfieldintroduces a new frontier storyline and a world built around exploration, strategic real-time combat, and base-building. Players command squads of up to four Operators, combining skills, elemental synergies, and coordinated tactics across fast-paced encounters. The story follows the Endministrator (Endmin) – a legendary guardian awakened from a ten-year hibernation to lead Endfield Industries from their orbital headquarters, the OMV Dijiang.
On Talos-II, players harness the Automated Industrial Complex (AIC), a system used to architect integrated production networks and power grids across the wilderness. As the Endmin, players must manage these facilities while defending the Civilization Band from organized raider clans and investigate the origins of their self-commissioned “Zeroth Directive”.
Arknights: Endfield leverages the latest graphical technologies, including native 120 FPS support, realistic snow-stepping, environmental puddle reflections, and more. Players can also toggle NVIDIA DLSS Super Resolution and Frame Generation independently. The title includes plug-and-play support for both PlayStation (DualSense & DualShock) and Xbox controllers with haptic feedback for a premium, tactile experience.
GRYPHLINE is the global publishing brand of HYPERGRYPH, headquartered in Singapore, with branches across multiple countries and regions. Our mission is to bring unique and high-quality gaming experiences to players across the world. As the trusted global publishing partner of HYPERGRYPH, we are responsible for releasing titles including Arknights: Endfield, Ex Astris, and POPUCOM. We are also expanding into more areas of global publishing, launching the official player community SKPORT, and actively engaging in investments and IP licensing to grow our global business. More information can be found here on the official company site www.gryphline.com.
[Indonesia – January 16] – The streets of New Rise City are officially open. Indonesian indie studios SeblaccSoft and YSY Softworks have launched Bail Force: Cyberpunk Bounty Hunters, a high-octane action roguelite where enemies learn from every move, today on PC via Steam.
Built as a fast, high-pressure action roguelite, Bail Force: Cyberpunk Bounty Hunters challenges players to survive a city that actively pushes back. Combat is tight, aggressive, and constantly shifting, blending classic 2D arcade responsiveness with modern roguelite pacing where every slash, shot, and dash matters.
At the core of the experience is Bail Force’s Adaptive Combat System, a mechanic that ensures no strategy stays safe for long. Enemies dynamically analyze how players fight and evolve in real time. Favor ranged weapons and foes will close the distance. Lean too heavily on melee or evasive play, and enemies will shift their positioning and behavior to counter it. Rather than static encounters, each run becomes a constant tactical back-and-forth as New Rise City learns from the player.
Runs are supported by a modular Add-On Upgrade System, allowing players to customize weapons, movement, and abilities mid-hunt. Add-Ons provide passive bonuses and active enhancements that enable powerful synergies, last-second pivots, and risk-reward experimentation as challenges escalate.
As an action roguelite, Bail Force: Cyberpunk Bounty Hunters is built for replayability. Procedurally generated city hunts remix layouts, enemy encounters, and combat scenarios so no two runs play quite the same. Each hunt offers new challenges and opportunities to refine tactics against ever-adapting enemies.
Threaded through every run is a dual-protagonist narrative set in a dystopian metropolis ruled by crime lords and corporate enforcers. Players step into the boots of two elite bounty hunters: Angel, a driven student out for revenge, and Lea, a sharp-edged survivor chasing her next big payout. Their missions collide as both track the most dangerous crime lord in New Rise City, with choices, combat tendencies, and protagonist selection shaping branching story paths and multiple endings.
Bail Force: Cyberpunk Bounty Hunters is out now on Steam for $9.99 USD, launching with a 20% discount for a limited time. Step into New Rise City today and follow SeblaccSoft and YSY Softworks.
ABOUT YSY SOFTWORKS
YSY Softworks is a global PC game developer & publisher focused on Japanese ACG culture, creating visually stunning anime-style games. Their mission is to provide engaging gameplay, beautiful graphics, and unique storylines that transport players to imaginative and immersive worlds. With a diverse range of games, they are constantly pushing the boundaries of what’s possible in game development.
