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Onimusha: Way of the Sword Release Date Advances to September 4

London (July 2, 2026) – Today, Capcom announced the release of Onimusha: Way of the Sword™ is charging forward to September 4, 2026 across PlayStation®5, Nintendo Switch™ 2, Xbox Series X|S, and PC via Steam, the Epic Games Store, and Microsoft Store. The swordplay action game is now striking weeks sooner than anticipated, so players can leap into battle and absorb themselves in the Onimusha™ series’ long-awaited return as soon as possible.

Pre-orders for Onimusha: Way of the Sword are available now. Players who jump in and secure the Standard, Deluxe, or Premium Deluxe editions before September 24 will receive Early Adopter Bonuses as rewards. For details, visit the official Onimusha: Way of the Sword website.

A demo for Onimusha: Way of the Sword is out now on the PlayStation Store, Xbox Store, Steam, and the Epic Games Store. In the demo, players can experience the game’s satisfying action while exploring an early slice of the game. Players with save data from the demo can also look forward to claiming a Kubi Akari charm as a special bonus when the full game arrives on September 4.

ABOUT ONIMUSHA: WAY OF THE SWORD

Onimusha: Way of the Sword is the latest instalment in Capcom’s classic Onimusha series. The first entry in 20 years, the all-new action game returns to a dark fantasy Japan where samurai clash with the supernatural. The story fuses history and myth, following the journey of Miyamoto Musashi, a samurai armed with a mystical Oni Gauntlet, as he battles demons invading Edo-period Kyoto. Onimusha: Way of the Sword features intense action that combines the series’ signature Issen and Soul Absorption mechanics with exhilarating swordplay that takes combat to new heights.

ABOUT CAPCOM

Capcom is a leading worldwide developer, publisher, and distributor of interactive entertainment for game consoles, PCs, handheld, and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™, and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.

007 First Light Review

007 First Light

Developer: IO Interactive
Publisher: IO Interactive
Platforms: PlayStation 5, Switch 2, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $69.99 USD – Available Here $119.95 AUD – Available Here

Overview

No name is more synonymous with spy thrillers than James Bond. Throughout the decades of films, we’ve seen various iterations of Bond take on the wildest of foes and accompanied by the most pun-named women around until recently where the series started taking more of a hard turn over the last two decades. Along those same lines, while there was practically a James Bond video game releasing almost every year for a while during the late ’90s and early ’00s, it has been quiet for quite some time for the familiar spy. So much in fact it seemed that it was time for not only a fresh take on James Bond, but also handing his care over to perhaps the best team to craft a game all about infiltrating, discovering clues, and even taking out targets if need be, IO Interactive. After a fourteen year disappearance the Hitman developers have brought forth a new James Bond in 007 First Light, looking to bring their own style to the flair that the suave spy has to offer. The question is, was this a perfect partnership or one leading towards a failed mission?

Story

Sent as a part of a recovery mission for an unknown asset, James Bond is the only aircrewman of His Majesty’s Special Air Forces to survive an ambush that downs both choppers in their mission in Iceland. With an MI6 handler taking over his comms and guiding James through the rest of the mission he manages to locate the target, a crashed satellite and a research camp now flooded with mercenaries and keeping its scientists captive. Defying the orders of MI6 and the statistically impossible odds, James manages to rescue the scientists and destroys the camp to prevent the asset from falling into the enemy’s clutches. Despite going off-books and destroying millions in equipment at the time, Bond is recruited by MI6 and fasttracked into joining the mothballed 00 program. Although he starts nearly a half year behind the other six candidates, Bond manages to clear the training much to the chagrin of his instructor John Greenway.

Finally, after being given a simpler field assignment, the real thing begins as the long missing 009, a believed traitor to the Crown, has resurfaced and is willing to contact MI6 after being off grid for over a decade. With Bond still not quite trusted with the level of espionage required for such a mission, he’s tasked with guarding the car at the event, only to find himself waist deep in an assassination plot with explosive results that not only kicks off the beginning of James Bond’s career but throws it into full throttle as he must deal with international assassins, countless waves of mercenaries, as well as levels of espionage and plots that far outstrip anything he could have imagined or been trained for. Thankfully, with a bit of quick wit, charm, and skills beaten into him through training it will be up to Bond to discover the truth.

