Meet Yuria and Evie: First Glimpse at BAKUDO’s Fearless Protagonists
Tokyo, Japan – January 16th, 2026 – Shueisha Games is proud to announce that the competitive sci-fi hyperball sports boss-rush action game BAKUDO will launch its new demo in February 2026, on PC via Steam. This news also introduces new character visuals for two protagonists, Yuria and Evie, offering a first look into the world of BAKUDO and its heroes.
Playable Combat Demo Coming February 2026 The first playable combat demo for BAKUDO is set to launch online in February 2026, giving players worldwide their first hands-on experience with the game’s ball-based boss-rush combat. Previously available only at offline events, this demo will include a basic combat tutorial, a tutorial boss battle, and an early-stage boss encounter, and is designed to showcase early combat mechanics. The demo will continue to be refined as development progresses, with exact release timings to be announced soon via Steam and official social channels.
First Look at Key Characters Striking new character visuals offer a first glimpse into the dynamic world of BAKUDO, introducing protagonist Yuria and her key ally Evie. Yuria enrolls in an elite academy dedicated to BAKUDO competition, driven to uncover the truth behind her missing father as she faces intense challenges and forms lasting bonds with those around her. Among these bonds is Evie, a genius inventor whose exceptional skill in developing BAKUDO equipment and outgoing, cheerful personality makes her a central figure in both the story and gameplay.
2025 Global Milestones In 2025, BAKUDO saw major growth, with Shueisha Games announced as the game’s global publishing partner. Its debut trailer at The Mix Summer Showcase has over 550,000 views, and its demo showcased at events including Bilibili World, BitSummit, Gamescom and G-EIGHT, receiving enthusiastic responses from players thanks to the game’s unique blend of competitive ball sports and high-tempo action gameplay..
“We’re thrilled that BAKUDO has surpassed 50,000 Steam wishlists in just two months since our first trailer release,” said Jonathan Wang, Producer at Shueisha Games. “This milestone shows the amazing support and enthusiasm from our community. We sincerely thank everyone for their continued interest and encouragement as we move forward!”
About BAKUDO BAKUDO is a sci-fi boss-rush action game fusing high-octane ball-sport mechanics with exhilarating combat. Enroll at an elite BAKUDO academy and clash with formidable opponents as you uncover a major conspiracy. When determination is put to the ultimate test, you must tip the scales of destiny.
About SAYIL GAMES SAYIL GAMES was founded in late 2022 by five university friends who came together as an independent game team driven by a shared passion for creating memorable gaming experiences. As both developers and players, we are committed to conveying the emotion and impact of games through our own creative efforts. Our debut title, BAKUDO, is currently in full-scale development.
About Shueisha Games Shueisha Games, founded in February 2022 and headquartered in Tokyo, is an enthusiastic and experienced team responsible for the planning, development, and sales of many titles for consoles, PCs, and smartphones.
It is hard to believe that there would be a time that not only would the Western releases of The Legend of Heroes franchise manage to catch up to the Japanese releases of this incredibly lengthy franchise, but that the game’s that helped kick it off would be getting remade at the very same time. A few months ago we reviewed the fresh remake of Nihon Falcom’s Trails in the Sky 1st Chapter and now here we are, visiting the most recent release in a story featuring characters and plot elements spanning all the way from that very first game twenty-two years ago. It’s not often that a video game sequel requires full knowledge of its predecessors, and in many ways The Legend of Heroes tried to do that with Daybreak, but now that everything has gathered together in The Legend of Heroes: Trails Beyond the Horizon, players best be ready for the most character packed, lore heavy, game of the franchise since Reverie.
Story
If it wasn’t clear from the opening, it is not recommended to play Trails Beyond the Horizon without beating both Trails Through Daybreak and Daybreak 2 first. In fact, even the game’s included “recap” of events that players can view is very limited compared to what actually happens in the games and the countless different factions and players involved in the plotlines, let alone the brief info it gives of other characters. This becomes immediately evident as the story kicks off with Arkride Solutions’ Van Arkride taking part in a special “training” simulation to test out new ways to use the “Shards” weapons systems alongside a number of other allies. This includes Kevin Graham (Trails in the Sky), and Rean Schwarzer (Trails of Cold Steel) and a few of each of their compatriots also joining in on this practice exercise. Combining these three major players into one large group wasn’t just coincidence however, it was all orchestrated not only to advance the weapons tech of Arkride Solution’s Agnes’ father’s tech, but also to help them bear witness to the next “great step” for humanity.