ABOUT INDIE.IO
indie.io is home to over 100 of the world’s best independent video games and developers. Our platform was built to provide independent developers with the resources, services, and management tools needed for success. Through collaboration and passion, we strive to cultivate a diverse and vibrant gaming landscape that resonates with players and creators alike!
Meet Yuria and Evie: First Glimpse at BAKUDO’s Fearless Protagonists
Tokyo, Japan – January 16th, 2026 – Shueisha Games is proud to announce that the competitive sci-fi hyperball sports boss-rush action game BAKUDO will launch its new demo in February 2026, on PC via Steam. This news also introduces new character visuals for two protagonists, Yuria and Evie, offering a first look into the world of BAKUDO and its heroes.
Playable Combat Demo Coming February 2026 The first playable combat demo for BAKUDO is set to launch online in February 2026, giving players worldwide their first hands-on experience with the game’s ball-based boss-rush combat. Previously available only at offline events, this demo will include a basic combat tutorial, a tutorial boss battle, and an early-stage boss encounter, and is designed to showcase early combat mechanics. The demo will continue to be refined as development progresses, with exact release timings to be announced soon via Steam and official social channels.
First Look at Key Characters Striking new character visuals offer a first glimpse into the dynamic world of BAKUDO, introducing protagonist Yuria and her key ally Evie. Yuria enrolls in an elite academy dedicated to BAKUDO competition, driven to uncover the truth behind her missing father as she faces intense challenges and forms lasting bonds with those around her. Among these bonds is Evie, a genius inventor whose exceptional skill in developing BAKUDO equipment and outgoing, cheerful personality makes her a central figure in both the story and gameplay.
2025 Global Milestones In 2025, BAKUDO saw major growth, with Shueisha Games announced as the game’s global publishing partner. Its debut trailer at The Mix Summer Showcase has over 550,000 views, and its demo showcased at events including Bilibili World, BitSummit, Gamescom and G-EIGHT, receiving enthusiastic responses from players thanks to the game’s unique blend of competitive ball sports and high-tempo action gameplay..
“We’re thrilled that BAKUDO has surpassed 50,000 Steam wishlists in just two months since our first trailer release,” said Jonathan Wang, Producer at Shueisha Games. “This milestone shows the amazing support and enthusiasm from our community. We sincerely thank everyone for their continued interest and encouragement as we move forward!”
About BAKUDO BAKUDO is a sci-fi boss-rush action game fusing high-octane ball-sport mechanics with exhilarating combat. Enroll at an elite BAKUDO academy and clash with formidable opponents as you uncover a major conspiracy. When determination is put to the ultimate test, you must tip the scales of destiny.
About SAYIL GAMES SAYIL GAMES was founded in late 2022 by five university friends who came together as an independent game team driven by a shared passion for creating memorable gaming experiences. As both developers and players, we are committed to conveying the emotion and impact of games through our own creative efforts. Our debut title, BAKUDO, is currently in full-scale development.
About Shueisha Games Shueisha Games, founded in February 2022 and headquartered in Tokyo, is an enthusiastic and experienced team responsible for the planning, development, and sales of many titles for consoles, PCs, and smartphones.
It is hard to believe that there would be a time that not only would the Western releases of The Legend of Heroes franchise manage to catch up to the Japanese releases of this incredibly lengthy franchise, but that the game’s that helped kick it off would be getting remade at the very same time. A few months ago we reviewed the fresh remake of Nihon Falcom’s Trails in the Sky 1st Chapter and now here we are, visiting the most recent release in a story featuring characters and plot elements spanning all the way from that very first game twenty-two years ago. It’s not often that a video game sequel requires full knowledge of its predecessors, and in many ways The Legend of Heroes tried to do that with Daybreak, but now that everything has gathered together in The Legend of Heroes: Trails Beyond the Horizon, players best be ready for the most character packed, lore heavy, game of the franchise since Reverie.
