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Hotly Anticipated HATSUNE MIKU: COLORFUL STAGE! Is Coming to iOS and Android on December 7th, 2021

Hotly Anticipated HATSUNE MIKU: COLORFUL STAGE! Is Coming to iOS and Android on December 7th, 2021
 
Newly released trailer features characters and songs from each of the five bands from the game, including Leo/need, MORE MORE JUMP!, Vivid BAD SQUAD, Wonderlands x Showtime and Nightcord at 25:00.
 
TOKYO, Japan – October 26, 2021 – SEGA, in partnership with Colorful Palette, has announced today that the mobile rhythm game HATSUNE MIKU: COLORFUL STAGE! will release on December 7th, 2021, on iOS and Android. The hotly anticipated mobile rhythm game HATSUNE MIKU: COLORFUL STAGE! features a wide array of original characters, music and storylines that SEGA and Colorful Palette will reveal on the game’s official social channels leading up to its launch later this year.
 
Recently, SEGA conducted a successful public beta test for the game, which ran for two weeks and engaged more than 60,000 players on both Android and iOS platforms.
 
Check out the newest trailer for HATSUNE MIKU: COLORFUL STAGE!:

In the newest trailer for HATSUNE MIKU: COLORFUL STAGE!, fans are introduced to the five featured bands and an original cast of 20 characters, each showcasing their own musical style and backstories, including:

  • Leo/need: “The High School Rock band,” formed by a group of four childhood friends who overcome their differences and reunite as a band to strengthen their friendship.
  • MORE MORE JUMP!: “The Idol group,” where a young girl who dreams of becoming an idol teams up with three girls who already faced the harsh reality of being a public idol. Will she achieve her dream?
  • Vivid BAD SQUAD: “The Street group”, featuring a shy girl who enters the world of street music and joins a band trying to surpass a Legend.
  • Wonderlands x Showtime: “The Entertainment group,” consisting of an eccentric group of entertainers who take up a deserted stage in a popular theme park to bring laughter and cheer to the world.
  • Nightcord at 25:00: “The Online Music group,” not knowing each other’s names and faces, four friends meet online to create music in the late hours of the night. 

From these five bands, players will enjoy a variety of songs and their fully-animated 3D music videos. Additionally, the game offers players the chance to participate in virtual live performances from their favorite in-game bands and engage with the community, participate in online events and earn rewards such as exclusive stamps.
 
HATSUNE MIKU: COLORFUL STAGE! will be available worldwide later this year as a free-to-play game with in-app purchases. The game, fully voiced in Japanese, will be available with English subtitles.
 
Stay tuned for news on the official HATSUNE MIKU: COLORFUL STAGE! social channels:

About Sega of America, Inc.
Sega of America, Inc. is the American arm of Tokyo, Japan-based SEGA CORPORATION, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Interactive Entertainment Inc. Sega of America’s website is located at www.sega.com.

© SEGA / © Colorful Palette Inc. / © Crypton Future Media, INC.
www.piapro.net        All rights reserved.

About Colorful Palette Inc.
Colorful Palette Inc. develops and operates the mobile game “Project Sekai: Colorful Stage feat. Hatsune Miku” in conjunction with SEGA Corporation (based in Tokyo Japan, COO: Yukio Sugino) under the corporate mission “To Keep Creating Contents to Color Your Life.”

About Crypton Future Media, Inc.
Crypton Future Media, Inc. is a music technology company based in Sapporo, Japan. Since our foundation in 1995, we are importing music software and BGM media, but also develop diverse music software, such as the singing voice synthesizer Hatsune Miku. We are also the official licensor of Hatsune Miku. Our company’s team philosophy is based on “Expressing ideas with sound”. We strongly believe in our mission to develop new sounds for the future world of music.

© Crypton Future Media, INC.

The Dark Pictures Anthology: House of Ashes Review

The Dark Pictures Anthology: House of Ashes

Developer: Supermassive Games
Publisher: Bandai Namco
Platforms: Xbox One, Xbox Series X (Reviewed), PlayStation 4, PlayStation 5, PC
Release Date: Available Now
Price: $29.99 USD – Available Here $54.95 AUD – Available Here

Overview

When Supermassive Games made their mark on the horror genre years ago with Until Dawn many wondered just what the company would have up their sleeves the next time around. Since then the company began an anthology series that has seen players survive terrors on the high seas in Man of Medan and navigate through the eerie town of Little Hope. This time around things are moving in a far different direction, in many different ways, as The Dark Pictures Anthology: House of Ashes proves that the developer is continuing to improve upon their craft with every release as this third release is easily the best of the anthology.

