See the world from an all new perspective as you inhabit a wolf, bird, fish, and more than a dozen different creatures
Hamburg, Germany, September 24th, 2020 – Mooneye Studios is proud to announce that its acclaimed animal switching adventure Lost Ember is out now on Nintendo Switch for $29.99 / €29.99 / £24.99. Prepare to solve the mysteries of the fallen kingdom on the go!
Lost Ember is a third-person narrative-based exploration title about a wolf who can inhabit all manner of animals, along with their spirit companion. Players will be able to control over a dozen different creatures, such as a hummingbird, a fish, a mountain goat and a parrot. Along the way, your spirit guide will narrate the tale of what happened to the lost human civilizations that once settled in these wild lands.
Experience the contrasting stories of the fall of mankind and the lush life in a world reclaimed by nature. Explore the land, sea, and air, as you possess any creature you come across to experience life from a whole new perspective. Fly through gargantuan canyon valleys as a parrot! Tumble through the grass as a wombat! Swim through shimmering lakes as a fish! Your journey will take you from densely wooded jungles, to lush rainforest canopies, to barren desert plains and archaic temples. Ultimately, you’ll discover a tale of loyalty, despair, and betrayal, as echoes of the lost Yanrana culture come to life in a lush wilderness devoid of man.
“We were thrilled by the reception Lost Ember received when it launched last year on PlayStation 4, Xbox One, and PC,” said Mooneye Studios CEO and programmer Tobias Graff. “We spent five years on the game and were delighted to see that it resonated so deeply with so many of you. We were adamant that this Switch port captures all the wonder and delight of the other versions and we can’t wait for a whole new audience to uncover its mysteries.”
About Mooneye Studios: Founded in 2014, Mooneye Studios is a five-person outfit based Hamburg, Germany. Its first title, the animal morphing adventure, Lost Ember, went on to become Germany’s second most successful video game crowdfunding campaign. Lost Ember launched on PlayStation 4, Xbox One, and PC in 2019 and Nintendo Switch in 2020.
It’s hard to believe that the Serious Sam series has been around for nearly twenty years at this point and even harder to believe that the last time the series saw a new mainline game released for it happened to be nine years ago. Sam Stone has been kept fairly prominent in our minds through the years as Croteam and Devolver Digital have been teasing the release of Serious Sam 4 for some time and now that it has arrived on PC, does this fast paced shooter retain the same style fans hope for?
Story
It is interesting to note that, while the story for the Serious Sam franchise isn’t exactly a deep one, newcomers will not need to worry too much about jumping into Serious Sam 4 with no prior knowledge of the franchise as it is once again a prequel set before even the third game in the series, which was a prequel to the original game back in 2001. Players take on the role of Sam Stone, better known as Serious Sam, as he leads the charge against a massive invasion by the alien organization called Mental that has nearly overtaken the Earth.
Sam, alongside other members of the Earth Defense Force, or EDF (Not the one you’re thinking about), have been tasked with traveling through Europe in hopes of finding an ancient artifact that may hold the key to defeating Mental, the Holy Grail. For the most part players should continue to expect a fairly standard story that mostly serves as a framework for the levels that players will be shooting their way through. Sam and his companions make plenty of great one-liner jokes and hit upon nearly every cliche in the book so the writing style continues to be worth a chuckle every now and again, especially when certain outlandish events, even by this series’ standards, occur.
There are extra bits of information for every enemy type that the player takes down, weapon and gadget they acquire, and mainline character they come across so players who really want to learn more about the series’ lore will be interested to know that that is an option this time around but, as mentioned before, don’t expect things to get too deep unless we’re talking about the pile of bodies Sam will builds up on his mission.
