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THE FIGHT FOR SUPREMACY IS ON IN MARVEL FUTURE FIGHT’S NEW INHUMANS VS. X-MEN UPDATE

THE FIGHT FOR SUPREMACY IS ON IN MARVEL FUTURE FIGHT’S NEW INHUMANS VS. X-MEN UPDATE

Dazzler and Thane Make their MARVEL Future Fight Debut along with New Story Content for Agents to Conquer

LOS ANGELES, AUG.13 2020 – Netmarble’s latest update today for the popular mobile game MARVEL Future Fight brings all-new Inhuman and X-Men characters and uniforms that are inspired by Marvel’s “Inhumans vs. X-Men” comic storyline as well as other popular Inhumans adventures. This update also brings numerous other improvements for player Agents to collect and experience. 

Two new characters, Dazzler, mutant singing superstar,and Thane, the Inhuman son of Thanos, have also been added, including a Marvels X uniform for Black Bolt, an Inhumans vs. X-Men uniform for Medusa, an X-Men Blue uniform for Iceman, and an Inhumans: Attilan Rising uniform for Ms. Marvel (Kamala Khan).

Today’s update also includes new content added to MARVEL Future Fight’s Story: Alternate Mode entitled ‘Story Fragment.’ Collected Fragments of the acquired story can be synthesized and exchanged for other items. Additionally, players can get more pieces when they play the story with a Bonus Hero, which is updated monthly.  Normal and Ultimate difficulties have also been added to Chapters 11 and 12 of ‘The All-War’ Alternate Mode.

Other additions to MARVEL Future Fight include:

  • The ‘Transcend Potential’ feature, which makes the ‘Awaken Potential’ feature even stronger
    • When the Awaken Potential skill reaches maximum level, players can achieve ‘Transcend Potential’
    • When players achieve ‘Transcend Potential’, stats of the selected Tier-3 hero levels increase to an even more powerful level
  • Black Bolt is now upgradable to Tier-3 and new ultimate skills have been added
  • The ‘Realize Potential’ feature is unlocked for Dazzler, Thane, Black Bolt, Karnak, Gorgon, Inferno and Maximus
  • The ‘Awaken Potential feature’ and new awakening skills for Medusa are now unlocked.

MARVEL Future Fight celebrated its fifth anniversary with over 120 million players across the world. The game is currently available worldwide in the App Store® and Google Play™.

For more information, please visit http://marvelfuturefight.netmarble.com.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade&Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.

For more information visit marvel.com. © 2020 MARVEL

App Store is a trademark of Apple Inc., registered in the US and other countries.  App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.

Extended Reality Gaming Meets Golf: Topgolf and Rovio Entertainment Partner to Bring Angry Birds to Topgolf Venues This Fall

Extended Reality Gaming Meets Golf: Topgolf and Rovio Entertainment
Partner to Bring Angry Birds to Topgolf Venues This Fall

Partnership creates first-of-its-kind interactive Topgolf experience with gaming’s most enraged birds

DALLAS, Texas / ESPOO, Finland — Aug. 12, 2020Topgolf Entertainment Group, a global sports and entertainment company, and Rovio Entertainment, creators of the Angry Birds franchise, today announced a partnership to bring gaming’s most enraged birds to select Topgolf venues this fall.

Representing a first-of-its-kind interactive golf experience with an international sports and entertainment company, the experience is aimed at delivering humor and fun for families and friends. The experience will utilize Topgolf’s exclusive Toptracer ball-tracing technology to blend the physical act of hitting a golf ball with the digital, physics-based destruction that Angry Birds delivers. Taking on a variety of light-hearted challenges, Topgolf Guests will be able to partner with much-loved Angry Birds characters Red, Chuck and Bomb to demolish virtual structures placed on the Topgolf targets. Click here for a sneak preview of the game Guests will experience soon at select venues.

“As a company deeply-rooted in innovation, creating new and dynamic experiences is something we consistently deliver, and we know Angry Birds will be a game-changing addition to our existing gaming collection,” said Dolf Berle, Topgolf Entertainment Group Chief Executive Officer. “With the Angry Birds’ loyal fanbase, this offering is sure to deliver on an experience that makes our Guests feel like they are part of the highly acclaimed mobile game.”

Angry Birds started as a popular mobile game in 2009 and has since evolved into one of the world’s most loved entertainment brands, covering games, blockbuster movies, animated series, location-based entertainment and more. In total, Angry Birds mobile games have been downloaded over 4.5 billion times.

“This experience perfectly embodies the Angry Birds brand in terms of its accessible fun and all-round irreverence,” said Ville Heijari, CMO of Rovio Entertainment. “Added to that, what Topgolf has developed with their Toptracer technology is highly innovative and aligns with the physics-based challenges that can be discovered in Angry Birds mobile games. The resulting experience is a familiar but uniquely branded experience that we’re excited for our fans to take a swing at.”

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About Topgolf Entertainment Group

Topgolf Entertainment Group is a technology-enabled global sports and entertainment community that connects people in meaningful ways through the experiences we create, the innovation we champion and the good that we do. What started as a simple idea to enhance the game of golf has grown into a movement where people from all walks of life connect at the intersection of technology and sports entertainment. Topgolf Entertainment Group’s platforms include Topgolf venues, Topgolf Media, Topgolf International, Toptracer and Topgolf Swing Suite.

