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Brigandine: The Legend of Runersia Charges onto the PlayStation®4 Today

Happinet Deploys Large-Scale Battles and New Content onto PlayStation® After Two Decades

TOKYO (Dec. 10, 2020) New monsters and challenges await in Runersia… Japanese videogame company,Happinet, is pleased to announce that SRPG Brigandine: The Legend of Runersia has launched worldwide on the PlayStation®4 computer entertainment system. The cult hit classic Brigandine released on the original PlayStation® in 1998 and has returned with a revitalized experience that stays true to the tenets that won over fans over 20 years ago. Updated for modern systems, the PS4™ system version launches with the “Titans and the Iron Front” patch which brings new content and updates based on community feedback for the recently released Nintendo Switch™ system version. To celebrate the launch, all digital purchases of Brigandine: The Legend of Runersia for PS4™ system on the PlayStation®Store will include a free dynamic theme. Additionally, a free PS4™ system demo is available today with two modes, Tutorial and Trial, for new players to experience the rush of leading more than 100 Rune Knights and lead monster troops into intense, turn-based battles in the quest to conquer Runersia.

Brigandine: The Legend of Runersia is set in a familiar fantasy world brought to life by veteran development talent, including scenario writer, Kenji Terada (FINAL FANTASY IIII), art director and character designer, Raita Kazama (Puzzle & Dragons, Xenoblade Chronicles), and the homecoming of composer Tenpei Sato (Brigandine: Grand Edition, Disgaea 15).

Featuring a fantasy world conquest within the turn-based strategy genre, Brigandine: The Legend of Runersia will offer hundreds of hours of captivating gameplay in this stunning new campaign for conquest. Players choose one of six nations to assume the role of the ruler aiming to conquer Runersia. As a ruler, players will command more than 100 Rune Knights throughout the six nations leading various monster troops of various dragons, ghouls, and fairies, into fierce battles on hexagonal grid maps in the tactical turn-based battle system.

Brigandine: The Legend of Runersia Features:

  • High degree of freedom in warfare‒ Players decide which of six nations to play as, which countries to invade, and how to conquer the continent
  • Hundreds of hours of gameplay‒ A single nation’s plotline provides 30+ hours of playtime with multiple endings, post-ending content and newly added custom difficulty levels
  • Classic gameplay and design based on the original‒ Combat is a turn-based tactical RPG, with knights on each side leading three monster platoons into battle on a hexagonal grid to jostle for victory
  •  Immersive gameplay and original artwork from talented veterans‒ Lead artist and character designer, Raita Kazama brings his artistry to the 40 base locations, over 100 unique knights, and 50 monster types in Runersia
  • Challenge mode‒ Battle in a combination of a sandbox and score attack experience where new missions are non-stop, challenging the player’s ability to change strategies on the fly as difficulty becomes harder the longer a player survives
  • New content and updates‒ “Titans and the Iron Front” update includes new high-level monsters, Titan and Shadow Goblin, custom difficulty levels for enemy AI, playtime and EXP gain options, new user interface, menu adjustments, and added functions making conquest over Runersia more strategic than ever

About Brigandine: The Legend of Runersia

In Runersia, a continent created by the Rune God, mana rains down endlessly. Eons ago, five Mana Stones were brought forth by this continent and passes through history alongside human nations, eventually embedding into special Brigandine equipment to create Rune Knights – special individuals who can wield the mana power and stones embedded into their armor to cast skills and magic as well as summon and control ancient monsters. Six Brigandine nations of Runersia, each with conflicting ideals, beliefs, histories, and faiths, are divided by Brigandines of Justice, Glory, Freedom, Sanctity, and Ego, while the sixth nation exists without Brigandine. The goal is to win battles to expand their nation’s influence until the entire continent of Runersia has been taken over by the player.

Brigandine: The Legend of Runersia is developed by Matrix Software and published by Happinet digitally for the Nintendo Switch™ system on the Nintendo eShop and PlayStation®4 system on the PlayStation®Store for $49.99/ €49.99. This title is rated “T for Teen” by the ESRB and a PEGI 7 rating in Europe. The Nintendo Switch version released on June 25. Brigandine: The Legend of Runersia is also playable on the PlayStation®5.

For more in-depth information about the game’s story, gameplay mechanics, and the top development talent behind making the game, please visit the official Brigandine: The Legend of Runersia website and follow the game’s latest updates on the official English Twitter account.

