New festival hero [Protector King] Fairy King Harlequin and Various In-Game Events Now Live
LOS ANGELES – DEC 8, 2021– Netmarble is excited to celebrate the 2.5 year anniversary of its cinematic adventure role-playing game (RPG) The Seven Deadly Sins: Grand Cross. Since the game’s Korean and Japanese launch in June 2019, over 20 million players worldwide have joined the adventure, with simultaneous support in12 languages.
Today’s update introduced the festival hero [Protector King] Fairy King Harlequin, in addition to “The One” Escanor, Purgatory Ban, and Merlin the Daughter of Belialuin, for players to collect from Dec. 7 – Jan. 7. In addition, a max of 110 Homecoming Hero pick up Draws can be acquired from the Homecoming event along with a total of 25 Festival pick up tickets. Players can also look forward to the One-step Evolution Support Bonus event, where heroes can be evolved to their maximum evolution level [UR 90 level].
Players will also be able to enjoy other perks, including a Free Daily Auto Clear Ticket Bonus (allowing players to continue once for free in Main Quests), 50% Stamina Consumption for Main Quests, and doubled player rank experience. Other additions include the introduction of Chapter 21 in The Seven Deadly Sins: Grand Cross’ story and a Special Reverse Stage for players to experience.
The ‘Demon Kimara’ and ‘Demon Soldier Malek’ Event Boss Battles are back alongside other rewards, including 2.5 Year Anniversary Artifact cards and special costumes for Lostvayne Meliodas and “The One” Escanor that can be acquiredafter clearing the boss battles. The Valenti’s Very Ordinary Day Event also allows players the chance to earn Celebration Artifact cards and a special Lostvayne Meliodas costume depending on the number of times a player finishes the dice-rolling board.
Lastly, various quality of life updates have been added as part of The Seven Deadly Sins: Grand Cross’s 2.5 year anniversary. This includes the ability to open artifact card packs continuously, the introduction of the awakening material fusion system, and the ability to create a ‘fully awakened token’ by fusing existing awakening materials.
The Seven Deadly Sins: Grand Cross translates the storytelling and adventures of [The Seven Deadly Sins] into a highly engaging and entertaining mobile gaming experience. The game features stunning, high-resolution 3D graphics, more than100 dramatic cutscenes, and is brought to life with the cast of the original Japanese voice actors reprising their characters.
The Seven Deadly Sins: Grand Cross is now available for download on the App Store and Google Play. For more information, please visit the game’s official website and Facebook.
Based on the manga “Nanatsu no Taizai” by Nakaba Suzuki originally serialized in the weekly SHONEN MAGAZINE published by Kodansha Ltd.
Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com
Introducing The Contract, a New GTA Online Story Featuring Franklin Clinton and Friends
Get Ready for a New Adventure with Dr. Dre, Plus New Music, and Much More Coming December 15
In the years since he and his accomplices knocked over the Union Depository, renowned Los Santos hustler Franklin Clinton has been making moves of his own.
Welcome to F. Clinton and Partner, a new “celebrity solutions agency” catering to the Vinewood elite in need of solutions to high-society problems.
Franklin needs two things to get the agency off the ground: a reliable partner and a big-ticket, high-profile client. With your longtime LS contact — and newly aspiring cannabis entrepreneur — Lamar Davis making the connection, you can be the partner that helps Franklin take the business to the next level.
Meanwhile on the other side of the city, DJ Pooh has been reaching out to Franklin about an exciting potential client: his close friend, Dr. Dre.
Lost in the shuffle on his way to Cayo Perico last year, it turns out Dr. Dre’s phone isn’t just missing — it’s in the wrong hands. Not only that, but the phone also contains the hottest property in the city: new, unreleased music from Dr. Dre himself. This could be the big break your agency needs.
Get ready for a wild and hilarious ride through Los Santos, from the mean streets of Franklin’s old neighborhood to the hottest parties in the city, from debaucherous mansions to the offices of the FIB and everywhere in between as you join Franklin, expert hacker Imani, Chop the Dog, and crew to secure Dr. Dre’s precious tracks and return them to their rightful owner.
