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Monster Hunter Rise Review

Monster Hunter Rise

Developer:Capcom
Publisher:Capcom
Platforms: Switch
Release Date: Available Now
Price: $59.99 – Available Here

Overview

It is kind of crazy to think that the Switch has been out for a few years now, and has only had ports of Monster Hunter released for it to date. With last year’s major sales for the console, Capcom have delivered Monster Hunter Rise to appease fans of the portable, delivering a full experience with new features and baddies alike. Seeing how Monster Hunter World kind of revolutionized the franchise for the west, does Rise follow suit? Let’s find out. 

Story

Every time I talk about Monster Hunter, I want to go into detail speaking about the plot, and every single time, most of my thoughts are trimmed down to a mere paragraph. Rise is no different mostly, as outside of introducing a couple of interesting characters, the plot merely exists to glue together this massive universe. Players quickly are greeted by twins by the name of Hinoa and Minoto, who basically exist to lead the player to single and multiplayer quests. Sure, there is a narrative about a massive serpant, dragons, and so on, but nothing is really fleshed out, but for this franchise, that is fine. These walls speak volumes without a lot of writing in-between, as the player’s own choices and playstyle do well enough to interpret whatever journey they want to have.  

Gameplay

I’m going to start here by speaking about my own beginnings with Rise, as even though there is a lot of good to speak of, I would rather begin by getting some of the many nuisances out there first. There is a lot to take in when you boot up rise. Players are dropped into their main village and basically must kind of figure out where to go next, which of course is on quests to kill monsters, claim loot, and repeat. That is perfectly fine, but the menu system really is not. While it is understandable after time, the overwhelming layout places tons of menu screens within menu screens, within menu screens. On top of this, there are tutorials that are shot off like a machine gun for almost everything you view within these menus. It is overwhelming and time consuming to get through all of the clutter, as even though the game is straightforward, the menu system is almost built to make it feel larger – and more complicated than it really is.

It took my friend and I almost an hour to simply join a multiplayer hunt, and that was with us almost giving up a few times to go on with our single player game. For a franchise as old as this and a console built for portability and ease of play, it is a bit baffling why more time wasn’t spent streamlining the experience for accessibility. Personally, I think World got this right and did well with giving gameplay a focus. Rise isn’t by any means a difficult game to jump into, it just comes with a lot of cobwebs to wipe away that are surely going to fatigue newcomers along with those who grew more accustomed to the accessible fare of the portable entries on the 3DS. 

With that out the way, we have a lot of meat to explore within these bones. Hunts are basically categorized, and players go to one large-scale map to get to work collecting, hunting, or simply exploring these maps. The controls are fairly simple, which each weapon type offering a completely different feel from the next, creating an illusion of variation. I say illusion as you always find the same result for kills, with the same loot no matter what style you play. Again, not a bad thing, but it would be nice to see different drops based on your chosen play-style.  

New to the franchise comes one of the best additions to date, the Palamute. This dog of sorts can be customized and rode throughout the hub world as well as in most quests, giving the player a sense of speed without sacrificing control. Palicos also return as a friendly ally, aiding you in battle with healing items or a bit more bit to enemies. There is still a great deal of balance in the mechanics with the tweaked features, and even though the game is made a bit easier with less grinding required, there are hundreds of hours to be spent collecting and hunting in these massive locations. 

Survival mode is interesting, as it takes the overarching incoming “Rampage” story theme and has players defend the main town they begin in. It isn’t the most organic of experiences, but it does add a fine layer of strategy in a place where we typically just visited to handle business. Online multiplayer is fine, but could use a bit of work as server speed creates a bit of slowdown, causing a few skips that slightly hinder some of the fast-paced battle sequences. 

Visuals

Visually, this may be one of the better-looking games to ever hit the Switch. The array of colors and heavily detailed environments capture an atmosphere like no other. Characters also are heavily animated and full of personality, with bouncy Palicos and random dancing NPCs to be found all over that make you feel truly invited to a stunning world beneath your feet. I do wish the menus were a little less cluttered, but after the curve, navigation becomes a little less cluttered, where players can basically choose to actually go to one place, or just pull up a menu and fast-travel.  

Audio

The audio is also something of a marvel for Rise. With a fantastic and memorable soundtrack, I think Monster Hunter has finally found its voice to define it within Rise, as these melodies are sure to keep you swaying and smiling while in gentle moments, or on the edge of your seat during intense battles. The voice acting is also well done, as characters never came off as wooden, despite the lack of overall story in the main game. 

Overall

Make no mistake, Monster Hunter Rise is a great time, and has more than enough to please even the most tenured of fans. I do think that the shortcomings of the Switch have led to it being built with an artificial enhancement of depth for this entry, complicating and crowding the platform in order to stand toe to toe with its more massive kin. Either way, Switch owners have what is sure to be a mainstay of their favorite franchise for years to come here, as long as they can wipe away the extra details to view that same gratifying core which has made it such a popular namesake worldwide. 

505 GAMES ACQUIRES GHOSTRUNNER IP, TEASES MORE CYBERPUNK NINJA ACTION FOR PLAYERS THIS YEAR

Free Photo Mode and Kill Run Mode arrive this spring alongside premium DLC

CALABASAS, Calif. – April 1, 2021 – 505 Games is offering an advanced look at the development roadmap for its first-person cyberpunk action-slasher game Ghostrunner, teasing to players an action-packed year that will see a variety of free and premium content launch for the award-winning game. The advanced look at development follows 505 Games’ recent acquisition of the Ghostrunner IP from Polish publisher All in Games! and the launch of the game on Amazon’s cloud-based gaming platform Amazon Luna.

