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ODDWORLD: SOULSTORM ENHANCED EDITION COMING NOV 30

Vykkers Lab for Xbox & Toby’s Escape for PlayStation and Epic Games Store

Sydney, Australia – November 17th, 2021 – Today, Microids and Oddworld Inhabitants announced that *award-winning action adventure platformer Oddworld: Soulstorm Enhanced Edition will launch on November 30th, 2021. It will be available on Xbox Series X I S, Xbox One, PlayStation®5, PlayStation®4, and Epic Games Store. Oddworld: Soulstorm Enhanced Edition includes dramatically improved gameplay mechanics and motion code, audio balance improvements, seven additional months of polish, improved Slig and follower AI (more intelligent and responsive), as well as all previously released updates and brand-new content. 

What’s Soulstorm’s Brand New Content?

Oddworld: Soulstorm Enhanced Edition’s new content is a separate challenge game mode accessed via the main menu once you complete the game. Xbox players will go hands-on with Vykkers Labs, a throwback to classic Oddworld 2.5D gameplay featuring short puzzle-filled levels. Earn leaderboard prestige for speed runs or zero-death performances. For those who don’t recall, Vykkers Labs is a large airborne lab used for pharmaceutical testing on animals and run by the sadistic Vykkers. PlayStation and Epic Games Store players will experience Toby’s Escape. Like Vykkers, it is a throwback to classic Oddworld gaming with short puzzle-filled levels to master. If you have played Soulstorm, you’ll know Toby from the train, but how did Toby escape RuptureFarms and become the train’s conductor…find out in Toby’s Escape.

What If You Already Own Oddworld: Soulstorm?

For the millions of gamers who already own Oddworld: Soulstorm on PS5®, PS4®, and Epic Games Store, you will receive the Enhanced Edition as a free update.

Pre-Order for Xbox Series X|S & Xbox One

The retail versions for the Collector and Day One Editions of Oddworld: Soulstorm Enhanced Edition are already available for pre-order. Fans who pre-order the Day One Edition or Collector’s Edition at participating retailers will also get access to the game’s Original Soundtrack and a Digital Artbook.

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The Day One Oddition features the game in a collectible metal case.

Game Features:

  • Explosive Action-Adventure Platformer: Evolving the platforming genre by adding RPG-lite elements with player agency to play as you like, whether aggressively or passively. Pickpocket your enemies, loot lockers, sift through trash cans, and find hidden areas to acquire resources. Exchange resources at vending machines to get products that give you more agency in how you chose to conquer the game’s many challenges. Acquire recipes to craft tools and weapons to use against opposing forces or solve problems. Arm your followers and watch the revolution begin.
  • Epicness: This isn’t a traditional 2D side scrolling platformer. Soulstorm is a 2.9D action-adventure platformer with 15 hours of gameplay, and dozens more for achievement hunters and perfectionists. Epic environments with massive scale to explore by going into the world, rather than being limited to the traditional side scrolling platformer sense. 
  • Start a Revolution: A dark storyline with a twisted sense of humor that shines a light on the ironies that exist in the human condition. As a slave to big business, a cog in the corporate machine being grinded to death, Abe tries to save them all and along the way he goes from a nobody to potentially starting a global revolution. 
  • Completionists: Can you save every single Mudokon in the game (there are more than 1,000)? Can you achieve the best ending and unlock the final two playable levels? Can you scavenge every trash can and locker, kill or safely apprehend every antagonist, find every hidden area, collect every jelly? 3+m players have had the opportunity to do it…will you be the first to do it on Xbox?
  • Multiple Endings: Soulstorm has 15 levels, with two additional unlockable levels at the end of the game. There are 4 types of endings in the game, each depending on your Quarma. At the end of each individual level, you receive a Quarma score, which is based on the number of Mudokons you save. If you succeed in saving enough Mudokons throughout all the levels, you’ll get one of the good endings. But beware: if your Quarma score isn’t high enough, you’ll get a more… dire fate!

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PAX East 2022 Returns to Boston Next April After Two Year Hiatus

PAX Unplugged Returns in December, Aabria Iyengar to Deliver Storytime Keynote

BOSTON — 15 Nov 2021 — PAX East 2022, the East Coast’s most attended gaming event, makes its triumphant return as a live, in-person expo at the Boston Convention and Exhibition Center (BCEC) from Thursday 21 April 2022 to Sunday 24 April 2022. 

