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RAVENSWATCH WELCOME KINTARO, the golden child

This new DLC playable character comes with a major update featuring reworked abilities for all heroes

Lesquin, October 12 2026 – More than two years after its 1.0 release, Ravenswatch continues to delight fans and newcomers alike with additional content. Kintaro is the fourth additional playable character (after Merlin, Romeo, and Juliet) to join the nine original heroes. Among them, Kintaro is the only one without any afflictions. Brave, endowed with Herculean strength, and possessing a heart of gold, Kintaro discovers the ravaged world of Reveree and doesn’t hesitate for a moment to put his power to work for a just cause: repelling the Nightmare invasion. Kintaro is available today as a DLC character on PC, Nintendo Switch™, PlayStation®5, PlayStation®4, Xbox Series X|S and Xbox One!

Watch the Ravenswatch Kintaro DLC launch trailer:

Hailing from Japanese folklore, Kintaro is a powerful hero armed with a gigantic axe. He can fight while riding his bear, Kuma, or let his faithful companion wreak havoc alongside him on the battlefield. As such, he has two sets of abilities, offering greater complexity as well as flexibility depending on the situation. Riding Kuma, players can slice through Nightmares with his claws. On foot, they can swing Kintaro’s axe and unleash devastating combo attacks with his carnivorous sidekick.

In addition to the DLC, Passtech Games is rolling out a major update eagerly awaited by many players: a rework of Talents, the heroes’ special abilities. The studio has been very attentive to the community, observing gameplay patterns and taking player feedback into account to rework these Talents. Some have been rebalanced, others merged, and still others have simply been added or removed. As a result, all heroes now have new ways to play through their active and passive abilities, with the goal of revitalizing the gameplay experience.

Ravenswatch is a top-down roguelike action game that combines intense real-time combat with deep gameplay and high replay value. After the success of Curse of the Dead Gods, Passtech Games returns with a new formula and game experience.

No two runs are alike. With 13 heroes, over 250 talents and 50 magical items offering endless build combinations, 4 difficulty levels, custom game modes and online cross-play co-op up to 4 players, the game offers an addictive experience and high replay value.

Ravenswatch, Kintaro DLC and the Talent rework update is available on PC, PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One and Nintendo SwitchTM.

Check out the Ravenswatch Steam page.

About NACON:
A company within the BIGBEN group, NACON was created in 2019 to optimize its expertise and leverage synergies in the video game market. Comprising its development studios, AA game publishing, and the design and distribution of premium gaming peripherals, NACON brings 40 years of experience to benefit the world’s gaming community. This unified center of excellence strengthens NACON’s position in the market and creates unique opportunities for innovation and competitive advantages. www.corporate.nacongaming.com

About Passtech Games:

Founded in 2012, Passtech Games is a video game development studio located in Villeurbanne, near Lyon. Specializing in top-down games, the studio is composed of a team of passionate and experienced professionals who aim to provide a quality experience to players. Every detail counts from the design and technical conception of the game to the art direction.

Salt and Soil: A Frontier Family Sim Launches into Steam Early Access November 9, Bringing Nearly 300 Years of American History to Life

Solo-developed historical strategy game combines generational family management, turn-based decisions, and research informed by historians and Jamestown archaeologists.

October 2026 – Independent developer DelosX has announced that Salt and Soil: A Frontier Family Sim, a historical turn-based strategy game spanning nearly three centuries of American history, will launch into Steam Early Access on November 9, 2026. Developed by solo creator Roman, the game challenges players to guide an American frontier family through generations of social, economic, and historical change, with events informed by historical research and feedback from historians and archaeologists.

Set between 1607 and 1900, Salt and Soil places players in charge of a family homestead, where each turn represents a single year. At the conclusion of every year, family members gather to discuss important decisions that will shape their future. From surviving devastating harvests and periods of war to navigating the California Gold Rush and the expansion of America’s railroad network, players must balance the needs of their household against the challenges of an evolving nation.

A Historical Strategy Experience Built on Research

Historical authenticity plays a central role in the development of Salt and Soil, with DelosX consulting academic research, historians, and archaeological organisations to ensure its depiction of significant events remains grounded in documented history.

Among those who have examined the game is historian Dr. Joe Hall-Patton, who specialises in the American West and operates the YouTube channel The Cynical Historian. During a six-hour livestream, Hall-Patton explored two scenarios and discussed their historical context, including land disputes in California and the publication of nineteenth-century county histories.

One particular event, set in 1879, allows players to commission an engraving of their homestead for inclusion in a county history published by Thompson & West. Hall-Patton demonstrated the historical basis of this practice by retrieving an original 1880 publication from his personal collection.

Following the livestream, Hall-Patton praised the developer’s attention to historical detail, stating, “I thoroughly enjoyed the amount of thought you put into bringing up something significant each year.”

