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Death end re;Quest 2 Review

Death end re;Quest 2

Developer: Idea Factory, Compile Heart
Publisher: Idea Factory International
Platforms: PC, PlayStation 4 (Reviewed)
Release Date: Available Now
Price: $49.99 – USD – Available Here $89.95 AUD – Available Here

Overview

Sometimes a developer wants to try something a bit different from what they have come to be known for and in the case of Compile Heart and Idea Factory Death End re;Quest was a perfect example of taking RPG mechanics that a team is known for working with as well as a certain style of humor and putting a new twist on it. This twist of course was the fact that Death End re;Quest was a much darker game than anything the team has previously put out and combined the gameplay of both a turn based RPG and a visual novel into what ended up being a unique and engrossing experience. So now a little over a year later the team has returned with Death end re;Quest 2 but the question is, have they managed to capture the same unique feeling as before?

Story

In more than a few ways Death end re;Quest 2 finds itself in a bit of a strange place. While it serves as a sequel to the first entry in the series, players will be able to enjoy most of the game’s story without having played the original release but there comes a point in time when that goes entirely out the window. Discussing why this is would spoil both the events of the previous entry as well as the major twists in Death end re;Quest 2 so players should be wary of going into this release without prior knowledge of the series even though it appears to be a completely separate story from the onset.

While Compile Heart has had some rather dark openings to a few of their games in the past, Death end re;Quest 2 sets the tone right off the bat as players find a young woman named Mai Toyama alone and abused by her alcoholic father. After suffering years of abuse, Mai slaughters her father in a fit of rage using a cleaver and finds herself becoming an orphan that legally still cannot take care of herself. As such, with the courts dismissing her murder charges as self-defense, Mai is sent to Wordsworth Women’s Dormitory, an orphanage in a strange European city called La Chaora. 

The reason for this odd choice of residency? Her only surviving family member, a little sister by the name of Sanae, resided their after their mother’s passing. Only Mai has not heard from Sanae in over a year and once she arrives at the dormitory she learns that no one, not even the staff that have managed the academy for years, have ever heard of Sanae. The mystery only darkens once Mai realizes that the town of La Chaora transforms from a normal, albeit behind the times and strangely cult-like with their religious belief in El Strain, town to one filled with monstrosities and odd glitches that warp the world in strange ways.

As mentioned earlier, Death end re;Quest 2 is a game that features mysteries heaped upon mysteries and the more that we talk about them the more things there are to potentially spoil as the writing in this game manages to impeccably craft a horror story that never stops ramping up the tension during story sequences. Not only does it constantly keep players guessing as to what is actually happening, even the reveal itself may still end up leaving more questions for the player to solve later, especially since this is the type of game that the player should play more than once as a certain route requires New Game+. This style of writing is not only brilliant in an RPG but works incredibly well with the fact that Death Ends still remain a thing in this release, even though there appear to be fewer than before. These Death Ends can result from the player making various in-game choices that can result in the horrific death, truly players should expect quite graphic descriptions of what happens, of a party member or even the entire group in a manner that will end the game, but provide players a bit of a reward upon reload in the form of weapons or items to try and change their character’s fate once the correct choice is made.

Outside of the actual core storyline players will also be able to interact with numerous characters during the daytime sequences of the game that see the player taking part in conversations with various students at staff throughout the school. These conversations are not required but do provide a bit of extra context to the world as well as help make some scenes a bit more impactful as players will grow a bit more attached to characters that may not have long to live. It is worth noting that although the story is as dark as they come for a Compile Heart game, the development team’s signature style of humor and lewd jokes does crop up from time to time in the main story as well as quite often throughout the daytime events so not everything is doom and gloom.

Gameplay

As mentioned before, the world in Death end re;Quest 2 changes between day and night and the gameplay reflects that. During the day players will be able to take part in simple visual novel segments that help advance the story as well as travel through the dormitory and interact with any character events that may be available. This is done through a simple menu system and while it is entirely possible to skip these dialogue events by choosing to end the day early, it really isn’t recommended as there are some great interactions to be had here.