Stay tuned to the Rockstar Newswire in the coming days for more info on The Contract, arriving December 15 to GTA Online — including details of an eclectic new radio station from some very special guest hosts, huge first-of-their-kind updates to existing radio stations including a ton of new and unreleased exclusive tracks from Dr. Dre and a heavy-hitting line-up of artists, plus additional opportunities for agency work including choice hits for players willing to get their hands dirty, plus new weapons, vehicles, and much more.
EXPERIENCE THE MYSTICAL AND VIBRANT ADVENTURE OF LEGEND OF MANA ON MOBILE TODAY
Players Can Now Experience The Remastered Edition on iOS and Android Devices
SYDNEY, 9th December 2021– SQUARE ENIX® today announced that Legend of Mana™, the remastered edition of the fourth instalment in the Mana series, is now available to purchase on App Store® and Google Play™. The mobile version of the game features a touch screen UI and gamepad support, as well as cloud-based save data support.
In Legend of Mana, players will embark on a journey to find the mystical Mana Tree seen in a dream, only to discover that the world map is empty. Throughout their adventure, they will acquire special artifacts, which can be placed on the map to bring towns and dungeons to life via the unique Land Creation system. Players can also capture eggs and hatch pet monsters to help with battles, and progress through the story in different ways based on the choices they make, offering a more personal and unique gameplay experience.
Legend of Mana features remastered visuals and a rearrangement of selected songs from the beautiful soundtrack, including “Hometown of Domina.” Players will also be able alternate between the new and original soundtrack. The game also introduces the “Ring Ring Land” mini-game which helps to strengthen pet monsters. During their travels, players will encounter a colourful cast of characters, square off against fearsome monsters in real-time combat and explore the vast world of Fa’Diel, all while experiencing Legend of Mana’s timeless story.
The Mana series, known as Seiken Densetsu in Japan, is a long-running action-RPG series spanning multiple entries for three decades. The series is known for its enchanting characters, story and music, as well as pioneering an action-oriented approach to traditional JRPG combat. With the release of Collection of Mana for Nintendo Switch™ in 2019, new and existing players can now immerse themselves in the enchanting world of the Mana series with the first three classic titles—FINAL FANTASY® ADVENTURE, Secret of Mana® and Trials of Mana™—in their original form. In 2020, a full high-definition 3D remake of Trials of Mana was also released for modern platforms, selling over one million copies to date. An updated version of Legend of Mana™ is now available on PlayStation®4, Nintendo Switch™, and Steam®, bringing remastered visuals, and the “Ring Ring Land” mini game to the West for the first time.
About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. Square Enix, Inc. is affiliated with a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal™. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 164 million units worldwide; DRAGON QUEST®, which has sold over 83 million units worldwide; TOMB RAIDER®, which has sold over 85 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
LOS ANGELES – DEC. 8, 2021 – Fans of Seven Knights 2, the sequel toNetmarble’s original and long-running mobile roleplaying game Seven Knights, can now further immerse themselves in the game with the addition of Chapter 10 to the game’s story, which will focus on Rudy’s adventure to receive the Oracle of Light, as well as the unfinished story of the Daybreak Mercenaries.
Players now also have the chance to acquire two newly added heroes, Legendary+ Knight of Light Rudy and Legendary Sanguine Rose Miss Velvet. Knight of Light Rudy is a defensive hero and arrives in his original Seven Knights form with even stronger skill compositions, such as Damage Reflection and Taunt. He is also the first Legendary+ hero to be added since the launch of Seven Knights 2. The second Legendary Hero from Karaestelle – Sanguine Rose Miss Velvet – is a strong offensive hero that players can easily utilize within Seven Knights 2’s Arena mode.
There are also a series of celebratory events for Seven Knights 2 players to enjoy starting December 8th, including:
Draw Rate Up Event – Increased Rate for acquiring Knight of Light Rudy and Sanguine Rose Miss Velvet
Upgrade Support Special Mission – Players will have the chance to acquirea maximum of 20 Soul Stones for Miss Velvet, and maximum of 10 Soul Stones for Knight of Light Rudy
Two Happy Holiday Events: Happy Holiday Celebration Special Mission & Special Check-in Event – Complete missions and log-in each day for rewards including a chance to acquire Legendary Grade Armor and Weapons!