About Toptracer

Toptracer, an innovative technology from Topgolf Entertainment Group, is the most-used advanced ball-tracing technology. The first of its kind to be introduced to the game of golf, Toptracer has revolutionized the way viewers experience the game at select Topgolf venues, driving ranges and while watching major golf tournaments.

About Rovio Entertainment Corporation

Rovio Entertainment Corporation is a global, games-first entertainment company that creates, develops and publishes mobile games, which have been downloaded over 4.5 billion times so far. Rovio is best known for the global Angry Birds brand, which started as a popular mobile game in 2009, and has since evolved from games to various entertainment and consumer products in brand licensing. Today, Rovio offers multiple mobile games, animations and produced The Angry Birds Movie in 2016. Its sequel, The Angry Birds Movie 2, was released in 2019. Rovio is headquartered in Finland and the company’s shares are listed on the main list of NASDAQ Helsinki stock exchange with the trading code ROVIO. (www.rovio.com)

Systemic Reaction’s Co-op Dino Shooter Second Extinction Coming September 2020 to Steam Early Access

Systemic Reaction’s Co-op Dino Shooter Second Extinction
Coming September 2020 to Steam Early Access

STOCKHOLM  Aug. 12, 2020 Systemic Reaction, a creative division of Avalanche Studios Group, has revealed that Second Extinction, the intense online co-op shooter in which teams of up to three players battle to reclaim Earth from mutated dinosaurs, will enter Steam Early Access for PC in September 2020.

“Our goal with early access is to craft a long-term experience that’s fun and enjoyable for our players from day one,” said Second Extinction Product Owner Julianne Harty. “With every update, we want to ensure the game is engaging and see what features resonate the most — we’re very eager to hear what the community has to say about where they want the game to go!”

Second Extinction delivers non-stop action, forcing players to think fast and shoot faster in quick but intense combat operations across a dangerous frozen world. Fight side by side with your friends against a variety of beastly predators long thought extinct — now mutated and deadlier than ever!

The heart of that battle is Second Extinction’s global metagame: the War Effort. By slaying dinos, completing missions, and taking on additional activities around the world, players will impact the threat level designation and have a hand in deciding the level of challenges they’ll face planetside. This constant wave of conflict will affect the kind of enemies, activities, rewards and more you’ll encounter in any given region.

“The War Effort reflects the changes in the ongoing fight against the dinosaurs and ensures you’ll always have to stay on your toes. It’s a highly interactive, community-driven environment for players to fight in, letting us create new content that evolves over time,” said Harty. “The War Effort is an integral part of how we’ll introduce new dinosaurs, missions, and more as a live service experience, and it’s a feature we’re excited to fully flesh out throughout early access.”

Key Features:

  • Intense Three-player Co-op — Earth is overrun by mutated dinosaurs! Team up with up to two other resistance fighters to take it back in short but intense combat operations.
  • Battle Mutated Monstrosities — These dinos are nothing like the ones in your history books! From electric raptors to behemoth T-Rexes, these deadly creatures have evolved into the ultimate killing machines.
  • Experience Spectacular Action — Combine your fireteam’s unique weapons and abilities for explosive results against overwhelming opposition in challenging combat set pieces.
  • Take Part in a Joint War Effort — Your actions, together with the rest of the community, will shape the course of the war against the dinosaurs.

Second Extinction is available to wishlist now on Steam. It is also in development for Xbox Series X and Xbox One. For more information, visit www.SecondExtinctionGame.com, and follow @2nd_Extinction on Twitter.

WE ARE SYSTEMIC REACTION

Small but fierce, we started as a group of veterans from within Avalanche Studios Group. Based in Stockholm and Malmö, we focus on crafting new and empowering games with unique settings. Drawing from our experiences within the industry, we want to create games that appeal both to us, and to you — our players. We want to play in a sandbox that lets your creativity thrive.

Our focus is freedom, exploration, and a drive to create games like the ones that kept us up at night as kids. So far, we’ve got Generation Zero launched and Second Extinction announced — with even more to come. Join us in the sandbox!

Boundary Interview with Technical Director and Co-Founder Frank Mingbo-Li

Boundary is an upcoming tactical FPS set in space. Players will suit up in EMU suits and arm themselves with near future firearms so they can duke it out in no to low gravity environments. The game will get its first public beta very soon and is set to launch on PC and PlayStation 4. We had a chance to chat with Boundary’s Technical Director and Surgical Scalpels co-founder Frank Mingbo-Li to talk about Boundary and video game development amidst COVID-19.

Boundary is Surgical Scalpels’ first game and is part of the first batch of games supported through Sony’s China Hero Project. Can you tell us a little about how Surgical Scalpels was formed and how Boundary came to be?

The studio Surgical Scalpels originated with three developers who wanted to create a unique FPS game from their own understanding. The three left their stable and comfortable jobs to set up their own studio. The reference to scalpel in our studio name means that we are going to eliminate or cut out all the encumbrances that are meaningless to game development. We want to be a pure and efficient team. In fact, the concept of Boundary existed even before the studio was founded. Although the early concept and even the name has changed several times, there’s no doubt that this space shooter will be our goal and represent what we set out to create.

Beyond the competitive FPS games that inspired Boundary, has the development team found inspiration from games in other genres?

The ideas from Boundary have been inspired from all kinds of different media from film and TV to comics and space exploration. Designers on the Boundary team incorporate their own ideas since we want the game to have its own unique look and the game needs to present a near future environment where technology and especially space exploration make it believable to the player. Weapons, for example, probably wouldn’t be out of place in other modern military shooters based on earth and merging that design aspect with a Sci-fi slant to it helps Boundary stand out.

