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THE E-LEAGUE IS BACK AND WANTS YOU TO BE ITS NEXT BIG ESPORTS STAR

Sydney, Australia

The E-League is back and wants you to be its next big esports star

  • The E-League competition is back, bigger and better than ever.
  • The A-Leagues bring you a fresh new look and a revved up format, sure to excite EA SPORTSTM FIFA 22 players everywhere.
  • In a first for the competition, any eligible EA SPORTS FIFA 22 player can now enter, for the chance to call themselves Australia’s best, and make it all the way to the EA SPORTS FIFA 22 Global Series Playoffs.

The E-League competition is back, bigger and better than ever.

The A-Leagues bring you a fresh new look and a revved-up format, sure to excite EA SPORTS FIFA 22 players everywhere.

In a first for the competition, any eligible EA SPORTS FIFA 22 player can now enter, for the chance to call themselves Australia’s best, and make it all the way to the EA SPORTS FIFA 22 Global Series Playoffs.

Brought to you by A-Leagues, the E-League is an Official League Qualifying Partner of EA SPORTS FIFA 22 Global Series.

The A-Leagues have partnered with the teams at eGEN esports and Disorder Media House (DMH) to produce and deliver a world-class E-League tournament in 2022.

 “The build up to the E-League Finals in May starts now, with the best EA SPORTS FIFA 22 players in the country getting ready to don their A-League club shirt, excite their fans and compete for glory,” said A-Leagues Chief Commercial Officer Ant Hearne.

“For the first time in the competition’s history we are running a Path to E-League tournament for any eligible EA SPORTS FIFA 22 player to try and get a slot in the E-League Finals, compete against the best in Australia, and star in Australia’s biggest FIFA event.

“EA SPORTS and FIFA 22 are a major part of the football fan journey and at A-Leagues we see great potential in the E-League to connect Football directly to the fan, wherever that fan may be, with entertainment & fan obsession at our core.”

eGEN Founder Brad Timmins said: “eGEN is delighted to be working with the A-Leagues on their gaming & esports strategy. “The E-League has delivered high tier FIFA for the professional esports scene in Australia over the last 4 years, and we are excited to be helping take this franchise to the next level.

“There is a clear opportunity for the E-League to be for all forms of gamers from amateurs to the pro leagues, similar to the way that the A-Leagues look at fan bases in all forms of football.

“eGEN is working closely with the A-Leagues, DMH and our respective partners on delivering one of the best FIFA leagues in the region.”

Disorder Media House (DMH) Chief Executive Officer Marc Edwards said: “We are excited to be partnering with the A-Leagues to bring operational excellence in gaming production and broadcast to the E-League across Oceania.

“DMH has a rich history in Oceania esports through our professional team ORDER, and collectively with eGEN, we look forward to building an ecosystem that gives players more opportunities to compete, brings fans closer to the action, and supports a deeper engagement with football’s next generation.”

Players will battle it out over four days between March 29 and April 6, with a handful of qualifiers being considered for spots with A-League clubs in the E-League Group Stages in early May.

In this way, the E-League in 2022 is marrying the best EA SPORTS FIFA Pro Players with selected Path to E-League qualifiers from across Australia to compete for the E-League Finals at the end of May.

The top two players in the E-League Finals will qualify to represent their A-Leagues club and country in the EA SPORTS FIFA 22 Global Series Playoffs.

All of which is exciting E-League and FIFAe Commentator Nate Patrick:

“This season, the focus is firmly on the players – new and old. The Path to E-League tournament enables any aspiring gamer from our region to live out their dream, and play against their idols in front of the whole world.

“The competition for EA SPORTS FIFA 22 Global Series Playoffs spots has never been this intense. Between returning veterans, new heroes, and undiscovered talent, there is no doubt that this will be the most competitive year of E-League yet.”

In another first, this year’s competition will be run exclusively on PlayStation®.

Entries for the Path to E-League tournament are open now and the competition kicks off on Tuesday 29th March, so don’t miss out. Get yourself entered, spread the word.

Go to keepup.com.au/news/e-league, home of the E-League for more information.

A-Leagues commercial partners McDonald’s, Isuzu UTE Australia, Liberty Financial and NEDS share our excitement about the competition and are supporting as proud partners of E-League 2022.

About A-Leagues

The A-Leagues represent the pinnacle of professional football in Australia, comprising men’s, women’s, youth and E-League competitions.

Since gaining independence from Football Australia at the start of 2021, the A-Leagues are embarking on an ambitious strategy to drive engagement with men’s and women’s elite football and build on football’s undisputed position as the country’s most popular participation sport.

The re-branded men’s and women’s competitions (brought under the A-Leagues brand to reflect football’s young, inclusive and forward-looking audience) are shown on the 10 Network and on its sibling, the Paramount+ streaming service.

With 12 clubs in the Isuzu UTE A-League, and 10 this season in the Liberty A-League – plus a commitment to add at least two more next year – the A-Leagues has a stated aim to grow both competitions, and to do the same for the E-League, creating new heroes for its deepening cohort of members and supporters.

Players can register for the Path to E-League 2022 event directly via their PS4 console by heading to the ‘Events’ menu and selecting ‘Tournaments’.

