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SQUARE ENIX CONFIRMS FEBRUARY 2, 2021 OUTRIDERS RELEASE DATE

New Details On Cross-Play and Next-Gen Upgrades Revealed

SYDNEY, 9th October 2020 – SQUARE ENIX® is excited to announce that OUTRIDERS™, the RPG-Shooter where survival demands aggression, from People Can Fly, the developers of Gears of War: Judgment and BULLETSTORM, andSquare Enix External Studios, the minds behind SLEEPING DOGS® and JUST CAUSE®, will be releasing on February 2nd, 2021.

OUTRIDERS will feature full cross-play compatibility across all formats, meaning players across PS4™, PS5™, Xbox One, Xbox Series X|S, PC and Stadia will be able to play together regardless of what platform they are on.

Players who purchase OUTRIDERS on current-gen consoles will be able to upgrade from PlayStation®4 to PlayStation®5 for free.* Players can also upgrade from Xbox One to Xbox Series X|S for free with Smart Delivery.

Watch theOUTRIDERS Release Date Announce Trailer Here

“We’re very happy to announce that we can offer full cross-play support and a free next-gen upgrade plan for OUTRIDERS players. The great thing about this system is that even if you’re not picking up your PS5 or XSX quite yet, we’ve got you covered and there’s no need to wait. If you buy the current-gen version of OUTRIDERS, we’ll give you the next-gen version for free“, said Jon Brooke, Co-Head of Studio at Square Enix External Studios.

“We’re taking a little bit longer to ensure players have the best possible experience with OUTRIDERS, we’re also including new features like Cross-Play which will make our game much more accessible on all platforms.” added Lee Singleton, Co-Head of Studio at Square Enix External Studios.

OUTRIDERS will release on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, and PC on February 2nd 2021, and Google Stadia later in 2021.

For more information, visit www.outriders.net

Resident Evil Film Franchise Reboot Cast Announced

The Resident Evil film franchise reboot has been in the works for a few years now. Set in Racoon City in 1998, Director Johannes Roberts said the film will be an adaptation of the first and second Resident Evil games.

We finally have some more information about the film’s cast. Kaya Scodelario (Mazerunner) was rumoured to be playing Claire Redfield earlier this year, and the casting is now confirmed according to a recent Deadline report. Scodelario is the one of three actors that were linked to the film to actually be hired.

Robbie Amell (Upload) will take on the role of Claire’s brother, Chris Redfield. Hannah John-Kamen (Ant-Man and the Wasp) will play Jill Valentine. Tom Hopper (The Umbrella Academy) will be starring as the franchise’s iconic villain Albert Wesker. Leon S. Kennedy will be played by Avan Jogia (Zombieland: Double Tap), and Neal McDonough (Band of Brothers) will play William Birkin.

Ray’s The Dead Brings Ghoulish Zombies, Black Humor, and the Horrors of the 80’s to PlayStation 4, PC on 22 October

Ray’s The Dead Brings Ghoulish Zombies, Black Humor, and the Horrors of the 80’s to PlayStation 4, PC on 22 October

Nintendo Switch to Raise Hell in 2021

AUSTIN, TEXAS – 8 October 2020 – Ray’s The Dead, the dark comedy, action adventure shown during Sony’s E3 2013 press conference, will shuffle onto PlayStation 4 in North America and Steam on Thursday, 22 Oct. PlayStation 4 owners in Europe will join the zombie horde in the weeks following and PlayStation 5 users can enjoy Ray’s The Dead via backwards compatibility at launch. Ragtag Studio also invites Nintendo Switch fans to solve the mystery behind Ray’s passing in 2021.

Ray LaMorte is back from the dead and sporting a more ghoulish look in the afterlife, but he can’t exactly remember how he got there. Now a zombie summoning others back from the dead, Ray embarks on a surprisingly touching journey through his troubled childhood and young adult life, uncovering the mystery of his death.

Conjure hordes of zombies to do Ray’s bidding as he deftly navigates through a strangely nostalgic 80’s suburbia, creepy howling forests, and of course graveyards. Spooky settings will not be the only thing that feels familiar. Gameplay inspired by Pikmin will have Ray ordering the undead to shield him or charge in an all-out assault on frightening foes. Fight for Ray’s (after)life as things get weird in showdowns with a mystical old man, ridiculously tricked out monster truck, soviet tanks, and other 80’s inspired bosses.