Agnes’ father and president of Calvard announces and kickstarts the Project Startaker. A mission that consists of three phases to try and help achieve manned space flight. Before the gathering of every big shot the initial test went off without a hitch and when the second phase manages to deploy an unnamed dummy mech into space while Van, Kevin, and Rean, and all of their companions were enjoying some downtime with the best and brightest, it wasn’t long before eventually the third phase of the project, actually sending an astronaut into space for the first time ever, would be happening. The only problem is, there are far more sinister forces at work in the form of unknown forces moving behind the scenes, remnants and resurgences of Ouroboros, the mysteries of Agnes’ Genesis device that remains unsolved, and eventually to make matters worse, the story splits into three separate storylines along the way, each following a main character and cast of its own each trying to solve one or more of these mysteries along the way.
To say that The Legend of Heroes: Trails Beyond the Horizon is as dense of a plot the franchise has ever had would be something of an understatement. The introduction of the prologue might be a bit on the slow side and even the first act that serves as a way to introduce the vast amount of characters that will be in the game and help freshen players back up to the mechanics of the game world but nearly everything beyond that point will feel like players are being steeped in countless developments, twists, and even more mysteries from almost every angle.
It is interesting to note that while each character route is handled fairly well, they don’t quite feel like they all have the same level of impact, especially in regards to character development. For the most part Van’s storyline feels like retracing the past and learning more about things that have already been in development while helping to expand only some of the cast members, and leaving those in dire need of development still lacking. On the flipside, it does feel like Rean is once again given the special treatment here as as not only does Rean manage to pull together quite a few familiar faces from the past, the most out of the entire cast, it also happens to feature some of the biggest revelations before things start really kicking off in the latter half of the game. Along these same lines, Kevin’s route features plenty of intriguing and interesting details that feel like they’ve been underexplored before and seeing how these characters handle these mysteries was easily one of the best parts of the split storyline.
One thing that is worth mentioning, and while we won’t go into detail here to avoid spoilers, is how The Legend of Heroes: Trails Beyond the Horizon manages to come to a close. Fans of the franchise have seen wars come to an end through bombastic means in other story arcs, cults and their demonic gods being eliminated in others, but here the story leaves players hanging with a massive question mark as to where the story can go from here. Again, while avoiding specific details, the events that play out in the latter half of the game have global consequences, especially for the land of Zemuria. This type of cliffhanger is unusual even for a Legend of Heroes game, making the wait for the next one all the more dire considering this is the first time English players have caught up with the Japanese audience.
If there was anything that was an issue with the way the story was handled, is that despite pulling together so many familiar and returning faces to not only join the story in a partial way but also as playable characters, they don’t actually interact with characters from other story arcs too much. Outside of the initial prologue that sees everyone gather together, a bit of intermission here and there, and the mostly optional Grim Garten dungeon that can see characters fight alongside one another that never have a chance to otherwise. This is partly due to the way that the storyline splits amongst the cast members and while it is understandable that trying to juggle such a massive cast is quite the challenge, seeing some more interactions between the members would have been a delight for longtime fans of this long running franchise.
Gameplay
In many ways The Legend of Heroes: Trails Beyond the Horizon still plays the same as the first two Daybreak games with players still needing to spend time exploring the world, taking on and completing side-quests and the occasional investigation if they happen to be playing as Van, taking part in mini-games, and of course obtaining plenty of loot and gear to customize the team with. As mentioned before, the game is broken up into story segments following each of the three primary party leaders of Van, Rean, and Kevin who all have unique content of their own.
The combat gameplay is also mostly the same, though a few extra tweaks have been made to keep things interesting. Similar to the first two Daybreak games and the remake of Trails in the Sky 1st Chapter, players will have the option to fight against enemies in open-field action based combat to freely dish out damage and dodge incoming attacks. This is a great way to eliminate smaller foes and now players can even cast “Quick Arts” after dealing enough damage to target elemental weaknesses and even charging up a “heavy attack” that can stun an enemy while dealing heavy damage. Players can choose to kill enemies in action combat if they wish but sending out “shards” when enemies are stunned not only deals additional damage but also transfers the game into its turn-based RPG style combat that is far more controllable and gives players a number of more options to work with. Interestingly enough, players can even withdraw their shards at any time to transition back into action combat if they wish to.
In the turn-based combat players can have access to their full line-up of Arts, Crafts, and use items during their turn as well as lining up attacks to target the most enemies at once or standing near allies to chain attacks together. Similarly S-Crafts remain as powerful as ever. The turn based system maintains most of the same mechanics as before though a few new elements have also been included here that also play a role into the action combat as well. The first of these is a “ZOC” mechanic that during action combat slows time and gives the player’s party a damage boost and in turn-based fights works to not only Double Shard Boost the current character, giving them extra turns or immediately casting Arts, or offering impressive buffs to dish out a lot of damage.