Players will then need to link their ESL account to their PlayStation Network account. If they don’t have an existing ESL account, they can create a new one all on the console.

EA SPORTS is a trademark of Electronic Arts Inc. FIFA and FIFA’s Official Licensed Product Logo are copyrights and/or trademarks of FIFA.

Private Division Announces Four New Publishing Partnerships

Label to publish upcoming titles from industry-leading creative talent at Die Gute Fabrik, Evening Star, Piccolo Studio, and Yellow Brick Games.

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced that they have signed four new publishing agreements with leading independent developers Die Gute Fabrik, Evening Star, Piccolo Studio, and Yellow Brick Games. Following the recent acquisition of Roll7 in January, the unannounced titles from these four studios will add to Private Division’s portfolio of titles that includes the Kerbal Space Program franchise, OlliOlli WorldThe Outer Worlds, and more.

“At Private Division we champion the best creative talent in the games industry, and these four teams and the experiences that they are building represent an array of genres that will appeal to many different gaming audiences,” said Michael Worosz, Executive Vice President and Head of Private Division. “Die Gute Fabrik, Evening Star, Piccolo Studio, and Yellow Brick Games each have their own wildly diverse creative visions, and we’re thrilled to help introduce their games to the world.”

Die Gute Fabrik was founded in 2008 by Nils Deneken and is now led by CEO and Creative Director Hannah Nicklin. The Copenhagen-based company develops story-driven games and are best known for 2019’s IGF and Indiecade award-winning Mutazione, a mutant soap opera where small-town gossip meets the supernatural. Die Gute Fabrik aims to draw inspiration from a variety of disciplines and histories, and to push the boundaries of what games can be. The team is creating a new story-driven game.

“We’re excited about how strongly Private Division shares our vision for the experience we want to build for our playing audience, and for the ethos with which we’re collaborating on the process,” said Hannah Nicklin, Studio Lead and Creative Director at Die Gute Fabrik. “We’re so thrilled about our next story-driven adventure game and the team we’ve brought together to create it, and we can’t wait to share more down the line.”

Evening Star was founded in 2018 by Christian Whitehead, Dave Padilla, Tom Fry, Hunter Bridges, and Brad Flick, and is headquartered in Los Angeles with additional operations in London and Melbourne. The founders previously worked on the critically-acclaimed Sonic Mania Plus for SEGA. Their debut title is an unannounced 3D action platformer utilising their proprietary Star Engine.

“We are focused on leveraging the team’s unique backgrounds with an aim to develop electrifying experiences charged with our signature sense of style,” said Dave Padilla, CEO at Evening Star. “Private Division has been a fantastic partner, and their team is equally passionate about our vision.  As we grow the studio, we are excited to share more about the new world we are creating.”

Piccolo Studio was founded in 2015 by Alexis Corominas, Jordi Ministral, and Oriol Pujado when the three friends left their successful advertising agency in Barcelona to pursue their passion for videogames. After enlisting many of Spain’s most talented game developers, Piccolo’s debut title, Arise: A Simple Story, garnered critical acclaim for its storytelling and gameplay. They are developing a unique new IP in partnership with Private Division.

“At Piccolo Studio, we craft stories that are very personal yet center on universal themes that have an impact on everyone who plays our games,” said Alexis Corominas, Co-Founder of Piccolo Studio. “We tell our stories in unique ways, and we’re thrilled to have found a publisher that supports our vision and is equally invested in seeing the story reach a wide audience.”

Yellow Brick Games was founded in Quebec City in 2020 by industry veterans Thomas Giroux, Mike Laidlaw, Jeff Skalski, and Frederic St-Laurent B. Having worked on numerous successful AAA franchises including Dragon AgeAssassin’s Creed, and Tom Clancy’s Rainbow Six, the Yellow Brick Games team aims to deliver innovative and emergent gameplay crafted by a small but highly skilled team. The studio firmly believes that emergent systems create rich, interactive worlds. In that vein, Yellow Brick Games is creating an ambitious new action RPG.

“I find myself energised by the challenge of helping build a new studio—full of incredible talent, ambitious ideas, and real focus on our product—while taking risks that might not be possible in AAA game development,” said Mike Laidlaw, Chief Creative Officer at Yellow Brick Games. “We want to deliver something special for our debut title, and partnering with Private Division provides our team with the support to create a game that’s truly memorable.”

In collaboration with these developers, Private Division will announce more details about each specific project in the future. All four titles are currently in early development, and do not currently have announced release dates. The first of these titles is not expected to launch until Take-Two’s Fiscal Year 2024.

To stay up to date on announcements from Private Division, sign up for the newsletter: https://www.privatedivision.com/newsletter/ 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

About Private Division

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, Disintegration from V1 Interactive, and OlliOlli World from Roll7, with future unannounced projects in development with Moon Studios, Die Gute Fabrik, Evening Star, Piccolo Studio, Yellow Brick Games, and other esteemed independent developers. Private Division publishes the physical retail edition of Hades from Supergiant Games on PlayStation® and Xbox consoles. Private Division continues to build its internal studio capacity, with Roll7 and Intercept Games as internal developers for the Label. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, Private Division, and T2 Mobile Games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our pending acquisition of Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarised in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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Brawlhalla’s New Faerie Queen Legend, Arcadia, Available Now

The New Mystical Legend Launches Alongside the Luck o’ the Brawl Event

SYDNEY, AUSTRALIA — March 17, 2022 — Today, Ubisoft announced that Brawlhalla’s 55th Legend, Arcadia, makes her magical debut alongside the annual Luck o’ the Brawl Event.