Seven Knights 2 takes place 20 years after the original Seven Knights, and centers on the Daybreak Mercenaries who embark on a journey to find the last member of the Seven Knights “Rudy,” after a series of events involving a mysterious girl named Phiné. Starring an array of characters depicted with stunning graphics powered by Unreal Engine 4, Seven Knights 2 will immerse players in a true sequel featuring the fun and innovative gameplay of Seven Knights enjoyed by players around the world. Players can collect and develop charismatic heroes while engaging in a deep and immersive cinematic story.
Seven Knights 2 is available now for download on Google Play, App Store and is newly available for Windows PC. The game is available to play in twelve languages, including English, Japanese, Simplified Chinese, Traditional Chinese, Thai, Portuguese, Spanish, German, Italian, French, Russian, and Indonesian.
More information on Seven Knights 2 can be found on the official Facebook page, YouTube and forums or by visiting Netmarble’s Global YouTube channel.
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About Netmarble Corporation Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Seven Knights 2, Ni no Kuni: Cross Worlds, MARVEL Future Revolution, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com.
PARIS — Dec. 8, 2021 — Saber Interactive and Focus Entertainment are thrilled to announce the release of Season 6: Haul & Hustle for SnowRunner on PlayStation®4, Xbox One, Nintendo Switch and PC as part of the Year 2 Pass, delivering a giant payload of content, including a whole new region with two large maps brimming with unique activities, as well as two new vehicles and more.
Strike out into the remote regions of Maine, braving the elements with two new vehicles: the Aramatsu Forwarder, an agile 8×8 forestry specialist with a built-in crane and log trailer, and the Tayga 6455B, a tough, versatile 6-wheeler that can handle even the unforgiving terrain of Maine. Overcome one of the toughest challenges yet, starting out with a bare-bones garage without repairs or refueling and upgrading it over time.
Alongside Season 6, a large free update has arrived adding crossplay between PC and PlayStation®4 (with Xbox One joining soon), as well as a fully fledged photo mode on all platforms, new addons, and a slew of vehicle skins based on the community’s favorite in-game vehicles.
SnowRunner and the Year 1 and Year 2 Passes are available on all platforms. For more information, visit our official shop page.
New “Xenobiology” update will also release on Jan. 13 for Nintendo Switch and all platforms
SEATTLE – Dec. 8, 2021 – Astroneer, the award-winning space sandbox adventure, now has a release date on the Nintendo Switch: January 13. Players can digitally pre-order starting today to ensure they receive exclusive in-game rewards on day one. The team also announced that a physical edition will be available at a later date via Gearbox Publishing in both North America and Europe, with exclusive rewards.
The Nintendo Switch version of Astroneer is the complete experience, including the brand-new Xenobiology update that will introduce mysterious creatures and new adventures. Embark on a narrative focused mission all over the solar system to discover the secrets behind these curious cephalopods. The game has been thoroughly reworked to ensure a great performing experience on Nintendo Switch, with support for pro controllers and local Switch to Switch play.
For details about pre-order incentives, visit today’s blog post, and for more information, check out the official website or follow Astroneer on Twitter and Instagram.
About System Era Softworks
System Era Softworks is an independent game development studio based out of Seattle, Washington. Inspired by space-exploration and possessing an optimistic view of space-age futurism, the System Era Softworks team strives to build games that motivate future generations of spacefarers.
SABER INTERACTIVE TO REVEAL MULTIPLE NEW GAMES AT THE GAME AWARDS AND THE TWITCH WINTER GATHERING
The Embracer company expands its growing slate with game announcements and reveals from five upcoming titles
FORT LAUDERDALE, Fla. — Dec. 8, 2021 — Saber Interactive, the Embracer developer and publisher that brought you hit titles such as the zombie-action game series World War Z, the open-world trucking sim SnowRunner and more, is rapidly expanding its slate for 2022 and beyond. The company is teasing announcements for five upcoming titles later this week across The Game Awards and the Twitch Winter Gathering, airing Friday at 1:50pm PST on twitch.tv/twitchgaming.