Other new elements in the turn-based combat come in the form of Shard Commands. Shard Commands take a large portion of the Shard Boost meter but can temporarily provide party wide buffs to the entire party such as increasing overall damage, restoring health and providing shields, and more. Awakenings are another new, but slightly more limited, mechanic in action combat as only a select few characters that have special modes, such as Judith and Van, can power up and transform into a powered up version that most fans should expect and is a great way to annihilate smaller enemies or lay into mid-bosses or even bosses themselves before triggering the turn-based battle.
Other than that most other elements remain the same as ever. Players can equip various types of Quartz into a character’s Orbal gear to obtain special buffs and unique Arts specific to a certain element and of course standard equipment as well. It is worth noting that, despite this now being the fourth game to feature “action” based dungeon combat, the game’s camera still struggles to keep up with the action, especially with characters that have wilder attack patterns. Plus, the longer players battle it out using the game’s action mode the more they will notice that most enemies will have incredibly poor AI or only a few simple attacks, making fighting some enemies actually more challenging to fight in turn-based combat than action, which shouldn’t be the case for an RPG such as this one.
As mentioned briefly before, Trails Beyond the Horizon does bring back the randomized dungeon system but this time around it is called “Grim Garten” due to… circumstances. The dungeon still is the best way to obtain strong items and power up characters and use teams that otherwise are impossible throughout the game and see a few interactions that players wouldn’t see due to the way teams are split up. It is a great addition to carry forward, even if it feels rather lazy overall, but at least adding new ownership and a few extra elements does bring a fresh twist to the location.
Audio & Visuals
Trails Beyond the Horizon continues to show how Falcom has improved over every release with more details added to the already countless characters and the fancy looking action during special moves and the more action packed cut scenes. It is also nice to note that it is nice to see a large number of older characters get an updated look or completely redesigned in a few cases. The monster designs and the environments that players will travel through are fairly interesting but there are some low quality textures in some dungeons.
NIS America has provided an English voice track to accompany the original Japanese dub and it appears that they have managed to retain all of the original English voice actors. The dub is handled nicely and will be familiar to longtime fans though those that prefer the original Japanese will find it readily accessible. The soundtrack features some excellent pieces of background music, especially during combat sequences with a number of locations having unique tracks and some nice lows to go along with more dramatic scenes.
Overall
The Legend of Heroes: Trails Beyond the Horizon takes some impressive steps forward narratively by setting up some major stakes for whenever the next game in the franchise is set to drop, though it does it by forgoing any attempt at making the game accessible to all but the longest running of fans. Bringing together characters from countless story arcs and following their journey’s separately creates a storyline that can have some pacing issues but thankfully despite these issues the strong writing of these characters that fans have come to know helps keep everything together. The gameplay is mostly the same as the previous two entries but that is far from a bad thing as it works quite well and the few additions to the combat system add some extra tools to the player’s belt. Trails Beyond the Horizon offers a lot of what fans could have hoped for when it came to continuing the franchise’s story, but now for the first time ever in the West, players will be left wondering just when that story will be continuing.
Capsule Computers review guidelines can be found here.
Reveals include all-new gameplay, collaboration announcements with the iconic brands of Porsche and Hamilton, and more!
London (January 16, 2026) The Resident Evil™ Showcase revealed all-new Resident Evil™ Requiem gameplay, additional details on the unique collaboration with Porsche, announcement of a collaboration with the world-renowned watchmaker Hamilton, plus launch day availability on GeForce NOW and intel on NVIDIA’s latest DLSS 4 and path-tracing technology, all ahead of Resident Evil Requiem’s worldwide launch on February 27, 2026. Catch the full Resident Evil Showcase here on YouTube, and check out more info on each announcement below!
Gameplay & Story
FBI analyst Grace Ashcroft and legendary DSO agent Leon Kennedy star as the dual protagonists of Resident Evil Requiem, offering players a unique combination of death-defying action and spine-tingling survival horror. As revealed previously, both protagonists will be playable in first-person perspective for deeper immersion, and third-person perspective for more dynamic action, swappable at any point during the game.
Leon Kennedy: Leon, experienced in both hand-to-hand combat and firearms, is investigating a series of suspicious deaths. While navigating this deadly situation, he’s able to wield a variety of weapons and execute close-quarters combat manoeuvres with the all-new hatchet. Perfect Leon’s skills as you time your moves to parry enemy attacks, turn the tables as you attack with a chainsaw seized from an enemy, and pull off exhilarating finishing moves to deliver the final blow.
Grace Ashcroft: Grace begins her survival journey in a sanatorium overrun with zombies, requiring fierce judgement when deciding which enemies to fight and which to avoid. Limited resources and carrying capacity force the player to make critical decisions that can mean life or death. Acquiring a special device allows Grace to craft vital items using infected blood, unlocking the opportunity to diversify your attack strategies. The Requiem assault revolver, a special nod to the game’s name, is a custom gun boasting immense power and will likely be your last resort for survival. With limited ammo, will you use it right away or save your ammo for the horrors ahead?