Story
If it wasn’t clear from the opening, it is not recommended to play Trails Beyond the Horizon without beating both Trails Through Daybreak and Daybreak 2 first. In fact, even the game’s included “recap” of events that players can view is very limited compared to what actually happens in the games and the countless different factions and players involved in the plotlines, let alone the brief info it gives of other characters. This becomes immediately evident as the story kicks off with Arkride Solutions’ Van Arkride taking part in a special “training” simulation to test out new ways to use the “Shards” weapons systems alongside a number of other allies. This includes Kevin Graham (Trails in the Sky), and Rean Schwarzer (Trails of Cold Steel) and a few of each of their compatriots also joining in on this practice exercise. Combining these three major players into one large group wasn’t just coincidence however, it was all orchestrated not only to advance the weapons tech of Arkride Solution’s Agnes’ father’s tech, but also to help them bear witness to the next “great step” for humanity.
Agnes’ father and president of Calvard announces and kickstarts the Project Startaker. A mission that consists of three phases to try and help achieve manned space flight. Before the gathering of every big shot the initial test went off without a hitch and when the second phase manages to deploy an unnamed dummy mech into space while Van, Kevin, and Rean, and all of their companions were enjoying some downtime with the best and brightest, it wasn’t long before eventually the third phase of the project, actually sending an astronaut into space for the first time ever, would be happening. The only problem is, there are far more sinister forces at work in the form of unknown forces moving behind the scenes, remnants and resurgences of Ouroboros, the mysteries of Agnes’ Genesis device that remains unsolved, and eventually to make matters worse, the story splits into three separate storylines along the way, each following a main character and cast of its own each trying to solve one or more of these mysteries along the way.
To say that The Legend of Heroes: Trails Beyond the Horizon is as dense of a plot the franchise has ever had would be something of an understatement. The introduction of the prologue might be a bit on the slow side and even the first act that serves as a way to introduce the vast amount of characters that will be in the game and help freshen players back up to the mechanics of the game world but nearly everything beyond that point will feel like players are being steeped in countless developments, twists, and even more mysteries from almost every angle.
It is interesting to note that while each character route is handled fairly well, they don’t quite feel like they all have the same level of impact, especially in regards to character development. For the most part Van’s storyline feels like retracing the past and learning more about things that have already been in development while helping to expand only some of the cast members, and leaving those in dire need of development still lacking. On the flipside, it does feel like Rean is once again given the special treatment here as as not only does Rean manage to pull together quite a few familiar faces from the past, the most out of the entire cast, it also happens to feature some of the biggest revelations before things start really kicking off in the latter half of the game. Along these same lines, Kevin’s route features plenty of intriguing and interesting details that feel like they’ve been underexplored before and seeing how these characters handle these mysteries was easily one of the best parts of the split storyline.
One thing that is worth mentioning, and while we won’t go into detail here to avoid spoilers, is how The Legend of Heroes: Trails Beyond the Horizon manages to come to a close. Fans of the franchise have seen wars come to an end through bombastic means in other story arcs, cults and their demonic gods being eliminated in others, but here the story leaves players hanging with a massive question mark as to where the story can go from here. Again, while avoiding specific details, the events that play out in the latter half of the game have global consequences, especially for the land of Zemuria. This type of cliffhanger is unusual even for a Legend of Heroes game, making the wait for the next one all the more dire considering this is the first time English players have caught up with the Japanese audience.
If there was anything that was an issue with the way the story was handled, is that despite pulling together so many familiar and returning faces to not only join the story in a partial way but also as playable characters, they don’t actually interact with characters from other story arcs too much. Outside of the initial prologue that sees everyone gather together, a bit of intermission here and there, and the mostly optional Grim Garten dungeon that can see characters fight alongside one another that never have a chance to otherwise. This is partly due to the way that the storyline splits amongst the cast members and while it is understandable that trying to juggle such a massive cast is quite the challenge, seeing some more interactions between the members would have been a delight for longtime fans of this long running franchise.