Players can look forward to two new game modes coming to Ghostrunner on all platforms in spring, including Kill Run Mode – a challenging mode where players have limited time to complete levels, and the highly-requested Photo Mode. Premium cosmetic DLC will also be available in spring, leading into a steady flow of new content throughout summer and culminating with the roll out of a free next generation update for console players later this year.

The acquisition of the Ghostrunner is the latest in a series of recent investments 505 Games has made as the global publisher continues to build its roster of in-house studios and owned IPs.  “Ghostrunner is one of the most impressive indie games we’ve seen, boasting AAA tech and a unique futuristic cyberpunk-inspired world that’s both intriguing and terrifying,” said Rami and Raffi Galante, 505 Games’ co-founders. “Ghostrunner is a welcome addition to the 505 Games library of owned IP.”

Ghostrunner is a hardcore cyberpunk adventure developed by One More Level, 3D Realms, and Slipgate Ironworks, and co-published by 505 Games and All in Games! for PC, PlayStation 4, Xbox One, and Nintendo Switch. Ghostrunner will launch for PlayStation 5 and Xbox One consoles later this year.

For more information about Ghostrunner, visit www.ghostrunnergame.com. For more information about 505 Games and its products, visit www.505games.com

About 505 Games

505 Games, a subsidiary of the Italian entertainment company Digital Bros, is a global publisher focused on offering a broad selection of video games for players of all ages and skill levels. The company publishes and distributes premium and free-to-play games on console and PC platforms as well as mobile devices.

Publishing highlights include DEATH STRANDING (PC), Control, Assetto Corsa Competizione, Ghostrunner, Gems of War, Battle Islands, Journey to the Savage Planet, Bloodstained: Ritual of the Night, Indivisible, Brothers – A Tale of Two Sons, Terraria and ABZÛ. Distribution highlights include No Man’s Sky, Hellblade: Senua’s Sacrifice, Warhammer: Vermintide 2, Dead by Daylight and Inside/Limbo.

The 505 Games internal development network includes newly acquired studio Infinity Plus Two located in Australia, DR Studios located in the United Kingdom and Kunos Simulazioni in Italy. 505 Games has offices in the United States, United Kingdom, France, Germany, Italy, Spain, China and Japan. For more information on 505 Games and its products please visit 505games.com.

OUTRIDERS IS AVAILABLE NOW

OUTRIDERS IS AVAILABLE NOW

Try the Free Demo Today

LONDON, UK (April 1, 2021) – SQUARE ENIX® is excited to announce that OUTRIDERS, the high-intensity RPG-Shooter from People Can Fly®, the developers of Gears of War: Judgment and BULLETSTORM®, andSquare Enix External Studios, the minds behind JUST CAUSE® and SLEEPING DOGS® is available now.

OUTRIDERS is a hard-hitting RPG-Shooter set in an original dark sci-fi world. The last of Humanity slowly bleeds out in the trenches of the wild and unforgiving world of Enoch, and you awake as one of the last of the Outriders and an Altered, infused with incredible powers. Go on an epic journey across a hostile planet where everything has hyper-evolved to kill you. Choose from four different classes and use deep and flexible character customisation to build your own play style, collect twisted and beautiful guns and gear, and wield destructive and dominating powers. Stay aggressive, kill to heal and take the fight to your enemies in single player or with up to three players in co-op, as you explore the unknown across an epic story campaign.

“It’s incredibly exciting to finally let players explore what we have been working on for the last five years,” said Bartek Kmita, Creative Director at People Can Fly. “With OUTRIDERS, we’ve made the game we always wanted to play. It’s been an amazing journey to get here, but this is hopefully only the beginning of something great. We can’t wait to see you on Enoch!”

“OurExternal Studios team has been working closely with the talented team at People Can Fly on all facets of game and franchise development for over five years” said Jon Brooke, Co-Head of Studio at Square Enix External Studios. “Our shared vision of an epic dark sci-fi adventure that’s both a deep RPG and an intense top class shooter experience is one that breaks genre conventions and provides an all-in-the-box complete experience from day one. This is a landmark day for both teams and I am immensely proud of the work put in by everyone, but this is just our first foot forward in this universe, we have so many more stories to tell…”

Try the free OUTRIDERS demo on PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, as well as Steam and GeForce Now on PC.

OUTRIDERS is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Steam, Epic Games Store and GeForce NOW on PC, and Google Stadia.

For more information, visit www.outriders.net

OUTRIDERS official Facebook page: https://www.facebook.com/outridersgame
Follow OUTRIDERS on Twitter: https://twitter.com/outriders
Follow OUTRIDERS on Instagram: https://www.instagram.com/outridersgame
Subscribe to OUTRIDERS on YouTube: www.youtube.com/outriders

Join the OUTRIDERS Discord: discord.gg/outriders  
Learn more about SQUARE ENIX® here: http://www.square-enix.com
Learn more about People Can Fly: https://peoplecanfly.com 

# ENDS #

ABOUT PEOPLE CAN FLY

Established in 2002, People Can Fly, is one of the best AAA game development studios in Poland and one of the leading UNREAL ENGINE studios in Europe. People Can Fly operates in Warsaw, Rzeszów, Newcastle and New York, with newly opened start-up studios in Łódź (PL) and Montreal (CA).

