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UBISOFT BRINGS BATTLE ROYALE TO NEW HEIGHTS WITH HYPER SCAPE™

Discover a New Fast-Paced Urban Battle Royale During the Limited-Time PC Technical Test

Sydney, AUSTRALIA July 3rd, 2020 — Today, Ubisoft® announced Hyper Scape™, a free-to-play fast-paced urban battle royale first-person shooter. Developed by Ubisoft Montreal, Hyper Scape takes place in the distant future of 2054, where up to 100 Contenders descend upon the virtual city of Neo-Arcadia to engage in action-packed and fast-paced matches to be crowned champion. Starting today, Hyper Scape is available in a limited-time PC technical test in many territories across North America and Europe[1]. Interested players can try out the game during the technical test by tuning into one of the content creators currently broadcasting Hyper Scape on Twitch with Twitch Drops enabled. Full list available here.

https://youtu.be/1t6eKQArm2Q

Hyper Scape was designed from the ground up as an intense, vertical and fast-paced battle royale experience. Three-player squads and solo players can dive into the futuristic virtual city of Neo-Arcadia to engage in dynamic firefights, quickly transitioning from narrow streets to open rooftops and deadly interiors.

Hyper Scape introduces Hacks, abilities that players can loot in the world the same way they do weapons. Hacks grant offensive and defensive capabilities to suit all playstyles. Laying down a mine that seeks enemies, protecting the squad with a big wall or turning invisible to sneak up on opponents are just a few examples of the Hacks players can combine and swap effortlessly. All Hacks and weapons can be upgraded through the Fusion mechanic to produce more powerful iterations of the pre-existing item.

Hyper Scape innovates and twists the battle royale formula in many ways, such as the unpredictable Decay which dissolves the map of Neo-Arcadia into different patterns, or the unique Echo mechanic that keeps players active in the battle even when they’re down. At the end of a Hyper Scape match, the climatic showdown phase starts when the Hyper Scape crown spawns on the map. Players have two different ways to claim victory, either by picking up and carrying the crown for 45 seconds or by being the last player or squad standing.

Hyper Scape is fun to play and rewarding to watch. Developed in partnership with Twitch, the Hyper Scape Crowncast Twitch extension will entertain viewers by letting them impact the game in real time, creating unprecedented interaction between streamers and their fans. Viewers will also have a real-time impact on the battle by voting on events that affect all contenders within a match, such as low gravity or infinite ammo.

We’ve built something really unique and fresh by streamlining the experience to focus on fun and intensity. We’re really excited to let players have a try at it right away and we can’t wait to hear what they think of it” said Graeme Jennings, Senior Producer on Hyper Scape at Ubisoft Montreal. “But this is just the start. Hyper Scape is a universe that is built to grow, and our players will see the beginnings of that even during our technical test.”

What makes Twitch so unique is the real-time engagement between our streamers and their fans. While traditionally this kind of interaction has been about commenting on gameplay, Hyper Scape transports viewers into the game themselves, to serve as active participants,” said Sharmeen Browarek Chapp, VP of community product at Twitch. “The fact that fans can now directly impact what’s happening in the game to either help or challenge streamers is an entirely new experience. We’re thrilled to partner with Ubisoft on this and cannot wait to show our communities what else we have in store for them!”

For the latest on Hyper Scape, please visit https://hyperscape.com/

[1] Full list of countries for Technical Test : Austria, Belgium, Canada, Denmark, France, Germany, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, United Kingdom, USA

About Hyper Scape

Hyper Scape is an urban, fast-paced, free-to-play battle royale game developed by Ubisoft Montreal. Set in the virtual city of Neo-Arcadia, up to 100 players face each other to become champion of the Hyper Scape. Bringing a fresh take on the battle royale genre, Hyper Scape is a fast-paced experience that introduces innovative gameplay mechanics such as Hacks, the Fusion, the Decay, the Showdown and many others. Through Hyper Scape Crowncast, a Twitch extension developed in partnership with Twitch, Hyper Scape offers a unique viewing experience, but also offers new tools for streamers to interact with their community. Hyper Scape is currently in a closed technical test and is scheduled to release on consoles and PC.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019–20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.