007 First Light has all of the elements that fans of espionage and spy thrillers could hope for, especially when it comes to modern Bond films. Not only are all of the main characters presented in exceptional detail through their voice work and performances, which we will discuss later, but the numerous plot twists, reveals, and backstabbing throughout the game’s roughly sixteen hour long story is exceptionally well done. Every twist and reveal feels earned and nothing feels like a strange turn, making this journey of James Bond’s rise from a fresh trainee to the man known as 007 all the more thrilling and engaging. It also helps immensely that this fresh faced version of Bond is as charming and cunning as fans of the franchise could hope for, leading to some potentially great continuations down the line.

This is helped by the fact that the title is broken down into a rather uniquely paced structure. Players will go through an introduction of mechanics at sorts through the initial mission and training sections before tossing them into the deep end with a wider map designed for problem solving. This is then followed by more subdued talking events and sequences of driving broken up with quiet moments or interactions between familiar faces that generally make up a Bond story such as Q or Moneypenny, only for the next sequence to feature a bombastic car chase or firefight with explosions and more special effects than players can shake a stick at. There are even various collectables players can gather though these tend to offer very little in the way of actual storyline, and a number of them rely on players revisiting levels with more tools unlocked upon replay.

Gameplay

007 First Light does an excellent job of working through what the game expects of them and the various mechanics at play, especially since there can be quite a lot going on at times. The initial mission is almost entirely stealth based as a single gunshot will kill Bond, forcing him to crouch and sneak through bushes, throw bottles, turn on radios, or sabotage something to distract a guard, or sneak up and even takedown one of them in order to complete the mission successfully. From this stealth based introduction players are then put through a literal training course as James Bond is run through all of the elements of the game including how gunplay works, focus time, racing around a winding track, and of course brawling with enemies, all while trying to still climb around and reach the objective, in this case a flag. 

Then it throws players into the deep end with the full field mission that puts them to the test and lets players get a feeling for how everything plays out in real time and for the most part it works rather well. The stealth and sneaking in 007 First Light is handled exceptionally well with enemy’s awareness being indicated by markers that players can break line of sight of or even bluff their way past if they are a low ranking guard. Similarly, higher ranking guards can see Bond fake surrender to them and nail them with a brutal takedown instead, though these can only be done so many times and cost “focus” to do so. Instead players will be able to use the “Q-Lens” and Bond’s watch and smartphone to do a number of helpful tricks thanks to the tools of espionage players can select to bring on every mission.

As a default players will always be able to “hack” things and cause distractions at the cost of battery but other gadgets (two to start with) can be selected as players progress through the story. Some of these include a poison dart that will sicken enemies and send them away from their post at the cost of chemicals, letting players sneak past or take them down easily, shoot out a laser to blind a foe or even blast apart a lock or piece of furniture, throw out a stun grenade in the form of ear pods, and more. All of these require batteries and chemicals as mentioned and players can refill these by traveling around the map and finding cleaning products and even things such as other phones or drills scattered around to refill their gadgets. Of course, stealth isn’t always an option but it also isn’t required either most of the time as Bond isn’t afraid to get his hands dirty or spill some blood when needed, though the latter is only when the “license to kill” is issued.

Fighting enemies in melee combat is a bit of a mixed bag especially since Bond is surprisingly fragile in melee combat, even more so than during an actual firefight which is a strange thing. Getting shot a few times? No problem. A few punches and he’s down for the count. Either way, players will fight enemies where they can chain combos together and even grab and bash them into walls or throw them over counters, railings, and even into the ocean in some places. Bond is an opportunist and players can even fling bottles or hammers at enemies to stun them for a brutal takedown. As for incoming attacks, players can block blows and parry attacks shown through yellow glowing enemies or dodge red glowing attacks. Unfortunately the brawls tend to happen in tight spaces if they do break out and the camera is less than generous in these battles, so players will want to pick and choose their fights if they can, or at least whittle down the amount of enemies first through stealth and gadgets.