PAX East will feature a massive expo hall floor, panels featuring industry luminaries, and a variety of competitive and casual gameplay areas. Four-day and single-day badges will go on sale in the coming weeks, with exhibitors and schedule to be announced in the leadup to the show.

Show organizers ReedPop and Penny Arcade canceled PAX East 2021, prioritizing the health and safety of the community, and hosted PAX Online East in its stead. After hosting a safe PAX West over Labor Day weekend in Seattle, PAX East will feature even more stringent health and safety requirements, including mandatory vaccination and face coverings for all in the BCEC, with proof of vaccination to be required for all PAX events in the foreseeable future.

The tabletop focused iteration PAX Unplugged, taking place Friday 10 December to Sunday 12 December in Philadelphia, PA at the Pennsylvania Convention Center, will also mandate vaccines and face coverings as part of its health and safety guidelines. The event will be kicked off by a Storytime keynote from tabletop gaming veteran Aabria Iyengar.

Iyengar is a regular guest on popular D&D show Critical Role, joiningregulars Matt Mercer, Marisha Ray, Krystina Arielle, and more. She was the Dungeon Master on the beloved Exandria Unlimited miniseries, game master for Misfits and Magic and Into the Mother Lands, in addition to often appearing on livestream tabletop roleplaying game series as a dungeon master or player, like on Saving Throw and The Adventure Zone.

“We know people have been anxiously waiting to find out if PAX East was happening, and we had to finally let the cat out of the bag,” said Jerry Holkins, co-founder, Penny Arcade. “I’m looking forward to rolling some D20s in Philly and then getting a lobster roll in Boston.”

Four-day and single-day PAX East badge prices and availability will be announced soon. Three-day badges for PAX Unplugged 2021 are now on sale for $75, while individual Friday, Saturday, and Sunday badges will go for $35 each.

For badge purchasing, travel info, event schedules, FAQs, and more, check out the PAX Unplugged and PAX East websites, and follow PAX on Twitter, Facebook, Twitch, YouTube, and Instagram.

About PAX

PAX, or Penny Arcade Expo, is a festival for gamers to celebrate gaming culture. First held in Seattle in 2004, PAX has nearly doubled in size each successive year, with PAX Prime 2014 selling out of tickets in a matter of minutes. Connecting the world’s leading game publishers with their most avid and influential fans, PAX expanded with a second show in Boston in 2010, and a third in San Antonio in 2015, making it the three largest gaming shows in North America. The first international PAX was held in Melbourne, Australia in 2013. In 2017, Penny Arcade established PAX Unplugged, its first tabletop focused show, held in Philadelphia.

About ReedPop

ReedPop is a boutique group within Reed Exhibitions – the world’s leading event organizer. Launched in 2006, the group has become the number one producer of pop culture events across the globe as well as a full-service digital content provider and media company. Delivering once-in-a-lifetime fan experiences curated specifically for localized audiences, ReedPop currently features events in North America, South America, Europe, Asia, India, Africa, and Australia, including: New York Comic Con (NYCC), Chicago Comic & Entertainment Expo (C2E2), PAX West, East, South, and Australia, Emerald City Comic Con (ECCC), MCM Comic Con, BookCon, Oz Comic Con, EGX, Comic Con India, Comic Con Paris, Comic Con Seoul, Comic Con Africa, Star Wars Celebration, and ComplexCon. ReedPop also runs and operates Gamer Network and its portfolio of leading gaming websites including Eurogamer, RockPaperShotgun, and GamesIndustry.biz. The staff at ReedPop are a fan-based, globally focused group of professionals that are uniquely qualified to build and serve the communities with whom they share a common passion.

About Penny Arcade

Penny Arcade has been the world’s most popular webcomic for over 20 years, with over 3.5 million readers. Started in 1998 in the living room of Mike Krahulik & Jerry Holkins, it has grown into a media empire encompassing multiple beloved properties such as Lookouts, Automata, and beloved D&D live-play series Acquisitions Incorporated. Penny Arcade was responsible for the creation of Child’s Play, a gaming charity that has raised over $45 million dollars for children across the world. They are also the founders of PAX, the number one consumer gaming festival in North America, with hundreds of thousands of loyal visitors every year.

OUTRIDERS NEW HORIZON UPDATE ADDS NEW EXPEDITIONS, TRANSMOG AND MUCH MORE FOR FREE

New Horizon Update Available on November 16, Additional Expansion Announced For 2022

LONDON, UK (November 15th, 2021) – SQUARE ENIX LTD. is excited to announce NEW HORIZON, a major new completely free update for OUTRIDERS™, the high-intensity RPG-Shooter where survival demands aggression, from People Can Fly, the developers of Gears of War: Judgment and BULLETSTORM, and Square Enix External Studios, the minds behind SLEEPING DOGS® and JUST CAUSE®.
 

