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Team17 announces partnership with PlaySide Studios to publish strategy game Age of Darkness: Final Stand

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Putting a darker spin on the Survival RTS genre, and challenging both new and expert players alike, Age of Darkness: Final Stand launches into Steam Early Access on 7th October.

Wednesday, 15th September 2021  – Team17 has today announced a partnership with PlaySide Studios to publish their upcoming dark fantasy survival RTS, Age of Darkness: Final Stand, which launches into Steam Early Access on 7th October. In a world shrouded in fog and ravaged by a never-ending evil, strategic planning and careful execution will be pivotal to surviving the onslaught of Nightmares that lurk in the darkness. During the day, gather resources, fortify defences, and recruit new members to the cause in preparation for nightfall when Nightmares will arrive en masse, relentlessly tearing their way across the procedurally generated map in order to reinforce ‘The Veil’, leaving darkness in their wake.

Step into the darkness: 

Age of Darkness: Final Stand Key Features:

  • Nightmares made real: Using an internally developed technology ‘SwarmTech’, Age of Darkness: Final Stand is able to render in over 70, 000 enemies on screen at any point
  • All-consuming fog: Claim back the procedurally generated world from ‘The Veil’, a dynamic fog that conceals enemies, and drains the life from a player’s forces
  • Earn your blessings: Each ‘Death Night’, a random affliction appears that modifies the game, testing the player’s best laid plans and ability to keep the darkness at bay
  • A champion must rise: Leading the charge against the horrors that await, Heroes can be the key to turning the tide of battle with their unique abilities
  • An army needs training: Configure your army differently each run with a skill tree system for different classes – grant your archers invisibility or imbue your sentinels with life-stealing rage

Players can wishlist Age of Darkness: Final Stand now, and keep up to date with all the information on Age of Darkness: Final Stand by liking us on Facebook, following us on Twitter and joining us on Discord.

About PlaySide Studios
PlaySide Studios is Australia’s largest independent video game developer. Focused on creating AAA titles with 90+ experienced developers from some of the largest studios including EA Visceral, Riot, Epic, 2K, and THQ. The company’s portfolio consists of 50+ titles delivered across a variety of platforms, including PC, Console, VR, AR and Mobile. The company was founded in 2011, listed on the Australian Stock Exchange in December 2020 and is based in Melbourne, Australia.

For more information about PlaySide Studios, please visit https://www.playsidestudios.com/

About Team17 Group plc

Founded in 1990, Team17 Group plc is a leading developer, video games label, and creative partner for developers around the world. Floated on AIM in 2018, Team17, with its extensive portfolio of over 100 titles, embodies the spirit of independent games. In addition to the award-winning Overcooked!, Yoku’s Island Express, and the iconic Worms, which celebrated its 25th anniversary in 2020, Team17 has helped bring critically acclaimed titles including Hell Let Loose, Moving Out, Golf With Your Friends, Yooka-Laylee and the Impossible Lair, Blasphemous, and The Escapists to gamers everywhere.

Medieval Pixel-Art Colony-Simulator Lords and Villeins Debuts on Early Access 30 Sept

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Prague, Czech Republic – 15 September, 2021 –  Lords and Villeins, a medieval pixel art colony simulator developed by Honestly Games and published by 1C Entertainment, launches into Early Access Thursday, 30 September, via Steam, GOG, Epic Games Store, and other digital stores. The Early Access price is set at $19.99 USD / €19.99 EUR with a 15% launch discount available during the first week.

Check out the Lords and Villeins trailer:

A light-hearted city-building strategy simulation set during medieval times, Lords and Villeins has noblemen and ladies develop family dynasties. Help them evolve and interact while building their homes, farms, and workshops. Assign villagers different tasks, duties, taxes, expand the production chain, train an army for the king, and craft a unique story of a medieval lord.

The Early Access version of Lords and Villeins includes the majority of the core mechanics present in the upcoming 1.0 release including a number of peasant zones and professions to develop production chains of more than 90 resources ranging from food and commodities to building materials and equipment, four domesticated animals to tame and care for, character customization for the ruling family, and highly developed AI capable of simulating whole families of medieval peasants at once.