Arcadia, The Faerie Queen, is a wise leader who rules over the Fangwild as a noble and compassionate queen. Equipped with a Greatsword and a Spear, she is accompanied by her trusty war beetle, Domo, and enchanted magic to help with her Signature attacks. Arcadia can also fly, using her entrancing wings to pursue enemies on the field.

Arcadia is available now for 7200 Gold, and the skins Rogue Queen Arcadia, Carapace Armored Arcadia, and Briar Rose Arcadia are also available now for 140 Mammoth Coins each.

Check out Arcadia’s six ethereal Signature attacks:

  • Spear Signatures
    • Side Signature – After summoning Domo from underground, the beetle rushes forward, ramming opponents with its sharp horn. Domo then uses its horn to knock opponents into the air, so that Arcadia can jump off and slash them with her Spear before heading back underground.
    • Neutral Signature – Arcadia flutters her wings and charges up her magic, then sends a spinning attack at her opponent with her Spear. This hit sends her foe into the air for her to land a second hit with her Spear, which then launches her opponent up into the air again.
    • Down Signature – She lifts and spins her spear to charge up her attack. Then, Arcadia leaps into the air and sends her magic down in a swirl that traps her foe before vanishing.
  • Greatsword Signatures
    • Charged Side Signature – She slashes a powerful blow with her Greatsword that knocks her foes back. When her Side Signature is charged, she hurls a swarm of magic into her opponent that pushes them back in a full 360 spin.
    • Neutral Signature – She holds her Greatsword above her head and then launches her opponent into the air with her magic aiding her. When this Signature is charged up, Arcadia will flutter her wings to charge up and summon her magic. After this, she leaps into the air as the magic twirls around her Greatsword.
    • Down Signature – She conjures a whirlwind of magic above her head and then sends it forward, trapping her opponents.

The Luck o’ the Brawl Event, also launching today, includes a brand-new skin for Isaiah, two new Avatars, a KO effect, purchasable Lucky Clover Colors for all Legends. Previous Luck o’ the Brawl Skins, Avatars, and KO Effect are also available now.

Developed by Blue Mammoth, Brawlhalla is an epic free-to-play platform fighting game that transports over 80 million players to a fight for glory in the halls of Valhalla. Choosing from more than 50 unique characters, players can jump into single-player and co-op modes, as well as online and local competitions. Brawlhalla also supports cross-platform play between the Xbox One family of devices including the Xbox One X, Xbox Series X|S, Nintendo Switch™ system, PlayStation 4® and PlayStation 5® system, PC, Mac, iOS, and Android devices where players can play custom games and queue together for all online matchmaking.

For more information on Brawlhalla, please visit: brawlhalla.com

For the latest news on Brawlhalla and all of Ubisoft’s games, please visit: news.ubisoft.com.

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About Blue Mammoth: Founded in 2009 and acquired by Ubisoft in 2018, Blue Mammoth Games is a development studio based in Atlanta, Georgia. The experienced team specializes in online multiplayer games with large player bases.

Blue Mammoth develops Brawlhalla, a Free-To-Play fighting game on Xbox One, Xbox Series X|S, Nintendo Switch, Windows PC, Mac, PlayStation® 4 and PlayStation 5® system, iOS, and Android devices. Brawlhalla has over 80 million players and is currently the most played fighting game on Steam.

About Ubisoft: Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, and Tom Clancy’s video game series including Ghost Recon®, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2020-21 fiscal year, Ubisoft generated net bookings of €2,241 million. To learn more, please visit: www.ubisoftgroup.com.

© 2022 Ubisoft. All Rights Reserved. Brawlhalla is a registered or unregistered trademark of Blue Mammoth Games in the US and/or other countries. Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Blue Mammoth Games is a Ubisoft Entertainment company.

ELDEN RING REACHES 12 MILLION UNITS SOLD WORLDWIDE

ELDEN RING REACHES 12 MILLION UNITS SOLD WORLDWIDE

BANDAI NAMCO Entertainment Inc. and FromSoftware Inc. today announced that their new action-RPG game ELDEN RING has reached 12million units sold worldwide*, confirming a fantastic start for the new franchise.

“It’s astonishing to see just how many people have been playing ELDEN RING. I’d like to extend our heartfelt thanks on behalf of the entire development team,” said Hidetaka Miyazaki, President and CEO/Director of FROMSOFTWARE. “ELDEN RING is based on a mythological story written by George R. R. Martin. We hope players enjoy a high level of freedom when adventuring through its vast world, exploring its many secrets and facing up to its many threats. Thank you for your continued support.”