© 2020 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.


[1] Full list of countries for Technical Test : Austria, Belgium, Canada, Denmark, France, Germany, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, United Kingdom, USA

HyperX and Champion® Athleticwear Announce Second Apparel Drop – The Reflective Collection

HyperX Gaming Launches Exclusive Custom Design with the Release of Champion® Athleticwear Reflective Collection 

Sydney, Australia  – July 3, 2020 – HyperX, the gaming division of Kingston Technology, today announced the HyperX x Champion® Reflective Collection, an exclusive limited-edition apparel collection drop with Champion® Athleticwear, makers of authentic athletic apparel since 1919. The reflective, logoed collection includes a black t-shirt and fleece hoodie, and for the first time, slides. The line features a unique heat transfer application that illuminates the design when reflecting light. 

This is HyperX’s first international apparel launch and it will be available in over 100 countries, including Australia. The new collection features a custom logo treatment that utilises custom reflective heat transfer application. The reflective logo treatment is designed to capture the brilliance of light and reflects light back to its source. 

“The first collaboration of the gaming-inspired capsule collection between HyperX and Champion was a runaway success,” said Susan Yang, APAC marketing director, HyperX. “It was apparent the community craved more unique designs from HyperX and the Champion brand. With this newest collection we hoped to tap into that same spirit of classic design with an exclusive twist –  a custom reflective treatment which illuminates beautifully when it catches the light. This concept pairs especially well with the Cloud Alpha S headset and HyperX RGB peripherals, while maintaining a tasteful and timeless style that is synonymous with Champion® Athleticwear’s aesthetic.” 

 “Champion® Athleticwear is thrilled to partner with HyperX on this distinctive limited edition collection.  This innovative design gives us a new way to connect with Champion fans who love gaming,” said David Robertson, Director Champion Global Brand Marketing. “Through this partnership and expanded product line with HyperX, we look forward to further engaging with the gaming community.” 

The HyperX x Champion® Reflective Collection will be available for purchase at 1:00 a.m. AEST, July 10 (8:00 a.m. PST, July 9) through Champion.com. The clothing items in the line are available in a range of unisex sizes from S – XXL, with the cotton t-shirt retailing for US$35 and the Powerblend® fleece hoodie retailing for US$80. The slides are available in Men’s S – XL for US$45. For more information on HyperX x Champion® Reflective Collection availability, please visit the HyperX Collab page.  

About HyperX

HyperX was born from Kingston Technology, the world’s largest independent memory manufacturer, with the goal of providing gamers, PC builders, and power users with high-performance components. For 15 years, the HyperX mission has been to develop gaming products for gamers – high-speed memory, solid state drives, headsets, keyboards, mice, USB flash drives, and mouse pads – to the gaming community and beyond. The award-winning HyperX brand has carved its name atop the leaderboard by consistently delivering products that deliver superior comfort, aesthetics, performance, and reliability. HyperX gear is the choice of pro gamers, tech enthusiasts, and overclockers worldwide because it meets the most stringent product specifications and is built with best-in-class components. HyperX has shipped over 65 million memory modules, 10 million gaming headsets and 1 million gaming keyboards worldwide.

Join the #HyperXFamily at facebook.com/hyperxanz, and learn how HyperX products can enhance your

console experience and boost performance for both you and your PC at hyperxgaming.com. Whatever your

skill level, whatever genres you play, we embrace all gaming enthusiasts everywhere with our core belief —

We’re All Gamers.

