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PUBG MOBILE ROYALE PASS SEASON 15 “BEYOND A.C.E.” DELIVERS SLEEK AND CUSTOMIZABLE REWARDS

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PUBG MOBILE ROYALE PASS SEASON 15 “BEYOND A.C.E.” DELIVERS SLEEK AND CUSTOMIZABLE REWARDS

All-new costumes and fresh iterations of classic outfits arrive for players to earn in massive content overhaul in the latest update of PUBG MOBILE 1.0 version

LOS ANGELES – Sept. 15, 2020 – PUBG MOBILE airdrops an unprecedented wardrobe of sleek new outfits and more in the highly-anticipated Royale Pass Season 15: “Beyond A.C.E.” Beginning today, players can unlock eight brand-new costumes to customize themselves in the world’s most popular mobile game through the App Store and Google Play.

Today’s PUBG MOBILE Royale Pass Season 15 introduces a wave of never-before-seen outfits and gear skins, along with tasteful recreations of the game’s classic outfits. By enrolling in the new season and completing various in-game challenges, players will have the opportunity to earn special themed rewards, including the first-ever chance to upgrade PUBG’s original characters’ outfits. Community members can watch the teaser video here.

In addition to Season 15’s collectable rewards, the game’s partial user interface and rewards displays are receiving an upgrade. Bookmarks are now relocated, and players can browse for both leveled and unpurchased rewards. Players can also now purchase vouchers directly in the voucher window, and RP points acquired between seasons will automatically convert to ordinary point cards.

Several miscellaneous upgrades to PUBG MOBILE’s subscription options are also now available, including:

  • Plus Subscription rewards can now be redeemed for three 300UC Vouchers rather than one 900UC Voucher
  • New notifications have been added for RP point redemption
  • An RP subscriptions video is now available, along with monthly price details.

Today’s Royale Pass Season 15 arrives just days after the launch PUBG MOBILE New Era Version 1.0, which includes a revamped Erangel map, along with additional gameplay improvements, including visuals enhancement, new UX, 90 frame-per-second capabilities etc.  

PUBG MOBILE is available to download for free on the App Store and Google Play

ABOUT PUBG MOBILE

PUBG MOBILE is based on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

For more information, please visit the official PUBG MOBILE accounts on Facebook, Twitter and YouTube.

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New Crysis Remastered Comparison Trailer Released Today

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New Crysis Remastered Comparison Trailer Released Today

FRANKFURT, Germany Sept. 15, 2020 Crytek has released a new 8K trailer which demonstrates the wide range of visual upgrades and optimizations featured in Crysis Remastered, showing new footage in comparison to 2007’s original Crysis.

Crysis Remastered takes advantage of current-generation hardware and technology advances in CRYENGINE to bring a range of visual features to Crysis, including ray tracing, global illumination (SVOGI), rippling caustics, up to 8K textures (including an 8K Nanosuit), enhanced particle and explosion effects, and more. And on PC, players can experience the game in the ‘Can It Run Crysis?’ mode, an ultra-high graphics setting that will push even the most powerful hardware to its limits!

This remaster of the acclaimed first-person shooter was developed and optimized in partnership with Saber Interactive. It is coming to PC, Xbox One, and PlayStation 4 on September 18 and is already available for Nintendo Switch for 29.99 USD/EUR.

For more information, visit www.crysis.com.

About Crytek

Crytek is an independent video game developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine) and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, The Climb, Robinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.

For more information, visit www.crytek.com and www.cryengine.com.

RELEASE DATE AND PRE-ORDER DETAILS ANNOUNCED FOR TWIN MIRROR

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BANDAI NAMCO Entertainment America Inc. and DONTNOD Entertainment announced today that Twin Mirror™ will launch on December 1, 2020 on PCs via the Epic Games Store, PlayStation®4, and Xbox One™. Pre-orders for Twin Mirror are now open on the Epic Games Store, and anyone pre-ordering the game will receive the Twin Mirror original soundtrack as a digital pre-order bonus.

In this psychological thriller, main character Sam Higgs returns to his childhood town for his best friend’s funeral. It quickly becomes obvious that this little West Virginian city holds numerous dark secrets. The former investigative journalist will employ his deductive skills to uncover the mysteries surrounding the city and its inhabitants.

