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FIRST HYPER SCAPETM DIGITAL COMIC RELEASED TODAY

FIRST HYPER SCAPETM DIGITAL COMIC RELEASED TODAY

SYDNEY, AUSTRALIA – September 3, 2020 — Today, Ubisoft and Dark Horse Comics announced a brand-new comic, “HYPER SCAPE #1 The First Principle Part 1.” It has been helmed by a strong creative team: Scripted by Christofer Emgård (Mirror’s Edge: Exordium, The Whispering Dark), illustrated by Gabriel Guzman (StarCraft: Survivors, Predators), colored by Michael Atiyeh (Halo: Escalation, The Orville), and lettered by Comicraft (Ghost, Conan). The free digital comic book series is developed in collaboration with Ubisoft’s Hyper Scape team – the overall story itself is written by Ubisoft’s Marielle Quesney and Jesse Scoble.

“We are ecstatic to be partnering with Dark Horse and expand the world of Hyper Scape beyond the game itself so players and other audiences can dive deeper into our lore,” says Jean-Christophe Guyot, Creative Director for Hyper Scape. “From the very start we’ve developed Hyper Scape not only as a Battle Royale but also a rich universe full of diverse characters and mysteries to unfold. Comics are for us the perfect medium to tell those stories so we’re very excited to release our first one today!”

“Working with the team at Ubisoft to create a comics series that is being released along with the seasons of the actual game has been a challenge, but with the enthusiasm on both sides for such a cool and unique concept it has been a real pleasure. I hope players of the game enjoy the added experience of the comics.” — Freddye Miller, Editor at Dark Horse Comics.

Based on a video game played by millions of people worldwide, “HYPER SCAPE #1 The First Principle Part 1” immerses readers in a dystopian future. This is the year 2054. The world has turned darker over the last three decades, with 10 billion people now suffocating in mega-cities. A megacorporation called Prisma Dimensions have created a massive and ubiquitous digital world, the HYPER SCAPE. People have found solace in this virtual landscape where they can access recreation, entertainment, and social community in the blink of an eye. An upgrade to the system is about to be unveiled, revolutionizing the experience . . . but at what cost?

“HYPER SCAPE #1 The First Principle Part 1” is the first issue in a free digital series made up of twelve ten-page comics to be released monthly starting today. It is available on the Hyper Scape website – https://hyperscape.com/comics as well Dark Horse Digital, Comixology, and other digital comics websites.

About Dark Horse Comics 
Founded in 1986 by Mike Richardson, Dark Horse Comics is an excellent example of how integrity and innovation can help broaden a unique storytelling medium and transform a company with humble beginnings into an industry giant. Under a new partnership with Vanguard Visionary Associates, Dark Horse is positioned to further expand its reach globally with publishing, products, and filmed entertainment. Over the years, Dark Horse has published the work of creative legends such as Yoshitaka Amano, Margaret Atwood, Paul Chadwick, Geof Darrow, Will Eisner, Neil Gaiman, Dave Gibbons, Faith Erin Hicks, Kazuo Koike, Matt Kindt, Jeff Lemire, Mike Mignola, Frank Miller, Moebius, Chuck Palahniuk, Wendy Pini, and Gerard Way. In addition, Dark Horse has a long tradition of establishing exciting new creative talent throughout all of its divisions. The company has also set the industry standard for quality licensed comics, graphic novels, collectibles, and art books, including Stranger Things, Avatar: The Last Airbender, The Legend of Korra, Minecraft, The Legend of Zelda, Super Mario, Dragon Age, James Cameron’s Avatar, Game of Thrones, Mass Effect, StarCraft, The Witcher, and Halo. Today, Dark Horse Comics is one of the world’s leading entertainment publishers.

About Hyper Scape

Hyper Scape is an urban, fast-paced, free-to-play battle royale game developed by Ubisoft Montreal. Set in the virtual city of Neo-Arcadia, up to 100 players face each other to become champion of the Hyper Scape. Bringing a fresh take on the battle royale genre, Hyper Scape is a fast-paced experience that introduces innovative gameplay mechanics such as Hacks, the Fusion, the Decay, the Showdown and many others. Through Hyper Scape Crowncast, a Twitch extension developed in partnership with Twitch, Hyper Scape offers a unique viewing experience, but also offers new tools for streamers to interact with their community. Hyper Scape is available on PC, PlayStation®4 and Xbox One. It supports cross-progression across platforms.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019–20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.