PCF made its mark on the shooter genre and is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017) , Gears of War: Judgment (published in 2013), Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments, published in 2011.) and Painkiller (launched in 2004).

Besides Outriders People Can Fly is currently working on two other AAA projects:  new game for Square Enix and recently announced original, action-adventure title for Take-Two Interactive.

People Can Fly made its debut on the Warsaw Stock Exchange in December 2020.

About Square Enix External Studios

Square Enix External Studios is a London based development and publishing group that works with top development studios across the world, establishing new intellectual properties and developing new franchises within the umbrella of the Square Enix group of companies. Square Enix External Studios have been responsible for multiple games including the Just Cause® and Life is Strange® series, as well as titles such as Batman: Arkham Asylum™ and Sleeping Dogs®.

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 161 million units worldwide; DRAGON QUEST®, which has sold over 82 million units worldwide; TOMB RAIDER®, which has sold over 82 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at https://square-enix-games.com

OUTRIDERS © 2021 Square Enix Limited. All rights reserved. Developed by PCF Group S.A. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. OUTRIDERS is a registered trademark or trademark of Square Enix Ltd. People Can Fly and the People Can Fly logo are registered trademarks, all used courtesy of People Can Fly Sp. z o.o.

Maneater: Truth Quest Exposes Dark Conspiracies, Coming this Summer to Gaming Platforms Near You

Tripwire Interactive Shares First Details on New Downloadable Content Coming for Maneater, the Critically Acclaimed Action-RPG where you Play as a Shark (shARkPG)

ROSWELL, Ga. – April 1, 2021 – Developer and publisher Tripwire Interactive is proud to share first details for Maneater: Truth Quest, the upcoming downloadable content (DLC) for 2020’s eat ‘em up hit,Maneater. Coming this summer for the PlayStation®4 and PlayStation®5 computer entertainment systems, Xbox One and Xbox Series X/S console systems, as well as PC (via Epic Games Store), Maneater: Truth Quest continues where the story left off following the thrilling conclusion in Maneater, the original award-winning Action-RPG (shARkPG) where you play as a shark.

Starring the titular and evolved bull shark protagonist – and Chris Parnell (Saturday Night Live, Rick and Morty, Archer), reprising his role as investigative journalist Trip Westhaven, Maneater: Truth Quest will take players down the rabbit hole of dark secrets and conspiracies surrounding Port Clovis and the Naval Wildlife Organization (NWO). The original stories of animals growing bone like armor, emitting flesh-eating toxins, or using electricity as a weapon were simply just old fisherman’s tales. That is until conspiracy theorists everywhere pointed to the original Maneater as solid proof of a Government coverup. Trip Westhaven, driven the brink of madness, fires up his ViewTube channel “Truth Quest”, to take his followers, the “Questers” into deep waters in an effort to uncover the dark secrets behind this whale of a tale.

The team has been hard at work on Maneater: Truth Quest and we’re excited to announce the first details on the downloadable content that so many fans have been asking for,” said Sean McBride, Creative Director at Tripwire Interactive. “We’re aiming to give players more of what they loved from the original Maneater, with the ability to grow bigger, explore an entirely new region off the coast of Port Clovis, and evolve further tools of destruction. Inspired by Scaly Pete’s father’s tales of ‘Gub’ment Experiments’, we pick up where we left off and join Trip Westhaven and the shark’s journey down the rabbit hole of conspiracy and military cover ups as you eat, explore and evolve through these uncharted waters.”

With two new episodes and an entirely new region, the Maneater: Truth Quest DLC is packed with new evolutions, challenges, wildlife, and more! Players will once again take control of the apex predator of the sea to Eat, Explore and Evolve their way to the top of the food chain. A small taste of new features and content include:

New Evolution Set

o   Maximum level cap increased to 40
o   Five new organ evolutions with one additional organ slot unlocked at level 40
o   Maximum shark size increased

New Wildlife

o   New “Uber” Apex Predator
o   New evolved hunt creatures

New Military Forces for Bounty Hunter System

o   Military land forces will launch attacks from beaches and fortifications
o   Helicopters will hunt by air
o   Five new Bounty Bosses
o   New weapons and vehicles for military Bounty Hunters

New Objective Types

o   Failure to Communicate:Tail-whip objects to destroy the target objective
o   Time Trial: Swim through the rings before time runs out!

The Maneater: Truth Quest DLC will require the base game, Maneater, to play — and will be available for $14.99 / €14.99 / £12.99 MSRP with an ESRB rating of M for Mature, PEGI 18 rating, and USK 16 rating.

The originalManeater is a single player, open-world action-RPG (ShARkPG) where YOU are the shark. Starting as a small bull shark pup you are tasked with surviving the harsh world while eating your way up the ecosystem. To do this, you will explore a large and varied open world encountering diverse enemies — both human and wildlife. Find the right resources and you can grow and evolve far beyond what nature intended, allowing the player to tailor the shark to their play style. This is fortunate, because to get revenge on the cruel fisherman that dismembered you will take evolving into a massive shark, an apex predator of legends. Eat. Explore. Evolve.

For more details on Maneater: Truth Quest, please visit the official website – and follow the developers at Tripwire Interactive on Twitter, Facebook, YouTube, Twitch.tv, and Instagram.  

Maneater ©2020-2021 by Tripwire Interactive; Maneater: Truth Quest ©2021 by Tripwire Interactive. Maneater® is a registered trademark of Tripwire Interactive in the USA and other countries. All other trademarks, registered trademarks and their logos belong to their respective owners. All rights reserved.