FPS titles with zero or low gravity physics are not common. How do you decide what physics mechanics to use for realism purposes and which ones you dispense with to keep the game entertaining? Were there any realistic physics mechanics tested that turned out to be no fun?

Some of the design team actually come from physics based programming backgrounds so in a technical sense they’ve been able to apply their knowledge to the look and feel of zero gravity and how physics works in that environment. We want players to pick up the game quite quickly, by that we want to keep the learning curve to a level where the player can ease into the control mechanics quite quickly. We’ve had to take some artistic license with the world of Boundary, for example, using ballistic based weapons around space structures is rather extreme but we wanted to take the modern military shooter into a different environment, one complicated by the harsh extremes of space and where zero gravity affect the way players move and traverse that setting. Sound was obviously one aspect we had to address. There is no sound created in a vacuum, especially in space, but what fun is a shooter if you can’t hear the weapons? So the sounds of the guns you hear in the game is the sound transfer you hear through the suit.

The large EMU suits are critical for movement in Boundary. How do they affect the player’s hitbox? Do hits to the EMU count towards as player damage or do they have a separate health pool? When making this choice, what factored into the final decision?

Hits to EMU packs do count, since the Support class in the game has additional armor plates to soak up more damage. The EMU plays a vital role in its role as a propulsion system to move around – effectively the pack and astro-operator are one. I guess you could look at it in the same way as a pilot in a jet, the pilot and the plane become the combined target in a dogfight not separate entities. That’s how we approached Boundary, as a form of dogfight approach to space combat. Since EMUs are also equipped with external pylon based weapons, they are an integral part of the combat platform for the player.

Since the human occupation of space is currently limited to the International Space Station at the moment, what other locations and environments did Surgical Scalpels’ artists look at for inspiration?

This came from many places, we looked at NASA and CSA (Chinese Space Agency) designs for spacecraft and installations as well as what those technologies would look like in the future for Mars exploration. Additionally, films like Gravity, Star Wars, 2001 Space Odyssey, Event Horizon. We also looked at things like comics and video game art and how technologies were represented across those. Overall, you could take inspiration from anything as mundane as a water heater and transform it into something like an escape capsule on a space installation if your design team has the talent. Thankfully, we had no shortage of ideas of our own, but the inspirations came from lots of different places. 

What are some of the challenges of designing good maps where players have six degrees of freedom in terms of movement? 

Navigation is one aspect. The thing with Boundary is that the player can rotate his axis, what was up is now down and vice versa; this can really change how the fight plays out. This goes back to the learning curve we mentioned; it’ll take players a few plays to get used to that control system, and the fact that you can get shot through the sole of your boot from a player moving below you.

Maps in the game provide lanes, cover, choke-points and exposure. Like any good FPS map designer would create, we wanted levels that provided a variety of opportunity and hazard.

Can you provide some detail about Boundary’s progression system? Should we expect a traditional Call of Duty type progression system with new weapons and abilities being unlocked over time? Or will we see something more unique? What are your plans to balance the game between equally skilled players who can easily pour hundreds of hours into progression and those who can play a few hours a week?

Progression allows classes to augment a weapon and their abilities the more they use it, effectively its very similar to Call of Duty. We don’t intend to apply any kind of advantage on weapon progression. We’ll be looking at the game’s matchmaking in that sense – if you’re a player who has augmented a weapon from hours and hours then you’ll go up against similar skilled players.

What are your plans for server hosting? Will we see dedicated servers? Will players be able to rent or host their own servers? Are there any plans for mod support? 

We don’t have any concrete plans on dedicated servers and mod support as of yet. We’ll be looking at the feedback we get from the community on that when we launch before we look at the broader opportunities on that since we’re only a small team. Players hosting their own servers or creating custom games hasn’t been confirmed but isn’t entirely impossible, and we’re looking at those aspects and how they can help support the game post launch further down the line.

Have you established any post-launch plans yet for content? Is paid DLC content in the works? If so, can you tell us about how you plan to prevent the player base from becoming split? 

We have, and for lockdown, we’ve been looking at lots of different things in relation to DLC from players classes to new maps, weapons and customization options that the player can benefit from.

We don’t want to alienate the player base. If we release content on PC, that content ideally needs to be mirrored for PlayStation owners too since we want to be able to support cross platform compatibility. We’re always looking at the post map roadmap on DLC; we want to make sure that Boundary players are getting the necessary content and updates they would come to expect.

As a developer based in China, your team felt the effects of COVID-19, social distancing measures, and the transition to a new normal a few months earlier than developers in the West. Can you tell us some of the challenges Surgical Scalpels encountered during the height of the pandemic? Can you speak about some of the new challenges that have appeared as restrictions have eased? Do you have any advice for developers in the West who may soon be facing similar challenges as their local restrictions begin to ease? 

Developers thrive when they can work together in the same space or environment. They can communicate instantly, bounce ideas around and resolve design and technical issues as a team. When COVID-19 hit, it was very close to our studio so we felt the effects in a big way as the government implemented very strict regulations on working. Remote working when creating a game presents lots of challenges and restrictions. Home based tech isn’t always the same as office based tech and resources so you’re already facing challenges you aren’t used to.