Key Features

  • 70+ objects at your disposal to build, decorate and improve the settlement
  • Nearly 20 different zones and professions for villagers to perform and managed by the feudal lady or lord
  • 90+ resources to be used in a fully functional production chain
  • Unique family-management perspective where the lady or lord negotiates with groups of villagers through the head of their families
  • Fully simulated procedurally generated environment with a complex AI that can create relationships and develop character traits
  • Various domesticated animals villagers can tame, feed and take care of
  • An immersive world where ladies and lords are a part of the bigger picture: Collect taxes from villagers to secure reserves, maintain the balance, and make your duties to pay the royal tax imposed on your land
  • Visually distinct seasons with a soundtrack inspired by seasonal themes, with future updates already in the works to include simulations of weather conditions, temperatures, and soil quality

Lords and Villeins releases on Steam Early Access on Thursday, September 30, 2021. For more information, check out the game’s official website, wishlist it on Steam, visit the official 1C Entertainment website, like its Facebook page, follow @1C_Company and @lordsvilleins on Twitter.

About 1C Entertainment

1C Entertainment is an international group with offices located in Warsaw, Gdansk, Prague, Budapest, and Moscow, operating in the segments of game production, distribution and services for video game developers. The company releases video games for all platforms through its global network of partners digitally and in retail.

1C Entertainment has successfully launched over 100 game titles including critically acclaimed series – IL-2 Sturmovik, King’s Bounty, Men of War and Space Rangers. Recent releases include such games as Ancestors Legacy, Fell Seal: Arbiter’s Mark, Ion Fury and Deep Sky Derelicts. For more information about 1C Entertainment and its games, please visit the official 1C Entertainment website.

About Honestly Games

Honestly Games is a studio based in the Czech Republic with a small team of passionate developers striving to make immersive games and build communities that love to create, share, and express themselves through gaming. Founded in 2019 around its first title, Lords and Villeins, the company is dedicated to bringing amazing and memorable games directed by its honest vision strengthened through player feedback and active interaction with its community. 

‘TEACUP’ OUT SEPTEMBER 23rd ON PC & CONSOLES

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Amphibious Narrative Adventure heading to Steam/EGS, Switch, PlayStation, and Xbox Platforms

September 15th, 2021 — Smarto Club and Whitethorn Games announce their upcoming narrative adventure game Teacup will launch September 23rd on PC and consoles — help a small and shy frog on her journey to find the ingredients she needs for her tea party!

Teacup is a short and wholesome narrative adventure game with a focus on exploration and non-linear progression. You play as the titular Teacup, a shy and introverted young frog who loves drinking tea and reading. The day before she is to host a tea party at her house, she realizes she is completely out of tea, and thus must venture into the woods around her to find the herbs she needs to restock her pantry.

Explore a Beautifully Illustrated World
You are free to tackle the list of ingredients Teacup must gather in any order you wish. Find your own path through the world of Little Pond.

Talk with Whimsical Animals
During your adventure you will meet the charming inhabitants of the forest. Some are talkative, some are grumpy, but all of them will lend you an ear on your adventure.

Help Each Other Out
Most of the animals you meet will be glad to help Teacup… in exchange for a small favor or some help. Organize a (oddly shaped) market stall, win an underwater race and more!
Teacup releases later this month for $9.99 on Steam, Epic Games Store, Nintendo Switch, PlayStation 4, Xbox One, and Xbox Series X|S.
To learn more, visit:https://whitethorndigital.com/teacupTwitter:@smarto_club
Instagram:https://www.instagram.com/smarto_club/

©️2021 Sony Interactive Entertainment LLC. “PlayStation”, “PlayStation Family Mark”, “PS5”, and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. 

Nintendo Switch is a trademark of Nintendo.

About Smarto Club
We are Smarto Club, a novice but determined team of four young developers from Santiago, Chile. Our games aim to provide friendly gameplay and beautiful looking art to anyone who wishes to lose themselves in a digital world.

About Whitethorn Games
We’re an indie game publisher focusing on pleasant, cozy games that can be played in pieces, that require no special skills or knowledge, and that anyone can pick up and play. We’re believers in accessibility, inclusion, and widening the audience that gets to play. We like to consider ourselves the defenders of easy games. Join in on the discussion via our Discord.