The only time Bond can draw his guns and start shooting is when the enemy has a clear intent to do the same, triggering the “license to kill” state. Bond always has a starting pistol and can use a focus mode to slow down time and take deadly accurate shots at the cost of the focus meter. While in a firefight players will need to always be on the move as cover is destructible and enemies aren’t afraid to flank or toss grenades, though at the same time players can hack these grenades to disable them or blow up explosives and decimate the battlefield. Ammunition also comes at a premium so gathering enemy weapons to stay in the fight is essential. Players can shoot an enemy in their hands to force them to drop their gun, shoot them in the leg to disable them, as there are challenges for not killing foes in shootouts, and players can even literally throw an empty gun at an enemy to stun them, letting Bond perform a running takedown and take their gun at the same time. This makes firefights feel like a flashy and exhilarating experience, exactly what one would expect from a James Bond movie.

It also wouldn’t be the true Bond experience without extremely expensive cars involved in ridiculous chase sequences often involving shooting at the same time and there is plenty of that in 007 First Light, though it isn’t quite as enjoyable as some may hope. While the cars look great and racing down twisting roads and cutting through fields is as exciting as one would hope, these driving moments are also incredibly “handholdy” to the point that players cannot fail them outside of not driving at all. Outside of the main story players can also take part in various optional “simulations” that increase the player’s rank and gadgets as they improve and all levels can eventually be replayed using anything the players have unlocked, meaning they can revisit a mission that has numerous ways to complete a goal and solve it in a different manner or collect something they missed the first time through.

Audio & Visuals

It must be said that IO Interactive’s past experiences have made them the perfect developers for 007 First Light. Players will find themselves traveling through and visiting a wide array of different environments that are packed full of detail and while are simply enemy corridors or meant to be traversed through climbing and puzzle solving, other stages are absolutely massive puzzles brimming with NPCs. The immense number of NPCs walking around and doing their own tasks is quite impressive and the level of detail on even the NPCs is quite high. That’s nothing compared to the main characters that are involved in the story and cutscenes. The characters look exactly like the actors that voice them in many cases to the point that players can pinpoint exactly who they are. Combine this with flashy gunfights, tons of explosions, and some rather crazy car chases and this is a James Bond game that is truly a treasure for the eyes.

As mentioned before, the voice work for the game is handled so exceptionally well that it almost feels like movie quality at some points and there is a good reason for that. A large portion of the game’s cast features actors who play their roles perfectly here and help deliver the emotional punch that the game needs when it requires a poignant moment, a sign of desperation, or how intense a sequence can play out. The soundtrack is also filled with a collection of outstanding pieces of background music both new and familiar. Playing through a sequence only for one of the classic 007 themes to start playing in the background felt not only fitting, but like a return to form for a character that has spent far too long out of the limelight.

Overall

Putting 007 First Light in the hands of IO Interactive turned out to be an incredible fit as their work on infiltration and filling a stage with so many opportunities and NPCs transfers perfectly into the world of spy thrillers. While some of the melee combat can use some work and driving is a bit rough, the gunplay and stealth are exceptional especially when it comes to the way 007 First Light is paced. Slowly unveiling its twisting plot of espionage and secrets through a course of smaller and grander stages, the presentation remains stellar throughout and something that shows that James Bond is in good hands now, and hopefully will be in the future.

Capsule Computers review guidelines can be found here.

ASSEMBLE YOUR OWN SQUADRON AND GO BEYOND THE WALLS IN KOEI TECMO’S A.O.T. 3!

Exterior Scouting Missions revealed in a new gameplay trailer!

Hertfordshire, 2nd July 2026 – Today, KOEI TECMO Europe and developer Omega Force revealed new gameplay details about A.O.T. 3, the latest instalment in the Attack on Titan action game series currently in development and scheduled for release this winter on PlayStation®5, Nintendo Switch™ 2, XBOX Series X|S and PC Windows via Steam®.

