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GREEDFALL: THE DYING WORLD IS NOW AVAILABLE ON PC

Discover Everything You Need To Know About The Game In Under 2 Minutes

Lesquin, France, March 10, 2026 – NACON and the Spiders studio are pleased to announce that the narrative RPG GreedFall: The Dying World is now available on PC (Steam), as well as for all owners of the digital Deluxe Edition on consoles. A new video also shows players everything they need to know in under two minutes. The title will be officially released on PlayStation®5 and Xbox Series X|S this Thursday, March 12.

The story of GreedFall: The Dying World takes place three years before the events of the first opus. The Old Continent of Gacane is in agony, ravaged by a mysterious disease and incessant conflicts. Torn from your native island of Teer Fradee and taken prisoner, you must navigate this world of rival factions to regain your freedom. Use cunning, diplomacy, or combat, explore vast lands, and forge alliances with companions who can become friends, lovers, or rivals. Your choices will shape the course of your adventure and seal the fate of two worlds.

GreedFall: The Dying World is now available in its definitive version on PC today, and will be released on PlayStation®5 and Xbox Series X|S on March 12.

Find all NACON games and accessories at nacongaming.com.

About NACON

A company within the BIGBEN group, NACON was created in 2019 to optimize its expertise and leverage synergies in the video game market. Comprising 16 development studios, AA game publishing, and the design and distribution of premium gaming peripherals, NACON brings 40 years of experience to benefit the world’s gaming community. This unified center of excellence strengthens NACON’s position in the market and creates unique opportunities for innovation and competitive advantages. www.corporate.nacongaming.com

About Spiders

The development studio Spiders was created in 2008 and specialises in the development of RPGs in original universes (e.g. Bound by Flame, The Technomancer and Steelrising). GreedFall released in 2019 to critical acclaim and commercial success.

FATAL FRAME II: Crimson Butterfly REMAKE – Gameplay

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When the twin sisters Mio and Mayu enter a dilapidated village the pair soon find themselves drawn into a forgotten past and only through the Camera Obscura can they hope to survive the ghostly wraiths still roaming these mysterious halls in Koei Tecmo’s Fatal Frame II: Crimson Butterfly Remake.

FATAL FRAME II: Crimson Butterfly REMAKE – Gameplay

FATAL FRAME II: Crimson Butterfly REMAKE resurrects one of the most terrifying entries in Japanese survival horror, fully rebuilt for modern platforms while preserving the haunting atmosphere that made the original a genre classic. Players follow twin sisters Mio and Mayu Amakura, who become trapped within the cursed Minakami Village — a forgotten settlement haunted by restless spirits and a ritual gone horribly wrong. Armed only with the supernatural Camera Obscura, players must confront ghosts by capturing them through the lens, turning fear itself into their only weapon.

This remake introduces completely overhauled visuals, enhanced lighting, modernized controls, and refined gameplay systems designed to deepen immersion while maintaining the slow-burn psychological horror the series is known for. Exploration, puzzle solving, and resource management remain central as players uncover tragic stories hidden throughout the village. With expanded story elements and improved mechanics, Crimson Butterfly REMAKE delivers a chilling blend of beauty and terror that reintroduces a legendary horror experience to a new generation.

FATAL FRAME II: Crimson Butterfly REMAKE
Developer: Team NINJA
Publisher: Koei Tecmo
Platform: PlayStation 5, Xbox Series X/S, Nintendo Switch 2, PC (Steam)
Release Date: March 12, 2026
Price: $49.99 USD

Available here – https://www.koeitecmoamerica.com/fatalframe/crimson-re/us/

Summary:

Recommended – “Fatal Frame II: Crimson Butterfly Remake nails the story and visuals, yet repetitive, drawn‑out Camera Obscura battles keep the remake from reaching its full potential.”