It took us a little while to adjust to that, lockdown is very limiting. Creatively, it can hinder you unless you find ways to work around it so I think the advice we could give is that while you should always hope for the best, you should also plan for the worst. I think more companies are better placed for remote working now that ever before in the history of the workplace since Covid-19 became an issue – you have to be able to switch to a plan B quickly, if you don’t have a plan B then now is the time to set that up.

Seek and destroy in stealthy jetpack combat as ExoCorps, comes to Steam Early Access on Sept 17th

Evade the enemy in ground and air based ExoSuit skirmishes in Gingerbreds new sci-fi shooter

San Francisco, USA – August 12th, 2020 – Independent developer Gingerbread today announced that their new sci-fi multiplayer shooter ExoCorps will be coming to Steam Early Access for PC on September 17th. Explore the vast alien landscapes on foot or go airborne with your built in full-flight jet-pack as you undertake stealth-based seek and destroy missions.

ExoCorps is the tactical combat platform of the future and an international initiative is testing new military technologies for use across the globe and into the solar system. ExoCorps units are armed with a formidable six in one multirifle, capable of delivering a range of lethal ordnance including auto-cannon fire, multi rockets, plasma bolts, and mingun onslaught. Players can also deliver long range lethality by seeking higher ground for sniper based kills with the deadly rail gun or laser.

Drawing gameplay inspiration from classic game titles such as Counter-Strike and Tribes, with a dash of the epic aerial duels featured in animes such as Macross, ExoCorps is a multiplayer arena FPS set in the near future. At its core, ExoCorps is a game where combat prowess and gaining the tactical advantage over your foe in a cat and mouse hunt to the death is the difference between success and failure.

Mastering an ExoCorps suit isn’t just about deftly evading enemy fire, as players will need to manage power resources too, since ammo and health draw from the same pool. Fly for too long and heat seeker missiles will have no problem locking on to the heat signature of the Exosuits powerful jet propulsion system. Armed with awesome firepower, some keen flying skills and stealthy ground work, players can bring the full range of their tactical combat skills to bear as they hunt down their elusive and cunning foe.

ExCorps will support Deathmatch, Team Deathmatch, and Capture the Flag modes and also launches with five maps, for more information check out https://exocorpsgame.com/

Visit the ExoCorps website: https://exocorpsgame.com/
Follow Gingerbred on Discord: https://discord.com/invite/N5cuyGe
Wishlist ExoCorps on Steam: https://store.steampowered.com/app/368040/ExoCorps/

About Gingerbred
Founded in 2013, Gingerbred was formed by artist and designer Garin Mazaika alongside engineer Rachel Fenn. Now husband and wife, with two children.The team also includes engineer Sam Seltzer-Johnston. Gingerbred is proud to announce the Steam Early Access release of the multiplayer sci-fi shooter ExoCorps in 2020.

HYPER SCAPE™ IS NOW AVAILABLE ON PC, PLAYSTATION® 4, AND XBOX ONE FAMILY OF CONSOLES

HYPER SCAPEIS NOW AVAILABLE ON PC, PLAYSTATION® 4, AND XBOX ONE FAMILY OF CONSOLES

Hyper Scape Showdown will be the first ever Twitch Rivals cross-region event in the Asia-Pacific Region

SYDNEY, AUSTRALIA AUGUST 12, 2020 — Today, Ubisoft® announced that Hyper Scape™ is now available on PC, PlayStation® 4 and Xbox One family of consoles, launching with its Season One: “The First Principle”. Hyper Scape is an urban, fast-paced, free-to-play battle royale game developed by Ubisoft Montreal. Set in the virtual city of Neo-Arcadia, up to 100 players face each other to become champion of the Hyper Scape. Bringing a fresh take on the battle royale genre, Hyper Scape introduces innovative gameplay mechanics such as Hacks, the Fusion, the Decay, the Showdown and many others.

Built from the ground up to support content creators, Hyper Scape developed the CrownCast™ extension with Twitch that offers a unique viewing experience and new tools for streamers to interact with their community live, on-stream.

“We are tremendously proud of today’s launch across PC, PS4, and Xbox One. We’ve worked passionately for over two years to get to this milestone and we’re excited to say this is just the beginning,” said Graeme Jennings, Executive Producer on Hyper Scape. “With our fast-paced urban gameplay and one of a kind Crowncast Twitch extension, we’ve introduced a fresh new way to both play and interact with a Battle Royale.”

In addition, Ubisoft is teaming up with Twitch to host “Twitch Rivals : Hyper Scape APAC Showdown” on Thursday, August 27, the first cross-region event held in the Asia-Pacific region, inviting 60 creators from Australia/New Zealand, Japan, South Korea, Thailand, and the Mandarin-speaking region to participate. Four teams from each region will compete in the three-hour point race and the top-ranking team from each region will advance to the Finals where they will participate in a separate, one-hour kill race to determine final placement. The prize pool is up to $50,000 USD with extra bonus prizes.  Also, viewers of the competition will be given the opportunity to influence their favourite streamer’s gameplay by taking part in pop-up voting events that instantly impact the battlefield via the Crowncast extension which is a unique feature that Twitch offers exclusively. Ubisoft and Twitch are planning to announce more details of the event in the coming days including the participating content creators who will represent their region.