Recreating the Expansion of America’s Railroad Network

The game also incorporates historical railroad data supplied with permission by Jeremy Atack, an economic historian at Vanderbilt University. His research documents the expansion of American railroads between 1826 and 1911, including the opening dates of individual railway sections.

Using this information, Salt and Soil recreates the development of major railroad routes across North America, allowing railway connections to reach players’ homesteads according to their historical opening dates. These developments introduce new buildings, economic opportunities, and decisions for the family council.

Originally intended to support a single railroad route in the game’s Gold Rush scenario, the system eventually expanded to incorporate major North American railway lines from 1830 to 1900.

Archaeological Research Shapes the Jamestown Experience

DelosX also sought feedback from Jamestown Rediscovery, the archaeological organisation responsible for excavations at the original James Fort site in Virginia since 1994.

Following a review of the game’s opening chapter, which explores the establishment of the first permanent English settlement in North America, researchers identified several historical inaccuracies. These included the estimated population during the devastating Starving Time winter of 1609–1610 and the inclusion of a marketplace that did not exist in 1608.

The developer subsequently revised these details to better reflect the archaeological findings, with Jamestown Rediscovery acknowledged in the game’s credits.

“I’m not a historian, so I send every chapter to people who know more than I do,” said Roman, developer of Salt and Soil. “I’m happiest when what comes back is corrections.”

Community Playtests Highlight Historical Atmosphere

Ahead of its Early Access release, Salt and Soil underwent two community playtests during August and September, each involving approximately 500 participants.

According to survey results shared by DelosX, 68% of respondents selected historical events and frontier atmosphere as the game’s strongest elements, highlighting the importance of its research-driven approach to worldbuilding and storytelling.

Players will have another opportunity to experience the game during Steam Next Fest, running October 19–26, 2026, ahead of its Early Access launch.

Release Information

Salt and Soil: A Frontier Family Sim launches into Steam Early Access on November 9, 2026, for PC, with support for 10 languages. DelosX is currently targeting a full release during the first half of 2027.

Players can wishlist the game on Steam and watch the official trailer for an introduction to its historical strategy gameplay.

Steam Store: https://store.steampowered.com/app/4551060/Salt_and_Soil_A_Frontier_Family_Sim/

About DelosX

DelosX is an independent game development studio led by solo developer Roman. Its historical strategy title Salt and Soil: A Frontier Family Sim combines turn-based family management with research-informed events spanning American history from the early colonial period through the nineteenth century.

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Clive Barker’s Hellraiser: Revival Review

Clive Barker’s Hellraiser: Revival

Developer: Boss Team Games
Publisher: Saber Interactive
Platforms: PlayStation 5, PC, Xbox Series X (Reviewed), Switch 2
Release Date: Available Now
Price: $39.99 USD – Available Here

Overview

Every horror franchise has their own unique killer that can instantly be recognized, especially if it is a long running franchise. The question is, how does that franchise translate into a video game? In many recent cases it has been through asymmetrical multiplayer but what about an entire campaign? Few, if any, horror franchises have managed to deliver a satisfying campaign as visceral as their origins but if anyone has experience with it, it is Clive Barker. After releasing a brutal and memorable, if underperforming Clive Barker’s Jericho twenty years ago, many wondered if Clive Barker’s biggest franchise would ever become a game, and now here we are, with Clive Barker’s Hellraiser: Revival capturing the entire essence of the franchise all into one package.

Story

Clive Barker’s Hellraiser: Revival doesn’t pull any punches as the opening cinematic and subsequent prologue quickly test the player’s limits to the type of gore and nudity that will be on display throughout the campaign. Players take on the role of Aidan Lynch, an ex enforcer for the Hellraiser biker gang that he chose to leave upon meeting and pursuing a gallery curator that goes by the nickname Sunny. Somehow, through the art gallery, Sunny has found herself in possession of the Genesis Configuration puzzle box and, during a very… extreme session of lovemaking with Aidan, the pair manage to activate the box and solve it, summoning the Cenobites from their dimension and the Labyrinth along with it.

After managing to avoid the initial danger, Aidan finds himself back in his apartment only to witness Sunny be given the Cenobites and “Pinhead”‘s form of eternal ecstasy by ripping her apart with hooks and chains. In an effort to bring her back to life, after being drugged and taken prisoner by a Cenobite worshipping cult, Aidan makes a deal with the Hell Priest to resurrect his beloved, only it will bear a heavy cost to do so. What follows is a shockingly intense dive into a world practically untouched in gaming narratives and goes to extremes of pain, addiction, and the nature of desire itself and what that desire can actually mean, and what someone is willing to do to fulfill it.