Maneater: Truth Quest is downloadable content for Maneater; may be sold separately. Maneater is required to play associated downloadable content.

About Tripwire Interactive

Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.

Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. The publishing division aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

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Cinematic Titans Godzilla and Kong to Fight for Supremacy in World of Warships

Cinematic Titans Godzilla and Kong to Fight for Supremacy in World of Warships

Godzilla vs. Kong Movie-Inspired Naval Camouflages, Commanders, Patches and More Coming to Popular Multiplayer Online Game

On the heels of the debut of Warner Bros. Pictures and Legendary Pictures’ epic action adventure movie Godzilla vs. Kong, the infamous foes will take their battle to the high seas in World of Warships and World of Warships: Legends as part of an exclusive, time-limited collaboration between Wargaming, Legendary Entertainment and Toho Co, Ltd. These massive, iconic Titans will be featured onboard their individual ships, as well as available as playable commanders. Additionally, movie-themed camouflages, patches, flags and more will be available in game during the promotion, which will start later in May.  Godzilla vs. Kong is in theaters internationally and, as of March 31, in U.S. theaters and on HBO Max for 31 days from theatrical release.

Watch the trailer for World of Warships

Watch the trailer for World of Warships: Legends

In this ultimate heavyweight battle, there can be only one winner. Representing Team Godzilla, wearing blue and weighing 41,217 tons is the Japanese battleship Amagi. In the orange corner, representing Team Kong and weighing 37,484 tons is USS North Carolina battleship. Both teams will come with unique movie-inspired permanent camouflages, but also with their own consumable camouflages, patches, flags, and more. On the console side, World of Warship: Legends players who choose Godzilla will have a unique battleship by the name of Heat Ray while the Kong fans will have a great counterpart in Primal, a battleship representing the creature’s might. All that will be offered together with the accompanying commanders, consumable camouflages, patches, flags and more.

“Nearly 60 years ago, King Kong and Godzilla first faced each other on the big screen in Japan, and since then the rivalry of these mythical creatures has captured the imagination of millions around the world,” said Aleksandr Nikolaev, Senior Publishing Producer from Wargaming. “World of Warships is always searching for new and exciting content our players would appreciate and we are delighted to share with them our vision of this legendary titans clash.”

“Wargaming is the perfect partner to allow fans to jump into the action and take part in the long-awaited showdown between these two massive Titans,” said Sam Rappaport, Director of Interactive Media at Legendary Entertainment. “Through this collaboration, fans will be able to experience the immense size and scale of the movie through this epic clash of Team Godzilla and Team Kong battleships.”

About World of Warships

World of Warships is a free, historical, online combat PC game from Wargaming. With its massive fleet of most iconic war vessels, including four different ship classes and strategically designed environment, World of Warships provides the ultimate naval warfare gaming experience, suitable for everyone. Thanks to its largest collection of historically accurate ships available to play, World of Warships prides itself as a digital ship museum and a focal point for naval history enthusiasts.

Official website: www.worldofwarships.com  

New thematic content and innovative game modes are being added on a regular basis, providing a diverse and exciting gameplay to its broad player base.

One franchise – multiple platforms

After the successful launch of World of Warships on PC, its unique gameplay and design has been adapted to bring free massive naval battles to other platforms with World of Warships: Legends available on PlayStation and Xbox and World of Warships Blitz on iOS and Android mobile devices.

About World of Warships: Legends

Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit legendary commanders from maritime history, upgrade your vessels and stake your claim to naval supremacy with or against players around the world in thrilling and immersive battles.

World of Warships: Legends brings the online naval action loved by millions to home consoles for the very first time, alongside a host of content and features exclusive to the console experience.

Official website: www.wowslegends.com

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.

Official website: www.wargaming.com  

About Godzilla vs. Kong 

On March 31, 2021 from Warner Bros. Pictures and Legendary Pictures comes the long-awaited showdown between two icons in the epic adventure Godzilla vs. Kong, starring Alexander Skarsgård, Millie Bobby Brown, Rebecca Hall, Brian Tyree Henry, Shun Oguri, Eiza González, Julian Dennison, with Kyle Chandler and Demián Bichir, under the direction of Adam Wingard, from a screenplay by Eric Pearson and Max Borenstein, story by Terry Rossio and Michael Dougherty & Zach Shields, based on the character “Godzilla” owned and created by TOHO CO., LTD.. Legends collide in Godzilla vs. Kong as these mythic adversaries meet in a spectacular battle for the ages, with the fate of the world hanging in the balance.  Kong and his protectors undertake a perilous journey to find his true home, and with them is Jia, a young, orphaned girl with whom he has formed a unique and powerful bond. But they unexpectedly find themselves in the path of an enraged Godzilla, cutting a swath of destruction across the globe. The epic clash between the two titans—instigated by unseen forces—is only the beginning of the mystery that lies deep within the core of the Earth. Warner Bros. Pictures and Legendary Pictures Present a Legendary Pictures Production, A Film By Adam Wingard, Godzilla vs. Kong.

About Legendary Entertainment

Legendary Entertainment is a leading media company with film (Legendary Pictures), television, (Legendary Television), comics (Legendary Comics) and digital media (Legendary Digital Networks) divisions dedicated to owning, producing and delivering content to worldwide audiences. Legendary has built a library of marquee media properties and has established itself as a trusted brand which consistently delivers high-quality, commercial entertainment including some of the world’s most popular intellectual property. In aggregate, Legendary Pictures-associated productions have realised grosses of more than $17 billion worldwide at the box office. To learn more visit: www.legendary.com

About Toho Co, Ltd.