Story

Following a mysterious prologue, the story begins in 2003 near the beginning of the Iraq War with the CIA searching for Saddam Hussein’s chemical weapons and various WMDs that the country was meant to be in possession of. New intel from a state-of-the-art satellite has pointed to what appears to be a series of tunnels and possible weapon silos located in the Zagros mountains deep in Iraqi tribal territory. With the inventor of the technology Lieutenant Colonel Eric King spearheading the mission alongside his estranged wife CIA agent Rachel King, as well as many US Marines including First Lieutenant Jason Kolcheck and Sergeant Nick Kay, the force sets out via helicopter to the remote region in an effort to find what may be hiding out there.

Shortly after arriving the group is ambushed by Iraqi soldiers including Lieutenant Salim Othman, managing to take out not only some of their support but triggering a massive earthquake that opens the ground beneath the forces, swallowing everyone deep below the sands into an ancient Mesopotamian temple once owned by self-proclaimed God-King of the Akkadians. While initially concerned about their own injured and potentially running into an enemy soldier in the winding tunnels beneath the earth, it quickly becomes clear that there is something far more dangerous lurking in these temple halls. With death possible around every bend, it will be up to the player’s choices to try and help bring these five souls back to the light.

Rather than focus more on a slow build-up of tension, House of Ashes harkens back to a more ambitious style that combines horror with plenty of action as well similar to film series such as Alien and Predator. Instead of placing mostly helpless characters in a horrific situation we find ourselves with heavily armed fully trained soldiers that are in way over their heads when they encounter something far more dangerous than just another human with a gun. Even at this point the type of horror tale that is spun from these encounters undergoes yet another twist that is far more shocking further down the line, making the game’s story incredibly interesting to experience especially if players can make it through alive.

As mentioned before, House of Ashes takes a very different approach to its scares as well as its story focus and ends up being the best in the anthology because of this. Without spoiling the events of the previous two entries, House of Ashes moves beyond the common element of those games and instead doesn’t beat around the bush when it comes to ratcheting up the stakes by offering the largest variety of deaths the series has seen so far while also introducing some quite early in the story. It is worth noting that there are over sixty different ways characters can meet their ends in the game though it is incredibly likely that players would have to actually be aiming to kill off a character in a certain way to meet some of the more interesting death conditions. 

It also helps that while the threats around every corner feel like they truly have weight to them at almost every opportunity, the characters that players will be trying to keep alive are rather dynamic in their own rights. Players will find that the marines such as Nick struggle with their past actions during the war while even the hardcore soldier Jason can show a deeper part of himself if given the chance, especially with Salim. Salim, being an Iraqi soldier, is given a unique perspective on the soldiers’ fight for survival and it is here where one of the game’s main themes comes into play often, that the enemy of my enemy is my friend and that teaming up to survive is probably the best option for everyone. Even the relationship drama that plays out between Eric and Rachel is handled decently enough with players able to take their story down a variety of paths though some scenes do feel like they drag on a bit too long when their “heart to heart” conversations are happening while others are potentially dying. 

Of course, whether or not things play out this way can be entirely up to the choices that players make throughout the game and whether or not certain characters can even make it through the game alive. This once again gives House of Ashes some incredible replay value, perhaps even more than Man of Medan, as playing through the title multiple times knowing the many secrets and twists that end up being revealed throughout the game really helps add some extra context to a number of earlier scenes and of course seeing how things play out differently should the player make different decisions.

Gameplay

For the most part The Dark Pictures Anthology: House of Ashes still handles the same way with players exploring environments, making timed dialogue decisions, executing quick time events to try and stay alive, and of course uncovering various secrets through the many items scattered throughout the game. The standard inclusion of pictures that give players a premonition, both good and bad, of a future event remains the same and the “keep calm” rhythm style events also return and can appear extremely frequently depending on if the player messes up certain scenes. It is nice to note that there are certain sequences implemented in House of Ashes where actually doing nothing or failing a possible quick time event can actually play an important role which is something that is often missing from games that give players such an opportunity in the past.

