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Demon Veil Arrives in Tom Clancy’s Rainbow Six Siege; Free Week Begins March 18

Demon Veil Arrives in Tom Clancy’s Rainbow Six® Siege; Free Week Begins March 18

Discover new Operator Azami and the new Emerald Plains map coming soon

SYDNEY, AUSTRALIA – March 16, 2022  – Today, Ubisoft announced that Demon Veil, the first season of Rainbow Six Siege’s Year 7, is now available on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X | S, Windows PC including on Xbox Game Pass, Ubisoft+, Ubisoft’s subscription service. This new season brings new Japanese Operator Azami, a Team Deathmatch game mode, and a new map later in the season amongst other gameplay updates. Players can try out the Team Deathmatch mode alongside Rainbow Six Siege for free on PC and PlayStation from March 18 to March 25.*

In Demon Veil, players will discover a brand-new Defender: Azami. Equipped with the game-changing Kiba Barrier gadget, her throwable canisters deploy an expandable material that solidifies into a bulletproof surface, which allows her to quickly repair holes in walls and floors, providing a more mobile and versatile defensive approach. In addition, Emerald Plains will be the first new map added to Rainbow Six Siege in three years. Players can explore this map set in Ireland soon after season launch.

Demon Veil brings a new game mode, Team Deathmatch, created to explore the perfect environment for players to warm up before competitive matches, as well as offer a more casual gameplay experience within Rainbow Six Siege. Team Deathmatch is a permanent addition to Rainbow Six Siege and will be a great introduction for new players to get a feel for the Operators.

Additional updates coming with Demon Veil include:

  • Match Replay for console players
  • Phone number requirement to play Ranked
  • Goyo and Valkyrie balancing updates
  • Exclusive Elite skin for Nomad
  • Attacker Repick
  • New R6Fix Incentive Program

Until March 28, players can purchase the limited-time Year Pass for AU $44.95 or the Premium Year Pass for AU $89.95. The Year Pass unlocks the four seasonal Battle Passes – which includes a 14-day early access to new Operators when they launch – while the Premium Year Pass unlocks four Battle Passes, the early access to new Operators, exclusive Exotic weapon skins, R6 Credits, and more. Players who purchase the Premium Year Pass will also unlock 20 extra Tiers out of 100, receiving rewards quicker.

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*For more information on free week timing, please visit: rainbow6.com/freeweek.

About Rainbow Six Siege

Alongside a thriving professional esports scene and a community of over 80 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, and Tom Clancy’s video game series including Ghost Recon®, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2020-21 fiscal year, Ubisoft generated net bookings of €2,241 million. To learn more, please visit: www.ubisoftgroup.com.

© 2022 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Rainbow Six, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

New parkour challenges are coming to Dying Light 2 Stay Human

New parkour challenges are coming to Dying Light 2 Stay Human

With a teaser of something new…

Wrocław, Poland — 16 March 2022  Yesterday in Dying Light 2 Stay Human, the new parkour challenge Flying Scorpion arrived in The City, challenging all Pilgrims to show off their parkour skills all across the Central Loop. Did you pass the test? Perfect! New challenges will appear in the game this Thursday, ready for you to give them a whirl.

On Thursday, 17 March (CET) you will be able to face four new amazing trials specially prepared by Techland for every Pilgrim out there:

1. Suspension of Disbelief – This challenge will test your wall-running skills in the heart of Central Loop!

2. Grakour – This challenge in Old Villedor will check all your basic skills so don’t make any mistakes or you’ll be kissing the gold medal goodbye!

3. Stroll on the river – Ready to get soaked?

4. My Whole World is a Glider – Fly Pilgrim… Fly high over the chemical areas and try not to fall, or at least not too hard!

But this is not all! Techland have also prepared a new series, At The Fish Eye, which will focus on post-launch activities for Dying Light 2 Stay Human, the developers’ lives, and entertainment straight from The City. In the first episode, several Techland developers will face each other in four challenges to earn a prize and the title of the first Techland Nightrunner. Take a look at this teaser and meet us at the Fish Eye canteen this week!

Dying Light 2 Stay Human, published by Techland, is out now on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S.

Band together with fellow survivors on DiscordFacebookTwitterInstagram, and YouTube.

Media and content creators are invited to join the Dying Light 2 Stay Human press center at dl2.dyinglightgame.com/press-center/.

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About Dying Light 2 Stay Human

Dying Light 2 Stay Human is a story-driven open-world action role-playing game, a sequel to the critically acclaimed Dying Light published in 2015, which has been played by over twenty five million people all over the world. This time players are visiting the City – mankind’s last stronghold in the fight against the virus. Developed parkour mechanics enable players to explore the vast open world and master tactical combat. This lost civilization, a world set in the modern dark ages, requires creative approaches to finding items and crafting gear. Gameplay shifts during a day and night cycle, so players can dare to plunder abandoned lairs of the infected at night and discover the dark secrets of those in power by day. Players must choose which side they want to take and write their own story.