Gameplay
In many ways The Legend of Heroes: Trails Beyond the Horizon still plays the same as the first two Daybreak games with players still needing to spend time exploring the world, taking on and completing side-quests and the occasional investigation if they happen to be playing as Van, taking part in mini-games, and of course obtaining plenty of loot and gear to customize the team with. As mentioned before, the game is broken up into story segments following each of the three primary party leaders of Van, Rean, and Kevin who all have unique content of their own.
The combat gameplay is also mostly the same, though a few extra tweaks have been made to keep things interesting. Similar to the first two Daybreak games and the remake of Trails in the Sky 1st Chapter, players will have the option to fight against enemies in open-field action based combat to freely dish out damage and dodge incoming attacks. This is a great way to eliminate smaller foes and now players can even cast “Quick Arts” after dealing enough damage to target elemental weaknesses and even charging up a “heavy attack” that can stun an enemy while dealing heavy damage. Players can choose to kill enemies in action combat if they wish but sending out “shards” when enemies are stunned not only deals additional damage but also transfers the game into its turn-based RPG style combat that is far more controllable and gives players a number of more options to work with. Interestingly enough, players can even withdraw their shards at any time to transition back into action combat if they wish to.
In the turn-based combat players can have access to their full line-up of Arts, Crafts, and use items during their turn as well as lining up attacks to target the most enemies at once or standing near allies to chain attacks together. Similarly S-Crafts remain as powerful as ever. The turn based system maintains most of the same mechanics as before though a few new elements have also been included here that also play a role into the action combat as well. The first of these is a “ZOC” mechanic that during action combat slows time and gives the player’s party a damage boost and in turn-based fights works to not only Double Shard Boost the current character, giving them extra turns or immediately casting Arts, or offering impressive buffs to dish out a lot of damage.
Other new elements in the turn-based combat come in the form of Shard Commands. Shard Commands take a large portion of the Shard Boost meter but can temporarily provide party wide buffs to the entire party such as increasing overall damage, restoring health and providing shields, and more. Awakenings are another new, but slightly more limited, mechanic in action combat as only a select few characters that have special modes, such as Judith and Van, can power up and transform into a powered up version that most fans should expect and is a great way to annihilate smaller enemies or lay into mid-bosses or even bosses themselves before triggering the turn-based battle.
Other than that most other elements remain the same as ever. Players can equip various types of Quartz into a character’s Orbal gear to obtain special buffs and unique Arts specific to a certain element and of course standard equipment as well. It is worth noting that, despite this now being the fourth game to feature “action” based dungeon combat, the game’s camera still struggles to keep up with the action, especially with characters that have wilder attack patterns. Plus, the longer players battle it out using the game’s action mode the more they will notice that most enemies will have incredibly poor AI or only a few simple attacks, making fighting some enemies actually more challenging to fight in turn-based combat than action, which shouldn’t be the case for an RPG such as this one.
As mentioned briefly before, Trails Beyond the Horizon does bring back the randomized dungeon system but this time around it is called “Grim Garten” due to… circumstances. The dungeon still is the best way to obtain strong items and power up characters and use teams that otherwise are impossible throughout the game and see a few interactions that players wouldn’t see due to the way teams are split up. It is a great addition to carry forward, even if it feels rather lazy overall, but at least adding new ownership and a few extra elements does bring a fresh twist to the location.
Audio & Visuals
Trails Beyond the Horizon continues to show how Falcom has improved over every release with more details added to the already countless characters and the fancy looking action during special moves and the more action packed cut scenes. It is also nice to note that it is nice to see a large number of older characters get an updated look or completely redesigned in a few cases. The monster designs and the environments that players will travel through are fairly interesting but there are some low quality textures in some dungeons.
NIS America has provided an English voice track to accompany the original Japanese dub and it appears that they have managed to retain all of the original English voice actors. The dub is handled nicely and will be familiar to longtime fans though those that prefer the original Japanese will find it readily accessible. The soundtrack features some excellent pieces of background music, especially during combat sequences with a number of locations having unique tracks and some nice lows to go along with more dramatic scenes.