The opening animation for the game* will be produced by MAPPA, the animation studio that worked on Attack on Titan: The Final Season, with action scene animator, storyboard artist, and key animator Arifumi Imai returning as director. Stay tuned for more information and future reveals!

A.O.T. 3 is the riveting culmination of the action game series, depicting the story of Attack on Titan from its survey corps beginnings to its dramatic conclusion. In this title, fans will dive into the action by taking on the role of a member of the Scout Regiment to relive the historical events that shaped the world alongside the iconic cast of Attack of Titan. Each member of the Scout Regiment will have unique skills and abilities, with fan-favourite characters possessing powerful abilities, allowing players to assemble their own squad to turn the tide of battle. As in previous titles, fans will be equipped with omni-directional mobility gear that allows them to take to the skies, delivering a one-of-a-kind combat experience thanks to the enhanced gameplay. The Titans will be more terrifying and dangerous than ever before, with new attacks and behaviours that will force players to fight relentlessly for their survival. Newcomers will be able to enjoy this final evolution of human-versus-Titan combat thanks to the new Casual Mode.

The new Exterior Scouting Missions will allow players to freely explore the world outside the walls by constructing supply bases, taking down dangerous Titans and expanding humanity’s domain. It will be their responsibility to carefully manage their ODM gear fuel and blades to ensure their squad stays equipped and in motion, whilst simultaneously keeping morale high to avoid certain defeat, and to decide whether to continue exploring at the risk of facing combat, injury or death, or to retreat to survive another day.

A.O.T. 3 is currently in development and is scheduled to release this winter on PlayStation®5, Nintendo Switch™ 2, XBOX Series X|S and PC Windows via Steam®. The game will include Japanese voices with texts in English, French, Italian, German and Spanish.

ABOUT MAPPA CO., LTD

An animation studio established in 2011.
With a focus on the production of TV animation, we plan and produce animated content across all genres and in various other formats such as movies, commercials, and online videos. We also use the rights we own for specific IPs as we operate our domestic and overseas licensing business. Representative works include JUJUTSU KAISEN, Attack on Titan Final Season, and Chainsaw Man.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite NINJA GAIDEN and fighting entertainment title DEAD OR ALIVE. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com 

©KOEI TECMO GAMES CO., LTD. All rights reserved. The KT logo is a trademark of KOEI TECMO HOLDINGS CO., LTD.

©Hajime Isayama, KODANSHA/“ATTACK ON TITAN” The Final Season Production Committee.

©2026 Sony Interactive Entertainment LLC. “PlayStation Family Mark”, “PlayStation”, “PS5 logo”, “PS5”, “PlayStation Shapes Logo” and “Play Has No Limits” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or

other countries. Nintendo Switch is a trademark of Nintendo.

Star Fox Review

Star Fox

Developer: Velan Studios
Publisher: Nintendo
Platforms: Switch 2
Release Date: 25th June, 2026
Price: $49.99 – Available Here

Overview

Star Fox is a bit of an odd franchise. While the games are known far and wide, they never really gained a high level of appeal to stand with Mario, Kirby, and Link. Sure, quality has usually been a thing, but for Nintendo, it has mostly been “Star Fox 64 or nothing”, as that title never really has been matched. Well, for those wanting a new game, there is both good and bad news. Star Fox is on the Switch 2, remaking the original Star Fox 64, with a new design and presentation, bringing the title to current-gen hardware. Sure, it’s what we know, but is it good? Is it still worthy of another release? Let’s find out.

Story

James McCloud has been betrayed by trusted allies. A new crew labelled Star Fox is out to save Lylat from Andross and get a bit of retribution along the way. You know this story. Fox McCloud, Peppy, Falco, and Slippy head out to save the day across the stars, and this time, the plot stays the same but is told from a new perspective. This means the new Star Fox has cutscenes, or more of them anyway. It is a whole new perspective for the tale, adding a bit more depth and meaning to the overall experience. Sure, there still isn’t a ton of grit, but it feels like a space epic, and that is pretty neat to have in a Nintendo experience.

