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FARMING SIMULATOR 22 SUPPORTS CROSS-PLATFORM MULTIPLAYER

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Let the good times grow, together with everyone! Developer and publisher GIANTS Software announces a frequently requested feature with the implementation of cross-platform multiplayer in Farming Simulator 22. Now everyone can farm together and create their own personal style via the new character creator.
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Joint farming – Uniting farmers on PC and consoles
No more barriers in multiplayer: Thanks to crossplay, virtual farmers can play Farming Simulator 22 together, regardless of their preferred system. It enables fans to join each other’s experiences platform-independent, and enjoy the creative freedom of cooperative farming together when the game releases on November 22nd for PC, Mac, PlayStationĀ®5 (PS5™), Xbox Series X|S, PlayStationĀ®4, Xbox One, and Stadia.
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ā€œThe successful implementation of crossplay marks a major advancement for the multiplayer experience in the now self-published Farming Simulator seriesā€, comments Boris Stefan, Head of Publishing at GIANTS Software. ā€œWith the series becoming more and more popular around the world, and the fan base growing on PC and consoles alike, we can now connect virtual farmers without restrictions. Cooperative farming evolves!
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Rubber boots & mustaches: More individual characters
With even more farmers sharing virtual land to cooperate in their agricultural undertakings, players can also enjoy new options to customize their character: New player models, hairstyles, clothing items, and accessories. Clothing options include authentic branded outfits from Case IH, CLAAS, Fendt, John Deere, and many other major brands in the agricultural industry. German outfitters ELTEN and Engelbert Strauss are also represented with a variety of safety clothing.
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ā€œSince Farming Simulator is enjoyed by an innumerable amount of fans in multiplayer mode, whether among friends in relaxing sessions after work, or even our passionate content creators playing together in role-play scenarios, we’re excited to provide them with many new possibilities for their charactersā€, adds Senior Character Artist Roman Pelypenko.

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AboutGIANTS Software
GIANTS Software is an international video game developer and publisher from Switzerland established in 2004 and known worldwide for creating the popular Farming Simulator series. The team with offices in Switzerland (Zurich), Germany (Erlangen), USA (Chicago) and Czech Republic (Brno) is very committed to maintain close contact to the agricultural industry and to engage with the community. For more information, please visitĀ giants-software.com

About Farming Simulator
Since 2008, over 25 million versions of Farming Simulator have been sold worldwide. The game series has been released on all popular platforms including consoles, mobile phones, tablets and PCs since 2008. From the start, the team enabled users to create mods with the company’s own GIANTS Engine. With the Farming Simulator League (FSL), the series introduced a competitive eSports mode in 2019 – with teams competing in professional tournaments and many acclaimed brands and sponsors on board. More information available at farming-simulator.com

Ā© 2021 Published and developed by GIANTS Software. GIANTS Software and its logos are trademarks or registered trademarks of GIANTS Software. All manufacturers, agricultural machinery, agricultural equipment, names, brands and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners. The agricultural machines and equipment in this game may be different from the actual machines in shapes, colours and performance. Ā©2021 Sony Interactive Entertainment LLC. ā€œPlayStation Family Markā€, ā€œPlayStationā€, ā€œPS5 logoā€, ā€œPS5ā€, ā€œPS4 logoā€, ā€œPS4ā€, ā€œPlayStation Shapes Logoā€ and ā€œPlay Has No Limitsā€ are registered trademarks or trademarks of Sony Interactive Entertainment Inc. Microsoft, the Xbox Sphere mark, the Series X logo, Series S logo, Series X|S logo, Xbox One and Xbox Series X, Xbox Series S, and Xbox Series X|S are trademarks of the Microsoft group of companies. Stadia, the S logo, and related marks and logos are trademarks of Google LLC. ā€œMacā€ is a trademark of Apple Inc., registered in the U.S. and other countries and regions. All rights reserved. All other names, trademarks and logos are property of their respective owners.

Sonic Dash Surpasses 500 Million Milestone as Fans Honor 30th Anniversary of Sonic the Hedgehog

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Celebrate Fast Times! Sonic Dash Surpasses 500 Million Milestone as Fans Honor 30th Anniversary of Sonic the Hedgehog

Beloved IP continues to drive mobile game download growth from loyal global fan base

Burbank, CA — September 16, 2021 — SEGA of America, Inc. today announced that its hit mobile game Sonic Dash has surpassed a major milestone on mobile devices. Since initially launching in 2013, the game has achieved more than 500 million downloads worldwide. The endless runner game, which stars the famous blue hedgehog running, dashing, jumping, and spinning across stunning 3D environments, is the most played Sonic mobile game ever!