Watch the OUTRIDERS NEW HORIZON Spotlight here:

The huge and completely free NEW HORIZON update to OUTRIDERS launches on November 16 and introduces four new Expeditions, an all-new Transmog system, removed timers in Expeditions, new weapon skins, rebalanced Classes, Skills and Mods, and an overhaul to Tiagos Expedition store and his vendor items, as well as many more general improvements and updates to the game.  This massive update acts as the culmination to the months-long work to improve the OUTRIDERS player experience.
 
And finally, the secrets of Enoch will continue to be explored in OUTRIDERS WORLDSLAYER, a full expansion coming 2022. Stay tuned for the full reveal in spring 2022.

Watch the OUTRIDERS WORLDSLAYER Teaser here:

“We’ve been hard at work improving the OUTRIDERS experience and with the free NEW HORIZON update we’ve improved and addressed the majority of player feedback ahead of our major 2022 expansion – WORLDSLAYER”. said Jon Brooke, Co-Head of Studio at Square Enix External Studios. “So there’s no better time than now to start, restart or continue your journey through Enoch in what is now the ultimate version of OUTRIDERS.”

For more information, watch the rest of OUTRIDERS Broadcast ‘A New Horizon’ here: 

Further details and expanded change lists, including bug fixes, can be found in our mega-blog.
 
The completely free OUTRIDERS NEW HORIZON update will be live tomorrow, November 16, 2021 by 5:00pm GMT.
 
OUTRIDERS is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.
 
For more information, visit www.outriders.net
 
OUTRIDERS official Facebook page: https://www.facebook.com/outridersgame
Follow OUTRIDERS on Twitter: https://twitter.com/outriders
Follow OUTRIDERS on Instagram: https://www.instagram.com/outridersgame
Subscribe to OUTRIDERS on YouTube: www.youtube.com/outriders  
Learn more about SQUARE ENIX® here: http://www.square-enix.com
Learn more about People Can Fly: https://peoplecanfly.com 

ABOUT PEOPLE CAN FLY
Established in 2002, People Can Fly, is one of the best AAA game development studios in Poland and one of the leading UNREAL ENGINE studios in Europe. People Can Fly operates in Warsaw, Rzeszów, Newcastle and New York, with newly opened start-up studios in Łódź (PL) and Montreal (CA).
 
PCF made its mark on the shooter genre and is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017) , Gears of War: Judgment (published in 2013), Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments, published in 2011.) and Painkiller (launched in 2004).
 
Besides Outriders People Can Fly is currently working on two other AAA projects:  new game for Square Enix and recently announced original, action-adventure title for Take-Two Interactive.
 
People Can Fly made its debut on the Warsaw Stock Exchange in December 2020.
 
About Square Enix External Studios
Square Enix External Studios is a London based development and publishing group that works with top development studios across the world, establishing new intellectual properties and developing new franchises within the umbrella of the Square Enix group of companies. Square Enix External Studios have been responsible for multiple games including the Just Cause® and Life is Strange® series, as well as titles such as Batman: Arkham Asylum™ and Sleeping Dogs®.
 
About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal®. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 159 million units worldwide; DRAGON QUEST®, which has sold over 82 million units worldwide; TOMB RAIDER®, which has sold over 81 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
 
More information on Square Enix Ltd. can be found at https://square-enix-games.com
 

Warhammer 40,000: Battlesector charges onto Xbox Game Pass and PlayStation on December 2

Critically-acclaimed grimdark turn-based strategy title hits consoles with new features; available Day One via Xbox Game Pass for Console and PC; new elite unit DLC packs announced 

Epsom, November 15: Slitherine (Warhammer 40,000: Gladius – Relics of War, Warhammer 40,000: Sanctus Reach and Warhammer 40,000: Armageddon) and Black Lab Games (Battlestar Galactica Deadlock and Starhammer) are pleased to announce that the critically acclaimed turn-based strategy title set in Games Workshop’s world-renowned grimdark universe: Warhammer 40,000: Battlesector will launch on Xbox One, Xbox Series X|S, PlayStation 4 and Games for Windows on December 2. 