Overall
The Legend of Heroes: Trails Beyond the Horizon takes some impressive steps forward narratively by setting up some major stakes for whenever the next game in the franchise is set to drop, though it does it by forgoing any attempt at making the game accessible to all but the longest running of fans. Bringing together characters from countless story arcs and following their journey’s separately creates a storyline that can have some pacing issues but thankfully despite these issues the strong writing of these characters that fans have come to know helps keep everything together. The gameplay is mostly the same as the previous two entries but that is far from a bad thing as it works quite well and the few additions to the combat system add some extra tools to the player’s belt. Trails Beyond the Horizon offers a lot of what fans could have hoped for when it came to continuing the franchise’s story, but now for the first time ever in the West, players will be left wondering just when that story will be continuing.
Capsule Computers review guidelines can be found here.
Reveals include all-new gameplay, collaboration announcements with the iconic brands of Porsche and Hamilton, and more!
London (January 16, 2026) The Resident Evil™ Showcase revealed all-new Resident Evil™ Requiem gameplay, additional details on the unique collaboration with Porsche, announcement of a collaboration with the world-renowned watchmaker Hamilton, plus launch day availability on GeForce NOW and intel on NVIDIA’s latest DLSS 4 and path-tracing technology, all ahead of Resident Evil Requiem’s worldwide launch on February 27, 2026. Catch the full Resident Evil Showcase here on YouTube, and check out more info on each announcement below!
Gameplay & Story
FBI analyst Grace Ashcroft and legendary DSO agent Leon Kennedy star as the dual protagonists of Resident Evil Requiem, offering players a unique combination of death-defying action and spine-tingling survival horror. As revealed previously, both protagonists will be playable in first-person perspective for deeper immersion, and third-person perspective for more dynamic action, swappable at any point during the game.
Leon Kennedy: Leon, experienced in both hand-to-hand combat and firearms, is investigating a series of suspicious deaths. While navigating this deadly situation, he’s able to wield a variety of weapons and execute close-quarters combat manoeuvres with the all-new hatchet. Perfect Leon’s skills as you time your moves to parry enemy attacks, turn the tables as you attack with a chainsaw seized from an enemy, and pull off exhilarating finishing moves to deliver the final blow.
Grace Ashcroft: Grace begins her survival journey in a sanatorium overrun with zombies, requiring fierce judgement when deciding which enemies to fight and which to avoid. Limited resources and carrying capacity force the player to make critical decisions that can mean life or death. Acquiring a special device allows Grace to craft vital items using infected blood, unlocking the opportunity to diversify your attack strategies. The Requiem assault revolver, a special nod to the game’s name, is a custom gun boasting immense power and will likely be your last resort for survival. With limited ammo, will you use it right away or save your ammo for the horrors ahead?
Zombies: The zombies in this game have lost their minds, however some seem fixated on actions from their lives before death. A chef obsessed with cooking, a singer who keeps singing, a janitor who polishes mirrors endlessly. Could you exploit their behaviours to outmanoeuvre them?
Elpis: Elpis is the keyword that connects everything: the death of Grace’s mother, Alyssa Ashcroft; Grace’s own past; and the story connected to Leon. It is up to you, the player, to unravel the mystery that leads to the truth behind the events depicted in Resident Evil Requiem.
Difficulty: Players can choose from multiple difficulties when experiencing horror and action. Casual offers aim assist, plus more forgiving player health and enemy durability. Standard Classic heightens the tension, requiring Ink Ribbons for each save while playing as Grace, demanding strategy not only in resource management but also when to save.
Platforms & Technology
Alongside PlayStation®5, Nintendo Switch™ 2, Xbox Series X|S, Steam, and Epic Games Store, Resident Evil Requiem will also release on GeForce NOW cloud gaming service, all starting the same day on February 27, 2026. Those who purchase Resident Evil Requiem on Steam or Epic Games Store will be able to play even on PCs with more casual specs through GeForce NOW. In addition, through mobile devices and televisions that support GeForce NOW, you can enjoy Resident Evil Requiem wherever you are. A separate GeForce NOW membership subscription is required.