Sonic Dash’s major milestone also falls during the 30th Anniversary of Sonic the Hedgehog, which SEGA is celebrating with fans around the world! From the small mobile screen to the silver screen, the Blue Blur is still capturing the hearts of audiences. Last year saw the first live-action movie release of Sonic the Hedgehog, and now the next chapter of Sonic the Hedgehog 2 is hotly anticipated to release next year in 2022.

Sonic Team’s Takashi Iizuka: “Achieving over 500 million downloads is a huge testament to the endurance of the Sonic brand and the truly fun, timeless gameplay of Sonic Dash. We appreciate our loyal fans as well as our partnership with both Apple and Google for their enduring support in showcasing Sonic Dash in the App Stores. This milestone could not have been achieved at a better time!ā€

SEGA HARDlight’s Studio Director, Neall Jones: “We continue to be amazed at Sonic Dash’s loyal fans and how the game is still driving millions of new downloads every month. A massive thank you to all Sonic Dash fans. We look forward to continuing to provide you with new and innovative in-game events built around the ever-expanding Sonic universe, for years to come.”

Sonic Dash was developed by HARDlight, a SEGA of Europe studio. The studio is also behind another wildly popular mobile multiplayer runner: Sonic Forces. HARDlight produces regular events in Sonic Dash, featuring collaborations with highly recognized IP. Starting Friday, September 17, fans can also join a special event in Sonic Dash, honoring this 500 million milestone.

To stay current on Sonic the Hedgehog news, follow Sonic on Twitter and Instagram, like him on Facebook, and subscribe to the Twitch channel and the YouTube channel. Also, don’t forget to visit the SEGA e-shop at shop.sega.com for new and exclusive products for the ultimate SEGA fan.

Download Sonic Dash for free on the App Store or Google Play.

About SEGAĀ® of America, Inc.
SEGAĀ® of America, Inc. is the American arm of Tokyo, Japan-based SEGA CORPORATION, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms. SEGA of America’s website is located atĀ www.sega.com.

About HARDlight
Based in Leamington Spa, UK, and founded in 2012, HARDlight is an internal development studio owned by SEGAĀ CORPORATION. Composed of a dedicated team with drive, passion and creativity, HARDlight focuses on making high-quality games. HARDlight is behind the critically acclaimed adventures of Sonic the Hedgehog™ on mobile platforms such as Sonic Dash and Sonic Forces and has been working on Sonic Racing and ChuChu Rocket! Universe for Apple Arcade™. For more information please visit:Ā www.hardlightstudio.com.

WALES INTERACTIVE INVITES PLAYERS TO WASH UP ON BLOODSHORE THIS NOVEMBER

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Dive into a deadly battle royale, making each decision count on The Island.

Cardiff, Wales | September 16, 2021 – Wales Interactive, acclaimed for its FMV games, narrative-driven stories, and interactive movies, reveals Bloodshore; a brand new title from the producers of The Complex and Five Dates. This follows a deadly televised battle royale between high-profile streamers, entertainers, and death row inmates, and features eight hours of FMV footage, the most Wales Interactive has ever produced. 

Published by Wales Interactive, Bloodshore is co-developed by Wayout Pictures, Good Gate Media, Posterity Entertainment and Wales Interactive, and follows Nick, a washed-up actor who is competing on Kill/Stream for a life-changing cash prize, although a sinister truth is hidden on The Island he finds himself in. Each playthrough changes dramatically depending on player choices and the relationships built, some will bring deadly consequences for Nick and his fellow contestants.

Bloodshore will arrive in November for PC, PS4, PS5, Xbox One, Xbox Series S/X, Nintendo Switch, Mac, and iOS, with more details available on the Steam page.