About Techland

Founded in 1991 in Poland, Techland is a renowned independent game developer and distributor for all leading platforms, including PC, Sony PlayStation, and the Xbox family of devices. Techland is best known for the original Dead Island games, the Call of Juarez series, and the Dying Light franchise, a global phenomenon played by over 20 million unique players to date. To top that, Techland’s experienced teams allow the developer to work on two of its own AAA titles at the same time. Comprising over 400 professionals across three offices in Poland, the company is committed to delivering unforgettable experiences and using the latest technology for innovative entertainment, which includes the proprietary C-Engine. For more information about the company itself, visit the official website at: www.techland.net.

All product titles, publisher names, trademarks, artwork, and associated imagery are trademarks, registered trademarks, and/or copyright material of their respective owners. All rights reserved.

PRE-REGISTRATION NOW OPEN FOR THE KING OF FIGHTERS ALLSTAR’S LEGENDARY COLLABORATION WITH STREET FIGHTER V

M. Bison, Akuma and Luke Joins the Epic Roster of Playable Street Fighter V Characters

LOS ANGELES – MAR. 15, 2022 – Today, Netmarble’s popular mobile action role-playing game THE KING OF FIGHTERS ALLSTAR opens pre-registration for the highly-anticipated collaboration featuring iconic characters from Capcom’s Street Fighter V franchise.

In addition to fan-favorites Ryu and Chun-Li, several new fighters will join the roster of beloved Street Fighter characters including M. Bison, Akuma and Luke. While the fans who pre-register will receive a 500 Ruby Coupon, the Collab Fighters Summon Ticket will be also particularly delivered on the day of the update. To learn more about the collaboration fighters and event activities, please sign up now via the official site: https://kofallstar.netmarble.com/en/sfv/main.

THE KING OF FIGHTERS ALLSTAR boasts fast-paced fighting action as players battle through waves of enemies, giant bosses, and rival fighter teams. The excitement is paired with cutting edge graphics, bold colors, and lightning-fast animations. In addition, this game features all of KOF’s classic fighters from ’94 to XIV, with more than 130 fighters available to collect, along with more to come with seasonal events, collaborations with popular IP such as, SAMURAI SHODOWN, Seven Knights, and more.

THE KING OF FIGHTERS ALLSTAR is available to download on Google Play and the App Store in more than 175 countries and comes with support for English, Taiwanese, Indonesian, Thai, Spanish, Italian, French, Portuguese, Russian, and German languages.

For more information, please visit THE KING OF FIGHTERS ALLSTAR’s website. Also, follow THE KING OF FIGHTERS ALLSTAR on Facebook, Twitter, YouTube, Instagram, Discord, Reddit, and forum on Netmarble.com.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Seven Knights 2, Ni no Kuni: Cross Worlds, MARVEL Future Revolution, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

©SNK CORPORATION ALL RIGHTS RESERVED. ©Netmarble Corp. & Netmarble Neo Inc. All Right Reserved.

WOBBLEDOGS, the Weird and Wonderful 3D Pet Simulation Game Launches Today on Steam  

Discover the fantastic and quirky world of Wobbledogs from developer Animal Uprising and publisher Secret Mode 

Leamington Spa, United Kingdom – 15 March 2022. Developer Animal Uprising and publisher Secret Mode are thrilled to announce the launch of Wobbledogs on Steam today. After six years of development and a year in Early Access where it received Overwhelmingly Positive user reviews, players can today jump in and discover the weird and wonderful world of this colourful mutant pet simulator. 

Launching today, Wobbledogs is a 3D pet simulation that allows players to manage their own kennel of mutating dogs, hatched from eggs and simulated in incredible detail all the way down to their wibbly-wobbly guts.  

Wobbledogs is a casual and relaxed sandbox experience for players of all ages who want to care for their very own virtual pets in a surprising, unique, and stress-free environment. The dogs start out relatively normal but mutate and behave in unexpected ways as the game progresses and their evolutionary lines advance.  

Wobbledogs is launching out of Early Access with a whole host of features including resizable decorations, customisable dog dens, an anti-gravity machine, ghostly hauntings and additional surprises. Like its colourful canine characters, Wobbledogs will continue to evolve with new content and game updates after launch.  

“There’s nothing quite like Wobbledogs out there.” said James Schall, Director of Publishing at Secret Mode. “It allows gamers to simulate a dog living its best life, right down to its guts! With all the creative craziness going on in the game, we’re always thrilled to see the next generation of wobbly dogs out there as player share the madcap exploits that their newfound canine friends get up to.”  