HYPER SCAPE’S STORY STARTS IN SEASON ONE

Season One kick-starts the overarching Hyper Scape narrative: There is a mystery in the Hyper Scape created by Prisma Dimensions that players will have to solve. Season One introduces Memory Shards that players can collect to discover more about certain characters and events. Every week, a new Memory Shard will be hidden in the game world, for players to find and collect. In addition to Memory Shards, comics will be released during Season One and following Seasons, building Hyper Scape’s story.

NEW CONTENT COMING WITH SEASON ONE

Hyper Scape’s first season introduces a brand new mid-range weapon, the Dragonfly, as well as a new hack, Magnet, which can be used to trap unsuspecting contenders. Season One will include a total of 11 guns and 11 hacks. In addition to Solo and Squad Crown Rush, additional limited time game modes are also planned throughout Season One.

NEW FEATURES FOR THE CROWNCAST EXTENSION ON TWITCH

Hyper Scape’s first season will introduce a new feature to the innovative Hyper Scape Crowncast Twitch extension: Kudos, a tool that allows viewers to support their streamers and react to the most exciting moments by producing in-game visual effects within a particular streamer’s match – Kudos can be purchased with Twitch’s Bits.

Thanks to Hyper Scape Crowncast, viewers can also progress on their free and premium Battle Pass by watching Hyper Scape streams on Twitch. Streamers can also invite viewers to join their squad in just a few clicks. The Vote on Events feature that provide viewers real-time impact on the battle gets extended in Season one with a new event card called “Lethal Melee.” During a “Lethal Melee” event, a player’s melee weapon can eliminate opponents in one hit. In total, nine Event cards are already available in the Hyper Scape Crowncast extension.


To celebrate the launch with the community, viewers will be able to unlock exclusive Hyper Scape emotes on Twitch. From August 17th through August 31st, when viewers subscribe, gift a subscription to a channel, or cheer with at least 300 Bits, viewers will earn Hyper Scape inspired emotes to use in chat and keep them permanently. Hyper Scape emotes are a unique opportunity to express excitement for this new gaming experience on Twitch.

SEASON ONE BATTLE PASS

Hyper Scape Season One also includes new customisation items through its Battle Pass. This Battle Pass offers a free and a premium track and features 100 tiers of exclusive cosmetic items to unlock during the Season. The premium track of the Battle Pass is available for 950 Bitcrowns, the in-game currency. Players get Bitcrowns by simply playing the game, or by purchasing packs of Bitcrowns with real money on the Ubisoft or first party stores. Similar to the Open Beta, viewers can progress their Battle Pass simply by watching Hyper Scape streams on Twitch with the Hyper Scape Crowncast extension enabled. Additional customisation items will be available through the in-game shop.

For more information about Hyper Scape, please visit: hyperscape.com

About Hyper Scape

Hyper Scape is an urban, fast-paced, free-to-play battle royale game developed by Ubisoft Montreal. Set in the virtual city of Neo-Arcadia, up to 100 players face each other to become champion of the Hyper Scape. Bringing a fresh take on the battle royale genre, Hyper Scape is a fast-paced experience that introduces innovative gameplay mechanics such as Hacks, the Fusion, the Decay, the Showdown and many others. Through Hyper Scape Crowncast, a Twitch extension developed in partnership with Twitch, Hyper Scape offers a unique viewing experience, but also offers new tools for streamers to interact with their community. Hyper Scape is available on PC, PlayStation®4 and Xbox One. It supports cross-progression across platforms.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019–20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoft.com

© 2020 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

Meet Rampart in Apex Legends Season 6 – Stories from the Outlands – The Endorsement

Meet Rampart in Apex Legends Season 6 – Stories from the Outlands – The Endorsement

Respawn Entertainment has released an all new Stories from the Outlands trailer for Apex Legends Season 6 – Boosted, featuring new Legend Rampart and her epic brawl with a mysterious group of foes. Recruited by the Outlands most ruthless mercenary Blisk, Rampart is never one to back down from a fight — and so this street modder’s journey into the Apex Arena kicks off following an ambush in her small shop. And while Rampart’s cheeky, humorous demeanor might differ from other vendetta-driven Legends, her hunger for victory is no laughing matter.

Get more on Rampart’s lore in the recent Stories from the Outlands – The Endorsement trailer on YouTube here:

In addition to Rampart, Season 6 – Boosted will debut an all new Crafting system, a new energy weapon named The Volt and a Battle Pass with a host of new content. For more details and images of what’s coming in Season 6 on August 19, check out Respawn’s latest blog here.  

For more news about  Apex Legends, checkout the game’s official TwitterInstagramYouTube pages or visit www.playapex.com for the latest updates. 

The Los Santos Summer Special in GTA Online: New Co-op Missions, Vehicles, Open Wheel Races and Open Wheel Race Creator, Business Battles and More

Los Santos Summer Special in GTA Online

Los Santos, the city that has it all, gets an extra dose of summer fun in the latest update to GTA Online, bringing with it a host of new activities for magnates, gearheads, and everyone in between.

15 New Vehicles

Every day in Los Santos Summer is a perfect day to show off your newest ride. A seasonal shipment brings 15 new vehicles to GTA Online, including two new Open Wheel cars, the gas guzzling Dundreary Landstalker XL, the futuristic Lampadati Tigon supercar from Legendary Motorsport, newly available upgrades at Benny’s Original Motor Works and more.