From Vile Monarch developers and Life is Strange Lead Writer comes Growing Up – a nostalgic journey through life, launching on PC on October 14th

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Growing Up – a story-driven, lighthearted game that cleverly incorporates RPG, strategy, and visual novel mechanics – will launch on PC on October 14th this year. The launch date on consoles and mobile will be announced in the near future.

FOR IMMEDIATE RELEASE – September 15th, Warsaw, Poland.

Embark on a nostalgic journey to the 90s when Dino World was screening in theaters, smartphones weren’t yet in the picture, and you were hanging out with your friends in your favorite arcade. Remember how it felt falling in love for the first time, passing your exams, going through your parents’ divorce, discovering your sexuality, trying to help a friend getting bullied at school, or meeting your first mentor who helped you choose the right path. Were you an overworked perfectionist type, a school football star trying to fulfill parental expectations, or a shy nerd with an unpopular hobby? Whatever it was, you’ll easily find either yourself or one of your childhood friends in Growing Up. Relive your life and try to guide it to where you are now. Or, reinvent your past and see how different one’s life can be depending on the decisions we make, people we meet, and things we experience.

Add the game to your Steam Wishlist (https://store.steampowered.com/app/1191120/Growing_Up/).

ABOUT GROWING UP

Growing Up is a story-driven, nostalgic, lighthearted journey through the joys and hardships of life, cleverly incorporating RPG, strategy, and visual novel mechanics to deliver a one-of-a-kind gameplay experience.

Rather than following the typical protagonist story, here you’ll be shaping it with the choices you make, skills you master, the knowledge you gain, jobs you take, leisure activities you choose, friendships you cultivate, and relationships you build.

Balancing between doing well in school, meeting your parents’ expectations, working, volunteering, and simply having fun as a kid will be the key to success. Working too hard will put your mental health at risk while ignoring your responsibilities will make you perform badly on your exams and heavily impact your future.

From a branching narrative, through character customization and entertaining minigames, to complex skill trees, character development, and a whole set of colorful NPCs, Growing Up will allow you to see the beauty of life in all its complexity.

GROWING UP – MAIN FEATURES

  • A branching narrative. Decide on the shape of your future with every decision you make that will echo through your entire journey. What to learn, whom to hang out with, how to react in a challenging situation, where to work, what sort of charity to get involved with, etc. The choices you make will not only result in wildly different outcomes – no two playthroughs will be the same – but will also unlock new locations, characters, and certain features of future offspring.
  • Socially important topics. School bullying, kids with disabilities, the LGBTQ+ community, going through your parents’ divorce, poverty, being rejected by a group, and many more experiences we often go through in our lives are mirrored in the game.
  • An in-depth skill system. With more than 200 skills to acquire and master, you will have the ultimate freedom to shape your character’s future and end up with one of 42 unique careers.
  • A dynamic gameplay experience. Build your mind and aptitude through entertaining minigames. Master the art of scheduling your daily activities. Ace your way into the best school via challenging exams and build your character by participating in a plethora of extracurricular activities.
  • Character customization. Use a wide range of items, including clothing and hairstyles, to give your character a more personalized look. The skills you learn will also impact the appearance of your character’s room.
  • A colorful cast of 19 independent characters. The stories of the friends you meet during your journey will unfold alongside yours. Forge your relationships with them in any way your heart desires and observe the outcomes.
  • 90s nostalgia. Lose yourself in lavishly handcrafted scenery straight from the 90s and discover all the Easter eggs and pop culture references hidden in more than 30 locations ready to explore.
  • An all-star team. Growing Up is a game with rich storytelling and a unique art style from an all-star team of creators, including Creative Director Daniel Sadowski (director and lead writer on Gardens Inc. & Dr. Cares series), Art Director Gracjana Zielińska (lead artist on Cinders & Solstice), Kacper Kwiatkowski (designer and writer on This War of Mine), Christian Divine (Life is Strange & Captain Spirit), Matthew Ritter (writer on Tales from the Borderlands & Twin Mirror), Emma Vieceli (comic book writer on Doctor WhoBack to the Future), and Composer Jim Guthrie (Planet Coaster & Reigns: Her Majesty).