Website: http://www.hyperxgaming.com/ 
Facebook: https://www.facebook.com/hyperxanz/ 
Twitter: https://twitter.com/HyperXAnz 

About Champion®

Since 1919, Champion Athleticwear has offered a full line of innovative athletic apparel for men and women including activewear, sweats, tees, sports bras, team uniforms and accessories. Champion uses innovative design and state-of-the-art product testing to ensure uncompromised quality and innovative apparel for its consumers. Champion Athleticwear can be purchased at department stores, sporting goods, specialty retailers, and at Champion.com. For more information, please contact us at Facebook.com/Champion, follow us on Twitter @Championusa or on Instagram @Champion. Champion is a brand of Hanesbrands Inc. (NYSE:HBI).  

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Kingston, the Kingston logo and HyperX are registered trademarks of Kingston Technology Corporation. All rights reserved. All other marks may be the property of their respective titleholders.

EARN BRILLIANT BOUNTIES AS DRAGON QUEST X COLLABORATION “BREAKING BRICK MOUNTAINS” COMES TO FINAL FANTASY XIV ONLINE

Patch 5.3 Release Date Confirmed for 11th August

The wonderful world of DRAGON QUEST® X returns to Eorzea today with the start of the collaboration event “Breaking Brick Mountains.” FINAL FANTASY® XIV Online players can take part in this limited-time event until 27th July, battling powerful and pernicious golems to earn DRAGON QUEST-themed rewards.

Those who wish to participate in the event can speak with Havak Alvak in Ul’dah – Steps of Nald to start the quest, and then complete special FATEs located in various A Realm Reborn™ areas. Please note any players who have previously completed the collaboration event will be unable to do so again.

Players can earn the following rewards during the event period:

  • Thug’s Mug headgear
  • Wind-up Brickman minion
  • King Slime Crown headgear

Full details on the event may be found here: https://eu.finalfantasyxiv.com/lodestone/special/2020/Theres_Golems_in_Those_Hills/

Additionally, the next major update for the critically-acclaimed Shadowbringers expansion pack, “Patch 5.3: Reflections in Crystal” is scheduled for release on 11th August. New details on the upcoming patch will be revealed during the next Letter from the Producer LIVE stream, scheduled for 22nd July. Additional details can be found in the latest Letter from the Producer: https://sqex.to/V88hX

Additionally, fans can watch all episodes of “The Creation of FINAL FANTASY XIV: Shadowbringers,” which offer an in-depth look at the game’s development, and interviews with key developers imparting behind-the-scenes insight on the creation of the wildly successful MMORPG. The complete series, including a bonus episode featuring the creation of the YoRHa: Dark Apocalypse raid series, is available to watch on YouTube here:

Players new to FINAL FANTASY XIV Online are invited to download a free trial to access content up to level 35, create up to eight playable characters and experience the different playable races, classes, and jobs with no restrictions on playtime. New players who wish to experience the free trial may register here: http://sqex.to/FFXIVFreeTrial.

FINAL FANTASY XIV: Shadowbringers™ is the third expansion for FINAL FANTASY XIV Online and has received acclaim from critics and fans alike since its release in July 2019. Packed with striking new environments, the new gunbreaker and dancer jobs, Hrothgar and Viera races, Trust system and much more, FINAL FANTASY XIV: Shadowbringers offers players both old and new hundreds of hours of content to explore.

Related Links

SQUARE ENIX® Press Site: https://www.square-enix-press.com/
Shadowbringers Teaser Site: http://eu.finalfantasyxiv.com/shadowbringers/
The Lodestone®: http://eu.finalfantasyxiv.com
Official Facebook®: https://www.facebook.com/FinalFantasyXIV
Official Twitter®: @FF_XIV_EN

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 151 million units worldwide; DRAGON QUEST®, which has sold over 81 million units worldwide; TOMB RAIDER®, which has sold over 77 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

FINAL FANTASY XIV © 2010 – 2020 SQUARE ENIX CO., LTD. All Rights Reserved.