Once night rolls around the city undergoes its strange transformation and the game’s RPG mechanics step to the forefront. Players will find that rather than exploring various dungeons, Le Chaora serves as an interconnected single dungeon that is then narrowed down to certain paths depending on the player’s mission. While traveling around town players will encounter monsters in the field that can be attacked for an advantage in battle, obstacles such as hidden doors that require a party member’s skill to pass through, and even the occasional appearance of an instant kill monster that players will need to flee from or risk instant game over, making for some interesting dungeon mechanics but still a bit simplistic.

Players begin battle and they will be treated to a fairly unchanged combat system that was used in the previous entry as players will fight a turn based battle where they can move their characters around freely to aim up to three attacks/skills per turn. When an enemy is hit by three of these skills they will be sent ricocheting around the combat field and any time they bounce off the wall or another enemy they will take extra damage, and should they bump into an ally character they will deal an extra powerful attack. This leads to some extremely fun strategies and character positioning as even seemingly unwinnable fights can become quite manageable thanks to these mechanics.

During combat there will often be bugs strewn across the battlefield and whenever a character runs over a bug or sends an enemy flying over them they will almost always receive a beneficial buff that will increase various stats for that fight. Players can also trigger special transformations for their characters allowing them to enter a powerful Glitch Mode to deal plenty of damage to enemies, which is useful because even on normal difficulty the fights can drag on a bit thanks to some fairly tanky enemies that often deal very little notable damage but take way too long to go down.

Visuals & Audio

The blend of visual novel and RPG is featured graphically as well with the visual novel sections featuring nicely detailed character portraits for all of the main characters, though minor characters are relegated to small portraits which is an odd choice, along with some nicely detailed backgrounds and great looking CGs while the RPG side features some solid looking character models as players explore a twisted and dark looking dungeon filled with horrible monsters that truly seem like twisted monstrosities at times.

As for the voice work players have the option of swapping between the English and Japanese voice track at any time with the English voice cast performing their characters admirably. This is especially true during some of the key story moments where the actresses manage to put a ton of emotion into their voices. The background music features fairly standard horror themes and a solid set of battle tracks but is mostly serviceable at best.

Overall

Death end re;Quest 2 may have came a bit too quickly on the heels of its predecessor to really innovate its gameplay in any notable way, leaving combat mostly untouched, but players will find a story awaiting them that is filled with horror and mysteries that only seem to grow deeper the further the player progresses, urging them to continue to dig deep into a well-blended story that may not have seemed possible from the developer before but proves that the team knows exactly what they are doing in a series that can only go up from here. 

Capsule Computers review guidelines can be found here.

XIII Review

XIII

Developer: PlayMagic
Publisher: Microids
Platforms: PlayStation 4Xbox OneWindows (Reviewed)
Release Date: 10 Nov 2020
Price: $39,99USD – Available Here

Overview

In the world of video game collectors (and collectors in general) there is something called a “white whale”. An elusive game or an item that you just can’t get your hands on. Sometimes it’s too expensive and sometimes you can’t find anyone willing to sell it. The original XIII was the reason why I made a GOG account back in the days. I was keen on buying it the next morning and in a strange twist of fate, it was removed from their store the next day. So that was a closed chapter in my story – until recently. Not only did the original version of XIII appeared on Steam, but Microids also announced that they’re working on a remake of it, so here we are. And why do I have a killer PC if I’m not going to check out the shiny new remake first, so join me and see what have they improved.

Story

XIII was based on a Belgian graphic novel and it mostly follows the same story. You wake up on a beach with no memory of who you are and with a strange tattoo on your collarbone. Despite the amnesia, you soon realize that you poses the reflexes of a highly trained hitman. Coincidentally, a certain president has been murdered and it seems like you played some party in that. And just like that, while knowing nothing about yourself, you set on a path to get some answers, unravel the conspiracy and leave a trail of cell-shaded bodies behind you.

Gameplay

Yes, cell-shaded bodies. When it came out, the original XIII had this cell shading gimmick that made the game stand out from the rest. It was like you actually played the graphic novel with onomatopeia visuals and comic style blood splatters. Sadly (for reasons I have yet to understand), the cell shading is significantly toned down in the remake. The colors are washed out and I haven’t even touched upon the gameplay yet. And where do I even start? If there is one thing the developers added in the remake, it’s the bugs. Lots of it. I witnessed the enemy AI randomly going into the braindead mode and just blankly staring at me. Enemies being completely oblivious to their friend dying and screaming AAAAAAAAAH next to them. Once I picked up a civilian as a shield and couldn’t get rid of them until the end of the level. At one point one enemy is supposed to fire a bazooka into a cottage and create an escape route for me. The bazooka was fired, however, the cottage wall was never destroyed and I had to restart a whole level to fix that. The enemies also have crazy pinpoint accuracy regardless of the game difficulty and despite that, they will often run in circles around you even though they feel have to stand still if they want to shoot at you. AI is a complete mess.

