Raw Fury Recap: All Games From Summer Game Fest Week
From titles a decade in the making, to fantasy adventures, the eye of corporate obedience and more
STOCKHOLM – June 17, 2022 – Last week was an absolute flurry of announcements, and Raw Fury had an array of game news throughout the week. We compiled a snapshot of all the recent reveals, just in case you missed anything.
We hope these new additions to the Raw Fury catalog continue to showcase our foundational belief that Games are Art and our commitment to working on titles that feature inclusive and varied storytelling with exciting gameplay experiences.
Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke, and David Martinez. We don’t care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.
Take to the streets in 90s-inspired beat ‘em up Final Vendetta from Numskull Games and Bitmap Bureau.
Friday 17 June, London – Today, Numskull Games releases side-scrolling beat ‘em up Final Vendetta, an homage to the iconic arcade titles of the 80s and 90s such as Streets of Rage, Double Dragon and Final Fight. It is now available digitally on Steam and Xbox, as well as digitally and physically on Switch, PlayStation and Xbox – including special editions.
Check out the Extended Game Trailer here.
Check out last month’s gameplay reveal video here.
Developed by Bitmap Bureau, the legendary development team that brought you retro-inspired cult classics Xeno Crisis and Battle Axe, Final Vendetta is the respected team’s next modern take on a beloved genre from the golden era. It comes complete with beautifully animated pixel art, challenging gameplay, and a 90s-inspired dance music soundtrack.
Playable either in solo or co-op mode, Final Vendetta pulls no punches with four different game modes spanning Arcade, where the objective is fight through six different locales, battling all bosses in Boss Rush, surviving hordes of enemies in Survival, not to mention player against player bouts in Versus.
“Although we’ve long been fans of the genre, Final Vendetta is our first foray into beat ‘em ups. We’re thrilled to be part of the modern renaissance and can’t wait to bring that sense of old school arcade fun to modern consoles and PC.” Mike Tucker – Design Director at Bitmap Bureau
Characters include Londoner bare-knuckle boxer Duke Sancho, Essex martial artist Claire Sparks, and wrestler Miller T. Williams – each with their own unique move sets and special abilities.
Harking back to the halcyon days of the rave movement, Final Vendetta’s thumping soundtrack is produced predominately by Featurecast, as well as including four tracks from chart-topping electronic dance duo Utah Saints, not to mention a cut from Krafty Kuts.
The hotly-tipped title is available now digitally on PC (Steam), Xbox, Nintendo Switch and PlayStation 4 & 5 for £22.49 / $24.95 SRP. Three different physical versions are available on Nintendo Switch and PlayStation 4 & 5 including the Standard Edition for £34.99 / $44.99 SRP, Collector’s Edition including OST CD, stickers and collectible cards for £49.99 / $64.99 SRP, and Super Limited Edition that includes the aforementioned plus an artbook, poster and barrel USB keyring for £74.99 / $99.99 SRP.
Limited codes are available for PlayStation, Xbox, Switch and Steam.
Gameplay Features:
Hardcore fighting action that pulls no punches.
Stunningly animated pixel art.
A thumping dance/techno soundtrack featuring exclusive tracks from Utah Saints and Featurecast.
1 or 2 player co-op.
3 playable characters with varying fighting styles.
6 areas to battle your way through.
Classic beat ‘em up gameplay with fresh mechanics.
4 exciting game modes – Arcade, Survival, Versus & Boss Rush.
3 difficulty settings.
Several unlockables.
Dozens of moves and combos to master.
An array of succulent street food to sample.
About Numskull Games
Formed in early 2019 by vastly experienced personnel, Numskull Games has established itself as a games publishing partner with a unique proposition and a global reach. Launching and curating games from both new and veteran development studios as well as international games publishers, Numskull Games publishes both digital and physical versions of its titles across all major gaming platforms. Additionally, by utilising the infrastructure and resources of its sister companies Rubber Road / Numskull Designs, Numskull Games creates unique and compelling Collectors’ Editions for its elite releases. With partnerships for distribution across Europe, USA, South America, Japan and Asia, Numskull Games has become a publishing force.
About Bitmap Bureau Founded in 2016 by industry veterans, Bitmap Bureau are a small independent game development studio based in the south of England, UK. Bitmap Bureau specialise in producing 2D video games for modern PC and consoles that also run on original retro hardware. They have successfully Kickstarter funded two projects and their most recent titles include the hits Xeno Crisis and Battle Axe. Bitmap Bureau are truly passionate about 2D gaming and will continue to create new titles that hark back to that golden era of gaming.
