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The Molasses Flood video games development studio joins CD PROJEKT Group

CD PROJEKT announces the acquisition of US-based developer, The Molasses Flood. Founded in Boston in 2014 by Bioshock, Halo, and Guitar Hero & Rock Band series veterans, The Molasses Flood is known for survival and base-building games The Flame in the Flood and Drake Hollow.

“We’re always on the lookout for teams who make games with heart,” says Adam Kiciński, President and Joint CEO, CD PROJEKT. “The Molasses Flood share our passion for video game development, they’re experienced, quality-oriented, and have great technological insight. I’m convinced they will bring a lot of talent and determination to the Group.” 

“From the inception of The Molasses Flood, it was our goal to create games that touch and inspire people,” says Forrest Dowling, Studio Head at The Molasses Flood. “When CD PROJEKT approached us about the possibility of working together, we saw an incredible opportunity to reach a much wider audience through a collaboration with a company we love, creating games in worlds we love. We could not be more excited to continue our mission with the support of CD PROJEKT and their incredibly talented team.”

The Molasses Flood will be working in close cooperation with CD PROJEKT RED, but will keep their current identity and will not be merged with existing teams. The studio will be working on its own ambitious project which is based on one of CD PROJEKT’s IPs. Details about the project will be announced in the future.

About CD PROJEKT Capital Group

CD PROJEKT S.A., headquartered in Warsaw, conducts business activities in the dynamically growing global digital entertainment segment. It is the holding company of the CD PROJEKT Capital Group, whose operations are divided into: CD PROJEKT RED, GOG.COM, and SPOKKO.

Video game development is carried out by the CD PROJEKT RED studio, which develops and publishes video games for personal computers and gaming consoles. The studio’s flagship titles include The Witcher series of games, GWENT: The Witcher Card Game and Cyberpunk 2077. 

Digital distribution of video games at a global scale is carried out by the GOG.COM platform which sells and delivers game binaries directly to users’ devices via the GOG.COM platform and the associated GOG Galaxy application.

Vampyr Gets Free Graphics Upgrade on PlayStation 5, PlayStation 4 Pro & Xbox Series X|S

Vampyr Gets Free Graphics Upgrade on PlayStation®5, PlayStation®4 Pro & Xbox Series X|S

Experience the narrative-driven action RPG now at up to 60 FPS|2K resolution on the latest gaming consoles

PARIS Oct. 22, 2021Vampyr, DONTNOD and Focus Entertainment’s narrative-driven action RPG, has received a free upgrade to its graphics on PlayStation®5, PlayStation®4 Pro and Xbox Series X|S, significantly improving the experience across the board.

With the free upgrade, available now, players can enjoy the full Vampyr experience in glorious 60 FPS and 1440p on PlayStation®5 and Xbox Series X. 1440p is also available on PlayStation®4 Pro and Xbox Series S.

And it’s perfect timing – you can grab Vampyr for up to 75% off today on the PlayStation and Xbox digital storefronts, as well as Steam.

Vampyr is also available on PlayStation®4, Xbox One, and Nintendo Switch. For more information, visit: https://www.focus-entmt.com/en-us/games/vampyr.

THE DARK PICTURES ANTHOLOGY: HOUSE OF ASHES PRESENTS GRUELING DECISIONS AND HAIR-RAISING HORRORS THIS HALLOWEEN SEASON, AVAILABLE TODAY

THE DARK PICTURES ANTHOLOGY: HOUSE OF ASHES PRESENTS GRUELING DECISIONS AND HAIR-RAISING HORRORS THIS HALLOWEEN SEASON, AVAILABLE TODAY

SANTA CLARA, Calif., (October 22, 2021) – Leading video game publisher and developer BANDAI NAMCO Entertainment America Inc. today released the latest cinematic horror experience in The Dark Pictures Anthology series, The Dark Pictures Anthology: House of Ashes. Alongside the game, a new trailer was released, wherein the game’s narrator–the Curator–welcomes players back to the Anthology and teases some of the horrific discoveries and life-or-death situations players will encounter.  