As similar as House of Ashes plays like past games in the anthology, it is also different. Players will now find that the game has done away entirely with fixed camera angles and instead places it almost directly behind the character they are controlling. This is a mostly welcome change, especially since a few puzzle segments require precise movement and many environments in House of Ashes tend to be rather tight. It is also worth noting that players will also have free control over when their character will have a flashlight or lighter drawn and aimed at various objects to see better, though players will generally almost always want to actually see what is going on.

While some more annoying elements remain unchanged, such as the inability to potentially fast-forward dialogue on previously seen scenes, House of Ashes has implemented a number of quality of life features including an element fans have long asked for, difficulty options. Players now have the choice of selecting from three different difficulty levels that will change how quick time events are handled. Normal will keep things like they always have while Easy can give those who want to enjoy the story or aren’t good at quick time events a better chance of seeing the story through with most of the characters alive. Of course, the harder difficulty option is always available as well for those who really want to test themselves though it does swing things sharply in favor of failure as a result. Along these difficulty options, accessibility options such as single button prompts, push instead of mash, and time limit removal are available as well giving players plenty of options and opening the game up for everyone to have a shot at enjoying it. 

Visuals & Audio

With House of Ashes being the first game in the anthology to appear on the Xbox Series X the company has managed to take their already impressive work with character models to the next level. Facial animations are handled amazingly well with characters being incredibly detailed looking while the environments that players travel through aren’t too varied initially, things quickly become more interesting as the story progresses. It is worth noting that there are a few graphical hiccups here and there with some odd looking hair texturing being the most frequent but most of these are minimal

The voice work for the many characters that players will encounter throughout the game is handled incredibly well, especially in regards to the more unnatural noises belonging to the biggest threat in the title. It is also worth noting that while players may not be exploring a creepy haunted location like previous entries, House of Ashes still oozes atmosphere with some solid background noise to fit the areas players travel through.

Overall

It is becoming clear as Supermassive Games makes their way through The Dark Pictures Anthology that the company is listening to their audience as almost every entry has been an improvement over the last with House of Ashes surpassing both of the previous entries quite easily. While it may not be a classic take on horror and instead moves in a new direction from past games, this fresh storyline is filled with plenty of interesting twists and a solid cast of characters that players can’t help but try and pull for as they face down the mysteries beneath the sands. Between an improved storyline and fresh take on horror for the anthology and the many quality of life improvements made to the release, House of Ashes is an excellent take on the action horror genre and one that has dropped just in time for Halloween.

Capsule Computers review guidelines can be found here.

Xbox creates its own cereal, WOLOL’Os to celebrate the launch of Age of Empires IV

REWIND THE CLOCKS PEOPLE! AGE OF EMPIRES HAS ITS OWN CEREAL SO TIME TO FEED YOURSELF A DOSE OF NOSTALGIA WITH A SIDE OF BREKKY 

Xbox creates its own cereal, WOLOL’Os to celebrate the launch of Age of Empires IV  

SYDNEY, Australia; 26 October – Xbox ANZ has turned back time and given Aussie gamers a wonderful blast from the past by reviving the incredibly popular Age of Empires and breakfast cereal combination. But this time, Xbox has taken it one step further and created its own Age of Empires cereal – introducing WOLOL’Os

For many Age of Empires fans, there’s a chance their entry point into the franchise came from receiving a free CD in their cereal over 20 years ago, kickstarting their love of RTS games. Now many years on with the launch of Age of Empires IV, a few lucky fans can combine their love of Age of Empires with this limited-edition cereal

With the name of the cereal deriving from the battle cry of the priest in the early edition of the game, believe or not, but WOLOL’Os is a real and completely edible cereal! Packed full of goodness to help build strong and healthy strategic minds, this cereal is not only a great way to start your day but also a sure way to convert your enemies!  

Xbox couldn’t just leave it at cereal and like any commercial from two decades ago, we’d be missing a trick by not saying “But wait! There’s more!” For the lucky fans that do get their hands on the cereal, they’ll also get a 12-month subscription to Xbox Game Pass for PC to be able to play Age of Empires IV (launching on Game Pass on October 29)as well as a CD with the Age of Empires II original soundtrack to really take them back to the early days. 