  • Invetero Coquette D10
  • Lampadati Tigon
  • Declasse DR1
  • Vapid Peyote Custom

Additional New Vehicles:

  • Benefactor BR8
  • Imponte Beater Dukes
  • Albany Manana Custom
  • Canis Seminole Frontier
  • Bravado Youga Classic 4X4
  • Dundreary Landstalker XL
  • Benefactor Glendale Custom
  • BF Club
  • Maibatsu Penumbra FF
  • Bravado Gauntlet Classic Custom
  • Declasse Yosemite Rancher


In addition to the new vehicles, mod shops around town will be adding 15 new types of Off-Road Wheels, 30 new sets of Street Wheels, and new tire designs to their selections.

6 New Co-Op Missions

Captain Brendan D’arcy invites you to get a glimpse of life in the captain’s chair. Galaxy Superyacht owners can host six new co-op missions ready to launch from the bridge of their vessel, or by simply calling the captain from their iFruit Phone. Play solo or invite an Organization for backup as you embark on nautical vengeance.

As an added bonus, get Double Rewards on these new maritime adventures through August 19th. Host and complete all six missions to instantly unlock a unique sea-faring outfit.

9 New Open Wheel Race Tracks

Today’s update debuts two new Open Wheel racecars and a new Open Wheel Race Series with nine fresh tracks to leave your skid marks on, from racing across Land Act Dam to dodging turbines in RON Alternates Windfarm.

There are also a few improvements to Open Wheel gameplay – including the ability to change tire type when pitting and new visible tire wear and body damage indicators. In addition, players who find themselves driving the wrong way around a course – or sitting stationary on the track for too long – will be ghosted to other drivers.

Plus, get Double Rewards on all Rockstar created Open Wheel Races this week.

Open Wheel Race Creator

Equipped with a bevy of tools at their disposal in the new Open Wheel Race Creator, adrenaline junkies will now be able to design and craft their own hi-octane experiences with customs tracks.

The Open Wheel Race Creator delivers over 60 new props, including racetrack archways, pit-stops, paddocks and more. Just keep an eye out for bits of twisted chassis and flying loose wheels – some hairpins might be a little too tight.

All New Business Battles

When the notification for new Business Battles arrives while you’re sipping a chilled Blêuter’d from the roof of the Diamond Casino and Resort, drop everything and kick into action. These revamped competitions are taking place at new locations across the map and carrying massively increased rewards.

Trek out to sea and stage a cooperative assault on an idling aircraft carrier before duking it out for the goods, or fight and hack your way through one of several factories to reach the nucleus and earn a hefty pay-day. Bring your squad to maximize your return on investment.

And now through August 19th, winning a Business Battle will earn you the Pink Dot Tech Mask, on top of all the other rewards.

Diamond Adversary Series

Casing and robbing the joint is fun, but sometimes you need to scratch that competitive itch. The Diamond Adversary Series brings eight high-stakes modes to the glitzy, glamorous confines of The Diamond Casino & Resort including tense favorites like Every Bullet Counts and Slasher and outright competitive mayhem in Hardest Target and Resurrection.

The Diamond Adversary Series is dealing Double Rewards this week, and it can be launched via the Quick Job Menu or by entering the updated Bunker Series Icon near The Diamond Casino & Resort.

2 New Arcade Cabinets

If you find yourself yearning for a simpler time, perhaps back in the day when 16 bits was plenty, there’s good news for you – all the way from Liberty City, the classic arcade game QUB3D is making its way to Arcades across Los Santos.

Axe of Fury also becomes available – a strength test designed to help you prove to your friends/ex-partner/despondent parents just how big and strong and cool you really are.

And if you have more quarters to rub together than friends, you’ll be chuffed to learn that Street Crimes: Gang Wars can now be played as a single-player game against AI opponents.

All games – both classic and contemporary – can be purchased from Pixel Emporium on your Arcade Laptop.

New Collectibles, Ambient Events and More

Famous film executive Solomon Richards was robbed recently and he’s looking for someone to help return his collection of famous movie props. Visit Solomon’s office, then track down all 10 props for a special reward from the man himself.

There are also numerous reports of low-level drug deals taking place on the streets – keep an eye out for any vehicles and activities that seem more suspicious than usual.

The summer season brings hundreds of new clothing items to stores across Southern San Andreas & Blaine County – including leather jackets, tracksuits, shirts, masks, tees and much more.

Fixes and Improvements

A number of quality-of-life improvements have been added to GTA Online:

  • Players can now return Personal Vehicles to storage via an option within the Interaction Menu.
  • Requesting a Pegasus Vehicle is more convenient than ever, with many additional spawn locations being added to reduce your travel time to the closest available location.
  • Players can now own up to eight different Properties
  • When entering the Diamond Casino & Resort, punters will now be told how long they will need to wait before spinning the Lucky Wheel again. That’s the last time you’ll see a clock inside of The Diamond, though, that’s for sure.
  • Mashing the accelerator prior to starting a race is no longer a viable strategy to gain a speed boost. Instead, players can only receive a starting boost by timing their pedal press once “Go” is shown (or in the case of Open Wheel Races, when the countdown lights are removed).

All of this summer’s gameplay and content updates are available in-game today with bonuses, awards and discounts featuring the new content to come across the summer and beyond – until the next major GTA Online update hits later this year: the next chapter in the GTA Online story and an all-new take on Heists.


Discounts and Rewards

Take advantage of a barrage of new 2X GTA$ and RP opportunities this week, and hit up Docktease for the luxury cabin cruiser of your dreams at a special discount.