The story of The Dark Pictures Anthology: House of Ashes takes place in Iraq, circa 2003. In the shadows of the Zagros mountains, Special Forces are hunting for weapons of mass destruction when they are attacked. The resulting firefight causes an earth tremor where both sides fall into the ruins of a buried Sumerian temple. With all communication severed, the game’s protagonists are trapped in a terrifying underworld they must navigate to escape, unaware that something ancient and evil has awakened in the shadows and has found a new prey to hunt. The story follows the five members of the cast as they are compelled to team up with their enemies from the world above to survive the monsters from the world below. 

The Dark Pictures Anthology is a series of stand-alone, branching cinematic horror games designed to present a new terrifying experience on a regular basis. Each game will feature a brand-new story, setting, and new cast of characters. Experience moments of tension and terror alone in single player mode, with your friends through two player online shared story, or with up to five players in the couch-friendly movie night mode. The Dark Pictures Anthology: House of Ashes is the third game in the The Dark Pictures Anthology series which features stand-alone, cinematic branching horror games where the decisions players make determine the story they experience.

The Dark Pictures Anthology hasimmersed players in a bone-chilling narrative adventure brimming with suspense,” said Kristeen Laut, Brand Manager at BANDAI NAMCO Entertainment America Inc. “With House of Ashes the next horrifically heart-pounding tale in The Dark Pictures Anthology we can’t wait for players to experience the latest story and invite them to get together with their loved ones to experience all the frights together either on the couch and through online co-op.”

The Dark Pictures Anthology: House of Ashes is available now on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S and PC. For more information about The Dark Pictures Anthology: House of Ashes or other titles from BANDAI NAMCO Entertainment America Inc., please visit https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

©2020 SUPERMASSIVE GAMES Limited. “The Dark Pictures” “LITTLE HOPE” and “SUPERMASSIVE GAMES” are trademarks or registered trademark of SUPERMASSIVE GAMES Limited. All rights reserved.

The BANDAI NAMCO Entertainment logo is a trademark of BANDAI NAMCO Holdings Inc. 
Published by BANDAI NAMCO Entertainment Europe S.A.S. and its affiliates. 
Developed by SUPERMASSIVE GAMES Limited.
Press Release © 2021 BANDAI NAMCO Entertainment Inc.
All other trademarks are properties of their respective owners.

YouTubers Life 2 First 30 Minutes of Gameplay

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In probably one of the most meta gameplay videos we’ve ever done, we check out the first 30 minutes of YouTubers Life 2, a slice of life game in the vein of the Harvest Moon franchise.

Become the best youtuber in the world! Collaborate with legendary celebrities, explore the city of fame, find out hidden stories, and follow trends to create viral content. Live the life of an emerging superstar: Fame, Fortune, and Fans are waiting for you!

Youtubers Life 2
Developer: UPLAY Online
Publisher: Raiser Games
Website: https://www.youtuberslife.com/
Platform: Windows
Release Date: 20 Oct, 2021
Price: $29.99

Available now on Steam – https://store.steampowered.com/app/1493760/Youtubers_Life_2/

Summary

Recommended – “A dull life sim that wants to be the Harvest Moon of content creation. It struggles with repetitive gameplay that is an uncomfortably accurate representation of the actual grind of content creation”

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
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The Dark Pictures Anthology House of Ashes First 2 Hours of Gameplay

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Join us as for the first two hours of The Dark Pictures Anthology House of Ashes as we run through the first 4 chapter/scenes (Cursed, The Briefing, The Raid and Pazuzu).

At the close of the Iraq War, Special Forces hunting for weapons of mass destruction unearth something far deadlier – a buried Sumerian temple containing a nest of unearthly creatures. To survive the night below, they must forge a brotherhood with their enemies from the world above.

