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Source of Madness celebrates Halloween with ‘They Came From The Deep’ update

Roadmap unveiled for Lovecraftian roguelite action RPG featuring billions of nightmarish monsters

Gothenburg, Sweden – October 25th, 2021 – Thunderful Publishing & Carry Castle have revealed that the next big update for roguelite action RPG Source of Madness – a Lovecraftian odyssey powered by procedural generation and AI machine learning, that generates unique horrors for you to face on every run – is out now.

The They Came From The Deep update adds two new biomes, a new class and themed decorations to celebrate Halloween. In the Plateau of Leng players will find themselves in a strange location where realities converge and a corpse-eating cult roams its warped landscapes. Another flavour of madness lies in wait at the City of R’lyeh, an ancient construction of non-euclidean proportions that feels as if it’s spent eons waiting for the end of all things. The new Bloodmancer class starts players off with a blood band, gives them 50% less life, but adds the ability to gain life whenever they kill a monster or detach a limb. 

Source of Madness sees you take on the role of a new Acolyte as they embark on a nightmarish odyssey. Uncover the cosmic secrets of the Loam Lands and The Tower of Madness, the moon’s mysterious Citadel. Battle billions of procedurally generated monsters with powerful spells, conquer epic bosses and explore gothic-inspired locations on a journey that blends roguelike progression with RPG-esque character building.

“We’ve been delighted by the overwhelmingly positive response Source of Madness has received since launching in Early Access,” said Per Fornander, Co-Founder at Carry Castle. “We’re improving the game with every update thanks to the help of our community and we’re really excited for them to see how we’ve expanded this twisted world in the They Came From the Deep update.”

Carry Castle will be rolling out major updates each month during the Early Access period as it leads up to launch:

November 15th – Foul Magic:New biome, Planet of Yith – the former, abandoned home of the great race of Yith.
New Stormcaller class – harness the power of the heavens to unleash lightning-based abilities.
New boss – Act 2 will be brought to a close by an encounter with the terrifying Nyarlathothep.
New experimental classes and magic.
December 13th – Update #6:
Information on this update to be revealed when it launches, in addition to details on the plans leading up to the launch for Source of Madness.

Embracing community feedback is also a key factor in the Early Access, so any players wanting to experience Source of Madness and contribute to its final guise, please leave feedback in Steam or better still join the official Source of Madness Discord server for direct access to the development team: https://discord.gg/xKnJtqU

About Source of Madness
Source of Madness offers endless possibilities every time you play. Fight hordes of nightmarish beasts utilising powerful close-combat magic, explore labyrinthine environments, collect powerful loot and manage your item loadout, then infuse the beasts’ blood at magical altars to be granted permanent unlocks like additional classes, abilities, perks and spells. Decide your Acolyte’s fate in the customisable skill tree for each class, offering a vast swathe of options to create your own unique character.

As your journey progresses, the arcane lore of the Loam Lands unfurls and plunges you deeper into its dark depths. The world and monsters are rendered using a combination of hand-drawn assets, AI visual manipulation and procedural generation. The monsters inhabiting this dark world are animated using a machine learning AI. 

Thunderful Publishing
Twitter: http://www.twitter.com/thunderfulgames
Facebook: http://www.facebook.com/thunderfulgames
Instagram: http://www.instagram.com/thunderfulgames

Carry Castle
Twitter: https://twitter.com/carrycastle
Facebook: https://www.facebook.com/CarryCastleGames
Discord: https://discord.com/invite/xKnJtqU
Website: https://carrycastle.se/

About Thunderful Publishing
Thunderful Publishing is a games publishing company, founded in Gothenburg, Sweden in 2017. Part of the Thunderful Group, which also includes development studios Zoink Games and Image & Form, and publisher Rising Star Games, Thunderful Publishing focuses on premium PC and console games for a worldwide audience and is the publisher behind award-winning games such as Steamworld Quest: Hand of Gilgamesh, Lonely Mountains: Downhill and Curious Expedition 2.

About Carry Castle
Carry Castle is a small game company based in Sweden that loves new technology and was born from their great passion for playing and making games. Its titles include musical VR relaxation experience Zen Garden, the action-packed VR physics adventure Everything Must Fall, and its upcoming gothic action-roguelike Source of Madness.