“Wobbledogs is by far the most ambitious project I’ve ever worked on,” said Tom Astle, founder of Animal Uprising. “I’m super proud of what it’s turned into and I’m incredibly grateful to the wonderful community that’s grown around it during its time in Early Access. I can’t wait for everyone who’s been looking forward to the full release to finally get their paws on it, and I hope you all enjoy!”  

Wobbledogs launches today on Steam for $19.99 / €19.99 / £15.99. For more information visit Wobbledogs.com.  

Follow Secret Mode on Twitter or visit WeAreSecretMode.com.  

About Secret Mode
Greetings from The Bunker! Secret Mode is the newly founded publishing wing of the award-winning Sumo Group Plc. Our goal is to publish internally developed projects from any of our 14 game development studios across the UK, US, Europe, and India, as well as third party independent game developers. We believe that games are for everyone, and that creativity has no limits. We believe quality and fun are everything.  

Dawn of the Monsters Roars onto Consoles and PC

Co-op kaiju beat-’em-up available now on all major platforms

Valencia, Calif. – March 15, 2022 – The cataclysmic clash of kaiju has begun! Independent game studio WayForward, in collaboration with developer 13AM Games, is thrilled to announce that the giant-monster beat-’em-up, Dawn of the Monsters, is now available on consoles and PC. Featuring four distinct, awe-inspiring playable titans, 35 missions of kaiju-crushing combat, a gripping storyline, and two-player local co-op action, Dawn of the Monsters can now be purchased digitally on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC, in addition to the Stadia version which launched earlier this month. The game is priced at $29.99 (USD) and rated T by the ESRB.

Set in a near-future world where gigantic beasts known as Nephilim have invaded Earth, Dawn of the Monsters is a manga-inspired, side-scrolling action game that enlists players as members of DAWN (Defense Alliance Worldwide Network) and allows them to take control of four distinct colossal combatants: Megadon, the living volcano; Ganira, the colossal crustacean; Aegis Prime, a superhuman warrior; and Tempest Galahad, a massive mecha.

From their orbital space station, the warriors of DAWN deploy to Nephilim nests around the planet, battling the otherworldly creatures with an arsenal of moves and combos, including powerful Rage abilities (some of which inflict status ailments on foes), devastating Cataclysm Attacks, and savage Execution finishers. Abandoned vehicles and empty skyscrapers become weapons in destructible cityscapes, and DNA Augments earned after each mission let players customize their stats and unlock new perks.

The earth-shattering action is enhanced with an all-star roster of voice talent — including voiceovers by AmaLee (Attack on Titan), Cristina Valenzuela (Shantae and the Seven Sirens, RWBY), Xander Mobus (Super Smash Bros. Ultimate), and Patrick Seitz (JoJo’s Bizarre Adventure) — and art/design contributions from a who’s who of kaiju notables, such as renowned Godzilla character creator Shinji Nishikawa, acclaimed Godzilla comic book artist Matt Frank, and lauded illustrator EJ Su (Transformers, Rise of Ultraman).

Alongside the digital release of the game, physical versions of Dawn of the Monsters for Nintendo Switch, PlayStation 4, and PlayStation 5 are available at LimitedRunGames.com through April 3, 2022, both in a standard edition and a collector’s edition, which includes the physical game (plus a bonus digital game code), a soundtrack CD, trading cards, chibi figurines of all four playable characters, a battle backdrop, DAWN ID badges, a commemorative coin, a double-sided poster, and a VHS-style collector’s box adorned with artwork by kaiju legend Yuji Kaida. For the latest Dawn of the Monsters news, as well as information on other titles, please visit www.wayforward.com and www.13amgames.com, and follow @wayforward and @13amgames on social media.

Key Features

  • Four unique, monstrous playable characters: Megadon, Ganira, Aegis Prime, and Tempest Galahad!
  • Earth-shattering monster-against-monster one- or two-player co-op beat-’em-up action
  • Fully destructible cities based on real-world locations
  • Brutal Rage abilities, devastating Cataclysm Attacks, and merciless finishing moves
  • Fierce bosses and dozens of different enemy types
  • Customize your monsters with DNA Augments!

About WayForward

Based in Valencia, California, WayForward was founded in 1990 and has remained an independent game developer for more than 30 years. It is home to many talented individuals including programmers, environment artists, animators, modelers, illustrators, audio wizards, designers, and team leaders. With new avenues for distributing games directly to fans, they are finally able to make the games they have always wanted to.