That’s not all: the game will be available Day One for Xbox Game Pass for Console and PC

Warhammer 40,000: Battlesector is the definitive battle-scale turn-based strategy title that takes players to the battlefields of the 41st Millennium in an epic single-player campaign that explores the aftermath of the Devastation of Baal. Sergeant Carleon and his allies must purge the Tyranid infestation on Baal Secundus, and preserve the honour of the noble Blood Angels. The gripping campaign also introduces the mighty Primaris Marines for the first time.

The console version features full achievement and trophy support, in addition to an updated UI and brand new control scheme specifically designed for consoles, giving players full tactical control when commanding the Blood Angel Space Marines in bone-rattling and soul-crushing skirmishes against the Tyranids.

Warhammer 40,000: Battlesector will be expanded over the coming months via DLC which will introduce new factions, maps and modes. The first two packs will launch on December 2 for both Console and PC, adding new elite units to the game.

The Warhammer 40,000: Battlesector – Blood Angels Elite DLC gives players access to Assault Terminators and Sanguinary Guard. Assault Terminators feature a game-changing Deep Strike ability, while The Sanguinary Guard can quickly traverse the battlefield using their Jump Pack and can be equipped with a variety of ranged and melee weapon options. 

The Warhammer 40,000: Battlesector – Tyranid Elites DLC adds the Broodlord and Hive Guard. The Broodlord are superior melee warriors with a natural ability for disrupting the minds of nearby prey, whereas the Hive Guard offers deadly ranged attacks, wrapped in a heavy armour of lumbering carapace. 

For an exclusive first look at a new, upcoming faction that will be added to the game in 2022, please tune in to the Slitherine Home of the Wargamers Live + event taking place on the 14 December.

Warhammer 40,000: Battlesector was positively received by critics and gamers alike, and currently holds a Very Positive rating on Steam with over 1,400 reviews.

Warhammer 40,000: Battlesector will be available for Xbox One, Xbox Series X|S, PlayStation 4 and Games for Windows on December 2. It is available to purchase now for PC.

Warhammer 40,000: Battlesector Steam Page

https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector

Warhammer 40,000: Battlesector Release trailer

About Slitherine

The Slitherine Group is the world’s leading producer and publisher of digital strategy and wargames. Under the Slitherine (www.slitherine.com) and Matrix Games (www.matrixgames.com) brands it has published literally hundreds of games, with many award-winning titles in its portfolio and spanning all digital platforms, from home consoles to smartphones and tablets. Slitherine also works with a wide array of key licensing partners, such as NBC Universal®, Games Workshop®, Sony Pictures, BBC, Osprey, and many others.

About Games Workshop®

Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 523 of its own stores (branded Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com

Warhammer 40,000: Battlesector © Games Workshop Limited 2021. Warhammer 40,000: Battlesector, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, image, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license.Published by Slitherine Ltd. Developed by Black Lab Game Tech Pty Ltd. All rights reserved to their respective owners.

SOCIAL DEDUCTION GAME EVILLE HEADING FOR PC STEAM EARLY ACCESS IN 2022

Magical and Murderous Intent With a Medieval Aesthetic

Denver, CO – November 15th, 2021 – Independent developer VestGames in partnership with indie publisher Versus Evil are excited to announce that their multiplayer social deduction game Eville  will be launching on PC via Steam Early Access in 2022.

A mysterious murder has taken place in the once peaceful village of Eville, and so begins a collective effort for those involved to either unmask the co-conspirators and prevent them taking over the village, or just get through the night alive. Built upon a solid foundation of deceit, slander, and manipulation, Eville casts players into randomly assigned roles with every session each with unique abilities, skills and advantages.

As Mayor you could flex your voting power and village stature, or go about setting traps for the dastardly murderer as the Trapper, or you could be investigating suspicious villagers as the Detective, or just talk smack, casting doubts and aspersions about the other players as the Slanderer. Whatever your role, there’s murderous intent afoot and someone’s responsible, it could be you or it could be someone else, utilizing your social skills is key to your survival.

Fundamental to Eville’s gameplay mechanic is its day and night cycle, during the day villagers will go about their daily lives before retiring to their cosy homes in the evening, unless of course you’re the murderer, where nightfall can be used to deadly effect, gruesomely hacking people to death in their beds while they slumber.

Players will have access to handy items and crafting abilities, spending their hard earned copper during the day on upgrades to help them survive the night or survive the devious traps by the pesky do gooders impeding another murder.

Within the quaint village map of Eville, players can find forlorn citizens who need assistance and even encounter the ghosts of the dead, Eville is not a place where dead men tell no tales and the clues to treachery and murder are still attainable.