Check out our review for FATAL FRAME II: Crimson Butterfly REMAKE here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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TURTLE BEACH CELEBRATES “MAR10 DAY” WITH THE REVEAL OF THE NEW MARIO & LUIGI REMATCH WIRELESS RGB GAMING CONTROLLER AND THE NEW AIRLITE FIT MARIO STAR WIRED HEADSET FOR NINTENDO SWITCH 2 & NINTENDO SWITCH SYSTEMS

Rematch Wireless Pro Controller features four dynamic RGB modes, motion controls, TMR thumbsticks, dual mappable back buttons, and 30’ wireless range. The Airlite Wired Headset boasts 40mm speakers for immersive audio, long-gaming comfort with over-ear Jersey knit cushion ear-pads, and a noise-cancelling flip to mute mic

SYDNEY, AUSTRALIA (Mar 10, 2026): Leading gaming accessories maker Turtle Beach Corporation, today revealed two new Mario themed peripherals for Nintendo fans – the new Turtle Beach® Rematch™ Wireless Controller: Mario & Luigi – for Nintendo Switch™ 2 and Turtle Beach Airlite™ Fit Wired Gaming Headset – Mario Star for Nintendo Switch 2.

Mario is a well-known character from Nintendo,- and the Mario & Luigi Rematch Wireless RGB Gaming Controller and Mario Star Airlite Fit Wired Gaming Headset represent the grandest combination to date of technological gaming excellence and iconic character fun in Turtle Beach’s growing catalogue of officially licensed by Nintendo gaming accessories.

The Mario & Luigi Rematch Wireless RGB Gaming Controller features TMR thumbsticks, four dynamic RGB modes that ignite Super Mario™, motion control, and a C button for quick access to GameChat*, and all-day gaming comfort. On the audio side, the Mario Star Airlite Fit Wired Gaming Headset has 40mm speakers for immersive audio, over-ear jersey knit cushion earpads, and a noise-cancelling flip to mute mic.

The Mario & Luigi Rematch Wireless RGB Gaming Controller has a RRP of $99.95 and Mario Star Airlite Fit Wired Gaming Headset RRP is $49.95, with both arriving in Australian stores on March 31, 2026.

Rematch Wireless RGB Gaming Controller

Mario deserves superior craftsmanship and the Mario & Luigi Rematch Wireless RGB Gaming Controller delivers in abundance as it boldly shines with four dynamic RGB modes that ignite Super Mario™ designs. Whether you’re blazing through Mario Kart™ World or conquering new challenges in Super Mario™ Galaxy, the Rematch controller keeps pace with every move. To this end, the Mario & Luigi Rematch Wireless RGB Gaming Controller meticulous precision improves your play with premium thumbsticks featuring TMR (Tunneling Magnetoresistance) sensor technology for enhanced precision, anti-drift durability, and responsiveness compared to traditional designs. Access GameChat* features quickly with the conveniently placed C Button.

Integrated motion controls deliver a more responsive, immersive way to play. Enjoy the freedom of a reliable wireless connection with up to 30 feet of range for uninterrupted, seamless play. No matter your gaming genre or gaming setup, the controller’s precise tracking ensures locked in and smooth, fluid gameplay. Clearly, with its sleek design and performance-driven features, the Mario & Luigi Rematch Wireless RGB Gaming Controller is the ultimate way to elevate your Nintendo Switch 2 experience.

Mario Star Airlite Fit Wired Gaming Headset

Designed by Turtle Beach’s in-house engineers, the Mario Star Airlite Fit Wired Gaming Headset delivers superior audio and comfort, through finely tuned audio with high-quality 40mm speakers, offering an immersive experience for both casual and competitive gamers. The elevated over-ear jersey knit cushions block noise while providing crisp highs and powerful lows. The sleek, noise-cancelling mic ensures you’re always heard clearly, and when you need to go off comms, simply flip the mic up to mute it. This headset is built for fun across gamers of all ages and levels.

For more information on the latest Turtle Beach products and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on TikTok, Twitter, Instagram, Facebook and YouTube.

