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SHISUI UCHIHA FLICKERS INTO THE FIGHT OF NARUTO TO BORUTO: SHINOBI STRIKER TODAY

SHISUI UCHIHA FLICKERS INTO THE FIGHT OF NARUTO TO BORUTO: SHINOBI STRIKER TODAY

BANDAI NAMCO Entertainment America Inc. today announced that Shisui Uchiha is now available as a playable DLC character in NARUTO TO BORUTO: SHINOBI STRIKER as part of Season Pass 3. Renowned as “Shisui of the Body Flicker” for his unrivaled mobility on the battlefield, Shisui joins the NARUTO TO BORUTO: SHINOBI STRIKER roster as an Attack-type Master Character wielding both exceptional prowess in the Uchiha clan’s signature Shuriken Jutsu and the most feared Mangekyo Sharingan ability, Kotoamatsukami, which allows him to both protect his allies and confuse all opponents simultaneously.

To see this fearsomely talented Uchiha in action, check out a newly released gameplay trailer below.

In addition to Shisui, NARUTO TO BORUTO: SHINOBI STRIKER Season Pass 3 also features the previously released Neji Hyuga (Shippuden) and Kakashi Hatake (Double Sharingan), as well as two unannounced characters. By purchasing Season Pass 3 for $14.99, players will gain immediate access to all three currently available characters, along with the two remaining characters as they release. Characters may also be purchased individually for $3.99.

NARUTO TO BORUTO: SHINOBI STRIKER is available now for the PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM®.

Announcing Leyline — Empowering Gamers to Help Change the Real World

Unique Online Platform Encourages Communities to Contribute to Critical Causes without Spending a Dime

DIAMOND BAR, CA (November 24, 2020) — The world faces serious challenges: widespread poverty, a global pandemic, approaching irreversible climate change, to name just a few. Today, a group of passionate individuals from across gaming and technology are ready to take constructive action while change is still possible. Announcing Leyline — a new and ambitious nonprofit platform to revolutionize how gaming communities connect to charitable causes to make a real difference in the world.
 
Leyline is creating a digital economy that enables anyone with a PC or select mobile device to contribute to the causes they care about, while earning prizes that include gift cards and digital items. Participants choose their causes from a growing number of focus areas, ranging from supporting research for COVID-19 to combating climate change, or even volunteering at the local level. Leyline believes that with over 2.7 billion gamers worldwide, even a sustained effort by a fraction could move mountains.
 
For each contribution made — whether donating idle processing power, volunteering time, giving blood, or something else — participants earn points in the Leyline Marketplace. These points can be exchanged for gift cards, digital codes, or in-game items for fan-favorite games. Points and items are tied to a user’s account and secured in a dedicated blockchain-based wallet, accessible only by that user.

Founded and led by Jeremy Dela Rosa, a former member of Blizzard Entertainment who has over two decades of tech and game industry experience, Leyline has over 50 staff and volunteers with backgrounds in video games, technology, politics, and education. Driven to make a meaningful change in this world, Dela Rosa bootstrapped Leyline by liquidating his retirement savings and selling his home. He is now pursuing corporate and private investments and charitable contributions, along with a GoFundMe campaign to scale the in-development Leyline platform.

“We have always been passionate about trying to make a big positive impact in the world,” said Jeremy Dela Rosa, Founder & CEO of Leyline. “We realize that everyone wants to contribute to making the world a better place, but it can be needlessly complex. Through Leyline, we want to create an online ecosystem that rewards doing good things in the real world.”

As a first significant step, Leyline has partnered with the Berkeley Open Infrastructure for Network Computing (BOINC). Formed in 2002,  BOINC is an open platform that allows users to donate their unused PC or mobile device CPU resources to help create a distributed “supercomputer.” This computing power can then be used to crunch data, run massive calculations, and conduct complex models and simulations to accelerate scientific research, including a current focus on a cure for COVID-19. By harnessing the combined power of even one percent of the world’s gaming population, Leyline users could contribute 7,800 petaflops –  each petaflop equates to one thousand million million (1015) floating-point operations per second – of distributed research computing power.

Leyline is also supported by several industry-leading companies, including Geek Therapeutics, Nodwin Gaming, NZXT, and XIDAX, who have not only donated incentive items for platform contributors, but are also providing engineers, designers, and additional staff and services to help scale the nonprofit’s efforts.