Zombies: The zombies in this game have lost their minds, however some seem fixated on actions from their lives before death. A chef obsessed with cooking, a singer who keeps singing, a janitor who polishes mirrors endlessly. Could you exploit their behaviours to outmanoeuvre them?
Elpis: Elpis is the keyword that connects everything: the death of Grace’s mother, Alyssa Ashcroft; Grace’s own past; and the story connected to Leon. It is up to you, the player, to unravel the mystery that leads to the truth behind the events depicted in Resident Evil Requiem.
Difficulty: Players can choose from multiple difficulties when experiencing horror and action. Casual offers aim assist, plus more forgiving player health and enemy durability. Standard Classic heightens the tension, requiring Ink Ribbons for each save while playing as Grace, demanding strategy not only in resource management but also when to save.
Platforms & Technology
Alongside PlayStation®5, Nintendo Switch™ 2, Xbox Series X|S, Steam, and Epic Games Store, Resident Evil Requiem will also release on GeForce NOW cloud gaming service, all starting the same day on February 27, 2026. Those who purchase Resident Evil Requiem on Steam or Epic Games Store will be able to play even on PCs with more casual specs through GeForce NOW. In addition, through mobile devices and televisions that support GeForce NOW, you can enjoy Resident Evil Requiem wherever you are. A separate GeForce NOW membership subscription is required.
Resident Evil Requiem is also being optimized for a wide range of PCs ahead of its worldwide release, with high-spec PC players able to enjoy additional cutting-edge technology from NVIDIA, with DLSS 4 and path-traced effects that accelerate performance and enhance image quality.
Collaborations
It’s time to unveil an extraordinary collaboration with the historic watch company Hamilton which has intricately designed two dazzling watch models that replicate those worn by Leon and Grace in-game in stunning detail. The Khaki Field Auto Chrono (Leon) and the Pan Europ Automatic (Grace) can be purchased starting on Friday, February 27, the same day Resident Evil Requiem launches, and are extremely limited with only 2,000 units available worldwide. More information can be found here.
And racing to the finish line is the lightning-fast collaboration with Porsche, the automaker that has captivated car enthusiasts worldwide for decades. A one-of-a-kind Porsche Cayenne Turbo GT has been created with complex 3D printing technology, perfectly customizing the vehicle to fit into the game’s distinctly dark world. Designed around the core themes of performance and survival, this custom SUV appears in the game as Leon’s vehicle – a legendary ride for a legendary character.
Additional Announcements
Even more announcements and details revealed in the Resident Evil Showcase include:
Grace & Leon Figures: The release of 1/6 scale figures of Grace and Leon will be available for purchase this fall, with various display options as individual pieces or combined as a set. These figures also match those produced in prior Collector’s Editions, creating a quintessential collection when placed together.
30th Anniversary: Celebrate 30 years of Resident Evil with special Resident Evil Symphony of Legacy orchestral performances across Japan, North America and Europe later this year. Stay tuned for more information.
And as a reminder…
Two Epic Editions – Resident Evil Requiem will be available in both Standard and Deluxe editions, with the Deluxe edition featuring the same base game as the Standard edition, plus an exclusive pack of five costumes, four weapon skins, two screen filters, two charms, and more!
Special Pre-Order Bonus: Pre-orders are available now, and all pre-orders will receive Grace’s gritty costume “Apocalypse” as a bonus.
Switch Things Up: Resident Evil™ 7 biohazard Gold Edition and Resident Evil™ Village Gold Edition will also release on Nintendo Switch 2 the same day that Resident Evil Requiem drops, featuring post-story scenarios and extra game modes. Grab the full bundle with the Resident Evil Generation Pack, exclusive to Nintendo Switch 2, featuring Resident Evil 7 Biohazard Gold Edition, Resident Evil Village Gold Edition, and the all-new Resident Evil Requiem.
Flaunt Your Fandom in Fortnite! – In celebration of Capcom’s introduction into the Epic Games Store, players who purchase Resident Evil Requiem via Epic Games Store will receive special Resident Evil-themed collaboration items in Fortnite like the Grace outfit! We’ll have more details to share soon.
Play Like a Pro! – The special edition Resident Evil Requiem Nintendo Switch 2 Pro Controller featuring designs from the game and styled in gunmetal-inspired black will be available from Nintendo on launch day.
First-Ever Resident Evil Amiibo – Grace from Resident Evil Requiem will become the first-ever Resident Evil amiibo, available starting in Summer 2026.
Nerves of Steel: Experience Resident Evil Requiem like never before with the Premium Steelbook Edition featuring the full game, Deluxe Edition contents, and a limited-edition lenticular card exclusive to this release. Available while supplies last.