*Internet, Nintendo Switch Online membership and Nintendo Account required for online features, including GameChat. Compatible USB camera required for video features. Not available in all countries. Terms and GameChat requirements apply. support.nintendo.com Games, systems, memberships and some accessories sold separately. Until March 31, 2026, GameChat can be used without a Nintendo Switch Online membership. Afterwards, a Nintendo Switch Online membership will be required to use GameChat.

About Turtle Beach Corporation

Turtle Beach Corporation (the “Company”) (www.turtlebeachcorp.com) is one of the world’s leading gaming accessory providers. The Company’s namesake Turtle Beach brand (www.turtlebeach.com) is known for designing best-selling gaming headsets, top-rated game controllers, award-winning PC gaming peripherals, and groundbreaking gaming simulation accessories. Turtle Beach’s top-rated, fan-favourite Victrix brand is well-respected and favoured by pro gamers in esports and the fighting game community. Innovation, first-to-market features, a broad range of products for all types of gamers, and top-rated customer support  have made Turtle Beach a fan-favourite brand and the market leader in console gaming audio for over a decade. Turtle Beach’s shares are traded on the Nasdaq Exchange under the symbol: TBCH.

Cautionary Note on Forward-Looking Statements

This press release includes forward-looking information and statements within the meaning of the federal securitieslaws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may,” “could,” “would,” “should,” “believe,” “expect,” “anticipate,” “plan,” “estimate,” “target,” “goal,” “project,” “intend” and similar expressions, or the negatives thereof, constitute forward-looking statements. Forward-looking statements are only predictions and are not guarantees of performance. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. The inclusion of such information should not be regarded as a representation by the Company, or any person, that the objectives of the Company will be achieved. Forward-looking statements are based on management’s current beliefs and expectations, as well as assumptions made by, and information currently available to, management.

While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to, risks related to trade policies, including the imposition of tariffs on imported goods and other trade restrictions, the release and availability of successful game titles, macroeconomic conditions affecting the demand for our products, logistic and supply chain challenges and costs, dependence on the success and availability of third parties to manufacture and manage the logistics of transporting and distributing our products, the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, risks associated with the expansion of our business, including the integration of any businesses we acquire and the integration of such businesses within our internal control over financial reporting and operations, our indebtedness, liquidity, and other factors discussed in our public filings, including the risk factors included in the Company’s most recent Annual Report on Form 10-K, Quarterly Report on Form 10-Q, and the Company’s other periodic reports filed with the Securities and Exchange Commission. Except as required by applicable law, including the securities laws of the United States and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any forward-looking statement after the date of this release whether as a result of new information, future developments or otherwise.

All trademarks are the property of their respective owners.

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Reclaim an Infernal Empire, at Any Pace, When Demon Lord: Just A Block Strikes PC on 29 April

BELMONT, Calif. – 10 March 2026 – Demon Lord: Just A Block, the action roguelite where the world only moves when the player does, from developer YuWave and publisher Skystone Games, reclaims a stolen throne on PC via Steam on Wednesday, 29 April 2026. Begin exacting revenge in the demo, available now on Steam with a 98% positive review score.

Rise from the dead as the head of a decapitated Demon Lord. Set out to reclaim the throne after being usurped by the Black Dragon Queen Heyla. Reunite with old allies and reveal who sealed away the Demon Lord in the first place.

Plan attacks step-by-step with thoughtful strategies, OR move like a bat out of hell, dodging and parrying enemy attacks with lightning-fast reflexes in tight, satisfying combat. Whether slow and methodical or high risk, high reward, move through this cute cartoon fantasy world at whatever pace feels right. Simply collide with foes to attack, and look for visual cues to avoid theirs.

Fight against slippery slimes, man-eating plants, and giant jumping spiders in grid-based combat. Mix and match 14 different weapons, 10 archetypes, and 200 abilities in a flexible build system with thousands of combinations. Fire away with the Eyeball Blaster or wield the Hero’s Greatsword. Summon an army of Bats or litter the world with Bombs.