LOGO ILLUSTRATION: ©2018 YOSHITAKA AMANO

SHADOWBRINGERS, the FINAL FANTASY XIV logo, CRYSTAL DYNAMICS, DRAGON QUEST, EIDOS, EIDOS MONTREAL, EORZEA, FINAL FANTASY, the FINAL FANTASY logo, THE LODESTONE, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. PlayStation” and the “PS” Family logo are registered trademarks and “PS4” is a trademark of Sony Interactive Entertainment Inc. All other trademarks are properties of their respective owners.

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The Legend of Heroes: Trails of Cold Steel III for Nintendo Switch™ releases July 10 in Australia and New Zealand

NIS America is excited to announce that The Legend of Heroes: Trails of Cold Steel III for Nintendo Switch™ releases next Friday, July 10 in Australia and New Zealand. A free demo is available to download on the Nintendo eShop.

About the game:

Nearly a year and a half has passed since the Erebonian civil war, and much has changed since then. From the shifting stances of countries to the internal politics of the Empire, and even the life of Rean Schwarzer, the shadows of the past have given way to the embers of a new chapter. Now graduated from Thors Military Academy, Rean has become an instructor at the Thors Branch Campus, a newly-opened academy that quickly finds itself thrust onto the national stage. It is here that he takes the lead of a brand new Class VII, and must guide a new generation of heroes into an unknown future. Though all is calm now, the nefarious Ouroboros organization continues to weave a dark plot that could engulf the entire continent in war…or perhaps something even more sinister.

Trails of Cold Steel III invites players into a world full of intrigue and excitement that is years in the making. They will embark on a whirlwind tour through the never-before-seen lands of the recently expanded Erebonian countryside, and encounter fresh faces as well as old friends familiar to fans of the series. In true Trails fashion, the deep, engaging story pairs with an incredible cast of characters and a combat system refined over decades of innovative RPG worldbuilding.

Key Features:
Welcome to the New Class VII – Explore the newly annexed lands of the Empire with a brand new squad, and catch up with familiar faces from the past.

An Immersive Story – Experience an epic story developed across three titles, and crafted for new and old fans alike. Also includes an interactive introduction to catch up new players to the ongoing story so anyone can dive right in to the world of Trails of Cold Steel.

Combat Honed to a Fine Edge – Challenge oncoming threats with a combat system that has been refined over the course of decades. The addition of features like Brave Order and the Break System opens up new possibilities in battle.

Infliction: Extended Cut Brings Terror to Nintendo Switch Today

SYDNEY – 3 July 2020 – Infliction: Extended Cut, the psychological horror game exploring the darkness haunting the remnants of a suburban family from developer Caustic Reality and publisher Blowfish Studios, delivers frights to Nintendo Switch today.

An enhanced and expanded version of the acclaimed original release, Infliction: Extended Cut adds terrifying new content and additional endings. Return to the nightmare in New Game Plus mode, which features remixed scares, new puzzles, and a host of other surprises that bring additional layers of depth to the mystery.

Delve into the eerie residence of a tragedy-wrecked household and scour for clues to uncover the truth of what happened to the family that once called it home. Investigate its halls and chambers for evidence while avoiding the watchful gaze of the evil spirits that lurk within.

Face the haunting entities as a last resort, firing off camera flashes and manipulating sources of light to momentarily halt their pursuit. Seek refuge in closets and under beds in an effort to do whatever it takes to survive encounters with the otherworldly creatures.

Soak up a dark, atmospheric story that combines real-world concerns with supernatural tension. Uncover a narrative bolstered by dynamic special effects and scares for an unforgettable experience that fuses the paranormal with issues that hit close to home.

Infliction coming to Nintendo Switch is the culmination of a journey that began as a way to grapple with my fears,” said Clinton McCleary, founder of Caustic Reality and mission designer at Blowfish Studios. “We all bring our anxieties with us throughout our daily lives and now horror fans can also carry mine with them wherever they go on their Nintendo Switch.”