I think that part of me wanted this to be a little more than a remake. Add some extra scenes. Give us more story and fill some gaps. This, however, is literally just Star Fox 64 with a lot of shiny new sparkle to give itself to a new generation, and I suppose that is ok. I do think, however, that it is a bit of a missed opportunity not to flesh this very short tale out more, as maybe some filler to expand on this seldom-visited franchise would add some value. Alas, what is here is still “fine”, and most will be happy with the standard nostalgia of it all.

Gameplay

I think to have a mostly on-rails shooter in 2026 is kind of a bold move, remake or not. With Star Fox, however, I am perfectly fine with it. The gameplay here is silky smooth, where players are pulled across each linear stage as they attempt to dodge obstacles and shoot enemies to progress forward. In many ways, not a lot has changed with the core mechanics. Charging shots to hit multiple foes, bombs, and barrel rolls all make up the simplistic yet effective design. This has always been one of those titles that, on the surface, seems rather complicated. Get just about anyone behind the controller, however, and everything just sort of clicks due to the high level of accessibility. New or old, most will not have any qualms getting the hang of the ultra-entertaining gameplay.

The campaign here lasts about 90 minutes in total. That isn’t a surprise if you know the game, but it might be if you expected more. Is that 90 minutes worth a full price tag? Well, that is complicated. I think back in the 90’s when we beat a short game of such quality as Star Fox, we replayed it often. Now, gaming moves so quickly, and the market is about retention, rather than just providing one single experience. Newer gamers may be put off by the length or want more, but I do think personally the value is fine for what’s offered. Not only do you get the campaign, but you also get multiplayer, challenge modes, and general collecting of items with a scoring system that adds tons of replayability. If you love Star Fox, this is hands down a no-brainer. If you just want something for your Switch 2, however, maybe you should stick to the classic and see how things go.

Audio

The music is exceptional. Not much has changed, but the remastered score may be one of Nintendo’s best to date, as even as I sit here typing, I can still hear the music in my head. The sound effects are also super nostalgic, from the whoosh of a bomb to the tink of a power-up acquisition. There is something special about those old sounds, and this title does well to keep them relevant for this experience. If I had any complaints with this remake, however, it would be the voice acting. Peppy and Fox are fine. Everyone else sounds…out of character? Something just seems off, and while I am happy the game is voiced, I wish there was a little more inflection and passion in the tones, as some actors just seemed to be bored in terms of delivery, leaving cutscenes a bit lacklustre overall.

Visuals

This is what the Switch 2 does well. The graphics look so smooth and polished here, and the new designs and animations look spectacular. Sure, sometimes lips don’t always sync perfectly, but I like seeing the polish here. I really appreciate the new detail on the environments. Sure, we went from polygonal blocks of space junk prior, but having the level of detail along with almost perfect layouts led to some incredible realisations. For instance, I was taken aback quite a bit when I realised a flaming building that fell before me was the same one that was in the first title. It’s interesting how much more these worlds come to the surface with the new design, but the execution is flawless, and fans should be elated to explore it all.

Overall

Star Fox is an updated Star Fox 64, now on the Switch 2 with completely upgraded visuals and audio. That really is all there is to it, but it is one of the better remakes Nintendo has made to date, which is saying a lot, as most have been solid. Sure, the voice acting isn’t amazing, and the game is a bit short if you just look at the campaign, but this has always been a game where you just go “I wanna play some Star Fox (just like the old days) and jump in, and thankfully that appeal still holds strong. I really hope Nintendo find their eventual mainstream audience they crave with this release, as it’s a great introduction to the beloved mascot, and hopefully a footnote before his next big outing.