Leyline’s just-launched GoFundMe page can be found here: https://uberstrategist.link/Leyline-GoFundMe.

Register to be among the first invited to try out Leyline by signing up here: https://leyline.gg/account-registration/signup-provider.

Follow Leyline on Twitter and Instagram, “like” them on Facebook, or visit the official website to keep up to date with the latest information.

About Leyline
 
Founded on their belief in a compassionate future, Leyline is a non-profit organization that believes in transparency and being open-source and open knowledge with all tools, processes, and source code available to the public. The organization is creating a digital economy that rewards people for contributing to causes they care about. By connecting people with the innovators accelerating solutions for humanity’s challenges, Leyline makes it easy to make a difference. Leyline strives to be a dynamic, empathic, flourishing, empowered, aspirational, and transparent company that amplifies altruistic causes while using our economy for good, in their mission to defeat COVID-19, eradicate poverty, and solve the climate crisis.
 
For more information about Leyline, please visit the official website: https://leyline.gg/.

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Oovee® Games proudly introduces Spintires®: China Adventure DLC.

Surrounded by quaint rural villages, Spintires®: China Adventure DLC takes you on a journey through the dense, muddy forests of Wusu Foshan National Park and over the steep, dangerous mountain ranges of the Dushanzi Grand Canyon.  

China Adventure DLC is Spintires’ largest and most daring DLC to date, featuring:

●    Two new maps; “China Village” and “China Canyons” based on the Wusu Foshan National Forest Park and Dushanzi Grand Canyon

●    The B-CA30, a heavy-duty 6X6 Chinese truck with excellent cross-country capabilities including a standard exhaust, fireproof exhaust, flatbed, fuel cistern, spare wheel, garage parts, two utility loads, and two standby fuel tanks add-ons

●    The C-EQ2081, a heavy-duty 6X6 Chinese cargo truck, with its powerful diesel engine, intended for operations in mountainous areas. The C-EQ2081 features include a crane, crane support, flatbed, fuel cistern, garage parts, spare wheel, standby fuel tank, and utility load add-on

●    The B-CA10, a light weight but capable 4X2 Chinese truck, perfectly suited for the narrow pathways in the “China Villages”. The B-CA10 features include a standard exhaust, fireproof exhaust, flatbed, fuel cistern, spare wheel, garage parts, and standby fuel tank add-ons

●    New load types specifically tailored to the DLC – rice cargo and industrial steel pipe cargo

●    New challenging achievements 

Spintires®: China Adventure DLC will be available on the 15th December 2020.  

You can wishlist Spintires®: China Adventure DLC on Steam here:  https://store.steampowered.com/app/1472710/Spintires__China_Adventure_DLC/

T-PAIN AND HERMAN LI’S CREATIVE CLASH REACHES APOCALYPTIC CONCLUSION

The ‘Art of the Duo’ comes to a close with T-Pain and Herman Li’s apocalyptic music videos

ROG 24.11.20 | Armed with the firepower of the ROG Zephyrus Duo 15 laptop, T-Pain and Herman Li went into the final round of their rivalry with an apocalyptic theme. As the Art of the Duo campaign reaches an entertaining conclusion, these musical talents reflect on their experience of Art of the Duo, the creativity in working with Kingdom of Something and Rafael Varona, and the artistic choices made by voters.

Herman Li, the British-Chinese musician and co-lead guitarist with London’s premier power metal band, DragonForce, and his creative counterpart, the Amsterdam-based animation team, Kingdom of Something, scored the first victory with their fantasy video “The Hero”. However, their steadfast opponents — American rapper, songwriter and record producer, T-Pain, and his teammate, South American animator Rafael Varona — struck back in the second round with their Action video “High Drive”.

In round three, T-Pain and Rafael Varona broke the stalemate with their High Tech Highway video, shooting them into the lead as both teams headed into the final round. With both teams releasing their fourth and final video with an apocalyptic theme, T-Pain and Rafael managed to solidify their lead, dashing Herman Li and Kingdom of Something’s chances of ending the competition in a draw.

A suite of features and cutting-edge tools helped the teams as they drew on ASUS’ innovation to deliver animated creativity. The ROG Zephyrus Duo 15 gave the teams, amongst other things, a patented ROG ScreenPad, a secondary display, innovative liquid metal cooling, and a groundbreaking thermal design unleashIng peak power from a 10th Gen Intel® Core™ i9 CPU and NVIDIA® GeForce® RTX 2080 SUPER™ GPU; it also runs 48GB of the fastest 3200-DDR4 RAM.