About 13AM Games

13AM Games is an independent game studio based out of Toronto that crafts bold, stylish 2D games that challenge convention in order to surprise and delight. They started in 2014 and released their first game, Runbow, in 2015. Stay up to date by visiting www.13amgames.com and following them on Twitter and Discord

Elite Dangerous: Odyssey adds spectacular Fleet Carrier interiors in Update 11 

Update 11 has now launched for Elite Dangerous: Odyssey, adding interior environments to Drake-Class Carriers that players can explore on-foot for the very first time. It also brings a new Protect mission type to the game, offering additional first-person combat challenges to complete.

Players can now use Fleet Carriers as social hubs, enjoying the breathtaking first-person views of space while inside these mobile bases. These interiors offer Elite Dangerous: Odyssey players the variety of features and facilities they’re used to at a starport or outpost concourse, and owners can add familiar services on a modular basis: Pioneer Supplies, Vista Genomics and the Shipyard can all be made accessible to players while on-board.

The Bar will be of particular interest to Commanders. On Fleet Carriers, the Bartender will act as a fully player-driven trading post for all of the resources found while on-foot. The Fleet Carrier owner will be able to manage this service from anywhere in the galaxy, manipulating prices, creating or fulfilling demand, and directly influencing the game’s economy as a result. As a customer of a Bartender, players will find new avenues for money-making and obtaining hard-to-find items for upgrading their equipment, driven exclusively by other players.

Protect missions, meanwhile, are available from mission givers and mission boards in Elite Dangerous: Odyssey Update 11. Commanders will defend a specific objective at a given location, then collect a reward once the area is clear.  

Elite Dangerous: Odyssey is available to purchase now on Steam, via the Epic Games Store, or via the Frontier Store. Elite Dangerous and Elite Dangerous: Horizons are available on Xbox, PlayStation, Steam, Epic Games and the Frontier Store.

Note: In order to play Elite Dangerous: Odyssey or Elite Dangerous: Horizons, players must also own a copy of the Elite Dangerous base game.

Follow the game on Facebook, Twitter, Instagram, YouTube and via the Frontier Forums. Visit the Elite Dangerous official website at www.elitedangerous.com 

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About Elite Dangerous
Take control of your own starship in a cutthroat galaxy. Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero… Fly with friends, fight for a cause or go it alone. Your actions change the galaxy around you in an ever-unfolding story. Explore a detailed 1:1 model of our real galaxy, and be the first to discover one of 400 billion star systems. Start with a small starship and a handful of credits, and do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.
 
About FrontierFrontier is a leading independent developer and publisher of videogames founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary COBRA game development technology to create innovative genre-leading games, primarily for personal computers and videogame consoles. As well as self-publishing internally developed games, Frontier also publishes games developed by carefully selected partner studios under its Frontier Foundry games label.

Elite’, the Elite logo, the Elite Dangerous logo, ‘Frontier’, the Frontier logo,’ are registered trademarks of Frontier Developments plc. All rights reserved.

Gran Turismo 7 Review

Gran Turismo 7

Developer: Polyphony Digital
Publisher: Sony
Platforms: PlayStation 4, PlayStation 5 (Reviewed)
Release Date: Available Now
Price: $69.99 USD – Available Here $124.95 AUD – Available Here

Overview

When someone thinks of a racing game, especially one focused more around simulation than anything else, the first name that usually springs to mind is Gran Turismo. The reason for this is while a number of other racing games have come and gone through the years or undergone a number of stylistic changes, Gran Turismo has held steadfast to its style ever since it was introduced in 1997. Now Gran Turismo 7 celebrates the series’ 25th anniversary by bringing the racing game to Sony’s most powerful console yet while also celebrating the history of racing and the automobile industry itself.

Gameplay

Rather than drop players who might be unfamiliar with racing games right into the mix of things, Gran Turismo 7 starts off slow and methodical by initially setting a calming tone featuring a lengthy cutscene highlighting the history of the automobile industry before transitioning directly into the game. Here players will find themselves presented with a basic hub world where they will be presented with their Garage, a Used Car dealer, and the central hub of the game’s single player progress, the Café. 

In the Café players will be given “Menus” that serve as their next goals, ranging from obtaining three of a certain type of car to unlock additional race tracks or facilities, making use of the tune-up shop to purchase and upgrade your vehicle, and even simply washing your car or applying a new paint job to one at GT Auto. The Café’s rollout of features and mechanics may be a bit tiresome for longtime fans but it may be welcomed by those who may feel overwhelmed at first. That being said, it is within the Café as well as the Brand Central that players will find the majority of the game’s depth of history for the industry. Players can “talk” with generic faces at the Café and learn more about their current car or series of vehicles while the museum will go in-depth into a car manufacturer’s entire history, even if there only happens to be one car available from said manufacturer.