Hellraiser: Revival goes above and beyond what any fan of the franchise most likely cold have expected in the form of a video game narrative. Not only do we see how Aidan must struggle not only with the strange liminal spaces and run for his life from the odd nature of the Cenobites and the powers that they wield, but also come to terms with his own internal demons and past along the way, confronting what he truly desires and what makes him who he is. All while battling against a twisted cult that has peaked behind the veil and seen things they wish to replicate to be embraced by the Cenobites, even as it transforms them into unholy monsters of twisted agonized flesh.

It is worth noting that while longtime fans of the franchise will catch various nods to the films and the original novel, including the mention of other puzzle boxes, the story told in Hellraiser: Revival is almost entirely self-contained, meaning players will be able to jump into the labyrinth without any knowledge of who or what each Cenobite can do or even the puzzle boxes themselves. The title features plenty of in-game lore through numerous notes and voice recordings left by the cult as they experimented and researched how to open up the path to Leviathan as well as numerous conversations with two female characters, who we won’t spoil here, who go into surprising detail about some elements of the franchise that even fans may not remember, especially in the latter half of the story. 

This results in a narrative that is not only satisfying from a franchise perspective and fan one, but also in general even for newcomers as players will find the human struggle of Aidan against the Cenobites and the chaotic cult that worships them even if they care little for them, just as engaging thanks to its revelations about Aidan’s past, his experiences with Sunny, numerous horror sequences, and of course, the ultimate twists along the way.

Gameplay

In a move that makes sure players are getting as close of a view of the gore and strange BDSM filled world that is Hellraiser: Revival players will find themselves playing in first-person at all times, and also finding themselves split between navigating through the labyrinth, where puzzle solving, chase sequences, and trap dodging are all the rage, and the real world where they’ll do battle against the cult and various abominations that they’ve brought into the world, and sometimes a mix of the two. Players are given a limited inventory, with expansion slots able to be discovered in locked cabinets or out of the way locations, and a crafting menu that allows players to craft healing items, ammo, and other useful tools including lockpicks.

Navigating through the labyrinth is a real treat as players will often find themselves getting turned around or needing to flee for their lives against the Chatterer all while dodging or avoiding hooks, or making use of the limited powers the Genesis Configuration bestows Aidan in the labyrinth. This includes the ability to move certain objects like blocks or rotating entire sections of a location, transferring magical flame between sources to activate different routes, and more. Throughout the labyrinth players will also find various shrines, mostly tucked away or off to the side and requiring extra risk and effort to reach. These shrines come in the form of suffering shrines that help boost the player’s overall “suffering” gauge and health shrines that boost Aidan’s total health.

Outside of the labyrinth is where players will be spending most of their time though as they choose to either sneak around and take out enemies with stealth takedowns, as players always have access to a small shiv, but sometimes this weapon isn’t enough to perform a stealth elimination, especially on armored cultists or “unworthy” monstrosities. This is where players will find themselves swapping either between stronger edged weaponry or blunt weapons, but the trade-off here is that every melee weapon can only be used for a few hits before it breaks, even if it does massive damage to the enemy and while players can use repair kits to restore a weapon back to its full durability, as long as they do it before it busts, that also means players will need to keep an eye on how many melee weapons they are carrying and balancing it with their limited inventory space that also shares healing items, sellable items, guns, and ammo. 

This means that players may need to make use of storage or simply leave a weapon behind if they find themselves running low on space, or tossing a single round of pistol ammo to pick up a healthpack instead, since one round takes up the same space as twenty.  Shooting enemies in the game and the stealth mechanics feel like they need a bit of work, especially stealth, as enemies can often find players from too far away or even behind objects which is disheartening, especially when trying to avoid a certain mental-draining gaze late-game. Similarly, firearms often feel underwhelming as even fully upgraded pistols or shotguns, such as having rounds act as dragonbreath rounds, narrow the spread, and increase the damage, don’t really stun foes as much as they should unless they actually catch fire. At least the armor piercing of the assault rifle works rather well, especially since it can shoot through multiple unarmored foes as a result.

The melee combat is similarly a bit underwhelming as players often feel like they are smacking at unresponsive foes as even some of the strongest melee weapons will leave foes unstaggered until they drop dead rather than stagger them first. Thankfully the Genesis Configuration continues to gain powers that utilize the “suffering” gauge players fill up by killing cultists and abominations, especially when banishing stunned abominations. This includes telekinetic powers that can snatch up buzz saws, spikes, logs of wood, and propel them with deadly speed to a foe, sap fire from a fire source and throw a fireball into a hoard of enemies, and even trigger a devastating finishing move eventually, utilizing an entire gauge to summon the player’s own hooks of death to tear apart every enemy in the area with instant kills, or leave mini-bosses on death’s door and ready to be finished off with a few more blows or shots.