The Dark Pictures Anthology House of Ashes
Developer: Supermassive Games
Publisher: BANDAI NAMCO Entertainment Europe
Platform: Windows
Release Date: Oct 22 2021
Price: $29.99

Available now on Steam – https://store.steampowered.com/app/1281590/The_Dark_Pictures_Anthology_House_of_Ashes/

Summary:

Recommended – The Dark Pictures Anthology: House of Ashes lands as the best in the series so far by going in a different direction with its take on horror and improving upon many past gameplay elements.”

Check out our review for The Dark Pictures An Here

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
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Metroid Dread Review

Metroid Dread

Developer: Nintendo
Publisher: Nintendo
Platforms:Switch
Release Date: Available Now
Price: $59.99 – Available Here | $79.95 – Available Here

Overview

It’s been a long time since Samus Aran has had a new adventure. Metroid is a franchise that needs no introduction, as it broke new ground and paved the way for many beloved titles we see today. Nintendo are ready to finally continue where we left off years ago with Metroid Dread. This new installment brings us back to the 2D roots we all know and love, adding in a layer of fear with new foes and environments. Does Samus shine within her roots, or is this offering come off as a mere act of fan service for a generation who have possibly moved on? Let’s find out. 

Story

Our story here is built around the parasite X, which was featured in Fusion. Learning that the parasite may still exist on a distant planet, Samus is sent to planet ZDR, where she soon learns there is more to this mystery after her arrival. Robots who were once allies (known as EMMI) are now hostile, and with Chozo Warriors with bad intentions also afloat, the player is taken through a decent-sized narrative with a lot of twist and turns until the credits roll. 

Yes, the game still feels like Metroid – delivering a solid plot with the events of Fusion still lingering in this new tale. While the plot doesn’t lean into newcomers with a lot of history for the franchise, it does offer recaps through cutscenes of past events, offering just enough background to allow newcomers to know what is going on, despite being nearly twenty years since the previous title in this particular line released. Nintendo still do well to build a plot here, and while there are still some things left unsolved, we get a fitting conclusion to what is a AAA experience contained in this 2D universe. 

Gameplay 

Lose your powers. Explore the world. Regain Powers. Escape. It’s a four-step method for Metroid games that has been pivotal to its success for decades. Thankfully, that same foundation is still at work here, but executed in a way that still makes everything feel fresh and exciting. All of the usual perks here work as they should, but with a few added elements to cope with extra stealth sections that can appear at various times throughout the game. Free-aim and melee attacks have also been re-added from the 2017 3DS port of Samus Returns, which feel much more refined and fitting for the well-designed stages. 

As mentioned, stealth plays a heavy role in Dread, as the EMMI robots are more meant to be dodged quickly before making an escape rather than fighting, as one would expect. These robots can be extremely difficult to maneuver around, so the player has to think quickly in order to progress when they encounter one. I am all for extra types of enemies in Metroid titles, but I will say that I found the EMMI to be a bit of a headache. It’s not that they’re not fun, as the sequences are exciting on their own and add a lot of the “dread” element while exploring. The issue is that Metroid is all about exploration and immersion. Sometimes, you will be so into exploring and glancing over the environment before a random encounter with yank you out, forcing you to run quickly and shuffle off to the next area. It’s an unnecessary interruption that I can see some players being mildly annoyed with if they are like myself and play these games to slowly crawl through stages and hunt for clues that piece together the plot. 

Boss battles feel a lot more paced, offering a major sequence before allowing the player to utilize their full arsenal in creative fashion to smash down a baddie. Just finding some bosses feels like a great success due to never-ending tunnels and items scattered along the way, and getting to experience each one featuring its own unique mechanics and style is a shining point for Metroid Dread, delivering the ultimate payoff several times over. Re-playability all comes down to the player after the credits roll. This game is one that is meant to be explored again and again, and even with the less than inviting EMMI sections, hidden easter eggs and secrets will keep bounty hunters eager to soak hours back into the game just to see all it has to offer. 