With things unlocked, players will find the world of Gran Turismo 7 mostly open to them as they will find a wide variety of 34 tracks, with over ninety total layouts, to race through with over four hundred cars to eventually collect and race from sixty different manufacturers. Nearly every single one of these cars can be poured over and customized to a fairly extreme level, adjusting the weight balance, distribution, quality and type of tires, brake kits, on-board computer, suspension, air filters, and much more to give “gearheads” as much freedom to take their favorite car and tune it however they like. Occasionally this may be done simply to meet the “PP” requirements of the next race either through upgrades or occasional restrictors but for the most part this customization is handled incredibly in-depth though doing so will cost quite a bit of Credits, something that Gran Turismo 7 has an issue with.

As players race through the game’s single player modes they will earn Credits for every race, earning more the better they do and even earning bonuses such as “Clean Driving” that adds an extra 50% to the total, however nearly every aspect of the game outside of the races requires Credits in some form. Be it applying a fancy paint job or new aesthetic changes to a car, purchasing parts to tune it up, and of course actually buying new cars themselves can cost quite a bit. It is worth noting that players will earn a large number of vehicles throughout the course of the game’s single player Café menus as well as from various rewards but a large number of cars, especially some more sought after brands, must be purchased.

The rate players actually earn these Credits is rather slow, especially compared to some of the cars that happen to be available for purchase in the game. Herein lies an issue with the Credits beyond their slow pace and that is Sony’s rather focused effort to “Top Up” on Credits through the PlayStation Store. Every time that the player wants to use Credits, even if it is for a small item, the game will offer this prompt and considering some cars in the game can require upwards of three million credits to purchase this can mean spending nearly forty dollars in PlayStation Store purchases to reach. While it is certainly possible to grind away at races over time, earning Credits as you go, especially since the option to sell duplicate cars or those players don’t wish to drive is no longer an option, this, plus a rotating series of cars that appear on one section of the map, is an egregious way to push players towards microtransactions they otherwise would avoid.

Now that all that doom and gloom is out of the way, how does Gran Turismo 7 actually feel once the rubber meets the road? With a combination of the series’ signature driving mechanics being so refined players will feel as if they are driving on the razor’s edge at times, where taking a corner too quickly might send them into the grass or truly feeling the road beneath their car thanks to the DualSense controller. Obviously, there are some assistants that players can use for some help that can show the optimal drive line and even the ability to turn on brake assist to make things a bit easier in some gameplay modes but those looking for the best feeling driving simulator will find that this game delivers.

As mentioned before, the DualSense is partially the reason for this thanks to the amount of haptic feedback that the company has put into the controller. Sure, there is also the option to steer using gyro controls but that is a bit rough. The true elements come from the adaptive triggers that deliver tension when hitting the brakes or trying to accelerate around a corner and even the feeling and noise that comes from losing control of the car for a brief moment.

As far as the online component goes, players will find that Gran Turismo 7 features some fairly solid offerings for now with the game offering multiplayer lobbies that they can either create or join, customizing the options such as race track, weather conditions, vehicle restrictions, and more as well as special Sport style events where they can sign up for a session and wait for a race to begin, testing their skills against other opponents that are rated fairly accurately towards the player’s skill level. It is worth noting that some elements of driving online are a bit rough around the edges, as the game discourages bumping and will punish the player for trying to pass too aggressively, something that is a bit too touchy for a competitive racing simulator. On the flip side of things, there is the downside that Gran Turismo 7 must be connected to the internet at all times to even try and race. 

Should the console lose connection due to server problems or the slightest blip in the user’s internet the game will either not recognize the race that was just completed or will instantly kick players to the map with only a basic arcade race with a small number of cars, and the odd but enjoyable enough Music Rally that sees players race through a track to the beat of a small collection of songs accessible to them. 

Visuals & Audio

There comes a point in time where someone may wonder just how much better a racing game can look and Polyphony Digital has proven that things can always be taken a step further. The level of detail presented in the hundreds of vehicles present in Gran Turismo 7 is outstanding and driving from either inside the cabin or whichever camera angle the player chooses can be a real delight. This is especially true during night and rain races as the glow of headlights and tail lights as well as the various reflections can truly show what the PlayStation 5 can handle here. It is also nice to note that, again while it may cost Credits, players can choose to paint their cars however they wish including taking designs created and uploaded by others if they so choose.

While the cars may be outstanding to look at, there remains the issue with past games that, for whatever reason, they are also unbreakable. No matter how aggressive a driver may be, including taking some impressively fast collisions into walls and other vehicles, the worst a car might suffer is a bit of paint chipping around a bumper. Considering these are meant to be races, including some that are a bit dirtier than others, having every car come out flawless is a bit of a letdown especially since we have seen far better from competitors in far older titles.