“Co-development between FromSoftware and BANDAI NAMCO Entertainment has brought to life this new action-RPG, ELDEN RING, which has surpassed 12M units in sales worldwide,” added Yasuo Miyakawa, President and CEO of BANDAI NAMCO Entertainment Inc. “I would like to use this opportunity to give my thanks to all our fans who have brought ELDEN RING into their gaming life. I am very proud to have been involved in bringing such a wonderful and fantastic game to life with FromSoftware, under the guidance of Director Miyazaki, and with George R. R. Martin.

Much effort was placed into creating ELDEN RING in order to exceed the expectations of our fans worldwide. With a similar goal, we will continue our efforts in expanding the brand beyond the game itself and into everyone’s daily life. We will continue to create enjoyment and fulfillment through entertainment so that we can come closer and connect to our fans around the world.”

With ELDEN RING, FromSoftware brings to life their signature carefully crafted universe and stories as imagined by Hidetaka Miyazaki, creator of the influential DARK SOULS® video game series, and George R.R. Martin, author of The New York Times’ best-selling fantasy series, “A Song of Ice and Fire.”

Players will chart their own path in the vast and seamless world of the Lands Between, on foot or riding Torrent, their trusted Spectral Steed. Exploration is endless in this world full of wonders, but dangers lurk around every corner.

For more on ELDEN RING and other products from BANDAI NAMCO Entertainment please visit: www.bandainamcoent.eu, or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU. Join the conversation on Twitter at: https://www.twitter.com/BandaiNamcoEU.

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ELDEN RING™ & ©BANDAI NAMCO Entertainment Inc. / ©2022 FromSoftware, Inc.

*figures as of March 14, 2022.

About BANDAI NAMCO Europe S.A.S.

BANDAI NAMCO Europe S.A.S. is a leading global publisher and developer of entertainment content for platforms including, but not limited to, all major video game consoles and PC.

BANDAI NAMCO Europe is producing intellectual property for a global audience, and is building its reputation with franchises such as LITTLE NIGHTMARES™, PARK BEYOND™, and the upcoming UNKNOWN 9™ Awakening – developed by the recently acquired Reflector Entertainment based in Montreal, QC.

BANDAI NAMCO Europe serves as the Headquarters of BANDAI NAMCO Holdings Inc. for mainland Europe, which is known for creating and publishing many of the Toy & Entertainment industry’s top franchises, including PAC-MAN™, TAMAGOTCHI™, GUNDAM™, TEKKEN™ and DARK SOULS™.

For more information please visit www.bandainamcoent.eu

Mega Cat Studios and Skybound Games Reveal WrestleQuest

Mega Cat Studios and Skybound Games Reveal WrestleQuest

Oooh Yeah! Go Beyond the Ropes with Upcoming Wrestling RPG, featuring a Licensed Roster of Iconic Legends including Randy Savage and Jeff Jarrett

LOS ANGELES, CAMarch 16, 2022 — Mega Cat Studios and Skybound Games today revealed WrestleQuest, a new RPG adventure, featuring a licensed roster of iconic wrestling legends. WrestleQuest is scheduled for worldwide release in Summer 2022 for Xbox Series X/S, Xbox One, PlayStation®5, PlayStation®4 gaming consoles, Nintendo Switch and PC via Steam.

Watch the WrestleQuest Trailer here.

In WrestleQuest, players assume the role of a young wrestling hopeful, on his quest to become one of the all-time greats while he powerbombs, slams, and suplexes his way to the top. Inspired by icons like the legendary “Macho Man” Randy Savage, our hero must immerse himself in the world of professional wrestling, which will not only test his athleticism but his will and conscience too.

WrestleQuest captures the spirit and passion of wrestling, through the lens of an unforgettable RPG experience,” said James Deighan, Founder of Mega Cat Studios. “Many of the team at Mega Cat grew up watching wrestling and it holds an undeniable nostalgic place for us. This game is a celebration of that world, complete with special fully licensed appearances by some of our favorite wrestlers from the 80s, 90s and today.”

Throughout the game, players will experience classic turn-based RPG combat that mixes real-time action with tactical choices, as they wrestle through a richly detailed and fantastic storyline, starting out as a newcomer, before ascending the ranks and becoming the sport’s greatest star, with help from legendary wrestlers that span the ages. The pixel-art graphics and overall visual style perfectly represent the combined worlds of wrestling, toys, and action figures.

“Mega Cat Studios have an unbridled passion for wrestling and an incredibly ambitious team that reimagines retro-style entertainment in innovative ways,” said Ian Howe, co-CEO of Skybound Games. “Their level of enthusiasm, creativity and talent makes them a perfect partner for Skybound Games and we can’t wait for players to discover WrestleQuest this Summer.”

Players will meet and interact with a host of legends as they progress through their quest, including “Macho Man” Randy Savage, Booker T, Andre The Giant, Jake “The Snake” Roberts, Diamond Dallas Page, Jeff Jarrett, and many more. With tons of side missions, bonus content, and much more, this is the ultimate main event that you won’t want to miss.

WrestleQuest has not yet been rated by the ESRB.

Additional information can be found on the official website at wrestlequest.com

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About Skybound Games 

Skybound Games, a division of Skybound Entertainment, collaborates with creators to publish, produce, develop, and license exceptional video game IP across a variety of genres and platforms. The Skybound Games publishing slate includes Telltale’s The Walking Dead, Before Your Eyes, Rainbow Billy and The Big Con among others.