About Happinet

Happinet is a Japanese comprehensive entertainment trading company that boasts either top or near-top market share in each of its four main businesses: toys; visual and music; video games; and amusements. For more information, visit https://www.happinet.co.jp/english/index.html.

 © 2020 Nintendo

”PS” Family logo, ”PlayStation” , “PS4” and ”PS5” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

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First Developer Featurette for Cyberpunk Point-and-Click Adventure ENCODYA Released

Pre-order available now and includes ENCODYA
‘Save The World Edition’ supporting ‘Plan International’ charity

Wiesbaden, Germany, 10th December, 2020– Publisher Assemble Entertainment and developer Chaosmonger Studio are thrilled to release the first featurette for the dystopian point-and-click adventure ENCODYA. Making its debut on Steam and GOG for Windows PC, Mac and Linux on 26th January, 2021, ENCODYA is available to pre-order now with a limited time discount of 20% at www.encodya.com.

In the first of the exclusive behind-the-scenes featurettes, chief developer Nicola Piovesan talks about the most important feature of ENCODYA – The dystopian metropolis of Neo-Berlin. Piovesan takes you on a journey of this cyberpunk world full of breathtaking environments as well as sharing details of his day-to-day tasks, his career and the inspiration behind ENCODYA, a project close to his heart. 

As with the previous releases of Leisure Suit Larry – Wet Dreams Dry Twice and Endzone – A World Apart Assemble Entertainment is also proud to announce that ENCODYA will be available as a special ‘Save the World Edition’ and will include an artbook, the game’s soundtrack, making of videos and wallpapers. This special edition will be available for 24,99 USD with a 20% pre order discount for a limited time. For every copy of the ‘Save the World Edition’ sold, 10% of the revenue will be donated to the children’s charity Plan International. 

ENCODYA puts you in the role of Tina, an orphan with nothing to call her own. Her guardian, a large and lumbering robot named SAM-53, is her only safety and protection from a grim world full of greed and brutal poverty. Controlled by tyrannical corporations, Tina and SAM must make the best of their circumstances in order to set out on an adventure to turn their cyberpunk dystopia into a lively utopia once more. Without knowing what danger lurks behind the next corner, Tina will rely on her wit and SAM’s metal muscle to leave a life of homelessness and scavenging behind her.

About ENCODYA:
Neo Berlin 2062. Tina – a nine-year-old orphan – lives with SAM-53 – her big clumsy robot guardian –in a rooftop makeshift shelter in Neo-Berlin, a dark megalopolis controlled by corporations. Tina is an urban jungle kid, who has learned to live alone, scavenging from city dumpsters and eking out a living from scraps. Her funny robot is always with her, programmed to protect her no matter what. 

One day, the little girl discovers that her father left her an important mission: to finish his plan to save the world from grayness! Tina and SAM embark on an incredible adventure across different realities full of bizarre robotic creatures and grotesque human beings. Through puzzles and exciting dialogues, they’ll find out the true meaning of being alive.

The sweetness and creativity of Studio Ghibli, the setting and atmosphere of Blade Runner and the humor and game style of Monkey Island: these are the ingredients that inspired ENCODYA, a point-and-click adventure game set in a dystopian future. ENCODYA is based on the award-winning short film “Robot Will Protect You“.

Features:

  • Explore the dark cyberpunk world of ENCODYA in 2.5D with 2 playable characters.
  • Over 34+ non-player characters bring the world and story of ENCODYA to life.
  • More than 100 locations to discover and explore.
  • Over 4000+ lines of dialogue tell an immersive story.
  • Randomization of some puzzles for a unique experience.
  • Cinematic Cut Scenes.
  • Amazing art and sound design. 
  • The original soundtrack creates a thrilling atmosphere.
  • Professional dubbing actors lend their voices to the characters.

About Assemble Entertainment

Based in Wiesbaden, Germany, Assemble Entertainment is an independent games developer and publisher, best known for Leisure Suit Larry: Wet Dreams Don’t Dry, the latest installment in the humorously naughty point-and-click adventure saga, and the multi-award-winning Endzone – A World Apart, that challenges players to survive and thrive following an environmental apocalypse. Assemble Entertainment also organizes GermanDevDays, an annual conference that attracts more than 1,100 attendees from across the German-speaking video game development industry. 

About Chaosmonger Studio

Based in Tallinn, Estonia, Chaosmonger Studio has over 20 years of experience in producing various forms of entertainment ranging from documentaries, sci-fi films, animations, music videos, and video games. Founded in 2000 by Nicola Piovesan, Chaosmonger Studio has since created numerous award-winning pieces of content and has participated in world-renowned film and content festivals, which have earned the studio nearly 100 awards. Learn more here: http://www.chaosmonger.com.