Trailer:

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About Wales Interactive: Wales Interactive is a multi-award-winning video game and interactive movie developer & publisher, based in South Wales, UK. Our catalogue of titles includes Maid of Sker, The Complex, Late Shift, The Bunker, Don’t Knock Twice, The Shapeshifting Detective, and more. We are passionate about video games and our aim is to create original games that entertain the world as well as put Wales on the video games map. Find out more here

MechWarrior 5: Mercenaries – Legend of the Kestrel Lancers Expansion Ready to Deploy on Sept 23

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MechWarrior 5: Mercenaries – Legend of the Kestrel Lancers Expansion Ready to Deploy on Sept. 23 for Xbox Series X|S, Xbox One X, Xbox One, PC, PlayStationĀ®4, and PlayStationĀ®5Ā 

Developer Piranha Games to Introduce Melee Combat and Other Notable Series-First Features with Free Base Game Update

VVANCOUVER, British Columbia– Sept. 16, 2021 –Developer Piranha Games announced today, that a new MechWarrior 5: Mercenaries expansion, Legend of the Kestrel Lancers and major updates for the base game will release Sept. 23, 2021 on Xbox Series X|S, Xbox One X, Xbox One, PS4™ system, PlayStationĀ®5, Steam, GOG.com, and Epic Games Store. Both the expansion and update are packed with first-in-series features focused on bringing a fresh experience to longtime fans and provide an accessible entry point for new players.Ā 

The Legend of the Kestrel Lancers expansion departs from the sandbox structure seen in past campaigns and offers a more story-focused experience set during the ā€œFourth Succession War,ā€ one of the most famous conflicts in BattleTech lore featuring 14 missions and seven ā€œBattle Questsā€ featuring large-scale conflicts set on custom battle grounds. Improved urban warfare also awaits with Mega Cities that are significantly larger than any Urban Centers previously seen in the MechWarrior 5: Mercenaries. In addition, players can look forward to more All-Out War scenarios, designed to make your hulking squad of building-sized ā€˜Mechs feel like part of a larger force in the field. All this comes with over 20 new Mech variants, new Jungle and Tourmaline Desert biomes, and a wide array of procedurally generated missions to take Mech warfare to the next level.Ā 

Players can also look forward to a free update to the base game, MechWarrior 5: Mercenaries adding significant first-in-series features, including the introduction of Melee Combat! For the first time in MechWarrior 5: Mercenaries, players will be able to get up-close and personal with rival Mechs with the ability to swing and punch. In addition, for the first time, players will be able to switch between any of the AI-controlled Lance ā€˜Mechs on a mission. This seemingly small update introduces huge impacts on gameplay, essentially allowing the player to bounce between direct control of each Mech in their squad with the push of a button.Ā 

MechWarrior 5: Mercenaries finds players in the battlefields of the future, dominated by BattleMechs, hulking machines of war capable of leveling entire cities. As the inheritor of a once-glorious Mercenary company, the quest for glory and revenge will stretch light years, chasing the threads of interstellar intrigue on the journey to become an elite MechWarrior and mercenary commander.

Legend of the Kestrel Lancers expansion key features:

  • Story Rich Campaign: Set during the ā€œFourth Succession War,ā€ one of the most famous periods of conflict in BattleTech lore, players can look forward to an epic 14-mission campaign complete with custom dialogue
  • Urban Warfare: Explore and destroy Mega Cities significantly larger than any Urban Centers previously in the MechWarrior 5: Mercenaries
  • All-Out War: These grand-scale scenarios are designed to make the player feel like their Mercenary company is part of a larger force at play on the field of combat
  • New Biomes: The operatic scope of the campaign’s original story calls for equally impressive environments. Players can look forward to exploring new Mega City, Jungle, and Tourmaline Desert biomes on their journey across the galaxy

Base Game Update key features:

  • Melee Combat: For the first-time, players will be able to swing and punch with close quarters mech-on-mech combat
  • Mech Switching: Take on full direct control of any AI-controlled Lance ’Mechs in any mission with the press of a button

MechWarrior fans can also look forward to a physical box set edition for MechWarrior 5: Mercenaries for PlayStation and Xbox systems this November. More details will be released at a later time.

MechWarrior 5: Mercenaries and the Legend of the Kestrel Lancers expansion is developed by Piranha Games and will be co-published with Sold Out, both companies in the EG7 group for Xbox Series X|S, Xbox One X, Xbox One, PS4™ system, PlayStationĀ®5, Steam, GOG.com, and Epic Games Store on Sept. 23, 2021. MechWarrior 5: Mercenaries and MechWarrior 5: Mercenaries– Legend of the Kestrel Lancers have been rated T (Teen) by the ESRB on Xbox Series X|S, Xbox One X, Xbox One, PS4™ system, and PlayStationĀ®5. The PC version is not rated by the ESRB.