The action and horror don’t stop here. Stay tuned for even more thrilling Resident Evil Requiem announcements in the lead up to launch!
About Hamilton
Founded in Lancaster, Pennsylvania, USA in 1892, Hamilton has been manufacturing high-precision watches for over 130 years. The company developed its technology alongside the railroad, military, and aviation industries, and its watches have been featured in numerous Hollywood films, appearing in over 500 productions. It is also known for creating watches with a strong narrative focus, such as custom watches for movies and video games. In 1957, it introduced the world’s first battery-powered wristwatch, and in 1970, it launched the LED digital watch. Now a member of the Swatch Group, it continues to create timepieces that fuse American spirit with Swiss technology.
About Porsche
In 1948, the first sports car bearing the Porsche name was unveiled to the world. Since then, Porsche has built a legend by creating numerous iconic vehicles that blend timeless design, advanced German engineering, and cutting-edge performance. In 2002, Porsche forever redefined the SUV segment by introducing the most dynamic SUV of its time, the Porsche Cayenne. Then in 2022, the most powerful SUV in Porsche history arrived: the Porsche Cayenne Turbo GT. This model set a new lap record for SUVs on the Nürburgring Nordschleife, completing the circuit in under 8 minutes—a benchmark traditionally reserved for sports cars.
About Capcom
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ andAce Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.
Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.
Continue the fight to retrieve the Dragon Balls of the Demon Realm in DRAGON BALL Z: KAKAROT-DAIMA- Adventure Through the Demon Realm Pack Part 2. This new content focuses on the Second and First Demon Worlds, where Goku and his friends face increasingly powerful foes and ultimately defeat King Gomah.
In this second part, you will also be able to play as Vegeta (Mini) and Goku (Super Saiyan 4) as they face enemies such as Tamagami Number Two, guardian of the Two-Star Dragon Ball, the Gendarmerie Tank and Gendarmerie Force, the elite division of the Gendarmerie, the military police of the Demon Realm.
Watch the DRAGON BALL Z KAKAROT DAIMA Pack Part 2 launch trailer below:
DRAGON BALL Z KAKAROT has now surpassed 10 million units sold, as players continue to relive Goku’s story through DRAGON BALL Z, DRAGON BALL SUPER and DRAGON BALL DAIMA. Watch the special trailer here:
DRAGON BALL Z KAKAROT is available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC and Nintendo Switch, compatible with Nintendo Switch 2. For more information about DRAGON BALL Z KAKAROTand other titles from Bandai Namco Entertainment Europe please visit https://www.bandainamcoent.eu.
An explosive, multi-stage new mode is now available to play in GTA Online.
In the brand-new Mansion Raid, Attackers armed with heavy weaponry and explosives infiltrate a luxury property and descend to the basement vault to extract its treasures, while a team of Defenders attempts to stop the intruders.
Full details from the latest update include:
New Mode: Mansion Raid, offering double GTA$ and RP and a GTA$200,000 bonus for winning a round for either side
Doubled Daily Income for Nightclubs
Quadruple GTA$, RP, and Nightclub Goods in Business Battles
Double GTA$ and RP on G’s Cache and the Community Race Series
Weekly Challenge: A GTA$100,000 bonus for completing one Business Battle
40% off Nightclubs, their Upgrades and Modifications
Vehicle Discounts: 30% off the Cheval Taipan (Super) – 30% off the Declasse Vigero ZX (Muscle), Obey Omnis e-GT (Sports), Albany Cavalcade XL (SUV), Vapid Dominator FX (Muscle), Rhino Tank (Military), Karin Everon (Off-Road), Albany Hermes (Muscle), and Dashound (Service)
Gun Van Discounts: 50% off the Railgun (for all) and 40% off the Stun Gun (for GTA+ Members only)
GTA+ Benefits: A free Pfister Astrale (Sports Classic) and the matching Pfister Chore Jacket, 2X Rewards on Auto Shop Robbery Finales and Client Jobs, bonuses on Operation Paper Trail Missions, new Chameleon Paints, and more
Please see the Rockstar Games Newswire for more info.
Sydney, Australia – January 16, 2026 – Milestone is pleased to unveil RIDE 6’s all-new career mode, presented today through a dynamic trailer that immerses players in the passion, freedom, and fellowship of a travelling motorcycle festival called RIDE Fest. The game will land on PlayStation®5, Xbox Series X|S, and PC via Steam and Epic Games Store on February 12, 2026, with Early Access available from February 9, 2026.
The RIDE Fest replaces the traditional championship format with a more open approach, offering virtual bikers unparalleled freedom through a chapter-based, horizontal progression system. Fans can choose which events to tackle, from single races and endurance challenges to championships and time attacks, all organised into themed areas based on criteria such as bike category, manufacturer, circuit type, weather conditions, or legendary champions.