KOEI TECMO LAUNCHES THE BLUE REFLECTION: SECOND LIGHT DEMO ACROSS EUROPE

Help Unlock the Mystery Behind this Magical World of Lost Memories

Hertfordshire, 25th October 2021 – Today, KOEI TECMO Europe and developer Gust Studios are excited to announce that the trial version to their highly-anticipated JRPG, BLUE REFLECTION: Second Light, is now available on the PlayStation® Store and Nintendo eShop.

BLUE REFLECTION: Second Light follows the adventures of three students – Ao Hoshizaki, Kokoro Utsubo, and Yuki Kinjou – who find themselves transported to a mysterious floating academy, searching for clues to find their way back home, with only their names as memories. In the trial version, players will be able to experience both the Prologue and Story Demo of the game. In the Prologue, fans will play through Ao’s journey from the beginning, as she first wakes up in this dreamlike world, while the Story Demo lets fans learn experience the gameplay basics such as crafting, exploration, and battle. As a bonus, players who completes the Prologue will obtain “Bunny – Head Accessory” and the Fragment “Preparing for the Unknown” as exclusive bonuses when updating to the latest full version of the game.

Furthermore, Gust Studios announced a number of free updates arriving to BLUE REFLECTION: Second Light after the game’s initial release. The first update will hit November 23 and will include all new Photo Mode filters, including watercolour and hatching, along with the ability to take photos of the characters in Reflector form. On December 21, all new photo frames and idol poses will be available in Photo Mode, along with the ability to build a Photo Studio in school development, plus the addition of a more hardcore difficulty mode aptly named MUST DIE. The MUST DIE content throws the students into extremely challenging battles, where the enemies are not only more powerful, but the likelihood of the enemies dropping items also increases. Additional Photo Mode updates will also be available January 14, 2022, including a Pixel Art filter, along with more unique poses to help add even more variety to your array of snapshots.

In addition, Gust Studios announced a costume collaboration between BLUE REFLECTION: Second Light and the upcoming Atelier Sophie 2: The Alchemist of the Mysterious Dream. For those who own both the “Summer Bikini” early purchase bonus for BLUE REFLECTION: Second Light and the limited time bonus “Comfy and Casual” from Atelier Sophie 2: The Alchemist of the Mysterious Dream, the costumes will be unlocked to wear across each respective game.

For more information on the demo, the free updates, and the costume collaboration, please visit the official BLUE REFLECTION: Second Light website.

BLUE REFLECTION: Second Light is scheduled to launch across Europe on November 9, 2021 for the Nintendo Switch™, PlayStation®4 Computer Entertainment System (playable on PlayStation®5 via Backward Compatibility), and Windows PC via Steam®.

To help celebrate the latest edition to the BLUE REFLECTION franchise, KOEI TECMO Europe previously announced two delightful special edition versions of BLUE REFLECTION: Second Light, a Premium Box version and a Collector’s Edition, exclusively available through the KOEI TECMO Europe Online Store. The Premium Box version of the game contains an Academy Notebook-styled photo album, a deluxe cloth poster, a special drama CD, an exclusive DLC costume, and the game all packaged into a beautiful collector’s box. The must-have Collector’s Edition version of the game contains all of the contents featured in the Premium Box version, as well as a canvas bag, an illustrated bath towel featuring artwork of Ao Hoshizaki, two mini acrylic charms, and an album featuring original illustrations.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

BLUE REFLECTION: Second Light ©KOEI TECMO GAMES CO., LTD. All rights reserved. BLUE REFLECTION: Second Light is a trademark or registered trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

“PlayStation”, “PS5”, and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Nintendo Switch is a trademark of Nintendo.

©2021 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

Grand Theft Auto: The Trilogy – The Definitive Edition Coming November 11

For PlayStation 5, Xbox Series X|S, Nintendo Switch, PlayStation 4, Xbox One, and the Rockstar Games Launcher

Three iconic cities, three epic stories, one definitive collection. Grand Theft Auto: The Trilogy – The Definitive Edition includes the genre-defining Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas together — each one enhanced for a new generation and available together for PlayStation 5, Xbox Series X|S, Nintendo Switch, PlayStation 4, Xbox One, and PC via the Rockstar Games Launcher.

Grand Theft Auto: The Trilogy – The Definitive Edition will be available digitally on November 11 through the PlayStation Store, the Microsoft Store on Xbox, Nintendo eShop, and the Rockstar Games Launcher, with a physical release for Xbox Series X|S and Xbox One, Nintendo Switch, and PlayStation 4 on December 7.

Experience the games that started it all — introducing unprecedented freedom and immersion through three living, breathing worlds filled with hilarious action, rich, cinematic storytelling, classic characters, and unforgettable music.

