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ANSWER PORT WAKE’S CALL! SABER INTERACTIVE’S DOCKED IS OUT NOW

Control mighty machinery, lead your dock’s operations, and save the family business today on PC, PlayStation 5 and Xbox Series X|S!

FORT LAUDERDALE, Fla. March 5, 2026 – It’s time to clock in for your first shift! Saber Interactive is excited to announce that Docked, the realistic port simulation game, is available now on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store. Step in as Port Wake’s operations manager and immerse yourself in the life of a longshoreman as you operate a fleet of heavy industrial vehicles, establish logistical chains and complete jobs to expand the business.

For a peek at what life on the docks is all about, check out the recent “Life on the Docks” trailer set to Bon Jovi’s “Livin’ on a Prayer” – and see if you have what it takes to keep Port Wake running today!

The Standard Edition of Docked is available on all platforms today for 29.99 USD/EUR (24.99 GBP). Players who opt for the Deluxe Edition for 39.99 USD/EUR (34.00 GBP) will get the full base game plus the Premium Terminal Tractor as a day-one unlock, as well as the “New Horizonsexpansion pack, which includes two post-launch DLCs featuring new machines, jobs and more.

Every minute counts – the future of Port Wake is in your hands!

Key Game Features

  • Port Wake Calls: From ship to crane to truck and beyond, every job is a vital piece of the business. Manage operations and vehicles, take on important contracts, and make high-priority cargo runs to fulfill your commitments. When wear and tear drags your equipment down, execute repairs under strict deadlines to keep the port moving.
  • Operate Powerful Machinery: Take command of a fleet of real-life machines expertly engineered with the raw power and precise handling to get the job done, from colossal ship-to-shore cranes to sturdy, heavy-duty tractors and more. Tighten ropes, position materials, optimize weight distribution, navigate delicate cargo, and gain a firsthand understanding of what it means to work a dock.
  • Earn, Invest & Expand: Revitalize Port Wake one crane at a time. Every job you take earns cash to invest in new and more powerful machinery. Sign contracts to create new logistical chains and build up resources, purchase lots to store vehicles, upgrade fuel and power supplies, and conquer new milestones to save and expand the family business.

About Saber Interactive

Saber Interactive is a worldwide publisher and developer consisting of 15 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, Turok: Origins, Clive Barker’s Hellraiser: Revival, Road Kings, World War Z, A Quiet Place: The Road Ahead, Bus Bound, Docked, SnowRunner, Expeditions: A MudRunner Game and RoadCraft. Founded in 2001, Saber is known for two decades of development partnerships with leading developers and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others. Learn more at https://saber.games.

Cozy Citybuilder Hearth and Hamlet Set to Release April Demo After Surging Steam Charts

With its relaxed vibes and charming aesthetic, Hearth and Hamlet has warmed the hearts of thousands of players within its first month of listing on Steam, building up momentum to its demo release alongside Steam’s Medieval Fest.

[March 5th 2026]: Hearth and Hamlet is a cozy incremental citybuilder with a warm pixel art aesthetic, bringing players all the way from a single campfire in the woods to a bustling civilization. Oversee your massive fantasy kingdom, drafting laws and setting policies to keep everything humming and efficient whilst you lead your society into expansion and prosperity!

Hearth and Hamlet sees players assigning their growing population of workers to gather resources, before transitioning into constructing shops, town-halls, barracks, banks, and magic academies. Discover strange lands across the waters and set and oversee policies of trade and diplomacy to acquire exotic resources and mystical artefacts. All the while, players manage citizens’ happiness for production bonuses, and recruit soldiers and guardsman to protect your civilization from dangerous animals and raiders. 

The game’s magical energy and citybuilder charm have seen it surge the charts in its first month listed on Steam, and is set to release a demo alongside the Steam Medieval Fest on April 20th.