The different enemy types that players face off against throughout Hellraiser: Revival are fairly predictable with standard cult members either sporting no armor, partial armor, or covered head to toe in BDSM-like armor that protects them from damage while they either shoot or try to melee the player while abominations simply seek to overwhelm the player with numbers, including speedy female ones and bloated explosive ones that leave a lingering pool that damages the player. The real unique part involves the boss encounters as many of the bosses have unique mechanics or ways that they can receive more damage or take and utilize different attacks depending on how far players have hurt them. This can include anything from setting them alight with fire barrels or dragon’s breath rounds, dodging grab attacks and punishing the nigh invulnerable foe, to manipulating the environment itself, creating memorable boss fights that almost always have multiple stages.

Audio & Visuals

Clive Barker’s Hellraiser: Revival really pushes the bar on how far a video game can probably go without breaking into the Adults Only rating. Between nudity of both genders, a BDSM club with plenty of interaction, and a large amount of enemies barely covered in leather straps or pasties and you have a game that is front and center with nudity and tons of gore everywhere. Cutscenes are filled with it while players exploring the levels will find macabre sculptures nearly everywhere, twisted paintings, and brutal depictions of suffering and torture that goes far beyond what many would expect in a video game, and that is saying something, especially since players can decapitate and sever limbs from foes, and the ultimate literally shreds their bodies into flesh nuggets. This is the type of title that literally nudges its toe right up against the line and tests that boundary, probably avoiding the rating only due to limiting the direct view of drugs being taken, as they happen slightly off-screen.

The voice work throughout the game is handled exceptionally well, with enemy Aidan and Sunny’s English voice actors doing a perfect job and even the enemy grunts and various mainline foes featuring plenty of unique voice lines depending on what is happening and how far players are in the story. It also must be said that the game deserves a lot of credit for bringing the original voice actor back to reprise his role as Pinhead here, as he delivers the exact level of cold gravitas players, and fans, have come to expect from the creepy cenobite. The background music is also filled with a number of fitting tracks that tend to range from dread-based, especially during some hoard style moments, to more dramatic or dance-like depending on if players are searching through the labyrinth or navigating the BDSM club.

Overall

Clive Barker’s Hellraiser: Revival is probably the best thing to happen to the franchise since the original trilogy of films was released. Not only does it deliver the exact style of gruesome gore and borderline obsession with punishment and eroticism being blended together, but it also does it in a fairly solid video game as well. Sure, both the melee and firearm combat are janky and the inventory system is a bit annoying to deal with, but solving the puzzle box configurations to advance and navigating the deadly traps of the labyrinth capture the cruel magic of Hellraiser exactly how fans would want, jank and all.

Capsule Computers review guidelines can be found here.

FUTURE STARS IS BACK IN EA SPORTS FC 27, CELEBRATING FOOTBALL’S NEXT GENERATION

Future Stars Team 1 goes live today in Football Ultimate Team™, spotlighting the emerging talent shaping what comes next in The World’s Game

Future Stars arrives earlier than ever in EA SPORTS FC™ 27, kicking off the global football conversation around who’s next. With Liverpool’s Rio Ngumoha headlining Team 1, Future Stars celebrates up-and-coming talents from across The World’s Game as the next generation takes over Football Ultimate Team™.

Future Stars has an established history of identifying emerging talent before some of football’s biggest breakthroughs, with alumni including Jude Bellingham, Alyssa Thompson, Pedri, and Bradley Barcola. This year, Future Stars continues to celebrate players set to define football’s future.

One of England’s most promising young talents, Rio Ngumoha, takes the spotlight this year. Announcing himself as Liverpool’s youngest-ever goalscorer by netting a late winner against Newcastle last season, Ngumoha then went on to make his senior England debut in the summer.

“Growing up playing EA SPORTS FC, I always dreamed of seeing myself in the game, so to now be part of the Future Stars campaign is incredibly special,” said EA SPORTS FC ambassador and Liverpool forward Rio Ngumoha. “Future Stars is about celebrating the next generation of players and the potential they have, and I’m buzzing to be part of this year’s Future Stars squad.”

Building on his journey from one of the most EVO’d Future Stars academy players in EA SPORTS FC™ 26 to an EA SPORTS FC™ 27 Future Stars ambassador, Rio Ngumoha’s FUT™ Player Item racked up over 37.5 million goals and more than 30.7 million assists in EA SPORTS FC™ 26 and was EVO’d over 312,000 times*.