Transform fallen enemies into new undead pals and carefully balance a team of ghouls that come in all flavors. Grunts, who sport special burrowing powers, are great for puzzle solving and reaching far places, while assassin types move fast with a deadly one-hit touch. Heavy zombies act as brutish bulldozers who pave the way forward by obliterating obstacles, and dog zombies stun Ray’s foes and activate objects.

Ray’s tumultuous, but heartwarming, adventure shines with playful, cartoonish designs and richly-detailed 2D character models navigating 3D environments. Whimsical settings and synthwave-inspired tunes from Jake Kaufman (Shovel Knight) and Dale North complete a charming adventure into a beloved genre with a modern flare.

“Yes, we did make yet another zombie game, but we’re offering way more than just ‘eating brains’,” said Shawn Halwes, technical director. “We’ve got a fantastical setting full of dark comedy, moral dilemmas, a story of redemption, the incredibly weird experience that was the 80’s, thoughtful puzzles, and extreme tactical zombie action. While eating some brains in the process, of course.”

Ray’s The Dead will be available on PlayStation 4 for North America and Steam for Windows PC for USD $19.99 on 22 October and Nintendo Switch in 2021. PlayStation 4 owners in Europe will experience Ray’s The Dead just a few weeks after its North American launch. It will support English language text.  

For more information, please go haunt the official Ragtag Studio website, follow @RagtagStudio and @RaysTheDead on Twitter, like the studio’s Facebook page, and share your favorite brain recipes via Discord.

About Ragtag Studio

Founded in 2010, Ragtag Studio comprises three dudes with a lot of ambition. Honing their skills in the art of the video game and computer wizardry, the Ragtag crew brings years of professional experience from Microsoft, Ion Storm, Activision, Disney, and Ensemble Studios. Together, they hope to bring amazing new interactive experiences (or video games, if you must) to life. 

Celebrate Star Citizen with Alpha 3.11: High Impact Update Launch, Birthday Events, Halloween Festivities, and More This Week

Cloud Imperium Games Thanks the Star Citizen Community with Digital Prizes, Halloween-Themed Items, and a Squadron 42 Video Update Showcasing a Flythrough of the Aciedo Space Station

LOS ANGELES, October 8, 2020 Cloud Imperium Games (CIG) is kicking off an interstellar celebration as Star Citizen approaches its eighth birthday. Since the project was first unveiled to prospective players on October 10, 2012, the Star Citizen team at CIG has continuously expanded gaming’s most ambitious universe, updating its growing playerbase and community on the status of development along the way, and bringing the project closer to the team’s goals for the ultimate space simulation. To celebrate the Star Citizen birthday this weekend, CIG is planning a weekend of events and content, beginning with the latest new Star Citizen Alpha release. The new Star Citizen — Alpha 3.11: High Impact update arrives today, along with a variety of celebratory activities and events for players, including Digital Prizes and giveaways, wicked Halloween-themed space booty, and the opportunity for players to Rock the Space Vote in an in-game election that will determine the political future of Star Citizen.

Today is a big day for the Star Citizen community as it marks both the launch of the Alpha 3.11: High Impact Update as well as the beginning of Star Citizen’s birthday celebration,” said Cloud Imperium Games CEO and Star Citizen creative director Chris Roberts. “It has been an incredible eight years of building this universe with the most amazing community in gaming. While we’ve made huge progress towards creating a fully immersive universe like nothing else in gaming, none of this would have been possible without the support and devotion of our community. On behalf of everyone at Cloud Imperium Games, I’d like to share our thanks and gratitude for your support. We are truly humbled and look forward to continuing the journey together.”

The Star Citizen — Alpha 3.11: High Impact update is now live and available for all pilots, unveiling three new Origin 100 series starter ships. Designed for pilots looking to turn heads without sacrificing functionality or reliability, the 100 Series are among the most fuel-efficient ships in class with elegant onboard living accommodations. The 100 Series will also be the first new ships to feature a more physicalized dashboard, where every button and switch in the cockpit’s interior can be interacted with by the pilot. Whether you’re looking for the ultimate personal touring vessel, a short-range delivery solution, or an elegant peacemaker, there’s a 100 Series ship to fit your personal adventure.