“Saber is celebrating its 20th anniversary this year, and it’s amazing how much the company has evolved in that time. Our company has long been known for its sterling reputation as a developer, and since joining the Embracer family we have continued to grow on that front by acquiring some of the most talented studios from around the world. At the same time, we have been quietly building our publishing division and lineup which is about to rapidly expand with the announcement of multiple new titles for 2022 and beyond,” said Todd Hollenshead, Head of Publishing at Saber Interactive. “We will be revealing more from our upcoming, very diverse slate with announcements and trailer reveals later this week at both The Game Awards and the Twitch Winter Gathering. You’re going to be hearing a lot more from Saber moving forward.”
At The Game Awards on December 9, fans can look forward to a brand new game announcement and trailer from Saber Interactive and Focus Entertainment. And three more Saber games will be revealed with world premiere trailers at Saber’s showcase in the Twitch Winter Gathering on December 10, in addition to an exclusive conversation between iconic Evil Dead star Bruce Campbell, The Game Awards’ own Geoff Keighley, and Saber’s Chief Creative Officer Tim Willits giving more insight into the upcoming highly-anticipated horror-action title Evil Dead: The Game.
Saber Interactive has spent the past few years gearing up its leadership team with veteran talent from around the industry to help take the company to new heights. This includes Chief Creative Officer Tim Willits, former studio director and co-owner at id Software; Head of Publishing Todd Hollenshead, previously the President and CEO of id Software; and Head of Marketing Adam Tedman, formerly Vice President, New Media at Rockstar Games.
The company has also greatly expanded its internal IP and publishing capabilities in recent years with the acquisition of a number of studios around the world through its parent organization, Embracer Group, including: 4A Games, 3D Realms, Aspyr Media, New World Interactive, Zen Studios, Sandbox Strategies, a leading gaming and entertainment PR and influencer relations agency, and more, with even further growth expected in the future.
About Saber Interactive
An Embracer Group company headquartered in the U.S., Saber Interactive is a worldwide publisher and developer operating across 19 studios in the Americas and Europe, including Saber development offices in Russia, Spain, Belarus, Sweden and Portugal. Creating games for all major platforms based on both original and licensed IPs, Saber’s titles include World War Z with over 15 million players worldwide (built on the proprietary Swarm Engine™), SnowRunner, the NBA Playgrounds franchise, and the upcoming Evil Dead: The Game. Founded in 2001, Saber is known for two decades of development partnerships with AAA publishers, producing The Witcher 3: Wild Hunt for Nintendo Switch and next-gen consoles, Halo: The Master Chief Collection, Crysis Remastered, Quake Champions and many others.
Xmas in Habbo: We’re going on a trip around the world this winter on the Habbo Express!
Helsinki, Finland – December 8th 2021 — Sulake, part of the digital entertainment and media platform Azerion, announced this year’s Habbo Christmas event : Winter aboard the Habbo Express! Use the new crafting table, Luggage Stack, to craft and collect a variety of new items. Each of these new craftable items will represent the personalities you might find on the Habbo Express.
December will also bring a new range of festive furni to help players build and decorate their train station for the holiday season. Additionally, Habbo players can access an Advent calendar from December 1st – 25th and earn 8 new collectible items, Builders Club memberships and ingame currencies in the form of Credits or Duckets every day in the run up to Christmas!
For more information about this magical journey, visit:
About Habbo and Sulake Sulake is a social entertainment company focused on providing a safe and fun online service for self-expression through its games, Habbo and Hotel Hideaway. Sulake was founded in 2000 by a small team of passionate people and now after 21 years, Habbo is still one of the largest virtual communities in the world, reaching players all over the world each month. With paying customers in over 115 countries and over 850,000 active users a month, Habbo continues to be a hugely popular and globally recognised brand.