Growing Up was recently nominated for the BitSummit International Award. The game is being developed by Vile Monarch and will launch on PC on October 14th this year. The launch date on consoles and mobile will be announced in the near future.

More information about the game can be found on Steam.

About Vile Monarch

The Monarch was born in May 2015 and instantly decided to take over the world with the tool he thought most fitting for the task – video games. These include games such as Oh…Sir!! The Insult SimulatorWeedcraft Inc, and Crush Your Enemies, that are a little bit crazy but have a LOT of personality. Vile Monarch’s games have been released on nearly every modern platform, receiving praise both from players and reviewers. Vile’s minions include ruffians partially responsible for such hits as The Witcher 3Hard West, and Beat Cop. To make a long story short – Vile Monarch are just a bunch of hardcore gamedev experts who know how to rock. https://vilemonarch.com/

Tribute Games’ 2D Retro Action Platformer Steel Assault Comes to Nintendo Switch & PC on September 28

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Tribute Games’ 2D Retro Action Platformer Steel Assault Comes to Nintendo Switch & PC on September 28

MONTREAL Sept. 15, 2021 — Tribute Games has released a new teaser trailer revealing that the ultimate retro arcade throwback platformer, Steel Assault, will launch in parallel on Nintendo Switch & PC (via Steam) on September 28.

Steel Assault – Release Date Trailer:

Nintendo eShophttps://www.nintendo.com/games/detail/steel-assault-switch/

Published by Tribute Games and developed by Zenovia Interactive, Steel Assault is a fast-paced, action-packed, 2D platformer in which players punch, whip, and zipline their way through a post-apocalyptic America. It offers a true ‘90s arcade game experience thanks to challenging gameplay tailored for a 4:3 screen resolution with optional arcade bezels. Players will be able to experience the game on “retro hard” or tone it down to a more casual platformer with a variety of different difficulty options.

Steel Assault’s official cover art, also revealed today, was made by prolific illustrator Hungry Clicker and can be seen at the end of the new teaser trailer and on the game’s Steam store page.

Tribute Games is the developer and publisher of beloved pixel games Panzer Paladin, Mercenary Kings, and Flinthook. The studio is currently developing the highly anticipated official TMNT beat-em-up Teenage Mutant Ninja Turtles: Shredder’s Revenge. The signing of Steel Assault in November 2020 marked Tribute Games’ debut as a publishing partner for other developers.

To learn more about Steel Assault and our other projects:

Steel Assault on Steam
Steel Assaul on Switch

Steel Assault Website: steelassault.com
Tribute Games Website: tributegames.com
Tribute Games on Twitter: @TributeGames

ABOUT TRIBUTE GAMES

Tribute Games is a studio developing and publishing video games with a focus on pixel art and classic game design. The Montreal-based studio has been steadily creating entertaining, challenging and retro-inspired games since 2011 using modern game development processes and technology. In 2020, Tribute Games announced the start of a publishing division to help smaller developers publish their games.

ABOUT ZENOVIA INTERACTIVE

Zenovia Interactive is a small game studio currently based in New York City, founded by Sri Kankanahalli in 2019. They specialize in classic 2D genres, namely side-scrollers. Their goal is to create arcade-style games that are beautiful, vibrant, and detailed: games that the present can enjoy, and that the past would be proud of.

Wolfenstein vibes with Duke’s crude humor. Meet Nazi Busters!

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Beware of this über-experiment: wicked scientists enhanced Wolfenstein vibes with Duke’s crude humor. Meet Nazi Busters!

Iron Wolf Studio is proud to present Nazi Busters: a first person shooter depicting in retro style an alternate version of WW2. A dastardly mix of Duke’s off-color jokes and relentless Wolfenstein über-violence is set to receive a playable demo in 2021.

The creators of a highly realistic sim, Destroyer: The U-Boat Hunter, are taking a detour and want to present WW2 events with a different spin. Man cannot live by realism alone. Nazi Busters is an FPS game, where Nazi dead bodies mix up with the hero’s one-liners so frequently, that even John Rambo himself would blush.