With the Art of the Duo campaign ending, Herman Li reflected on weeks of creative collaboration: “Taking part in the Art of the Duo campaign has been brilliant, and working with Kingdom of Something has made it even better. We’re disappointed we didn’t win the final round, but even so it’s been awesome”.

T-Pain also took the time to look back at the campaign. “Art of the Duo has been a blast! Thanks to ASUS and the fans both me and Rafael have been able to go wild with creating sweet music videos. I’m stoked we won this thing in the final round!”

The final videos created by both teams, and the ultimate result of the Art of the Duo campaign, have been revealed now. Be sure to head to the official website to look at all the amazing content created by the teams throughout the campaign!

This almighty battle of creative supremacy has finally reached its climactic finish. To catch a glimpse at both teams, and the ferocious finale, check out the details here.

About Republic of Gamers
Republic of Gamers (ROG) is an ASUS sub-brand dedicated to creating the world’s best gaming hardware and software. Formed in 2006, ROG offers a complete line of innovative products known for performance and quality, including motherboards, graphics cards, laptops, desktops, monitors, audio equipment, routers and peripherals. ROG participates in and sponsors major international gaming events. ROG gear has been used to set hundreds of overclocking records and it continues to be the preferred choice of gamers and enthusiasts around the world. Learn more about the choice of champions at http://rog.asus.com.

Wizard Brands, Inc. Appoints Scott Kaufman Chairman and Chief Executive Officer

Wizard Brands, Inc. Appoints Scott D. Kaufman Chairman and Chief Executive Officer and Heidi C. Bowman as CFO; Mike Rees appointed CEO of Jevo Holdings, LLCPeter Katz appointed President Of Wizard Special Events, LLC

LOS ANGELES, November 24, 2020–Wizard Brands, Inc. (OTCBB WIZD) today announced the appointment of Scott Kaufman as Chairman and Chief Executive Officer. The Company also announced that finance and accounting executive Heidi C. Bowman has been appointed CFO for Wizard Brands, Inc. and distribution executive Mike Rees will take over as CEO of Jevo Holdings, LLC, a wholly-owned subsidiary of Wizard Brands, Inc.

“Scott Kaufman brings to Wizard Brands his solid business experience and proven success in corporate finance and strategic operational and financial development. With Scott’s experienced leadership and knowledge in guiding companies on the path to financial success, Wizard Brands is poised to expand its already significant footprint. Scott will work with us to guide the company through its next phase of growth and beyond. Mike Rees, with his years of operating experience as a distributor, will expertly guide the Jevo unit,” said Paul Kessler, Chairman of the Wizard Brands Board of Directors.

Jevo Holdings, LLC, a wholly-owned subsidiary of Wizard Brands, Inc. will be overseen by CEO Michael R. Rees, who has spent the better part of his career in the private business sector launching and building innovative companies with extensive experience in distribution. Mr. Rees’ expertise includes creating and managing distributorships and the managing and training of sales and marketing teams.

Jevo Holdings, LLC manufactures, markets and distributes the patented ‘JEVO’ Automated Gelatin Shot Maker for various applications in the hospitality, skilled nursing, pharmaceuticals, health, and cannabis segments.  A consumer unit of the ‘Jevo’ machine is in the initial phases of research and development. 

Wizard Special Events LLC, a wholly-owned subsidiary of Wizard Brands, Inc., operates Wizard World Virtual, Wizard World Vault, and Wizard World pop culture festivals. Peter Katz has been named President, and Joseph Avino has been named Executive Vice President, of Wizard Special Events, LLC.  Both Mr. Katz and Mr. Avino are experienced long-tenured executives in the exhibition industry.

Scott D. Kaufman, currently an Independent Director at Wizard Brands, Inc., and a founding member of Barlock Capital Management LLC and Hillair Capital Management LLC, will continue his role at Bristol Capital Advisors in the capacity of Institutional Investor in Residency. Mr. Kaufman has over twenty years of experience investing in private and public companies, trading securities and managing investment portfolios.  Mr. Kaufman received his undergraduate degree from Columbia University and an MBA from Columbia University.

Joining Mr. Kaufman in the executive management of Wizard Brands, Inc. is Heidi C. Bowman, who has been appointed as CFO. Ms. Bowman brings with over 30 years of finance and accounting experience in a variety of industries including private equity, oil & gas and real estate.  Ms. Bowman received her undergraduate degree from UCLA in Economics. 