Visuals

I could maybe stomach the game if the washed-out colors and toned down cell shading is all the bad I could find in it. Unfortunately, the fun didn’t stop there. Sometimes the textures wouldn’t load and sometimes they would get insanely stretched out, like once I witnessed an unconscious NPC growing in size so much that they stretched through a whole level. Granted there were some good looing locations here and there, but it was hard to pay attention to most of them when you are fighting with the visual bugs in each level.

Audio

And something similar could be said for the audio. While I could hear music and sound effect in the cutscenes, they would often be nonexistent during the gameplay. Can you guess why? Yep, another one of the bugs. Often the audio would randomly die and you could only hear every third sound effect (with a slight delay). Sometimes the guns would stop making sounds and I’d often see enemies yelling at me. Emphasis on seeing only. If I didn’t know better, I would think that I’m starting to develop some hearing problems. But nope, the only thing that’s being developed here is a rather disappointing game.

Overall

This is the part where I usually recommend or don’t recommend the game that I’m reviewing. But seeing how incredibly disappointing this remake has been, I’ll do something different now. I’ll recommend a different game. So if you looked at the screenshots of this XIII and still think there might be something here, do yourself a favour and play the original XIII instead. It’s sad that a 17-year-old game still runs better (and with some mods looks better) and has better visuals and gameplay that its remake. The remake currently holds the “overwhelmingly negative” title on Steam store page. But I guess that’s where we are now. Also, at the time of writing this, Microids released a statement on their site saying how they’re aware of the issues and they will work relentlessly to fix the game. Though, I’m not sure that even a hundred fixes and patches could salvage the game. Maybe a new remake of the remake would do?

Capsule Computers review guidelines can be found here.

100% podium record continues for Alfa Romeo Racing ORLEN F1 Esports Team

Hinwil, 20 November 2020 – Alfa Romeo Racing ORLEN F1 Esports extended its perfect podium record in the 2020 F1 Esports Series as drivers Jarno Opmeer and Daniel Bereznay delivered three podiums in the third and penultimate event of the season. The results mean Opmeer keeps the lead in the Drivers’ championship, with the team now assured of a top-two finish in the Constructors’ standings.

The three rounds in the event – in Silverstone, Spa and Monza – produced thrills and another demonstration of the closeness of the field. As the championship headed to Great Britain, a shock qualifying result saw championship leader Opmeer bow out in Q1 and Bereznay miss out on a slot in Q3 for less than one thousandth of a second. Starting on the back foot and on split strategies, the pair went all out to recover ground: Jarno made quick work of the cars around him but his comeback drive, seemingly destined for a podium position, was halted when he suffered damage after being hit by Haas’s Floris Wijers. He still recovered to ninth place, a solid result from 17th on the grid. Daniel, on the other hand, bided his time and clinched an unlikely third place, with the team now outscoring direct championship rivals Red Bull Racing.

The second race, in Spa-Francorchamps, saw mixed feelings in qualifying: both cars booked a place in Q3 but, with Daniel an excellent P2, Jarno’s final attempt was invalidated, relegating him to P10 and another recovery race. Bereznay made a quick leap for the lead, which he kept until the pit stops despite the pressure put on him by Frede Rasmussen and Marcel Kiefer, as Jarno battled in the tight field. Both Red Bulls jumped the Hungarian in the pits, but Bereznay kept the pressure on Kiefer for the remainder of the race and performed the pass of the season at the final corner to split the Red Bulls and bring home P2. With Jarno crossing the line in P5, it was a case of extracting the maximum possible from the day.