As a strategic partner of Striking Distance Studios, Skybound Games brings its global marketing and distribution capabilities to the highly-anticipated survival-horror game The Callisto Protocol

The Skybound Games team also manages physical distribution of several award-winning indie games including Boneloaf’s Gang Beasts, and alongside partner iam8bit, Ori and the Will of the Wisps, Untitled Goose Game and more.

Skybound Games can be found on YouTube, Twitter, Instagram, Facebook, and at www.skybound.com.  

About Mega Cat Studios

Based in Pittsburgh, PA, Mega Cat Studios is a creative first video game developer with a retro ethos and a culture of innovation. Their library of past titles includes modern platform releases as well as retro, cartridge-only experiences. While the wrestle-cats at MCS aren’t making games, they’re busy cutting promos and suplexing one another. For more information, please visit megacatstudios.com, Youtube, Twitter, Instagram, Facebook, Discord.

Tactical Card Battler Floppy Knights Deals Out Greatness on Game Pass Q2 2022

Soundtrack Composed by Grahm Nesbitt Available Now

PORTLAND, OR – March 16, 2022 – Floppy Knights, the turn-based strategy deck-builder featuring a young inventor and her robot-arm bestie, saves the day on Xbox and PC Game Pass in Q2 2022 as revealed today at the /twitchgaming and ID@Xbox Showcase. Developer Rose City Games will bring the title simultaneously to Xbox One, Xbox Series X|S (via backwards compatibility), and Steam for PC and Mac.

Embark on an adventure as the brilliant programmer Phoebe and her clever, trusted robot-arm–and her own invention!–Carlton. Experiment with the mighty Floppy Knights, floppy disks turned into tangible projections of plants, monsters, and other collectible battle creatures, before entering the annual Gadget Cup to snag the winner’s cash prize. Help townsfolk in need, earn some quick cash, and get Phoebe’s parents off her case about finding “real” employment by taking on odd jobs around town. 

Engage in turn-based tactical combat with a deck filled with Phoebe’s creations, such as Succulent Kickers, skateboarding ghosts, and the fearsome Big Mad. Master main objectives to advance to the next level while completing secondary missions to win BigCoins and craft new cards. Upgrade cards in-battle to empower them with stronger attacks and expand the deck by unlocking new cards at Phoebe’s workshop. 

Become a local hero by saving crops from starving Goblin Grunts, rescuing an Ogre trapped at the base of an active volcano, and preventing the postponement of the Science Fair. Craft a deck strong enough to battle no-good Troublemakers, monstrous BeheMoths, and gooey slimes. Face Alex, Phoebe’s archenemy and major copycat, as she tries to shake her down at every turn with her own snarky robot companion Snarlton.

Build Plant, Monster, and Hooligan decks by unlocking new categories of cards. Plants like Commander Vera are friendly and helpful in restoring units’ health with sunbathing boosts. Mean monsters like Jessica and the Quiver Kid make for great offensive cards capable of awesome damage combos with extra attacks or stronger blows at the cost of self-inflicted damage. Meanwhile, sneaky hooligans always have a buff card up their sleeves. Teen Spirits may be cute, but with the right card, they can hit all surrounding enemies at once and knock them back a few spots.

Enjoy the whimsical, leisurely card-building fun directed by Marlowe Dobbe (Dicey Dungeons). Feel the heat of each clash with retro, upbeat tunes composed by Grahm Nesbitt (Garden Story, Goodbye Doggy), fueling the passion behind each calculated move. 

“From the catchy tunes and quirky story to playful art style, everything in Floppy Knights was designed to create a special gaming experience,” said Marlowe Dobbe, Floppy Knights Creative Director. “There’s drama, comedy, action, and lots of fun. We can only hope people enjoy the gameplay as much as we enjoyed creating it!”

Floppy Knights debuts on Xbox One, Xbox Series X|S (via backwards compatibility), Xbox and PC Game Pass, and Steam for Windows and Mac users in Q2 2022 for USD $19.99. It will support the English language. The game’s soundtrack is now available for purchase for USD $7.99 and streaming via Bandcamp.

To stay up to date with all things Floppy Knights, please visit the official Rose City Games website, follow @RoseCityGames on Twitter, and join the studio’s Discord community.

About Rose City Games

Rose City Games is an indie studio based in Portland, Oregon, born out of a love for games and community. Inspired by the games the team grew up playing, the studio is dedicated to telling fantastical stories that immerse players through striking artwork and unforgettable soundtracks.

Tripwire Presents and Sweet Bandits Studios Enter Strategic Partnership to Release DECEIVE INC.

Tripwire Presents and Sweet Bandits Studios Enter Strategic Partnership to Release DECEIVE INC.