Included in the FUT pool of items for packs from October 9 to October 16 in EA SPORTS FC™ 27, Future Stars Team 1 includes:

PLAYERLEAGUECLUBNATION
Mika GodtsFrance Ligue 1Paris Saint-GermainBelgium
Yoan BonnyItaly Serie ALombardia FCCôte d’Ivoire
Julian HallUSA Major League SoccerRed Bull New YorkUnited States
Vicky LópezSpain Liga F FemeninaFC Barcelona (W)Spain
Josh KingEngland Premier LeagueFulhamEngland
Gilberto MoraMexico Liga MXClub TijuanaMexico
Rio NgumohaEngland Premier LeagueLiverpoolEngland
Tom BischofGermany 1. BundesligaBayern MünchenGermany
Lily YohannesFrance 1 Women’s LeagueOL Lyonnes (W)United States
Laura BlindkildeEngland WSLManchester City (W)England
Myles Lewis-SkellyEngland Premier LeagueArsenalEngland
Jacobo RamónItaly Serie AComoSpain
Jon MartínSpain Primera DivisiónReal SociedadSpain
Lewis HallEngland Premier LeagueNewcastle UnitedEngland
Robin RisserFrance Ligue 1RC LensFrance

Next week on 16 October, EA SPORTS FC™ 27 Future Stars Team 2 will be announced, with additional Player Items available through Squad Building Challenges and Objectives.

The fan-favourite Future Stars Academy also returns in EA SPORTS FC™ 27, turning present-day prodigies into ready-made superstars. Fans can choose an eligible player within the maximum age requirements, enroll them into the Academy, and progress through the Evolution chain to create their own Future Star, giving the FC community more ways to back and build their own Future Stars.

EA SPORTS FC™ 27 is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Nintendo Switch, and Nintendo Switch 2.

For more information on EA SPORTS FC™ 27, please visit ea.com/fc27 and ensure you’re following our global social channels for all the latest upcoming news and announcements for EA SPORTS FC™.

BATTLEFIELD 6 SEASON 5 BRINGS SIN TO THE CITY WITH ALL-OUT WARFARE ARRIVING IN LAS VEGAS IN THE BIGGEST SEASON YET

New Maps, Modes, Rapid Royale and Dead Space Event Highlight Explosive Season

Sydney, Australia (October 10, 2026) – Electronic Arts Inc. (NASDAQ: EA) and Battlefield Studios today revealed a first look at Battlefield™ 6 and Battlefield™ REDSEC Season 5, as the battle arrives in Nevada with the launch of three new maps in Battlefield 6, the introduction of the lightning-fast Rapid Royale in REDSEC, a new Operation, a terrifying Dead Space™ event, and a host of quality of life updates including significant updates to Blackwell Fields and New Sobek City, which change the way players approach each map. 

Season 5 officially kicks off on October 13 with Phase 1 (Siege of Las Vegas) introducing two new maps called Vegas Strip and Area 51. The first brings chaos to the Vegas strip, transforming this iconic spot to an enthralling battleground. Featuring glitzy restaurants, tunnels, and multi-story casinos and hotels, the odds for destruction are high. The second map takes players beyond the lights of the neon city to the perimeter of the clandestine Area 51. Wage war across the desert hills and venture deep into the facility below, in one of the most infamous locations in America.

Phase 1 also includes an all-new way to enjoy REDSEC with Rapid Royale, which will debut at the start of Season 5 and unfold on the Las Vegas strip. Rapid Royale is an intense, compact take on Battlefield’s Battle Royale, with faster rounds and a smaller population of players. In Rapid Royale, the goal remains the same: be the last squad standing. Taking down enemies will give you redeploy tokens that can bring you back into the game, however, as the match goes on, the number of kills needed to earn these tokens increases. The Battlefield REDSEC Open Series and Elite Series also returns, with the Elite Series featuring a $1,338,000 USD global prize pool.* Read more about Rapid Royale and the return of competitive Battlefield REDSEC here.

WATCH THE SEASON 5 GAMEPLAY TRAILER

“Battlefield 6 is now one year old and what an incredible journey it’s been, from our Top Gun collaboration, which coincided with the return of Naval Warfare, to the launch of some of the most exhilarating maps in Battlefield history. And we’re just getting started, with Season 5 set to be the biggest yet. This has been an unforgettable year and we can’t thank players enough,” says Patrick Klaus, General Manager of Battlefield Studios – Motive & Ripple Effect. “We’re ending 2026 with a bang with three maps set in and around Las Vegas, a new way to experience REDSEC, as well as delivering on some of our community’s most requested features, with the introduction of Platoons and Server Browser. There’s never been a better time to play Battlefield.”

And just in time for Halloween, from October 20th to November 7th, a limited-time scenario will unfold with Pax Armata pursuing secret tech hidden beneath Area 51 that will be familiar to fans of Dead Space. This non-canon event is a celebration of everything Dead Space and includes environmental spaces adapted from the 2023 remake, as well as unique cosmetics for players to unlock.

Phase 2 (Casino Heist) begins on November 10 with the third map of the season. European Casino is one of the grandest casinos on the strip and deep within its vaults are secrets coveted by both PAX and NATO. This close-quarters combat-focused map is filled with destructible elements, allowing battle hardened troops to open new pathways and discover tactical options.