Oddly enough, while there are generic talking faces players will interact with at the Café and at certain race tracks, none of them are given any voice work nor are most of the histories described to players at the location. The soundtrack features a rather eclectic collection of tracks ranging from classic music to more modern music making it a little something for everyone but also something that may be a bit annoying should a track not to the player’s liking be chosen for any given race.

Overall

Gran Turismo 7 celebrates the history of the automobile industry while delivering some of the tightest driving mechanics that fans of racing simulators could ask for. Whether players are driving a classic car from the ’50s or an open wheel race-car, there is no other game that captures the feeling of these vehicles like Gran Turismo 7 does all while giving players plenty of ways to tune the vehicles to their liking. Unfortunately, aggressive microtransactions, barely any actual vehicle damage, and touchy online requirements are the ballasts that slow Gran Turismo 7 down on its race towards greatness.

Capsule Computers review guidelines can be found here.

Monster Hunter Rise: Sunbreak Digital Event Unveils New Trailer, Game Info, Pre-Order Start and June 30, 2022 Release Date

London (15 March, 2022) Today, during a Monster Hunter™ Digital Event, series producer Ryozo Tsujimoto unveiled a new trailer for Monster Hunter Rise: Sunbreak™,the massive expansion to the top-selling and award-winning Monster Hunter Rise™. The enthralling new trailer offers a glimpse of the new story, the new Elgado Outpost hub, the challenging new monsters, and the exciting new abilities that hunters will encounter after completing the story of the base game. The Digital Event also provided the first in-depth look at some of the new content arriving in Monster Hunter Rise: Sunbreak, and revealed the June 30, 2022 release date for both Nintendo Switch™ and PC via Steam with pre-orders starting today.

The full digital event can be found on the official Monster Hunter YouTube channel.

Monster Hunter Rise: Sunbreak Version Details

In addition to the digital-only Standard Edition of Monster Hunter Rise: Sunbreak, a special Deluxe Edition will include the massive expansion in addition to bonus content such as layered armor sets, gestures, and hairstyle. Hunters looking to start their journey in Kamura can select the Monster Hunter Rise + Sunbreak set in physical* or digital versions for Nintendo Switch and digital-only for PC. This set includes the Standard Edition of Monster Hunter Rise, as well as the massive Sunbreak expansion (included as a digital voucher in the physical version).

Players who choose to purchase any version of Monster Hunter Rise: Sunbreak early will receive the “Loyal Dog” and “Striped Cat” layered armor sets for Palamute and Palico companions. At launch, players on Nintendo Switch will also be able to purchase three new Malzeno-inspired amiibo that unlock special layered armor for their hunter, Palamute, and Palico pawtners.

*Physical edition available in EMEA and Asian territories only

Monster Hunter Rise: Sunbreak Story

Monster Hunter Rise: Sunbreak begins following the heroic defense of Kamura Village against the Rampage that concludes in Monster Hunter Rise. News of the village’s survival inspires the gallant knight Dame Fiorayne to travel from the distant Kingdom seeking aid. Hunters brave enough to answer the call will set out for the port of Elgado Outpost. This bustling maritime waystation is the home of the Laboratory researching the abnormal monster activity troubling the Kingdom, and the Command Post tasked with restoring peace to the realm. Here, players will interact with a cast of new characters including the commander of the Knights of the Royal Order Admiral Galleus, the quirky scientist Bahari, Minayle the Blacksmith, Oboro the Merchant, and the quest giver Chichae. These helpful allies will assist hunters in crafting new gear for the perils ahead, and instructing them to perform powerful new Wirebug techniques.

The threat befalling the Kingdom is closely linked to powerful creatures inspired by staples of Western horror known as the Three Lords. This cadre includes the newly unveiled Garangolm, the chilling Fanged Wyvern Lunagaron, and the Elder Dragon Malzeno. In addition to these nightmarish new foes, other monster variants and returning fan-favorites including Blood Orange Bishaten and the mighty Astalos will emerge to challenge hunters in the added Master Rank quest difficulty. Researching the behavior of the Three Lords will take hunters across the Kingdom to exciting new locales, including the newly-unveiled Citadel. This locale boasts snow-swept peaks cascading down to lush forests teeming with new forms of endemic life. At the center of this vast region sits a long-abandoned fortress that serves as a bastion for the very monsters it was built to keep out. More information about Monster Hunter Rise: Sunbreak will be revealed at a later date.

About Monster Hunter Rise: Sunbreak

Monster Hunter Rise: Sunbreak™ is the monstrous new expansion for Monster Hunter Rise, the critically-acclaimed and top-selling Monster Hunter™ title that released on Nintendo Switch in March 2021 and PC in January 2022. The expansion will include an all-new storyline with more new monsters, new additions to combat, the Master Rank quest difficulty, and more. More information and other exciting new gameplay details on Monster Hunter Rise: Sunbreak will be shared prior to the expansion’s June 30, 2022 release on Nintendo Switch and PC via Steam.