“The Versus Evil team are huge fans of the social deduction genre. We just launched First Class Trouble 1.0 this month on PC, PS4, & PS5. Social deduction offers players a form of multiplayer gaming that connects people and invites them to engage one another in ways specific to this style of game,” said Steve Escalante, General Manager of Versus Evil.

Eville stood out to us because the talented team at VestGames have approached social deduction in a wholly unique way with its medieval RPG style, character roles, and individualized motives. It’s sure to deliver a distinctive experience full of excitement, challenge, friendships, and of course, inevitable betrayal, that we feel fans of the genre will enjoy.  We’re very excited to be working with the creative minds at VestGames, and to introduce Eville to players around the world.”To find out more about Eville and its unique spin on the social deduction game genre, head over to the game’s Steam page here.

About VestGames

VestGames GmbH is an emerging company from Datteln, Germany, mainly specialized in video game development, comprised of a small and enthusiastic team working on innovative and original projects.

About Versus Evil

Founded in 2013, Versus Evil, LLC is the US based video game publisher behind critically acclaimed video games First Class Trouble, Pillars of Eternity II: Deadfire and The Banner Saga trilogy. Publishing games on all major mobile, PC and console platforms, Versus Evil works with independent development studios from around the world. The corporate philosophy is to champion for the independent game developer. For more information visit versusevil.com

ROCKET LEAGUE SEASON 5 BEGINS ON NOVEMBER 17

SAN DIEGO – November 15, 2021 – Psyonix, the San Diego video game developer, announced that Rocket League Season 5 begins on November 17 on all platforms! The upcoming season blasts into space and will feature a new Arena variant, Rocket Pass, Limited Time Mode (LTM), Competitive Season, and more.
Rocket League Season 5 will include: 

  • Starbase Arc: Aftermath Arena Variant – The classic Starbase Arc Arena has been invaded by an evil force and will be available once Season 5 begins. Take a look at the new trailer, which features a reimagined version of the song “Player Of Games” made for Season 5 by the artist GRIMES, HERE
  • New Rocket Pass – The next Rocket Pass will be headlined by the Nexus car and feature items such as the Spacedirt Paint Finish, Hyperspace Animated Decal, and Cosmosis Goal Explosion. More information about the Season 5 Rocket Pass will be fully revealed next Tuesday, November 16.
  • Heatseeker Ricochet LTM – Players will be able to compete in Heatseeker action with a twist on three new Rocket Labs Arenas (Barricade, Colossus, and Hourglass) beginning November 18.
  • Additional Updates – There will also be general quality of life improvements to the game and Season 4 Competitive Rewards will be distributed shortly after Season 5 begins. For more information, read the latest blog post HERE.

Rocket League Season 5 will be live on November 17 following a game update on November 16 at 4 p.m. PST (12 a.m. UTC November 17), pending first party certification. If you or a member of your team is interested in Rocket Pass Premium codes, please let us know and we will send you a code when Season 5 is live.

ABOUT ROCKET LEAGUE
Winner or nominee of more than 150 “Game of the Year” awards, Rocket League is one of the most critically-acclaimed sports games of our generation. Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Available on Nintendo Switch™, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and PC on Epic Games Store, Rocket League includes nearly endless customization possibilities, a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely.

To learn more about Rocket League, please visit www.RocketLeague.com, “Like” it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.

ABOUT PSYONIX™Based in San Diego, CA, Psyonix is a critically-acclaimed video game developer and a leading expert in Unreal Engine technology. For more than 15 years, the studio has been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III, Unreal Tournament 2004, and the award-winning Sports-Action hit, Rocket League®. Psyonix joined the Epic Games family in 2019. © 2015-2021 Psyonix LLC. Rocket League, Psyonix, and all related marks and logos are registered trademarks or trademarks of Psyonix LLC. All rights reserved. All other trademarks are property of their respective owners.

The Legend of Tianding First Hour Of Gameplay

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Join us for the first chapter of The Legend of Tianding as we head into the sewers as Liao Tian-ding. We enter Mr Wang’s Tea House to teach him another lesson that he didn’t learn the first time.

The Legend of Tianding is a sidescrolling action game about Liao Tianding, the legendary Taiwanese Folk Hero. Explore the dazzling streets of Colonial Japanese Taiwan in the early 20th century.

The Legend of Tianding
Developer:
Creative Games Computer Graphics Corporation
Publisher: Neon Doctrine
Platform: Windows
Release Date: 12 November 2021
Price: $19.99 USD

Available now on Steam – https://store.steampowered.com/app/1406850/The_Legend_of_Tianding/

Summary:

Recommended – “A fun and well-made indie action game based on Taiwan’s history and folktales.”