Sam Higgs has developed multiple analytical skills represented in the game by the Mind Palace, a place where players will discover multiple aspects of Sam’s personality. Thanks to Twin Mirror’s unique gameplay mechanics, players will be able to study the environment and gather clues, creating simulations of multiple scenarios to deduce the course of events or predict the story’s key turning points. 

To see Sam’s Mind Palace in action, check out the latest Twin Mirror gameplay trailer at the following YouTube

Gameloft Acquires The Other Guys, Leader of the Interactive Series Genre and Publisher of Linda Brown and Journeys

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Gameloft Acquires The Other Guys, Leader of the Interactive Series Genre and Publisher of Linda Brown and Journeys

A strategic acquisition reinforces Gameloft’s portfolio and audience with a new genre of games

Paris, September 15th  2020 – Gameloft, leader in the development and publishing of games, today announced an agreement to acquire The Other Guys, makers of the highly engaging interactive series app Linda Brown and the interactive storytelling platform Journeys. This is Gameloft’s second acquisition, further reinforcing its commitment to offer games of all genres and for all players.

The Other Guys, created in 2012, quickly became an expert studio in the production of captivating interactive series with the premier launch of Linda Brown, and subsequently the platform Journeys, allowing users to immerse themselves in unique TV-like experiences with over 23 engaging series. Working alongside over 30 talented scriptwriters, The Other Guys is a unique hybrid of mobile app developer and TV production studio, able to create more than one episode per day, offering over 2,300 episodes across 119 seasons and cumulating over 37 million downloads. With this acquisition, Gameloft strengthens its leading position in the mobile gaming industry.

“The unique style and the highly immersive stories make the interactive series app increasingly popular. The Other Guys’ large and engaged audience and their unique approach of gaming production similar to TV shows further complete our expertise in game-narrative segment and expands our portfolio to TV-like experiences,” said Stéphane Roussel, Chairman and Chief Executive Officer of Gameloft. “We are excited to welcome The Other Guys as a part of the Gameloft family and to support them in their journey to elevate the interactive series genre to the next level.”

“We are proud to join forces with Gameloft, a global leader in gaming development,” said Nicolas Cuneo, Chief Executive Officer of The Other Guys. “Joining Gameloft is a unique opportunity to accelerate our development alongside other renowned studios, by combining our experience in developing highly captivating gaming interactive series with Gameloft’s global footprint and expertise.”

The Other Guys will continue to be led by founders Nicolas Cuneo, Augusto Petrone and Pablo Mayer, together with the rest of the management team: Emilio Davidis, Alejandra Virkel, Daniel Ledesma and Blas Cuneo. It will operate as a Gameloft studio and will receive commercial, publishing and marketing support from the Gameloft teams and network.

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About Gameloft

Leader in the development and publishing of games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, two of which are featured in the “Top 10 iOS Games by All-Time Worldwide Downloads” from App Annie. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat and Dungeon Hunter and also partners with major rights holders including Disney®, LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital Entertainment, Mattel®, Lamborghini® and Ferrari®. Gameloft distributes its games in over 100 countries and employs 4,000 people worldwide. Every month, 80 million unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.

All trademarks referenced above are owned by their respective trademark owners.

SQUAD-BASED RPG BATTLE HUNTERS COMING TO PC AND SWITCH ON OCTOBER 20th

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Play the new Fantasy Combat Adventure Demo from Phase Two Games in The Steam Game Festival Autumn Edition

Melbourne, Australia – September 15th, 2020 – Independent developer Phase Two Games today announced that their squad-based fantasy adventure RPG Battle Hunters will launch on PC and Nintendo Switch on October 20th.

Ahead of its October launch a playable demo of the game will be available on PC courtesy of the Steam Game Festival Autumn Edition taking place between the 7th and 13th October.

Players will command a team of 3 adventurous heroes, plunging headlong into dungeons, caves, forests and swamps as they heed the call for help from the mysterious ‘Old One’. This will not be an easy quest by any means; a vast array of beastly adversaries and monstrous villains will impede your journey across several different regions of the kingdom. Fear not though, for many mighty heroes stand ready to join the adventure as your valiant trio takes the fight to the forces of darkness. 

https://youtu.be/9s8nI0U4YD8

Battle Hunters lets players form an adventurer party of 3, chosen from a line-up of 28 unique hero characters who are met and recruited along the journey. Be it the Wizard, the Gunslinger, the Assassin, or any other hero, each has their own specialized fighting skills and unique abilities that players can level up and enhance along the way. 