Visuals 

Despite being 2D, Metroid Dread still manages to bring out the best of the Switch, displaying crisp, polished visuals that create that rich atmosphere that the franchise is known for. It’s really all in the details. Every room and crevice are begging to be explored, with foregrounds proving to be just as fascinating as the backdrops within due to beautiful art design that makes the world come alive. Samus is also a stunner in this game, featuring what may be my favorite model for her yet. I can definitely see why Metroid continues to get such acclaim for not only its design but also art direction. Dread is yet another great accomplishment that is sure to be mimicked and imitated for years to come, as it sets a new standard for a genre that needed a good push. 

Audio

Kenji Yamamoto returns to create another banger soundtrack to the franchise, as Dread’s collection of tunes is nothing short of spectacular. These beats set a mood for the experience, giving players ambience that has even minor actions cutting through like a hot knife. Is it better than other soundtracks? Well, not entirely as it doesn’t really re-invent much, instead delivering a familiar selection to players that work well with this unique playstyle featured here. 

Overall

Metroid Dread is something special. Sure, it isn’t really going to blow away players like Super Mario Odyssey did, nor will it make the franchise any more of a household name than it already was. It’s a sequel that is up to par with its predecessors, refining the experience we know further by simply giving us the Samus we enjoy. I’m sure there will be many more Metroid titles to come and there will be some awesome changes ahead for Samus- but Dread is here to deliver a message. You don’t have to reboot or rework a video game namesake to make it great. Samus’ story might end here for now, but what a great entry this is to finalize a sci-fi epic spanning over thirty years. 

Capsule Computers review guidelines can be found here.

World’s End Club Review

World’s End Club

Developer: IzanagiGames
Publisher: NIS America
Platform: Switch
Release Date: Available Now
Price: $39.99 – Available Here

Overview

Bringing together the writer of the Danganronpa series and having them work with the director of the Zero Escape franchise will bring fans rushing to whatever the pair are working on. These incredibly popular visual novel puzzle games are mainstays of the genre and with World’s End Club seeking to combine their talents into an entirely new property, fans were quite eager to see what would come of the game. With a toned down narrative and more childlike focus, those familiar with the previous two properties may want to keep their hopes in check.

Story

The Go-Getters club, an afterschool group of middle schoolers, is traveling on a bus on an apparent field trip when suddenly an apparent meteor strikes Tokyo, setting the world on a path towards apocalyptic ruin. When the children wake up not only is the bus driver missing but they have all been transported to a strange underwater amusement park that was abandoned a year prior and affixed with a strange bracelet on each of their arms. A mysterious creature appears and informs the children that they must play a “Game of Fate” if they have any hopes of escaping and they must complete a Task on a wristband to do so. The only problem is, only one person from the club can win and everyone’s Tasks are on different wristbands, meaning that not only must they compete against one another but they cannot trust each other since only one of the group can survive.

Although this death game may seem like a perfect start, and it just so happens to be one as well as players will quickly see just how far certain members of the group are willing to go and how manipulative they can be, things quickly come to a conclusion and move beyond that aspect to an entirely different type of story that is unfortunately far less interesting and plodding despite the amount of twists that the game tries to throw in. This is primarily due to the fact that many of these twists not only feel thrown into the plot as something of an afterthought but other larger questions that players should have about what is happening in the world or why things are happening as they are either brushed aside or simply not answered.

One element that still does remain fairly strong in World’s End Club is the cast of characters as well as the actual narrative that is tied to these characters. The core plot as a whole works fairly well thanks to the cast and they truly help carry World’s End Club as they are developed throughout the story. It is interesting to note that the game does feature “story” and “camp” sections where players will generally learn more about members of their club as well as make various choices that can send the story down a branching path. That being said, not every character is a winner in this regard and it does feel like the cast could either have been trimmed down to give the strongly written characters more time to shine or polish everyone at least a little bit more and perhaps avoid more of the gameplay aspects of the title as a result.