Check out our review for The Legend of Tianding Here

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
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Sherlock Holmes Chapter One First 45 Minutes of Gameplay

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Frogwares is introducing a younger Sherlock Holmes in their latest game. Follow Sherlock and his childhood best friend Jon as they return to their home town to visit the grave of Sherlock Holmes’ mother. Our latest gameplay video covers Holmes’ very first mystery.

In this story-driven detective thriller, a young Sherlock Holmes struggles to prove himself as he navigates an exotic, dangerous island in the Mediterranean to investigate the mystery of his mother’s death.

Sherlock Holmes Chapter One
Developer:
Frogwares
Publisher: Frogwares
Platform: Windows
Release Date: 17 Nov, 2021
Price: $44.99 USD

Available now on Steam – https://store.steampowered.com/app/1137300/Sherlock_Holmes_Chapter_One/

Summary

Recommended – “A solid mystery game that provides players some freedom to make their own conclusions based on the evidence. The game does a great job embodying Sherlock Holmes with its own flair.”

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
Pinterest: https://au.pinterest.com/capsulecomputer/

Marvel’s Guardians of the Galaxy Review

Marvel’s Guardians of the Galaxy

Developer: Eidos-Montreal
Publisher: Square Enix
Platforms: Xbox Series X (Reviewed), Xbox One, PlayStation 5, PlayStation 4, PC, Switch
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

When it comes to handling a massive property such as one of the Marvel’s, there is a certain amount of weight due to its popularity. This is certainly true for Marvel’s Guardians of the Galaxy but it also happens to be the case thanks to the rather poor reception that was given to last year’s Marvel’s Avengers. This time around Eidos-Montreal has focused entirely on presenting fans with a single-player story and Marvel’s Guardians of the Galaxy ends up being all the better for it with the final experience being one that fans of action games and of course of the Guardians themselves will be happy to dive into.

Story

Players take on the role of Peter Quill a.k.a. Star-Lord, who was kidnapped from Earth as a child and, after many years of committing crimes, helping people, taking part in wars, and more has settled in as being the leader to the Guardians of the Galaxy, an odd group including former assassin Gamora, Drax the Destroyer who has gained infamy after slaying Thanos, the technological chaotic-genius Rocket, and a walking tree named Groot. For everyone familiar with the Guardians this is well-known territory but this time Marvel’s Guardians of the Galaxy moves away from anything established in the MCU and focuses instead on the comic basis of the characters while also setting up its own world mixed together with existing fiction.

The Guardians find themselves incredibly broke to the point that taking on a risky mission such as breaking into a quarantine zone sounds like a great way to make a quick buck. After things obviously go incredibly wrong, the group finds themselves with a hefty fine on their hands and very little time to pay it off before they end up being sent to jail. Going into too much detail would spoil what becomes something of a comedy of errors that sees the Guardians fumble through numerous plans only to end up being the only ones capable of saving the universe from a dangerous new threat but it can easily be said that the writing of the core cast of characters, the many side-characters and familiar faces that appear from the Guardians’ lore, and of course the plotline itself help make this game one that truly shines and has more than a few surprises up its sleeves.

In many ways Marvel’s Guardians of the Galaxy‘s handling of the titular cast is done exceptionally well. Rather than try and retread the origin story for every character or how the group formed, the title instead is set sometime after the group has already been together for an unknown but not long length of time. Drax has already slain Thanos and takes most things literally while still distrusting Gamora who is more open with her past trauma under Thanos while Rocket remains mostly true to form with Groot still being Groot and Peter either being a more wise-cracking or caring leader depending on how players choose to respond to in-game dialogue prompts. 

It must be said that the writers really have appeared to nail the personalities of the members of the Guardians here and the same type of humor that one should expect from the series as well. The characters bicker during battles while also making quips at the enemies that they are laying waste to and if they aren’t in a fight are either making jokes at one another’s expense or bonding over a recent event during more serious moments. In fact there is so much dialogue at times that players almost want to stop progress to avoid skipping conversations as a result. It is worth noting that this isn’t always a good thing as there are only so many one-liners during fights and longer battles, or fights against recurring enemies, can see characters repeating the same lines ad nauseum at times.