The season concludes Phase 3 (Frozen Aces) on December 8, bringing an unexpected chill to Las Vegas, plus the debut of a new Operation, which unfolds across both the Vegas Strip and Area 51 in an epic struggle to shift the global power balance.

Visit us on Battlefield.com. Join the official Battlefield community channels over at discord.gg/Battlefield. Follow us on @Battlefield to stay informed on the latest updates, and @BattlefieldCom for the rollout of live updates.

About Battlefield
Battlefield is a storied franchise renowned for uncompromising combat gameplay, and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

About Electronic Arts 
Electronic Arts is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, and EA SPORTS™ College Football. More information about EA is available at www.ea.com/news.

WIZARDS OF THE COAST REVEALS MAGIC: THE GATHERING | MARVEL: DARKHOLD DESTINY

First Universes Beyond Set Created Around an Original Story in Collaboration with Marvel, Unveiled at New York Comic Con

New York, NY – October 9, 2026 – Today, Wizards of the Coast, a division of Hasbro (NASDAQ: HAS), announced several new Magic: The Gathering Marvel collaborations at New York Comic Con. Fans gathered for a special panel that revealed Magic: The Gathering | Marvel: Darkhold Destiny. In collaboration with Marvel, Marvel: Darkhold Destiny is the first Universes Beyond set created around an original story and setting. The panel also unveiled additional Marvel collaborations coming in 2026 including the Secret Lair Countdown Kit: Marvel’s History of Heroes and Doomsdrop. 

ANNOUNCING MAGIC: THE GATHERING | MARVEL: DARKHOLD DESTINY
The mystical, the mythical, and the mighty come together in Magic: The Gathering | Marvel: Darkhold Destiny. For the first time ever, the teams at Marvel and Magic collaborated to create a brand-new storyline set in the Marvel Universe. This is a new kind of Universes Beyond set. By taking the core elements players love about Magic: The Gathering, the team thoughtfully and strategically expressed those design intentions through the Marvel Universe. The narrative unfolds across nearly 30 dimensions and is centered around four main characters—Doctor Strange, Thor, Hela, and Dormammu. Additionally, a new comic book will be released that showcases this groundbreaking new story. The comic’s first chapter releases digitally and the physical edition releases the week of Darkhold Destiny’s launch, on April 7, 2027.

ANNOUNCING SECRET LAIR COUNTDOWN KIT: MARVEL’S HISTORY OF HEROES
Celebrate some of the greatest heroes of all time with the Secret Lair Countdown Kit: Marvel’s History of Heroes—a collection of 30 cards that bring the storied past of Marvel to life—available only on Secret Lair starting November 2.

The release features illustrations crafted by over 30 artists celebrating iconic moments from Marvel’s comic history—from the transformation of the Fantastic Four in space via cosmic rays, to the first appearance of Iron Man with Ho Yinsen, to Jean Grey’s transformation into the fiery Phoenix.

The special limited quantity Secret Lair Countdown Kit: Marvel’s History of Heroes goes on sale November 2, 2026, at 9 a.m. PT for $199.99.

FIRST LOOK AT DOOMSDROP
Fans also got a sneak peek at the upcoming Doomsdrop. Each drop, inspired by the comics, will predominantly feature Doctor Doom, although fans should expect other special guests from the Marvel Universe.

ANNOUNCING LIMITED MARVEL DOOMSDAY CARD REGAL CINEMAS GIVEAWAY
See Avengers: Doomsday opening weekend in Infinity Vision and receive a Dr Doom Magic: The Gathering Card, exclusively at Regal Cinemas.

Tickets available now at REGmovies.com/Avengers-Doomsday

For more details on all the above announcements, visit DailyMTG. 

About Magic: The Gathering
Magic: The Gathering’s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than 30 years. Fans can experience Magic through the tabletop trading card game, the digital game Magic: The Gathering Arena, a New York Times bestselling novel, and a critically acclaimed comic book series. With more than 50 million fans to date, Magic is a worldwide phenomenon published in more than 150 countries. 

About Wizards of the Coast
Wizards of the Coast develops and publishes legendary games that inspire creativity, forge friendships and build communities of global fans. A division of Hasbro, a leading games, IP and toy company (NASDAQ: HAS), Wizards delivers premium experiences for gamers across tabletop, video games, and digital platforms based on both new and time-honored brands, including its best-known franchises Magic: The Gathering and Dungeons & Dragons, and from Hasbro’s unparalleled portfolio of thousands of iconic marks.  

Wizards’ diverse studio network includes first-party developers Archetype Entertainment, Invoke Studios, and Skeleton Key as well as co-venture and license partners. Headquartered in Renton, Washington, Wizards fosters world-class talent to create unforgettable play experiences on all platforms. To learn more about Wizards, visit https://company.wizards.com or follow Wizards of the Coast on LinkedIn.  