The latter is one of the biggest novelties in RIDE 6, as the game will feature 10 real-world motorcycle legends.Acting as the final bosses of dedicated chapters, icons like Troy Bayliss, Casey Stoner, and James Toseland will put players’ skills to the test in their own specialties. For instance, Niccolò Canepa, Peter Hickman, and Ian Hutchinson will challenge endurance and precision, while Tyler O’Hara brings his unmatched experience on Baggers to the track, turning every lap into a display of power and control. Again, street legend Guy Martin will push contenders to the limit on road races, while Thomas Chareyre and Skyler Howes embody the raw spirit of Motard and Off-Road racing. Facing these legends unlocks exclusive rewards, including their signature bikes and equipment, but first, riders will need to build their reputation within the festival by earning enough Fame Points throughout their career. Building up Fame Points will also be the key to unlocking new events, gradually expanding the challenges across every chapter.
The RIDE Fest paddock, featured in the trailer, serves as the main hub, an area where players can manage all game-related activities. Here, they can relax with the other riders, upgrade their bikes with the help of their mechanic crew, visit the shop, and customise their look using the bike, helmet, and racing suit editors. Accompanying riders along the way is the official Festival DJ, whose music will set the vibe for the entire experience, introducing each chapter through dedicated cutscenes.
Designed as a celebration of riding itself, the RIDE Fest will bring fans into a global community of bikers, racing across some of the world’s most iconic locations on both real and fictional tracks. Notably, RIDE 6 introduces Maxi Enduro and Bagger categories, along with off-road circuits, bringing new dimensions to the racing experience.
Importantly, to master all the variety RIDE 6 has in store, the Milan-based studio has introduced a new dual-physics system that gives players the opportunity to choose between Pro and Arcade experience, tailoring the gameplay to everyone’s preferred level of realism or fun, while always preserving a solid simulation core.
RIDE 6 launches February 12, 2026, on PC, PlayStation®5, and Xbox Series X|S, with Early Access available from February 9, 2026.
About Milestone
Founded in Milan in 1996, Milestone is one of the leading and longest-established racing game developers and publishers in the world. The +300 people team is responsible for hit series like MotoGP™, Monster Energy Supercross – The Official Videogame, the acclaimed Hot Wheels Unleashed™, as well as its own IPs, RIDE and Screamer. For more information, please visit https://milestone.it/
Disco Simulator is now out on Xbox Series X|S, offering a party-themed tycoon game where you run your own music club. The game features relaxing gameplay, lots of creative freedom in club design and management, and a soundtrack with dance, techno, and chill music. It has been available on Xbox since January 15 and will launch on PlayStation 5 on January 29. The game was first released on PC.
Disco Simulator was developed by Polish studios Games Incubator and Frozen Cave Studio. The title originally launched on PC in 2024. On Steam, Disco Simulator currently holds 72% positive user reviews. The console versions were prepared and published by Ultimate Games S.A.
Become the King of Disco
Now debuting on Xbox, Disco Simulator is a nightclub management game with both campaign and sandbox modes, focusing on venue expansion.
You can pick from different managers, each with unique skills that influence how your club runs. There are also several types of clubs to choose from, each with its own features and locations, like small towns or big cities.
In Disco Simulator, you are responsible for the club’s interior design, from furniture and decorations to lighting and music equipment. As you progress, you can upgrade and improve these elements. Hiring and managing staff is also important for running the club well.
Keeping customers happy and creating the right atmosphere is key. Sometimes, you’ll also need to handle unexpected problems that come up during the night.
Disco Simulator – Key Features:
Party-focused tycoon gameplay
Club design and management
Dance, techno, and chill music
Hiring and managing staff
Multiple game modes
Disco Simulator was released on Xbox Series X|S on January 15, 2026. The PlayStation 5 version will be available on January 29, 2026.
Dare to enter the ever-changing plane of Lorwyn and Shadowmoor and discover your true self.
January 16, 2026 — Wizards of the Coast today launched Prerelease events for Lorwyn Eclipsed, the latest set for the world-renowned trading card game, Magic: The Gathering (MTG). Cross the boundary into the eternal day of Lorwyn and brave the twisted landscape and wild Magic of Shadowmoor. Discover your true self under the perpetual moonlight of this dual-aspect plane. Lorwyn Eclipsed will be released for MTG Arena on January 20 and available everywhere for tabletop on January 23.
Every light casts a shadow…
Welcome back to Lorwyn-Shadowmoor, the plane of light and shadow. Lorwyn-Shadowmoor was once a plane that would shift between its two aspects: Lorwyn, where the sun never fully sets, and Shadowmoor, where the moon cycles endlessly through a cool night. But much has changed in the years since our last visit. The two aspects of the plane began to bleed into one another, day into night and night into day.