World of Tanks: HEAT Reveals Season 1 “Lost Eden”

July 2, 2026 – Wargaming today announced the launch of Season 1, titled “Lost Eden”, for its new free-to-play tactical vehicle shooterWorld of Tanks: HEAT on PC, PlayStation 5, and Xbox Series X|S. Launching July 1, the Season introduces an exciting chapter of battlefield content, including a new Agent, two tanks, a brand-new map, and a premium Battle Pass to expand the HEAT experience.

Lost Eden introduces Flair, a new Marksman-class Agent specializing in stealth and misdirection. Her passive ability, Signature Masking, keeps her hidden from enemy targeting systems, while her Ultimate, Echo Proxy, deploys a controllable duplicate vehicle that can be used to confuse opponents, set up ambushes, and reposition across the battlefield.

Agent Flair arrives with two unique deception-based tanks, both of which can be earned for free through the Battle Pass:

  • Leopard 2FK (ATGM launcher) – Feign Death lets it disguise itself as wreckage while still moving; Electro-Optical Jammers cut enemy targeting accuracy.
  • Leopard 2KST (autoloader) – Active Camo makes it nearly undetectable; EMP Trap drops an area-denial device that damages and slows enemies.

The battle moves to its latest map, New Eden, a sprawling desert battlefield built around the remnants of a forgotten agricultural megaproject. Massive biodomes rise above the sands while abandoned research facilities provide cover, creating a map that supports both long-range duels and close-quarters engagements.

The new Battle Pass runs from July 1 to September 2. As with all seasons in HEAT, all rewards can be earned for free through normal play. An optional Premium Battle Pass is also available for 1000 HEAT-Coins, allowing rewards to be unlocked in any order.

In addition, a dedicated quality-of-life update planned for mid-July will introduce several community-requested features:

  • Test driving any vehicle before purchase
  • A Credits boost for all players
  • An option to disable Ultimate ability cinematics

For more information, please visit: https://wotheat.com

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About World of Warships: Legends 

Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit Legendary Commanders from maritime history, upgrade your vessels, and stake your claim to naval supremacy with or against players from around the world in thrilling and immersive battles.

Official website: https://wowslegends.com/  

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Our flagship products include hit free-to-play franchises – World of Tanks and World of Warships.

Official website: https://wargaming.com/en/.

MineGeon: Renegades Delays Launch Until July 28th

The dev team is committed to enhancing the sci-fi co-op experience with new features and fixes driven by player feedback.

[July 1, 2026] — Kickstone Studio just announced that MineGeon: Renegades will be delayed from July 14th to July 28th.  In this sci-fi co-op, descend deep into the layers of the mysterious planet PAIMO with your team of Renegades as you mine for riches, fight off the persistent Scavengers, and unearth the secrets hidden below the surface. The team is taking the time to incorporate feedback from the recent Steam Next Fest demo and further refine the game, ensuring the most polished experience for players. 

About MineGeon: Renegades

  • Descend Together – Play solo or online with up to two friends as you fight through bullet-hell chaos, gather valuable minerals, and survive the dangerous depths of PAIMO.
  • Risk It All for Riches – The deeper you descend, the deadlier the dangers and the bigger the rewards become. Cash out your minerals safely or keep pushing your luck for an even bigger score.
  • Choose Your Renegade – Play as Trevor the Gunslinger, Marshall the Tank, or Ari the Engineer, each bringing unique weapons, abilities, and strengths into the depths.
  • Build Wild Synergies – Combine Gadgets, Weapons, and Ultimates to create devastating builds, powerful combos, and wildly different playstyles every run.
  • Explore the Depths of PAIMO – Descend through 6 hand-crafted biomes packed with hostile factions, ancient technology, hidden lore, environmental hazards, and deadly enemies.
  • Choose Your Path – Discover mysterious monoliths that let the team vote on branching routes, shaping every expedition deeper into the MineGeon.
  • Every Expedition Evolves – Experiment with evolving builds, randomized upgrades, branching paths, and unpredictable encounters where no two descents feel the same.
  • Customize Your Space Base – Access the Galactic Express PC to buy over 200 items, decorations, and themed objects from the biomes you explore, and customize the interior of your ship to your liking. Organize your base, visit other Renegades’ ships online, and show off your setup to the community.