Infliction: Extended Cut is out now on the Nintendo eShop for $19.99 / €17.99 with English, French, German, Spanish, Russian, Japanese, and Simplified Chinese language support. The Nintendo Switch versionwill also release soon in Japan and Hong Kong for ¥2000 / HK$110. Infliction: Extended Cut is currently available on PlayStation 4, Xbox One, and Steam for PC.

For more on Infliction: Extended Cut, visit the website, follow Caustic Reality on Twitter and Facebook, and join the Blowfish Studios community on Twitter and Facebook.

About Blowfish Studios

Blowfish Studios is an award-winning independent game developer and publisher based in Sydney, Australia. We strive to release original multi-platform games, while also collaborating with developers from around the world. As developers first, we bring a wealth of knowledge and expertise to any partnership. Our team provides development services to get the game release ready, porting to all major platforms, platform approval, marketing, and promotion to the world.

To learn more about Blowfish Studios, please visit the team’s website.

About Caustic Reality

Caustic Reality is the one-man studio created by Sydney-based developer Clinton McCleary. It strives to create rich narrative experiences and intriguing worlds that stick with players.

For more on Caustic Reality, check out its website, Facebook, and Twitter page.

Haunting Fable, Neversong, Launches on Nintendo Switch, PlayStation 4, and Xbox One on July 16

After Highly Successful PC Launch Garnering 92% Positive Steam Reviews, Serenity Forge’s Dreamlike Tale Set to Entrance New Audiences on Console

Serenity Forge is thrilled to announce that our psychological narrative game Neversong (formerly called Once Upon a Coma)

Neversong is coming to Switch, PS4, and Xbox One on July 16th and will be available digitally for $17.49 USD

Read about the upcoming console releases this week on

PlayStation Blog , Xbox Wire and Nintendo.com

Description:

Upon waking from a coma, Peet’s best friend is nowhere to be found. Investigate the screams coming from the heart of Neverwood, the increasingly bizarre behavior of the zombie grownups, and the strange truth about Peet’s past in this hauntingly dreamlike fable.

  • From Red Wind Field to the haunting halls of Blackfork Asylum, explore six moody, illustrative levels.
  • Take bosses, monsters, and zombie grownups with your trusty baseball bat.
  • Immerse yourself in a breathtaking piano-centric soundtrack.
  • Join your quirky childhood pals and faithful pet bird on an adventure to discover the truth about your recent coma.

Background:

Neversong is all about the death of youthfulness, but more importantly, the redemption one can achieve after the loss of that innocence. It’s about discovering who you really are, deep down—who you were when you were a kid.

The game deals subtly with some dark themes; we want to communicate not only the sneaky nature of depression, but also the tremendous value in remembering who we are despite our circumstances or present mental state. The goal of the game is to make sure you know that you are valuable and loved.

For more information about Neversong, visit:  https://serenityforge.com/games/neversong/

About Serenity Forge Serenity Forge, based out of Boulder, Colorado, develops and publishes meaningful games that challenge the way you think. We pride ourselves on the care and dedication we put into our work.

OUTRIDERS CAMPAIGN STRUCTURE REVEALED

Discover the Journey and World Structure in a New Feature Video

SYDNEY, 3rd July 2020 – SQUARE ENIX® today presented new information and gameplay footage from OUTRIDERS™, the highly anticipated upcoming RPG-Shooter from People Can Fly, the developers of Gears of War: Judgment and BULLETSTORM, and Square Enix External Studios, the minds behind SLEEPING DOGS® and JUST CAUSE®.

The “Journey and Structure” feature presents an in-depth look at the campaign, side-quests, companions and travel system in OUTRIDERS, plus the video reveals several new environments and enemy types.