London, UK – 17 June 2022 – Marvelous Europe today released the second pack of the DLC double feature for their genre-blending zombie title DEADCRAFT, “Jessie’s Wasteland Wares”.
Following the release of “It Came From the Junkyard” on June 2nd, both DLC packs are available now digitally on Windows PC via Steam, PlayStation®4, PlayStation®5, the Nintendo Switch™ system and supported through Smart Delivery on Xbox One and Xbox Series X|S, for £6.49/€7.99 individually, or as part of the DEADCRAFT Deluxe Edition including the base game, an exclusive in-game costume and items, and both DLCs for £29.99/€39.99.
Inspired by the additional stories often included at the end of manga, “It Came From the Junkyard” introduces a new post-game storyline as the King of the Dead, Revenant, and his zombie army plan to invade the Ark. To defend humanity from this new existential threat, Reid will need to team up with his friends and venture deep into the Junkyard using his zombie powers, wits, and arsenal of crafted weapons. Help Reid save humanity from Revenant and stop the undead from claiming the last remnants of humanity! Scavenge! Slay! Sell! Get a new perspective on the post-apocalyptic wasteland by setting up shop and stepping into the shoes of the eccentric Jessie, the Ark’s resident nurse. Ever devoted to her beloved lady Duna, Jessie will leap into action pigtails-first to get whatever Duna needs. She’ll slay enemies and scavenge for materials to craft and sell to the consumers of the Ark, all in the name of raising money for Miss Duna. Fend off thieves, negotiate sales with picky customers, and make sure to restock the store with key items that only Jessie can craft. So cinch up her apron, holster up her trusty shotgun, and whatever you do…don’t disappoint Duna!
DEADCRAFT is the newest deadly and daring game from Marvelous’ First Studio, creators of DAEMON X MACHINA. As if a hail of meteors reducing earth to a barren wasteland wasn’t bad enough, the devastation released a mysterious virus that resurrected the dead. Ravaged by fire from the sky and the dead below, only a fraction of the human population remains, largely clustered into small outposts where power-hungry opportunists capitalize on the chaos. A rare survivor of exposure to the virus, part-zombie Reid is captured by the twisted Nebron, leader of the Ark. After escaping from the torture table into the surrounding wasteland, Reid is determined to return to the city and exact some apocalyptic justice. Stare in wild wonder as the half-human, half-zombie protagonist Reid slices through foes on a quest for righteous vengeance! Wield his inhuman zombie powers to fend off enemies while searching the wasteland for answers to what happened to the only man he could trust. Build fantastical new armaments, conjure curious concoctions, or even grow and harvest zombie soldiers to stand by Reid’s side against whatever the apocalypse throws at him. It’s a dangerous world, and in order to stay alive Reid must take full advantage of the dead!
KEY FEATURES
• Farm the Dead to Stay Alive ‒ Plant fresh corpses (or just a combination of limbs) into the ground and give them a little TLC until they sprout into an undead army of infantry, sentries, and more!
• Creeptastic Crafting ‒ Surviving the apocalypse sometimes means using whatever scraps one can find to make new weapons. Other times it means enlisting a loyal undead to assist in building and running an entire factory of grotesque machinery churning out an unholy amalgamation of survival items.
• Death-Defying Powers of the Undead ‒ Reid’s zombie side gives him a powerful advantage in a fight, allowing him to shield himself from danger or swat enemies away like annoying gnats. But as each devoured enemy pushes him closer to his zombie side, he’ll have to take care to maintain what little humanity he has left.
• Become a Savior…or a Scourge ‒ Help out other survivors to learn new recipes or abilities. But if Reid’s hard up for money or supplies, shake down a local and take it off them…as long as he doesn’t mind potentially becoming a wanted man.
Developed by Marvelous First Studio and published in Europe and Australia by Marvelous Europe, DEADCRAFT will launch worldwide on Windows PC via Steam, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and the Nintendo Switch™ on May 19. The game has been rated PEGI 18.
About Marvelous Europe
Founded in April 2012, Marvelous Europe Limited is the European arm of Marvelous Inc. a publicly listed entertainment company based in Tokyo. Marvelous is both a game developer and publisher having released popular PC and console titles including Story of Seasons and Rune Factory, in addition to third-party acquisitions such as Granblue Fantasy Versus and Sakuna: Of Rice and Ruin.