Planet Coaster: Console Edition expands with the release of the Spooky & Adventure Bundle

The ultimate console coaster park experience got even bigger

Cambridge, UK – 10 December 2020. Frontier Developments plc (AIM: FDEV) today announced the Spooky & Adventure Bundle is coming to console, bringing an abundance of spooktacular chills and adventurous thrills to Planet Coaster: Console Edition.

Launching to critical acclaim, Planet Coaster: Console Edition has charmed players and critics alike with its captivating creativity options, whimsical soundtrack and immersive ways to play, all brought together with a hearty dose of coaster park magic. Adding to the already available Deluxe Rides Collection, the Spooky & Adventure Bundle offers players even more ways to entertain and excite their guests, from enigmatic entertainers to spine-tingling new attractions, along with a whole host of new scenery and building pieces.

https://www.youtube.com/embed/ks_7Su68_CU?feature=youtu https://www.youtube.com/embed/iE83hwDljAQ?feature=youtu Featuring two new dark rides, spine-chilling scenery and building pieces, and eerie entertainer, King Ghoster, the Spooky Pack provides players with everything they need to build a frighteningly good coaster park. Guests will get the fright of their lives with The Hoax, a free-spinning haunted house ride that can fit in even the smallest spaces with its tight track that twists and turns, while The Huntsman will have guests in a spin with its unique way of tilting and turning as it rotates on an axis. This motion platform ride allows players to coordinate stomach-knotting moments as they place guests face-to-face with unearthly horrors. Whether expanding their existing park or building an entirely new one, players can thrill guests with surprises lurking around every dark corner. From misty graveyards where spirits linger, to haunted houses filled with scuttling rats and rattling skeletons, park-goers will need nerves of steel to brave their new surroundings.

Those looking to inject a little more adventure into their parks can heed the call of the wild and hit the jungle trail with the Adventure Pack. Boasting a thrilling new coaster, two new water-based attractions, jungle-inspired scenery and building pieces, and queen of the jungle herself, entertainer Renee Feu, thrill seekers are well equipped to transform their parks into glorious lands of mystery.

Make a splash with Island Adventure, a high-capacity boat ride designed for large bodies of water, or take guests on a charming trip along bespoke waterways scattered with paddling hippos, clawing scorpions, and numerous decorative jewels, with Land Ahoy. The pack’s dizzying mine cart coaster, Gold Fever, will delight intrepid explorers as they tilt and sway through curious caves and into the heart of a temple filled with surprises galore to discover.

Both packs contain an abundance of fresh scenery. With piece-by-piece construction, players can position, rotate, and intersect any object in the game, designing the coaster park of their dreams. They can also choose from a wide variety of blueprints, adding pre-made scenery, decorations, and animatronics to their parks. From risky rope brides to all manner of jungle fauna, many of the pieces here are versatile enough to fit in any park, ready to be shaped, positioned, and customised.

Players can also take full advantage of the brand new Frontier Workshop. This is an entirely new sharing platform built from the ground up on console. It enables players to inspire and be inspired as they share their creations with the world. And with cross-generation support, anything uploaded on a current-gen console can also be downloaded on its next-gen equivalent, resulting in an endless stream of magical content to discover.

The Spooky & Adventure Bundle is out now for Planet Coaster: Console Edition on Xbox Series X|S, Xbox One, PlayStation®4 and PlayStation®5 for a suggested retail price of £11.99/$14.99/€12.99. The packs are also available for purchase individually for a suggested retail price of £7.99/$9.99/€9.99.

Visit the Planet Coaster: Console Edition website at https://www.planetcoaster.com/

About Planet Coaster
Create. Manage. Share. Inspire and be inspired as you create, manage, and share the world’s greatest coaster parks with friends and content creators around the world. Surprise, delight, and thrill your guests by building a coaster park empire, and let your imagination run wild with the future of coaster park simulation games.

About Frontier Workshop
The Frontier Workshop is an online hub where you can share your creations with the world. Dream big as you upload any blueprint you want for players across the world to experience, then browse endlessly inspiring community efforts to download into your game. From fetching shopfronts to sprawling coaster parks, you’ll find it all in the Frontier Workshop.