In a major move to bring Star Citizen further in line with CIG’s vision for a realistic and immersive experience, pilots can expect a new element of danger with the removal of Armistice Zones around a selection of existing locations. Expect more combat near space stations, as pilots may now be attacked by other players when entering or leaving a variety of space stations. Security forces and turret systems have been added to maintain law and order in these heavily trafficked hubs as a result.

In addition to Armistice Zone changes and the new 100 Series of ships, Alpha 3.11: High Impact also introduces new force reactions and high-powered weapons, as well as improvements to planetary art, expanded prison gameplay, and a new inventory UI. For full details on the vast array of new ships, weapons, features, and gameplay improvements included in the Star Citizen — Alpha 3.11: High Impact update, please head here.

Today’s Star Citizen — Alpha 3.11: High Impact update is just the beginning of the Star Citizen birthday celebrations. In addition to a special celebratory video message direct from the CIG team this Saturday, pilots can look forward to a schedule filled with special activities like community contests, giveaways, and an exclusive pack of digital items, including an under suit and helmet, an iridescent pistol, and a celebratory Birthday Pico Plushie! For a full schedule of planned activities, head here.

In addition, CIG is excited to share a Squadron 42 teaser, showcasing a brief fly through of the Aciedo Space Station. Set in the Odin system, the Aciedo Space Station is one of the first major locations players will visit during Squadron 42’s story-driven campaign. Be sure to join Chris Roberts, VP of Development Brian Chambers, and Creative Director Nick Elms as they deliver a video update on Squadron 42. And you’ll watch Brian, Nick, and the designers flythrough Acideo Station and deep dive into the creative and development process for the game. The video airs this Saturday, October 10 at 9am PDT on the official Star Citizen YouTube channel.

As Star Citizen turns to the future, CIG also encourages players to cast their vote in the upcoming in-game Imperator Election to determine the next leader of the United Empire of Earth and shape the political future of the verse. The once-in-a-decade Election gives users direct influence over their in-game experience. As players cast their vote, they will be granted a badge of that candidate to show their support beyond the space-polls. Find out more about the five candidates running for office while travelling via trams and elevators – and remember to cast your votes between October 10 and October 24.

The Star Citizen celebrations continue with a special “Day of the Vara” Halloween-themed event. Starting on October 8 and running through October 31, Star Citizen is getting into the spirit of the season with Halloween fun, both in and out of the game. For the first time ever, players can earn spooky Halloween themed helmets in-game, as well as celebrate with a limited “Day of the Vara” Cutlass paintjob, carve a pumpkin for sweet prizes, and dress up in the annual Cosplay competition.

Star Citizen combines classic space sim gameplay with boundary-pushing visuals in a massively multiplayer setting with unprecedented fidelity. Live how you want to live: shift paths from cargo hauler to outlaw, explorer, or any other role, whenever you want. Explore multiple planets and moons, including vast cities and underground caverns, all created with a unique combination of procedural planet technology and complementary hand-crafted design.

For further information, including how to download and play Star Citizen, visit the official website. Enlist today and join this ever-expanding universe by visiting the game’s Welcome Hub and Guide System for tips on how to play. Millions of players from around the world have already joined to help CIG build the most ambitious game ever made. For continued updates, keep up with Star Citizen on Facebook, Instagram, Twitch, Twitter and YouTube.

About Cloud Imperium Games and Roberts Space Industries®

Cloud Imperium is a new kind of independent studio dedicated to delivering AAA games outside the established publisher system. It was founded in 2012 by renowned visionary game developer Chris Roberts (Wing Commander series, Freelancer, Privateer), Sandi Gardiner, and international media lawyer and producer Ortwin Freyermuth (Carlito’s Way, Shattered, Das Boot – Director’s Cut), with industry veteran and studio director Erin Roberts (Lego videogame series, Starlancer, Privateer) joining the team in 2013. Cloud Imperium is creating Star Citizen, a record-shattering, largely crowdfunded space sim, and Squadron 42, a Hollywood-caliber, story-driven single-player game set in the same universe. Cloud Imperium operates in “open development” – sharing progress and updates in near real time. This paradigm-shifting development process (game development usually occurs behind closed doors) gives the community an unprecedented look at Star Citizen and Squadron 42’s development and allows direct feedback and interaction between players and developers, thereby ensuring that the games being developed are what players want to play.