Tania Chee, Xbox Business Lead for ANZ, said “We know how popular this promotion was so we thought we would try and recreate a pivotal moment for many gamers. Receiving a CD in a cereal box all those years ago would have been the first gaming moment for many and kick-started a lifelong passion, so with the much-anticipated release of Age of Empires IV, we’re thrilled to be able to have a bit of fun with this throwback. Age of Empires IV is a brilliant game, and we can’t wait for fans to start playing and developing their civilizations.” 

Xbox fans across Australian and New Zealand can get their hands on one of the ten limited edition WOLOL’Os Cereal boxes by liking and sharing the competition post on the Xbox ANZ Facebook page. 

Only a few questions remain for the ten lucky winners; do you have a CD player to listen to the soundtrack and are you eating the cereal or are you keeping it as a memento?  

About Microsoft 

Microsoft (Nasdaq “MSFT” @microsoft) enables digital transformation for the era of an intelligent cloud and intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more. 

Aussie gamers remain social during lockdown

Australians turned to video games for social connection during the pandemic

Sydney, AUSTRALIA – Tuesday 19 October 2021 – The Interactive Games & Entertainment Association (IGEA), in conjunction with Bond University, today released new research from its Digital Australia 2022 (DA22) report that found over 75 percent of Australians who played video games used them to connect with others during the pandemic. The report, now in its ninth iteration, explores the Australian video game players’ habits and the gaming landscape during the pandemic.

“Video games were not just a vital source of entertainment during the pandemic, but also a means for connection, communication, and social interaction between friends and family, as well as education and comfort for children,” said Bond University’s Professor Jeffrey Brand, who has run the Digital Australia series of research for 16 years.

“70 percent of the participants lived in an area that experienced lockdown during the pandemic, and over a third of those participants said they played more video games. Nearly a quarter said that they used in-game tools to communicate with others, all new findings included in this year’s report,” he continued.

IGEA’s CEO Ron Curry said the research demonstrated the social and mental benefits of video games. “DA22 found that, for the first time since we started the Digital Australia research series, Australians preferred playing video games over watching free-to-air TV, second only to streaming TV and movies.

“More Australians are turning to video games for social activities and mental health, changing video games from a hobby into a larger cultural touchstone enabling families and friends to remain connected. Video games inspire creativity. We see people connected to gaming culture whether that be making games themselves, creating mods, watching streamers, or even attending concerts in-game. Australians love and enjoy games on so many levels and we are seeing the local game development industry evolve accordingly,” said Curry.

DA22 found that the average Australian gamer is now 35 years old, a year older compared to the previous two reports. They’ve been playing video games for around 12 years, and play an average of 83 minutes a day with most play occuring in the evening. Almost half of Australian video gamers are female, and nearly half use online services for gaming.

Highlights from IGEA’s DA22 report:
● 75 percent of players said they played video games with others during the pandemic
● 22 percent of players said they communicated through video games with others
● 77 percent said video games can help a person’s emotional wellbeing (up from 74 percent in DA20)
● 70 percent said video games can help social wellbeing
● Over a third of adults said they met friends through playing video games
● 74 percent said video games could help continue social connections and maintain relationships with friends and family
● 49 percent of parents play online games with their children, a six percent increase from DA20
● Playing video games to keep the mind active was the number one reason older Australians turned to gaming, and moved to the second highest reason Australians overall play video games during the pandemic
● Retirement age adults played for 61 minutes a day on average, a two-minute increase from DA20
● Video games rank second among all media choices in Australian game households, second only to streaming TV and movies, overtaking free-to-air TV during the pandemic
● Almost half of adult players have watched esports online, the main reason being for social connections

To learn more about Digital Australia 22, visit the IGEA website or download the full media kit
here.

About IGEA
IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry. IGEA supports the business and public policy interests of the games industry through advocacy, research, and education programs, and working with many stakeholders including all levels of government, agencies, media and other trade associations. Further details are available at www.igea.net.

About the Digital Australia Report
Digital Australia 2022 is a study of 1,204 Australian households and 3,152 individuals of all ages undertaken for IGEA by Bond University. Participants were drawn randomly from the Nielsen Your Voice Panel in March 2021. The margin of error is ±2.7 percent. The Digital Australia report is the culmination of over 16 years of research on how, why and by whom video games are played in Australia. This edition of the report explores how the pandemic affected Australians’ video game habits and how those habits evolved during the pandemic.