Resident Evil Requiem is also being optimized for a wide range of PCs ahead of its worldwide release, with high-spec PC players able to enjoy additional cutting-edge technology from NVIDIA, with DLSS 4 and path-traced effects that accelerate performance and enhance image quality.
Collaborations
It’s time to unveil an extraordinary collaboration with the historic watch company Hamilton which has intricately designed two dazzling watch models that replicate those worn by Leon and Grace in-game in stunning detail. The Khaki Field Auto Chrono (Leon) and the Pan Europ Automatic (Grace) can be purchased starting on Friday, February 27, the same day Resident Evil Requiem launches, and are extremely limited with only 2,000 units available worldwide. More information can be found here.
And racing to the finish line is the lightning-fast collaboration with Porsche, the automaker that has captivated car enthusiasts worldwide for decades. A one-of-a-kind Porsche Cayenne Turbo GT has been created with complex 3D printing technology, perfectly customizing the vehicle to fit into the game’s distinctly dark world. Designed around the core themes of performance and survival, this custom SUV appears in the game as Leon’s vehicle – a legendary ride for a legendary character.
Additional Announcements
Even more announcements and details revealed in the Resident Evil Showcase include:
Grace & Leon Figures: The release of 1/6 scale figures of Grace and Leon will be available for purchase this fall, with various display options as individual pieces or combined as a set. These figures also match those produced in prior Collector’s Editions, creating a quintessential collection when placed together.
30th Anniversary: Celebrate 30 years of Resident Evil with special Resident Evil Symphony of Legacy orchestral performances across Japan, North America and Europe later this year. Stay tuned for more information.
And as a reminder…
Two Epic Editions – Resident Evil Requiem will be available in both Standard and Deluxe editions, with the Deluxe edition featuring the same base game as the Standard edition, plus an exclusive pack of five costumes, four weapon skins, two screen filters, two charms, and more!
Special Pre-Order Bonus: Pre-orders are available now, and all pre-orders will receive Grace’s gritty costume “Apocalypse” as a bonus.
Switch Things Up: Resident Evil™ 7 biohazard Gold Edition and Resident Evil™ Village Gold Edition will also release on Nintendo Switch 2 the same day that Resident Evil Requiem drops, featuring post-story scenarios and extra game modes. Grab the full bundle with the Resident Evil Generation Pack, exclusive to Nintendo Switch 2, featuring Resident Evil 7 Biohazard Gold Edition, Resident Evil Village Gold Edition, and the all-new Resident Evil Requiem.
Flaunt Your Fandom in Fortnite! – In celebration of Capcom’s introduction into the Epic Games Store, players who purchase Resident Evil Requiem via Epic Games Store will receive special Resident Evil-themed collaboration items in Fortnite like the Grace outfit! We’ll have more details to share soon.
Play Like a Pro! – The special edition Resident Evil Requiem Nintendo Switch 2 Pro Controller featuring designs from the game and styled in gunmetal-inspired black will be available from Nintendo on launch day.
First-Ever Resident Evil Amiibo – Grace from Resident Evil Requiem will become the first-ever Resident Evil amiibo, available starting in Summer 2026.
Nerves of Steel: Experience Resident Evil Requiem like never before with the Premium Steelbook Edition featuring the full game, Deluxe Edition contents, and a limited-edition lenticular card exclusive to this release. Available while supplies last.
The action and horror don’t stop here. Stay tuned for even more thrilling Resident Evil Requiem announcements in the lead up to launch!
About Hamilton
Founded in Lancaster, Pennsylvania, USA in 1892, Hamilton has been manufacturing high-precision watches for over 130 years. The company developed its technology alongside the railroad, military, and aviation industries, and its watches have been featured in numerous Hollywood films, appearing in over 500 productions. It is also known for creating watches with a strong narrative focus, such as custom watches for movies and video games. In 1957, it introduced the world’s first battery-powered wristwatch, and in 1970, it launched the LED digital watch. Now a member of the Swatch Group, it continues to create timepieces that fuse American spirit with Swiss technology.