Project Cars 3 Review

Project Cars 3

Developer: Slightly Mad Studios
Publisher: Bandai Namco
Platform: PlayStation 4 (Reviewed) , Xbox One, Windows
Release Date: 28 August 2020
Price:  $59.99 USD – Available Here

Overview

Slightly Mad Studios are back behind the sterling wheel with Project Cars 3. For those keeping up, this franchise has been around for a minute now, and is known for its hyper realistic gameplay and stunning visuals, with more of a focus on simulation. This sequel takes a turn into a different direction, and with that raises questions. Does the departure change too much? Will the fans accept change? Let’s take a look under this hood.

Story

Career mode is where the heart of the game lies, or I should say where the focus was when I jumped in this vehicle. The career mode here is a lot different than past entries, with more attention to detail when it comes to moving forward and having a sense of progression, rather than just standing still while slowly upgrading vehicles. Players start off in a class system with their races, and slowly work their way up by participating events and unlocking currency (all in-game) to move forward. Currency can be spent to skip over races, so players can progress in a much easier fashion, as well as upgrade vehicles – in a path that is much more accessible to newcomers. That being said, some of the depth of the past may be missed, which brings us to the actual gameplay.

Gameplay

Perhaps it’s the tuning, or maybe just it is the accessibility, but Project Cars 3 does not feel anything like its predecessors. If anything, I would state that is closer to a Need for Speed title in terms of feel, as the punishing simulation curve has basically evaporated, being replaced with a more “convenient” style. I was never some hardcore fan of this franchise as my in and out experience with the namesake has been very casual. That said, I found the new variations of gameplay, upgrades, and focus on simplicity to be pleasant, and I don’t think those who took the time to master past titles will be nearly as pleased as the easier difficulty does make some flaws more obvious.

Participating in some races feels like a walk in the park, and the difficulty seems to just fade away even more as you continue through challenges. It is not that I am saying that the game is too easy, as there is a bit of pushback there. It is that the mechanics and customization make for races to be a bit to simply after just a short time playing. The AI was a boasted feature and mostly feels competent, but do be aware that there are some balancing issues in this area as well, and many races feel the same. Oddly enough I thought a lot of those old racing titles for the Sega while making my rounds here, as once you get down the game, multiplayer is the main place to go to have a rewarding and refreshing race.

The customization is absolutely the driving factor within Project Cars 3 – no pun intended. Players can amp up a ride to tackle any terrain for a completely different style of race, and visually alter the look of their ride with decals, decorations, and so on for a more visual alteration. There are other franchises that do customization a bit deeper, but I found myself mostly satisfied with what was here. Keep in mind though for all of this, I am a casual racing fan. I know fans of this franchise that focused on every little adjustment and would spend hours tweaking one device after another, attempting to make their experience as close to perfect before hitting the road that they basically built themselves. That is not this game, and as a result we have a title that is a very basic adoption of a modern racing title, without a lot of flash on the side.

Visuals

Visually, Project Cars 3 looks fantastic. The weather effects bring a nice sense of realism and atmosphere, while the heavily detailed parts do well to show off what is under the hood, as well as out. I think animations could use some work, as damage timing appears to be slightly off. Sometimes I would see damage on my car on one side, when I didn’t even hit that side whatsoever. It isn’t a big deal, but in a generation where so many have focused on damage details in racers, there is a good chance you may notice a few flaws. The menus are also cluttered, mainly during customization. As you play you do get used to it, but it will take some patience to correctly navigate these muddy waters.

Audio

The audio is also decent, with realistic sounds based on map and weather. Customization absolutely affects the audio output of your vehicle, which makes your changes feel genuine. The soundtrack is solid, but I personally find it a bit more forgettable. Sure, that is a preference but I kind of feel it just felt a little flat overall, and if we are going this direction in terms of gameplay, I would have like to have seen some turning the knob up on soundtrack quality.

Overall

Project Cars 3 is a great racing title that is sure to satisfy people who are ready to hop in, grind some races, and customize their own experience. The issue is that going this particular direction has caused it to lose its identity, as if the name was not there, this could have been released as any yearly entry in one of those other major racing series. There is still an above average game to be played here, but returning players may be better off sticking to the namesake they fell in love with prior installments.