With an original and fresh approach to combat, through a combination of turned-based and real-time action, Battle Hunters gives players the opportunity to build a uniquely skilled team of adventurers. Different heroes bring a range of strengths and weaknesses to the battle, and with such a wide array of enemies to confront, the player must use the right combination of heroes to suit their own battle style, and to ensure victory.

Players will face off against devious goblins and lumbering trolls, as well as vicious gargoyles and unstoppable stone golems so creating a formidable band of heroes with the right skills can make all the difference.

Battle Hunters arrives on Steam and Nintendo Switch on October 20th, check out the games Steam Page here with a chance to play the demo in the Steam Game Festival Autumn Edition from October 7th:

https://store.steampowered.com/app/1393340/Battle_Hunters/

About Phase Two Games
From their early years at Beam Software on PC games like ‘Krush, Kill and Destroy’ to bringing the first ‘Sims’ game to iPhone for EA, and later going on to bring ambitious brands like ‘Need for Speed’ and ‘DeadSpace’ to the smartphone and tablet, Dan and Toby have a long and respectable history of both making games and dealing with top IPs. At Phase Two Games we are determined to produce quality experiences with a small, talented team. We have deliberately stepped away from large-scale corporate-style production to pursue a more traditional style of development in the hope that our games can be free of influences that undermine the creative vision. We love games, and hope you enjoy playing the games we make.

Point-and-Click Adventure Leisure Suit Larry – Wet Dreams Don’t Dry Launches on Xbox One

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Today, publisher Assemble Entertainment is delighted to announce that Larry Laffer is back at it — again — and this time, he’s on Xbox One! The world-famous ladies man is now available for your gameplay pleasure in the Microsoft Store in the form of Leisure Suit Larry – Wet Dreams Don’t Dry! Join Larry as he takes on the modern age — one explicit social media app at a time — to stumble his way to true love. The Xbox launch completes Larry’s multi-platform conquest as the infamous title stakes its claim on PC, PlayStation 4, Nintendo Switch, iOS, Android, and now, Xbox One! 

Boasting a ‘Very Positive’ Steam review score, Leisure Suit Larry – Wet Dreams Don’t Dry lands Larry Laffer smack dab in 2018 where he’ll navigate his way through modern technology and modern women. What does that mean for the grease-stained lovebird of the ‘80s? Only one way to find out! 

Leisure Suit Larry – Wet Dreams Don’t Dry launches on Xbox One complete with the Happy Ending Update — an expansion that serves as an epilogue depicting what happens after Larry’s dating misadventures that take place in the main game. That’s not all — players don’t have to wait long to get more Larry, as Assemble Entertainment and developer Crazybunch have just recently announced the sequel, Leisure Suit Larry – Wet Dreams Dry Twice, launching on PC via Steam on October 15, 2020. 

More about Leisure Suit Larry – Wet Dreams Don’t Dry:
 
Hey ladies, I’m back in business! My latest adventure, Leisure Suit Larry – Wet Dreams Don’t Dry, takes me – whatever the route or twist of fate – from the end of the ’80s directly to the 21st Century and wow, how the world has changed! While my…somewhat antiquated view of the world and women collides with modern reality, I’m all set to date my way across the modern world!
 
In a “point & click” adventure I’d call typical for the genre, we mutually experience how I fall head-over-heels in love with Faith, the assistant to the boss at Prune, a powerful global tech company. Since even dating is done digitally nowadays, the first thing I have to do is to work on my score at Timber, the totally hip, can’t-get-anywhere-without-it dating app where I date women, satisfy their needs, and pick up points for my Timber profile. And whenever I get a chance in between, briefly check out a few new beach pix at Instacrap – the 21st century is gnarly!