Bringing the classic worlds of Liberty City, Vice City, and San Andreas to modern platforms, Grand Theft Auto: The Trilogy – The Definitive Edition debuts new GTAV-inspired modern controls, plus across-the-board visual enhancements such as resolution upgrades and improved visual fidelity across the world, and much more to faithfully tune and improve upon all three games, while also maintaining their distinct original aesthetic.

Grand Theft Auto: The Trilogy – The Definitive Edition introduces wide-ranging modern control upgrades, including improvements to targeting and lock-on aiming, updated Weapon and Radio Station Wheels, updated Mini-Maps with enhanced navigation allowing players to set waypoints to destinations, updated Achievements, Trophies, and more. The Nintendo Switch version also features Switch-specific controls including Gyro aiming, as well as touch screen camera zooming, pans, and menu selections, while the PC version includes support for NVIDIA DLSS and additional new Accomplishments via the Rockstar Games Social Club.

Additional enhancements across all three titles include a completely rebuilt lighting system; improved shadows, weather, and reflections; upgraded character and vehicle models; along with new higher resolution textures across buildings, weapons, roads, interiors, and more. Grand Theft Auto: The Trilogy – The Definitive Edition also features a range of environmental upgrades including all new foliage, smoother surfaces, and increased draw distances to provide a new level of depth and clarity throughout the world.

Originally developed by Rockstar Games, Grand Theft Auto: The Trilogy – The Definitive Edition has been adapted to modern platforms by Grove Street Games using Unreal Engineto make these classics more vibrant and more immersive than ever, celebrating the legacy of the series that redefined interactive entertainment and helped propel video games to the center of culture. Stay tuned to the Rockstar Newswire for more and check out the brand new site for Grand Theft Auto: The Trilogy – The Definitive Edition.

Players will also be able to experience Grand Theft Auto: San Andreas – The Definitive Edition with Xbox Game Pass starting November 11.

Grand Theft Auto III – The Definitive Edition will be available on PlayStation Now starting December 7.

Plus, expect to see more fun and special surprises celebrating the 20th anniversary of Grand Theft Auto III in GTA Online — like this week’s bonus Baseball Bat Tee commemorating GTAIII’s most memorable melee weapon.

Pre-Order Now from the Rockstar Store

YAGER’s The Cycle: Frontier Closed Beta Extended to November 8

YAGER’s The Cycle: Frontier Closed Beta Extended to November 8

BERLIN Oct. 22, 2021 – The closed beta for YAGER’s new high-stakes survival shooter The Cycle: Frontier has been going on since the beginning of October, and the revamped PvPvE multiplayer game is not only convincing new players to check it out, but also making a big mark with Twitch viewers. Earlier this week, it was one of the highest trending games on the platform with more than 1.7 million hours watched, already outpacing the 1.2 million hours watched of the original The Cycle over the course of three years.

To give even more players a chance to dive in, experience the action, and offer feedback to help shape the game, the closed beta is being extended by an additional week until Nov. 8, 2021. Players can register for The Cycle: Frontier’s ongoing closed beta here: Steam + Epic Games Store.

Some quick stats from the closed beta so far: 1,928,613 AI opponents have been defeated, and while 72,428 Prospectors had their trips cut short by AI, a whopping 248,067 fell to other players in PvP battles. But it is not only the armed Prospectors and AI opponents who can be dangerous – the hostile planet of Fortuna III itself racked up an impressive kill count of 2,004.

The Cycle: Frontier is a free-to-play, high-stakes FPS PvPvE shooter. The goal is to complete missions on a deserted planet while defending yourself from deadly creatures and armed opponents. But beware: resources and mission objectives can only be kept if you leave the planet alive. Resources can be used for weapon upgrades and other improvements that have a positive effect on future drops. The Cycle: Frontier offers a competitive multiplayer experience; whether playing solo, in a squad with friends, or making alliances with strangers, The Cycle: Frontier delivers the ultimate survival combat for everyone.

About YAGER

YAGER was founded in 1999 by five enthusiastic developers and artists, focusing on creating immersive and thrilling games. Making beautifully crafted games that amaze players with the richness of their worlds, where there are multiple ways to succeed and progress their characters, and where all of this continues to evolve after launch, where novelty and drama are just around the corner, making our games immense fun to play, talk about and watch. Today, 22 years after our founding, a highly skilled international team of game enthusiasts is working to build YAGER’s vision of immersive and engaging games.