Toho Company, Limited, is a Japanese entertainment studio focused on the development, production, exhibition, and distribution of powerful content for motion pictures, television and theater. Founded in 1932, it remains a prominent force in bringing brands and original storytelling with versatile talents to audiences worldwide. Its subsidiaries include Toho Cinemas, the highest grossing exhibition company in Japan. To learn more, visit: www.toho.co.jp/en/.

Final Fantasy XIV Online inspired egg cosies for Easter

To celebrate Easter this weekend, Final Fantasy XIV Online has partnered with an Aussie mum to create video game inspired egg cosies.

Natalie Schwarz from Little Cosy Things created five crochet egg cosies based on iconic characters from the game, with accompanying guides so anyone can make them too.

The guides feature the loveable creatures from FFXIV, including the Moogle, Namazu (Namazu Guide shown below), Spriggan, Korpokkur Kid and Great Serpent of Ronka.

The guides include step by step instructions on how to create each cosy, so that anyone can have a go at creating them.

Namazu – Egg Cosy Crochet Pattern

Materials required
All materials available via www.littlecosythings.com.au

  • 3mm crochet hook
  • darning needle
  • scissors
  • stitch Marker
  • 1 hard boiled egg
  • yarn
    DK/8ply cotton by Paintbox Yarns, from LoveCrafts, for the Egg Cosy in the following colours:
    • grey (main colour)
    • white (main colour)
    • red (necktie)
    • black (eyes)

Crochet Terms
US terms

  • ch – chain
  • st – stitch
  • sl st – slip stitch
  • sc – single crochet
  • hdc – half double crochet
  • dc – double crochet
  • tc – triple crochet
  • inc – (increase) 2 stitches in the same stitch
  • dec – (decrease) sc 2 stitches together

Pattern Notes

We will be working in continuous rounds for all parts of this pattern (except the leaf). Use a stitch marker on the last stitch of every round, moving it up as you go, so you can mark your place.

When following the patterns below, the number in brackets at the end of every round is the stitch count for that round.  Use this to make sure you have done the correct amount of stitches for that round.

Chain (ch)

Begin with a slip knot on your hook; you will have one loop on your hook (however, this first loop does not count as a chain). Yarn over and draw the yarn through the loop – you have made one chain. Repeat for however many chain stitches the pattern requires.

Slip Stitch (sl st)

A slip stitch can be used for joining, shaping or for skipping stitches. To make a slip stitch, without yarning over, insert hook into the next stitch. Yarn over, & pull the yarn through both loops on the hook.

Single Crochet (SC)

Insert hook into next stitch, yarn over and draw up a loop (2 loops on the hook), yarn over and pull through 2 loops on the hook.

Half Double Crochet (hdc)

Yarn over and insert hook into the next stitch. Yarn over and pull up a loop (3 loops on hook); yarn over and pull yarn through all 3 loops on the hook.

Double Crochet (dc)

Yarn over and insert hook into the next stitch. Yarn over and pull up a loop (3 loops on hook); yarn over and pull through 2 loops, yarn over and pull through 2 loops once more.

Triple Crochet (tc)

Yarn over and insert hook into the next stitch. Yarn over, twice, and pull up a loop (4 loops on hook); yarn over and pull yarn through 2 loops, 3 times.

Pattern

Body

Using white yarn:

Round 1: Make a magic ring, or chain 4 and slip stitch to the first chain to form a ring. 6 single crochet into the ring (6)
Round 2: Increase in each stitch (12)
Round 3: (1 single crochet, increase) repeat (18)
Round 4: (2 single crochets, increase) repeat (24)
Round 5: (3 single crochets, increase) repeat (30)
Round 6: 1 single crochet in each stitch (30)
Round 7: (4 single crochets, increase) repeat (36)
Round 8: 1 single crochet in each stitch (36)
Round 9: (5 single crochets, increase) repeat (42)
Round 10-13: 1 single crochet in each stitch (42)
Round 14: (5 single crochets, decrease) repeat (36)
Round 15-16: 1 single crochet in each stitch (36)

As each egg will be slightly different in size, you may need to skip round 17 if the egg cosy is too tight for your egg, or if you are using a large egg cup.

Round 17: (4 single crochets, decrease) repeat (30)

Fasten off, weave in tail.

Arms (make 2)

Using grey yarn:

Round 1: Make a magic ring, or chain 4 and slip stitch to the first chain to form a ring. 6 single crochet into the ring (6)
Round 2-3: 1 single crochet in each stitch (6)
Round 4: (1 single crochet, increase) repeat (9)
Round 5-8: 1 single crochet in each stitch (9)
Round 9: (2 single crochet, increase) repeat (12)
Round 10-11: 1 single crochet in each stitch (12)

Fasten off, leaving a long tail.

Mandibular Barbel (make 2)

Using white yarn:

Row 1: Chain 6 stitches. 1 single crochet in the second stitch from the hook. 1 single crochet in the next 3 stitches. Fasten off, leaving a long tail

Maxillary Barbel  (make 2)

Using grey yarn:

Row 1: Chain 11 stitches. 1 single crochet in the second stitch from the hook. 1 single crochet in the next 9 stitches.

Fasten off, leaving a long tail.