Choose Turtle Tactics to trade offense for defense, or Shed-shell Tactics for the opposite. The possibilities feel endless! Take on gargantuan enemies fit for a Demon Lord where no two bosses are the same. Each introduces a unique mechanic inspired by classic arcade puzzlers. Discover fresh surprises in procedurally generated levels where every choice matters, leading to different endings. Will a harmless-looking tree block drop an apple, or a bomb? Do familiar faces lurk in the Demon Lord’s castle, or are threats abound?

“Throughout my time working on Demon Lord: Just A Block, my motto has been: One developer. One computer. One game. One year,” said solo developer YuWave. “I’ve worked hard to do the art, coding, design, and everything else myself! I love turning strange ideas into games, so get ready to meet (and become) the Demon Lord next month!”

Demon Lord: Just A Block will be available for $12.99 USD with language support for English, Simplified & Traditional Chinese, French, German, Spanish – Spain, Russian, Japanese, Portuguese – Brazil, and Korean. 

Learn more about Demon Lord: Just A Block by visiting the official Steam Page, following @YuWaveStudio on social media, joining the official Discord community, and searching the hashtag #DemonLordJustABlock.

About YuWave

YuWave is a solo indie developer dedicated to bringing strange ideas to life in the form of games. The demo for their first commercially released title Demon Lord: Just A Block, received more than 10,000 downloads on Steam, with a 98% positive rating. YuWave is committed to creating simple games that are easy to pick up, yet rewarding to master through unique mechanics and strategic depth, even if just with a blocky head.

Tactical RPG “Never’s End” Debuts Groundbreaking Environmental Combat in New Demo on PC

Weaponize the elements and command the environment in a highly reactive, systems-driven world

SALEM, MA – March 9, 2026 – Never’s End, the tactical RPG boasting deeply granular, systems-driven combat and environment-manipulating magic, debuts its first publicly available demo on PC via Steam today.

Hypersect, an indie studio led by the former Lead Sandbox Engineer from Bungie, will launch Never’s End on PC via Steam and PlayStation 5 in 2026. Today’s demo gives players a sneak peek at both the innovative combat and the beautifully rendered 3D pixel art world featuring character designs by Masayoshi Nishimura (Octopath Traveler, Triangle Strategy) and music by Doseone (Enter the Gungeon).

Explore a slice of the game’s diverse locations, including scorching deserts, arctic tundra, fortified outposts, and deadly crypts. Possess local townsfolk to serve you in combat, each with randomized traits and professional backgrounds that affect their functionality in battle. Experiment with a variety of weapons, armor, and consumables, as well as the most unique feature of the game: its magic.

Never’s End’s combat demo gives players access to the first magic system – the ability to manipulate heat.

“The demo is a deep well of intertwined mechanics you’ll find in the main game,” said Ryan Juckett, founder of Hypersect. “By moving heat around on the battlefield, you can create gusts of wind to kick up dust clouds or knock enemies off cliffs. You can light enemies on fire or freeze them in ice. You can even change weather patterns into fog, rain, or snow. The more you play, the more uses for magic you’ll discover. Honestly, we can’t wait to see what people do with it.”

Get your first taste of the world of Never’s End today in the brand new demo on PC via Steam. Never’s End will launch on PC and PlayStation 5 in 2026 with English, Italian, Spanish, French, German, Brazilian Portuguese, Russian, Korean, Chinese (Simplified), and Japanese-language support. To learn more about Never’s End, wishlist the game on Steam, visit the official website, and join the community on X, Bluesky, TikTok, Facebook, and Discord.

About Hypersect

Hypersect is an independent video game developer creating original titles in-house. Since 2016’s award-winning INVERSUS, the five developers that form Hypersect continue to carry their artisanal design philosophy forward with them into innovative iterations of other gaming genres like the upcoming tactical RPG Never’s End. They seek to push the envelope in redefining and modernizing typical genre tropes by merging creative gameplay and worldbuilding. For more information on Hypersect, check out the official website.