Publishing Division Continues to Expand Portfolio with Ingenuitive

Multiplayer Espionage Game from AAA Developer Pedigree

ROSWELL, Ga. – March 16, 2022 – Tripwire Presents, the publishing division of Tripwire Interactive that focuses on releasing  great games from other independent studios, including Chivalry 2Espire 1: VR Operative, and Road Redemption, today announced a publishing partnership with Sweet Bandits Studios to release the upcoming multiplayer espionage title, DECEIVE INC. Formed in 2016, Sweet Bandits Studios is an independent development studio based in Quebec, Canada and is comprised of developers from AAA studios including Beenox, Ubisoft, Gearbox Software and Frima. DECEIVE INC. will be Sweet Bandits’ second game following the 2018 release of Coffence, the caffeine-fueled fighter, and will mark Tripwire Presents’ fourth release as a global publisher. DECEIVE INC. is currently planned for release on PC (via Steam and Epic Games Store), the PlayStation®5 computer entertainment system, and the Xbox Series X|S console system in early 2023. Additional details about DECEIVE INC. will be revealed soon.

“Working with Tripwire Presents has been an absolute treat. They’ve supported our vision for what DECEIVE INC. could be from day one and have been pushing us to make the game the best it can be constantly. We are very excited to share more information about the game in the coming months.” said Philippe Pelletier Baribault, Co-Studio Head at Sweet Bandits Studio.

True to the spirit of Tripwire Presents’ collaborative approach, the two teams are fostering an open and engaging partnership that respects both parties’ strengths. Doing so will best leverage the capabilities and expertise of the combined groups with the shared goal of delivering the best game experience for players around the world. Sweet Bandits Studios will retain creative control over the development of DECEIVE INC., along with general project and studio operations. Tripwire Presents will leverage their extensive experience and expanded resources to support and complement the development process, while overseeing all global marketing, communications and efforts to bring the game to market.

“From the first moment I played DECEIVE INC., I knew that Sweet Bandits were on to something. It had tons of style, it had character, and most importantly, it was fun! As a publisher, you’re always looking for that game you can’t stop playing and we found that with DECEIVE INC,” said Brian Etheridge, Publishing Director at Tripwire Presents. “Tripwire was a developer first and we aim to bring that mentality to all our publishing endeavors. We love when developers like Sweet Bandits trust us with the thing that they pour their hearts into. We know they have a lot of choices for who to work with and they deserve fair deals, constant support, and to be in control of their IP.”

About DECEIVE INC.
Blend in. Break out. Go undercover as the world’s greatest spies in DECEIVE INC., a tense multiplayer game of subterfuge, deduction, and ingenuity set in the groovy world of international espionage. Disguise as anyone, deploy an arsenal of high-tech gadgets or neutralize the competition. As long as you extract with the objective, no trick is too dirty when you work for DECEIVE INC.

Tripwire Presents is a developer-first publisher and has helped many talented independent studios bring their creative visions to players worldwide, including Espire 1: VR Operative, the gold standard for the virtual reality stealth genre – and Road Redemption, a vehicular combat road rage adventure and spiritual successor to the popular Road Rash series. Most recently, Tripwire Presents partnered with Torn Banner Studios to help bring the ultimate medieval battlefield to PC and console players with the first-person slasher Chivalry 2, which has sold over one million units globally and has received praise from players and critics alike, including awards for Best Multiplayer Game of 2021 from PC Gamer, Windows Central, and more. Tripwire Presents will be present in-person at this year’s annual Game Developer’s Conference (GDC) in San Francisco, California and are accepting game pitches from independent developers. Independent studios working on projects of all sizes and genres are encouraged to reach out to [email protected] to submit pitches for consideration or to arrange a meeting.

For further information on Sweet Bandits Studios please visit their official website and follow them on TwitterInstagramDiscord and Facebook.

For more information about Tripwire please visit their official website and follow them on TwitterFacebookInstagram and YouTube.

About Sweet Bandits Studios

Sweet Bandits Studios is an indie studio based in Quebec, Canada. The studio was created in 2016 by game developers from AAA studios who were tired of the profit-first mentality and dishonest work ethics they had experienced. Their belief is that to create the best games possible openness and transparency are keys. Therefore, in their studio, everyone can partake in the decision-making. Sweet Bandits Studios have been the recipient of prices and grants notably the Catapulte Program, Canada Media Fund, and Quebec City grant. 

Fun fact, they are one of the very few studios to have shipped a title, Coffence, an online multiplayer game, using Amazon Lumberyard (and the talent of only 5 persons).  Now 17 team members strong, they plan on leveraging what they’ve learned to create a solid user experience for Deceive Inc, a game focusing on subterfuge, deduction, and ingenuity set in the groovy world of international espionage.

About Tripwire Interactive

Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.

Since then, Tripwire Interactive has expanded its business with the publishing division, Tripwire Presents, turning its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Tripwire Presents aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios. Tripwire Presents continues to grow their portfolio, and are always on the lookout for the next great team and game.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

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Deceive Inc. © 2022 Sweet Bandits Studios Inc., Published by Tripwire Presents. Tripwire Presents® and Tripwire® are Registered Trademarks owned by Tripwire Interactive LLC. All rights reserved.

New Video For Anticipated ‘Golf-Like’ Adventure Cursed to Golf Reveals It’s Heading To Xbox

Developer talks us through the golf meets roguelite shenanigans of the game in appearance at ID@Xbox Showcase

Golfenburg, Sweden – March 16th, 2022 – Cursed to Golf, the eagerly anticipated ‘Golf-Like’ adventure from Thunderful and Chuhai labs, made an appearance at Xbox’s ID@Xbox Showcase today with a new development commentary video. This marks another console platform reveal for the game, which will now be coming to Xbox Series X|S, Xbox One, Nintendo Switch and PC this year.