Gameplay
There is a saying that when something isn’t broke, don’t fix it and that happens to be the approach that Croteam took to most of Serious Sam 4‘s gameplay mechanics. Longtime fans should know that this means that players will be treated to a first person shooter that is incredibly quick and features numerous enemies shooting, charging, and exploding at the player all while they run around the field at an incredibly brisk rate of speed trying to survive. Sam moves like a man possessed as he never has to hesitate when running and shooting to stay alive, usually running backwards to do so and there is a good reason for that, Serious Sam 4 has upped the amount of enemy types and enemies in general that players will often end up facing at any given time.
While players will still have to deal with smaller amounts of enemies from time to time or deal with close-quarter combat in hallways, there are just as many areas that feature wide-open battles that can deliver more enemies than I’ve ever experienced in a first person shooter at one time. There can be a feeling similar to the Musou style of games at times but rather than swinging at grunts with a spear, Sam is mowing down kamikaze runners, insectoids, giant bulls, and far worse with a wide array of weapons that players will obtain throughout the game. These weapons include the tried and true shotgun variants, mini-guns that can eventually be dual-wielded, to even more powerful weapons, gadgets, and even vehicles that we won’t mention here. Often combat requires the player to be a bit strategic at times, especially when playing on anything above the Normal difficulty level, as certain enemy types are best taken out with certain weapons and figuring this out during a frantic firefight is a real blast. That being said, there were more than a few times that enemy AI would either bug out and stand there aimlessly or glitch somewhere requiring a reloaded checkpoint to continue.
Outside of the firefights players will find that there are a number of secrets hidden throughout each level in the game as well as clear side-quests that are offered for extra in-game resources. Some of these secrets are fairly simple and can reward things such as extra armor or temporary health boosts while others can be seen more as easter eggs or challenges to undertake. It is worth noting that some of these secrets do appear fairly difficult to find as even scrounging some levels only unveiled a few per run through. It is also interesting to note that Serious Sam 4 features the introduction of some incredibly light RPG mechanics that see Sam breaking alien artifacts that can, in turn, be used to unlock some abilities. Generally these abilities mostly rely on things such as having enemies drop items to being able to dual wield special weapons and really lay the hurt on Mental.
There is also a multiplayer component as well that allows players to take on a story mission either solo or with up to four people at a time. These missions aren’t really balanced the best to be taken on with numerous people and considering everyone plays as Sam and immediately respawns after death, it is clear that there wasn’t too much extra thought put into multiplayer but being able to mow down foes with friends is still a blast despite the barebone implementation.
Visuals & Audio
Graphically Serious Sam 4 is something of a mixed bag. The enemy character models are gorgeous and gruesome at the same time and feature plenty of variety overall in the amount of foes that players face off against and many of them even “gib” into satisfying chunks when defeated with powerful enough weapons. On the other hand the character models for the human characters are a bit disappointing and often a bit lifeless looking with even Sam himself looking rather toned down in nature and while this is a prequel, he shouldn’t have lost that much muscle mass. While the level designs are nicely varied and the travel through Europe allows for plenty of different sights to be seen, most of the designs are only solid looking from a distance and suffer from some rough textures up close.
Once more Serious Sam himself is voiced by John J. Dick which works great as the voice of the character and the rest of the voice work is suitably fitting with the sound effects of the various weapons and signature sounds of some of the enemies remaining true to form. As far as the soundtrack goes, players will find a solid mix of rock that fits perfectly with the intense action of firefights and subtle tunes when simply exploring an area though no singular track stands out as exceptional.
Overall
Croteam knew what Serious Sam fans love and has delivered more of it in Serious Sam 4 with what has ended up becoming an excitingly over-the-top first-person shooter that has upped the intensity of the action to an entirely new level compared to its predecessors. The lack of real innovation outside of some new weapons and light RPG mechanics may be a bit disappointing, along with the fact that outside of the story mode and multiplayer story mode there is little else to do except replay levels again, but this old-school style of shooting remains as solid as ever.
Capsule Computers review guidelines can be found here.