Nazi hordes are literally dying to eat a hail of bullets from your mighty MG42 or get BBQ’d by your trusty flamethrower. Guten Appetit! And if you really get into a blitzkrieg frenzy, you’ll soon realize that tearing out their pixelated, angular hearts is just as effective, if not even more fun. The arsenal at your disposal wouldn’t be complete without several Nazi experimental weapons, known as Wunderwaffe.

Your objective is as straight as a Luger’s barrel: kill as many Nazis as it’s humanly possible, unearth their miraculous technological wonders and change the course of history… and don’t forget to come back with a thousand Nazi scalps. 

What lies in the granite corridors of Nazi bunkers?

  • Experience highly stylized visuals in retro aesthetic akin to Wolfenstein 3D
  • Listen to a mighty dose of brazen humor, reminiscent of Duke Nukem
  • Witness the might of the Wunderwaffe: the alternate vision of WW2 has enabled Nazis to fulfill their most whimsical ideas for experimental weaponry
  • Repel Nazi hordes in an explosive, blitzkrieg-like gameplay
  • Get to play the demo in 2021

About Iron Wolf Studio S.A.

Iron Wolf Studio S.A. was established when two separate business entities, Iron Wolf Studios and Inimages merged into one. Both companies created U-BOOT the Board Game: a unique mix of a U-Boot sim and a board game with beautifully realized physical components. The project proved to be a massive success (having been awarded with Charles S. Roberts Award: Wargame of the Year) and the studio wanted to leverage its experience in creating WW2 naval sims and take up production of fully-fledged computer sims. Destroyer: The U-boat Hunter is their first video game. At the same time, the company is open to realizing projects in other genres and strives to diversify its portfolio.

Husband and wife renovation team announce PC house building game Hometopia

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Build, design and renovate beautiful homes alone or with friends online: All-new trailer available now with demo coming to Steam Next Fest.

Richmond, VA — September 15, 2021 — Real-life home renovator and longtime game developer couple at The Isn’t Company today announced their upcoming house building PC game, Hometopia, with an official trailer.

Build, design, and renovate beautiful homes across five unique neighborhoods, or freely build dream houses and neighborhoods from scratch alone or with friends online. Hometopia is participating in the Steam Next Fest from October 1st – October 7th with a free playable demo of the game’s Sandbox building mode available on Steam.

Features:

  • Build entire homes from scratch – foundation to rooftops
  • Create homes and neighborhoods with others in online multiplayer
  • Play in First Person or Overview camera modes
  • Design furniture and change materials for everything for full customization
  • Grid-less designing and 360 degree item rotation
  • Lay out the floorplan and designate where every room goes
  • Create plots of any size
  • Build entire neighborhoods with roads, street lights, trees and more
  • Steam Workshop support – share your creations and upload custom items and textures
  • Renovate, buy and sell homes across 5 unique neighborhoods (Trailer Park, Suburb, City, Beach, Mansions) in Career mode
  • Free-build in creative Sandbox mode
  • Multiple biomes (Forest, Lakes, Desert, Beach) to select from
  • Thousands of items to design and build with at launch with more available through modding
  • Adjust time of day and sun direction to take the perfect shareable photos
  • Take before/after photos automatically in-game
  • Advanced lighting system
  • Build elaborate gardens and exteriors
  • Paint color wheel to use any color

Hometopia can be played in First Person or in an Overhead perspective and offers two different modes:  Career and Sandbox.

Sandbox:

In Sandbox, build your dream home without the pressure of market conditions or the limit of resources. Create a cozy bungalow in the forest, a modern marble and glass mansion on the beach, or a massive over-the-top palace overlooking estate grounds and share your creation with the world on Steam Workshop. Need even more items to design with? Hometopia offers full modding support for limitless additions.  In multiplayer, create entire neighborhoods with other players – from planning the plots and laying down roads to creating parks and designing homes – there’s no limit to the worlds you can build.

Career:

In Career mode, players renovate 30 different homes across five distinct neighborhoods that range from a run-down mobile home park to a posh beachside community with lakefront gated mansions.  Buy rundown properties and fix them up to earn top dollar…after cleaning the space, start by improving the layout and flow. Think buyers in this neighborhood would prefer three bedrooms with a garage and nursery instead of a large master closet and sunroom? Use the Floorplanner tool to designate what every space in the home is intended for, then get down to renovating! 