To help new players prepare for the arrival of Monster Hunter Rise: Sunbreak, new armor sets and weapons for Monster Hunter Rise have been added. The powerful Defender series of weapons boast a high attack power for helping players advance through early hunts, and can be paired with the Black Belt armor and Veteran’s Talisman for enhanced survivability and useful skills. As players approach High Rank, the Guild Cross set speeds up the process of harvesting useful items that can be stockpiled for future hunts. Monster Hunter Riseplayers who do not purchase the Sunbreak expansion will receive an update when Sunbreak launches that will require 13GB on Nintendo Switch and PC. The update will be required for online play, and includes weapon balances, item packs, and character edit vouchers.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or www.capcom-unity.com. Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners

Explore the Baleful Edict, ready your Battle-Brothers and execute daemonkind in the final gameplay diary for Warhammer 40,000: Chaos Gate – Daemonhunters

Join Complex Games and Aaron Dembski-Bowden as they welcome players on-board the Baleful Edict for a final look at key gameplay mechanics, customisation and progression throughout Warhammer 40,000®: Chaos Gate – Daemonhunters

Cambridge, UK – MARCH 2022. Frontier Foundry, the games label of Frontier Developments plc (AIM: FDEV, ‘Frontier’), today unveiled the final developer diary for the upcoming turn-based tactical RPG Warhammer 40,000®: Chaos Gate – Daemonhunters, in partnership with developers Complex Games and Warhammer 40,000 creator Games Workshop®, launching on PC on 5 May 2022.

Episode 3 – The Emperor’s Hammer” explores the authentic Warhammer 40,000® experience masterfully crafted by developers Complex Games, providing another look at key gameplay elements which players will use to build their squad and purge the daemonic. Players are also introduced to the crew of the Baleful Edict, the player’s Strike Cruiser and mobile base of operations throughout the game. 

Highlights of this final entry in the developer diary series include body part targeting, a system which rewards aggressive melee combat, allowing players to inflict debilitating status effects, remove a foe’s limbs to prevent them from using a particular attack or reducing an enemy’s stun meter. By stunning enemies, players will be opening them up to a brutal cinematic execution, which rewards each Grey Knight with an additional action point to continue purging the forces of Chaos and seize control of the battle. At range, players can actively see the damage they could do to an enemy before committing to a move, allowing commanders to plot turns with total precision. 

In addition, players are invited to a more in-depth look at unique upgrades for their squad, their ship and unique single-use psychic abilities known as Stratagems, which can change the course of a battle. Each class of Grey Knight has over 30 possible abilities, allowing players to specialise units within the class. Your squad of Grey Knights can be fully customised, from tilt shields and unique voices, to the weapons and equipment they’ll use during a mission. 

A number of the Complex Games team return for this developer diary, including Creative Director Noah Decter-Jackson and Lead Designer Peter Schnabl, who are joined by Chief Technology Officer Adrian Cheater

Iconic Black Library author and Warhammer 40,000: Chaos Gate – Daemonhunters lead writer Aaron Dembski-Bowden also returns to delve into the dynamics of Inquisitorial fervour versus the duty of the Grey Knights. This interplay draws from the depth and complexity of the Warhammer 40,000 universe as players pursue the Bloom, a deadly plague threatening the Tyrtaeus sector and beyond.    

Players will experience Nurgle’s plot first-hand when Warhammer 40,000: Chaos Gate – Daemonhunters is released on 5 May 2022. Fans can pre-order on Steam and the Epic Games Store now. By pre-ordering, players will gain access to two powerful exclusive in-game items: the Destroyer of Crys’yllix Daemonhammer and the Domina Liber Daemonica. Players can also pre-order the Castellan Champion Edition, which includes the legendary Grey Knights Champion, Garran Crowe, and his unique weapon, the Black Blade of Antwyr. This edition also comes with the game’s original soundtrack. 

Follow the game on Facebook, Twitter, Instagram and YouTube. Visit the Warhammer 40,000: Chaos Gate – Daemonhunters official website at www.chaosgate.com.

About Warhammer 40.000: Chaos Gate – DaemonhuntersLead the legendary Grey Knights against a galaxy-wide plot to infect worlds with cosmic plague in a turn-based tactical RPG set in the grimdark Warhammer 40,000 universe. Developed by Complex Games, in partnership with Frontier Foundry, and featuring a story penned by acclaimed Black Library author Aaron Dembski-Bowden, Warhammer 40,000: Chaos Gate – Daemonhunters offers satisfyingly strategic action in the 41st millennium.
 