The final race of the event saw the field tackle the Temple of Speed in Monza. This year’s F1 Esports Series is decided by tiny margins and it was the case in qualifying, where Daniel was the victim of a track limits infractions on his best lap of Q1. With the Hungarian ace lining up last on the grid as a result, the team’s fortunes were left with Jarno, who delivered a great lap to clinch P2, behind reigning champion David Tonizza of Ferrari. A clever tactical race by the Dutchman saw him close in on the leader in the closing stages, but plans for an attack were foiled by the arrival of two-time World Champion Brendon Leigh, Jarno having to defend from the Mercedes rather than having the chance to make a move for the win. There was no joy for Daniel instead, his race being virtually over at turn one when he was the innocent participant in a clash, the damage suffered making any recovery impossible.

Despite some misadventures in the three rounds, we continue our perfect podium streak and will enter the final event, in December, with Jarno Opmeer in the best position to claim the drivers’ title; only 32 points separate us from Red Bull Racing in the Constructors’ standings and, with three races still to run, everything can still happen. 

Jamie MacLaurin, Alfa Romeo Racing ORLEN F1 Esports Team Principal : “We have kept ourselves in the hunt for the Constructors with some good points and it’s going to go right down to the wire against Red Bull Racing. We secured three podiums at Spa, Silverstone and Monza and Jarno still leads the Drivers Championship so there is a lot to be pleased about. I’m really proud of what we have achieved so far as a team, we must give it everything and leave nothing on the table to land our first title in three weeks’ time.” 

James Doherty, Alfa Romeo Racing ORLEN F1 Esports Team Manager: “The event presented many highs and lows, but overall it has shown our resilience in the fight for this championship. The key is to have both drivers consistently start at the front, as this is the key to bring home big points with both cars. The character and comeback drives of both drivers made sure we are heading into the final event with a real chance of the championship, but we know every single race can make the difference. The pressure is off us, we have secured second in the championship already and we enter the final event as the underdogs.” 

Daniel Bereznay: “I was extremely happy with my race performances at Silverstone and Spa, but I am incredibly sorry to the team for letting them down at Monza. These mistakes are making all the difference so far and I will be giving it everything to put myself right up there to fight for my second constructors championship.” 

Jarno Opmeer: “This was my worst event so far this year and I feel quite disappointed with myself for making uncharacteristic mistakes that had big consequences. To still outscore our rivals in two out of the three races when it shouldn’t have been the case shows a championship performance. We will give it everything in the final event to ensure we fight for the title until the very last lap.” 

About Sauber Group of Companies:
The Sauber Group of Companies is composed of three operational entities: Sauber Motorsport AG, which operates and manages the Alfa Romeo Racing ORLEN Formula One team; Sauber Engineering AG, which focuses on prototype development and additive manufacturing; and Sauber Aerodynamik AG, which conducts full and model-scale testing in the factory’s state-of-the-art wind tunnel and creates ground-breaking innovations in the field of aerodynamics. The companies collaborate closely and share know-how to apply the expertise of more than 500 dedicated individuals at the headquarter in Hinwil, Switzerland, to all internal and external projects. Since its founding in 1970, the passion for racing has been at the heart of Sauber.

For the last 50 years, the innovative Swiss company has been setting standards in the design, development and construction of race cars for various championship series, such as Formula One, DTM, and WEC. Following its own Formula One debut in 1993, Sauber Motorsport AG has established one of the few traditional and privately held teams in the sport. After 25 years of competition in Formula One, the company launched a long-term partnership with Alfa Romeo in 2018 and enters the 2020 championship under the new team name Alfa Romeo Racing ORLEN.

Project CARS 3 Roars Into the Holidays

Project CARS 3 Roars Into the Holidays

Project CARS 3 launched earlier this year to critical acclaim, garnering gamescom’s “Best Simulation Game,” and is now a finalist for “Best Game” at the TIGA Game Industry Awards. Just in time for the Holidays, Project CARS 3 will be discounted at select retailers including the PlayStation Store, Microsoft Store, and STEAM for up to 40% off during Black Friday. (See your local retailer for more details.)

For a look at what made Project CARS 3 one of the year’s best racing games check out the new accolades trailer here

https://youtu.be/9XD7BGgVhGY

Project CARS 3 invites players to live out their racing dreams with more than 210 cars from world renowned auto manufacturers. The game features new franchise brands such as Bugatti, Dodge, and Koenigsegg alongside vehicles making their video game debut including the Lotus Evija.