Wizard Brands, Inc., is a dynamic and multi-faceted holding company comprised of growing brands, led by a management team with proven success and experience tasked with the execution of a twofold strategy: (i) continue to execute on the business plan of the wholly-owned operating companies while growing and enhancing its business operations and financial position,(ii)  pursue opportunities to acquire complementary businesses that will create value for Wizard Brands customer base and stakeholders. Current Executive Chairman Paul Kessler and current CEO John D. Maatta will remain as members of the Wizard Brands, Inc. Board of Directors. The appointments of Mr. Kaufman, Ms. Bowman, Mr. Rees and Mr. Katz and Mr. Avino are effective as of November 24, 2020. 

TURBULENT CREATES NEW GAME DEVELOPMENT STUDIO IN MONTREAL TO MAKE WORLDS FOR STAR CITIZEN

Following Minority Stake Investment from Cloud Imperium Games in 2019, Turbulent Opens Montreal Studio Devoted to AAA Sci-Fi Game Development

Montreal, Canada, November 24, 2020 – Turbulent will open a Montreal game studio focused on building star systems for Cloud Imperium Game’s sci-fi Massively Multiplayer Online (MMO) game of unprecedented scale and uncompromising vision: Star Citizen. The studio will be directed by Benoit Beausejour (CTO and co-founder) and industry veterans Guillaume Voghel (Producer), Pierre-Luc Boulais (Art Director) and Louis Rousseau (Lead Game Designer).

The goal is to build a fully-fledged independent studio, with its own unique Montréal culture. This studio will contribute to the larger, global development pipeline of Star Citizen, which is currently distributed across the United States, the United Kingdom, and Germany.

This newly formed team in Turbulent has already added staff and continues to grow as it creates content in lockstep with Star Citizen’s senior development leadership, including Chief Development Officer Erin Roberts and Game Director Todd Papy. The remit of the Turbulent Star Citizen team is to develop new tools to enhance and expand the existing pipeline, create new locations and features and also build entire new star systems for Star Citizen,which will make their way into the Star Citizen universe on an ongoing basis. Over the next three years, Turbulent and CIG have plans to grow the studio to 100 developers.

“I am extremely proud to officially announce the creation of a Star Citizen development team in Montreal at Turbulent. Montreal has an amazing talent pool of developers and a rich video game history, and we couldn’t be happier to add the very best local talent to work with the CIG family on the focused goal of building worlds for this unprecedented persistent universe. ”- Benoit Beausejour, CTO and co-founder of Turbulent

Over the years, Turbulent has proven themselves to be an extremely reliable and creative partner. We entered into a partnership with Benoit and the team at Turbulent eight years ago, first to help us develop our web presence and then our publishing and platform capabilities. Their hard work and efforts have been integral to our success. It’s a natural progression of our close relationship that we have now asked them to build out a dedicated content team from Montreal’s finest developers to help us create entire new star systems for the Star Citizen Persistent Universe. I couldn’t be happier to welcome Guillaume, Pierre-Luc, and Louis to the CIG and Star Citizen team.” – Erin Roberts, Chief Development Officer and co-founder of Cloud Imperium Games.

This exciting new endeavor for Turbulent comes after Cloud Imperium Games acquired a minority stake in the company in 2019.

About Cloud Imperium Games

Cloud Imperium is a new kind of independent studio dedicated to delivering AAA games outside the established publisher system. Founded in 2012 by renowned visionary game developer Chris Roberts (Wing Commander series, Freelancer, Privateer), Sandi Gardiner, and international media lawyer and producer Ortwin Freyermuth (Carlito’s Way, Shattered, Das Boot – Director’s Cut), with industry veteran and Chief Development Officer Erin Roberts (Lego videogame series, Starlancer, Privateer) joining the team in 2013. Cloud Imperium is creating Star Citizen, a record-shattering largely crowdfunded space sim, and Squadron 42, a Hollywood-caliber story-driven single-player game set in the same universe. Cloud Imperium operates in “open development” – sharing progress and updates with our backers in near real time. This paradigm-shifting development process (game development usually occurs behind closed doors) means players know the ins and outs of Star Citizen and Squadron 42’s development, interact with and give feedback to our developers, and ensures that we are making the games they want to play.