After last year’s rough release of WWE 2K20 and the struggles the franchise has had over a decade, 2K have decided to take a break from their long-running WWE Games franchise to focus on something different. WWE 2K Battlegrounds is meant to be a pleasant placeholder while the brand works to refine itself. Coming in with a more arcade-styled gameplay and a new, cartoony look, Battlegrounds attempts to bring a breath of fresh air to players. Does it pull it off, or are we left gasping in the results? Let’s find out.
Story
I don’t know if I would call the main campaign mode within WWE 2K Battlegrounds a true “Story” mode, but for those wanting any narrative, this is certainly where you would go. Players start out taking the role of a random nobody who basically works with Stone Cold to get a footing in the business. With some quirky Stone Cold hijinks in tow, the player then goes on a course to achieve specific goals in one set area. Once that area is complete, the player takes the role of a new random talent, where the pattern repeats with a new story. All of these stories go into one big path, and on paper, this format works.
The major issue I have with this is the execution. The story is told in a comic where you can view everything frame by frame. There is no voice acting, no sound effects or other fare, just the standard menu music which honestly hinders reading the comics overall. When you eventually see the rest of the game, like the Superstars in toy boxes in the DLC channel, you begin to see what a missed opportunity this whole mode is. Imagine if we were all playing with figures, and had one non-wrestling figure who wanted to be part of the action, and capitalizing on that dream was the focus of a narrative? Instead everything is kind of pushed together and not really very entertaining overall. Sure, the comics are drawn nicely, but without much personality this mode is basically just over 100 matches for the purpose of progress.
Gameplay
As far as gameplay goes, well, it’s complicated. The first big positive is that Battlegrounds is playable and is usually fluid and fast when it comes to input reaction. This is a button masher, which means all Superstars share usage of most punches, kicks, and whatnot in REPLACEMENT of their normal move sets aside from special maneuvers. Moves are separated by classes such as high flyers, brawlers, and so on, which kind of offer a bit of a change of pace between talents on the roster. The issue with this is that these are wrestlers, and their identity’s are their moves, so while having a unique special is nice, seeing someone like Mandy pull of the same moves as a heavyweight male may rub hardcore fans the wrong way (keep in mind, there are still no male vs female options).
Because of the similar move sets and structure of season, this means that matches can tend to feel the same. Sure, there are match types that change up the pace such as an odd variation of a cage match and other favorites, but kicking and punching seems to be where the combat draws its strengths as there are only a few other grapples assigned to a Superstar. In a sport where we want to be a Superstar, those limitations seem to be Battlegrounds’ biggest detractor.
Another issue that seems to pop up often is the game’s stuttering and bugs. I had many instances where people would disappear during in animation or where one move would bring the entire game to a stuttering crawl, which can be very frustrating. Mind you, these mainly happened on the map with the crocodiles, but there were definitely moments that hindered progression that required a restart. In a lot of ways, the mechanics are built like a mobile game. If you want to unlock a Superstar, and their alternate attires, be prepared to spend over 10k of the virtual currency found within. To unlock everything, it would easily take 250k of this same currency, which would be at least 5 full sessions of the campaign, which is over 120 matches in each one. You can do that, or pay real money for quick unlocks, and that is the mobile greed that basically rears its head way too often.
Creating wrestlers, unlocking talent, everything is behind a pay wall and sure, you could get them for free, but Battlegrounds wants you to pay for convenience, and reminds you of what you can’t do far too often. It’s a shame as I really think this title could shine brightly if it was given the chance to do so.
Visuals & Audio
The visuals and quirky graphics are fine. I mean, some Superstars do not look like themselves but for what it is, I generally think Battlegrounds looks as it should. The audience however kind of come off like a group of Xbox avatars, which kind of throws everything off just a tad. The environments within also look decent, with fully animated and interactive crowds, adding a bit more reason to leave the ring. I personally do like some of the over-the-top animations within the game, and despite so many wrestlers having a jumping RKO as a normal move, I truly think a lot of people will get a chuckle from the absurdity. Seeing small talent burst out of crates is fun, and seeing larger talent get their own crates like Taker’s coffin and Reign’s tube gives incentive to try everyone.