To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS or join the conversation on Twitter at http://www.twitter.com/bandainamcous.

Poker Club is out now on PC, Xbox Series X|S, PlayStation 5, Xbox One and PlayStation 4

Cross-generation purchases and multiplayer for Poker Club on Xbox and PlayStation platforms

Liverpool, United Kingdom – November 19th, 2020 – Ripstone Games’ brand new IP Poker Club, is out now for PC, Xbox Series X|S, PlayStation 5, Xbox One and PlayStation 4 priced at £19.99/€24.99/$24.99. On Xbox platforms Poker Club includes Smart Delivery meaning players only have to buy Poker Club once to get the game on all Xbox One and Xbox Series platforms. On PlayStation platforms Poker Club will also support free cross-gen purchases for the PlayStation 4 and PlayStation 5 versions. A Nintendo Switch version of Poker Club is planned for 2021.

On PC, PlayStation 5 and Xbox Series X Poker Club has been engineered to make the most of next-generation hardware and technologies. Poker Club boasts 4K visuals at 60fps, with the latest graphical features across PC, PlayStation 5 and Xbox Series X. With its incredible visuals, bespoke Club mechanic and plethora of game modes, all available with a full online multiplayer suite, Poker Club offers gamers the ultimate next-generation poker experience on all platforms. In an update coming shortly after launch Poker Club will add support for advanced haptic feedback and adaptive triggers to leverage the full power of PlayStation 5 and truly immerse players in the game like never before.

“We’re delighted to share that Poker Club is now available on PC, Xbox and PlayStation platforms! It’s been a dream for us to develop the ultimate poker experience and with the latest technologies from our hardware and software partners, we’ve managed to make it happen,” said Jamie Brayshaw of Ripstone Games. “Poker Club will offer players more ways to play with friends, fellow card-game fans and serious poker enthusiasts around the world. During this time where people are forced to be further apart than ever, we’re hopeful that Poker Club offers a way to bring back the classic human experience of sitting around a table and playing cards.” 

“We knew Poker Club would be coming to next-generation platforms when we began development and were confident that such powerful consoles would allow us to level up on everything from immersion to visual fidelity,” said Phil Gaskell, Game Director at Ripstone Games. “However, we were blown away by Xbox Series X and PlayStation 5. As soon as we started working on both platforms it became clear that our vision of creating the poker simulation we’ve always dreamed of, was about to become a reality.” 

About Poker Club
Poker Club is designed as a social experience. In line with the increasing online community-led nature of the gaming landscape; Poker Club will connect players with friends and poker fans around the world, featuring tournaments for over 200 participants. Players can create or join a club complete with leaderboards, bespoke tournaments and daily chip bonuses, whilst working towards shared goals that unlock exclusive rewards. Some customisable gear and events are club-specific, meaning the best way to play is as part of a collective with others from around the world. Poker Club will also offer cross-platform and cross-generation play, meaning users will be able to play together on PC, Xbox and Nintendo Switch platforms. PlayStation users experience cross-generation play between PlayStation 4 and PlayStation 5 platforms only.

Poker Club offers players more ways to play than ever before with a full house of Texas Hold’em online tournament modes and ring-games. Players are invited to take on the challenge of the PCC Poker Tour, an immersive online career mode that takes players on a journey from back-room games to big-money main events. From Single-Table and Multi-Table tournaments, to Freezeouts, Shootouts, Turbos, Super Turbos, Bounties and more, Poker Club offers a variety of online multiplayer modes featuring customisable private games, open tables and full-scale tournaments. With an advanced Poker 101 tutorial system featuring advice for beginners and advanced players alike, Poker Club offers a jackpot of poker fun for all.

Poker Club has been built from the ground up to offer an immersive play experience on all platforms. With a first-person viewpoint in gameplay, along with top-down cameras and cinematic angles, Poker Club delivers the true feeling of sitting at the card table like never before. There are 7 meticulously detailed arenas to play in, ranging from the grungy basement of Ralph’s Pizzeria to the glitz and glamour of Casino d’Oro, whilst advancing through the ranks to become a high roller opens up access to high-stakes tournaments at the Intensity Arena, where the big money can be won. With deep player customisation options ranging from unlockable apparel to exclusive table items, the journey from back-room card shark to poker pro has never looked this good.