OUTRIDERS is a massive experience, not just in terms of the hours of gameplay it will offer, but in how far you travel in the course of the game’s dark sci-fi story. The campaign will take you on an epic journey across Enoch, a savage world where everything has mysteriously hyper-evolved to wipe Humanity from the face of the planet. From the lives and secrets within the Human colony, to the mysterious jungles and unforgiving deserts, you will explore the far reaches of the frontiers, gain incredible powers, and make discoveries that will change everything.

We are also pleased to announce that Emmy Award Winner and three-time BAFTA nominee Inon Zur is the musical talent behind the original soundtrack of OUTRIDERS. His vast experience and exquisite expertise brings the world of OUTRIDERS to life in a one of a kind fashion.

“As a composer it’s always extremely exciting to be involved in building new worlds and telling new stories, so I’m thrilled to reveal that I have composed the score for People Can Fly and Square Enix’s epic sci-fi action game Outriders. It was a lot of fun blending heavy orchestral soundscapes and futuristic musical sound design for this rollercoaster sci-fi adventure and I can’t wait to share the music with you.” said Inon Zur.

“We were really excited to have Inon on board to do the soundtrack for the game. He’s a legend in the industry and the team were big fans of his work already,” said Bartek Kmita, Creative Director of OUTRIDERS at People Can Fly. “He worked closely with us to develop a sound that fit with the story and world that we’re creating, and he composed truly dynamic and powerful tracks for us that added so much depth to the tone and feel of the game.”

The “Journey and Structure” feature is just one of the segments in the second OUTRIDERS Broadcast, a show that reveals new details of the dark and desperate world of OUTRIDERS. Discover all-new gameplay, environments, character class deep dives, and updates from the team in this on-going video series.

For more information, watch the rest of OUTRIDERS Broadcast #2 – Beyond the Frontier here: https://sqex.link/Broadcast2Playlist

OUTRIDERS will release on PlayStation 5®, PlayStation 4®, Xbox Series X, the Xbox One family of devices, and PC in Holiday 2020.

OUTRIDERS official Facebook page: https://www.facebook.com/outridersgame
Follow OUTRIDERS on Twitter: https://twitter.com/outriders
Follow OUTRIDERS on Instagram: https://www.instagram.com/outridersgame
Subscribe to OUTRIDERS on YouTube: www.youtube.com/outriders

Join the OUTRIDERS Discord: discord.gg/outriders  
Learn more about SQUARE ENIX® here: http://www.square-enix.com
Learn more about People Can Fly: https://peoplecanfly.com 

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WOOD ENTERTAINMENT TO RELEASE TONY HAWK DOC THIS SUMMER

HIGHLY ANTICIPATED PRO SKATER STORY “PRETENDING I’M A SUPERMAN” ARRIVES ON DIGITAL PLATFORMS AUGUST 18

LOS ANGELES: JULY 2, 2020 – Wood Entertainment is proud to announce the August 18 digital/VOD release of the highly anticipated documentary feature PRETENDING I’M A SUPERMAN – THE TONY HAWK VIDEO GAME STORY. Wood Entertainment acquired Worldwide rights to the film in May at the Mammoth Film Festival in a deal negotiated between CEO Tara Wood and Producer Ralph D’Amato (“Tony Hawk Pro Skater” series, “Gun”) on behalf of D’Amato Productions.

Arriving just ahead of the eagerly-awaited reboot of the $1.4 billion Tony Hawk Pro Skater video game series coming this September, this definitive documentary from Director Ludvig Gür tells the story of skater turned video game mogul Tony Hawk, and the near extinction of skateboarding culture before exploding back into the mainstream in the early 2000s.

“PRETENDING I’M A SUPERMAN is a robust, real-life story of our successful videogame series as told by those who created it, and many who were inspired by it” said multi-record-breaking skateboarder and documentary subject Tony Hawk.

“I’m really excited to partner with Wood Entertainment” said director Gür. “It’s been a long journey making the documentary and I’m stoked it will finally be released for skateboarding and Tony Hawk’s Pro Skater fans worldwide. The art form and video game had an enormous impact on Generation Y / Z and the story behind it is even more fascinating.”