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Head Start Access Begins on PlayStation 4 Today for Action MMORPG Bless Unleashed

Fall Content Update Also Arrives for Both Xbox One and PlayStation 4 Players

BANDAI NAMCO Entertainment America Inc. today announced that owners of the Ultimate Founder’s Pack for Bless Unleashed on PlayStation 4 can join the action early and begin playing today, October 8, 2020, a full 14 days before the game’s official October 22, 2020 free-to-play launch. Additionally, those with the Exalted Founder’s Pack can start on October 12, 2020 and those with the Deluxe Founder’s Pack can start on October 15, 2020.

Also launching today for Bless Unleashed is the new Fall Update on both Xbox One and PlayStation 4. Featured in this update is a new level 30 Arena Challenge, the Stormbringer, this exciting new Arena Challenge is available to groups of two players level 30 or above. Additionally, the Dreamscale Ruins: Halls of the Eclipse gets the Abyssal treatment in Bless Unleashed! Players may have faced the Halls of the Eclipse before, but this new Abyssal Dungeon increases the challenge and difficulty while also increasing the rewards players can earn. Learn more about the new Fall Update here: https://blessunleashed.com/news/release-notes-1082020

For those who are interested in getting a head start on PlayStation 4 before launch and unlocking access to Valor Perks, costumes sets, mounts, in-game currency, and much more, please visit https://blessunleashed.com/ps4-founders-pack to learn more about the Ultimate, Exalted, and Deluxe Founder’s Packs.

Bless Unleashed takes place in the untamed world of Lumios and presents a rich backstory created with hardcore MMO players in mind. The game features deep combo-driven mechanics, player customization, and cooperative (PvE) and competitive (PvP) multiplayer. At launch, the land of Lumios featured 13 zones for players to explore and battle against countless foes within. There are seven powerful Field Bosses scattered across the wilds and 26 Elite Bosses who drop amazing rewards for heroes who can defeat them. Additionally, there are six unique Dungeons to explore, enabling players to truly feel the dangers of Lumios. Players may also engage in battle across eight Arena Challenges and eight Lairs belonging to powerful foes who eagerly wait to dispatch unprepared adventurers. Developed using Unreal® Engine 4, Bless Unleashed brings unparalleled visuals to a fully realized fantasy world, offering one of the most stunning MMORPGs developed specifically for console players. Players adventure across an open persistent world where mythical beasts roam the land and player vs. player battles can take place at any time.

For more information about Bless Unleashed, please visit: https://blessunleashed.com, follow us on Facebook at https://bandainam.co/BUfacebook, or join the conversation on Twitter at https://bandainam.co/BUtwitter. 

Dive Into the World of Motion Capture in the Two-Part Dev Diary for The Dark Pictures Anthology: Little Hope

Dive Into the World of Motion Capture in the Two-Part Dev Diary for The Dark Pictures Anthology: Little Hope

The Dark Pictures Anthology: Little Hope is a branching cinematic horror game where the choices players make will determine the characters’ fates and how the story unfolds. To reinforce players’ immersion in this horror adventure, motion capture has been used to bring a cinematic look and feel while adding depth to the story.

Motion capture brings an authenticity to the performance onscreen – this dev diary series explores the challenges motion capture actors must face to bring their characters to life and deliver a compelling and authentic performance that is converted into what players see in the game.

Take an exclusive look inside Pinewood Studios (studio home of the James Bond films), where some of the motion capture for Little Hope was shot in the two-part dev diary video series – available on YouTube at the following links (ready for embedding): 

  • The Dark Pictures Anthology – Little Hope: Motion Capture Dev Diary Part 1
  • The Dark Pictures Anthology – Little Hope: Motion Capture Dev Diary Part 2

Get a closer look at this fascinating technological and artistic process in which movements from actors are digitally recorded with pinpoint accuracy to create the most immersive in-game horror experience possible. In the video, viewers will learn about how choosing the right actors is crucial, and how those actors employ training and imagination to convey authentic emotions without detailed physical sets.