Poker Club is a premium product and will not feature microtransactions at launch. As a premium title, Poker Club‘s focus is on offering players an in-depth poker experience without the requirement for additional purchases. All virtual currency in the form of poker chips is earned through playing the game. Poker Club is a play-money simulation of Texas Hold’em poker and as such is rated 18 in accordance with PEGI.

Poker Club is out now on PC, Xbox Series X|S, PlayStation 5, Xbox One and PlayStation 4. The Nintendo Switch version will follow in 2021.

Visit the Poker Club website: https://pokerclubgame.com
Join the Poker Club Discord server: https://discord.gg/w2xQmwr
Follow Poker Club on Twitter: https://twitter.com/PokerClubGame
Follow Ripstone Games on Twitter: https://twitter.com/RipstoneGames

About Ripstone Games

Ripstone® is a global independent video games label founded in 2011 by game and film industry veterans. They fully fund the development, distribution and marketing of video games made by elite creative teams. They have financed and published 17 games across 45 SKUs, with global sales of over 10 million units.

BANDAI NAMCO ENTERTAINMENT AMERICA INC. ROLLS OUT THE RED CARPET FOR THE LAUNCH OF KATAMARI DAMACY REROLL ON PLAYSTATION 4 AND XBOX ONE

BANDAI NAMCO Entertainment Inc.’s Beloved Roll-Em-Up Game Franchise Brings Updated Graphics and Recreated Cutscenes to PlayStation 4 and Xbox One

SANTA CLARA, Calif., (November 20, 2020) – Leading video game developer and publisher BANDAI NAMCO Entertainment America Inc. today announced that Katamari Damacy REROLL is now available for purchase in the Americas for the PlayStation®4 computer entertainment system and Xbox One. Featuring truly unique gameplay that’s easy to pick-up and play and backed by a whimsical soundtrack, Katamari Damacy REROLL transports players to a magical world of delight and fun where anything and everything can be rolled up into a Katamari ball.

The King of All Cosmos has knocked out all the stars in the sky after a particularly rambunctious night of fun. Realizing his mistake, The King has tasked his young son, The Prince, to go to Earth and roll up as many things as possible to recreate the missing celestial bodies. Paper clips, books, cars, buildings, mountains, and continents, nothing is too big or too small for The Prince and his adhesive Katamari ball. For players looking to challenge their friends to a “roll-off,” Katamari Damacy REROLL features a head-to-head local multiplayer mode where the player who rolls up the biggest Katamari ball wins praise from the King of All Cosmos. 

“We are so excited to bring the wacky and zany adventure of Katamari Damacy REROLL to a whole new audience on PlayStation 4 and Xbox One,” said Abelina Villegas, Associate Brand Manager for BANDAI NAMCO Entertainment America Inc. “We think everyone could use a light-hearted out-of-this-world escape right about now, and we hope that Katamari Damacy REROLL helps restore a little twinkle in the hearts of all who play it.”

For more information regarding Katamari Damacy REROLL and other titles from BANDAI NAMCO Entertainment America Inc. please visit https://www.bandainamcoent.com, follow us on Facebook at: https://www.facebook.com/BandaiNamcoUS, or join the conversation on Twitter at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

Sakuna: Of Rice and Ruin Launches on Nintendo Switch™ and PlayStation®4 within Europe and Australia

A Spoiled Princess Reclaims her Birthright as the Harvest Goddess in Action Platformer and Rice-Farming Simulation Hybrid

London, United Kingdom – 20th November 2020 – Following on from the highly successful launch in Japan, Marvelous Europe Limited are today excited to confirm that action/simulation game Sakuna: Of Rice and Ruin is now available physically and digitally for the Nintendo Switch and PlayStation 4 within Europe and Australia.

Gameplay Video

The momentum around Sakuna: Of Rice and Ruin continues outside of Japan having received positive reviews from critics, as commented by Marc Melton, General Manager of Marvelous Europe.

“We’re thrilled to see the reaction for Sakuna: of Rice and Ruin in Japan last week. We always knew this was a special title from a passionate and talented indie team and are excited to now bring their huge success to Europe and Australia today. We can’t wait to share the game’s unique combination of beautiful art, unique side-scrolling combat and rice farming to the gaming community in the West, we’re already seeing some incredible review scores from major sites across the continent!”