Key features of Hearth and Hamlet include:

  • Heartwarming Pixel Graphics. Set in a landscape of woods, streams and mountains, complete with deer and the rabbits grazing, Hearth and Hamlet is lovingly rendered in a cozy, pixel art style. 
  • Satisfying Incremental Growth. Enjoy the quiet tranquility of humble beginnings, all the way up to the busy bustle of the castle, the city, and the kingdom! Players can assign workers, maximize happiness, and set societal policies to create their perfect civilization.
  • Unfolding Scope. Players can research new technologies and policies to open new doors at every turn. Form civil defense infrastructure, educational and religious institutions. House the nobility in luxurious mansions. Unlock the secrets of alchemy to turn the entire economy on its head.

Hearth and Hamlet is available to wishlist now on Steam, and will be releasing a demo alongside the Steam Medieval Fest on April 20th. 

About Runic Forge

Campaign Cooperative is an indie marketing firm and game publisher based in the UK, with years of experience running successful marketing and crowdfunding campaigns for up-and-coming indie titles. Runic Forge is their publishing label. Hearth and Hamlet, a cozy incremental citybuilder, is their first major release as a publisher.

About Hearth and Hamlet
The first major release of indie publisher Runic Forge, Hearth and Hamlet is a cozy incremental citybuilder that takes players from a mere campfire in the woods to a bustling civilization, spanning the land and seas.

GREEDFALL: THE DYING WORLD MUCH MORE THAN A STORY – AN EPIC TO BE WRITTEN

Lesquin, France, March 5, 2026 – NACON and Spiders studio are pleased to unveil the plot of GreedFall: The Dying World with a new trailer. Players will be able to explore the continent of Gacane starting March 10 on PC and March 12 on consoles.  

Watch the new GreedFall: The Dying Worldstory trailer:

Taking place three years before the events of the first opus, this new adventure has players embody a native of the island of Teer Fradee, forcibly torn from their homeland and taken to the continent of Gacane. This old world, the cradle of the colonists, is plagued by desolation, ravaged by a mysterious epidemic named the Malichor, and torn apart by the ambitions of rival factions.

The player’s objective is clear: to regain their freedom and return to their island. But caught in the heart of a much larger conspiracy, the fate of their people and that of the entire continent will quickly be at stake. Between conflicts and alliances, every choice has an impact on the course of the story. Diplomacy, cunning, or force are all tools at the player’s disposal to thwart traps and overcome challenges.

Will the player be able to survive the conflicts, the disease, and the ambition of an even more dangerous man?

GreedFall: The Dying Worldis currently available in early access on PC (Steam), and will launch in its definitive version on PC on 10 March and on PlayStation®5 and Xbox Series X|S on 12 March 2026.

Find all NACON games and accessories at nacongaming.com

About NACON
A company within the BIGBEN group, NACON was created in 2019 to optimize its expertise and leverage synergies in the video game market. Comprising 16 development studios, AA game publishing, and the design and distribution of premium gaming peripherals, NACON brings 40 years of experience to benefit the world’s gaming community. This unified center of excellence strengthens NACON’s position in the market and creates unique opportunities for innovation and competitive advantages. www.corporate.nacongaming.com
 
About Spiders
The development studio Spiders was created in 2008 and specialises in the development of RPGs in original universes (e.g. Bound by Flame, The Technomancer and Steelrising). GreedFall released in 2019 to critical acclaim and commercial success.

Peregrino: Isometric Gothic Survival Launching March 6

Peregrino is a dark isometric survival adventure where you explore a cursed forest by day and manage your caravan by night. Gather resources, hunt deadly creatures, upgrade your caravan, care for your companions, and lead them through the vast wilderness in search of New Eden.

Every decision carries weight in this unforgiving gothic world. Master a brutal economy of scarce resources where tactical preparation is your only lifeline against the unknown. Featuring a haunting 19th-century aesthetic and deep management mechanics, Peregrino challenges you to balance faith and steel to survive the dawn.