Now, four first-year Strixhaven students, Abigale, Kirol, Tam, and Sanar, have stumbled through an Omenpath and found themselves in this strange new world. Ajani and Liliana are hot on their heels investigating their disappearance, as the conflict between Lorwyn and Shadowmoor escalates. Elemental forces clash, familiar faces emerge, and the fate of the plane hangs in the balance.
New and Returning Mechanics
A return to Lorwyn-Shadowmoor for Magic: The Gathering brings new and old mechanics to the landscape, capturing the essence of the duality between both aspects of the plane.
These mechanics include:
Vivid, an ability word that highlights abilities that care about the number of colours among permanents you control. Each vivid ability uses this number in a different way.
Blight, a new keyword action utilising Lorwyn Eclipsed’s prominent feature of -1/-1 counters. One obvious use for them is to make opposing creatures weaker. One less-obvious use for them is to make your own creatures weaker. But why? One reason is blight, a new keyword action. There are many reasons to blight. It’s often a cost you pay, such as to activate an ability or as an additional cost to cast a spell. While -1/-1 counters aren’t great for your creatures, there are several ways in this set to remove them. These effects not only relieve the counters’ power and toughness penalties, but the effects often have additional benefits as well.
Changeling, a returning keyword that allows the card that has it to be every creature type. Creatures with changeling could be anyone or anything. It’s a Human. It’s a Goat. It’s a Surrakar.
Kindred, a returning card type that’s added to noncreature cards to allow them to have creature types. For example, being a kindred allows Boggart Mischief to also be a Goblin. This means it’s a Goblin card in your library, graveyard, and so on. So, if you search your library for a Goblin card, you can find Boggart Mischief.
Double-faced cards, encapsulating the transformative nature of Lorwyn and Shadowmoor by revealing a different aspect of these characters on each face as they walk the different aspects of the plane. All of the double-faced cards in this set are nonmodal double-faced cards, previously known as transforming double-faced cards. This means that, unlike some double-faced cards, they have no mana costs on their back faces and when you cast them you can cast only their front faces.
Choose Between Light and Shadow
Each of Lorwyn Eclipsed’s two commander decks features a legendary commander tied to Lorwyn or Shadowmoor, giving you a new way to play Magic: The Gathering’s most popular format. Lead your forces with Ashling’s Dance of the Elements or Auntie Ool’s Blight Curse. Two legendary Commanders, two sides of Lorwyn’s duality. Embrace the power of harmony or harness the potential of blight at your next Commander night.
Collecting Lorwyn Eclipsed
Rebecca Guay’s artwork helped players fall in love with the plane of Lorwyn-Shadowmoor, and she’s lending her talents to Lorwyn Eclipsed on this serialised version of Bitterbloom Bearer. Individually numbered and packed with faerie flavour, this card is fit for the high fae.
This version of Bitterbloom Bearer appears only in Lorwyn Eclipsed Collector Boosters. Serialised versions of Bitterbloom Bearer can appear in Collector Boosters of any language, but the card will always be in English. Serialised cards are mechanically identical to their non-serialised counterparts.
Get cozy with a cup of boggart-brewed tea and settle in for a story with these fable frame cards. This treatment features a new card frame that harkens back to classic storybooks, complete with artwork to match. Fable frame cards can be found in both non-foil and traditional foil in Play Boosters and Collector Boosters.
The Japanese Booster Fun team has taken 10 cards from Lorwyn Eclipsed and reimagined them in the style of Japanese hobby shops, complete with a special frame that makes the mana symbols and artwork truly pop. For collectible curators who are looking for the shiniest cards, fracture foil Japan Showcase cards add an additional level of shimmering beauty. Japan Showcase cards appear only in Collector Boosters.
Special Guests cards take a collection of fan favourite cards from Magic history and reimagine them under the sun and moon of Lorwyn-Shadowmoor. Here, you’ll find classic cards recreated with woodcut-style artwork, as if the inhabitants of the plane crafted these cards themselves. You can find these cards in non-foil in Play Boosters and traditional foil in Collector Boosters.
Beloved Magic artists from the Lorwyn and Shadowmoor blocks are making their return on select borderless cards from this set. Each card brings an artist who worked on our first visits to the plane into our latest expression of Lorwyn-Shadowmoor. These cards are available in both non-foil and traditional foil in Play Boosters and Collector Boosters.
One side is Lorwyn, one side is Shadowmoor, and together they form a stunning cycle of borderless shock lands. These reversible cards show off both aspects of the plane on a single card. These cards are mechanically identical to their counterparts in the default Magic frame and appear in both non-foil and traditional foil in Play Boosters and Collector Boosters.