Sulake’s mission is to enable its users to meet new people, make friends and give them a place to create and share their user-generated content in fun virtual surroundings. Sulake is a leader in ensuring online safety for children and was acquired in 2020 by Dutch media and technology company Azerion. www.sulake.com
Developer: Koei Tecmo Publisher: Koei Tecmo Platforms: Switch (Reviewed), PC Release Date: December 9, 2021 Price: $29.99 – Available Here
Overview
During the ’90s there were many unique video game ideas that came to market but perhaps one of the most unique relied not on just the player’s skill to play, but also their CD and game collection as well. Koei Tecmo’s Monster Rancher series originally debuted in 1997 and brought a unique take on monster raising and combat to the platform. The series saw quite a bit of success but eventually faded away with its last console release fifteen years ago. Now what better way to celebrate the series’ upcoming 25th anniversary than to bring the original two games to new platforms. With Monster Rancher 1 & 2 DX arriving on the Switch and offering a handful of improvements, is this classic a worthwhile nostalgia trip or perhaps a first try for those who never had a chance before?
Story
Long ago god created creatures to help humanity but left unchecked, these beings became problems of their own. As such they were sealed away inside discs and instead given to humans as monsters that could be summoned and raised, with monster trainers becoming the most popular proffession in the world. Now, for the most part, that is the only real storyline that Monster Rancher 1 & 2 DX has as both experiences are kept fairly simplistic with players beginning as a fresh faced monster trainer who has been assigned an assistant, with the first game being Holly in the FIMBA region and the second being Coltia in the IMA region.
There are some small little developments that occur as players train their monsters and raise up the ranks in both games though, in the first release this is once again kept to a minimum and focused solely on upgrading the ranch while the second game does feature a few little developments here and there as well as the ability to unlock a special encounter from time to time. It is worth noting that the English translation for the game does still appear to be a bit rough around the edges to the point that it doesn’t appear to have been updated from the original release.
Gameplay
As mentioned before, one of the key aspects that always set Monster Rancher apart was the fact that players could use their very own CDs to summon monsters into the game. This would involve going to the shrine, opening the PlayStation and generating a monster from that disc and seeing just what type of creature would be contained on your favorite CD. These could be anything from music CDs to other PlayStation games and it would always be a fun time creating a list of what CDs may have held your favorite creature type. Obviously since there is no way to put a CD into the Switch, Monster Rancher 1 & 2 DX both have to make use of an alternate summoning system.
Now players will still enter the shrine and instead be prompted to search for a CD by either entering in a title or the artist and pulling up every CD included in the game’s database and choosing from one of these to summon. Similar to the original, these can be soundtracks, band CDs, and PlayStation games as well but it is worth noting that while many popular artists and games are included, there is a surprising number of popular artists and games from the time period missing entirely from the database which is a bit disappointing.
It is also worth noting that in both games players will often run into an issue where a CD will contain a monster that the player has not unlocked the ability to use yet. These monsters in Monster Rancher 1 are generally unlocked through gathering specific items and fusing specific monsters together with said item while Monster Rancher 2, with far more monster breeds available, has a variety of ways to unlock monsters. The problem here is that when a monster players cannot use is held within a CD they are immediately kicked to the town rather than given the ability to summon once again which is a bit annoying when trying to find a specific monster type.
Once players have a monster to raise they will be partaking in the unchanged task of raising their monster to be the best it can be all while trying to make sure that it doesn’t fall ill, run away, or suffer an early death from mistreatment. The player’s core goal for monster training is to make their way to the highest possible rank and win the four signature tournaments that are held every year. This is done through taking part in training to increase a monster’s stats such as power, intelligence, speed, etc. through small drills, four week long costly training sessions that can teach a monster new attacks, and in Monster Rancher 2 the fights themselves.
For the most part training a monster remains mostly the same between both Monster Rancher 1 and 2 though the first release is a bit more simplistic as a monsters’ lifespan isn’t usually affected by how it is raised while Monster Rancher 2 does factor in various elements such as stress due to repeated training or high levels of exhaustion. As such players will always need to find a way to balance training and rest while also making sure to partake in tournaments when they can to both earn money and increase in rank should the player choose.