ON THE ROAD 96 DOCUMENTARY HITS THE STREETS TODAY

Detailed Fly-On-The-Wall Programme Showing The Journey From Concept To Launch of Hugely Successful Indie Studio Hit

(October 26, 2021) Ravenscourt and DigixArt are today releasing a documentary On The Road 96 which followed the trials and tribulations of this incredible indie studio as they strove to complete and release their now critically acclaimed procedural narrative adventure Road 96.

Financial challenges, Covid 19 and impending deadlines made development anything but a walk in the park.

“I wanted to document the team’s incredible journey throughout, it became bigger than the original idea,” said Yoan Fanise, CEO and Creative Director at DigixArt.

“I hope it gives our fans a look into the passion we as a studio pour into our projects, to see how we live the game”

Watch the trailer and prepare to embark on a remarkable honest and humble journey with DigixArt in this fascinating behind the scenes full length documentary.

Coinciding with the launch of the Documentary, the Road 96 game itself is featured in Steam’s Midweek Madness with 20% off its price! The trip of your life awaits…
Road 96 on SteamAbout Road 96
Road 96
is a procedural ever-evolving story-driven adventure game with survival elements in which players must escape a country ruled by an authoritarian regime that’s on the brink of collapse. Road 96 has an ever-evolving story that unveils more and more on each run to escape the country, inspired by road trip movies from the 90s from directors like Quentin Tarantino, The Coen Brothers and Bong Joon-ho. The game soundtrack features tracks from bands like Survive (Stranger Things).

About Ravenscourt
Established in 2014 – and operating from its Munich headquarters in Germany – Ravenscourt’s mission is delivering amazing games to a broad audience from both established studios and industry newcomers. With a diverse portfolio, managing the titles of multiple international studios, Ravenscourt games span everything from adventure and management sims through to city builders and indie gems. The label even boasts a good old sing-along karaoke franchise. Our players delight in engrossing narrative driven adventures, relish the challenge of building new worlds and love solving puzzles. We have more delights in store for them. The publishing label Ravenscourt stands for worthy interactive entertainment for a broad range of players. It belongs to the Koch Media Group.

About DigixArt
DigixArt is a video game development studio founded in 2015 in Montpellier, South of France. It joined Koch Media group in 2021 to increase its capacity to create innovative and captivating gaming experiences like Road 96. For more information about DigixArt Studio please visit http://www.digixart.com/

Okinawa Rush 45 Minutes of Gameplay

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Join us as we run through 45 minutes of gameplay of Okinawa Rush. We play through the first stage twice, once as Hiro Yashima and then as Shin Yashima. We also work out and upgrade our Dojo in training mode and practice some combat moves and techniques along with perfecting our Kata patterns.

NOTE Due to copyright on music, section 30:36 to 3:14 is muted with no sound. We apologise for any inconvenience.

Take on the role of the martial arts master Hiro, Meilin, or Shin as they face off in a desperate fight for their lives against the Black Mantis clan. DOUBLE THE MAYHEM: Bring a friend and battle against ninjas, demons, and more in the 2-player local co-op mode of this action-adventure platformer.

Okinawa Rush
Developer:
Sokaikan ltd
Publisher: No Gravity Games
Platform: Windows
Release Date: 22 Oct, 2021
Price: $16.99

Available now on Steam – https://store.steampowered.com/app/777670/Okinawa_Rush/

Summary

Recommended – “A beat’em up that mixes traditional side scrolling action with intricate gameplay reminiscent of fighting games.”

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
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Source of Madness celebrates Halloween with ‘They Came From The Deep’ update

Roadmap unveiled for Lovecraftian roguelite action RPG featuring billions of nightmarish monsters

Gothenburg, Sweden – October 25th, 2021 – Thunderful Publishing & Carry Castle have revealed that the next big update for roguelite action RPG Source of Madness – a Lovecraftian odyssey powered by procedural generation and AI machine learning, that generates unique horrors for you to face on every run – is out now.