The Dark Pictures Anthology: Little Hope will be available in the Americas on October 30th for XBOX ONE, PlayStation 4, and PCs via STEAM.

Rising Storm 2: Vietnam Clears a Landing Zone on the Epic Games Store as a Free Title through October 15

Rising Storm 2: Vietnam Clears a Landing Zone on the Epic Games Store as a Free Title through October 15

Tripwire Interactive Invites Players to Download and Play Acclaimed Multiplayer FPS for Free on the Epic Games Store

ROSWELL, Ga. — Thursday, October 8 — Publisher and developer Tripwire Interactive is pleased to announce the award-winning and critically acclaimed first-person shooter, Rising Storm 2: Vietnam, is available now on the Epic Games Store as a free download. This follows the July release of Tripwire Interactive’s Killing Floor 2 as a free title on the Epic Games Store where the co-op, horror, first-person shooter has clocked over 11 million new downloads since that time. Now Tripwire Interactive has teamed up with Epic Games again to share another of their celebrated titles, Rising Storm 2: Vietnam.

To receive a free copy of Rising Storm 2: Vietnam on the Epic Games Store, anyone with an Epic Games account can login online at EpicGames.com or via the Epic Games Launcher, click to the store section, and select Rising Storm 2: Vietnam under free titles. Once logged in and at the Rising Storm 2: Vietnam page, click “Get,” and Rising Storm 2: Vietnam will be added to the player’s Library, free of charge. Rising Storm 2: Vietnam will be free for a week, so anyone intent on jumping into the massive 64-player battles with authentic weapons, aircraft, and maps should visit the Epic Games Store before October 15.

Tripwire Interactive and Epic Games are excited to expand Rising Storm 2: Vietnam’s community, so Rising Storm 2: Vietnam is cross-play ready, allowing current users to connect with specific friends across versions by enabling ‘Steam to EGS’ invites once they have joined an active server. From there, players can sign-in to an Epic Games account and their friends list will be populated with the ability to invite players from the Epic Games Store version of Rising Storm 2: Vietnam to join them on a server. If players do not have an Epic Games Store account, there will be no impact on the Steam friends list.

Rising Storm 2: Vietnam is the sequel to Rising Storm, PC Gamer magazine’s 2013 ‘Multiplayer Game of the Year,’ published by Tripwire Interactive and developed by Antimatter Games. Command your team to victory in massive 64-player battles with authentic weapons, aircraft, and maps that pit conventional military forces against guerilla forces.

To stay up-to-date on the latest for Rising Storm 2: Vietnam, please visit the official website. You can also keep track of Tripwire Interactive and Rising Storm 2: Vietnam by visiting the official Tripwire Interactive website, Discord, Twitter, Facebook, Reddit, Instagram, and YouTube.

Rising Storm 2: Vietnam ©2017 Tripwire Interactive. Unreal® is a registered trademark of Epic Games, Inc. Unreal® Engine, Copyright 1998-2016, Epic Games, Inc. Steam® is a registered trademark of Valve, Inc. This software product includes Autodesk® Human IK® property of Autodesk, Inc. 2008, Autodesk, Inc. Autodesk, “Autodesk® Human IK®” is a registered trademark or trademarks of Autodesk, Inc. All rights reserved.

About Tripwire Interactive

Formed in 2005 as a humble independent developer and founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s most recent hit release, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.

Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. The publishing division named “Tripwire Presents” aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.

Killing Floor©2009-2018 Tripwire Interactive. Killing Floor® is a registered trademark of Tripwire Interactive in the USA and other countries.

Explore a Lonely Earth in The Uncertain: Light at the End, Launching Today for PC

Enter a dystopian sci-fi world where humanity has been replaced by machines, available today for PC on Steam and GOG.com and coming to consoles in 2021

Moscow, Russia – 8 October 2020. New Game Order and META Publishing are proud to launch The Uncertain: Light at the End today for PC.