The audio in the game is also fine. While the commentary leaves a lot to be desired with Mauro and King, the bells and whistles are here and add a tad bit of personality to the talent themselves. Entrances have been shaved down and do not feature correct length or animation, so good luck to those wanting a full Fiend entrance, but mostly what is here does its job well enough considering this is just meant to be a fun little spin-off, and not a major release.
Overall
WWE Battlegrounds is not a bad game at its core. The combat is over-the-top, campy, and fun, and it achieves its ability to be satisfying by at least capturing the feel for the roster within overall. The greatest issue here is that the entire product is built like a mobile game, where gates are over every single feature and unlock, and to be honest, the game as a whole is simply not strong enough to warrant this type of structure. When fans say they are wanting an arcade styled combat sim like the old days, they mean being able to still feel like their favorite Superstar while doing the things a human body could not endure (see Here Comes the Pain). Battlegrounds misses that mark as it takes out too much of where it matters to deliver that experience, in lieu on an odd monetization layout and a good amount of missed opportunities that feel thrown together, rather than fully fleshed out. Sure, there are fans who will have fun here, but don’t go in expecting for a full product without seeing a few hands out, waiting for coins at the start.
Award-winning gameplay, complete with exclusive licenses and the latest season data
Konami Digital Entertainment B.V. has announced that eFootball PES 2021 SEASON UPDATE is now available to purchase.
Presented as a standalone game, eFootball PES 2021 SEASON UPDATE (PES 2021) delivers all the critically acclaimed features and gameplay from eFootball PES 2020 that was awarded “Best Sports Game” at E3 2019, plus more. Along with the latest player and club data for the new season, the game also includes the exclusive UEFA EURO 2020™ mode and content in advance of the rescheduled real-life tournament.
Due to the delayed finishes of several league seasons, certain leagues and licenses were updated via a day one patch, while others will be updated via a post-launch Data Pack. The latest information can be found here.
This year’s Standard Edition features an historic cover design, starring four eFootball PES ambassadors for this season – Lionel Messi, Cristiano Ronaldo, Marcus Rashford and Alphonso Davies.
About Konami Group
Konami Group was established in 1973, starting as an amusement machine manufacturer for arcades. Over the years, the company has grown to include different business units across various markets. Currently, KONAMI HOLDINGS CORPORATION includes the Digital Entertainment, Amusement, Gaming & Systems, and Sports Businesses. The company went public on the Osaka Securities Exchange in 1984, the Tokyo Stock Exchange in 1988, and the London Stock Exchange in 1999. For more information, visit: www.konami.com/en.
About Konami Digital Entertainment
Konami Digital Entertainment, which is the core company of Konami Group, develops entertaining content for mobile, console and card games. The company is known for global franchises such as PES, Metal Gear, Silent Hill, Castlevania, and Contra, as well as the Yu-Gi-Oh! Trading Card Game series. www.konami.com/games/corporate/en/
About Turn Left Distribution TLD is a software and accessories distributor providing quality, innovative interactive software titles and accessories access Australia and New Zealand. The company’s main objective is to provide its clients and customers with category leading software and accessories brands that deliver a highly satisfying entertainment experience.
First appointments and ongoing recruitment underway for new location in Tokyo
Seattle, WA – (September 23, 2020) – Kalypso Media has today announced plans to open its own publishing office in Japan in autumn 2020. Based in Shibuya-ku, Tokyo, Kalypso Media Japan KK will be headed up by respected and highly experienced industry veteran Kazuhiro Ueda, formerly of Ubisoft Japan KK. Recruitment for the new subsidiary is ongoing, with Kalypso seeking a PR/Marketing Manager, a Localization Manager and Community Manager – among other positions.