About FrontierFrontier is a leading independent developer and publisher of videogames founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary COBRA game development technology to create innovative genre-leading games, primarily for personal computers and videogame consoles. As well as self-publishing internally developed games, Frontier also publishes games developed by carefully selected partner studios under its Frontier Foundry games label.

RECREATE THE F2™ 2020 SEASON NOW IN F1® 2020 Free Update Available on All Platforms

RECREATE THE F2 2020 SEASON NOW IN F1® 2020 Free Update Available on All Platforms

Sydney, Australia – Thursday 10th December 2020– After the 2020 FIA Formula 2 Championship went down to the thrilling final race weekend in Bahrain, Codemasters allows players to re-write history with a free F2 2020 season update as part of F1® 2020, the official videogame of the 2020 FIA FORMULA ONE WORLD CHAMPIONSHIP. Players can now compete with the full 2020 line-up featuring all 11 teams, cars, and drivers including the new FIA Formula 2 Champion, Mick Schumacher.

The F2 game option replicates its real-world counterpart with 12 weekends each made up of two races. The first, known as the Feature Race, follows a standard format with drivers lining up based on their qualifying times, and points awarded to the top 10 placings. The second, Sprint Race, sees the Feature Race top eight positions reversed in a shorter race, with fewer points awarded to the top eight drivers. For both, there are two additional points available for the fastest lap.

“Having witnessed an incredible end of season battle between Mick Schumacher and Callum Ilott, we’re delighted to give players the free F2 2020 Season update,” said Lee Mather, F1® Franchise Game Director at Codemasters. “F2 has proved very popular with our players since its debut in F1® 2019, and we know they will enjoy re-writing recent history with the free 2020 update.”

F1® 2020 is the most comprehensive F1® game to date. With two new circuits, the introduction of driver-manager feature, My Team, improved on-track options, split-screen and more, F1® 2020 caters for race fans of all levels and experience. A free trial version of the game was recently released for PlayStation®4 and Xbox One, and can be downloaded here:

For future news and details follow Formula 1 game website and social channels on Instagram, Twitter, YouTube and Facebook.

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ABOUT CODEMASTERS:

Codemasters (AIM:CDM) is an award-winning British video game developer and publisher with over 30 years of heritage. The company specialises in high-quality racing games including DiRT, GRID, and the BAFTA award-winning official F1® series of videogames.

In November 2019 Codemasters acquired Slightly Mad Studios, creators and developers of award-winning IP including the Project CARS franchise.

For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

F1 2020 Game – an official product of the FIA Formula One World Championship. © 2020 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters” ®, “EGO” ® and the Codemasters logo are registered trade marks owned by Codemasters. “RaceNet” ™ is a trade mark of Codemasters.

The F1 FORMULA 1 logo, F1 logo, FORMULA 1, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trade marks of Formula One Licensing BV, a Formula 1 company. © 2020 Cover images Formula One World Championship Limited, a Formula 1 company. Licensed by Formula One World Championship Limited. The F2 FIA FORMULA 2 CHAMPIONSHIP logo, FIA FORMULA 2 CHAMPIONSHIP, FIA FORMULA 2, FORMULA 2, F2 and related marks are trade marks of the Federation Internationale de L’Automobile and used exclusively under licence.  All rights reserved.

All other copyrights or trade marks are the property of their respective owners and are being used under license. Developed and published by Codemasters.

Play Anywhere; DAEMON X MACHINA Receives Cross-Save Update on Windows PC and Nintendo Switch

XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today announced that the Steam PC version of DAEMON X MACHINA, which released on February 13 and has a ‘Very Positive’ user score with over 4,000 user reviews, has been updated with cross-save functionality allowing for seamless save data transfer between the Windows PC and Nintendo Switch™ versions of the game. Players can use the Steam Cloud to share save data between platforms, ensuring that their progress in the battle against the Immortals is never lost no matter where they play.

This latest feature addition follows the November 4 release of the free anniversary update for the stylish mech action game, which has delighted fans since releasing on PC earlier this year. The anniversary update added a trove of new content for players, including cosmetic Arsenal designs, Arsenal decals, preview screen backgrounds, plugsuits, the “Destroy Eclipse RT: Ω Destruction” co-op Order, and more. The new Order pits players against the powerful Immortal Eclipse Ω, and defeating this fearsome enemy can reward players with the Mia Lepida weapon, which is based on the sword wielded by developer Marvelous First Studio’s mascot.

Published by XSEED Games globally on Windows PC, DAEMON X MACHINA launched February 13 on Steam for $59.99, €59.99, and £49.99. The PC version of this title is not rated by the ESRB.