Steam Store Page – https://store.steampowered.com/app/3268150/Peregrino/

Key Features:

  • Survival Strategy: Scavenge, hunt, and craft essential tools to endure a journey through a cursed forest where every resource is a lifeline.
  • Gruesome and Mysterious Encounters: Face twisted creatures and mystical threats that test your tactical preparation and your ability to survive the unknown.
  • Spiritual Odyssey: Find and guide lost pilgrims scattered throughout the “land in-between,” assisting them in their personal quests for meaning amidst the darkness.
  • The Caravan: Manage your central base of operations. Craft vital items, upgrade your equipment, and prepare for the next day’s journey from the safety of your campfire.
  • Strategic Risk & Reward: Navigate the forest with care, manage limited inventory, and decide which resources are worth keeping or transforming into essential tools.
  • Haunting Gothic Aesthetic: Immerse yourself in a handcrafted world inspired by 19th-century gothic horror and dark religious folklore.

About Inverge Studios

Inverge Studios is an independent game developer based in Valencia, Spain. Passionate about crafting visually distinct and emotionally resonant experiences, the team previously released Creatures of Ava (2024) in partnership with 11 bit studios, and Effie (2019).

Girls und PanzerReturns to World of Tanks with New Team-Kabasan

March 5th, 2026 – The iconic and fan-favorite Girls und Panzer universe returns to World of Tanks with an exciting new addition from Oarai Girls’ High School. From March 5th to March 12th, a brand-new Sensha-Dō crew Team-Kabasan—joins the battlefield, bringing a new vehicle, exclusive crew, and a wide range of stylish customizations to collect.

Oarai Girls’ High School expands its lineup with the arrival of Team-Kabasan, led by the determined Commander Erwin with her unique voiceover. The team also includes Caesar, Saemonza, and Oryo, all restricted to German vehicles. When all four crew members are together in action, they activate a dynamic team voiceover, exchanging exclusive in-battle dialogue.

Making its debut alongside the crew is the StuG III Ausf. F Kabasan, a brand-new tank destroyer inspired by Team-Kabasan. Designed to embody the spirit of Oarai, this iconic vehicle is ready for heroic actions in true Sensha-Dō style. In addition, classic Girls und Panzer vehicles make a return during the event in special offers.

For the first time ever in a Girls und Panzer collaboration, a single vehicle arrives with two detachable 3D styles. Commanders can customize the StuG III Ausf. F Kabasan with one of the Team-Kabasan themed 3D styles, each capturing the crew’s charm and personality. Both styles can be applied independently. An expanded lineup of 2D styles is also available for collections, ranging from the cheerful Team-Kabasan all-season design with its signature Hippo mascot to the fully adjustable “Oarai” style, along with the return of classic school looks from St. Gloriana, Kuromorimine, and Jatkosota HS.

During the event, commanders can also complete special missions to earn GuP Tokens, redeemable in the Girls und Panzer Event Store for exclusive rewards, including new Team-Kabasan-themed customizations, decals, one 2D style, and a voiced Commander.

For more details and to access special World of Tanks and Girls und Panzer offers, visit the official website at https://worldoftanks.asia/en/news/general-news/girls-und-panzer-march-2026/

About World of Tanks  

World of Tanks is the first team-based, massively multiplayer online action game dedicated to tank warfare. Immerse yourself in dynamic tank action featuring mid-20th-century combat vehicles from around the world. Your arsenal includes over 950 armored vehicles from 11 nations, carefully detailed with historical accuracy. 

Official website:worldoftanks.com

About Wargaming  

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 15 offices around the world, including studios in Guildford, Prague, Chicago, Austin, Shanghai, Tokyo, Vilnius, Kyiv, and Belgrade. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Our flagship products include hit free-to-play franchises – World of Tanks and World of Warships. 

Official website: https://wargaming.com/en/

About Girls und Panzer​

Girls und Panzer is a popular anime franchise that was first broadcast in October 2012 as a 12-episode TV series. With a unique concept of high school girls playing against each other in tanks and its heart-warming drama, it has since become well known all over the world. As a result of the TV series’ success, a Girls und Panzer OVA hit theaters in July 2014 and a film version took to the silver screen in November 2015. The movie was a smash hit and amassed a total box office revenue of over 2.5 billion JPY. The town of Ōarai in the Ibaraki Prefecture, where the series is based, has become increasingly popular as more and more fans flock to come visit it. The first installment of the latest OVA series, ‘Girls und Panzer das FINALE’, was released in cinemas in December 2017, followed by sequels in June 2019 and March 2021. The fourth release, Part 4, was released on October, 2023. The latest installment, Part 5, is scheduled for release in 2026.