The main task of the company is the self-publishing of Kalypso Media’s products in Japan, including its indie subsidiary, Kasedo Games” says Kazuhiro Ueda. “Kalypso Media Japan KK will then take care of sales, localization, customer support, marketing and PR, all tailored to the Japanese market and culture.”
“Japan is one of the most important markets for digital entertainment software and our commitment in Tokyo will enable us to serve this market and its needs much better than before” Says Simon Hellwig, owner and Global Managing Director. “In the past, we have licensed our products to partners such as Square Enix or Ubisoft Japan, but with this new approach we can achieve much better added value.”
Dr. Anika Thun, International Marketing Director, adds: “We have already had very good experiences in the past with our own subsidiaries in important markets such as North America and the UK, and are firmly convinced that a direct marketing strategy adapted to local territories is not only successful for those individual markets, but also benefits the entire Kalypso Media Group on a global level.”
For more information, please visit www.kalypsomedia.com
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About the Kalypso Media Group Kalypso Media Group GmbH is a fully independent publisher, developer and marketer of interactive entertainment software with 100 employees in 8 locations in Germany, England and the United States, including Kasedo Games, Kalypso Media’s digital-first label, and three development studios – Realmforge Studios (Munich), Gaming Minds Studios (Gütersloh) and Claymore Game Studios (Darmstadt). A new Japan office will open in autumn 2020 in Shibuya, Tokyo.
Specializing in developing strategy games for a global audience on all modern platforms, Kalypso Media’s IP portfolio includes the full rights to the Tropico series, Commandos, Port Royale, Dungeons, Sudden Strike, and Railway Empire. Kalypso Media’s recent releases are Commandos 2 – HD Remaster and Praetorians – HD Remaster, Railway Empire – Nintendo Switch™ Edition, Dungeons 3 – Complete Collection and Railway Empire – Complete Collection. Upcoming releases include Port Royale 4 (25/09/20) and Spacebase Startopia (Spring 2021). Kasedo Games’ recent releases include Filament and console versions of Warhammer 40,000: Mechanicus. Upcoming releases include Distant Kingdoms.
More information about the Kalypso Media Group is available at www.kalypsomedia.com.
FIFA 21 Reveals all Clubs, Leagues and Stadiums Available in the Game
This year, FIFA 21 continues to offer unrivaled authenticity with over 17,000 players and 700+ teams, alongside more than 90 stadiums and 30+ leagues that gives players exclusive access to the world’s biggest competitions. From the UEFA Champions League to the CONMEBOL Libertadores and more, players can experience the authenticity of playing with top clubs across the most well-known leagues, including Sydney FC, Melbourne Victory, Brisbane Roar and more.
Additionally, over 90+ licensed stadiums further elevates the most authentic, interactive football experience in the world. Whether you’re transported to the Parc des Princes, San Siro, Anfield, or Santiago Bernabéu, the energy and atmosphere of these iconic stadiums comes to life. Or choose to take it to the streets in VOLTA Football, with five new locations, including Sydney, Paris, Dubai, São Paulo, and Milan.
To view the full list of leagues and clubs, check out the blog here, and for all the stadiums, check out the blog here.
Free-to-Play Action MMORPG Launching October 22, 2020 on PlayStation® 4 and Pre-orders for Head Start Access Available Now
SANTA CLARA, Calif., (September 23, 2020) — Leading interactive entertainment developer and publisher, BANDAI NAMCO Entertainment America Inc., today announced Bless Unleashed™ is set to launch on PlayStation® 4 as a free-to-play title on October 22, 2020. Released earlier this year on Xbox One, Bless Unleashed now comes to PlayStation 4 and allows players to dive into a world of mystery, intrigue, and danger. Players will also take on compelling dungeons and bosses, explore an open world, upgrade their Blessing Skills to customize their character, become lethal with combo based combat, and much more.