About Hasbro
Hasbro is a leading games, IP and toy company whose mission is to create joy and community through the magic of play. With 165 years of expertise, Hasbro delivers groundbreaking play experiences and reaches more than 1 billion fans annually around the world, through physical and digital games, video games, toys, licensed consumer products, location-based entertainment, film, TV and more.     

Through its franchise-first approach, Hasbro unlocks value from both new and legacy IP, including Magic: The Gathering, Dungeons & Dragons, Monopoly, Hasbro Games, Nerf, Transformers, Play-Doh and Peppa Pig, as well as premier partner brands. Powered by its portfolio of thousands of iconic marks and a diversified network of partners and subsidiary studios, Hasbro brings fans together wherever they are, from tabletop to screen.    

For more than a decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by 3BL Media, a 2026 JUST Capital Industry Leader, a Brand that Matters by Fast Company, and one of the 50 Most Community-Minded Companies in the U.S. by the Civic 50 for fourteen consecutive years. For more information, visit https://corporate.hasbro.com or follow Hasbro on LinkedIn.

Clive Barker’s Hellraiser: Revival – Gameplay

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Aiden must use the puzzle box, the Genesis Configuration, as well as the Cenobites’ power in an effort to save his girlfriend, even if it requires making deals with Pinhead and facing down an entire cult to do so in Saber Games’ Clive Barker’s Hellraiser: Revival.

Clive Barker’s Hellraiser: Revival – Gameplay

Aidan’s search for his girlfriend Sunny leads him into the Labyrinth, a nightmare realm ruled by forces that blur the boundary between suffering and desire. Armed with the Genesis Configuration, a mysterious puzzle box, he must navigate a dangerous bargain with Pinhead while confronting the Scarlet Church and the twisted creatures drawn to the box’s power. This first-person horror adventure tells an original story within the Hellraiser universe, shaped with Clive Barker’s involvement and featuring Doug Bradley’s return as Pinhead.

Survival combines firearms and brutal melee weapons with the supernatural abilities of the Genesis Configuration, allowing Aidan to fight with a weapon in one hand and the box in the other. Its powers also extend beyond combat, helping players manipulate strange environments and solve puzzles throughout the Labyrinth. Exploration rewards careful searching with ammunition, crafting supplies, upgrades and weapons, while inventory management and encounters with the Cenobites keep pressure on the journey to rescue Sunny.

Clive Barker’s Hellraiser: Revival
Developer: Saber Interactive
Publisher: Saber Interactive
Platform: Xbox Series X/S, PlayStation 5, PC/Steam
Release Date: 9th October, 2026
Price: $39.99 USD

Available here – https://saber.games/hellraiserrevival/

Summary:

Recommended – “Clive Barker’s Hellraiser: Revival delivers the gore, obsession, and puzzle‑box cruelty fans expect, with solid design that shines despite janky combat and clunky inventory.”

Check out our review for Clive Barker’s Hellraiser: Revival here!

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Corey “Foxxy” Hupe named winner at Australian Red Bull Wings Cup Wildcard Tournament

Corey “Foxxy” Hupe will be heading straight to the first Australian Red Bull Wings Cup National Final this December. Corey, a caster, content creator and former esports pro secured his place at PAX Australia at the Red Bull Wings Cup Wildcard Tournament, “Beat the Streak”, knocking out multiple other PAX attendees competing in “Rush Mode” in EA SPORTS FC™ 27.

“I’m over the moon about the win. I came here this morning thinking I’d have no chance to win and managed to win nine in a row,” said Corey when asked how he was feeling about the win.

It was a nail-biting fish with another esports pro, Matthew McKenna also scoring a streak of nine wins right at the end of the day. The two went head-to-head in a final game to decide the ultimate winner for the day.

“I’m excited to be on the big stage in Sydney for the National Finals but I’m going to take it one day at a time. I want to be the one people remember.”

PAX attendees will have one more chance to win a spot at the National Finals during PAX tomorrow (Sunday). Fans can line up at the Red Bull Wings Cup booth to play in seven-minute sessions, gamers will have to lock in and maintain the highest streak of wins on the leaderboard playing” Rush Mode” in EA SPORTS FC™ 27 to secure victory, in this “beat the streak” format.

There is still time for fans to enter the Red Bull Wings Cup Open League online or join an in-person student league campus qualifier.

Head to www.redbull.com/red-bull-wings-cup-australia-2026 for further details.

The attached press release was shared earlier this week and contains more information on the Red Bull Wings Cup. Please get in touch if you have any questions.

A photo of today’s winner is attached to this email.

More on Red Bull Wings Cup

Red Bull Wings Cup is an open-to-all tournament that gives players the chance to play EA SPORTS FC™ 27 like never before. In a new format, participants play online or in person at university qualifiers for a place in the National Final. The winner going on to compete against the world’s best in Miami. Competitors joining the university league can search for a campus qualifier near you via the website below or sign up and compete through the open league online.