See more about us at: www.yager.de

The Molasses Flood video games development studio joins CD PROJEKT Group

CD PROJEKT announces the acquisition of US-based developer, The Molasses Flood. Founded in Boston in 2014 by Bioshock, Halo, and Guitar Hero & Rock Band series veterans, The Molasses Flood is known for survival and base-building games The Flame in the Flood and Drake Hollow.

“We’re always on the lookout for teams who make games with heart,” says Adam Kiciński, President and Joint CEO, CD PROJEKT. “The Molasses Flood share our passion for video game development, they’re experienced, quality-oriented, and have great technological insight. I’m convinced they will bring a lot of talent and determination to the Group.” 

“From the inception of The Molasses Flood, it was our goal to create games that touch and inspire people,” says Forrest Dowling, Studio Head at The Molasses Flood. “When CD PROJEKT approached us about the possibility of working together, we saw an incredible opportunity to reach a much wider audience through a collaboration with a company we love, creating games in worlds we love. We could not be more excited to continue our mission with the support of CD PROJEKT and their incredibly talented team.”

The Molasses Flood will be working in close cooperation with CD PROJEKT RED, but will keep their current identity and will not be merged with existing teams. The studio will be working on its own ambitious project which is based on one of CD PROJEKT’s IPs. Details about the project will be announced in the future.

About CD PROJEKT Capital Group

CD PROJEKT S.A., headquartered in Warsaw, conducts business activities in the dynamically growing global digital entertainment segment. It is the holding company of the CD PROJEKT Capital Group, whose operations are divided into: CD PROJEKT RED, GOG.COM, and SPOKKO.

Video game development is carried out by the CD PROJEKT RED studio, which develops and publishes video games for personal computers and gaming consoles. The studio’s flagship titles include The Witcher series of games, GWENT: The Witcher Card Game and Cyberpunk 2077. 

Digital distribution of video games at a global scale is carried out by the GOG.COM platform which sells and delivers game binaries directly to users’ devices via the GOG.COM platform and the associated GOG Galaxy application.

Vampyr Gets Free Graphics Upgrade on PlayStation 5, PlayStation 4 Pro & Xbox Series X|S

Vampyr Gets Free Graphics Upgrade on PlayStation®5, PlayStation®4 Pro & Xbox Series X|S

Experience the narrative-driven action RPG now at up to 60 FPS|2K resolution on the latest gaming consoles

PARIS Oct. 22, 2021Vampyr, DONTNOD and Focus Entertainment’s narrative-driven action RPG, has received a free upgrade to its graphics on PlayStation®5, PlayStation®4 Pro and Xbox Series X|S, significantly improving the experience across the board.

With the free upgrade, available now, players can enjoy the full Vampyr experience in glorious 60 FPS and 1440p on PlayStation®5 and Xbox Series X. 1440p is also available on PlayStation®4 Pro and Xbox Series S.

And it’s perfect timing – you can grab Vampyr for up to 75% off today on the PlayStation and Xbox digital storefronts, as well as Steam.

Vampyr is also available on PlayStation®4, Xbox One, and Nintendo Switch. For more information, visit: https://www.focus-entmt.com/en-us/games/vampyr.

THE DARK PICTURES ANTHOLOGY: HOUSE OF ASHES PRESENTS GRUELING DECISIONS AND HAIR-RAISING HORRORS THIS HALLOWEEN SEASON, AVAILABLE TODAY

THE DARK PICTURES ANTHOLOGY: HOUSE OF ASHES PRESENTS GRUELING DECISIONS AND HAIR-RAISING HORRORS THIS HALLOWEEN SEASON, AVAILABLE TODAY

SANTA CLARA, Calif., (October 22, 2021) – Leading video game publisher and developer BANDAI NAMCO Entertainment America Inc. today released the latest cinematic horror experience in The Dark Pictures Anthology series, The Dark Pictures Anthology: House of Ashes. Alongside the game, a new trailer was released, wherein the game’s narrator–the Curator–welcomes players back to the Anthology and teases some of the horrific discoveries and life-or-death situations players will encounter.  

The story of The Dark Pictures Anthology: House of Ashes takes place in Iraq, circa 2003. In the shadows of the Zagros mountains, Special Forces are hunting for weapons of mass destruction when they are attacked. The resulting firefight causes an earth tremor where both sides fall into the ruins of a buried Sumerian temple. With all communication severed, the game’s protagonists are trapped in a terrifying underworld they must navigate to escape, unaware that something ancient and evil has awakened in the shadows and has found a new prey to hunt. The story follows the five members of the cast as they are compelled to team up with their enemies from the world above to survive the monsters from the world below. 