See the launch trailer for The Uncertain: Light at the End here:

The Uncertain: Light at the End is a story-driven third-person sci-fi adventure set in a post-apocalyptic world where humanity has been replaced by machines. A young girl named Emily must survive as a lone outcast and unravel the mystery behind humanity’s disappearance, travelling through the abandoned world while pursued by the same machines which once served humankind.

Game Features

  • Welcome to a lonely Earth. Jump into an all-new and original story, in a world inexplicably abandoned by humans and dominated by robots.
  • Discover deep lore and embedded storytelling. Learn about the past and present of a machine-dominated Earth world through exploration and interaction.
  • Explore an abandoned world. Guide Emily through an empty and lonely city, filled with intricate details and hints at life before the disaster.
  • Solve entirely unique puzzles. Every puzzle in The Uncertain: Light at the End is a unique challenge with unique mechanics.
  • Lose yourself in Emily’s world. Immersive audio and a rich cinematic score bring The Uncertain’s lonely world to life.

Created by independent developer New Game Order (formerly ComonGames), The Uncertain: Light at the End presents an all-new adventure set in the universe established by 2016’s The Uncertain: Last Quiet Day, which has achieved more than 1,000 reviews and a Very Positive rating from the Steam community. 

The Uncertain: Light at the End is available today on Steam and GOG.com for $14.99 (£11.39, €12.49), with a 15% discount for launch and an additional 15% discount for owners of The Uncertain: Last Quiet Day

The Uncertain: Light at the End will launch in 2021 for PlayStation, Xbox and Nintendo Switch.

About META Publishing
META Publishing is a newly-formed videogame publishing label with a focus on creative, fun, and visually stunning games. With industry veterans as its core, META aims to help studios from all over the globe to get worldwide exposure and proper support in the form of full-cycle publishing with top-notch marketing, PR, localization, funding, and business development.

About New Game Order
New Game Order (formerly ComonGames) is a team of more than 20 skilled game development professionals, including in-house software engineers, artists and sound designers. New Game Order launched The Uncertain: Last Quiet Day in 2016 and is currently developing The Uncertain: Light at the End, available now for PC.

Graffiti Games and Guin Entertainment Launches Adventures of Chris Today on Nintendo Switch™ and Steam

Relive ‘90s Cartoon Nostalgia in a New Trailer for the Adventure Platformer

Vancouver, Canada – October 8, 2020 – Overcome the odds as a not-so-average superhero with today’s release of adventure platformer Adventures of Chris from publisher Graffiti Games and developer Guin Entertainment. Now available for $14.99 USD on Steam (PC, Mac and Linux) and Nintendo Switch™, Adventures of Chris has players embark on a global adventure as ordinary teenager Chris who is thrust into saving the world from an eclectic group of villains.
 
Discover the adventure with a new launch trailer complete with ‘90s inspired hand-drawn animation.

Adventures of Chris is a ‘90s-inspired adventure platformer where you help a chubby underdog kid with wacky superpowers battle bizarre villains, unlock and customize special moves and spells, and save the world. After getting kidnapped and turned into a balloon by cartoon villains, you’ll escape and learn a bevy of skills such as how to throw lightning and bounce around like a basketball. Using these skills and more you’ll transform Chris from a weak kid into the ultimate hero, defeating the forces of villainy and making it home in time for dessert.
 
Adventures of Chris is one of those games where there is way more than meets the eye,” said Chris Guin, CEO of Guin Entertainment. “It has a variety of gameplay mechanics to use that make each level different, platforming challenges, humor, character special moves that can be customized and much more. Come for the nostalgic factor, but stay for the hours of compelling gameplay and story.”
 
Major Features Include:

  • Uncover a sinister story in a quirky, cartoon-like universe.
  • Explore 9 locations around the world in any order you please, plus the Kingdom of Lost Balloons and more!
  • Build Chris from a weak kid into the ultimate underdog hero by upgrading him with unique special moves and abilities that you can customize to your style.
  • Learn (or purchase) increasingly powerful spells and techniques.
  • Battle bizarre villains across the globe, including samurai cats, cyborg penguins and whiny vampires.
  • Float or fall through unique platforming challenges.
  • Two additional full game modes, including bonus content – a more difficult and humorous Mean Mode, and Developer Commentary.
  • A variety of unlockable content and secrets to discover, including an in-depth backstory.
  • Numerous difficulty settings, including “Ridiculously Easy” for players who prefer to never die, and “Hard for No Reason” for crazy people.
  • Snort out loud with a game chock-full of laughs.