Head

Using grey yarn:

Round 1: Make a magic ring, or chain 4 and slip stitch to the first chain to form a ring. 6 single crochet into the ring (6)
Round 2: Increase in each stitch (12)
Round 3: (1 single crochet, increase) repeat (18)
Round 4: (2 single crochets, increase) repeat (24)
Round 5: (3 single crochets, increase) repeat (30)
Round 6: (4 single crochets, increase) repeat (36)
Round 7: (5 single crochets, increase) repeat (42)
Round 8-10: 1 single crochet in each stitch (42) change to white yarn
Round 11: (5 single crochets, decrease) repeat (36)

Fasten off, leaving a long tail.

Bell necktie

Leave making the necktie until you have sewed the head to the body

Using Red Yarn:

Row 1: Leave a long tail for sewing, and chain 27 stitches.

Measure your necktie around Namazu’s neck, you may need to add or remove chains, depending on how much stuffing you used on his head. Once happy with the size fasten off, leaving another long tail.

Eyeball (make 2)

Using White Yarn:

Round 1: Make a magic ring, or chain 4 and slip stitch to the first chain to form a ring. 6 single crochet into the ring (6) Fasten off, weave in all tails.

Assembly

Begin by attaching the safety eyes first to the white eyeballs, and then to the head. Insert a safety eye directly into the centre of each eyeball. Then take the eye and insert into the head between rounds 9-10, at approximately 8 stitches apart. Make sure you have them in the correct position, before attaching the washes at the back of the safety eyes, as they cannot be removed once fixed in place.

Next make 2 French Knots with black yarn for the nostrils, in between the eyes (1 stitch away from each eye, with a space of 2 stitches between each nostril). To make a French Knot for the eyes; insert the darning needle inside the head, and pull out through a stitch to the outside, where you would like the nostril to be. Wrap the yarn around the needle, 4 times and keep it taught, while pushing the needle back down through the closest stitch. Pull through tight on the other side. A little knot should have formed for the nostril.

Once the nostrils are in place, use the same black yarn to sew the mouth. 

Sew the maxillary barbels to the side of the head, one to the left of one eye, and one to the right, approx. 2 stitches from the eyeball. The barbels are sewn on rounds 11 and 12. Stuff the head firmly, and using the tail, sew the head onto the top of the body.

Once the head is sewn on, you can now sew the mandibular barbels to the bottom of the head, approximately 1 row below the mouth. Attach the arms to either side of the body, one row below where the head is attached.

Lastly, make the bell necktie, and thread a bell through onto the middle of the chain. Using the 2 long tails, tie the bell necktie around Namazu’s neck.

Now, carefully slip your finished Namazu Egg Cosy over your egg, and you are finished!

Kingston HyperX Sets DDR4 Overclocking World Record at 7156MHz

Taipei – April 1, 2021 – Kingston Technology, a world leader in memory products and technology solutions, today announced that its gaming division’s high performance memory HyperX Predator DDR4 was used to set a new overclocking world record for the fastest DDR4 memory frequency at 7156MHz. The world record for highest frequency was set by the MSI OC Team in Taiwan using a HyperX 4600MHz Predator DDR4 8G module (part number: HX446C19PB3K2/16) on an MSI MEG Z590I UNIFY motherboard using a 11th Gen Intel® Core™ i9-11900KF @ 3.50GHz CPU. At the time of this release, the record breaking frequency is posted on HWBOT, the site for PC enthusiasts looking for news, tips and information on overclocking, benchmarks and competitions. The valid CPU-Z screenshot can be found here.

“We are extremely thrilled and humbled to be part of this exemplary DDR4 overclocking achievement,” said Kingston. “Our engineers work continuously to improve higher-speed memory yields to bring faster solutions by pushing boundaries that break performance records and bring best-in-class products to our gaming memory community.”

HyperX Predator DDR4 high-performance memory pairs bold and aggressive style  ̶  the frequencies available for purchase has expanded to 4800MHz along with latencies from CL12-CL19. HyperX memory modules are Intel® XMP-ready and its certified profiles are optimized for Intel’s latest chipsets and are also compatible with many of AMD’s latest chipsets.

Available as 8GB-32GB single modules and kits of two, four, and eight with capacities of 16GB –256GB, HyperX Predator DDR4 memories are 100% factory tested at speed and backed by a lifetime warranty, with free technical support and legendary reliability. For more information on HyperX DDR4 and global availability, please visit  HyperX Memory webpage.

Kingston can be found on:

Facebook: https://www.facebook.com/KingstonAPAC
YouTube: http://www.youtube.com/user/KingstonAPAC

About Kingston Technology

From big data, to laptops and PCs, to IoT-based devices like smart and wearable technology, to design-in and contract manufacturing, Kingston helps deliver the solutions used to live, work and play. The world’s largest PC makers and cloud-hosting companies depend on Kingston for their manufacturing needs, and our passion fuels the technology the world uses every day. We strive beyond our products to see the bigger picture, to meet the needs of our customers and offer solutions that make a difference. To learn more about how Kingston Is With You, visit Kingston.com.

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WWE® SuperCard Celebrates WrestleMania 37 with Exciting New Content

Take to the “Grandest Stage of Them All” with new pirate-themed card tier, Quest and more

2K has announced the debut of the WrestleMania 37 card tier, new features and WrestleMania 37 Quest in WWE® SuperCard*, the collectible card-battling game from Cat Daddy Games.The new card tier includes 60+ new pirate-themed cards featuring WWE Superstars including Sasha Banks, Bianca Belair, Edge and more, as well as the Season 7 debut of WWE Hall of Famer Hulk Hogan.