Key Features of Leisure Suit Larry – Wet Dreams Don’t Dry Include: 

  • What a World!: Explore a lovingly designed, non-linear game world set in modern times with over 30 hand-drawn venues
     
  • The Digital Age: Use the “Timber” in-game app, along with an innovative dating mechanism to date women, improve your profile score, and ultimately clear the way to dating Faith, the woman of your dreams
     
  • Dating Can be Puzzling: Solve true-blue puzzles and interact with over 30 hand-drawn characters

Developed by CrazyBunch and published by Assemble Entertainment, Leisure Suit Larry – Wet Dreams Don’t Dry is available for $39.99 USD as a digital download in the Microsoft Store and features a limited-time 25% launch discount.  

Dystopian Sci-Fi Adventure The Uncertain: Light at the End Launches for PC on 8 October

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Explore a lonely Earth where humanity has been replaced by machines, launching for PC next month and for PlayStation, Xbox and Nintendo Switch in 2021

Moscow, Russia – 15 September 2020. New Game Order and META Publishing today announced The Uncertain: Light at the End will launch for PC on 8 October 2020, and will arrive on PlayStation®, Xbox and Nintendo Switch™ in 2021.

The Uncertain: Light at the End is a story-driven third-person sci-fi adventure set in a post-apocalyptic world where humanity has been replaced by machines. A young girl named Emily must survive as a lone outcast and unravel the mystery behind humanity’s disappearance, travelling through the abandoned world while pursued by the same machines which once served humankind.

Created by independent developer New Game Order (formerly ComonGames), The Uncertain: Light at the End presents an all-new adventure set in the universe established by 2016’s The Uncertain: Last Quiet Day, which has achieved more than 1,000 reviews and a Very Positive rating from the Steam community.

Game Features

  • Welcome to a lonely Earth. Jump into an all-new and original story, in a world inexplicably abandoned by humans and dominated by robots.
  • Discover deep lore and embedded storytelling. Learn about the past and present of a machine-dominated Earth world through exploration and interaction.
  • Explore an abandoned world. Guide Emily through an empty and lonely city, filled with intricate details and hints at life before the disaster.
  • Solve entirely unique puzzles. Every puzzle in The Uncertain: Light at the End is a unique challenge with unique mechanics.
  • Lose yourself in Emily’s world. Immersive audio and a rich cinematic score bring The Uncertain’s lonely world to life.

See the release date announce trailer for The Uncertain: Light at the End here.

The Uncertain: Light at the End launches for PC on 8 October and will be available on Steam and GOG.com for $14.99 (£11.39, €12.49), with a 15% discount at launch and an additional 15% discount for owners of The Uncertain: Last Quiet Day.

Play The Uncertain: Light at the End demo today and watch the developer livestream in the Digital Dragons Indie Showcase, running from 15-18 September.

The Uncertain: Light at the End will launch in 2021 for PlayStation, Xbox and Nintendo Switch.

About META Publishing
META Publishing is a newly-formed videogame publishing label with a focus on creative, fun, and visually stunning games. With industry veterans as its core, META aims to help studios from all over the globe to get worldwide exposure and proper support in the form of full-cycle publishing with top-notch marketing, PR, localization, funding, and business development.

About New Game Order
New Game Order (formerly ComonGames) is a team of more than 20 skilled game development professionals, including in-house software engineers, artists and sound designers. New Game Order launched The Uncertain: Last Quiet Day in 2016 and is currently developing The Uncertain: Light at the End, available 8 October for PC.

The Quantum Prisoner, a Completely Free Video Game Experience Makes Science Fun and Accessible to all!

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Science, Technology and Logic are Your Best Allies to solve more than 30 puzzles and succeed in the adventure; Playable on PC, Mac, Mobile Devices and Tablets

Paris, France – September 15th, 2020 — The CEA, a French public scientific research organisation, today announced The Quantum Prisoner, an absolutely free browser-based puzzle adventure already popular in France, will be launching in English on October 5th, bringing the fun world of science and technology to a global audience. Featuring 10-12 hours of gameplay, The Quantum Prisoner is designed to make science accessible and fun for everyone, from 12 years old and over and can be played on any sufficiently recent browser with an internet connection – or by offline download or via the Android App, which will be available through the game website on October 5th. 