Paint the walls, install new flooring and premium appliances, put in new doors and windows, add high end fixtures, or create a beautiful outdoor space for good curb appeal. Feeling ambitious? Build out a fancy multi-car garage, expand the footprint of the home, create a third level, or even demolish the entire property and rebuild it from scratch – foundation all the way up to the roof! Stage the property from a massive collection of over 2,000 unique pieces of furniture, lighting, decor and accent pieces (or make your own unique pieces using hundreds of materials available to customize each item) before putting it on the market. Fulfill all the needs of an ever-changing market and you could have a bidding war on your hands!

We’re a small, independent team of five, but we’ve been developing games for the past two decades,” said Alex Ahlund, founder of The Isn’t Company.  “We had a lot of success with our mobile games; Design This Home and Design This Castle, attracting over 20M players and igniting our love of home design.”

He continued, “After my wife and I fully renovated our 120-year-old former fraternity house by ourselves, we knew we wanted to bring that same experience to others in a more accessible but less exhausting format.  There aren’t really any games out there that let you build and renovate realistic homes from scratch with other players online, either, so we knew that was an important feature we wanted to incorporate.

Builder. Designer. Renovator. What’s your Hometopia?

Hometopia launches in January 2022 and will be available in English, Spanish, Italian, Chinese, French, German, Portuguese, Russian, and Polish.

Design your own dream home by grabbing the free demo of Hometopia on their Steam page from October 1st to October 7th and wishlist the game to be the first to hear when it launches, and don’t forget to join their active Discord community of passionate home designers, builders and renovators.

About The Isn’t Company:

Founded in 2002, The Isn’t Company has been developing games for nearly two decades. Initially focused on downloadable and retail casual PC/Mac games under their Injoy Games label, the company released titles across every major platform – from RealArcade, Yahoo! and WildTangent to Big Fish and Playfirst.  In 2010, the App Minis label was created to build freemium mobile games, netting over 25M downloads across their popular titles like Design This Home and Design This Castle.  In 2016, The Isn’t Company started building titles for PC, VR and consoles, with a focus on social and creative games.  Having remained entirely independent and self-funded, The Isn’t Company is a core team of five spread across the world. 

Surreal narrative FPS INDUSTRIA launches September 30th on Steam

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Enter an alternate version of 1989 Berlin in the cryptic teaser trailer

Cologne, Germany – September 15th, 2021 – Headup Games & Bleakmill are pleased to announce that their surreal narrative first-person shooter INDUSTRIA will be launching September 30th, 2021 on Steam, Epic Games Store and GOG.com, priced at $19.99/€19.99/£16.99. Accompanying the announcement, a new teaser trailer offers a taste of the eerie Lynchian atmosphere that underpins this compelling story-driven shooter.

INDUSTRIA is set in 1989 on the eve of the fall of the Berlin Wall. Playing as a scientist named Nora, you set out to search for your missing friend and lover, following a mystery that takes you into a parallel dimension to the city of Hakavik, where East Berlin’s brutalist architecture merges with strange technological apparatuses and futuristic robots.

Inspired by classic narrative FPS titles of the 2000s, INDUSTRIA blends a mind-bending story with satisfying gun combat. Armed with four firearms and a melee weapon to deal with the various mechanical monstrosities roaming the game’s dystopian landscape, you must carefully manage your resources as you gather intel if you hope to survive long enough to decode the mystery at the heart of this intriguing tale.

INDUSTRIA has been in development for 6 years, started out by a two-man team, with four other individuals joining the project, all working on the game in their spare time. INDUSTRIA offers a truly unique vision that combines the imagery and themes of surrealism and science fiction to build an unforgettable world ravaged by an enigmatic menace. INDUSTRIA focuses on story first, with intense FPS action sequences to drive the player through the narrative to save their friend and discover the secrets behind Hakavik and its downfall.