Gameplay

The third aspect of most chapters comes in the form of “Acts” where players will then need to partake in some of the simplest gameplay mechanics around. To avoid spoiling things, players will eventually find members of the Go-Getters club awakening special powers that can then be used to solve puzzles or take on a potential threat. The problem is, none of the puzzles are actually challenging in any regard nor are they even that creative. While it is possible that the game was designed with a younger audience in mind, even playing on the hardest difficulty available will be a slog for even most younger gamers.

Along with puzzle solving and reading through plenty of dialogue players will also find that they will need to navigate through a number of platforming sections as well. The issue with these however tends to be the fact that the controls are a bit too rough and a failure will often result in instant death that even frequent checkpointing does little to alleviate. Combining simplistic puzzles with roughly designed platforming sections often resulted in any gameplay outside of the actual visual novel elements of World’s End Club being more annoying than anything else.

Visuals & Audio

With World’s End Club being released on the Switch the developers have managed to make the most out of the console’s ability by using a colorful and creative art style that is not only fairly unique in a way that blends anime aesthetic with comic styling but also makes sure that all of the character designs have a memorable enough appearance to them. Sure, there may not be any significant mascot character like many have come to expect from one half of the team but the designs are still handled incredibly well with the game running smoothly throughout.

It also helps that NIS America has provided a very satisfying English dub that makes sure every character, even those with smaller roles, have voices that chime in to keep players invested in the gameplay, though if players prefer the Japanese voice track, they can choose to swap between the English and original Japanese dub whenever they choose. Along those same lines World’s End Club also has a fitting sound track with plenty of variety to fit the wide range of experiences that the characters end up experiencing throughout the twisting story of the game.

Overall

World’s End Club may have a great start and a decent enough story after that point which is held up by some solidly written characters but unfortunately with many twists actually detracting from the story, it ends up being a fairly forgettable experience. To make matters worse, any narrative that may start gaining momentum is often stopped thanks to the inclusion of some watered-down and oft boring gameplay segments.

Capsule Computers review guidelines can be found here.

BANDAI NAMCO ENTERTAINMENT INC. CONTINUES ITS GREEN JOURNEY AS IT JOINS THE PLAYING FOR THE PLANET ALLIANCE

The Company Vows to Reduce Carbon Emissions and Actively Support Green Initiatives through 2050

SANTA CLARA, Calif., (October 20, 2021) – Leading video game publisher and developer BANDAI NAMCO Entertainment Inc. today announced that it has joined the Playing for the Planet Alliance which was launched on the 23rd of September 2019 during the UN Secretary-General’s Climate Action Summit and is facilitated by UN Environment. By joining the Alliance, member companies make commitments ranging from integrating green activations in games, to reducing their emissions and waste, and supporting the global environmental agenda.

BANDAI NAMCO Entertainment Inc.’s participation in the Playing for the Planet Alliance encompasses a four prong approach to improving its business practices and in promoting a green mindset through its video game products which the company will review and seek to accelerate each year. These include:

  1. A commitment to executing the sustainability policy put forth by its parent company, BANDAI NAMCO Holdings on April 16, 2021. This policy dictates that all BANDAI NAMCO Group companies must reduce carbon emissions by 35% by the year 2030 and be carbon net-zero by 2050.
  • BANDAI NAMCO Entertainment Inc. participated in the United Nations Environment Program’s Green Game Jam in 2021 with the PAC-MAN mobile app by creating a new in-game event focused on sharing a message about the importance of reforestation. The company has set a goal to engage 1 million players in this event and drive at least 10% of participants to sign an online petition urging world leaders to protect forests as a key line of defense against climate change. For more information about this petition, please visit: www.play4forests.org.
  • Devise plans for the next in-game event focusing on saving and cleaning the oceans in preparation for the company’s participation in the United Nations Environment Program’s Green Game Jam in 2022.
  • Establish BANDAI NAMCO Entertainment Inc. as an active advocate and example for our development partners, affiliates, etc. to learn more about the United Nations’ Playing for the Planet Alliance program so they too can implement similar policies and work towards improving the environment within their respective organizations.