In battles players will find that things are a bit more hectic and also unfortunately a little too randomized at times. Players will be slotted into a tournament and face down other monsters where they will be able to give the one they are raising orders to use various attacks, requiring regenerating “Will” depending on how far or close they are to their foe. When a monster has low loyalty it may ignore the player’s order and be easier to hit so a monster that is raised right is a far better fighter, though even this is a bit of a risk. This is because every attack has a certain hit percentage depending on the monster’s skill and the enemy’s speed but there have been many times when almost sure hits turn out to be misses and an enemy’s attack with less than five percent slams into your monster.
This does mean that players should be prepared to save often and that is one element that has been improved. Each game now offers twenty different save slots so players have plenty of room to experiment or rotate saves as well as additional spots to freeze monsters and store them for later or use them to fuse together with another and create a new monster that can inherit abilities from both. Another nice quality of life improvement was the addition of a fast-forward option that speeds the game up a bit, allowing for faster progression once the player gets the hang of things.
Alongside training and battling players will also be eventually offered to go on expeditions that generally feature many items, including some that unlock new monster breeds, to be obtained. It is worth noting though that, unless the player is already familiar with many of the game’s mechanics, there is only a minimal tutorial offered for the game’s various elements so some finer points of monster raising and elements of expeditions can be missed easily for newcomers.
Visuals & Audio
Both games in Monster Rancher 1 & 2 DX appear to have been given a bit of a touch-up with most character models being smoothed out and looking rather decent on the Switch despite their age and the character portraits for the NPCs are still as solid looking as ever. It is worth noting that many expedition maps are a bit basic looking in the first game though this has been fixed in the second game. On the flip side the cute sprites of monster training in the first game are generally nicer looking than the choice to feature training with 3D models in the second.
As far as the soundtrack goes both games feature the same music that fans will remember and it is nice to note that Monster Rancher 2 does offer an enhanced version of the original music, though the classic version can still be selected should the player choose.
Overall
Monster Rancher 1 & 2 DX may have some niggling issues that remain from their time on the PlayStation but the charm and enjoyment of raising monsters created from your favorite CDs remains as strong as ever. With many different monster breeds to raise across both games, including plenty of combinations for fusion, there is plenty to love here and with a variety of quality of life features this is easily the best way to take a trip down memory lane for this unique pair of games from a long silent series.
Capsule Computers review guidelines can be found here.
Join us for the first 40 minutes of gameplay for Monster Rancher DX. We begin training DINO our Dinosaur Monster and enter him into his first battle tournament where he doesn’t win, but comes back with a vengeance to win his next tournament! Along the way we help DINO get stronger by giving him work jobs to complete and sending him off to training camp at Alta Vista.
Monster Rancher 2 DX First Hour of Gameplay
Join us for the first hour of gameplay for Monster Rancher 2 DX. We begin training DINO our Dinosaur Zuum Monster and enter him into his first battle tournament where he doesn’t win, but comes back with a vengeance to win his next tournament in a nail biting tie-breaking match to determine the champion! Along the way we help DINO get stronger by giving him drills to complete and and sending him off to Errantry camp at Papas.
The legendary monster training duology, “Monster Rancher” and “Monster Rancher 2”, is back!
Enjoy “Monster Rancher” and “Monster Rancher 2” to the fullest! 20 years since their release, the legendary monster training games “Monster Rancher” and “Monster Rancher 2” are bringing back the exciting days of growing, training, and competing with your unique monsters!
Will you grow your strongest monsters by doting on them or by developing an intense training regime? Find your own style among endless possibilities!
Monster Rancher 1 & 2 DX Developer: KOEI TECMO GAMES CO., LTD. Publisher: KOEI TECMO GAMES CO., LTD. Website: https://www.koeitecmoamerica.com/support/ Platform: Windows Release 9 Dec, 2021 Price: $29.99 USD
Recommended – “Monster Rancher 1 & 2 DX may retain issues from the past and have a thin story but it’s enjoyable monster raising mechanics and unique summoning system remains a joy all these years later.”