Capsule Computers review guidelines can be found here.

New Clips and AU Advanced Screenings Announced for Paw Patrol: Jet to the Rescue

Paramount Pictures Australia are offering kids the chance to be among the first to watch Paw Patrol: Jet to the Rescue this weekend during the advanced screenings this weekend. Tickets are available at a variety of cinemas across Australia, and screening times are at kid friendly slots in the late morning and early afternoons. A few cinemas even have Friday screenings available. Tickets can be booked at the Austraialian Paw Patrol website.

For those of us unable to attend the advanced screenings, Paramount released a new clip called “Birthday Present”

Paw Patrol: Jet to the Rescue focuses on Skye, a member of the Paw Patrol who must lead the few pups to escaped imprisonment to rescue Barkingburg from the evil grasp of the Duke of Flappington. Their adventure will be aided with a brand new piece of equipment: jets!

A Feast for the Vultures: New Desperados III DLC adds Full New Mission

A Feast for the Vultures: New Desperados III DLC adds Full New Mission

Sydney, Australia, September 3rd, 2020 – The first DLC of the Desperados III Season Pass adds a full new mission to the game, “Money for the Vultures – Part 1. Late to the Party.” This mission takes place well after the events of Desperados III, and brings Cooper and the gang back together to hunt down Vincent DeVitt’s hidden riches. Help them uncover a mysterious vault, avoid bloodthirsty looters, and find out if the enigmatic Rosie from Baton Rouge can really be trusted, or if she has her own interests at heart.

The new mission comes as part of the Desperados III Season Pass and is also sold separately. The mission is available now on PC, Xbox One™ and PlayStation®4.

Additional to the content from the DLC, a free update for all owners of Desperados III will also be available, and adds another epic Baron’s challenge:

The Baron dares you to make one last trip to Devil’s Canyon to ask yourself: “What if?”. Take control of an unleashed young Cooper, who has finally mastered his knife-throwing skills, and fight your way through Devil’s Canyon to face your nemesis, Frank, for the final time. One good throw is all it takes.

Mac & Cheese!
Sorry, we wrote this text before having dinner. With the new patch update, full Mac & Linux support was also added to the game on Steam. Please find the respective System Requirements along with the full patch notes here: http://n.thq.com/3Q1y30r7GUH

Desperados III is available now on PC, Xbox One™ and PlayStation®4.
The Season Pass is available for PC and consoles, please check your preferred platform for pricing.

Check out our entire vendor’s tray here: https://desperadosgame.com/#order-here

About Desperados III

Desperados III is a story-driven, hardcore tactical stealth game, set in a ruthless Wild West scenario. In this long-awaited prequel to the beloved classic Desperados: Wanted Dead or Alive, John Cooper will join forces with the runaway bride Kate, the shady hitman Doc McCoy, the giant trapper Hector, and Isabelle, a mysterious lady from New Orleans. On Cooper’s quest for redemption, his adventures lead him and his gang from rural towns, over swamps and riverbanks, and finally to a dramatic showdown worthy of Wild West legends.

Play smart if you want to succeed. A good plan can make the difference between survival and finding yourself at the business end of a pistol. Combine your team’s special skills to overcome each tough challenge in your own style.

Features

  • Play five unique characters, each with a very particular set of skills
  • Experience true freedom of choice with countless different ways to overcome any obstacle
  • Defeat large groups of enemies with careful planning and execution
  • Witness the glory of classic Wild West scenarios like frontier towns, mysterious swamps, sprawling modern cities, and many more
  • Choose between non-lethal and deadly attacks, stealth and blazing guns
  • Adjust the game to your playstyle with various difficulty settings and special replay challenges
  • The Showdown mode allows you to pause the game anytime and react to ambushes or surprise attacks

For more information on the game, please visit: https://desperadosgame.com/

Notes for Editors:

About Mimimi Games
Mimimi Games was founded by Dominik Abé and Johannes Roth in 2008. The independent, award-winning development studio consists of about 25 employees and is based in Munich. As core studio Mimimi develops for PC as well as consoles and breathed new life into the real-time tactics genre with their title Shadow Tactics: Blades of the Shogun in 2016. Currently, Mimimi is working on Desperados III.