ASSASSIN’S CREED 2026 BRAND UPDATE

ASSASSIN’S CREED: INTO 2026

SYDNEY, AUSTRALIA – MARCH 5, 2026 – Today, Ubisoft shared more on what the Assassin’s Creed has in store for the rest of the year, with an update from Jean Guesdon, Head of Content for the franchise. The full article can be found here

Assassin’s Creed Shadows is about to turn one!

Since launch, the experience has evolved with new features and updates, shaped in large part by your feedback. Our recent parkour refinements are a direct result of regular feedback sessions, both in person and online, with our most engaged players and creators. On behalf of the entire Shadows team: THANK YOU FOR BEING PART OF THE JOURNEY! This past year has been a rewarding learning experience for us, built on this strong collaboration. We want to carry this mindset forward as a foundation to further strengthen our connection with you in the future.

Come celebrate with us on March 20!

Now it’s time to celebrate! Tune in to our official Ubisoft Twitch channel for a livestream starting at 10AM PT / 6PM CET with a focus on our latest game update and we might even reveal the winners of our Parkour Challenge, along with some drops and giveaways!

As we reach this milestone, Shadows will be moving into its final phase of support. We’re winding things down with smaller, less frequent updates… but still a few surprises! At the same time, our teams will begin shifting more focus toward what’s next for Assassin’s Creed.

Codename HEXE

While we know we haven’t shared much about this one yet, it’s being built with great care by our veteran team here at Ubisoft Montreal. Expect a unique, darker, narrative-driven Assassin’s Creed experience, set during a pivotal moment in history. You may have seen the recent news: I have recently taken the role of Creative Director for the project, in addition to my new responsibilities as Head of Content. We are taking the time to deliver on its ambitious vision, which means we’ll be quiet for a little longer, but we love seeing all the enthusiasm happening on our channels and can’t wait to unveil more when the time is right.

Codename INVICTUS is progressing steadily with a test and learn approach.

Codename Invictus is a PvP multiplayer Assassin’s Creed experience led by a dedicated team of For Honor veterans at Ubisoft Montreal. We understand there’s a lot of curiosity around this project: yes, it’s a new approach to multiplayer in the franchise, but it isn’t quite what the rumours have suggested. With player feedback at the heart of our approach, we’re exploring ways to bring the community in earlier so we can shape the experience together. The team is incredibly passionate about what they’re building, and their work reflects our broader goal of offering a wider variety of experiences within the Assassin’s Creed universe.

Beyond these, we have several other projects currently in the works, all at different stages of development, including Assassin’s Creed Jade. We’re also looking into bringing co‑op back to Assassin’s Creed — a detail we know didn’t go unnoticed. And while we recently chose to pivot away from an early project, the lessons from that work are already helping shape our approach going forward.

What matters most to us is giving each project the time it deserves and releasing them when they are ready.

Speculation around Assassin’s Creed is not new, but it’s worth repeating: “Nothing is true. Everything is permitted.” Well, except in this case, some whispers have a little more wind in their sails. Keep your spyglass on the horizon.

Let’s now look at imminent updates!

Expect more news on the Netflix live-action series very soon! Yes, it’s been long in the making, but Assassin’s Creed is taking the leap to a live-action series! You may have seen news about the cast lately, and we can’t wait for you to discover more. Something tells us you won’t have to wait very long.

Finally, continuing to support our older games matters to us. We know how much those titles mean to many of you, and that they’re often the first entry point for new players discovering the franchise. And on this topic, we have a last thing to share…

A free 60 FPS patch for Assassin’s Creed Unity is coming to Xbox Series X|S and PlayStation 5 tomorrow!

We know some of you have been waiting for it for a long time, so get ready to re‑experience 18th century Paris and Arno’s fancy parkour moves with more smoothness on consoles! And for our Xbox players out there, we’ve got a little treat, as multiple Assassin’s Creed games will be playable for free for a limited time for Xbox Free Play Days, from April 2nd to 6th! Perfect time to try Unity in that 60 FPS beauty.