Details about MechWarrior 5: Mercenaries can be found on the official website: https://mw5mercs.com. Stay up to date with the latest from the development team at Piranha Games on Twitter @PiranhaGames and @MW5Mercs, Facebook, and YouTube.

About EG7

EG7 is a group of companies within the gaming industry that develops, markets, publishes and distributes PC, console and mobile games to the global gaming market. The company employs 470+ game developers and develops its own original IP:s, as well as act as consultants to other publishers around the world through its game development divisions Daybreak Games, Piranha Games, Toadman Studios, Big Blue Bubble and Antimatter Games. In addition, the group’s marketing department Petrol has contributed to the release of 1,500+ titles, of which many are world famous brands such as Call of Duty, Destiny, Dark Souls and Rage. The group’s publishing and distribution department Sold Out holds expertise in both physical and digital publishing and has previously worked with Team 17, Rebellion and Frontier Developments. EG7 is headquartered in Stockholm with 670 employees in 13 offices worldwide.

About Sold Out

Sold Out combines a wealth of experience with youth to form its close-knit team. Publishing for physical and digital distribution, Sold Out has had the joy of working with Team 17, Rebellion, Frontier Developments, and other indie developers. For more information on Sold Out and its upcoming titles, visit the official website at soldout.uk.com.

About Piranha Games

Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Mercenaries. At PGI, there is a genuine sense of collaboration, respect and a strong commitment to our projects and to each other. We all love what we do, and believe strong companies are built from diverse backgrounds and experiences. Piranha Games strives to foster a positive and inclusive environment, where everyone feels supported, comfortable, and completely part of the team.

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Game of Thrones Winter is Coming Introduces All-New Night King Invasion Mode in Major Feature Update Releasing Sept. 16

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Sept. 10, 2021 – YOOZOO Games, a leading game developer and publisher, today announced a major update to the popular real-time MMO strategy browser game, Game of Thrones Winter is Coming featuring the arrival of the Night King in an all-new Invasion event on Sept. 16. The fearsome leader of the White Walkers is leading his army towards Winterfell, and players must quickly unite to defend the realms of men against his fearsome undead army.

During this new Invasion event in Game of Thrones Winter is Coming, five 500-man White Walker alliances – including the Night King, his Generals and White Walkers troops – will attack. Their Power will also be counted in the Rankings, where players can compete with them. To successfully defend against the enemy invasion, players must actively attack the White Walkers’ territory and defeat the Night King to emerge victorious!

As one of the most iconic antagonists from the EmmyĀ® award-winning series, the Night King Commander will have a new skill called Scorching Treachery and can cause the enemy’s dragon to attack the enemy’s most powerful lineup once, dealing massive damage. To acquire this character, players can participate in the White Walkers mode to earn powerful Night King Commander Fragments for free. There will also be a new White Walker-themed Castle Exterior and Troop Appearance, so come take part in the White Walker Invasion event!

Game of Thrones Winter is Coming is a PC browser real-time strategy game officially licensed by Warner Bros. Interactive Entertainment under license from HBOĀ®. The game was released in March 2019 and has officially launched on web browsers, GTarcade and Steam.

About YOOZOO Games

Specialised in developing and distributing video games, YOOZOO Games was founded in 2009 by Lin Qi and with the goal of inspiring players across the world. We are headquartered in Shanghai with multiple offices worldwide from India to Germany, forging a strong global distribution network. YOOZOO has gone on to create and publish many successful games across multiple platforms to over 1 billion registered players such as Legacy of Discord – Furious Wings and the League of Angels series. Our games focus on creating memorable moments for our players, bringing them new experiences through world-class IP.

Official Site: http://www.yoozoo.com/Ā 

Global Game Portal: https://www.gtarcade.com/ 

Game of ThronesĀ® Winter is Coming™ Facebook: https://www.facebook.com/GOTWinterIsComingBrowser/Ā 

Game of ThronesĀ® Winter is Coming™Ā Twitter: https://twitter.com/got_comingĀ 

Game of ThronesĀ® Winter is Coming™Ā YouTube: https://www.youtube.com/channel/UCU9sm-DK8Ub1xmmCXVEJ6vwĀ 

About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles.