“I am very proud of BANDAI NAMCO Entertainment Inc. in joining the Playing for the Planet Alliance, as one of the first Japanese game publishers/developers,” said Yasuo Miyakawa, Chief Executive Officer of BANDAI NAMCO Entertainment Inc. “As a company, we are nothing without the support of our customers, as a species, we are nothing without the life sustaining support of our planet. We must act holistically and responsibly in order to improve, protect, and preserve the environment for future generations.”

In addition to its participation in the Playing for the Planet Alliance, the BANDAI NAMCO Group has set an internal sustainability policy for all group companies to adopt in their respective businesses. The Gundam Recycling Project is one of the examples in-line with this policy. Currently available only in Japan, this program encourages builders of Gunpla (plastic model kits from the Gundam series) to drop off runners (unused plastic model frame sections) at approximately 190 amusement facilities operated by BANDAI NAMCO Amusement Inc. The collected runners are recycled along with plastic waste from the Gunpla manufacturing process thereby preventing additional plastic waste from reaching landfills for a more sustainable society.

For more information on BANDAI NAMCO Group’s environmental activities, please visit: https://www.bandainamco.co.jp/en/social/themes/environment.html For information on products from BANDAI NAMCO Entertainment America Inc., please visit: https://www.bandainamcoent.com/ or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation on Twitter at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Group, is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

All other trademarks are properties of their respective owners.

BANDAI NAMCO ENTERTAINMENT AMERICA INC. REVEALS ITS FIRST DLC PACK FOR SUPER ROBOT WARS 30

BANDAI NAMCO ENTERTAINMENT AMERICA INC. REVEALS ITS FIRST DLC PACK FOR SUPER ROBOT WARS 30

Additional Characters and Mecha Announced in Initial DLC Package

In anticipation ofthe SUPER ROBOT WARS 30 release for PCs via STEAM® on October 28, 2021, BANDAI NAMCO Entertainment America Inc. today announced the first DLC package which will be available for download in November 2021. The SUPER ROBOT WARS 30 DLC 1 package will feature nine additional playable units from four popular anime franchises, including Mobile Suit Gundam Char’s Counterattack Beltorchika’s Children, Super Electromagnetic Machine Voltes V, the Sakura Wars Series, and the Super Robot Wars OG Series.

SUPER ROBOT WARS 30 is a tactical RPG that brings an assortment of robot anime series together to battle for the future of a unique cross-over universe. Featuring 22 default anime series, players can command and upgrade their favorite mechs and pilots before taking them into battle.

To check out the new playable units – contained within this first DLC package – in action; and watch today’s SUPER ROBOT WARS 30 DLC 1 trailer:

SUPER ROBOT WARS 30 DLC 1 Package includes:

Hi-Nu Gundam – Mobile Suit Gundam Char’s Counterattack Beltorchika’s Children
Voltes V – Super Electromagnetic Machine Voltes V
Type-2 Kobu Sakura – Sakura Wars Series
Type-2 Kobu Ogami – Sakura Wars Series
Kobu F2 Erica – Sakura Wars Series
STAR V (Rodeo STAR) – Sakura Wars Series
STAR V (Fujiyama STAR) – Sakura Wars Series
RyuKoOh – Super Robot Wars OG Series
KoRyuOh – Super Robot Wars OG Series

There will be more DLC to come for SUPER ROBOT WARS 30… stay tuned!

KING ARTHUR: KNIGHT’S TALE – FULL RELEASE OUT ON FEBRUARY 15, 2022

New dev diary released as PvP mode also confirmed for Early Access in December

Budapest, Hungary – October 20, 2021 – NeocoreGames is happy to announce that KING ARTHUR: KNIGHT’S TALE will leave Steam Early Access and launch as a full release on Steam on FEBRUARY 15, 2022.