More information about XSEED Games’ products can be found at www.xseedgames.com. Fans can also follow XSEED Games on Facebook, Twitter, Instagram, Twitch, get in depth info from their blog, and join the discussion on their Discord server at: http://discord.gg/XSEEDGames.

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13 Sentinels: Aegis Rim Review

13 Sentinels: Aegis Rim

Developer: Vanillaware
Publisher: Atlus
Platform: PlayStation 4
Release Date: Available Now
Price: $59.99 – Available Here

Overview

Vanillaware has come to be known for developing gorgeously drawn tightly controlled action games so when it was revealed that 13 Sentinels: Aegis Rim would be something entirely different, many wondered just what to expect from the team. To make things worse, the developer went dark for quite some time to work on the game before once again revealing it to the world and surprising many by revealing that it would not only be shifting its entire genre away from the action game that many would have expected but would also feature an intricate storyline unlike any previous game from the developer. Have the ambitious developers of Vanillaware managed to create another great title for their lineup or is 13 Sentinels: Aegis Rim a step too far?

Story

Having strange dreams of battling against Kaiju with a giant robot wouldn’t seem too odd to an average 1985 high school boy who loves to watch classic movies but when these dreams seem to constantly persist and even appear to feature some of his classmates in them, Juro Kurabe begins to think that things are getting a little strange. Of course, when he ends up accidentally summoning the same giant mech from his dream in the middle of the city only for his friend to act like he is being dumb for bringing out his “Sentinel” randomly, that is only the tip of the iceberg.

13 Sentinels: Aegis Rim tells perhaps one of the most complex types of narratives that a video game can have as it does not feature a sole main protagonist and instead constantly features a shifting perspective that moves the story along through different characters’ viewpoints and even their points in time. Things may seem crazy in 1985 only for it to jump back to World War era Japan and even into a futuristic modern world with there being very little time to catch up and get a handle on things. The reason for this is because players are meant to be kept in the dark for the most part as all thirteen of the playable characters have their own unique viewpoints, “thoughtclouds,” and even story progression with some of this story advancement being limited depending on how far the player has managed to get into the storyline of another character.

In an effort to avoid spoiling things as much as possible, especially given some of the significant events that take place over the course of the game, we’ll be trying to stay as vague as possible, players will find each of their characters undergoing their very own narrative arc throughout the course of the game and while some are clearly better than others, there is no weak story among the many threads that are spun here. It also helps that these storylines are all interwoven with one another in various ways that help keep players interested even if they are using a character that isn’t one of their personal favorites.

That being said, it is interesting to note that thanks to the way the game’s story is designed with Remembrance being the core storyline mode, players will often need to make use of the game’s ability to select “episodic” sequences to try and unlock various key words that enter a character’s aforementioned “thought cloud” that can then be used to trigger an event that may have kept another character’s story from advancing. This can be a bit rough at times especially if the player ends up struggling to figure out exactly what they might be missing to unlock the next bit of storyline but does make sense overall given how important some of these sequences can end up being.

By telling an incredibly engaging storyline that, might start slow but quickly hooks your attention once the twists start happening, 13 Sentinels: Aegis Rim does an amazing job handling its unique cast of characters and interwoven storyline that features so many different elements of sci-fi built upon one another all circulating around a world-changing mystery that is all held together by an amazingly written narrative handled expertly by a great translation team, especially when one considers how massive the amount of text this game features throughout its lengthy campaign.

Gameplay

For the most part, players will be spending the majority of their time in 13 Sentinels: Aegis Rim in the “Remembrance” gameplay mode that serves as the game’s story and sees players controlling one of the thirteen main characters at a time. These characters move around a 2D side-scrolling plane and can talk with other NPCs, observe the environment, and gather items or subjects for the “thought cloud” which can then be used to talk to another NPC or use said item with something. When the player manages to find the right solution to the current objective, sometimes simply talking to enough characters being the task at hand. Of course the bulk of the time spent in this mode will then be spent listening to the massive dialogue sequences that play out between characters.

The other half of the game is oddly enough the weaker side of things, the giant mechs battling against the Kaiju forces that appear no matter what year or character the player is currently controlling. This mode happens to be Destruction and, unfortunately rather than featuring highly detailed models or designs, is set on an overhead map of the city and plays out similar to a turn-based tower defense game with players using their selected team of available Sentinels to take down any enemies that are trying to attack the designated defense point.