Firefighters Social Deduction Game, OCTOPinbs, Revealed

Soak Scorching Saboteurs on PC Q2 2026

TOKYO – March 9, 2026 – OCTOPinbs, a firefighting social deception game is revealed by co-developers tri-Ace, Lasengle, Inc., and publisher Aniplex, ahead of heating up PC via Steam in Q2 2026, as revealed during The MIX today. No time for mind games, THERE’S A FIRE! Dive straight into a burning building with three to ten brave, octopus firefighters, and douse burning buildings before they burn to ashes.

Amidst the crew of tentacled heroes is a secret squid Artist — a sneaky arsonist who ignites flames purely for the aesthetics. Peek into adjacent rooms to catch them in the act, then send them to the Octojar to reveal their identity. However, beware of the boldest Artists who trade disguise for damage, turning a hide-and-seek hunt into a flame-engulfing PvP showdown.

Extinguish infernos to claim victory for the firefighters, or burn it all down to win as the Artist. If the Artist is exposed,  the battle continues until time runs out. The more the Fire Gauge builds while disguised, the stronger the Artist’s attacks become once revealed, so choose the right moment to wreak havoc!

“Social deduction games require strong communication skills and drawn out discussions, but the action-oriented approach to OCTOPinbs makes it truly differentiated and easy for everyone to enjoy its simple formula,” said Aniplex. “Trying to maintain focus amidst the chaos makes every match a special experience, and we have many more gameplay details to share before launch. Stay tuned for more!”

Check out the official trailer, which premiered during The MIX Spring Game Showcase, here! OCTOPinbs will be available on PC via Steam in Spring 2026, with language support in Japanese, English, Simplified Chinese, Portuguese, German, Korean, Spanish, and French. For more information, join the Discord server, visit the Steam Page, official website, TikTok, and make sure to follow the X (Twitter) account

About tri-Ace

tri-Ace Inc. is a Japanese video game development studio founded in 1995 by former Wolfteam employees, renowned for creating action-packed RPG series. Based in Tokyo, the company specializes in console and PC software development, with a reputation for deep, complex battle and skill systems.

For more information, please visit the official website here.

About Lasengle

Lasengle, Inc. is a wholly-owned subsidiary of Aniplex that specializes in planning, developing, and hosting games. Its previous work includes the multi-million download mobile hit Fate/Grand Order, and the 2D action fighting game MELTY BLOOD: TYPE LUMINA.

For more information, please visit the official website here.

About Aniplex

Aniplex is a comprehensive entertainment company with a global presence, engaged in a wide range of businesses centered on animation. The company operates in various fields, including the planning and production of anime, film, and music; game development; the release and distribution of physical and digital products; theatrical production and distribution; TV licensing; merchandising and licensing; the design and sale of figures and character goods; the operation of the “Aniplex Online” e-commerce store; and the production of live stage plays and events.

For more information, please visit the official website here.

Sigma Star Saga DX Release Date Revealed

After 20 years, a cult classic returns on April 7

Valencia, Calif. – March 9, 2026 – The countdown to liftoff has begun for an intergalactic epic! Independent video game studio WayForward, under license from Bandai Namco Entertainment America, is excited to announce that Sigma Star Saga DX, an enhanced version of the unique adventure/RPG/shoot-’em-up, will be arriving digitally on Nintendo Switch, PlayStation 5, and Steam on April 7, 2026, priced at $19.99. To celebrate the occasion, a new trailer focusing on the game’s captivating characters and twist-filled story can be seen below.

Sigma Star Saga DX is an updated version of the original Sigma Star Saga, which was published by Namco on Game Boy Advance in 2005. Coming to consoles and PC for the first time, the sci-fi adventure combines side-scrolling space-shooter action with top-down RPG-style exploration as players control ace Earth pilot Ian Recker on his mission to infiltrate the invading Krill empire. Players will explore planets, acquire items, and gather intel on foot, then transition to side-view spaceship combat with more than 15,000 weapon combinations when enemies attack. As a double agent, Recker’s loyalties will be torn between two worlds as he encounters characters such as the provocative Krill soldier Psyme and brilliant Earth scientist Scarlet.