Starting now, Bless Unleashed is also making available for purchase the Deluxe, Exalted, and Ultimate Founder’s Packs. The Deluxe Founder’s Pack includes a 7-day Head Start, the “Pyreborn” title, the Ivory Unicorn mount, and 7-day Valor Perks. The Exalted Founder’s Pack includes everything in the Deluxe Founder’s Pack plus a 10-day Head Start, the Ironclad Rhino Mount, the Gilded Enforcer Costume set, an additional character slot, 1,000 Lumena (virtual currency) and a 30 day Valor Perks. Lastly, the Ultimate Founder’s Pack includes everything in the Deluxe and Exalted Founder’s packs with the addition of a 14-day Head Start, the Inferno Stallion Mount, the Crimson Slayer Costume set, the Crimson Slayer Weapons skin set, two additional character slots, 2,000 Lumena, and 90 day Valor Perks. The Deluxe, Exalted, and Ultimate Founder’s Packs are available for purchase here: https://blessunleashed.com/ps4-founders-pack
Bless Unleashed takes place in the untamed world of Lumios and presents a rich backstory created with hardcore MMO players in mind. The game features deep combo-driven mechanics, player customization, along with cooperative (PvE) and competitive (PvP) multiplayer modes. At launch, the land of Lumios featured 13 zones for players to explore and battle against countless foes within. There are seven powerful Field Bosses scattered across the wilds and 26 Elite Bosses who drop amazing rewards for heroes who can defeat them. Additionally, there are six unique Dungeons to explore, enabling players to truly feel the dangers of Lumios. Players may also engage in battle across eight Arena Challenges and eight Lairs belonging to powerful foes who eagerly wait to dispatch unprepared adventurers. Developed using Unreal® Engine 4, Bless Unleashed brings unparalleled visuals to a fully realized fantasy world, offering one of the most stunning MMORPGs developed specifically for console players. Players adventure across an open persistent world where mythical beasts roam the land and player vs. player battles can take place at any time.
For more information about Bless Unleashed, please visit: https://blessunleashed.com, follow us on Facebook at https://bandainam.co/BUfacebook, or join the conversation on Twitter at https://bandainam.co/BUtwitter.
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About BANDAI NAMCO Entertainment America Inc. BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS
Larian Reveals the Depths of Baldur’s Gate 3’s Romance & Companionship Mechanics in Early Access. Baldur’s Gate 3 will now launch into early access with a week’s delay on October 6
DUBLIN — Sept. 23, 2020 — As Baldur’s Gate 3 approaches its early access launch date of October 6, Larian Studios has revealed in a new video how party dynamics work in the upcoming RPG. Baldur’s Gate 3 is a game with a world that reacts to your choices. The decisions you make in dialogue, and also in combat or exploring the world, have consequences in both the long and short-term, shaping your unique story.
The same is true for your party. Each of your companions has their own personality, goals and motivations. Bound by the shared problem of an Illithid tadpole buried in their head, they will join your party, but you’ll all have to put your differences aside if you want to survive. The exact relationship you have with your companions, already marred by differences, will be shaped by who you are, what you do, who you side with, and what you say in conversation with them.
Larian has created reactive systems all throughout the journey of a relationship: from the time of meeting a companion to the potential romance with them, there are hundreds of permutations that define where a relationship heads, if anywhere at all. These systems have been designed to create the most intimate, authentic and reactive relationships ever seen in a Larian RPG.
In Baldur’s Gate 3, a 5e D&D game, creating a custom character will immerse you in the story just as much as playing as one of the Origin Characters. For example, playing as a Drow wizard will give you different dialogue options than playing as a Githyanki warlock. These differences will also be present in your relationship dialogues. As you play the game and begin to make choices in combat, exploration, and conversation, you’ll be presented with situations and scenarios that are unique to your playthrough. Not too long into early access, you’ll be having an adventure so specific to your character that no other player is going to see the exact same content.