For more information: https://www.mimimi.games/

About THQ Nordic

The THQ Nordic official boiler plate can be found here: https://thqnordic.com/company/about

LG 8K OLED TVS TAKE PC ENTERTAINMENT TO NEW HEIGHTS WITH ADVANCED GAMING CAPABILITY

LG 8K OLED TVS TAKE PC ENTERTAINMENT TO NEW HEIGHTS WITH ADVANCED GAMING CAPABILITY

Real 8K action powered by NVIDIA GeForce RTX 30 Series GPU now a reality on LG OLED TVs

SEOUL, Sep. 3, 2020 — LG Electronics (LG), the first TV manufacturer to produce 8K OLED TVs, has set an industry benchmark with the world’s first 8K TVs to support the powerful new NVIDIA® GeForce RTX™ 30 Series GPU.* Powered by the company’s α9 (Alpha) Gen 3 AI processor, capable of delivering 8K full bandwidth support, the 2020 LG 8K OLED TV offers avid gamers across the globe compelling and mesmerising gameplay on premium displays with over 33 million self-lit pixels.

LG OLED TVs have long been considered amongst some of the most advanced gaming specifications such as Variable Refresh Rate (VRR), ultra-fast pixel response time and Auto Low Latency Mode (ALLM). Since LG OLED TVs are NVIDIA G-SYNC® compatible, LG customers can enjoy their favourite games with GeForce RTX 20 Series and GTX 16 Series GPUs for a smooth, immersive gaming experience without virtually no flicker, tearing or stuttering.

The α9 (Alpha) Gen 3 AI processor built-in to the LG OLED takes real-time ray-tracing performance to the next level and sets a new standard for gaming-optimised picture and performance. With LG 8K OLED TVs ability to display 8K content at up to 60 frames per second and handle staggering 48Gbps speeds, users will experience premium gaming while playing 8K games** on LG OLED TVs and a NVIDIA® GeForce RTX™ 30 Series GPU.

“We are excited to bring GeForce RTX 30-Series GPU support to LG 2020 8K OLED TVs,” said Matt Wuebbling, vice president of global GeForce marketing at NVIDIA. “Gamers will be blown away by the performance on these TVs when playing the latest 8K PC games featuring the most realistic ray-tracing and cutting-edge AI features powered by the GeForce RTX 3090 GPU.”

To heighten gamers’ sense of immersion, LG 8K OLED TVs also support Dolby Atmos and LG deep learning-based AI Acoustic Tuning, which measures the acoustic environment and adjusts the sound for enhanced accuracy. The TVs are also Bluetooth Surround ready to allow two LG Bluetooth speakers to be connected simultaneously, up-mixing 2.0 channel sound to virtual 4.0 surround sound for an immersive experience while playing games. Finally, with LG ThinQ capability built-in, hands-free voice control is possible for those moments when reaching for the remote is not an option.

“The combination of the LG OLED TV awe-inspiring picture quality and NVIDIA’s technological prowess offers a next-level gaming experience in unbelievable 8K,” said S.P. Baik, vice president of the TV product planning division of LG’s Home Entertainment Company. “Following last year’s successful partnership with the world’s top gaming hardware brand, we look forward to expanding our relationship with NVIDIA.”

# # #

Narrative Puzzler Fire Tonight Revealed, Blazing onto Steam in Q1 2021

Narrative Puzzler Fire Tonight Revealed, Blazing onto Steam in Q1 2021

TORONTO – 2 September 2020 – Fire Tonight, a narrative puzzle experience from developer Reptoid Games and publisher Way Down Deep following a couple’s journey to find one another in a burning city, will engulf Nintendo Switch and Steam on Windows PC and Mac in Q1 2021.

It’s 1990 and love is in the air for Maya and Devin. After finding each other in the big city, this strange place is beginning to feel like home. Maya’s mixtapes communicate her feelings for Devin with songs that speak louder than normal words. Meanwhile, Devin’s apartment is filling up with artifacts charting the course of their relationship. But when a raging fire sweeps over the town, how far will the lovers go to find one another amidst the flames and chaos?

Alternate between the characters’ perspectives on this unforgettable night. As roads close and phone lines go dead, guide Maya through alleys and across rooftops. Solve light environmental puzzles to surmount obstacles and outwit the police, cutting a path through the inferno toward Devin’s apartment. On the other side of town, Devin anxiously awaits her arrival. Explore his place and toy with their belongings to glean more information about the pair’s shared history.