In addition to the new tier, players can rid themselves of unwanted cards in the game’s new Dusting feature, where once enough Dust is collected, players will be taken to an exclusive draft board yielding higher quality cards. The new Dust Meter will track how close a player is to a reward, while tapping the meter will give a sneak peek at the Meter Reward.

In celebration of WrestleMania 37, from March 31 to April 21, WWE SuperCard players can engage in a new WrestleMania 37 Quest to collect Silver and Gold Doubloons across the game. By collecting enough Doubloons, players earn a chance at a special Mick Foley card available in the Collectibles Store.

For more information on WWE SuperCard and 2K, visit wwe.2k.com/supercard, become a fan on Facebook, follow the game on Twitter and Instagram or subscribe on YouTube.

*WWE SuperCard requires iOS 11.0 or later for iOS devices, including iPhone and iPad, as well as requires Android 4.2.1 and up for Android devices. App includes optional in-game purchases.

Cat Daddy Games is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

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BTS WORLD’S LATEST UPDATE FOLLOWS BTS AS THEY TAKE OVER THE WORLD WITH “BOY WITH LUV”

March 30 Update Includes a New Chapter, New 5-Star Cards and Special Events

Los Angeles (March 31, 2021)Netmarble today announced an all-new update available for BTS WORLD, the mobile game that allows the player to manage the career of global superstars BTS. Available now, the update includes the addition of BTS Story Chapter 17 that follows the story of the group’s seven members as they make their own path, take another step closer to the stage of their dreams and shake the world with their new song “Boy with Luv (Feat. Halsey).”

Additional features of the March 30 update include:

  • Newly added 5-star cards
  • Increased chance of picking Empathy and Passion cards (3/30-4/6)
  • Increased chance of picking Stamina and Wisdom cards (4/6-4/13)
  • Special in-game events rewarding various items, currencies and buffs:
    • 7-day check-in event
    • Star Card UP Event, which increases the probability of star cards
    • Bonus time event with buff to draw mileage, gold and level-up
    • Free wings draw event, letting players draw wings for free every four hours
    • Special in-store item package sales

BTS WORLD includes ten thousand brand new photos and a hundred video clips exclusive to the game, and players are able to interact virtually with BTS as their manager through various interactive content.

For more information, please visit the official site [https://btsw.netmarble.com] or follow BTS WORLD on Twitter, YouTube and Instagram. Exclusive merchandise from BTS WORLD is also available on the Netmarble Online Store.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

About Big Hit Entertainment

Founded in February 2005 in South Korea by CEO and Producer Bang Si-Hyuk, Big Hit Entertainment’s core business focuses on music production, artist management and publishing. Big Hit’s business ventures incorporate and develop a range of content produced from top-notch artists’ IP, including Grammy-nominated group BTS and global teen favorites TOMORROW X TOGETHER. With its mission of ‘Music & Artist for Healing’, Big Hit strives to impart a positive influence through content while providing comfort and inspiration to music fans worldwide. In October 2020, the company was listed on the KOSPI Market of Korea Exchange (KRX).

About Takeone Company

Takeone Company Corp. is an innovative content company that utilizes pop-culture within a gaming environment. Established in 2016, Takeone is leading the new genre of mobile games called ‘Cinematic Games’ that combines interactive game elements within a story concept based on both pop-culture and original IP’s.  The games include full motion videos and various visual contents that push the boundaries of next-generation storytelling.  Years of experience and knowledge in both storytelling and game development have led to the creation of cinematic games such as Take Urban, BTS WORLD.  Takeone is currently developing a series of future cinematic games for their next up and coming titles.  For more information, please refer to www.takeonecompany.com.

Chivalry 2 Console Pre-orders Available Now, Cross-Play Closed Beta Runs April 23 – 26

Pre-orders are Live Now for the Medieval Multiplayer First-Person Slasher on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X/S, and PC

ROSWELL, Ga. – March 31, 2021 – Following the recent announcement that Chivalry 2 will launch globally on June 8, 2021 with Cross-Play support for PC (via Epic Games Store), the PlayStation®4 and PlayStation®5 computer entertainment systems, the Xbox One family of devices, and the Xbox Series X/S console systems, developer Torn Banner Studios, publisher Tripwire Presents, and global retail publishing partner Deep Silver are excited to share news that console pre-orders for Chivalry 2 are now available.

Both retail and digital console pre-orders are live today for the PlayStation®4 and PlayStation®5 computer entertainment systems, the Xbox One family of devices, and the Xbox Series X/S console systems for both the standard edition of Chivalry 2 (MSRP $39.99, €39.99, £34.99) and the Chivalry 2: Special Edition (MRSP $49.99, €49.99, £44.99). All digital pre-orders for both console and PC (via Epic Games Store) include guaranteed access to the Chivalry 2 Cross-Play Closed Beta, scheduled to run from Friday, April 23 at 10:30am EDT through Monday, April 26 at 10:30pm EDT.

In addition, Chivalry 2 will offer pre-order incentives across the standard and special editions. The standard edition pre-order of Chivalry 2, available for both digital and retail, will grant players the Royal Zweihänder weapon skin. The Special Edition, offered for digital pre-order only, comes with additional exclusive items in addition to the Royal Zweihander weapon skin, to further enhance the Chivalry 2 gameplay experience.

Please visit the official website to pre-order Chivalry 2 and find details and pre-order purchase links for both standard and special editions on all available platforms.

Chivalry 2 also supports free cross-generational upgrades from current-gen versions when you upgrade to a PlayStation 5 or Xbox Series X/S system.