Double GTA$ and RP Rewards:

  • A Superyacht Life
  • Open Wheel Races
  • Diamond Adversary Series


Discounts:

  • Yachts – 30% off
  • Yacht Upgrades & Modifications – 30% off
  • Arcades – 30% off
  • Arcade Upgrades & Modifications – 30% off
  • Master Control Terminal – 30% off
  • Drone Station – 30% off
  • Large Garages – 40% off
  • Benny’s Vehicle Upgrades – 30% off

Prime Gaming

GTA Online players who have connected their Prime Gaming accounts to Social Club can earn the latest weekly GTA$200,000 bonus this week (please allow up to 72 hours for all GTA$ bonuses to arrive in your Maze Bank account).

Twitch Prime subscribers also get the Vespucci Canals Nightclub location for free, along with access to special discount: 70% off the Grotti X80 Proto and 80% off the Bravado Gauntlet Hellfire. To ensure access to future benefits, make sure to visit Prime Gaming and sign up.

Head over to the Social Club Events page for a full rundown of all current special events, bonuses and discounts.

Check Rockstar Support for details and limitations.

SHADOWBRINGERS REACHES ITS CLIMAX AS FINAL FANTASY XIV ONLINE PATCH 5.3 LAUNCHES TODAY WITH EXPANDED FREE TRIAL

SHADOWBRINGERS REACHES ITS CLIMAX AS FINAL FANTASY XIV ONLINE PATCH 5.3 LAUNCHES TODAY WITH EXPANDED FREE TRIAL

Latest Update Introduces Major Upgrade to New Player Experience with Expanded Free Trial Spanning Two Full Games

The climactic final act of Shadowbringers arrives today with release of Patch 5.3 for FINAL FANTASY® XIV Online. The latest update, titled Reflections in Crystal, also brings an abundance of new content, including the next NieR-inspired YoRHa: Dark Apocalypse alliance raid, new dungeon and trial battles, as well as robust adjustments to the new player experience.

Patch 5.3 is the ideal time for new players to begin their adventure in the critically acclaimed FINAL FANTASY XIV Online saga, which now offers an expanded free trial that includes all content from A Realm Reborn™ and the Heavensward™ expansion (and updates through Patch 3.56). Free Trial players can enjoy hundreds of hours of award-winning gameplay and story experiences equivalent to two full FINAL FANTASY titles without limit on playtime.

Furthermore, all existing and future A Realm Reborn players will now have access to the complete Heavensward expansion and all the features it includes.

Alongside the expansion of the free trial, the A Realm Reborn main scenario questline is now overhauled, giving new players a more streamlined experience as they progress through the story leading into Heavensward. These changes make it easier than ever before for players to enjoy FINAL FANTASY XIV Online and experience each award-winning expansion through the latest release, Shadowbringers.

Players can sign up for the expanded free trial here: https://freetrial.finalfantasyxiv.com

Further details on Patch 5.3 content are outlined below:

  • New Main Scenario Quests – The Scions endeavour to shed light upon the Ascian Elidibus’ dark plot in the final act of the Shadowbringers storyline.
  • Main Scenario Questline Update: A Realm RebornThe main scenario is now streamlined in terms of overall length, with adjustments to experience point gain and gear rewards for quest completion. Additionally, players will also be able to use flying mounts in A Realm Reborn areas upon completion of The Ultimate Weapon quest.
  • Expanded Free Trial – The free trial now offers unlimited playtime and a level cap of 60, along with access to Heavensward content, an additional playable race (Au Ra), and an additional three playable jobs (Dark Knight, Astrologian, and Machinist).
  • New YoRHa: Dark Apocalypse Alliance Raid – The white-robed android 2P awakens at last, but so too does an unforeseen danger to Komra in the next chapter of this NieR-inspired alliance raid, The Puppets’ Bunker.
  • New “Chronicles of a New Era” Quest: The Sorrow of Werlyt – Part of the ‘Weapon Series’ questline, players can enjoy a story-focused experience culminating in a special event battle.
  • New Dungeon: The Heroes’ Gauntlet – The whole of Norvrandt has become a battlefield across which the Warriors of Darkness must fight their way. Players can tackle this new challenge alongside fellow adventurers, or a party of non-player characters, using the Trust system.
  • New Trial: A fearsome new foe possessed of immeasurable might has arisen to test Warriors of Darkness in both normal and extreme difficulties.
  • New Tribe Quests – A new crafter-focused questline featuring the dwarves.
  • New Game+ Updates – The class quests from A Realm Reborn are now be available for players to revisit while retaining their current character and level. Patch 5.35 will see the addition of the revamped A Realm Reborn main scenario quests as well.
  • New Battle Content: Unreal Trials – Players can challenge a powered-up version of Shiva, who will now prove a fierce challenge for level 80 heroes. Unreal Trials will feature one primal fight which rotates with each patch.
  • Crafter and Gatherer Updates – New custom deliveries, updates to Rowena’s House of Splendors, and an update to the Skysteel Tools questline headline several crafter and gatherer updates. Additionally, recipe search functionality will be improved for ease of use.
  • YO-KAI WATCH Collaboration Returns – The YO-KAI WATCH collaboration event, Gather One, Gather All returns to FINAL FANTASY XIV Online beginning August 19th and includes new YO-KAI WATCH-themed rewards for players to earn.
  • Ishgard Restoration Update (Patch 5.31) – The third phase of restoration begins following the efforts of the Skybuilders. Skybuilder Rankings return, with new items for players to craft and new achievements for top contributors to the restoration efforts.
  • Save the Queen Questline Updates (Patch 5.35) – Players can enhance weapons obtained in the first chapter of this quest series as they explore The Bozjan Southern Front, a new area where the Bozjan Resistance has begun Operation Eagle’s Nest in a bid to regain Alermuc Fortress from the Empire.
  • Job Adjustments for PvE and PvP, System Updates, and more.