Fueled by Limited Run Games’ Carbon Engine and ported by Mighty Rabbit Studios, the console/PC version of Sigma Star Saga DX retains the graphics, gameplay, and audio of the original GBA release, plus it adds numerous refinements including an improved map, decreased random encounter rate, rebalanced EXP system, adjusted auto-fire, additional save points, assorted bug fixes, and more. The game also includes a variety of new extra features, such as a concept-art gallery, a music player, multiple border art options, a rewind function, and save states.

For players who prefer their games physical, Switch and PlayStation 5 versions of Sigma Star Saga DX will be available to preorder from limitedrungames.com in the near future; stay tuned to WayForward’s and Limited Run Games’ social media channels for details. For more information on Sigma Star Saga DX and other thrilling WayForward titles, please visit www.wayforward.com, and follow @wayforward on Twitter and Facebook, @wayforwardtech on Instagram, and @wayforward.bsky.social on Bluesky.

Key Features

  • The GBA classic returns after 20 years!
  • Top-down RPG-style exploration mixed with action-packed space-shooter battles!
  • Survive as a double agent for the humans and the Krill, and discover the secret of the six planets
  • Stunning pixel-art graphics and fantastic soundtrack
  • Explore using tools like the Scanner, Krill Boots, Wings, and more
  • Customize your ship with more than 70 different Gun Data items yielding 15,000+ combinations
  • Branching story with multiple endings
  • The definitive DX version adds an improved map, decreased random encounter rate, rebalanced EXP system, updated script, various bug fixes, and other enhancements
  • Bonus features: concept-art gallery, music player, border art, and more

About WayForward

Based in Valencia, California, WayForward was founded in 1990 and has remained an independent game developer for more than 35 years. It is home to many talented individuals including programmers, environment artists, animators, modelers, illustrators, audio wizards, designers, and team leaders. With new avenues for distributing games directly to fans, they are finally able to make the games they have always wanted to.

Smalland: Survive the Wildsis Coming to Nintendo Switch 2 in Spring 2026

The popular open-world survival game makes its way to Nintendo consoles for the first time 

Walnut Creek, California – March 9, 2026 | Maximum Entertainment today announced that open-world adventure Smalland: Survive the Wilds is coming to Nintendo Switch 2 in Spring 2026. The release will include all updates already released on other platforms.

Watch Smalland: Survive the Wilds’ Nintendo Switch 2 announcement trailer below:

“Smalland: Survive the Wilds” Key Features:

  • Scale skyscraper sized trees, scramble through cavernous cracks in roads, and more as you experience the unique biomes of Smalland’s huge open world.
  • Craft powerful armor sets to personalize your appearance, grant you resistance from the elements, abilities and more
  • Tame and ride wild creatures from Geckos to Scorpions, the world and its inhabitants are yours to conquer
  • Scavenge, refine and craft resources to build your encampment on the ground or in the canopy
  • Claim a Great Tree to design and build a base that will follow you to any world
  • Uncover ancient lore from hidden NPCs scattered throughout the world as you learn to survive in this hostile wilderness.
  • Play solo or with up to 9 additional friends in multiplayer.
  • The Nintendo Switch 2 version of Smalland: Survive the Wilds will include all post-launch updates already available on other platforms, featuring guilds, stables, The Underlands, and much more.

Smalland: Survive the Wilds is an open-world survival adventure where players step into the role of the Smallfolk, a tiny civilization living among the towering grass, insects, and creatures of a vast wilderness. In this beautifully realized miniature world, everyday elements of nature become immense landscapes to explore. Players must craft tools, build shelters, tame creatures, and brave the elements as they carve out a place in this dangerous ecosystem, playing solo or cooperatively with friends in multiplayer.