As we conclude this update, for all our projects in development, we want to involve our most engaged fans in shaping them. If you’d like to be part of that, join the conversation – whether on our Discord or across our online channels. We’re always looking for passionate voices to share ideas, perspectives, and feedback to inspire our work and help shape the future of the franchise.

About Assassin’s Creed

Since it first launched in 2007, the Assassin’s Creed series has sold more than 230 million games worldwide. The franchise is now established as one of the best-selling series in video game history. Recognized for having some of the richest, most engrossing storytelling in the industry, Assassin’s Creed transcends video games, branching out into numerous other entertainment media. 

About Ubisoft

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. With a Ubisoft+ subscription, players can access new releases, premium editions and extra content on Day One on PC, console and cloud. For the 2024-25 fiscal year, Ubisoft generated net bookings of €1.85 billion. To learn more, please visit: www.ubisoftgroup.com.

© 2026 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.

‘Interlocked: Puzzle Islands’ Solves Three-Dimensional Brainteasers on Meta Quest March 24

Mobile, Flash hit played by 25 million comfortably expands in VR 

DALLAS — March 4, 2026 — Interlocked: Puzzle Islands, the relaxing puzzler that has teased more than 25 million brains on mobile and Flash blends serene VR landscapes with clever burr puzzles when developer Puzzle Dev and publisher Armor Games Studios brings an expanded edition of the hit title to Meta Quest on Tuesday, March. 24, 2026.

Watch the official release date trailer here!

Sit back, relax, and bask in the relaxation of this Meta-expanded version of the popular mobile and Flash game, Interlocked. Recapture the magic of rewarding problem-solving evolved through the lens of VR in a delightful island journey filled with captivating 3D puzzles.

Interact with a curated collection of more than 30 mindboggler for all skill levels from real-life burr puzzle designers around the world. Twist and turn pieces with natural and simple hand gesture controls, mimicking real life puzzle solving in an aesthetically pleasing virtual package. Looking for a true test? Take on 13 challenges new to Puzzle Islands!

Kick back and decipher puzzles in a cozy liminal space set to a relaxing, atmospheric soundtrack. Watch as a little bird friend grows after every successful solved enigma. Enjoy a mini story arc featuring one tiny bird friend and venture through the mysterious and relaxing Puzzle Islands together!

“I’ve always wanted to find a way to get as close as possible to putting realistic burr puzzles in the hands of players,” said Ido Tal, AKA Puzzle Dev. “Now, thanks to advancements of VR, I look forward to expanding our puzzle loving community!”

Interlocked: Puzzle Islands will provide Englishlanguage support for $11.99 USD. For more information, follow Armor Games Studios on Twitter/X, and visit the game’s official website and publisher website.

About Puzzle Dev SL

Co-founder of ‘We Create Stuff’ Ido Tal, also known as ‘Puzzle Dev’, escapes the indie horror landscape to express his love of burr puzzles. Interlocked: Puzzle Islands is the VR expansion of his former Flash and mobile game project Interlocked.

About Armor Games Studios

From its roots as a popular portal for online gaming, Armor Games Studios is a publisher that aims to work directly with and help foster talented indie developers to create unique and engaging games of all types for all platforms. For more information, visit www.armorgamesstudios.com.

Emotional Narrative-Based Puzzle Adventure, The House of Hikmah, Releases 8 April 2026

Embark on a hopeful journey through a mystical realm inspired by the Islamic Golden Age 

LOS ANGELES – 5 March 2026 – The House of Hikmah, the narrative-driven 3D adventure exploring grief and legacy from the AAA veterans at newly formed indie developer Lunacy Studios, comes to PC via Steam on Wednesday, 8 April 2026.

Enter the breathtaking House of Wisdom and explore its endless wonders as Maya, a curious and determined 14-year-old girl searching for answers after her father’s passing. Solve physics-based puzzles using an ancient elemental heirloom that her father left behind. Glide through wind channels and bend the matter of objects and larger than life structures to traverse the environment. 