Sakuna: Of Rice and Ruin delivers the unforgettable story of Princess Sakuna, a harvest goddess banished to an untamed island with a group of humans, has been brought to life by developer Edelweiss. Acclaimed for their work on the shoot ‘em up Astebreed, Sakuna: Of Rice and Ruin presents a return to the combat-focused platforming roots of their earlier title Fairy Bloom Freesia, featuring refined action gameplay mixed with unique rice-farming simulation.

Sakuna: Of Rice and Ruin is available as a physical Collector’s Edition, known as Golden Harvest, for the Nintendo Switch and PlayStation 4, and as a Digital Deluxe Edition on the PlayStation Store for the PlayStation 4. A standard physical edition of Sakuna: Of Rice and Ruin for Nintendo Switch and PlayStation 4 are also available at selected retailers, and digitally from the Nintendo eShop and PlayStation Store, within Europe and Australia with an SRP of £34.99 / €39.99 / $59.95 AUD.

The Golden Harvest Edition of Sakuna: Of Rice and Ruin is available to order from selected retailers across Europe and on the Marvelous Games Store for £49.99 / €59.99.

Golden Harvest Edition Contents:

▪ Sakuna: Of Rice and Ruin Game
▪ 132-page Artbook
▪ 3 Disc Soundtrack CD Collection
▪ Double Sided Poster
▪ Collector’s Box

The Digital Deluxe Edition is exclusive to the PlayStation Store for the PlayStation 4 and is priced at £44.99 / €49,99 / $69.95 AUD.

Digital Deluxe Edition Contents:

▪ Sakuna: Of Rice and Ruin PlayStation 4 Game
▪ Digital Soundtrack App with 42 tracks
▪ 4 Exclusive PlayStation 4 Themes
▪ PSN Avatar Set with 9 Avatars

About Sakuna: Of Rice and Ruin:
Developed by Edelweiss, the team behind acclaimed indie darling Astebreed, Sakuna: Of Rice and Ruin combines side-scrolling action with deep crafting and rice cultivation. Players take on the role of Sakuna, a spoiled harvest goddess banished to a dangerous island with a group of outcast humans. As she explores the beautiful yet forbidding environments of the island, she will also find a home in a mountain village, proving herself worthy of her title by harvesting rice and bettering the lives of humanity.

About Marvelous Europe
Founded in April 2012, Marvelous Europe is the European based publishing operation of Marvelous Inc., overseeing operations for all European territories as well as South Africa, Australia, New Zealand and the Middle East. Marvelous Europe has been responsible for publishing games across various platforms, including mobile, handheld, consoles and PC. Marvelous Europe is a 100% wholly-owned subsidiary of Tokyo-based Marvelous Inc., a publicly-traded company listed on the Tokyo Stock Exchange.

WARHAMMER VERMINTIDE 2 RELEASE NEW CAREER

All eyes on Bardin – The Outcast Engineer

STOCKHOLM, SWEDEN, November 20, 2020.  Independent developer Fatshark are proud to bring a new career to the award-winning and multi-million selling Warhammer: Vermintide 2.

Let us introduce the Outcast Engineer
Dwarfs are tradition-minded people, trusting the wisdom of their ancestors and their aged longbeards rather than any new ideas or innovation. Their traditionalism carries through to everything dwarfs do, including their engineering, and perhaps as a result dwarfs are the finest engineers in the world – just ask any dwarf. 

https://store.steampowered.com/app/1443780/Warhammer_Vermintide_2__Outcast_Engineer_Career/

“We are happy to add another new career in Warhammer: Vermintide 2” says Martin Wahlund, CEO Fatshark. “Fan favorite Bardin excels, and will bring a new arsenal with him to fend off Skaven and Chaos factions.”

About Fatshark®

Headquartered in Stockholm, Sweden and established in 2007 independent developer Fatshark is comprised of a team of 80+ experienced games developers, who strive to create compelling interactive experiences. Apart from Warhammer: Vermintide 2, the team has previously developed titles including Warhammer: End Times – Vermintide, Lead and Gold, Krater and War of the Roses. For more information, visit www.fatsharkgames.com

About Games Workshop®

Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 529 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.