About Game of Thrones

Based on George R.R. Martin’s acclaimed book series, A Song of Ice and Fire, the EmmyĀ® Award-winning HBO series Game of Thrones follows kings and queens, knights and renegades, liars and noblemen who are engaged in a deadly cat-and-mouse game for control of the Seven Kingdoms of Westeros. The epic series’ storylines of treachery and nobility, family and honor, ambition and love, and death and survival have captured the imagination of fans globally and made it one of the most popular shows on television.

Game of Thrones series title and artwork Ā© 2021 Home Box Office, Inc. All Rights Reserved. HBO and related trademarks are the property of Home Box Office, Inc. Under license to WB Games

Two new characters enter the mysterious academy of lost memories in Blue Reflection Second Light

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Will the New Students be the Key to Unlocking the Mystery of Heartscape?

Hertfordshire, 16th September 2021 – Today, KOEI TECMO Europe and developer Gust Studios introduced two new students into the BLUE REFLECTION: Second Light academy: Uta Komagawa and Kirara Kuno. They join the cast in hopes of unlocking the key to each character’s lost memories and unravelling the mysteries behind this beautifully animated JRPG. BLUE REFLECTION: Second Light is currently in development for the Nintendo Switch™, PlayStationĀ®4 Computer Entertainment System (playable on PlayStationĀ®5 via Backward Compatibility), and Windows PC via SteamĀ® and is scheduled to release across Europe on November 9th, 2021. To introduce players to the latest entry, KOEI TECMO Europe also released a Gameplay Tour Video alongside the announcement – detailing the activities available at the academy and introducing the battle system.

As the secrets behind BLUE REFLECTION: Second Light unfold, a couple of new students are transported to the mysterious floating academy, searching for clues to find their way back home, with only their names as memories. The tormented Uta Komagawa is the first new character to be announced. Originally introduced in the anime BLUE REFLECTION Ray, Uta is known to be quiet and insecure, but upon entering the academy, there’s an immediate sense that the other students are wary of her for unknown reasons. Joining Uta at the academy is the prophetic Kirara Kuno. While Kirara has indeed lost her memories, she seems to possess an otherworldly ability to predict the future. Will Kirara’s words about the future help reveal the truth behind her past?

The two new students join a cast of characters who look to deepen their bonds while exploring this beautiful yet bizarre new world. While at the academy, the characters can craft tools, cook, go on dates, and develop the school by building new facilities. Once outside the floating academy, the students enter Heartscape, a dangerous place where they search for clues about their past, look for items to craft, and battle monsters as they attempt to discover fragments of lost memories.

To help celebrate the latest edition to the BLUE REFLECTION franchise, KOEI TECMO Europe are offering two delightful special edition versions of BLUE REFLECTION: Second Light, a Premium Box version and a Collector’s Edition, exclusively available through the KOEI TECMO Europe Online Store. The Premium Box version of the game contains an Academy Notebook-styled photo album, a deluxe cloth poster, a special drama CD, an exclusive DLC costume, and the game all packaged into a beautiful collector’s box. The must-have Collector’s Edition version of the game contains all of the contents featured in the Premium Box version, as well as a canvas bag, an illustrated bath towel featuring artwork of Ao Hoshizaki, two mini acrylic charms, and an album featuring original illustrations.

For more information on BLUE REFLECTION: Second Light, check out the official site, ā€˜Like’ us on www.facebook.com/koeitecmogames, and Follow us on Instagram and Twitter @koeitecmoeurope.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ā€˜one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

BLUE REFLECTION: Second Light ©KOEI TECMO GAMES CO., LTD. All rights reserved. BLUE REFLECTION: Second Light is a trademark or registered trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

ā€œPlayStationā€, ā€œPS5ā€, and ā€œPS4ā€ are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Nintendo Switch is a trademark of Nintendo.