The They Came From The Deep update adds two new biomes, a new class and themed decorations to celebrate Halloween. In the Plateau of Leng players will find themselves in a strange location where realities converge and a corpse-eating cult roams its warped landscapes. Another flavour of madness lies in wait at the City of R’lyeh, an ancient construction of non-euclidean proportions that feels as if it’s spent eons waiting for the end of all things. The new Bloodmancer class starts players off with a blood band, gives them 50% less life, but adds the ability to gain life whenever they kill a monster or detach a limb. 

Source of Madness sees you take on the role of a new Acolyte as they embark on a nightmarish odyssey. Uncover the cosmic secrets of the Loam Lands and The Tower of Madness, the moon’s mysterious Citadel. Battle billions of procedurally generated monsters with powerful spells, conquer epic bosses and explore gothic-inspired locations on a journey that blends roguelike progression with RPG-esque character building.

“We’ve been delighted by the overwhelmingly positive response Source of Madness has received since launching in Early Access,” said Per Fornander, Co-Founder at Carry Castle. “We’re improving the game with every update thanks to the help of our community and we’re really excited for them to see how we’ve expanded this twisted world in the They Came From the Deep update.”

Carry Castle will be rolling out major updates each month during the Early Access period as it leads up to launch:

November 15th – Foul Magic:New biome, Planet of Yith – the former, abandoned home of the great race of Yith.
New Stormcaller class – harness the power of the heavens to unleash lightning-based abilities.
New boss – Act 2 will be brought to a close by an encounter with the terrifying Nyarlathothep.
New experimental classes and magic.
December 13th – Update #6:
Information on this update to be revealed when it launches, in addition to details on the plans leading up to the launch for Source of Madness.

Embracing community feedback is also a key factor in the Early Access, so any players wanting to experience Source of Madness and contribute to its final guise, please leave feedback in Steam or better still join the official Source of Madness Discord server for direct access to the development team: https://discord.gg/xKnJtqU

About Source of Madness
Source of Madness offers endless possibilities every time you play. Fight hordes of nightmarish beasts utilising powerful close-combat magic, explore labyrinthine environments, collect powerful loot and manage your item loadout, then infuse the beasts’ blood at magical altars to be granted permanent unlocks like additional classes, abilities, perks and spells. Decide your Acolyte’s fate in the customisable skill tree for each class, offering a vast swathe of options to create your own unique character.

As your journey progresses, the arcane lore of the Loam Lands unfurls and plunges you deeper into its dark depths. The world and monsters are rendered using a combination of hand-drawn assets, AI visual manipulation and procedural generation. The monsters inhabiting this dark world are animated using a machine learning AI. 

Thunderful Publishing
Twitter: http://www.twitter.com/thunderfulgames
Facebook: http://www.facebook.com/thunderfulgames
Instagram: http://www.instagram.com/thunderfulgames

Carry Castle
Twitter: https://twitter.com/carrycastle
Facebook: https://www.facebook.com/CarryCastleGames
Discord: https://discord.com/invite/xKnJtqU
Website: https://carrycastle.se/

About Thunderful Publishing
Thunderful Publishing is a games publishing company, founded in Gothenburg, Sweden in 2017. Part of the Thunderful Group, which also includes development studios Zoink Games and Image & Form, and publisher Rising Star Games, Thunderful Publishing focuses on premium PC and console games for a worldwide audience and is the publisher behind award-winning games such as Steamworld Quest: Hand of Gilgamesh, Lonely Mountains: Downhill and Curious Expedition 2.

About Carry Castle
Carry Castle is a small game company based in Sweden that loves new technology and was born from their great passion for playing and making games. Its titles include musical VR relaxation experience Zen Garden, the action-packed VR physics adventure Everything Must Fall, and its upcoming gothic action-roguelike Source of Madness.

KOEI TECMO LAUNCHES THE BLUE REFLECTION: SECOND LIGHT DEMO ACROSS EUROPE

Help Unlock the Mystery Behind this Magical World of Lost Memories

Hertfordshire, 25th October 2021 – Today, KOEI TECMO Europe and developer Gust Studios are excited to announce that the trial version to their highly-anticipated JRPG, BLUE REFLECTION: Second Light, is now available on the PlayStation® Store and Nintendo eShop.