This mix of personalities works as well as it ever has with the Guardians’ formula and by not focusing on the group getting together the title can freely explore the characters growing as a group and bonding as well throughout the course of the journey. Combine this with the fact that players will run into numerous other characters such as Mantis, Cosmo, and more that have all been implemented in their own unique way and there is a incredibly enjoyable story to enjoy here, especially if players track down various collectibles that unlock additional dialogue with characters back on the Milano. These interactions provide extra backstory and some enjoyable moments with Peter trying to bond more with the crew as a result.

As mentioned before, players will find that they are often given dialogue choices throughout the course of the game. Many of these dialogue choices are meaningless and simply work as back and forth between the crew as they travel through an area but often there are moments that actually play a role in how some things will play out. Certain choices can be as simple as saving the crew some extra credits while avoiding a potential fight as a result, completely change the way a mission plays out, or even unlock additional help later on in the story depending on how things are handled. This is a fairly simple way to vary things up but it does give players some extra incentive to perhaps play through the game a second time to see how some events play out, even though the core storyline will always remain the same.

Gameplay

Marvel’s Guardians of the Galaxy is a third-person action adventure title that will see players taking direct control of only Star-Lord when it comes to combat although most of the time they will be joined by the rest of the Guardians. Action is handled fairly well with players usually utilizing Star-Lord’s elemental blasters to deal damage to enemies and firing off blasts of various elements to either stun foes or target potential weaknesses though melee combat is always available and a fairly fun tactic. The rest of the team battles alongside Star-Lord on their own with players being able to call on them to utilize various skills, three and eventually four per character, at will with a small cooldown afterwards.

This can lead to some incredibly hectic seeming battles as players can be battling a large number of enemies, calling Gamora to use a powerful single strike ability, Drax to pick up an object in the environment and throw it, and Groot to tie a group of foes in place all while hovering using Star-Lord’s jet-boots to shoot at foes from above. The team can help pick the player up should they fall in combat though the player will need to do the same for their allies or free them if they are entangled or frozen. 

These flashy fights are great and can offer quite a lot of variety at times but that doesn’t stop things from feeling a bit repetitive eventually. This can be toned down some as the game features an incredibly useful difficulty modifying feature that can fine-tune parts of the game, such as lowering enemy health and increasing damage dealt by the player so if enemies end up feeling a bit too spongy, there is a fix for that. In fact, the customizable difficulty can even be ramped up beyond the hard level giving players as much of a challenge as they feel like taking on, giving probably the most accessibility possible without actually taking anything away as a result.

When not fighting against enemies players will find themselves exploring a fairly linear level design that has upgrade parts and collectables scattered around as well as plenty of platforming and puzzle solving areas to traverse. These puzzles tend to be rather simple but it is fun being able to command members of the team to help assist in solving them, even if it just might involve creating a branch bridge, hacking a panel, or needing an extra boost. It is worth noting that exploration also tends to be where many of the more worrying bugs can occur and while the game does have incredibly frequent checkpoints as well as multiple save slots, needing to reload simply because Peter is stuck floating on an object or an enemy hasn’t registered as dead can be rather annoying.

Visuals & Audio

With Marvel’s Guardians of the Galaxy players will be venturing to a number of alien locations that all have a great and unique enough look to them, though more than a few are revisited a second time around with some changes. The character designs themselves are familiar but unique enough to give the Guardians their own bit of flair for this version of the cast though players will find a large number of costumes throughout the game if they explore enough, giving players options ranging from outfits similar to their MCU counterparts, casual, Apocalyptic, and more. This level of style carries over to the flashy combat as players will rarely find themselves wanting for more when in a fight. It is worth noting that there do appear to be some optimization issues in later levels in the game however as the game will begin to stutter if played for a long time. This usually is fixed with a simple reset but it is a problem nonetheless.

Nearly all of the characters, the Guardians included, are voiced exceptionally well which is a necessity given how much everyone talks throughout the game though there is still the issue with repetitive combat dialogue. Of course any Guardians of the Galaxy entry wouldn’t be complete without a great soundtrack and Marvel’s Guardians of the Galaxy fits that perfectly as there are tons of signature 80s songs that play throughout the game either through story moments, during power-ups that occur when Star-Lord successfully boosts his team’s morale during a huddle, or simply at will when exploring the Milano and using the radio.

Overall

Marvel’s Guardians of the Galaxy feels like the type of action-adventure game that rarely sees the light of day anymore. It offers flashy solid combat that can be a bit repetitive at times while also telling a fantastic storyline filled with a great cast of well-written characters that, while familiar for most, can still be surprising from time to time. 

Capsule Computers review guidelines can be found here.