©2021 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

Honey, I Joined a Cult Preview

Honey, I Joined a Cult

Developer: Sole Survivor Games
Publisher: Team 17
Platforms: PC
Release Date: 14 September 2021
Price: $19.99 USD – Available Here

I have to admit: when I was first offered an opportunity to do a preview for Honey, I Joined a Cult, I was excited. I mean, the idea is fantastic: having your own cult and being able to abuse people’s stup… I mean, good faith! All while you get you get rich and make your cult bigger and bigger. You may be able to summon ā€œthe squid lordā€ and have it wreak havoc upon the infidels. You know, faith in the unknown is something that always intrigued me since I was a kid. I thought to myself sometimes what would it be like to have some kind of deity descend upon the Earth and maybe even do battle with the ā€œevilā€ army. It seems ridiculous, and it is, but so is believing in something just because the collective do the same. Honey, I Joined a Cult, puts its emphasis on the ā€œcollective beliefā€ part. It’s a building and management simulation type of game. You build and manage, that’s it. Seriously, that’s really it. You think you’d get to sacrifice your cultists in some creative and inhumane way or summon the above mentioned ā€œsquid lordā€? Think again. The game tries to make fun of its own background, that is, the 70’s and the search for ā€œspiritualityā€ and the ā€œmeaning of lifeā€ of that era. That means drugs, sex and rock and roll, right…right? Wrong again. This is a game with a low age rating, meaning that not even curse words are allowed. So, besides that, what is really left? Building and management with some unfunny jokes thrown in.

You can research and build strange therapy rooms such as the maggot bath; -ew…- a spirit channeling room, where the cultists will hold a seance; and even a prayer room where the leader will hold a sermon in the name of… whatever kind of thing you decided to base your cult on, but in the end, it’s just a means to make your ā€œbaseā€ bigger and advance the game. There’s no special event introducing a new kind of therapy or even a specialized member that can administer it; everyone in your cult can do anything. It’s only later that the cultists stats will make a real difference, allowing them to partake in missions to make your cult more well known and, in turn, attract better followers.

The player is able to select between a few pre-made cult choices or mix them and make something amazingly ridiculous. This game makes no mention of any religion or belief held in the real world whatsoever, aside from the cult of ā€œFlumpā€ which makes reference to a certain politician from a remote country. It has a pig as a flag. That’s very cool; a political statement in a modern, western videogame. I have never seen that one before.

You can skip the intro which is basically: the cult went wrong. Everyone except you was detained by the police. The only option is, of course, to create a new cult. Once you sort what kind of cult you’ll want -I, personally, went for the dinosaur cult which worships the mighty ā€œGrimlockā€-, you’ll have the game guide you through a seemingly never ending number of tutorials. There’s a lot of parameters and stats that both your cult HQ and its members have. The heat gauge, for example, will tell you how much negative attention your cult has; if it gets too high, you’ll have protesters or even the police at your door. Still, the game is very lenient to the player; I initially let a lot of people die or leave the cult in dissatisfaction, making the heat gauge go up significantly, but still, no protesters or police in sight. I’d prefer a ā€œgame overā€ in this circumstance, with the game subsequently giving tips to better manage your cult. It would make things flow better, in my opinion, without leaving you wondering what went wrong in some cases.

To advance the game, the player needs to research and create rooms to attend to the cultists basic needs lest they go even crazier and start to break things and eventually leave the cult or die. Like any self-respecting cult, you’ll also need ways to rob… ahem, ā€œcollect donationsā€ from worshippers so the cult can prosper, and of course, increase your influence over them; it’s with the use of these two main assets, that you’re able to research and build new rooms. It’s only through research, which is presented as a skill tree, that you’re able to build new kinds of therapy rooms, increase the number of cultists your base can hold, and even new types of food they can eat. When everything goes according to the plan, cultists will level up and gain points to be distributed between their many stats which will influence their ability to perform a certain job, such as recruiting new followers and operating any of the therapy rooms better so it yields better donations and leader influence. The graphics use 2D art presented in a top down view, like what you’d see in an RPG Maker game. They’re extremely simple and drab looking. There’s a type of ā€œ70’sā€ background music almost always playing on repeat and some simple sound effects. The game just entered early access on Steam, but it seems the foundation is already set. That said, there’s a lot of room for improvements, and it might end up as a little fun management game when it’s finished. 

Summary

Not Recommended – Honey, I joined a Cult is still very rough around the edges. The mechanics are a bit confusing, and the visuals really hurt the eyes. It just launched in early access, so it still has time to improve.