Play as Zoe, traveling to all four corners of the globe on the trail of Artus Cropp, a physician who mysteriously disappeared in the 1960s, to uncover the discovery that may have led to his disappearance – a  discovery that will change the world. To progress in your investigation and escape perilous situations, you must solve more than 30 puzzles involving technology (such as operating particle accelerators, fuel cells and robots), and various other branches of science, including environmental and life sciences, physics, chemistry, and maybe even a bit of quantum physics!

“We made The Quantum Prisoner with the help of our fellow CEA scientists and researchers with the sole purpose of making science fun and showcasing scientific and technical culture to a younger demographic,” said Roland Lehoucq, astrophysicist at CEA and scientific adviser of the game. “Don’t worry, you don’t need to be a scientist to solve these puzzles! You learn as you play along, in line with the scientific approach. You will be able to move forward thanks to informative videos and facts along the way, as well as assistance from our researchers if you get stuck”. 

The Quantum Prisoner is a browser-based game created by the CEA with the sole purpose of making science fun and more accessible. The game is completely free with no registration required, no ads, and can be played on any browser without the need of downloading a plug-in, unless you desire to play offline. The Quantum Prisoner is designed for players in the 12/13 age range  and over but can be enjoyed by players as young as 8 with the help of an adult on some of the more difficult puzzles. Featuring 10-12 hours of gameplay, The Quantum Prisoner takes players around the world on a point and click adventure that walks the line between science and science fiction, with retro graphics and  a dose of humour.

First released in October, 2019 in France (only in French), The Quantum Prisoner received praise at Paris Games Week and has attracted more than 100,000 gamers across the country, receiving positive feedback from the players. Given this success, the CEA is now developing the game in English for a wider audience and will release the game to global markets on October 5th. 

About the CEA

The CEA is a French public research organisation serving industry, specialising in four main areas: energy transition and low-carbon energies, digital transformation, health and biotechnologies, defence and security. With its 20,000 employees and 9 research centres equipped with very large infrastructures, the CEA relies on fundamental research of excellence. It is involved in national, European and international projects with a wide range of academic and industrial partners.  For more information: http://www.cea.fr/english

Buffaloed Review

Buffaloed

Studios: Lost City; Bold Crayon Pictures; MXN Entertainment
Publisher: Magnolia Pictures
Platforms: Digitalout now on iTunes, Google, Xbox, Amazon and other major digital platforms.
Release Date: 9th of September, 2020

I’ll be honest, I wasn’t too impressed with the trailer for Buffaloed when I saw it. It looked like another run-of-the-mill American comedy which ultimately gives away the bulk of the film’s plot with in-character narration directly to the audience. Despite the cliche, I was hopefully that first impressions could be deceiving and that the film was more than it appeared on the surface and might surprise me. So I booted up my laptop, set up my home theatre and tried to forget about the world’s troubles unfolding outside my window.

Story

The film’s narrative follows Peggy Dahl (Zoey Deutch) in her quest from childhood to become wealthy. From her youth, we see her calculating and working numerous schemes in order to build up a fortune and go to college. Unfortunately, due to the dubious legality of one of these schemes, she ends up serving time in prison where she continues to plot and pull money-making schemes with little success. Her dreams of college shattered after leaving prison, Peggy finds a new profession which might suit her unscrupulous self in the world of private debt collecting. After she finds that her boss is exploiting her, she sets out to start her own debt collection agency to compete in the amoral and bloodthirsty debt collecting industry.

I found the film’s protagonist to be utterly vile. Her entire philosophy of material acquisition regardless of cost to others around for no reason other than pure avarice has no endearment for me. I have enjoyed the antics of greedy characters and their arcs as they learn that money is not everything… but Peg just held no other redeeming qualities for me. Her unremitting greed being played straight at the start of the film, combined with no other compelling foil character, means that I just was not invested in the narrative arc of the film. The single note she hits just isn’t particularly compelling or entertaining to watch and the film expects me to find her compelling or likeable. When Peg finally experiences a change of heart, the change just carried no emotional impact because I had no investment in this character. This lack of engagement fundamentally dulled my enjoyment of the film in general.

Despite my lack of engagement with the protagonist, I can state that Deutch’s performance is frenetically unmatched by her peers. It’s clear to see that Deutch is laying all she’s got on the table with what she brings to her character but without my own investment in her character, I just found her to be obnoxious and repulsive more than anything. Similarly, with the ensemble cast I found that there just wasn’t too much for me to invest in with the characters around Peg. Jermaine Fowler as Ada does a good turn as the film’s love interest and conscience but is similarly constrained by lack of development. Their primary characteristics are largely based around their specific relationship to Peg and leaves them feeling one dimensional.