Forza Horizon 5 Review

Forza Horizon 5

Developer: Playground Games
Publisher: Xbox Game Studios
Platforms: Xbox Series XXbox One, PC (Reviewed)
Release Date: 9 Nov 2021
Price: $59,99 USD – Available Here $99,95 AUD – Available Here

Overview

Open world racing games are a perfect way to unwind after a long day. What I usually do is that I rush through the campaign and then take my time completing all the challenges and secrets one day at a time. It’s how I got to almost 140 hours of playtime in The Crew 2. That’s what got me curious about Forza Horizon 5. This particular series has been available for PC ever since Forza Horizon 3, but the fifth installment finally branched out from Microsoft Store to Steam as well. What, I like to have all my games in one place when I can. But Forza Horizon 5 also comes with the biggest map so far, gazillion side activities, story mode, and an insane selection of cars – with more to be added along the way.

Story

The story in Forza Horizon 5 is as basic as it gets. You are one up-and-coming racer that showed a lot of promise, now you just have to show all of your drifting, racing, and points racking skills to the world. The storyline pretty much guides you through all the big sections of Mexico, teaching you about the game mechanics, showing you different play modes, and just as you finish it, that’s when the real game starts. Yeah, the story in Forza Horizon 5 is a long and glorified tutorial and that’s not a bad thing. The campaign is easy to complete, not overly long and is a good introduction to the meaty content of the game.

Gameplay

So after you’re done with the campaign, what’s the real hook of the game? Unlocks. Lots and lots of unlocks. Pretty much everything you do in Forza Horizon 5 is tied to some kind of milestone (or as they’re called here – accolades). You just did 5 drift skills in under a minute? That’s an accolade. Completed 10 street races? Accolade as well. Bought 10/20/1000 cars? That’s also an accol – yeah you get it. Some of those accolades will reward you with emotes, some with clothing pieces, and some with cars. One thing that I particularly like in Forza Horizon 5 (for a casual racing player such as me) is just how much you able to fine-tune the gameplay and driving difficulty in the game. Of course, increasing the difficulty and turning on certain gameplay options will get you more credits after the race so it is entirely up to you to find that balance. Being the veteran player of The Crew 2 I expected some trick braking and nitrous to come to my rescue in tight situations but you won’t find that sort of thing in Forza Horizon 5. Mastering the standard brake/handbrake is the key as well as being smart with acceleration. I should also mention that despite the huge catalog of cars in the game, every car feels and drives differently. Some are just horrible when it comes to braking and some have trouble decelerating in general (while being absolute beasts for acceleration). My advice is to pick a few cars; one for offroad, one for street racing, and slowly try to master them.

Visuals

Oh man, where do I even start? I’ll just say that if you bought your rig in the past 5-6 years, you should have no problems running this on high settings and above 30 fps. I don’t know what kind of voodoo folks at Playground Games did, but I’m glad that they pulled it off. Forza Horizon 5 is also the first game in the series to feature raytracing but even without it, everything looks unbelievably gorgeous. The extra spice in the game is different seasons that introduce weather conditions such as dust storms and tropical rain. The cars already look beautiful as it is, but if that isn’t enough for you, you’ll have a huge selection of user-created liveries (aka skins for cars). Some of them can be incredibly creative and even improve the default look of cars while others are just beyond hilarious. Passing the speed limit in a Scooby-Doo Mystery Machine van is something you just have to experience for yourself. What I’m also positively surprised with is a decent number of pedestrians in the game (obviously you won’t see them much in the desert areas) and a visible damage model on all cars.

Audio

Forza Horizon 5 also features a good number of radio stations so you don’t feel as lonely while cruising the beach or destroying cactuses for that one achievement. There are six radio stations in the game, each having a distinct genre of music. Do you like some classical music? Then Radio Eterna is your station of choice with other renditions of Swan Lake and Nocturne No. 2 in E-Flat Major by Chopin. And every once in a while, a DJ will put out a song that will be a “skill song”, meaning you get way more points doing all sorts of acrobatics with your car while the song is active. Pretty easy way to rank up the masteries.

Overall

With this being my first Forza game, I have to say the expectations were somewhat low but all of those bad thoughts went out the window after my first few hours of the game. Forza Horizon 5 is a game packed with more content than you can possibly expect at launch, challenges to find, areas and barns to discover and there’s always some new cars to unlock. A racing game that will keep you satisfied for a few months at least and that’s only taking the content right now into account. A few months down the road Forza Horizon 5 might evolve into something bigger and better than it already is and I’ll be there for it. You should too.

Capsule Computers review guidelines can be found here.