Don’t miss the opportunity to connect with 400 top companies and 750 professionals at the leading global gaming industry conference this summer in Toronto.
Pocket Gamer Connects, the leading b2b games industry conference, is returning to Canada for the first time since 2016. This time, the conference will be taking place in the all-new dynamic location of Toronto from July 6-7. It’s the same conference you know and love in a brand new place brimming with opportunities for the industry. Some 750 professionals are expected to be in attendance representing 400 leading companies from around the globe, spanning from C-level executives to developers, from publishers to students, you’ll find them all at Pocket Gamer Connects Toronto.
Pocket Gamer Connects conferences have made a name for themselves across the world stage through creating unparalleled opportunities to connect with incredible international games industry companies. Since the very first Connects conference in 2014, the team has developed a stellar reputation for delivering the highest quality games industry events that set the perfect stage for attendees to expand their networks and gain exceptional insights on what they need to do to propel their businesses to the next level. Among the 400 companies that will be present at our upcoming Toronto conference, attendees will get the chance to meet with representatives from Netflix, Google, Electronic Arts, Wizards of the Coast, A Thinking Ape, Starcaster Games, Photon, Dimoso, Viral Nation and many, many more.
Just like the top-tier quality of brands that will be joining us this July, we have an incredible line-up of the biggest authorities in the industry as speakers. They will be diving into all the hottest topics facing the industry today, covering mobile, PC, console, blockchain, web3, the metaverse and much more. PG Connects will get you up-to-date with all the latest industry trends and any emerging growth opportunities you need to know about. Our stellar lineup is made up of absolute powerhouses in the industry, and it includes Franci Dimitrovska of Electronic Arts, Elena Doty of Google Firebase, Margaret McClure of Netflix Games, John Eberhardt of Wizards of the Coast, Kenshi Arasaki of A Thinking Ape, Patty Toledo of YAHAHA, Shum Singh of Agnitio Capital, Martin MacMillan of Pollen VC and over 150 other major industry authorities that will be sharing their wealth of expertise with us.
Explore the future of brand partnerships at the Brands x Ads x Games Summit
All Pocket Gamer Connects Toronto attendees gain complimentary access to our first ever Brands x Ads x Games Summit, which is taking place right alongside the conference from July 6 to 7.
This summit is designed to focus upon the latest trends in the games industry and the spaces where games meet brands and advertising. It’s a prime opportunity to stay on top of all the up-and-coming branding trends and scope out new opportunities to elevate your ad strategies. Attendees will enjoy hearing talks spanning all the hot topics in the industry ranging from developing on blockchain to what we can learn from games delving into the metaverse to esports innovation and the first-ever iteration of our new Brand Booster track, which is dedicated to analysing success stories, failures and opportunities where brands meet the growing games industry. You can look forward to hearing from Nick Branstator of Playwire, Mark Val of Photon, Tim Tello of Pocketful of Quarters, Daniel Griffiths of Steel Media, Adam Starcaster of Starcaster Games, Jean-Philippe Steinmetz of AcceleratXR, Nav Gupta of Chaarmi Worlds Inc., Nimrod Shanit of Holy City VR and Bobby Baird of Stream Hatchet and many more as they lead insightful, future-gazing discussions in the summit.
Secure your spot at Pocket Gamer Connects Toronto today and connect with leading authorities in the games industry this July 6-7.
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About Pocket Gamer Connects Pocket Gamer Connects provides value to a wide range of industry players, from global corporations looking to hone their strategy, through to indie developers seeking a little inspiration and new contacts.
The Connects series tackles the industry from two angles. On the macro scale we look at global game publishing strategies and opportunities with a focus on the most interesting markets and hottest topics (including global regulation and brand marketing). On the more micro level, our indie survival talks look at the process of game making, covering everything from creativity through production to sustainability and how you can match the games you want to make with proven business models – and establish the formula for the next billion dollar game!
Well over 32,000 industry professionals have attended the PG Connects international conference series since 2014. The roadshow has landed in the UK, America, Canada, Finland, Jordan, India and Hong Kong with a genuinely international client base: on average, delegates from more than 45 countries attend each event.