PLAY MONSTER TRUCK CHAMPIONSHIP ON NINTENDO SWITCH™ NOW IN EUROPE AND ON NOVEMBER 24 IN NORTH AMERICA!

Lesquin, France, November 19, 2020 – NACON and the development studio TEYON are pleased to announce the release of Monster Truck Championship on Nintendo SwitchTM in Europe and in North America on November 24.

On October 25, the press and public were able to get their hands on Monster Truck Championship for PC, Xbox One and PlayStation®4. They were able to hail the game’s stand-out qualities: the realistic vehicle physics, deep customization of the monster trucks and almost instant fun! 

Now, owners of Nintendo Switch™ can experience the thrill of driving these powerful monsters. Take advantage of the portability of Nintendo SwitchTM to play Monster Truck Championship anywhere, alone or in online multiplayer, and start a race or freestyle session wherever you feel like it.

In Monster Truck Championship, you take the wheel of one of 16 vehicles and enter five types of event. In these championships, you will compete in 25 stadiums and circuits in various cities across the United States. Taking a realistic approach to driving rather than an arcade-game style, Monster Truck Championship gives players the chance to take part in frenzied races and pull off believable aerial and ground moves by learning the unique physics of these vehicles.

Monster Truck Championship boasts many features:

  • 25 circuits in different cities across the United States
  • 5 types of event: Race, Time-Trial, Drag Races, Freestyle and Destruction
  • 16 customisable vehicles with over 50 options
  • Realistic driving and physics, including independent front- and rear-wheel control, and adjustment of different mechanical elements, such as suspensions, gearbox and engine
  • An online mode for up to 8 players in monster-sized races
  • A Career mode where you manage the vehicle, sponsors and technicians to improve your performances and earnings

Monster Truck Championship is available now on PlayStation®4, Xbox One, Steam, and for the Nintendo Switch™ on November 24, 2020 in North America.

About NACON
NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 8 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market, enables it to innovate by creating new unique competitive advantages and achieve its ambition to become one of the world’s leading players in gaming. https://www.nacongaming.com/

About TEYON
Established in 2006, Teyon is a successful multi-platform video games developer and publisher. Teyon’s aim is to provide gamers with high-quality video games and software on a range of leading platforms. Teyon has three offices in Poland and Japan full of gaming fanatics! http://www.teyon.com/

Ubisoft Launches Their First Ubisoft Nano game Exclusively on Poki from Newly Opened Studio in Vietnam

Ubisoft recently teamed up with Poki to bring their first Ubisoft Nano game called Rabbids Wild Race to the web. The game is now freely accessible to millions of web users around the world!

Play ​Rabbids Wild Race game on Poki​ now​

Rabbids Wild Race continues with the tradition of uniting multiple players in one gameplay. However, there’s a twist. Instead of limiting the player count to 4, players will be able to play on Poki with up to 31 other players. 32 naughty Rabbids on one screen is a lot to take in and makes this game release extra special.

There is a direct competitive aspect of the game. You can bounce on other players to prevent them from winning. That’s your chance to throw your opponents into obstacles to end their runs. Rabbids seem cute but they can turn mischievous if left unchecked.  Rabbids Wild Race is Ubisoft’s first Ubisoft Nano production ever built and is being launched exclusively on Poki.

Ubisoft is proud to announce Rabbids Wild Race will be featured on the leading global web platform: Poki.

About Ubisoft Nano

Ubisoft Nano is a new and growing collection of multiplayer Free Fun-sized Instant Games based on Ubisoft beloved worlds. Accessible and enjoyable to everyone, Ubisoft Nano games are lively and easy to pick up, and designed to bring instant bursts of arcade fun to fans of Ubisoft characters, hypercasual gamers, and live-multiplayer aficionados, on mobile and desktop. Play, share & party live with millions of players from the four corners of the world with Ubisoft Nano!

About Poki

Poki is a global gaming platform on a mission to become the ultimate online playground for players and game developers alike. Poki is reaching over 30 million monthly players worldwide and is localized in 28 languages and on their web platform, you can find hit titles like Subway Surfers (by Kiloo), Crossy Road (Hipster Whale), and Stickman Hook (Madbox). They help a growing community of over 200 game developers achieve success on the web by offering their games to a wide audience and helping them monetize via premium advertisements. For more information visit Poki for Developers page.