About Turbulent

Turbulent helps ambitious companies unlock the potential of their audience. Through an approach that is fun and transparent, they co-create improbable impact. Immersing themselves in the business of their client they deliver strategic guidance and craft custom technology that increases revenue, improves processes and enriches user experience.

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Farming Simulator ups realism and eco-friendliness by EU-backed free DLC

Precision Farming DLC available on December 8th

Farming Simulator 19 becomes more realistic by introducing Precision Farming: A free DLC featuring “smart farming” technology will be available on PC, PlayStation 4 and Xbox One on December 8th. The DLC is part of the ‘Precision Farming Project’ funded by EIT Food, Europe’s leading Food Innovation Initiative. Developed by GIANTS Software, the DLC features new gameplay elements for more eco-friendly farming. 

EU project led by John Deere, raising agricultural awareness

Initiated by acclaimed agricultural machine manufacturer John Deere, the project is set to take place over two years and involves a variety of collaborating partners of the European Union, including two universities involved in the concept and ongoing testing of the gameplay features.

“As John Deere’s project manager of this EIT Food funded project I’m impressed by the great and very effective cooperation with GIANTS Software and our partners”, explains Dr. Thomas Engel, Technology Innovation Strategy Manager at John Deere. “The first version of the DLC already offers more than I expected. Features like soil sampling and variable fertilizing offer a great introduction into the world of Precision Farming. I’m convinced that we’re able to massively strengthen the knowledge about modern agriculture within the gaming community.”

The goal of the Precision Farming Project is rooted in the fact that public knowledge about farming is in decline. With the link between society living in big metropolitan areas and modern agricultural technology almost severed. Modern precision farming technologies are introduced in the Farming Simulator product as one of EITs multiple efforts to change this false perception and raise awareness for sustainable farming in the general public.

New gameplay features make virtual farms more efficient and eco-friendlier

Players will be able to optimize their yield by taking soil samples to identify four different soil types with individual requirements. They need to take pH values and nitrogen content in the soil into account. Dynamic application rates based on soil properties allow saving resources like seeds, fertilizer, fuel, maintenance cost and more, saving money while operating more environmentally-friendly.

“We’re excited to elevate the aspect of realism in Farming Simulator with the expertise of our partner John Deere while contributing to the solution of an agricultural challenge. We hope the new gameplay features will please our fans while spreading awareness of modern agricultural technology”, says Christian Ammann, CEO of GIANTS Software.

Project and DLC to evolve even further

Releasing this DLC marks only the first step for the game: While the exact course of further development is yet to be determined together with the University of Hohenheim (Germany) and University of Reading (Great Britain) as well as player feedback, the continuation of the project is about to bring even more gameplay-features and build a closer connection between modern society and agriculture. More information is available on farming-simulator.com.

Farming Simulator is now available for PC, Mac, PlayStation 4, and Xbox One. The Premium Edition including base game and all DLCs is also available everywhere, for PC, Mac, PlayStation 4 and Xbox One, in digital or retail stores.

About Focus Home Interactive

Focus Home Interactive is a French publisher based in Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles (A Plague Tale: Innocence, Vampyr, Farming Simulator, Call of Cthulhu, Insurgency: Sandstorm, MudRunner, GreedFall, The Surge 2, SnowRunner, Necromunda: Underhive Wars…) that have become benchmark titles worldwide, available both in store and for download across the world. Focus publishes games on all major platforms, consoles and PC. The publisher’s catalogue will get even richer in the coming months and years with eagerly awaited games such as Hood: Outlaws & Legends, Warhammer Age of Sigmar: Storm Ground as well as future updates of Curse of the Dead Gods, and Hardspace: Shipbreaker.More information on the website: www.focus-home.com

Virtual IGDC 2020 ends on a high note with 6000+ Check-ins, attendees from 64 countries, MPL announcing USD 5m fund for game developers

Hyderabad, 21st November 2020 – The four-day long, ‘virtual’ IGDC2020 (The India Game Developer Conference) concluded on a high note on Friday, with great takeaways and exchange of ideas with 6000+ check-ins from 64 countries, doubling the attendance over 2019.

The online conference had a fantastic line-up of 80 industry sessions, panel discussions and workshops. In all, 115 speakers including 43 international renowned speakers from 10 different countries participated. Per session attendance was also 3x this year compared to the 2019 physical event.