The player’s Sentinels and enemy Kaiju are represented through simple icons on a map and each character and enemy type has their own strengths and weaknesses with some foes being capable of flight, others being stronger in melee, and more while the player needs to customize their team to best take down the various threats that come their way. These battles generally don’t come off as difficult if the player is vaguely familiar with the genre but players can turn the difficulty up if they want more challenging battles. 

That being said, completing battles is another requirement to advance through the story, often with major revelations happening before and after key battles, so the ability to take things easy is nice for those who want to enjoy a sci-fi mystery and not be punished for not expecting a tower defense style game but it would have been nice to see some more variety or unique elements implemented here given the mech themes.

Visuals & Audio

If there is one thing that Vanillaware has become known for, it is creating gorgeous hand-drawn looking characters and backgrounds for their games and that remains true for 13 Sentinels: Aegis Rim. All of the characters have unique enough designs, some of which are quite pretty, to stand out from one another to avoid players from mixing them up and the various designs of the environments and world in the 2D planes are quite a sight to behold. It is worth noting that there is even fan-service for everyone here as, for reasons that cannot be stated, whenever a character is piloting their Sentinel they do so completely naked and while there is nothing explicitly shown, this is a nice touch for fans of such things. Unfortunately the same level of detail is not carried over to the battle side of things as, while the mech designs overall are neat, the battles themselves lack any real noticeable flair outside of a few flashier attacks and the lack of proper overworld designs and a bland map, it is a real disappointment.

Players will have the option of playing 13 Sentinels: Aegis Rim with either the original Japanese voice track or the English voice cast at will and can swap between them anytime in the options menu. Despite having to release the English dub later, the voice cast has performed admirably with their characters here and fit the theme of the game and the extreme jumps in logic and twists that it takes quite well.

Overall

Vanillaware has always known to provide plenty of substance with their style but now with 13 Sentinels: Aegis Rim the company has proven that they can tell an engaging and riveting storyline that will keep players hooked wanting to unravel more of its mysteries even while the perspectives continue to shift and the plot thickens across the numerous playable characters all with their own unique stories to tell. 

Capsule Computers review guidelines can be found here.

Desperados III Adds Bounty Mode and “Level Editor Light” In Free Update

Desperados III Adds Bounty Mode and “Level Editor Light” In Free Update

Sydney, Australia, December 10th, 2020 – Desperados III gets another free update – the Bounty Mode is now part of the game and lets you choose, which of the five Desperados you want to play in almost every major mission.* Either you make it easier for yourself or spice the mission up a bit – or you try to finish the game with Hector all over the place!

*similar to the Baron’s Challenges, this mode will unlock during the second chapter

Also, the newly activated “Level Editing Cheats” allow you to create your own mission setups and share the savegames with all other Desperados III players. Basically, it’s a level editor light. By using the cheat codes, players can easily clean a map and then spawn all types of enemies in any location on the map and have fun by placing different objects throughout the level. You want to use 20 dynamite crates and 10 Gatling guns in Flagstone for maximum chaos? You got it! Get creative and share your own mission setups as savegame files with other players!

More info and a video tutorial explaining the tool in detail can be found here: https://www.mimimi.games/desperados-iii-level-edit…
Direct link to the tutorial videos: https://www.youtube.com/playlist?list=PL9AjxFSXaZ2…

Check out the Desperados III Steam Page: https://store.steampowered.com/app/610370/Desperados_III/

Desperados III is available now on PC, Xbox One™ and PlayStation®4.
The Season Pass is available for PC and consoles, please check your preferred platform for pricing.

Check out our entire vendor’s tray here: https://desperadosgame.com/#order-here

About Desperados III

Desperados III is a story-driven, hardcore tactical stealth game, set in a ruthless Wild West scenario. In this long-awaited prequel to the beloved classic Desperados: Wanted Dead or Alive, John Cooper will join forces with the runaway bride Kate, the shady hitman Doc McCoy, the giant trapper Hector, and Isabelle, a mysterious lady from New Orleans. On Cooper’s quest for redemption, his adventures lead him and his gang from rural towns, over swamps and riverbanks, and finally to a dramatic showdown worthy of Wild West legends.

Play smart if you want to succeed. A good plan can make the difference between survival and finding yourself at the business end of a pistol. Combine your team’s special skills to overcome each tough challenge in your own style.