The 1.0 version of King Arthur: Knight’s Tale will include:

  • The full story campaign
  • More than 30 playable heroes and six different classes
  • Level cap increased to 30
  • More than 50 missions
  • Post-campaign endgame mode
  • Optional PvP mode
  • Completed OST
  • Digital in-game rewards for our Kickstarter backers
  • Achievements

With the announcement, the dev diary series of King Arthur: Knight’s Tale also continues. Watch the brand new trailer about playable classes and the deep character management below:

NeocoreGames would like to thank again everyone who joined us during our Kickstarter campaign or during the Early Access period, provided feedback, suggestions and contributed to creating Knight’s Tale.
 
Before the 1.0 launch, NeocoreGames will release a final Early Access update in December with the first iteration of the PvP feature added.

Set in a dark fantasy world based on the Arthurian myth (and our previous King Arthur strategy games), this Tactical / RPG hybrid begins right after the famous battle of Camlann, with a twist:

You are Sir Mordred, the nemesis of King Arthur, the former black knight of the grim tales. You killed King Arthur, but with his dying breath, he struck you down. You both died – and yet, you both live.

The Lady of the Lake, the ruler of the mystical island of Avalon brought you back to end a true nightmare. She wants you to go on a knightly quest. She wants you to finish what you have begun. Kill King Arthur – or whatever he has become after she took his dying vessel to Avalon.

MAIN FEATURES

Your Fights 
Control a small team of heroes and fight grueling, but satisfying battles with a deeply engaging, tactical turn-based combat system. Choose from more than 30 heroes across six diverse classes and combine hundreds of skills and artifacts to assemble an efficient team.

Your Heroes
Gather your own Knights of the Round Table and send them on knightly quests. These heroes are the most important resources and the most complex gameplay elements at the same time. But beware! Death is always final! You must manage them at the Round Table accordingly, planning ahead before going into battles. The character progression system is designed to be as deep as in the traditional RPGs: heroes level up on unique skill trees and the complex loot system provides unique options to fine-tune their tactical capabilities. Each hero has a distinctive personality and their loyalty is constantly changing through the decisions made by the player –  in certain cases they can even leave the Round Table and turn against you.

Your Kingdom
See the entirety of Avalon presented on an Adventure Map, observe all the territory, select your missions and explore various places. Management in King Arthur: Knight’s Tale focuses on rebuilding Camelot and expanding the mystical Stronghold with new buildings that each unlock various upgrades, and also offers different ways to heal up and manage the heroes of the Round Table.

Your Legend
Play as Sir Mordred, the former nemesis of King Arthur. Explore the mystical island of Avalon, venture on knightly quests and make decisions in various encounters where you’ll need to make moral choices, as in most RPGs, which all have impact on the story and your Morality. The end of the campaign opens up new endgame content for the bravest of all: tough new challenges appear on the map with challenging, mythic boss fights and random quests, loot, and character progression ultimately leading to the banishing of Balor, the monstrous god-king of the Fomorians himself.

Beyond the Legend
Complete more than 50 unique points of interest on the Adventure Map, including 20 story missions and various side quests, taking place on diverse terrains. Journey to dark castle dungeons and the forests of the Sídhe, all built by using photoscanned environments and complemented by high-quality mocap animation, then rendered inside a modern PBR engine utilizing DirectX 12 to support strong, atmospheric effects. Challenge seven enemy factions, fight more than 50 types of enemy units, and overcome ten incredible boss fights throughout your quests.

Check out the official website for King Arthur: Knight’s Tale

About NeocoreGames
NeocoreGames
 is an independent video game development company founded in 2005 with its headquarters located in Budapest, Hungary. Best known for The Incredible Adventures of Van Helsing series and Deathtrap and currently working on Warhammer 40,000: Inquisitor – Martyr and Warhammer 40,000: Inquisitor – Prophecy, the very first Action RPG set in the Warhammer 40,000 universe. NeocoreGames also developed Crusaders: Thy Kingdom Come, The Kings’ Crusade and the King Arthur: The Role-playing Wargame series.