In the new video, director Liam Edwards gives us a rundown of their ‘Golf-Like’ adventure that’s featured on a host of “most-anticipated” lists from leading games media. The trailer explains the game’s compelling core loop, gives us a look at some of the fun, world-bending trick shots you can use to beat the game’s hellishly difficult holes via Ace Cards and offers a tantalising taste of a soundtrack way too awesome to appear in your average golf game.

In Cursed to Golf, you take on the role of a Golf Champion, trapped in Golf Purgatory after a lightning strike stops you dead in your tracks. To ascend back to the land of the living, you’ll need to play through 18 dungeon-like holes.

With the game releasing in 2022 on Xbox Series X|S, Xbox One, Nintendo Switch and PC, players can expect more news on Cursed to Golf in the very near future!

Thunderful
Twitter: http://www.twitter.com/thunderfulgames
Facebook: http://www.facebook.com/thunderfulgames
Instagram: http://www.instagram.com/thunderfulgames

Chuhai Labs
Twitter: http://www.twitter.com/chuhailabs
Facebook: http://www.facebook.com/chuhailabs
Instagram: http://www.instagram.com/chuhailabs

About Thunderful
Thunderful Group is a group of companies that develops, publishes and invests in games as well as distributes Nintendo products, games, game accessories and toys. Founded in 2017 Thunderful Games is one of the two business segments in Thunderful Group, the other being Thunderful Distribution. Over the last few years Thunderful Games has, organically and via acquisitions, grown into a global organization with eight development studios and over 300 employees. Besides the award-winning internal development pipeline, Thunderful Games also publishes a large number of third-party titles and invests in external game projects.

About Chuhai Labs
Chuhai Labs is a Kyoto, Japan indie game studio. Founded in 2020, this international team of industry pros and rising stars are dedicated to making the most fun out of every moment. Precision controls, memorable characters, banging soundtracks, and witty catch phrases galore are just some of the tricks up their sleeves. As demonstrated in their most recent release, Carve Snowboarding for Oculus Quest.

Courts have ruled, Chuhai Labs makes Legally The Best Games.

Ed-0: Zombie Uprising Arrives in Early Access on April 4

D3PUBLISHER Revives the Edo Era filled with Zombie Annihilation in a New Japanese Rogue-like Action Title on PC via Steam

Oakland, CA – March 16, 2022 – D3PUBLISHER Inc., a leading Japanese games publisher, and developer Lancarse Ltd. are proud to reveal their newest title, Ed-0: Zombie Uprising. This survival rogue-like action title will arrive on PC on April 4, 2022 in Early Access, available for $19.99 / €19.99 /£19.99 and is currently “RP for Rating Pending” by the ESRB. Ed-0: Zombie Uprising will integrate community feedback to improve, optimize, and build a complete launch with frequent updates throughout the Early Access period.

Starting with the Early Access launch, players will be able to partake in the carnivorous combat and test their ability with different traditional Japanese characters, starting with the Samurai. With over 10 hours of core gameplay content at launch, Early Access is planned to last for six months—or more based on feedback—to provide additional content, polish, and balancing that will improve the experience for fans. 

The Early Access launch will include:

  • Two playable characters, with a third coming later in Early Access.
  • 10+ hours of gameplay available right away.
  • Three main quests, five sub quests, and three main bosses.
  • 100+ of skills and items.
  • Everything is randomly generated for every run.
  • Adjustable high degree of difficulty.
  • Countless surprises and unpredictable adversaries.

Designed for brutal strategic battles in a rogue-like format, Ed-0: Zombie Uprising takes place in fictional Edo-era in Japan where hordes of hungry zombies have raided the isolated country. No dungeon run will be the same, so players’ judgment will be of the utmost importance, having to face “once-in-a-lifetime” challenges with a wide variety of random elements amid dangerous foes. Ed-0: Zombie Uprising includes various undead enemies, ranging from “newly interpreted” Japanese zombies to foreign invaders born after the “Zombie Industrial Revolution.” Players will unlock more as they play (and succeed) with an increasing number of options to customize builds to their liking—with the option to bump up the level of difficulty to test one’s capability.

Discover the Ages:

  • Zombie Industrial Revolution – This event induces zombie occupation in 90% of the world in the early 19th century.
  • Isolating the Country – The Edo Shogunate’s policy of seclusion completely cut off diplomatic relations with other countries. As a result, Japan was seen as one step behind civilization, but Japan succeeded in locking down against the threat of zombies.
  • Opening the Country – Japan was attacked by a foreign ship, arriving in Yokohama in 1853. The country had no choice but to end its 200+ years of seclusion.

For additional information on Ed-0: Zombie Uprising please visit D3PUBLISHER Inc. to keep up with upcoming additional content and news.

About D3PUBLISHER, Inc.

D3PUBLISHER, a member of BANDAI NAMCO group, is a Japanese video game publisher. Established in 1992, the company has published console and mobile/online games from some of the industries most beloved franchises and series, including EARTH DEFENSE FORCE 5, Onechanbara, the Simple series, and more. For more information, visit https://www.d3p.co.jp.