Features

  • Play five unique characters, each with a very particular set of skills
  • Experience true freedom of choice with countless different ways to overcome any obstacle
  • Defeat large groups of enemies with careful planning and execution
  • Witness the glory of classic Wild West scenarios like frontier towns, mysterious swamps, sprawling modern cities, and many more
  • Choose between non-lethal and deadly attacks, stealth and blazing guns
  • Adjust the game to your playstyle with various difficulty settings and special replay challenges
  • The Showdown mode allows you to pause the game anytime and react to ambushes or surprise attacks

For more information on the game, please visit: https://desperadosgame.com/

About Mimimi Games
Mimimi Games was founded by Dominik Abé and Johannes Roth in 2008. The independent, award-winning development studio consists of about 25 employees and is based in Munich. As core studio Mimimi develops for PC as well as consoles and breathed new life into the real-time tactics genre with their title Shadow Tactics: Blades of the Shogun in 2016. Currently, Mimimi is working on Desperados III.

For more information: https://www.mimimi.games/

About THQ Nordic

The THQ Nordic official boiler plate can be found here: https://thqnordic.com/company/about

Cyberpunk 2077 is Out Now!

CD PROJEKT RED welcomes gamers across the world to Night City with the official launch of Cyberpunk 2077 — the studio’s latest open-world, action-adventure RPG.

In Cyberpunk 2077, players take on the role of up-and-coming mercenary V in the futuristic megalopolis of Night City — a corporation-ruled city obsessed with technology and body modification. As they chase down a prototype implant which holds the key to immortality, players will meet a cast of multi-layered characters, including rebel rockerboy Johnny Silverhand (played by Keanu Reeves), upgrade their character with ability-altering cyberware, and make difficult choices which will shape the world and story around them.

Buy Cyberpunk 2077 today!

Cyberpunk 2077 is available to purchase right now on PC via GOG.COM, Steam, and Epic Games Store, as well as on Xbox One, PlayStation 4, and Stadia. The game is also playable on Xbox Series X|S and PlayStation 5 consoles. At a later date, a free upgrade to Cyberpunk 2077, taking full advantage of next-gen hardware, will become available for owners of the Xbox One and PlayStation 4 versions respectively. The GOG.COM and Steam releases of the game additionally feature streaming via NVIDIA GeForce NOW.

For more information regarding the game, follow Facebook, Twitter, and visit cyberpunk.net

About Cyberpunk 2077 Cyberpunk 2077 is a narrative-driven, open world RPG set in the most vibrant and dangerous metropolis of the future — Night City. The game follows the story of V, a hired gun on the rise in a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers. Featuring CD PROJEKT RED’s hallmark concept of choices and consequences, players will face difficult decisions that ripple through the entire game. Winner of over 200 awards, Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

Watch the New Trailer for GTA Online: The Cayo Perico Heist – Arriving December 15th

Watch the New Trailer for The Cayo Perico Heist GTA Online’s New Adventure Arrives on December 15th

Anything goes on Cayo Perico, a private paradise that’s home to the infamous El Rubio, the world’s preeminent narcotrafficker and supplier to the Madrazo family.

Cayo Perico is not only the nerve center of El Rubio’s drug empire, but the island also plays host to his other great love: marathon dance parties on golden beaches, where everyone from jetsetters and heiresses to legendary music producers gather to rave until the sun comes up.

But away from the beach’s earthly delights lies an untold fortune in art, gold and drug money, scattered across the island. It’s the score of a lifetime for those who can find a way in.

The Cayo Perico Heist is the biggest GTA Online adventure ever and will be available on December 15th. Stay tuned for more details, and check out the lineup for The Music Locker, Los Santos’ hottest new underground club that’s opening soon.

Players Drive Record Engagement as Xbox Expands Cloud Gaming to More Devices in 2021

Players Drive Record Engagement as Xbox Expands Cloud Gaming to More Devices in 2021

by Jerret West, CVP, Microsoft Gaming 

Thanks to you, we’ve kicked off a new generation of gaming and can now share more about what comes next in 2021. If the last year has taught us anything about the future, it’s that the joy of play and its power to connect us to family, friends and newly joining members of Xbox is something to be cherished and shared.

Your overwhelming response to the launch of Xbox Series X|S has been staggering and heartening at the same time. We can’t wait for everyone who wants to experience gaming on Xbox Series X and Series S to do so and are working with our retail partners to replenish stock as quickly as we can.

As we look at how we define success at the start of a new generation for gaming, we can think of none better than more and more players connecting with their friends and discovering games they love. It’s the billions of hours and over 3,800 different games you played in the last month that is the foundation for our success at Xbox.