The sum of a character is determined by many factors, and continues to be shaped by your actions and reactions to the world, as well as the party you journey with. Frictions may test the party’s resolve, and romances might test the party dynamic. Not only will characters have opinions about you, but also about each other, plus other factions in the game. Will you pursue love with one companion to the detriment of another? Or will you side with a faction a companion detests, putting feelings to the side to achieve your strategic goals? As with life, many decisions will have to be made, not all of them easy, and not every outcome obvious.
After a long day’s journey, you will end the day at your camp. Though you can interact with your companions at any time in the world, it’s at the camp where a lot of the most intimate thoughts and feelings come into play. It’s where the party lays down their weapons and talks at their most vulnerable, all through cinematic dialogues. Through a mix of systems design, narrative writing, and cinematics, Larian is aiming to create three-dimensional relationships that feel as authentic as possible.
“At the end of the day, this remains a D&D game, and the most important character in a game of D&D is you,” said Sarah Baylus, lead writer at Larian Studios.
Each companion has been created to feel authentic, with clear motivations, differences and views on the world around them. For example, Lae’zel, a Githyanki warrior who trained her entire life to fight Mind Flayers, will approach intimacy very differently than Asterion, a vampire spawn who lured and seduced victims for his master.
Baylus explained, “It really comes down to each individual character. There is no overarching design about how a character should react. It’s really organic and about what makes sense for them.
“We are trying to make these relationships feel real and feel like the relationships you have in the real world. You will meet some people who you have nothing in common with, some will be useful to work together, but that is going to be the extent of it. But there could be situations where you get on really well, you share similar goals and you love travelling together.
“We want these relationships to feel like they would in the real world, like you are falling in love with someone, or you are falling in like with someone, or you just feel attracted to someone. That should all feel real and authentic.”
We made it this far without saying sex, but, we know you want to know, so: yes, you can have sex in the game. Of course.
SAN FRANCISCO, California and LAUSANNE, Switzerland – September 23, 2020 – ASTRO Gaming, the leader in premium video gaming equipment, today introduced the ASTRO Gaming Call of Duty ®: Black Ops: Cold War A10 Headset. ASTRO Gaming is the Official Headset licensee of Call of Duty and has been a long time official collaborator of Call of Duty®, bringing licensed headsets and accessories to gamers around the world. The new ASTRO Gaming Call of Duty®: Black Ops Cold War A10 Headset joins the ASTRO A40 TR, Speakers tags, and A40 TR Mod Kits already on the market today.
“ASTRO has been a key collaborator of Call of Duty esports such as Call of Duty Champs, and the Call of Duty League,” said Daniel Siegel, VP of Licensing for Activision. “We’re excited to continue our partnership with ASTRO as the Official Headset licensee of Call of Duty. With this latest headset, our fans are sure to get the best audio experience while playing Call of Duty®: Black Ops Cold War.”
“Working with Activision and Call of Duty over the years, we’ve developed some amazing products,” said Aron Drayer, VP of Marketing for ASTRO Gaming. “The Call of Duty®: Black Ops Cold War A10 special edition is a design-focused headset that is sure to help gamers improve their performance and enhance their gaming experience.”
The Call of Duty®: Black Ops Cold War A10 Headset was designed to deliver audio quality, comfort and durability at an affordable price point that would exceed all user expectations. Featuring colors and design elements from the new Call of Duty®: Black Ops Cold War title releasing on November 13th, this limited edition headset features all the functionality of the standard A10 headset, but includes a removable microphone pop filter, and special in-game custom item created for ASTRO customers.
Additional features of the ASTRO Gaming Call of Duty®: Black Ops Cold War A10 Headset include:
ASTRO Comfort and Quality – Featuring flexible, lightweight materials and cloth ear cushion, along with durable steel headbands with damage resistant rubberized cover and detachable cable system, the A10 is designed to withstand both victory and defeat.