In 1999, the video game Tony Hawk’s Pro Skater shook the world when it sold 9 million copies upon release and changed the skateboarding scene forever. Pretending I’m a Superman is the story of the skaters and developers who came together to create the best-selling game as well as a look into how skateboarding became a part of the mainstream.

Featuring never-before-seen footage and interviews with the legendary skater Tony Hawk as well as industry stars interviews with Steve Caballero, Rodney Mullen, Chad Muska, and Jamie Thomas, Gür takes audiences through an intimate yet extraordinary journey, chronicling the meteoric rise of skate boarding’s most famous name.

“Tony Hawk has one of the most inspiring stories ever told, from groundbreaking skater to gaming mogul” said Wood. “We are thrilled to present it to its worldwide audience.”

ABOUT WOOD ENTERTAINMENT

Wood Entertainment is a worldwide distribution company. Its current release is QT8: THE FIRST EIGHT, the authorized Quentin Tarantino documentary, available now on all major digital platforms.

Paradox Interactive Acquires Paris-based Playrion Game Studio

Developer of Airlines Manager Joins International Publisher’s Family of Studios

STOCKHOLM and PARIS – July 2, 2020 – Paradox Interactive, a publisher and developer of games that are really taking off, today announced the acquisition of Playrion Game Studio, a mobile-focused developer based in Paris. Playrion Game Studio, founded in 2010 to support the development of Airlines Manager, joins Paradox Interactive as its eighth internal studio.

Airlines Manager, originally a student project and browser-based management game, has become an impressive success, with more than 10 million players since its release on mobile platforms in 2014. The title’s deep and complex management gameplay fits Paradox’s portfolio perfectly. To celebrate the title joining Paradox’s roster of games, players can get a free celebratory unique plane, to the colors of Paradox Interactive in-game. 

“I am incredibly excited to join this amazing and well-established game company, and to bring our expertise and knowledge about mobile games,” said Benjamin Cohen, Founder and Studio Manager at Playrion. “As soon as we met Paradox Interactive, I understood that we had very close DNA. For almost five years, Playrion has experienced exponential growth thanks to our very talented team, and without a doubt, we’ll be able to push things even further with Paradox Interactive on our side. This is the best opportunity we ever had to improve the experience of our players and to deliver better games.”

“Adding Playrion to our roster allows us to continue expanding our business in new areas, and bring more of our IPs to mobile,” said Charlotta Nilsson, Chief Operations Officer at Paradox Interactive. “We’re always thrilled when we find teams who want to make the kind of games we’d like to make ourselves. Playrion is a natural addition to the Paradox family, and we’re delighted to have them joining us.”

Playrion Game Studio joins the growing Paradox roster, which also includes Paradox Development Studio in Stockholm; Paradox Arctic in Umeå, Sweden; the Paradox development team in Malmö, Sweden; Paradox Tectonic in Berkeley, California; Triumph Studios in Delft, The Netherlands; Harebrained Schemes in Seattle; and Paradox Tinto in Barcelona.

To get on board with Airlines Manager, download the game here:
iOS: https://apps.apple.com/us/app/airlines-manager-tycoon-2020/id823481079
Android: https://play.google.com/store/apps/details?id=com.Playrion.AirlinesManager2

Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.

The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade – Bloodlines 2. Today, over four million people play a Paradox game each month, and the number of registered Paradox users is over twelve million.

Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.

For more information, please visit our forums and follow us on Facebook, Twitter and Instagram.

Comet sighted!