The Dark Pictures Anthology is a series of stand-alone, branching cinematic horror games designed to present a new terrifying experience on a regular basis. Each game will feature a brand-new story, setting, and new cast of characters. Experience moments of tension and terror alone in single player mode, with your friends through two player online shared story, or with up to five players in the couch-friendly movie night mode. The Dark Pictures Anthology: House of Ashes is the third game in the The Dark Pictures Anthology series which features stand-alone, cinematic branching horror games where the decisions players make determine the story they experience.

The Dark Pictures Anthology hasimmersed players in a bone-chilling narrative adventure brimming with suspense,” said Kristeen Laut, Brand Manager at BANDAI NAMCO Entertainment America Inc. “With House of Ashes the next horrifically heart-pounding tale in The Dark Pictures Anthology we can’t wait for players to experience the latest story and invite them to get together with their loved ones to experience all the frights together either on the couch and through online co-op.”

The Dark Pictures Anthology: House of Ashes is available now on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S and PC. For more information about The Dark Pictures Anthology: House of Ashes or other titles from BANDAI NAMCO Entertainment America Inc., please visit https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

©2020 SUPERMASSIVE GAMES Limited. “The Dark Pictures” “LITTLE HOPE” and “SUPERMASSIVE GAMES” are trademarks or registered trademark of SUPERMASSIVE GAMES Limited. All rights reserved.

The BANDAI NAMCO Entertainment logo is a trademark of BANDAI NAMCO Holdings Inc. 
Published by BANDAI NAMCO Entertainment Europe S.A.S. and its affiliates. 
Developed by SUPERMASSIVE GAMES Limited.
Press Release © 2021 BANDAI NAMCO Entertainment Inc.
All other trademarks are properties of their respective owners.

YouTubers Life 2 First 30 Minutes of Gameplay

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In probably one of the most meta gameplay videos we’ve ever done, we check out the first 30 minutes of YouTubers Life 2, a slice of life game in the vein of the Harvest Moon franchise.

Become the best youtuber in the world! Collaborate with legendary celebrities, explore the city of fame, find out hidden stories, and follow trends to create viral content. Live the life of an emerging superstar: Fame, Fortune, and Fans are waiting for you!

Youtubers Life 2
Developer: UPLAY Online
Publisher: Raiser Games
Website: https://www.youtuberslife.com/
Platform: Windows
Release Date: 20 Oct, 2021
Price: $29.99

Available now on Steam – https://store.steampowered.com/app/1493760/Youtubers_Life_2/

Summary

Recommended – “A dull life sim that wants to be the Harvest Moon of content creation. It struggles with repetitive gameplay that is an uncomfortably accurate representation of the actual grind of content creation”

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
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The Dark Pictures Anthology House of Ashes First 2 Hours of Gameplay

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Join us as for the first two hours of The Dark Pictures Anthology House of Ashes as we run through the first 4 chapter/scenes (Cursed, The Briefing, The Raid and Pazuzu).

At the close of the Iraq War, Special Forces hunting for weapons of mass destruction unearth something far deadlier – a buried Sumerian temple containing a nest of unearthly creatures. To survive the night below, they must forge a brotherhood with their enemies from the world above.

The Dark Pictures Anthology House of Ashes
Developer: Supermassive Games
Publisher: BANDAI NAMCO Entertainment Europe
Platform: Windows
Release Date: Oct 22 2021
Price: $29.99

Available now on Steam – https://store.steampowered.com/app/1281590/The_Dark_Pictures_Anthology_House_of_Ashes/

Summary:

Recommended – The Dark Pictures Anthology: House of Ashes lands as the best in the series so far by going in a different direction with its take on horror and improving upon many past gameplay elements.”

Check out our review for The Dark Pictures An Here

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
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Metroid Dread Review

Metroid Dread

Developer: Nintendo
Publisher: Nintendo
Platforms:Switch
Release Date: Available Now
Price: $59.99 – Available Here | $79.95 – Available Here

Overview

It’s been a long time since Samus Aran has had a new adventure. Metroid is a franchise that needs no introduction, as it broke new ground and paved the way for many beloved titles we see today. Nintendo are ready to finally continue where we left off years ago with Metroid Dread. This new installment brings us back to the 2D roots we all know and love, adding in a layer of fear with new foes and environments. Does Samus shine within her roots, or is this offering come off as a mere act of fan service for a generation who have possibly moved on? Let’s find out. 