BLUE REFLECTION: Second Light follows the adventures of three students – Ao Hoshizaki, Kokoro Utsubo, and Yuki Kinjou – who find themselves transported to a mysterious floating academy, searching for clues to find their way back home, with only their names as memories. In the trial version, players will be able to experience both the Prologue and Story Demo of the game. In the Prologue, fans will play through Ao’s journey from the beginning, as she first wakes up in this dreamlike world, while the Story Demo lets fans learn experience the gameplay basics such as crafting, exploration, and battle. As a bonus, players who completes the Prologue will obtain “Bunny – Head Accessory” and the Fragment “Preparing for the Unknown” as exclusive bonuses when updating to the latest full version of the game.

Furthermore, Gust Studios announced a number of free updates arriving to BLUE REFLECTION: Second Light after the game’s initial release. The first update will hit November 23 and will include all new Photo Mode filters, including watercolour and hatching, along with the ability to take photos of the characters in Reflector form. On December 21, all new photo frames and idol poses will be available in Photo Mode, along with the ability to build a Photo Studio in school development, plus the addition of a more hardcore difficulty mode aptly named MUST DIE. The MUST DIE content throws the students into extremely challenging battles, where the enemies are not only more powerful, but the likelihood of the enemies dropping items also increases. Additional Photo Mode updates will also be available January 14, 2022, including a Pixel Art filter, along with more unique poses to help add even more variety to your array of snapshots.

In addition, Gust Studios announced a costume collaboration between BLUE REFLECTION: Second Light and the upcoming Atelier Sophie 2: The Alchemist of the Mysterious Dream. For those who own both the “Summer Bikini” early purchase bonus for BLUE REFLECTION: Second Light and the limited time bonus “Comfy and Casual” from Atelier Sophie 2: The Alchemist of the Mysterious Dream, the costumes will be unlocked to wear across each respective game.

For more information on the demo, the free updates, and the costume collaboration, please visit the official BLUE REFLECTION: Second Light website.

BLUE REFLECTION: Second Light is scheduled to launch across Europe on November 9, 2021 for the Nintendo Switch™, PlayStation®4 Computer Entertainment System (playable on PlayStation®5 via Backward Compatibility), and Windows PC via Steam®.

To help celebrate the latest edition to the BLUE REFLECTION franchise, KOEI TECMO Europe previously announced two delightful special edition versions of BLUE REFLECTION: Second Light, a Premium Box version and a Collector’s Edition, exclusively available through the KOEI TECMO Europe Online Store. The Premium Box version of the game contains an Academy Notebook-styled photo album, a deluxe cloth poster, a special drama CD, an exclusive DLC costume, and the game all packaged into a beautiful collector’s box. The must-have Collector’s Edition version of the game contains all of the contents featured in the Premium Box version, as well as a canvas bag, an illustrated bath towel featuring artwork of Ao Hoshizaki, two mini acrylic charms, and an album featuring original illustrations.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

BLUE REFLECTION: Second Light ©KOEI TECMO GAMES CO., LTD. All rights reserved. BLUE REFLECTION: Second Light is a trademark or registered trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

“PlayStation”, “PS5”, and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

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Grand Theft Auto: The Trilogy – The Definitive Edition Coming November 11

For PlayStation 5, Xbox Series X|S, Nintendo Switch, PlayStation 4, Xbox One, and the Rockstar Games Launcher

Three iconic cities, three epic stories, one definitive collection. Grand Theft Auto: The Trilogy – The Definitive Edition includes the genre-defining Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas together — each one enhanced for a new generation and available together for PlayStation 5, Xbox Series X|S, Nintendo Switch, PlayStation 4, Xbox One, and PC via the Rockstar Games Launcher.

Grand Theft Auto: The Trilogy – The Definitive Edition will be available digitally on November 11 through the PlayStation Store, the Microsoft Store on Xbox, Nintendo eShop, and the Rockstar Games Launcher, with a physical release for Xbox Series X|S and Xbox One, Nintendo Switch, and PlayStation 4 on December 7.

Experience the games that started it all — introducing unprecedented freedom and immersion through three living, breathing worlds filled with hilarious action, rich, cinematic storytelling, classic characters, and unforgettable music.