“This year’s virtual event went way beyond our expectations. The participation was overwhelming, with over 6000 check-ins from 64 countries, a reflection of the rapid growth and market potential of India”, said Rajesh Rao, Convenor of IGDC 2020. ”Thanks to strong industry support, we were able to offer this conference free to all attendees. The speaker line up was the best ever, with ‘virtual’ making it possible for so many speakers to participate without traveling”.

This year’s ‘Investor-Publisher-Connect’, had over 50 gaming companies from India and overseas, 300 + virtual one-to-one meetings were set up between investors, publishers, and the startups, which is 70% higher than 2019 with a 100% match rate. The inaugural “Founder-Connect”, which had 20 founder’s participation, was a huge success as they networked and explored opportunities to collaborate with each other.

Notable VCs present at the event were Accel, Sequoia Capital, Nexus Venture Partners, Blume Ventures, Lumikai, Elevation Capital, Kalaari Capital, Venture Highway, and Falcon Edge Capital who held meetings with shortlisted gaming startups.

There was also enhanced interest from game publishers this year with marquees names such as Epic Games, Mobile Premier League, Nazara, Paytm First Games, nCore Games, and Zapak Games extending their publishing support to promising gaming companies.

Global publishers such as Miniclip, Crazylabs, Tilting Point, Hyper Hippo Entertainment, and Tapnation and many gaming start-ups from the UK, Canada and Australia were among the attendees.

BYOG (Build Your Own Game) Jam held alongside, received 87 finished entries by the deadline, which was three times more than 2019. The number of participants showed a remarkable jump of about 50%, jumping from 200 in 2019 to 313 in 2020.

Good news also flowed in during the event as Bengaluru-based Mobile Premier League (MPL) has earmarked a ₹37 crore fund for Indian game developers and studios to develop games for their Indian and global audience.

IGDC 2020 saw great support from the industry. Unreal Engine/ Epic games were presenting sponsors of IGDC 2020, along with MPL, Facebook, Google, Unity, Hyper Hippo, Gametion, Nazara, Lakshya, and Yesgnome.

IGDC 2020 which was held online amid concerns of coronavirus attracted 50 exhibitors on the e-expo floor.

About IGDC: The India Game Developers Conference (IGDC) is India’s premier game developer’s conference. It is a “for the industry, by the industry” event driven entirely with volunteers from across the Indian games industry and with active support from companies in the ecosystem. Now in its 12th year, IGDC is the biggest and the most significant developer conference in India and South Asia.

Rule the Medieval World With Your Own Unique Character

Latest patch also brings fixes for a smoother gameplay experience to the renowned grand strategy role-playing game

STOCKHOLM – November 24, 2020 – Paradox Interactive has today released the Ruler Designer feature as a free update for Crusader Kings III, the critically-acclaimed grand strategy title. The feature allows Lords and Ladies to fully customize saints and sinners, geniuses and dolts, handsome rogues and ugly scholars. Alongside the Ruler Designer feature, a new patch has also been released that brings several important updates and fixes to the game.

Since launching on September 1, Crusader Kings III players have stepped into the shoes of various historical monarchs many times over, seeing them to glorious victory or hapless defeat. With the Ruler Designer feature, players can handcraft the best – or worst – of rulers with customization options spanning appearance, age, ethnicity, sexual orientation, and more, then quickly dive into the mayhem and drama that has become the game’s hallmark.

  • Choose your ruler’s starting realm and then dive into the designer.
  • Add traits and fine-tune their skills. Make a brilliant strategist or holy administrator.
  • Play as male or female, with any in-game culture, religion, or sexual orientation.
  • Customize their appearance with thousands of options, including hair length, skin color, eyebrow shape, and much more.

Get a glimpse of the Ruler Designer feature in action below:

The ability to create unique characters was a major part of Crusader Kings II and proved to be one of the title’s most sought after expansions. With today’s update, Paradox Interactive brings this famed feature to Crusader Kings III for all players to enjoy.

Additionally, patch 1.2 brings a number of other updates and fixes to Crusader Kings III. Highlights include:

  • Kill List that tracks the executions, battle slayings, and (known) murders by characters in the game.
  • UI Improvements to the Dynasty view.
  • Military Improvements allowing you to attach armies to your main force and prevent raising levies in a province beyond its supply limit.
  • Siberian Paganism added to the game as a new Faith.
  • Ugly characters now have more exaggerated facial features.
  • Changes to rules and options. Nudity is now a game setting, not a rule. The rule set can now be configured to affect the frequency of AI matrilineal marriages.