About Maximum Entertainment

Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment. With more than 300 titles in its catalog, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs experienced professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations.

Discover what lies beneath, Descent of Lunaris public demo is out now

A mysterious signal, a ruined lunar base, and a journey into something that shouldn’t exist in this blended classic dungeon crawling game with a haunting sci-fi mystery.

Today, indie studio Unison Games has released the public demo for upcoming Descent of Lunaris, giving players their first chance to step inside the moon and see what’s waiting below the surface. The demo is available now on Steam and offers an early slice of the game’s dungeon crawling, combat, and unsettling sci-fi mystery ahead of its launch on PC later this year.

Set in the year 2070, the demo kicks off after a lunar mining operation picks up a strange signal from deep within the moon. An experiment at a secret facility goes terribly wrong, with machines across the base turning violent and wiping out most of the crew. 

Players will take on command of a specialized security team sent in to investigate and protect researchers during the evacuation. However, tears in reality and warped grotesque scientists are the least of their worries when a cosmic entity appears.

The Descent of Lunaris demo includes the prologue and the entire first level of the game. Players can explore early dungeon areas, meet strange characters, and get hands-on with the game’s grid-based exploration, tactical, turn-based combat, and party customization systems.

Descent of Lunaris mixes old-school design with modern visuals built in Unreal Engine 5, plus an atmospheric soundtrack from underground musicians that gets stranger the further you go.

The Descent of Lunaris public demo is available now on PC via Steam, with the full game coming soon. 

About Unison Games

Unison Games is an independent studio dedicated to crafting atmospheric, story-driven experiences that merge classic inspirations with bold new ideas. Their philosophy is simple: games should feel immersive, unsettling, and unforgettable – worlds you can step into and never quite leave behind. With their first title, Descent of Lunaris, the team aims to revive the dungeon crawler for players who crave challenge, mystery, and immersion with a descent into darkness that asks not only what lies below, but what it means to be human.

Corner Quest Launches Demo During Steam Tower Defense Fest — New Trailer Out Now

The idle incremental auto-battler that lives in the corner of your screen is now playable. Drop in, fight waves and build your mage while you work, browse, or play. Most games ask for your full attention. Corner Quest doesn’t. Your mage fights monsters, collects runes, and gets stronger, all on its own.

Solo developer EbonForgeGames has released a playable demo of Corner Quest on Steam, timed with Steam’s Tower Defense Fest running March 9–16, 2026. A new trailer is also live, giving players their first real look at the game in action.

Corner Quest is a 2D pixel-art idle incremental auto-battler with RPG-inspired elements. It’s built to coexist with your desktop, not compete with it. Think Desktop Defender but with magic, spell builds, and a meta-progression system that keeps pulling you back

Your mage fights endless waves of enemies automatically. As enemies fall, you earn Essence, spend it to unlock new spells and upgrade old ones. Rare runes accumulate as you defeat enemies, spend them to create unique builds. When you’re ready to push further, Awaken: reset your run and bank permanent upgrades that make every future run stronger.

Want to be hands-off? Let it run. Want to min-max your spell loadout? Go for it. Corner Quest works both ways. The window resizes, repositions and stays out of the way, or front and centre, it’s your call.

“I see a real gap in the market for games like this. There’s room for more titles that sit alongside your life rather than demand all of it. Corner Quest is my take on that, a game that’s always making progress, even when you’re not looking.”

Ivan Ganza, Solo Developer, EbonForgeGames

The demo gives players a full taste of the core loop: defeat enemies, earn Essence, unlock spells and hunt for Runes. You’ll be able to experience the Awakening system, resetting for permanent bonuses and seeing how each run builds on the last. The demo also includes a harder difficulty mode for players who want an extra challenge after their first run, giving even a short demo real replay value

The full game is planned for release in Q4 2026 and you can add it to your Steam Wishlist.

About EbonForgeGames:

EbonForgeGames is a solo independent developer focused on low-friction, high-depth games that fit into real life. Corner Quest is their debut commercial title.