Meet an idiosyncratic cast of historical scholars from the Islamic Golden Age. Traverse and experience nine distinct worlds, each representative of a different scholars’ expertise, as well as their own healing journeys. Immerse in a thoughtfully-crafted adventure featuring fully voice-acted dialogue with talents such as Cairn’s Sophia Eleni as Maya, Battlefield 6’s Nezar Alderazi, Assassin’s Creed Mirage’s Laila Alj, Split Fiction’s Ben Turner, Talal Karkouti, and more.

Every step taken within the Mystic Realm brings Maya closer to finding peace and healing, but the road will not be without its struggles. She must overcome a strong, surreal force embodying unmanaged grief known as the Widow to achieve her true goals. 

This evocative tale was created by a team of industry veterans that have worked on well-known IPs such as the Grammy-nominated and BAFTA-winning Austin Wintory, Composer for Journey, Sword of the Sea, and The Pathless; as well as the Senior Level Designer for Star Wars: Battlefront, Mass Effect, and Assassin’s Creed Brotherhood; a Programmer for Life is Strange, and more. 

“We want to create a universally relatable story representing the difficult yet hopeful journey through grief”, said Faris Attieh, Creative Director, Lunacy Studios. “One of the ways we’ve achieved this is through Maya’s many interactions with the scholars. Their inclusion gave us not only an opportunity to showcase how her father’s life and his lessons had a significant impact on those around him, but it also enabled us to create representation for the Islamic Golden Age which has never been seen before in games.”

The House of Hikmah will be available on PC via Steam, featuring English and Arabic text and voiceover localization.

For more information, visit the official website, follow the team on Instagram, TikTok, Bluesky, and X, search #TheHouseofHikmah on social media, and join the community on Discord.

About Lunacy Studios

Lunacy is a fully-remote, globally distributed indie studio creating narrative-rich games that explore culture, emotion, and identity. It hosts a diverse team of industry veterans who’ve worked on well-known IPs, including Life is Strange, Star Wars: Battlefront, Mass Effect, Assassin’s Creed, The Walking Dead, and many more.Lunacy Studios designs thoughtful, visually stunning experiences one story at a time, beginning with the studio’s debut title, The House of Hikmah, currently in development.

Everhood Hunters, Musical Combat Roguelite, Revealed 

Open your third eye on Switch, PC

STOCKHOLM – March 4, 2026 – Everhood Hunters, the first roguelike in the Everhood franchise (over 700k units sold), takes the series’ musical combat in a new direction with co-op and endlessly replayable runs. Developed by Chris Nordgren and Jordi Roca at Foreign GnomesEverhood Hunters hallucinates itself into existence with today’s reveal and will launch on PC and Nintendo Switch in 2027. 

So, there are those who think they have what it takes to be a hunter? No matter. The truth will come out soon enough. Pick from four different characters, each bringing bespoke playstyles to the table, and engage in musical battles and offensive beat-downs set to an electric soundtrack comprised of 70 new compositions as well as fan-favorites from Everhood and Everhood 2

Think things sound a little too familiar? Oh, ho, ho — how naive, little hunter!

Team up with a friend to embark on a roguelite adventure set in the Everhood universe to seal the root of all evil by solving riddles. Navigate winding paths filled with battles, rewards, shops, rest points, elite encounters, and other mysterious events unknown to even the PR firm writing this press release. Go toe-to-toe with surreal adversaries and work together side-by-side to climb to the top of weekly leaderboards.

Jump to the beat of life’s rhythmic river and dodge a stream of musical energy flying in the face of existence. Gather enough energy uninterrupted to unleash a powerful counterattack, increasing in damage with each note stored. Collect enemy souls to unlock new items and equipment, and transform every run into its own nugget of reality nestled in the Everhood world forever.

“In so many ways, this is the game we always wanted to make,” said Chris Nordgren, co-founder of Foreign Gnomes. “Jordi and I learned so much about ourselves while working together over the years, and all our mechanical ideas formed into something bigger than either of us could imagine. It’s not just the battles we’ve refined; the whole spirit of Everhood’s surreal storytelling thrives in Everhood Hunters. We can’t wait to see you all take on the universe together.”