About FrontierFrontier is a leading independent developer and publisher of videogames founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary COBRA game development technology to create innovative genre-leading games, primarily for personal computers and videogame consoles. As well as self-publishing internally developed games, Frontier also publishes games developed by carefully selected partner studios under its Frontier Foundry games label. 

About Frontier Foundry
Frontier Foundry is the dedicated games label of Frontier Developments. By forming partnerships with quality external developers and leveraging the company’s proven publishing expertise, Frontier Foundry is best placed to bring players unique and memorable new games that break boundaries and create legacies.

About Games Workshop
Games Workshop Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer Age of Sigmar and Warhammer 40,000 games, miniatures, novels and model kits through more than 523 of its own stores (branded Games Workshop or Warhammer), its own web store, and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including its publishing division ‘Black Library’ and its special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.

About Complex Games
Complex Games is a 20-year veteran Canadian independent videogame development studio. Having cut our teeth working on a ton of games for a variety of publishers and platforms over the years, we have since struck out on our own to create games that we are truly passionate about. Our first step on this new path of independence is Warhammer 40.000: Chaos Gate – Daemonhunters.

Warhammer 40,000: Chaos Gate – Daemonhunters © Copyright Games Workshop Limited 2022. Chaos Gate, the Chaos Gate Daemonhunters logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved to their respective owners.

‘Frontier’, ‘Frontier Foundry’ and the Frontier logo are trademarks of Frontier Developments plc. All rights reserved.

Go Zero to Light Speed in Redout 2’s New Gameplay Overview Trailer

Get an in-depth look at the fastest racing game in the universe, coming to PC and consoles later this year

TORINO, ItalyMarch 15, 2022 – 34BigThings and Saber Interactive have released a new gameplay overview trailer for Redout 2, the next extreme entry in the award-winning anti-gravity (AG) racing franchise. As a pilot in the galaxy’s most popular sport, you’ll take on all rivals in exhilarating solo and multiplayer races, master high-speed hoverships with in-depth controls and customization, and experience electric visuals with a killer original soundtrack.

Redout 2 is the future of racing, rocketing out the gate with 36 unique tracks – each of which can be played in reverse for a grand total of 72 tracks in all. Strafe, tilt and boost through mind-bending, jaw-dropping courses in a variety of game modes, including an expansive single-player campaign and competitive online multiplayer for up to 12 players on PC, PlayStation and Xbox, and up to six players on Nintendo Switch. Customize your hovership with a massive selection of options, and feel the rush with a challenge tailored to your preferences with Redout 2’s advanced calibration system.

Key Features:

  • Speed & Control: With blazing-fast speeds of over 1,000 km/h and an intuitive driving system, Redout 2 is a blast to pick up and play, but truly rewarding for any who can master its super-high skill ceiling.
  • Extensive Career Mode: Fly through hundreds of events across 36 unique racetracks – all of which are reversible! From Arena Races and Time Attacks to Last Man Standing and intense Boss Races, dart past the competition and dominate the finish line.
  • Competitive Multiplayer: Take on rivals in intense online multiplayer. Dive into fresh challenges with regularly added custom content and seasons featuring bonus rewards.
  • Comprehensive Customization: Choose from 12 distinct chassis and fully customize your hovership with an incredible selection of propulsors, stabilizers, rudders, intercoolers, flaps, magnets, wings, spoilers, rocket engines, paints and more!
  • Experience a futuristic soundtrack from leading electronic artists like the legendary Giorgio Moroder and acclaimed talents such as Zardonic and Dance with the Dead, with music seamlessly and dynamically mixed based on real-time race data.
  • Create and share your best high-speed moments with Redout 2’s Photo Mode.

Redout 2 will launch on Steam, the Epic Games Store, PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One and Nintendo Switch later this year. It is available to wishlist now on Steam. For more information, visit the official Redout 2 website, and keep up with the latest updates on Twitter, Facebook, Instagram and Discord.

About 34BigThings

Established in 2013, 34BigThings is a leading Italian developer for premium games across PC, console, and mobile devices which uses cutting-edge technology to create innovative, genre-leading games that receive critical acclaim and capture the imagination of gamers around the world. The studio has released over 10 premium games topping charts on most gaming platforms. 34BigThings joined Saber Interactive in November 2020.

For more information, visit www.34BigThings.com, and follow the studio on Twitter.

About Saber Interactive

An Embracer Group company headquartered in the U.S., Saber Interactive is a worldwide publisher and developer consisting of 21 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, World War Z, SnowRunner, Evil Dead: The Game and A Quiet Place. Founded in 2001, Saber is known for two decades of development partnerships with AAA publishers, producing The Witcher 3: Wild Hunt for Nintendo Switch and next-gen consoles, Halo: The Master Chief Collection, Crysis Remastered, and many others.