F1 2020 Full Feature List Revealed in Epic Trailer

My Team, Driver Assists, New Circuits, and more

Larkspur, Calif. (July 2, 2020) – Codemasters® today confirms the breadth of exciting innovations and core existing features that players will experience with the imminent release of F1® 2020, the official videogame of the 2020 FIA FORMULA ONE WORLD CHAMPIONSHIP. With two new circuits, Hanoi Circuit and Circuit Zandvoort, the game caters to driver skills of all levels with My Team, improved on-track options, the reintroduction of split-screen, classic cars, and so much more. The full trailer can be viewed here

Launching into My Team, the new driver-manager feature, the trailer explores car customization, driver market and team facilities. Before taking to the grid, players need to make off-track decisions that will boost driver and staff motivation and in turn, generate funds to improve facilities, upgrade car parts and sign a new teammate.

The trailer also highlights the range of player choice on offer. From F2 integration to shorter seasons, F1 2020 customization options allow players more control over the way they race. Struggle to master Monaco and Baku? Take advantage of shorter seasons with new 10 or 16 race options. For new players, the game introduces simplified menus and driving assists which are in addition to core F1 and F2 handling. 

Following feedback from both drivers and players, F1 2020 includes several on-track improvements. ERS, as in real-life, is activated with a simple button press making the maneuver much more natural to execute. At the request of the F1 community, the game has introduced a virtual rear view mirror making it easier to identify opponents and fend off any potential attack from rivals.

Adding further levels of personalization, the all new Podium Pass allows players to race, earn and unlock. Each season will enable players to unlock free customization items by racing in their favorite game modes and earning XP. Custom cosmetic items include car liveries, race equipment such as gloves, overalls and helmets, and podium emotes. For next-level customization, players can purchase the VIP upgrade to gain access to higher-level rewards and additional in-game challenges. All players who pre-order F1 2020 will receive credit to unlock Season One VIP. Each season will contain enough currency to purchase the following VIP Podium Pass.

“In a little less than a week, our players will finally be able to experience all the innovations in F1 2020. This year we have created new features which cater to every type of race fan,” said Franchise Game Director at Codemasters, Lee Mather. “From My Team, which gives players a real insight into the world of Formula 1, to the more casual split-screen, F1 2020 is the ultimate virtual racing experience to accompany the revised 2020 F1 season.”

F1 2020 will release on Friday, July 10, 2020 for the PlayStation 4, Xbox One and Xbox One X, PC, and Google Stadia (MSRP $59.99). Players who purchase the F1 2020 Deluxe Michael Schumacher Edition (MSRP $69.99) will receive exclusive content and three days early access starting on July 7, 2020.

For future news and details on all the new features follow Formula 1 game website and social channels on Instagram, Twitter, YouTube and Facebook.

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About Codemasters

Codemasters (AIM:CDM) is an award-winning British video game developer and publisher with over 30 years of heritage. The company specializes in high-quality racing games including DiRT, GRID, and the BAFTA award-winning official F1® series of videogames.

In November 2019 Codemasters acquired Slightly Mad Studios, creators and developers of award-winning IP including the Project CARS franchise.

For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

F1 2020 Game – an official product of the FIA Formula One World Championship. © 2020 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters” ®, “EGO” ® and the Codemasters logo are registered trademarks owned by Codemasters. “RaceNet” ™ is a trade mark of Codemasters.

The F1 FORMULA 1 logo, F1 logo, FORMULA 1, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trademarks of Formula One Licensing BV, a Formula 1 company. © 2020 Cover images Formula One World Championship Limited, a Formula 1 company. Licensed by Formula One World Championship Limited. The F2 FIA FORMULA 2 CHAMPIONSHIP logo, FIA FORMULA 2 CHAMPIONSHIP, FIA FORMULA 2, FORMULA 2, F2and related marks are trademarks of the Federation Internationale de L’Automobile and used exclusively under licence. All rights reserved.

All other copyrights or trademarks are the property of their respective owners and are being used under license. Developed and published by Codemasters.

About Deep Silver

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Saints Row V. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition based in Champaign, IL, USA, and Warhorse Studios based in Prague, Czech Republic. For more information please visit www.deepsilver.com

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 20 years of experience in the digital media business and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various European countries. With Headquarters in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic and the United States.  All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.