Bonus Content – Bonus in-game content will be available in the launch of the Call of Duty®: Black Ops Cold War game and is included with every purchase of the Call of Duty®: Black Ops Cold War A10 Headset.
ASTRO Audio V2 – Designed to produce detailed, true-to-life game audio, ASTRO Audio V2 provides a natural, smooth sound through an extended frequency range. Tuned for Gaming to deliver non-fatiguing highs, clear mids and distortion-free bass.
Cross Platform Compatibility – The 3.5mm jack on the A10 headset provides universal console and PC compatibility, as well as functionality with any mobile device that utilizes a 3.5mm audio port.
Flip to Mute Mic – The ASTRO A10’s highly precise boom mic offers Flip to Mute functionality, which mutes voice output and conveniently stows the microphone when not in use.
The ASTRO Gaming Call of Duty®: Black Ops Cold War A10 Headset is available for pre-order now for $69.99 USD from ASTRO Gaming and major participating retailers, shipping in Fall of 2020.
About ASTRO Gaming ASTRO Gaming, creates premium video gaming equipment and lifestyle products for professional gamers, leagues, and gaming prosumers. ASTRO Gaming was spun-off from design powerhouse ASTRO Studios, known in the gaming world for designing the Xbox 360®, along with Alienware™ and HP® Gaming PCs. ASTRO Gaming produces a line of gamer-centric products that support the rapidly growing gaming community. All ASTRO Gaming products are available at astrogaming.com. Connect with ASTRO Gaming on Twitter @ASTROGaming, Instagram or our blog.
ASTRO Gaming is a brand of Logitech International. Founded in 1981, and headquartered in Lausanne, Switzerland, Logitech International is a Swiss public company listed on the SIX Swiss Exchange (LOGN) and on the Nasdaq Global Select Market (LOGI).
ACTIVISION, CALL OF DUTY, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc.
Return to 1982 and enter a world of salesmanship, crime and desperation in a game inspired by classic movies of the eighties and nineties, launching on Kickstarter today
Calgary, Canada – 23 September 2020. Independent developer Naturally Intelligent today announced Dirty Land – a video game about salesmanship, crime and desperation, inspired by classic sales movies of the eighties and nineties. The studio today launched a Kickstarter campaign for Dirty Land, with opportunities for backers to appear as “leads” in-game.
See Dirty Land’s Kickstarter Launch trailer here:
Part drama, part satire, part life of a salesman and part murder mystery, Dirty Land is a story-driven adventure about desperate people and criminal behavior in an era when greed was good.
Dirty Land casts players as Frank Marsh, a newly-hired salesman for Pure Sky Properties – a real estate office where coffee is for closers and the goal is selling worthless swampland to unsuspecting buyers for a profit. Will you discard your ethics to make a quick buck for you and your family, or will you take the high road and find a way to carve out an honest living?
Key Features
The Birth of a Salesman. It is 1982. You are Frank Marsh. You’re a good man who made a bad mistake and you’ve ruined your family. You can’t change your past, but you can change your future.
Something New Every Day. Begin each morning outside your drab office in a run-down strip mall. Every day brings new characters to meet, new events to experience, and new stories to be told. Who knows what will happen tomorrow?
Always Be Closing. Every day you’ll have chances to make a sale or two. Learn what your leads like, study their habits, memorize everything you hear about them and make that sale! How many leads can you pitch and sell each day to get back on your feet?
Enter an office from hell. Thought your work environment was crazy? This is worse! A bizarre boss, wisecracking rival salesmen, an elusive owner, and more. Choose to be polite or rude, and make friends or enemies.
Play amateur detective. Immersed in a world of desperate men and shady characters, Frank will come face to face with crime, corruption, backstabbing, and even murder. Everyone is a suspect; even Frank. Can his connections and detective work help keep him out of jail?
Additionally, an IndieGoGo campaign has been launched alongside the Kickstarter to give backers additional option in supporting Dirty Land: https://www.indiegogo.com/projects/dirty-land