About Porsche
In 1948, the first sports car bearing the Porsche name was unveiled to the world. Since then, Porsche has built a legend by creating numerous iconic vehicles that blend timeless design, advanced German engineering, and cutting-edge performance. In 2002, Porsche forever redefined the SUV segment by introducing the most dynamic SUV of its time, the Porsche Cayenne. Then in 2022, the most powerful SUV in Porsche history arrived: the Porsche Cayenne Turbo GT. This model set a new lap record for SUVs on the Nürburgring Nordschleife, completing the circuit in under 8 minutes—a benchmark traditionally reserved for sports cars.
About Capcom
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ andAce Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.
Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.
Continue the fight to retrieve the Dragon Balls of the Demon Realm in DRAGON BALL Z: KAKAROT-DAIMA- Adventure Through the Demon Realm Pack Part 2. This new content focuses on the Second and First Demon Worlds, where Goku and his friends face increasingly powerful foes and ultimately defeat King Gomah.
In this second part, you will also be able to play as Vegeta (Mini) and Goku (Super Saiyan 4) as they face enemies such as Tamagami Number Two, guardian of the Two-Star Dragon Ball, the Gendarmerie Tank and Gendarmerie Force, the elite division of the Gendarmerie, the military police of the Demon Realm.
Watch the DRAGON BALL Z KAKAROT DAIMA Pack Part 2 launch trailer below:
DRAGON BALL Z KAKAROT has now surpassed 10 million units sold, as players continue to relive Goku’s story through DRAGON BALL Z, DRAGON BALL SUPER and DRAGON BALL DAIMA. Watch the special trailer here:
DRAGON BALL Z KAKAROT is available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC and Nintendo Switch, compatible with Nintendo Switch 2. For more information about DRAGON BALL Z KAKAROTand other titles from Bandai Namco Entertainment Europe please visit https://www.bandainamcoent.eu.
An explosive, multi-stage new mode is now available to play in GTA Online.
In the brand-new Mansion Raid, Attackers armed with heavy weaponry and explosives infiltrate a luxury property and descend to the basement vault to extract its treasures, while a team of Defenders attempts to stop the intruders.
Full details from the latest update include:
New Mode: Mansion Raid, offering double GTA$ and RP and a GTA$200,000 bonus for winning a round for either side
Doubled Daily Income for Nightclubs
Quadruple GTA$, RP, and Nightclub Goods in Business Battles
Double GTA$ and RP on G’s Cache and the Community Race Series
Weekly Challenge: A GTA$100,000 bonus for completing one Business Battle
40% off Nightclubs, their Upgrades and Modifications
Vehicle Discounts: 30% off the Cheval Taipan (Super) – 30% off the Declasse Vigero ZX (Muscle), Obey Omnis e-GT (Sports), Albany Cavalcade XL (SUV), Vapid Dominator FX (Muscle), Rhino Tank (Military), Karin Everon (Off-Road), Albany Hermes (Muscle), and Dashound (Service)
Gun Van Discounts: 50% off the Railgun (for all) and 40% off the Stun Gun (for GTA+ Members only)
GTA+ Benefits: A free Pfister Astrale (Sports Classic) and the matching Pfister Chore Jacket, 2X Rewards on Auto Shop Robbery Finales and Client Jobs, bonuses on Operation Paper Trail Missions, new Chameleon Paints, and more
Please see the Rockstar Games Newswire for more info.
Sydney, Australia – January 16, 2026 – Milestone is pleased to unveil RIDE 6’s all-new career mode, presented today through a dynamic trailer that immerses players in the passion, freedom, and fellowship of a travelling motorcycle festival called RIDE Fest. The game will land on PlayStation®5, Xbox Series X|S, and PC via Steam and Epic Games Store on February 12, 2026, with Early Access available from February 9, 2026.