Additional details may be found at the official Patch 5.3 site: https://eu.finalfantasyxiv.com/shadowbringers/patch_5_3/

FINAL FANTASY XIV: Shadowbringers is the third expansion for FINAL FANTASY XIV Online and has received acclaim from critics and fans alike since its release in July 2019, recently surpassing 20 million registered users. Packed with striking new environments, new gunbreaker and dancer jobs, Hrothgar and Viera races, Trust system and much more, FINAL FANTASY XIV: Shadowbringers offers players both old and new hundreds of hours of content to explore.

Related Links

Shadowbringers Teaser Site: http://eu.finalfantasyxiv.com/shadowbringers/
The Lodestone®: http://eu.finalfantasyxiv.com
Official Facebook®: https://www.facebook.com/FinalFantasyXIV
Official Twitter®: @FF_XIV_EN

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 154 million units worldwide; DRAGON QUEST®, which has sold over 82 million units worldwide; TOMB RAIDER®, which has sold over 78 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

FINAL FANTASY XIV © 2010 – 2020 SQUARE ENIX CO., LTD. All Rights Reserved.

LOGO ILLUSTRATION: ©2018 YOSHITAKA AMANO

SHADOWBRINGERS, the FINAL FANTASY XIV logo, CRYSTAL DYNAMICS, DRAGON QUEST, EIDOS, EIDOS MONTREAL, EORZEA, FINAL FANTASY, the FINAL FANTASY logo, THE LODESTONE, SPACE INVADERS, SQUARE ENIX, the SQUARE ENIX logo, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. PlayStation” and the “PS” Family logo are registered trademarks and “PS4” is a trademark of Sony Interactive Entertainment Inc. All other trademarks are properties of their respective owners.

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3D Realms Hosting Realms Deep 2020 Digital Event September 5 & 6

3D Realms Hosting Realms Deep 2020 Digital Event September 5 & 6

World Premieres, Interviews with Retro Icons, Charity Drive for Child’s Play 

AALBORG, Denmark — August 11, 2020 — 3D Realms is proud to present Realms Deep 2020, a digital event filled with world premieres, special guests including John Romero, Tim Willits, and Cliff Bleszinski; a Child’s Play charity drive, and much more on Saturday – Sunday, Sept. 5 & 6 2020, airing 11:00 AM PT – 4:00 PM PT via 3D Realms’ Twitch channel. A Realms Deep Steam Sale will also take place from Sept. 3 – 7, 2020.

Love indie old-school-inspired shooters? Watch Realms Deep for world premieres from 3D Realms and 1C Entertainment, a brand new dark-fantasy FPS and multiple new games. But 3D Realms won’t hog the spotlight. Expect news from all, and game reveals from some of the genre’s biggest names including New Blood Interactive (DUSK, Amid Evil, Gloomwood, ULTRAKILL), NightDive Studios (System Shock, DOOM 64, Turok remasters), Running with Scissors (the POSTAL series) and many, many more. More than 40 games in all!

Tune in for candid conversations with gaming icons including John Romero (DOOM, Empire of Sin), Tim Willits (id Software, Saber Interactive), Cliff Bleszinski (Unreal, Gears of War), American McGee (id Software, American McGee’s Alice), Chuck Jones (3D Realms, Valve), Jon St. John (voice actor for Duke Nukem), and Stephan Weyte (voice actor for Caleb in Blood).

See what’s new with games like Core Decay, Hell Hunt, Hellbound, Hedon, Nightmare Reaper, Prodeus, The Adventures of Square, SCP: Blackout, Limitless Hunger, Warfork, Dread X Collection, Retchid, HROT, Fallen Angels, Hellscreen, Paradox Vector, Brutal Fate and many more. Listen to Quake broadcaster Jehar, cover a Retro-Shooter celebrity Deathmatch in Kingpin: Life of Crime, while Kino Fabino memes the show.

Viewers can donate to Child’s Play during each stream. Those who want something physical to remember Realms Deep 2020 can purchase exclusive merchandise available during the show with all proceeds going directly to Child’s Play. 

Realms Deep 2020 gives us the chance to highlight what we’re working on while showcasing all the badass projects our friends are cooking up,” said Frederik Schreiber, VP at 3D Realms. It’s been a strange year, but we want to treat this as an awesome casual hangout with our fans and friends.”

Realms Deep 2020 streams on 3D Realms’ Twitch channel Saturday, September 5 from 11:00 AM PT – 4:00 PM PT and resumes on Sunday, September 6 from 11:00 AM PT – 4:00 PM PT. For more information, follow 3D Realms on Twitter, Facebook, and YouTube, join the team’s Discord and check out the official 3D Realms website.

About 3D Realms

Founded 30 years ago, 3D Realms was the publisher, developer, and creator of many legendary gaming franchises, most still going strong: Wolfenstein 3DDuke NukemShadow WarriorMax Payne, and Prey.

To learn more about 3D Realms please visit the studio’s official website.