The film’s writing, I feel was largely to blame for so many of its shortcomings. Buffalloed markets itself as a comedy and I ultimately found it’s humour falling flat more often than not. It was the perfect mix of dry humour and American cringe comedy to completely alienate me from my sense of humour. Furthermore, I believe the film attempts to address the serious economic issues at play in the American debt collection industry but ultimately anything to fundamentally say beyond “the debt collection industry is evil”; a sentiment only the depraved would disagree with. The film does nothing to explore the wider economic context and the forces therein which leads to the accumulation of private debt in the hands of villainous debt collectors which is an opportunity that was sorely missed to tap into the vein of the present.

Visuals

The film’s visual direction does not leave to great of an impression in either direction. The scenes are competently shot and staged and the editing is fine but there’s no real visual flourishes that elevate the film above that of a competent baseline. Interestingly, Buffaloed does perform a cinematic homage to a film that similarly tackled the state of the American economy, The Big Short, by doing a similar expository fourth wall breaking cut-away to explain a piece of financial jargon. I very much enjoyed this foray into learning about the debt collection industry and I wished there had been more of them.

Audio

The film doesn’t really engage with it’s sound design in a particularly unique or memorable way. The film’s soundtrack is made up of a number of pop songs of various genres which, off the top of my head, I cannot quite recall. The music is serviceable and does the job of punctuating the film’s narrative beats but there isn’t anything that particularly stuck with me after the film’s credits rolled. It’s not at all bad but it’s not good either and I don’t have much more to add in my analysis. 

Conclusion

Overall, I don’t think I can really recommend Buffaloed. Perhaps there is something I’m missing but I just could not connect with the avaricious protagonist in her quest for lucre. This alienation unfortunately undercut a lot of the film’s humour and my ability to enjoy it as a comedy. The film’s visuals and audio weren’t anything particularly inspired by my own analysis although I did appreciate the homage to one of my favourite films I got to review. Overall, I don’t know if there’s enough here for me to recommend the film to anyone.

Capsule Computers review guidelines can be found here.

DIGITAL DRAGONS 2020 Kicks Off with Four Packed Days of Content

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DIGITAL DRAGONS 2020 Kicks Off with Four Packed Days of Content

2020 Conference free to attend for all, with over 60 free game demos available from today

Krakow, Poland – 15 September 2020. The Digital Dragons Conference 2020 kicks off today with attendance to all four days of talks, panels and workshops free to enter for all.

A packed four days of content includes featured speakers such asDarkest Dungeon creator Chris Bourassa, Borderlands creator Randy Varnell, Hivemind’s Amanda Kruse, composers Gary Schyman (Bioshock, Shadow of Mordor, Guild Wars 2) and Austin Wintory (Journey, The Banner Saga, John Wick Hex), as well as Brooke Maggs of Remedy Entertainment.

Additionally, the much-loved Digital Dragons Indie Showcase returns this year with over 60 of the finest up and coming indie titles being featured on special Steam and GoG pages. Each title features a free playable demo that players can enjoy.

Though Digital Dragons 2020 has moved online, it will be filled with fascinating talks and discussion panels conducted by gaming industry luminaries and professionals from all around the world. Talks will take place in two sessions – morning and evening, to be accessible across multiple timezones, and there will be an open discussion panel after each session. 

Visit Digital Dragons online here and register for your free ticket today.

About Digital Dragons

Digital Dragons is the leading game industry event in Central Europe. Each year it attracts specialists, professionals, developers to Kraków from all around the world. Last year Digital Dragons gathered 2,000 participants from 650 companies coming from 48 countries. Over 100 speakers contributed 83 lectures full of insightful knowledge and case studies grounded in the expert know-how. The prestigious ICE Kraków Congress Center hosted 132 exhibitors who presented their games during the Indie Showcase, Students Talent Show, and the CEE Showcase. Moreover, 1,700 business meetings were conducted at the event. This year’s event will be an all-digital conference running 15-18 September 2020.