You’re also getting the most out of the Xbox Game Pass library – compared to the prior year, in November, Xbox Game Pass monthly engagement more than doubled. We also saw:

  • Over 1.6 million seamless upgrades delivered to Xbox Series X|S owners with Smart Delivery.
  • Over 40% of you joining Xbox for the first time are playing on Xbox Series S.
  • One of the fastest selling Xbox Series X|S markets out of 40+ launch regions, Europe saw record sell-outs in a matter of hours across the UK, France and Germany.
  • During November, Xbox Game Pass members played more of their favourites, including, Destiny 2: Beyond LightRainbow Six: Siege, Tetris Effect Connected, and Star Wars: Jedi Fallen Order with EA Play on Xbox Game Pass Ultimate.

So, what’s next?

Cloud gaming (beta) with Xbox Game Pass Ultimate coming to iOS and PC in 2021

Expanding Xbox to new players is central to our ambition of helping games and developers find an easy path to the world’s 3 billion gamers. We are doing this by embracing multiple devices and providing a consistent Xbox experience wherever you log in, whether that’s on your Xbox Series X|S, PC, Xbox One, Android device or – starting in Spring 2021 – your Windows PC and iOS device from the cloud.

In Spring 2021, we will take the next step in our journey to reach more players around the world by making cloud gaming as part of Xbox Game Pass Ultimate available on Windows PCs through the Xbox app and browser, and iOS devices through mobile web browser. By adding over a billion devices as a path to playing in the Xbox ecosystem, we envision a seamless experience for all types of players; whether it’s playing Minecraft Dungeons with your Xbox friends using touch controls on an iPhone or jumping into a Destiny 2: Beyond Light strike on a Surface Pro when you have a break between meetings.

Whatever screen you choose, we want to make it easy to continue your game and connect with your friends. 

Finally, we’ll bring cloud gaming with Xbox Game Pass Ultimate to new markets, including Australia, Brazil, Japan and Mexico, where we recently began our limited Project xCloud preview program.

We can’t wait to share more early next year about our cloud gaming ambitions and how you can expect to take your gaming experiences further.

Game creators dream big on Xbox

No matter the year, it’s always about the games. In 2021, creators around the world will tap deeper into the power of Xbox Series X|S and bring a massive variety of content to Xbox players.

From Xbox Game Studios, 2021 will see the Master Chief’s return in Halo Infinite, a new brain-bending odyssey in Psychonauts 2, and some surprises we haven’t announced yet. Your favourite games will also continue to grow with you, with 30 pieces of new content coming to several of our franchises next half, including Forza, Sea of Thieves, Grounded and much more. Looking further ahead, you will also hear more from teams across Xbox Game Studios and Bethesda.

Next year we also plan to officially welcome the Bethesda team, creator of critically acclaimed and best-selling gaming franchises like The Elder ScrollsFallout and Doom, to the Xbox family. With their help, Xbox will grow from 15 to 23 creative studio teams in 2021, all forging a future of games fit for a world of different players.

We anticipate this to be the most exciting generation yet for developers and players alike, with something for every kind of gamer. While we have so much more in store, both from our talented partners and our creative teams at Microsoft, here’s a small taste of new games that have been announced as coming to Xbox in 2021, including those that will also be playable with Xbox Game Pass:

Announced Titles Coming to Xbox

  • CrossfireX
  • 12 Minutes (console launch exclusive)
  • Lego Star Wars: The Skywalker Saga
  • Far Cry 6
  • Tom Clancy’s Rainbow Six Quarantine
  • Chorus
  • Ruined King: A League of Legends Story
  • Scarlet Nexus
  • Balan Wonderworld
  • Resident Evil Village
  • The Artful Escape
  • Echo Generation
  • Songs of Iron
  • Tunic
  • Sable
  • Bright Memory Infinite
  • Way to the Woods
  • Echo Generation
  • Outriders
  • Shredders (console launch exclusive)

Coming to Xbox with Xbox Game Pass

  • Halo Infinite
  • Psychonauts 2
  • The Ascent
  • The Medium (console launch exclusive)
  • The Gunk (console launch exclusive)
  • Warhammer 40K: Darktide (console launch exclusive)
  • Exomecha (console launch exclusive)
  • Scorn
  • Skatebird
  • Dead Static Drive
  • The Good Life

As we close out this year, I’d like to thank you again on behalf of Team Xbox – not just for giving Xbox Series X|S a strong start, but for supporting our belief that this generation of gaming does and should belong to you. Stay tuned, starting with The Game Awards tomorrow, for more surprises.