Inspired by Information Society’s song of the same name, Fire Tonight tells a touching short story steeped in nostalgia for a more analog era. Help a couple reunite in a time of crisis in this neon-tinted throwback with approachable puzzles and a lush, electronic original soundtrack. 

Fire Tonight is about connections and how challenging times reveal truths about who we are and those around us,” said Simon Paquette, co-founder, Reptoid Games. “We and our partners at Way Down Deep are thrilled to reveal Fire Tonight to the world today and we’re looking forward to sharing Maya and Devin’s story with players on Switch and Steam in early 2021.”

To learn more about Fire Tonight, please visit the official website, join the community on Twitter and Facebook, and check out the game’s PAX Online digital booth 12-20 September.

About Reptoid Games

Founded in 2015, Reptoid Games is a Toronto-based independent games studio behind the 2017 Ubisoft Indie Series award-winning title Fossil Hunters. The team at Reptoid aim to create hand-crafted, bespoke character-driven experiences for players across the globe.

For more information, check out the official Reptoid Games website.

About Way Down Deep

Way Down Deep is a Texas-based boutique publisher that specializes in bringing to life non-violent games set in the real world. Fire Tonight joins a growing catalogue of titles about love and life, including Circadian City, Half Past Fate, Date Night Bowling, and more.

To learn more, please visit the official Way Down Deep website.

World of Warships celebrates fifth anniversary with massive new update and a shipload of player gifts

World of Warships celebrates fifth anniversary with massive new update and a shipload of player gifts 

Update 0.9.8 brings a permanent campaign “Five Epochs of the Navy”, new Dockyard construction featuring Tier VIII U.S. Anchorage, the new temporary Asymmetric Battle battle type, and much more

World of Warships celebrates its fifth anniversary this September with a massive new update that’s going live today, bringing a new permanent campaign commemorating naval history through the ages, a new Dockyard featuring the Tier VIII cruiser U.S. Anchorage, a new battle type and loads of festive bonuses for the players. 

A new trailer celebrating the anniversary can be viewed here.

Update 0.9.8 introduces a new permanent campaign titled “Five Epochs of the Navy” that honours the history of shipbuilding. Naval aficionados can travel through different eras in the history of shipbuilding by completing 50 tasks across five missions. Successfully finishing the task will unlock an Epoch permanent camouflage, which can be applied to Tier IX ships. New campaign also comes with the Five Epochs of the Navy collection, that will take the players on a journey through five different historical eras of naval engineering. Elements of the collection can be obtained by the same-name containers. 

Update 0.9.8 will also see the launch of a new temporary battle type – Asymmetric Battle –  which will be available during the first two weeks of the anniversary celebrations. Historically, real naval battles frequently had an uneven number of combatants on each side, proving that tactics and strategy is the key to win over powerful enemies. In Asymmetric Battle, a team of five to seven Tier VII–VIII ships will fight against teams of nine to twelve ships of Tiers V–VI. By winning battles, players will earn a new temporary resource – Battle Tokens.

Players can build a new U.S. Tier VIII cruiser, the Anchorage, in a new Dockyard construction event. Anchorage’s in-game build comprises 20 phases, with 18 of them available to be finished by completing Directives. By completing all phases – also possible by spending doubloons – players will be awarded with the Anchorage and her National camouflage, a 10-skill Commander, a port slot, and a commemorative flag.

Furthermore, Update 0.9.8 allows players to receive a festive bonus for their first victory in this update on every ship starting from Tier V. Rewards include 2x World of Warships Anniversary camouflages for Tiers V–VII, 1x Gift container for Tier VIII that contains 5 special signals, 2x Gift containers for Tier IX, and 1x supercontainer for Tier X. On top of that, this new update also starts a new season of Ranked Battles for Tier X ships with 8vs8 format and deploys new visual improvements such as enhanced fog.

Further details on Update 0.9.8 can be found here.

About World of Warships

World of Warships is a free, historical, online combat PC game from Wargaming. With its massive fleet of most iconic war vessels, including four different ship classes and strategically designed environment, World of Warships provides the ultimate naval warfare gaming experience, suitable for everyone. Thanks to its largest collection of historically accurate ships available to play, World of Warships prides itself as a digital ship museum and a focal point for naval history enthusiasts. 