To celebrate this news, and to prepare players for the upcoming Cross-Play Closed Beta, Torn Banner has released two all-new videos detailing each of the battling factions featured in Chivalry 2. The Mason Order – For the Red and Black! Inspired by the virtues of strength, merit and dominance, the Mason Order has no respect for the weak and seek to crush any who oppose them. The Agatha Knights – For the Blue and Gold! The Agatha Knights are instilled with a strong sense of loyalty, duty and honor, and believe themselves to be the rightful rulers of the land.

Additional details on what players can expect from the upcoming Chivalry 2 Cross-Play Closed Beta include:

  • Cross-Play Across All Platforms: Cross-Play smashes the boundaries between PC and console, allowing players to face-off on the battlefield together, regardless of platform.
  • Size Matters: Experience the chaos of epic medieval battlefields, charge forth to the frontlines of battle, and experience true mass-scale combat supporting up to 64-players designed to capture the intensity and scope of “The Battle of the Bastards” from Game of Thrones.
  • Master Blade, Bow, or… Chicken: Your arsenal expands with the new subclass system that provides more variety than ever before. Four base classes expand to 12 subclasses, including the Skirmisher, a melee/ranged hybrid – to the Poleman, a fighter who keeps foes at bay with long-distance melee.
  • The World is Your Weapon: Own the field with a variety of heavy siege engines including Ballistae, Catapults, Trebuchet, Battering Rams, Mantlets, Spike Traps, Ladders and more. Utilize traps to defend, including spikes, bear traps, and more. You can even deal damage with a smorgasbord of “found items” on the battlefield. Try downing a cup of mead and deal a killing blow with the empty chalice or finish off a foe by smashing him in the face with a flaming chicken!
  • New Map – The Siege of Rudhelm: In the first public hands-on of Chivalry 2 since PAX East 2020, experience the return of the fan-favorite Team Objective mode and join attacking or defending teams as 64-players vie for control of a well-fortified castle in a never-before-seen map.
  • Many Modes: In addition to Team Objective mode, closed beta participants can also sharpen their skills in a variety of other modes, including Team Deathmatch and Free-for-All.

Chivalry 2 is a multiplayer first-person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era –from clashing swords, to storms of flaming arrows, sprawling castle sieges, and more. Dominate massive battlefields while catapults tear the earth apart as players lay siege to castles, set fire to villages, and slaughter filthy peasants in the return of Team Objective maps.

Improving on the original genre-defining Chivalry: Medieval Warfare, Chivalry 2 invites players to master the blade with an all-new and improved combat system that combines real-time strikes and a free-flowing combo system to speed up the action and let players become a whirlwind of steel on the battlefield. Created with the ability to fight multiple foes in mind, Chivalry 2’s combat mixes the best of both FPS and fighting game genres for an unmatched melee experience.

To stay up to date on the latest regarding Chivalry 2 news, please sign up for the Chivalry 2 newsletter on the official website, follow Tripwire Presents, join the official Chivalry 2 Discord server, and follow the developers on Twitter, Facebook, and YouTube.

Chivalry II © ® 2020 Torn Banner Studios Inc. Tripwire Interactive™ and Tripwire™ are trademarks owned by Tripwire Interactive LLC. Published by Koch Media, Austria. Deep Silver® is a registered trademark of Koch Media in the USA and elsewhere.

Chivalry 2 will be released for PC exclusively on the Epic Games Store and through selected online retailers via Publisher Iceberg Interactive.

Torn Banner Studios

Torn Banner Studios is an exciting independent video game company located in Toronto, Canada. Passion and innovation are the core elements of everything that we do. We are people that truly love games and are lucky enough to be following our dreams, thanks to the incredible support from our community.

We want to go places other companies are afraid to go, because we believe great games begin with the passion of a small group of diehard fans. Those fans have the deepest understanding and appreciation for the subject they love and a vision for how it should be presented in a game. We want to breathe life into that vision and allow more people to appreciate it. We want to take on the challenging ideas that when done well create truly powerful and unique games that are remembered. You say it can’t be done? We say bring it on.

About Tripwire Interactive

Formed in 2005 as a humble independent developer and founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s most recent hit release, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.

Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. The publishing division named “Tripwire Presents” aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.

About Deep Silver

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Saints Row V. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition based in Champaign, IL, USA, and Warhorse Studios based in Prague, Czech Republic. For more information, please visit www.deepsilver.com

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 20 years of experience in the digital media business and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various European countries. With Headquarters in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic and the United States. 

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

About Iceberg Interactive

Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans. Located in Haarlem, The Netherlands and staffed with avid gamers, Iceberg works closely with an assembly of game developers around the world, both midsize and indie.

Known for many hit franchises including Circle Empires, Starpoint Gemini and Endless Space; the company has enjoyed recent success with Multiformat titles such as Transient, Shortest Trip to Earth, The Sojourn and Railroad Corporation. Iceberg Interactive has many exciting games coming up, including Blazing Sails, Star Dynasties and Sacred Fire.

To learn more, please visit www.iceberg-games.com.

*Note:

This trailer/video may only be displayed if it is behind an age-gate that: (1) is age-neutral (i.e., requires the user to input their date of birth or select it from a drop-down bar; (2) employs reasonable technical measures to keep underage users from re-entering their age after initially being denied access; and (3) does not display any ESRB rating information on the video player or the age-gate itself. Failure to implement these requirements may jeopardize your ability to obtain material of this nature from us in the future.

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