Physical Boxed Special Edition of First Person Horror Game Yuoni Announced for PlayStation 5

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Meridiem Games to release a special boxed ā€˜Sunset Edition’ across Europe in December

Madrid, Spain. September 16th, 2021. Meridiem Games is thrilled to announce that the chilling first-person horror game, Yuoni, will be released as a boxed special edition for PlayStation 5 across Europe on December 3rd. Developed by Tricore Inc and published by Chorus Worldwide Games, Yuoni tells the tragic story of Ai, a young Japanese girl who is haunted by otherworldly entities in a living ghost story where the sun never sets.Ā 

Meridiem Games will be responsible for the manufacture and distribution of the boxed special edition of Yuoni across European territories. Yuoni – Sunset Edition will include a specially designed box and a set of postcards illustrating some of the terrifying artwork from the game.Ā 

About Yuoni. 

Ai is a grade-schooler in 1990s Japan who is about to realise just how isolated she is. Forced to play children’s games in a world of never-ending dusk, Ai is hunted by otherworldly entities as her life hangs in the balance. When these horrors begin to bleed into the real world, Ai must accept that she has only three choices: hide, run, or die.

  • Evolving gameplay – Test your courage in a dangerous game of hide and seek before initiating a terrifyingly twisted version of tag with abominations not of this world. Use the items you’ve gathered to flee your sunset hell, but be sure to remember the paths you’ve taken or risk being trapped there forever.
  • Japanese locations ablaze with a haunting, beautiful sunset – Experience an unnerving mix of beauty, fear and nostalgia in a mysterious world where a Japanese house, school and hospital are all inexplicably connected. Explore corridors dyed twilight crimson, witness the ethereal glow of amber through paper walls of a traditional Japanese house and escape creeping black shadows in hospital rooms where the power is somehow always out.
  • Hide or die – 10-year-old Ai has no defensive measures to defeat the enemies you face; instead, you must take advantage of each spirit’s weaknesses to survive. Hold your breath to sneak past blind foes or dash past deaf ones as quick as your little legs can carry you. And if you can’t get away in time, prepare to suffer a dire fate at the hands of unimaginable forces.
  • A tragic tale of friendship, betrayal and facing your demons – Mute and anxious, Ai is grateful when she makes a group of friends to play with. But it turns out that the ghostly apparitions trapped in the world of dusk aren’t the only things she has to contend with; ghosts can be cruel, but children even more so. Your classmates harbour dark thoughts and harrowing secrets that you must uncover to progress. Throughout the game, Ai will learn more about her new friends than perhaps she’d care to know…
  • If only there were another way… – Upon clearing the game, another ending will become available to you. What story will this new path unveil? Slipping back into the terrifying world of Yuoni will see you face considerably more challenging foes for an even greater reward.

Yuoni – Sunset Edition will be released on December 3rd for PlayStation 5 across specialist European stores. 

For more information on Meridiem Games, please visit www.meridiem-games.com/en

About Meridiem Games

Meridiem Games is an independent video game publisher and distributor for all platforms. The entire Meridiem Games team is focused on meeting the demand of players who are fond of physical editions, titles such as Fahrenheit 15Th Anniversary PS4, KUNAI Day One Edition NSW, Daymare: 1998 Black Edition PS4, Pang Adventures Buster Edition PS4 / NSW, etc. They have come out in their physical edition thanks to Meridiem Games .. 

About Tricore 

Tricore Co., Ltd. is a digital content production company in Fukuoka, Japan, engaging in a wide range of business such as smartphone and consumer game development, VR content production, concept art production orders, lecturing, and education. 

About Chorus Worldwide Chorus Worldwide is a global indie games publisher, dedicated to finding great games from anywhere and delivering them to gamers everywhere. Founded in 2014 and comprising industry veterans based around the world, Chorus is passionate about finding the most innovative games from developers far and wide. Chorus prides itself on being a genuine partner to developers everywhere, holding itself to the highest levels of service and integrity.

CLASH: ARTIFACTS OF CHAOS – DEV DIARY

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Lesquin, France, August 15, 2021 – French publisher NACON and Chilean developer ACE Team are pleased to release a developer diary for the stunning game Clash: Artifacts of Chaos, which gamers were given a first glimpse of during Nacon Connect 2021.
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Watch the dev diary for Clash: Artifacts of Chaos

In the video, the three Bordeu brothers – the founders of ACE Team development studio – introduce the background to the game. Clash: Artifacts of Chaos takes place in the strange world of Zenozoik, which they already explored in their previous games Zeno Clash and Zeno Clash 2. The player is Pseudo, an accomplished fighter who lives a reclusive life far away from civilisation. When he meets a frail creature called The Boy, he sets off to explore the lands of Zenozoik in search of mysterious relics.
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Clash: Artifacts Of Chaos will be available on PC and consoles in 2022. More information will be shared at a later date.