The RIDE Fest replaces the traditional championship format with a more open approach, offering virtual bikers unparalleled freedom through a chapter-based, horizontal progression system. Fans can choose which events to tackle, from single races and endurance challenges to championships and time attacks, all organised into themed areas based on criteria such as bike category, manufacturer, circuit type, weather conditions, or legendary champions.
The latter is one of the biggest novelties in RIDE 6, as the game will feature 10 real-world motorcycle legends.Acting as the final bosses of dedicated chapters, icons like Troy Bayliss, Casey Stoner, and James Toseland will put players’ skills to the test in their own specialties. For instance, Niccolò Canepa, Peter Hickman, and Ian Hutchinson will challenge endurance and precision, while Tyler O’Hara brings his unmatched experience on Baggers to the track, turning every lap into a display of power and control. Again, street legend Guy Martin will push contenders to the limit on road races, while Thomas Chareyre and Skyler Howes embody the raw spirit of Motard and Off-Road racing. Facing these legends unlocks exclusive rewards, including their signature bikes and equipment, but first, riders will need to build their reputation within the festival by earning enough Fame Points throughout their career. Building up Fame Points will also be the key to unlocking new events, gradually expanding the challenges across every chapter.
The RIDE Fest paddock, featured in the trailer, serves as the main hub, an area where players can manage all game-related activities. Here, they can relax with the other riders, upgrade their bikes with the help of their mechanic crew, visit the shop, and customise their look using the bike, helmet, and racing suit editors. Accompanying riders along the way is the official Festival DJ, whose music will set the vibe for the entire experience, introducing each chapter through dedicated cutscenes.
Designed as a celebration of riding itself, the RIDE Fest will bring fans into a global community of bikers, racing across some of the world’s most iconic locations on both real and fictional tracks. Notably, RIDE 6 introduces Maxi Enduro and Bagger categories, along with off-road circuits, bringing new dimensions to the racing experience.
Importantly, to master all the variety RIDE 6 has in store, the Milan-based studio has introduced a new dual-physics system that gives players the opportunity to choose between Pro and Arcade experience, tailoring the gameplay to everyone’s preferred level of realism or fun, while always preserving a solid simulation core.
RIDE 6 launches February 12, 2026, on PC, PlayStation®5, and Xbox Series X|S, with Early Access available from February 9, 2026.
About Milestone
Founded in Milan in 1996, Milestone is one of the leading and longest-established racing game developers and publishers in the world. The +300 people team is responsible for hit series like MotoGP™, Monster Energy Supercross – The Official Videogame, the acclaimed Hot Wheels Unleashed™, as well as its own IPs, RIDE and Screamer. For more information, please visit https://milestone.it/
Disco Simulator is now out on Xbox Series X|S, offering a party-themed tycoon game where you run your own music club. The game features relaxing gameplay, lots of creative freedom in club design and management, and a soundtrack with dance, techno, and chill music. It has been available on Xbox since January 15 and will launch on PlayStation 5 on January 29. The game was first released on PC.
Disco Simulator was developed by Polish studios Games Incubator and Frozen Cave Studio. The title originally launched on PC in 2024. On Steam, Disco Simulator currently holds 72% positive user reviews. The console versions were prepared and published by Ultimate Games S.A.
Become the King of Disco
Now debuting on Xbox, Disco Simulator is a nightclub management game with both campaign and sandbox modes, focusing on venue expansion.
You can pick from different managers, each with unique skills that influence how your club runs. There are also several types of clubs to choose from, each with its own features and locations, like small towns or big cities.
In Disco Simulator, you are responsible for the club’s interior design, from furniture and decorations to lighting and music equipment. As you progress, you can upgrade and improve these elements. Hiring and managing staff is also important for running the club well.
Keeping customers happy and creating the right atmosphere is key. Sometimes, you’ll also need to handle unexpected problems that come up during the night.
Disco Simulator – Key Features:
Party-focused tycoon gameplay
Club design and management
Dance, techno, and chill music
Hiring and managing staff
Multiple game modes
Disco Simulator was released on Xbox Series X|S on January 15, 2026. The PlayStation 5 version will be available on January 29, 2026.