Ready to descend into the depths of PAIMO and risk everything for the ultimate payday? Wishlist the game today on Steam to stay up-to-date on the latest updates, and join the growing community on Discord.

About Kickstone Studio

KickStone Studio is an independent game development company based in Santiago, Chile, founded in 2023 by Cristóbal Pizarro and Nicolás Moreno. Our focus is on creating unique and engaging gaming experiences that combine creativity, strong narratives, and innovative mechanics.

DEAD SPIN: Gamble for Your Life in a Horror Slot-Machine Roguelike Deckbuilder

Strong Monkey Games will officially reveal DEAD SPIN on July 8, a horror roguelike deckbuilder that throws players into deadly slot-machine duels against lunatic gamblers. The game is coming to PC via Steam, with an open Steam Playtest.

DEAD SPIN blends slot-machine gameplay with deckbuilding strategy.
Players shape their deck with symbols, chips, and coins, then use consumable trinkets to stack effects, bend the odds, and build massive scores to stay ahead of their opponent before a bad spin turns into punishment. 

Each run in DEAD SPIN is a deadly challenge against more than 8 unique opponents. Each opponent brings their own deck, skills, and strategy, forcing players to adapt their build around whatever random items they find. Lose, and the run starts over under new conditions. Win, and new items may be unlocked for future runs. 

DEAD SPIN’s visual style draws from late ’90s and early ’00s horror aesthetics, blending a grimy VHS-inspired atmosphere with dark, grotesque humor. 

Features

  • Deadly slot-machine duels
  • Roguelike with meta-progression based on unlockables
  • Deckbuilding-style synergies 
  • Grimy VHS-inspired horror atmosphere 
  • 250+ items to discover, combine, and exploit 
  • Endless mode

About Strong Monkey Games

Strong Monkey Games is an independent game studio founded by industry professionals and united by a shared love of games. The studio brings together an international team of developers, artists, and designers focused on creating distinctive, atmosphere-rich experiences with a strong creative identity.

“We’re gonna need a bigger van!” Outbound Fishing Update Is OUT NOW

Outbound’s First Major Content Update Available on All Platforms

Macclesfield, UK – 1 July 2026

Square Glade Games & Silver Lining Interactive are thrilled to announce that the first major content update for Outbound, the cozy camper-van exploration adventure, is officially OUT NOW across all platforms, including Steam, Epic Games Store, PlayStation 5, Xbox Series X|S, Nintendo Switch & Nintendo Switch 2.

The Fishing Update is a free expansion that introduces a robust, relaxing fishing ecosystem to the game. Players can now craft various tiers of fishing rods, hunt for dozens of unique fish species across diverse biomes, and change up the inside of their customizable mobile homes with more building options! 

A Stellar Milestone

The Update arrives on the heels of a monumental month for the title. Outbound enjoyed an incredible multi-platform launch in May, welcoming over quarter of a million players into its vibrant, sustainable world within its first few weeks alone. The game has quickly captured the hearts of cozy gaming enthusiasts worldwide, climbing the charts with its relaxing blend of base-building, vehicle automation, and world exploration – all available for players to explore at their own pace.

The Fishing Update is available now as a free download for all Outbound players on PC and consoles.

About Square Glade Games 

Square Glade Games is an independent game studio based in the Netherlands, founded by developers Tobi and Marc. Known for their debut title Above Snakes, which sold over 60,000 copies in its first six months, the studio combines technical expertise with a passion for immersive, stylised worlds. Their most recent title, Outbound, became one of Steam’s 15 most-wishlisted games, backed by a highly successful Kickstarter campaign and strong launches across Steam and all major consoles. Square Glade Games is committed to crafting unique experiences that blend creativity, technology, and community-driven development. 

About Silver Lining Interactive

Silver Lining Interactive is a collaborative video games publishing house based in the North of England. Founded by seasoned industry professionals with one goal: make games publishing feel like a partnership. With a passion for fostering creative talent and great games, the team is committed to bringing innovative, high-quality games to players worldwide, physically and digitally.