“We’re really excited to give people a peek into the surreal sci-fi world our small team has been working so hard on,” said David Jungnickel, Co-Founder at Bleakmill. “ As our debut title we wanted to make something ambitious in its visuals and narrative, but also streamlined in its mechanics and experience. We can’t wait for everyone to experience all the twists and turns for themselves on September 30th.”

Wishlist INDUSTRIA on Steam: 
https://store.steampowered.com/app/1172650/INDUSTRIA/

Headup Games
Twitter: https://twitter.com/HeadupGames
Facebook: https://www.facebook.com/HeadupGames/
Instagram: https://www.instagram.com/headupgames/
Website: https://www.headupgames.com/

Bleakmill Games
Twitter: https://twitter.com/bleakmillgames
Discord: https://discord.com/invite/qFsNB8r
Website: http://www.industriagame.com/

About Headup Games
Headup is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as “Best Publisher” at the German Developers Awards in 2012, 2013, 2017 and 2019. With over 80 million customers served on mobile and further several million players on the PC and consoles, Headup is always looking to raise awareness and commercial success for developers thinking outside the box.

About Bleakmill Games
We, David Jungnickel from Berlin and Steve Chapman from Glasgow, first met each other back in 2014. Working in a big team, we soon decided to do our own passion project: INDUSTRIA. It started as a Silent-Hill-like, was an undefined horror indie game for some time and became a fleshed out, narrative first-person shooter with strong mystery elements. As we both have a past in modding, especially in the Source Engine, a strong similarity to big names like Half-Life 2 and Portal naturally developed itself over the years. Getting supported by our composer Lukas Zepf, sound designer Clemens Ruh, character animator Ben Davis and first person animator Gabriel Kirchner, INDUSTRIA is on a good way to be released in Q3 2021 as our debut title.

Replica Studios to Enable Writers and Game Designers to Manage Hundreds of Lines of AI Voice Dialogue Seamlessly

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AI Voice Platform transforms into a fully featured digital voice studio with major update ‘Project and Scenes’ that enable studios of any size to create and manage voices in their projects.

SAN FRANCISCO, CA — September 15, 2021 —Replica Studios, an artificial intelligence (AI) voice technology company, today launched a major update to Replica’s platform called ‘Projects and Scenes’. The update enables game developers, animators, and filmmakers to manage scripts and dialogue with hundreds of lines and multiple characters, in a simple-to-use interface. Additionally, Replica Studios is creating a library of hundreds of AI voice characters with unique sounding voices that developers can license for game and animation narratives. To date, thousands of hours of dialogue have been produced and hundreds of games and short films have been made with Replica’s AI voices.

View a preview video showcasing Projects and Scenes:

Narrative and story-driven games and animations often feature thousands of lines of dialogue spanning dozens of characters, including the main characters as well as non-player characters (NPC). Traditionally, script writers and narrative designers spend a lot of time trying to create the most immersive experience through visuals, sound, voice, and dialogue, as well as the actual story itself. One of the biggest challenges they face through the life cycle of a project is getting buy-in from internal teams, producers, and other stakeholders as they test out different story ideas and scripts. Replica Studios’ Projects and Scenes interface enables narrative designers, writers, and creatives to quickly test out different story ideas easily through their easy to use interface, by simply typing out a script and casting characters from Replica Studios’ growing voice library to perform the lines in the script.

Moreover, teams can export voice lines from Replica Studios into their game engine or animation software of choice with a few clicks and test out their story with visuals and characters in-situ. Rapidly testing new ideas during the pre-production and pre-vis stages of a creative project is a huge advantage, since it gives creators the ability to pitch their ideas to stakeholders with Replica’s high quality AI voice actors.

Shreyas Nivas, Co-Founder and CEO of Replica Studios, said: “With the major update for Projects and Scenes, Replica Studios is now a fully featured digital voice studio, powerful enough for studios of any size to create and manage voices in their projects. Studios and creators can now craft entire stories and narratives, and export entire scenes with 100s of lines of AI voice-enabled dialogue into game engines, animation software, and other creative tools with a few clicks of a button. What can now be achieved in a few minutes using Replica would traditionally have required large studio budgets and would have taken weeks to achieve.”