Check out the event page to enter and for further details. Red Bull Wings Cup

From September 28th purchase a limited edition Red Bull Wings Cup can and scan the QR code.

Psychedelic Action-Platformer “Beat, Heart, Beat” Out Now on PC in Early Access

Follow the Heart across the corrupted Psyche in a story set to a driving alt-rock soundtrack

LOS ANGELES – Oct. 9, 2026 – Get ready to stomp and scream your heart out with Beat, Heart, Beat, the psychedelic action rhythm-platformer set to an original Midwest emo soundtrack, out now in early access for PC via Steam!

Set out across the scrapbook world of “The Psyche” as Peccori, a puppet dashing, slashing, and comboing through a corrupted world. In the midst of tension between two petty gods, the Heart of the realm disappears. Pursue the lost Heart, using Peccori’s massive claws to obliterate enemy Amalgams to the tune of an uplifting, grungy Midwest emo score. 

The world of “The Psyche” is familiar but uncanny, splicing together mixed media and memories of the real world. Battle through brain fog, bounce on pogo notes, and string together soaring air combos across 15 hand-crafted levels. Repair the damaged Psyche, find out what the Heart truly seeks, and meet a delightfully bizarre troupe of fellow characters along the way.

Ramp up the challenge in Free Play mode with extra-evil Heartless Charts for the truly hardcore, or craft all new stages with the fully featured Custom Level Editor and Steam Workshop support. Each of the 15 levels features normal and hard variants to test rhythmic skills and quick reflexes.

“Rhythm games are close to our hearts, and Beat, Heart, Beat is about pursuing where our hearts may lead us through the lens of an absurd world,” said Niklas Thomas, lead designer, programmer, and writer at developer The Wacy. “If you’ve ever looked at an emo album cover and wondered what it would be like to play, this is the game for you.”

Beat, Heart, Beat is available now in early access for PC via Steam. For the latest info, follow Beat, Heart, Beat on Bluesky and X/Twitter, check out the official itch.io page, and join the official Discord server.

About The Wacy

The Wacy is an artist collective based in Los Angeles, California. Beat, Heart, Beat, is its debut title. The team is focused on crafting experiences through uplifting grassroots artists and underrepresented groups.

Chronically Online Rhythm Adventure Yunyun Syndrome!? Adds Deranged New Songpack, Two DLCs Today

TOKYO — 9 October, 2026 — Yunyun Syndrome!? Rhythm Psychosis, the unhinged rhythm adventure from publisher Alliance Arts and developer WHO YOU with more than 150,000 copies sold, keeps the slop-posting streak alive with a new free songpack added to the base game alongside a brand-new paid DLC available today on PC via Steam. Rock out with a limited-time 20%-off discount during the Triple-i initiative Steam event until Thursday, 15 Oct.

Pursue a parasocial relationship with protagonist Qtie’s beloved Yunyun. Grab a mechanical keyboard, spam love notes across social media, and downvote hate comments on beat with five new tracks added to the base game. Additionally, two paid DLC songpacks are now available: one featuring 12 tracks by Japanese singer and songwriter KOTOKO for $6.99, as well as six theme songs from YUZUSOFT titles for $3.99.

Tap to the tunes of 35 hyper-catchy electronic denpa tracks. Bump up the beats-per-minute (and words-per-minute) with Hardcore, Tryhard and No-Life difficulty levels. Fine tune the experience even further with multiple gameplay customization settings including adjustable falling note speeds, Mirror Mode, latency calibration, and much more.

Does Yunyun actually exist? No one knows for sure. Trigger new conspiracy theories about Yunyun’s existence by maxing out the Hype Gauge. Build up Qtie’s follower count and increase her Charisma levels to strengthen the influence of each social media post. Stock up on energy drinks and battle brainrot symptoms while avoiding the judgment of Qtie’s mother who prefers Qtie spends her time studying instead of wasting her time online. 

Fend off a full mental breakdown which may or may not lead to the destruction of Earth itself in a deranged musical journey filled with modern meme references and multiple endings. 

Yunyun Syndrome!? Rhythm Psychosis is now available on PC via Steam with support for English, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Portuguese (Brazil), French, German, Polish, Italian, Spanish (Spain), Spanish (LATAM), Thai, and Turkish language options, priced at $16.99 USD with a limited-time 20% discount during the Triple-i Steam event until Thursday, 15 October, 2026. 

To learn more and stay up to date, visit Alliance Arts’ official website and follow them on X / Twitter. Follow the official Yunyun Syndrome X / Twitter and join the Discord community.

About Alliance Arts Inc.

Alliance Arts is a new Tokyo-based publishing company committed to the creation of captivating games, and behind titles including The Great Villainess: Strategy of Lily, Touhou Danmaku Kagura Phantasia Lost, and Marisa of Liartop Mountain.