New thematic content and innovative game modes are being added on a regular basis, providing a diverse and exciting gameplay to its broad player base. 

One franchise – multiple platforms

After the successful launch of World of Warships on PC, its unique gameplay and design has been adapted to bring free massive naval battles to other platforms with World of Warships: Legends available on PlayStation 4 and Xbox One and World of Warships Blitz on iOS and Android mobile devices.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships. 

Official website: www.wargaming.com

New Necromunda: Underhive Wars Gameplay Walkthrough Guides You Through Tactical RPG Action in the Deep Below

PARIS Sept. 2, 2020 – Focus Home Interactive and Rogue Factor are proud to bring you your closest look yet at the upcoming tactical RPG Necromunda: Underhive Wars, the first video game adaptation of the dark Necromunda setting in Games Workshop’s Warhammer 40,000 universe. In this new gameplay walkthrough, you’ll see every facet of the game, including story, gang management and strategic combat.

From single-player to multiplayer, Necromunda: Underhive Wars is a game of choices in every respect. Your gang is yours to grow as you see fit: pick which wretches to hire, specialize their stats and skills, and much more. With unique movement and action systems inspired by the tabletop game, every decision can be deadly.

You’ll get to experience the brutal world of Necromunda like never before. Embrace the massive, mysterious vaults of the Underhive with humongous levels filled with tricks, traps and true verticality.

Necromunda: Underhive Wars comes to PlayStation®4, Xbox One and PC on September 8. Pre-orders are now live on Steam and Xbox One. For more info, check out https://www.necromunda-underhivewars.com.

The Signifier Launches October 15 on PC, Coming to PlayStation®4 & Xbox One in Early 2021

The Signifier Launches October 15 on PC, Coming to PlayStation®4 & Xbox One in Early 2021

Get your closest look yet at Raw Fury & Playmestudio’s tech-noir mystery adventure in a new gameplay walkthrough trailer

STOCKHOLM Sept. 2, 2020 — Raw Fury and Playmestudio have revealed that The Signifier, a surreal first-person tech-noir mystery adventure that blends investigation, experimental psychology, and artificial intelligence, will launch on October 15 for Windows PC via Steam and other digital stores. When the vice president of the world’s largest tech company turns up dead in her home, it’s up to you to examine her death using advanced technology to interpret the mind.

Step foot into the Dreamwalker, a deep brain scanner which recreates recorded senses in the virtual world, and venture into the memories of the deceased. Within the strange and unpredictable depths of the human consciousness, you’ll unravel a multi-layer narrative of power and intrigue that will leave you questioning everything. Move freely between three dimensions — reality, the objective and the subjective — exploring different events and environments for clues, solving puzzles, and putting the pieces together to discover the truth.

Game Features:

  • A compelling narrative that spirals into a complex web of real-world intrigue and surreal suspense.
  • Three coexisting dimensions to explore: reality, objective memories and subjective dreams.
  • Move between realms to solve puzzles, unlock new dialogue branches, and unravel the mystery.
  • Learn psychological concepts and use your powers and tools to navigate the strange and unpredictable unconsciousness.
  • Become immersed in thought-provoking tension, free from jump scares.
  • Question the implications of AI, intrusion to the consciousness, privacy, and the subjective creation of our minds.

The Signifier is available to wishlist now on Steam and expected to release on PlayStation®4 and Xbox One in early 2021. For more information, check out https://www.thesignifier.com.

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Twitter: @RawFury
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Hitman III Releasing on January 20, 2021

A couple of weeks ago we learned that Hitman III would be an Epic Games Store exclusive when it is released on PC and now we know when the title will be releasing on all platforms in general. IO Interactive has announced that Hitman III will be releasing on the PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, PC, and even the Stadia on January 20, 2021.

At release there will be a standard version of Hitman III as well as a “Deluxe Edition” that will offer “Deluxe Escalations,” “Deluxe Suits & Items,” a digital soundtrack, digital art book, and some director’s commentary. Anyone that pre-orders the game will be given a “Trinity Pack” that will provide a number of colored outfits for Agent 47 to use and wear.

IO Interactive went on to detail that the Xbox version of the game will be available for upgrade at no extra cost through the Smart Delivery system while the PlayStation version will only be able to be upgraded through the digital version of the game.