Embrace the night and day with these full-art basic lands. Lorwyn and Shadowmoor each have their own cycle of full-art basic lands, letting you theme your decks to the aspect of your choice. Or you can mix and match them for the ultimate eclipsed-realm deck.
Magic: The Gathering Lorwyn Eclipsed includes Play Boosters, Collector Boosters, Commander Decks, Draft Night, Bundles, 60-Card Theme Decks, and Prerelease Packs.
ABOUT MAGIC: THE GATHERING Magic: The Gathering’s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than 30 years. Fans can experience Magic through the tabletop trading card game, the digital game Magic: The Gathering Arena, a New York Times bestselling novel, and a critically acclaimed comic book series. With more than 50 million fans to date, Magic is a worldwide phenomenon published in more than 150 countries.
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Through its franchise-first approach, Hasbro unlocks value from both new and legacy IP, including MAGIC: THE GATHERING, DUNGEONS & DRAGONS, MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands. Powered by its portfolio of thousands of iconic marks and a diversified network of partners and subsidiary studios, Hasbro brings fans together wherever they are, from tabletop to screen.
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About Wizards of the Coast Wizards of the Coast develops and publishes legendary games that inspire creativity, forge friendships and build communities of global fans. A division of Hasbro, a leading games, IP and toy company (NASDAQ: HAS), Wizards delivers premium experiences for gamers across tabletop, video games, and digital platforms based on both new and time-honoured brands, including its best-known franchises MAGIC: THE GATHERING and DUNGEONS & DRAGONS, and from Hasbro’s unparalleled portfolio of thousands of iconic marks.
Wizards’ diverse studio network includes first-party developers Archetype Entertainment, Invoke Studios, Atomic Arcade and Skeleton Key as well as co-venture and license partners. Headquartered in Renton, Washington, Wizards fosters world-class talent to create unforgettable play experiences on all platforms. To learn more about Wizards, visit https://company.wizards.com or Wizards of the Coast on LinkedIn.
Join Forces in the Highly Anticipated Update for the Beautifully Brutal Action-RPG From the Team Behind the Ori Series
Independent developer Moon Studios has revealed a brand-new trailer for the upcoming co-op multiplayer update for the unique action-RPG,No Rest for the Wicked, ahead of its official launch. Titled No Rest for the Wicked Together, the update was officially revealed last December in the latest episode of the Wicked Inside developer presentation and is planned for release on Jan. 22, 2026. The new trailer goes even deeper into the upcoming co-op content, highlighting all of the major changes players can expect while traversing the lush and forbidding world of Isola Sacra with up to three friends. No Rest for the Wicked is currently available in Early Access and available to Wishlist onPC via Steam.
Watch the No Rest for the Wicked Together trailer on YouTube below.
No Rest for the Wicked Together reimagines traditional co-op multiplayer play of current ARPGs and MMORPGS, allowing up to four players to share a free, persistent Realm without the need for a host to be online. Shared upgrades to No Rest’s soulslike combat let enemies react naturally (and desperately) to being cornered or outnumbered, and new hand-picked enemy locations means plenty of new surprises. Players can work together during downtime to share and build housing, visit newly reworked vendors, and employ a simple voting system to keep fellow players from causing too much chaos. In addition to all the co-op multiplayer features, this latest update brings numerous quality-of-life updates to No Rest for the Wicked.
No Rest for the Wicked is the third full-length game from Moon Studios, following in the footsteps of the immensely beloved Ori and the Blind Forest and Ori and the Will of the Wisps. Players take on the role of a “Cerim,” a member of a holy order imbued with mysterious powers, tasked with destroying the Pestilence, an ancient plague that has begun to consume the island Isola Sacra, itself already the site of great political upheaval and death. Collect and craft weapons, items, engage in tense soulslike combat against fearsome foes, upgrade their character and personal homestead, and play their part in an epic tale of bloodshed and bravery. It’s all brought to life through the signature painterly and vivid art style of Moon Studios that helped define the Ori series as some of the most visually appealing titles of their generation.
If you’re one of the tens of thousands of people playing Quarantine Zone: The Last Check today, you might see some familiar faces turning up at the checkpoint.
In the latest free update for Brigada Games and Devolver Digital’s smash hit zombie checkpoint simulator, four iconic original survivors from Behaviour Interactive’s multiplayer horror phenomenon Dead By Daylight will arrive for inspection.
Dwight Fairfield, Meg Thomas, Claudette Morel, and Jake Park will be mixed into the game’s pool of survivors. But will they make it through alive? That’s up to you.
To celebrate this infectious collaboration, owners of Dead By Daylight will get an additional 10% off Quarantine Zone on top of the game’s existing 10% launch discount.