For more information regarding Adventures of Chris please visit Graffiti’s Twitter page or the Adventure of ChrisTwitter page.

About Graffiti Games
Graffiti Games is a video game publisher comprised of industry veterans that understand what it takes to launch a successful game. We view game publishing as a collaborative effort between our team and developers and strive to ensure everyone benefits from a game’s success. To find out more about Graffiti and our titles please visit www.graffitigames.com.

About Guin Entertainment
Guin Entertainment is a small independent games studio based in Alabama, consisting of mostly Chris Guin.  They are currently developing their first commercial title, Adventures of Chris, a traditionally hand-animated 90’s style adventure. Guin Entertainment is a small game production company dedicated to colorful, story-driven game experiences.

Take a Closer Look at Some of the Die by the Blade Kickstarter Pledge Rewards

Take a Closer Look at Some of the Die by the Blade Kickstarter Pledge Rewards

Talented artists create stunning limited edition pieces for upcoming one-hit-kill sword fighting game

Košice, Slovak Republic – 8th October, 2020. With the Kickstarter campaign launching in just five days, publisher Grindstone and developers Triple Hill Interactive and Toko Midori invite you to take a closer look at artists behind some of the limited edition pledge rewards available for Die by the Blade

Scheduled for launch in 2021 for PC and consoles, Die by the Blade is an intense one-hit-kill sword fighting game that draws inspiration from classic combat titles like Bushido Blade and Way of the Samurai. Set in a visually stunning ‘Samuraipunk’ vision of Japan, Die by the Blade fuses techpunk visuals and japanese-inspired aesthetics to create the perfect backdrop for the ancient art of sword fighting.

With the Kickstarter campaign going live on 13th October there will be many opportunities to back the project and join a community of fans all looking to support the next phase in the games’ exciting journey. In order to create a set of rewards to reflect Die by the Blade’s Samuraipunk theme and tense, character driven sword fighting combat, the team enlisted the talents of some true masters of their craft. 

Grindstone is thrilled to be able to give you an exclusive look at some of these exclusive rewards and the artists tasked with creating them. Take a look below for the fascinating stories behind some of the top pledge rewards. 

The Mask of Oni – The Mask of Oni reward is strictly limited to 10 pieces and will include a hand-crafted leather Samurai mask of Oni. Oni is a class of supernatural monsters, spirits and demonic creatures often of giant size, great strength and fearful appearance with one or more horns growing out from their heads. This reward will also include a special in-game Oni character weapon set. 

Bushido Ring – The Bushido Ring reward will be strictly limited with only 3 pieces being made available. Each ring is beautifully crafted and adorned with the Code of Bushido markings. This reward also includes a 3D printed and hand painted character model and in-game weapon and armour set. 

Read more on the Bushido Ring reward here

Japanese Knife – Pavel Bolf is a true master sword maker. Having trained in Japan, he is one of Europe’s most sought after Katana sword makers using techniques of the old masters to craft stunning blades. This reward will be limited to 3 pieces and will include a one-of-a-kind Japanese steel knife handcrafted by Bolf created specifically for Die by the Blade. This reward also includes a studio visit invitation as well as special ‘GODZILLAS’ digital in-game equipment set. 

See Pavel Bolf in action in this Katana Sword video

The Die by the Blade Kickstarter campaign will go live on 13th October and you can sign up to the newsletter to be the first to receive access to the latest vlogs, game information and updates on this exciting new game. 

Keep up to date with all the latest news by visiting the official Die by the Blade social media channels – Twitter / Facebook / Instagram / Discord 

Die by the Blade is being developed by developers Triple Hill Interactive and Toko Midori and published by Grindstone and is scheduled for a 2021 release for PC and consoles. Fans can wishlist the game on Steam by visiting the official page here