View a short animation that showcases how Replica’s character voices can be used to rapidly produce a cut-scene for a video game, featuring Unreal Engine Metahumans:

Replica Studios’ Projects and Scenes features enable developers to:
–        Create unlimited projects and scenes to manage scripts and dialogue for any size of creative game or film project
–        Audition and Cast character voices from a growing library of 40+ AI voice actors that can express emotion and even shout in the heat of battle
–        Direct the performance of AI voice actors, tweak the pacing and pitch of words and lines, and keep track of multiple takes for each line so you can choose the best take
–        Export hundreds of lines of AI voice-enabled dialog directly into Unreal Engine, Unity, iClone, and other game engines and animation software

Nivas added: “Projects and Scenes is just the start of the next series of features that we’re building. Our team is adding hundreds of realistic AI voice actors across multiple languages into our voice library, creating better tools to direct the performance of AI voice actors, and integrating the Replica Studios platform with more game and animation engines and creator platforms. We’re also focused on collaboration and efficiency tools that will streamline workflows for teams. Users can anticipate new subscription plans that will offer unlimited speech generation. There’s much more to come in the next few months.”

Today’s announcement follows on the heels of Replica Studios’ integration launch with Unreal Engine, the world’s most highly regarded Game and Film engine, and iClone Character Creator, a highly popular real-time 3D animation and cinematic storytelling software trusted by hundreds of thousands of developers worldwide.

John C Martin II, Vice President of Reallusion, said: “The integration of Replica’s app with iClone Character Creator with AccuLips has been a huge boost for animators and game developers, helping achieve high fidelity lip-synching, and character animation with dialogue in minutes. The latest update from Replica takes this to the next level as animation teams can now sequence multiple cut-scenes and close-up shots with 100s of lines of dialogue in an easy to manage interface. We are excited to see what animators and game developers will create with Replica’s Projects and Scenes and iClone.“

View a showcase of Replica’s integration with Reallusion iClone for character voices and animation:

Learn more about Replica Studios’ Projects and Scenes update at https://replicastudios.com/projects-scenes-update

About Replica Studios
Replica Studios was formed by a group of deep learning engineers, designers, and software developers headquartered in the U.S and Australia, Replica Studios has set out to empower creative people globally with its voice AI platform. In 2019, the company launched an AI platform to empower the next generation of creators to produce highly immersive  games, movies and entertainment. Replica’s growing AI voice library enables creative talent and voice actors to license and scale their synthetic voice for use in games, streaming content, advertising, films and much more. For more information, visit www.replicastudios.com.

Fling to the Finish’s Fabulous “More Fun with Friends” Features

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Tweaks to the difficulty levels allows for more fun with friends

Hamburg, Germany, September 15th, 2021 – Released into the wild on August 23rd, 2021, Fling to the Finish from publisher Daedalic Entertainment and developer SplitSide Games, has been ruining friendships and partnerships in the most fun way possible since that day.

After launching into Early Access, the dev team has been hard at work making tweaks and fixes based on early feedback and are now ready to rubber-rope players back into the mayhem.

In addition, the Steam Remote Play Together allows players to play with a friend, even if only one player owns the game. You can find out more on this feature here.

In Fling to the Finish teams of two players race through colorful, chaotic obstacle courses while tethered by a stretchy elastic rope. Depending on your communication skills, this rope can be your greatest asset or your worst enemy – just like the friend you’re tethered to. Because you’re literally attached to your partner, Fling to the Finish is a truly cooperative experience. Masters of the rope use it to swing around perilous obstacles, and fling their partner up ledges seconds before they fall to their doom. When true veterans partner up, prepare for astonishing acrobatic feats.

If you’re interested and want to stay up-to-date, follow SplitSide Games on Facebook, the Fling to the Finish Twitter channel or check out the official Steam page and add it to your wishlist.

About Daedalic (Publisher)

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With over 50 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC and mobile platforms.

Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany.

Daedalic is currently developing the AAA title The Lord of the Rings – Gollum. The action-adventure that tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.

About SplitSide Games (Developer Fling to the Finish)

SplitSide Games is a small team of student developers from Drexel University. When they’re not in classes, they spend all their free time working on their premiere title: Fling to the Finish.

SplitSide’s goal is to create games that make people interact in new and engaging ways, both inside and outside the games they create.