Learn more about the extraordinary tale behind Chris and Jordi’s journey crafting Everhoodone of 2021’s best-reviewed indie games, its 2023 sequel Everhood 2, and the origins of Everhood Hunters in a new retrospective video here.

Everhood Hunters will launch on PC via Steam and Nintendo Switch. Get a head start on conquering the musical madness by wishlisting the game on Steam. To learn more, visit Foreign Gnomes’ official site, and join the community on Discord and X (Formerly Twitter).

About Foreign Gnomes

Foreign Gnomes is a two-person collective composed of Sweden’s Chris Nordgren and Spain’s Jordi Roca. The duo seeks to create undefinable experiences that capture imaginations across the globe.

For more information on Foreign Gnomes, check out the team’s development blog.

Nitrado and Hathora collaborate on customer transition to GameFabric

Karlsruhe, Germany, 04.03.2026Nitrado and Hathora announced today that they are working together to provide Hathora customers with a structured and supported transition to GameFabric by Nitrado following Hathora’s decision to wind down gaming operations, as the team will work on compute orchestration for AI inference at scale. The collaboration is designed to give studios and game operators a clear path forward, with hands-on migration support focused on continuity, stability, and minimizing disruption to live operations.

GameFabric by Nitrado is the best alternative on the market to support Hathora’s customers, particularly due to the similarities in technology setup and modern containerized server workflows. By combining platform fit with direct technical guidance, the transition is intended to help customers to execute their move with clarity and confidence.

GameFabric is built for modern multiplayer game server orchestration and supports the needs teams typically prioritize most in live operations, including automation, observability, elastic scaling, and infrastructure control through APIs and infrastructure-as-code workflows. Nitrado’s team will work directly with transitioning customers to review current setups, map key workflows, and define migration plans tailored to each game’s requirements. The company’s support model also includes direct access to experienced infrastructure engineers, technical guidance throughout the migration, and operational support for live environments.

“Supporting developers through infrastructure transitions is ultimately about protecting game stability and player continuity,” said Raphael Stange, CEO of Nitrado. “Our focus is to make this process practical, well-managed, and risk-free for teams that choose to move to GameFabric. We look forward to working closely with Hathora customers and supporting their games with the care and reliability they need during this transition.”

As part of the transition process, customers will be able to engage directly with Nitrado’s GameFabric team to evaluate migration timelines, technical requirements, and feature mapping from their current Hathora setup to GameFabric. Nitrado will provide hands-on guidance, including kickoff discussions, technical walkthroughs, and planning support to help teams validate the move before final cutover. This customer-first approach is intended to ensure that each migration is handled deliberately and with operational clarity.

Nitrado has more than two decades of experience in game server hosting and multiplayer infrastructure, with a track record of supporting studios such as Bohemia Interactive, CCP Games, Studio Wildcard, and Eleventh Hour Games. Through GameFabric, the company provides infrastructure for both session-based and persistent server environments, giving studios the flexibility to support different multiplayer architectures as their games evolve.

Hathora’s team decision reflects a shift in company focus rather than a change in the importance of multiplayer infrastructure for game developers. As studios continue to build and operate increasingly demanding live multiplayer experiences, the need for reliable, flexible, and well-supported infrastructure remains strong. Nitrado continues to invest in this space through GameFabric and its broader multiplayer platform capabilities.

About Nitrado
Nitrado is the leading global provider of private game server hosting with over two decades of experience in the industry. Through Nitrado and its subsidiary, Apex Hosting, millions of players and community creators enjoy high-quality, reliable game servers across the game industry’s most popular titles. For game studios, Nitrado provides GameFabric, a developer-first multiplayer server hosting and orchestration platform built on open standards. It grants studios full infrastructure sovereignty by balancing the performance of Nitrado-owned bare metal with the elasticity of GameFabric Cloud – Powered by Google Cloud or BYOC. Engineered for automation, the suite features API-first control with an official Terraform provider, ultra-low-latency scaling, and SteelShield™, our patented DDoS defense that authenticates UDP & TCP traffic at the network edge.