Add Clash: Artifacts of Chaos to your Steam wishlist

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About NaconĀ :
NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 12 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. https://www.nacongaming.com/

About ACE TeamĀ :
ACE Team is a development studio founded by the 3 Bordeu brothers: Andres, Carlos and Edmundo. Based in Santiago (Chile), the studio has more than 10 years of experience in the JV industry and is one of the major actors in Latin America. The studio is internationally renowned for its unique titles, having received numerous awards. For more information: https://www.aceteam.cl/.

Eastward Review

Eastward

Developer: Pixpil
Publisher: Chucklefish
Platforms: Nintendo SwitchPC (Reviewed)
Release Date: 16 Sept 2021
Price: $24,99 USD – Available Here

Overview

Do you know how they say that nothing beats mom’s cooking? Even the simplest meal has that special something when it’s made by your mom. Many studies were probably done on that topic but I think we can all agree (or assume) that it’s because it is made with love. Love instantly makes any meal better. And that’s what made me notice Eastward. It has cooking, therefore, it has plenty of food. But is it made with love? Not just food in the game, but the whole game as well. Let’s find out.

Story

In the near future, society is starting to collapse, and the human population is at an all-time low. A deadly toxic presence has spread across the land, destroying and devouring everything in its path. If you’re lucky to escape the slow crawling miasma, you had no choice but to retreat underground and start a new life. It’s what many did in Eastward and that’s how we ended up with thriving underground complexes and mines. You can still go out on the surface, it’s not poisonous but dangerous due to ferocious monsters now and whatnot. And this is where our protagonist duo comes into play. John and Sam. Solve puzzles using both, fight through the dungeons, unlock hidden paths, do some quests and stop by every once in a while to cook something delicious. And with love, of course.

Gameplay

Eastward is a simple Zelda-like RPG (I’m talking about those from the Game Boy and Super Nintendo era, though), full of intricate details and things to do and discover. Now, let’s talk about our main characters more. John is a simple melee-focused character, equipped with a frying pan (don’t laugh, it’s a super useful weapon here actually), then later a flamethrower and a cog shooter. On the other hand, Sam could be labeled as a support character who will often get you out of tight spots with her kinetic blast. But it’s not all about fighting in Eastward. You’ll spend most of the time traveling through incredibly detailed areas, solving main and optional quests, and do a whole lot of cooking.

Visuals

The combat in Eastward is satisfying, engaging, and colorful but that’s not the main selling point of the game. If you heard about this game in previews before or stumbled upon a trailer, then you’ll know what it is. Eastward is a beautifully made and charming old-school RPG. It is a joy to look at it as much as it is to play. The level of detail in every area and in every city you visit is downright insane. Some sections feel like a game within a game. I like the overall choice of a warm color scheme as you play, it really amplifies the vintage vibe throughout the game.

Audio

It would be a crime to write this to the end and not mention Eastward’s marvelous soundtrack. The music blends in so naturally with the game that I would often forget it exists. Of course, it would always be there and playing but these 8-bit tunes go perfect with the game that I wouldn’t change a thing. It just fits so well. And despite the lack of full voice acting in the game, the comprehensive characterization of everyone (main characters and every prominent NPC) definitely makes up for it.

Overall

The only bad thing about Eastward is that I started reviewing it pretty early all things considered. It’s only September so I can’t recommend it as a perfect Christmas game. Which is what it is. The comforting atmosphere, the meditative 8-bit soundtrack, lovable cast of characters, and engaging combat………it all comes together as a part of a perfect dish. While the introductory premise of Eastward comes with that post-apocalyptic feel, I love how there’s never a sense of rush or impending doom as you play. It’s like a game telling you to “take your time, this is one a lifetime experience”. And you know what? That’s what Eastward really is. Don’t sleep on it and definitely don’t wait until Christmas to play it. You owe it to yourself.

Capsule Computers review guidelines can be found here.