Story

Our story here is built around the parasite X, which was featured in Fusion. Learning that the parasite may still exist on a distant planet, Samus is sent to planet ZDR, where she soon learns there is more to this mystery after her arrival. Robots who were once allies (known as EMMI) are now hostile, and with Chozo Warriors with bad intentions also afloat, the player is taken through a decent-sized narrative with a lot of twist and turns until the credits roll. 

Yes, the game still feels like Metroid – delivering a solid plot with the events of Fusion still lingering in this new tale. While the plot doesn’t lean into newcomers with a lot of history for the franchise, it does offer recaps through cutscenes of past events, offering just enough background to allow newcomers to know what is going on, despite being nearly twenty years since the previous title in this particular line released. Nintendo still do well to build a plot here, and while there are still some things left unsolved, we get a fitting conclusion to what is a AAA experience contained in this 2D universe. 

Gameplay 

Lose your powers. Explore the world. Regain Powers. Escape. It’s a four-step method for Metroid games that has been pivotal to its success for decades. Thankfully, that same foundation is still at work here, but executed in a way that still makes everything feel fresh and exciting. All of the usual perks here work as they should, but with a few added elements to cope with extra stealth sections that can appear at various times throughout the game. Free-aim and melee attacks have also been re-added from the 2017 3DS port of Samus Returns, which feel much more refined and fitting for the well-designed stages. 

As mentioned, stealth plays a heavy role in Dread, as the EMMI robots are more meant to be dodged quickly before making an escape rather than fighting, as one would expect. These robots can be extremely difficult to maneuver around, so the player has to think quickly in order to progress when they encounter one. I am all for extra types of enemies in Metroid titles, but I will say that I found the EMMI to be a bit of a headache. It’s not that they’re not fun, as the sequences are exciting on their own and add a lot of the “dread” element while exploring. The issue is that Metroid is all about exploration and immersion. Sometimes, you will be so into exploring and glancing over the environment before a random encounter with yank you out, forcing you to run quickly and shuffle off to the next area. It’s an unnecessary interruption that I can see some players being mildly annoyed with if they are like myself and play these games to slowly crawl through stages and hunt for clues that piece together the plot. 

Boss battles feel a lot more paced, offering a major sequence before allowing the player to utilize their full arsenal in creative fashion to smash down a baddie. Just finding some bosses feels like a great success due to never-ending tunnels and items scattered along the way, and getting to experience each one featuring its own unique mechanics and style is a shining point for Metroid Dread, delivering the ultimate payoff several times over. Re-playability all comes down to the player after the credits roll. This game is one that is meant to be explored again and again, and even with the less than inviting EMMI sections, hidden easter eggs and secrets will keep bounty hunters eager to soak hours back into the game just to see all it has to offer. 

Visuals 

Despite being 2D, Metroid Dread still manages to bring out the best of the Switch, displaying crisp, polished visuals that create that rich atmosphere that the franchise is known for. It’s really all in the details. Every room and crevice are begging to be explored, with foregrounds proving to be just as fascinating as the backdrops within due to beautiful art design that makes the world come alive. Samus is also a stunner in this game, featuring what may be my favorite model for her yet. I can definitely see why Metroid continues to get such acclaim for not only its design but also art direction. Dread is yet another great accomplishment that is sure to be mimicked and imitated for years to come, as it sets a new standard for a genre that needed a good push. 

Audio

Kenji Yamamoto returns to create another banger soundtrack to the franchise, as Dread’s collection of tunes is nothing short of spectacular. These beats set a mood for the experience, giving players ambience that has even minor actions cutting through like a hot knife. Is it better than other soundtracks? Well, not entirely as it doesn’t really re-invent much, instead delivering a familiar selection to players that work well with this unique playstyle featured here. 

Overall

Metroid Dread is something special. Sure, it isn’t really going to blow away players like Super Mario Odyssey did, nor will it make the franchise any more of a household name than it already was. It’s a sequel that is up to par with its predecessors, refining the experience we know further by simply giving us the Samus we enjoy. I’m sure there will be many more Metroid titles to come and there will be some awesome changes ahead for Samus- but Dread is here to deliver a message. You don’t have to reboot or rework a video game namesake to make it great. Samus’ story might end here for now, but what a great entry this is to finalize a sci-fi epic spanning over thirty years. 

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