The Crusader Kings III Ruler Designer feature and other changes will be automatically added to the game once you have completed the newest update. For more information, please see the patch notes here.

Crusader Kings III is available for a suggested retail price of $49.99/ £41.99/ €49.99 on Steam, the Paradox Store, and other major online retailers.

Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.

The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade – Bloodlines 2. Today, over four million people play a Paradox game each month, and the number of registered Paradox users is over twelve million.

Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.

For more information, please visit our forums and follow us on FacebookTwitter and Instagram.

Comet sighted!

Hotshot Racing Free DLC ‘Big Boss Bundle’ Out Today on PC, Xbox One, PlayStation 4 and Nintendo Switch

New Barrel Barrage game mode, four new tracks, new Grand Prix championship and more in this free DLC launching on all platforms today! 

London, UK – 24th November 2020: Curve Digital, Sumo Nottingham and Lucky Mountain Games are delighted to announce the launch of the free Big Boss Bundle DLC for their critically-acclaimed arcade racer, Hotshot Racing.

Featuring fast-paced full-contact racing gameplay and visuals inspired by arcade hits of racing games past, Hotshot Racing has already attracted a cult following and has been downloaded more than half a million times since its release last month. 

Today’s Big Boss Bundle update features even more content for drift-lovers to powerslide around including four colourful new tracks, a new Grand Prix championship and a brand new game mode, Barrel Barrage. See the new content in action in this brand new trailer

For a more complete rundown, see the summary below:

Barrel Barrage Mode
Take Hotshot Racing’s trademark breakneck speed and add explosive barrels to the mix. Launched from the rear of each vehicle, barrels explode on contact with competitors’ cars, inflicting damage and making each dash for the chequered flag more perilous. 

Boss Level Grand Prix 
Expand the roster of championships in Hotshot Racing with the Boss Level Grand Prix including four new high-speed circuits – 8 Ball Highway, Cargo Chaos, Frozen Freeway and Surf City – each with visually arresting vistas to zip past. All game modes, including Barrel Barrage, are available across all tracks introduced in the Boss Level Grand Prix  

Since launch, Sumo Digital Nottingham and Lucky Mountain Games have pulled out all the stops, addressed fan feedback and kept the game up-to-date with constant patches across all platforms. This includes increased car speed across Normal, Hard and Expert modes, improved multiplayer lobby functionality, controller detection fixes for the PC version of the game and more.

Hotshot Racing is currently available for PC, Xbox One, PlayStation 4 and Nintendo Switch, priced at £15.99 / €19.99 / $19.99, with the arcade racer also available as part of Xbox Game Pass. 

To find out more information about Hotshot Racing please visit Curve Digital’s official website (http://www.curve-digital) and follow the publisher via Twitter (https://twitter.com/CurveDigital) and Facebook (https://www.facebook.com/CurveDigital/).

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About Sumo Nottingham
Founded in 2016, Sumo Nottingham is one of nine Sumo Digital studios, and crafts inclusive, innovative action and racing titles for console and PC. Bringing together industry veterans with the best new talent in the industry, the studio delivered Team Sonic Racing in 2019 and is now working on a diverse and exciting mix of new projects. Developing successful games across all platforms and genres, Sumo Digital is recognised for its versatility, proprietary technology, and creativity across a portfolio of games developed for major publishers. Sumo Digital is part of Sumo Group plc.

About Lucky Mountain Games
Lucky Mountain Games was founded by 3D Artist Trevor Ley. Trevor has worked at EA, Sony London and Rockstar London. During this time he worked on a number of franchises such as Harry Potter, Battlefield, Burnout, Midnight Club and Max Payne. Since Lucky Mountain Games was founded the studio has worked with a number of games studios from indie to AAA. Currently, Lucky Mountain Games is working in partnership with Curve Digital and Sumo Nottingham on Hotshot Racing.

About Curve Digital
Curve Digital is an award-winning independent label working with developers across the world to deliver the best in interactive entertainment. With a uniquely diverse games catalogue that includes renowned indie hits such as For the King and Bomber Crew, critically acclaimed titles like Flame in the Flood and Autonauts, and the multi-million selling smash hit Human Fall Flat, Curve Digital has taken its place as one of the leading games publishers worldwide.

More information on Curve Digital can be found at https://www.curve-digital.com