Bringing the classic worlds of Liberty City, Vice City, and San Andreas to modern platforms, Grand Theft Auto: The Trilogy – The Definitive Edition debuts new GTAV-inspired modern controls, plus across-the-board visual enhancements such as resolution upgrades and improved visual fidelity across the world, and much more to faithfully tune and improve upon all three games, while also maintaining their distinct original aesthetic.

Grand Theft Auto: The Trilogy – The Definitive Edition introduces wide-ranging modern control upgrades, including improvements to targeting and lock-on aiming, updated Weapon and Radio Station Wheels, updated Mini-Maps with enhanced navigation allowing players to set waypoints to destinations, updated Achievements, Trophies, and more. The Nintendo Switch version also features Switch-specific controls including Gyro aiming, as well as touch screen camera zooming, pans, and menu selections, while the PC version includes support for NVIDIA DLSS and additional new Accomplishments via the Rockstar Games Social Club.

Additional enhancements across all three titles include a completely rebuilt lighting system; improved shadows, weather, and reflections; upgraded character and vehicle models; along with new higher resolution textures across buildings, weapons, roads, interiors, and more. Grand Theft Auto: The Trilogy – The Definitive Edition also features a range of environmental upgrades including all new foliage, smoother surfaces, and increased draw distances to provide a new level of depth and clarity throughout the world.

Originally developed by Rockstar Games, Grand Theft Auto: The Trilogy – The Definitive Edition has been adapted to modern platforms by Grove Street Games using Unreal Engineto make these classics more vibrant and more immersive than ever, celebrating the legacy of the series that redefined interactive entertainment and helped propel video games to the center of culture. Stay tuned to the Rockstar Newswire for more and check out the brand new site for Grand Theft Auto: The Trilogy – The Definitive Edition.

Players will also be able to experience Grand Theft Auto: San Andreas – The Definitive Edition with Xbox Game Pass starting November 11.

Grand Theft Auto III – The Definitive Edition will be available on PlayStation Now starting December 7.

Plus, expect to see more fun and special surprises celebrating the 20th anniversary of Grand Theft Auto III in GTA Online — like this week’s bonus Baseball Bat Tee commemorating GTAIII’s most memorable melee weapon.

Pre-Order Now from the Rockstar Store

YAGER’s The Cycle: Frontier Closed Beta Extended to November 8

YAGER’s The Cycle: Frontier Closed Beta Extended to November 8

BERLIN Oct. 22, 2021 – The closed beta for YAGER’s new high-stakes survival shooter The Cycle: Frontier has been going on since the beginning of October, and the revamped PvPvE multiplayer game is not only convincing new players to check it out, but also making a big mark with Twitch viewers. Earlier this week, it was one of the highest trending games on the platform with more than 1.7 million hours watched, already outpacing the 1.2 million hours watched of the original The Cycle over the course of three years.

To give even more players a chance to dive in, experience the action, and offer feedback to help shape the game, the closed beta is being extended by an additional week until Nov. 8, 2021. Players can register for The Cycle: Frontier’s ongoing closed beta here: Steam + Epic Games Store.

Some quick stats from the closed beta so far: 1,928,613 AI opponents have been defeated, and while 72,428 Prospectors had their trips cut short by AI, a whopping 248,067 fell to other players in PvP battles. But it is not only the armed Prospectors and AI opponents who can be dangerous – the hostile planet of Fortuna III itself racked up an impressive kill count of 2,004.

The Cycle: Frontier is a free-to-play, high-stakes FPS PvPvE shooter. The goal is to complete missions on a deserted planet while defending yourself from deadly creatures and armed opponents. But beware: resources and mission objectives can only be kept if you leave the planet alive. Resources can be used for weapon upgrades and other improvements that have a positive effect on future drops. The Cycle: Frontier offers a competitive multiplayer experience; whether playing solo, in a squad with friends, or making alliances with strangers, The Cycle: Frontier delivers the ultimate survival combat for everyone.

About YAGER

YAGER was founded in 1999 by five enthusiastic developers and artists, focusing on creating immersive and thrilling games. Making beautifully crafted games that amaze players with the richness of their worlds, where there are multiple ways to succeed and progress their characters, and where all of this continues to evolve after launch, where novelty and drama are just around the corner, making our games immense fun to play, talk about and watch. Today, 22 years after our founding, a highly skilled international team of game enthusiasts is working to build YAGER’s vision of immersive and engaging games.

See more about us at: www.yager.de