©2022 D3PUBLISHER ©2022 LANCARSE

©2021 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All rights reserved.

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Dawn of the Monsters Review

Dawn of the Monsters

Developer: 13AM Games
Publisher: WayForward
Platforms: Switch (Reviewed), Xbox One, Playstation 4, PC, Playstation 5, Xbox Series X|S
Release Date: Available Now
Price: $29.99 – Available Here

Overview

There are some niches that simply get left in the dust in the game industry. One of those niches involves almost anything to do with kaiju. Sure, we have had a few Godzilla and other monster titles come and go, but most are unoriginal and come in a rather bare-bones format. WayForward and 13AM Games are looking to satisfy that itch you didn’t know you had with Dawn of the Monsters. This brawler has the player take to the streets and control mechs as they control a set of their own giant beasts and bots, attempting to save the world and get some nice combat in the process. Does this title measure up, or is it yet another uninspired take? Let’s find out. 

Story

Dawn of the Monsters makes a weird first impression. At first, it feels like a paint-by-numbers beat-em up, with a little “save the world” plot beginning to unfold as large kaiju begin to attack a city. As you progress, the quality of writing and excellent production value comes forth, making for an engaging experience all around. In this tale, players are thrust into a fighting force known as Defense Alliance Worldwide Network, who utilize their own version of the Nephilim (the kaiju species attacking) to defend the planet. With the help of a couple of mechs, the player travels to several locations doing battle, getting fed some hefty bits of lore and a story that feels like an engrossing animation throughout. You can tell a lot of effort and love was applied by a team that enjoy the product through the writing, as even though the game runs rather long- it never gets stale or boring due to the amount of narrative shoved into the package. It’s futuristic fun that never lets up, and possibly one of the most enjoyable tales to come in a brawler in a good bit. 

Gameplay

The gameplay is, as advertised, a brawler with big beasts. While some Nephilim feel a bit large and slow, they make up for that with power and special abilities. Other large machines are more agile, offering a nice change of pace for the player during the adventure. Instead of random drops, the player can utilize actual buildings as their arsenal, which also host health and power boosts to give an edge while in combat. Light and strong attacks, as well as super move of sorts make up the general mechanics for play. 

Again, it kind of sounds like what most brawlers offer at first glance. The two elements that add a lot of depth, however, are the game’s usage of defense, and the AI of the monsters themselves. While attacking and mashing your way through may seem like the way to go from the start, the player will quickly learn that many of these foes are smart and must be defended against properly – so you do not meet your demise in brutal fashion. A fluid parry system is your first line, as watching for openings to counter can unleash a parry attack, which can protect your own health while creating a once non-existent place to quickly make work of a monster. 

Players also must do this while dealing with an onslaught of other monsters, so they must learn to adapt. To further assist, bonuses known as augments can be gained to adjust stats for each stage. These augments range from defensive to offensive boosts and can be combined to create powerful combos and techniques to give the player the edge against some stressful situations. Up to three of these unlocks can be used and stacking cards while practicing some trial and error on the field can add to a lot of variety that keeps things fresh for each large protagonist.  

It’s this well-balanced system that works well and makes Dawn of the Monsters feel distinct in its genre. The only thing I can possibly say that may add some frustration is that there are portions of the game that can get overly challenging and feel tedious after a bit, even with the amount of variation added through augments and the otherwise diverse gameplay mechanics. This is due to the length of the game. I enjoy seeing a long beat-em up, but there is a reason why most wrap within an hour or two, rather than in eight. There are only so many things such as narrative and combat variations that can give a player a sense of satisfaction during every level. After a while, it kind of felt like those little moments of accomplishment were asked to be repeated a few times too many as waves continued with that once “new hat” I just earned starting to feel a bit stale and beaten. The overall product is great – don’t get me wrong, but I do see some tackling the overall product in bursts rather than one long session due to the monotony.  

Visuals

Visually, the art style is outstanding within Dawn of the Monsters. These 2D sprites look sharp and fluid, featuring heavy amounts of detail on every character and monster in the game. Animations are also sharp and never miss, despite having a screen full of chaos. Some of the environments could use a bit of change from time to time as after a while you almost feel eager to move on, but it still is easy to look around and get lost in the amount of depth and atmosphere found within every area you trek through. 

Audio

The soundtrack is also stellar, but that is also matched by the voice actors as they add a lot of strength to an already top-tier tale that is a lot of fun to watch unfold. Monsters also add a lot to the sound with their roars and treachery as they plow through landscapes, all balancing together as the tunes in the background blare on. 

Overall

Dawn of the Monsters is a special experience that comes around once in a generation. While there are some moments of tedium, it’s hard not to appreciate the level of work 13AM Games applied to the overall product, as there is a good time waiting here for anyone – kaiju fanatic or not. Is it the best kaiju game ever? Well, it certainly is up there, but that will be time to decide in the future. What Dawn of the Monsters can be looked at now is a title that was able to succeed most in making a niche subject accessible and thoroughly enjoyable, which will surely set bars for all titles alike that are to follow. Kaiju fans rejoice, your new fix is here. 

Capsule Computers review guidelines can be found here.