Fight, Adapt, Repeat! Poly Fighter Playable at Montreal Comic Con

The roguelike fighting game brings its love letter to classic fighting games to the show floor, playable July 3–5

Montreal, Canada – 1 July, 2026 – Independent Montreal-based studio HeartLoop Games is happy to announce that its debut title Poly Fighter will be playable at Montreal Comic Con, taking place July 3–5, 2026 at the Palais des congrès de Montréal, as part of the show’s Indie Zone lineup. 

Following its appearance at Steam Next Fest, Poly Fighter continues its public showcase tour, inviting Comic Con attendees to step directly into its fast-paced combat system and experience its evolving roster and roguelike progression firsthand. 

Developed as a love letter to fighting games and arcade classics, Poly Fighter blends tight one-on-one combat with run-based progression, letting players steal moves from defeated opponents and combine them into wildly different builds each run. From unstoppable tank setups to rushdown-heavy pressure styles or chaotic projectile-focused fighters, experimentation remains at the core of the experience.

At Montreal Comic Con, players will be able to go hands-on with a curated selection of fighters and moves from the growing roster, showcasing the game’s signature mix of accessibility and depth. Attendees visiting the Indie Zone will get an early look at how Poly Fighter continues to evolve, including expanded move interactions, refined combat feel, and new gameplay variations designed to reward creativity and adaptation. 

Poly Fighter is currently in development for PC and is available to wishlist here

Interested in speaking with the team? Contact Dead Good Media to arrange an interview with the developers at Montreal Comic Con or online. 

About HeartLoop Games
HeartLoop is an exciting new indie studio based in Montreal, Canada and founded by a bunch of old friends who still get excited about making cool stuff together. We love games: playing them, talking about them, and especially creating them. Our approach is simple: build things step-by-step, share them with players early, and stay flexible so the game can evolve into the best version of itself. Most of all, we are making Poly Fighter because it is the kind of game we would love to play ourselves. Montreal can be a very cold place, but we are very warm people.

Aether & Iron Wins Best Role-Playing Game at the TooManyGames Indie Game Showcase Awards 2026

Award recognizes the decopunk noir RPG as the year’s top role-playing game

Issaquah, WA, USA – July 1st, 2026 – Seismic Squirrel today announced that Aether & Iron has won Best Role-Playing Game at the TooManyGames Indie Game Showcase Awards 2026, recognizing the title among this year’s standout independent games. 

Selected from a curated showcase of 150 juried indie games, Aether & Iron received the top honor in the Role-Playing Game category during the awards ceremony held on Friday, June 26, 2026, at TooManyGames. 

“We’re proud to see Aether & Iron named Best Role-Playing Game at the TooManyGames Indie Game Showcase Awards. It’s a recognition of the work our team has put into building this world, and of the players who have experienced it.”said Tyler Whitney, Narrative Director at Seismic Squirrel.“And, of course, a huge thank you to everyone who has played it.” 

The game continues to receive ongoing updates, with recent additions such as the Roadside Garage feature and additional content currently in development. 

Aether & Iron is now available on Steam for Windows and MacOS, featuring full English voice acting and text localization support for English, Spanish (Spain & Latin America), French, German, Polish, Russian, Brazilian Portuguese, and Simplified Chinese – Players can purchase Aether & Iron and try the demo today on Steam!  

About Aether & Iron: 
Set in an alternate 1930s New York transformed into a vertical city by the discovery of “aether”, a key component to newfound anti-gravitational technology, Aether & Iron follows Gia, a smuggler navigating crime syndicates, political conspiracies, and fragile alliances. Players shape Gia’s story through meaningful decisions, with every choice influencing relationships, outcomes and the fate of the city itself. The game features writing talent with credits on Mass Effect, Far Cry, and Sovereign Syndicate, with an original score composed by two-time Grammy Award winner Christopher Tin and Grammy nominee Alex Williamson, best known for their work on the Civilization series. 

About Seismic Squirrel
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.