Corpse Keeper steam demo available now alongside Kickstarter Campaign
Beijing, China, June 17, 2022 – Publisher Thermite Games and Developer Melancholia Studio have revealed that they released a steam demo for Corpse Keeper, their gothic roguelike fighting RPG mash-up, as part of the Steam Next Fest. A crowdfunding campaign also kicked off today and will last a whole month until July 16th (GMT).
Corpse Keeper is a fast-paced Roguelike focusing on fighting gameplay while blending dungeon crawling and RPG elements wrapped into a gory medieval atmosphere. The Steam Next Fest demo offers a first glimpse of the game’s features and deliver a promising exciting and addictive experience.
You can check out Corpse Keeper new trailer here:
In Corpse Keeper, you play as an unconventional protagonist, a demon’s servant who somehow decided to plot against him. You managed to trap the demon in the grand cathedral but only have limited time and resources to build an army of the enemies’ flesh and bones to engage in duels against the opponents, collect heroes’ souls and defeat the demon eventually.
More than 40 playable characters with well-designed vigorous attack actions, a variety of equipment and collectable items, as well as plenty of possible ability combinations grant you great freedom when creating your own builds. But please keep in mind that your undead army will gradually decay as you take them to explore the dungeons. In order to lead the team forward, you will have to adapt to changes and achieve dynamic balance.
Corpse Keeper will launch on Steam Early Access in Q3, 2022 and a final version will be available for PC, Playstation 4, Playstation 5, Xbox one and Xbox Series x/s in 2023.
About Thermites Games Founded in 2020, Thermite Games is a global video game publisher based in Beijing that concentrates on indie & premium titles on PC as well as consoles. Young, passionate and consists of seasoned gamers and industry professionals.
About Melancholia Studio Melancholia Studio is an indie game developer based in Shanghai, dedicated to creating fun indie games with unique styles.
COWABUNGA DUDES! Join us for the first few missions in Teenage Mutant Ninja Turtles: Shredder’s Revenge as we clear our way to the bosses and hunt for some collectibles along the way.
Teenage Mutant Ninja Turtles: Shredder’s Revenge reunites Leonardo, Michelangelo, Donatello and Raphael as they kick shell in a beautifully realized beat ’em up.
Teenage Mutant Ninja Turtles: Shredder’s Revenge Developer: Tribute Games Inc. Publisher: Dotemu, Gamera Games Website: http://www.dotemu.com/ Platform: Windows Release Date: 16 June 2022 Price: $24.99 USD
Lesquin, France, June 16, 2022 – Scheduled for release on 8 September 2022 on PC, PlayStation®5 and Xbox Series X|S, digital editions of Steelrising are now available for preorder. Players who preorder will get a “Marie-Antoinette” alternative appearance pack for Aegis and exclusive access to the beta, which starts on 25 August 2022.
The Bastille Edition, which releases 8 September and is also available for preorder, includes the DLC Cagliostro’s Secrets, which is scheduled for early November. This chilling quest will take you to a whole new area that harbours secrets hidden by the king. On this dark adventure, you will encounter new enemies and unlock new weapons and costumes. Your ultimate goal is to uncover the secret behind the alchemy that powers the automatons of Louis XVI.
1789 is the year of the Storming of the Bastille and the start of the monarchy’s downfall. Steelrising depicts an alternative version of history: what if King Louis XVI, who loved clockmaking, had built an army of robots capable of quelling the insurrection? Powerful and cruel, this army spares no one and violently punishes rebels. Paris is burning and bleeding. Men, women and children are being systematically massacred.
Aegis, an automaton created as a dancer for the pleasure of the Court, is now a warrior and Marie-Antoinette’s bodyguard. The Queen has tasked Aegis with cutting a path through Paris where the machines are sowing terror. Each fight with these mechanical enemies is a challenge where the player’s skills are severely tested. Such is the price to pay for those who want to change the course of history.
Steelrising will be available on the 8th September 2022 on PC PlayStation®5, and Xbox Series X|S.
About NACON: NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 16 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. https://www.nacongaming.com/
About Spiders : Spiders is a video game development studio created in 2008, specialized in RPGs and original universe. Its last game was the million-seller Greedfall (2019).
When Supermassive Games debuted their first interactive horror story Until Dawn they captured the hearts of many fans of the genre by offering something a bit different. Characters could live or die depending on player choice and how quick they are with quick time events and a few other factors. After seeing success with Until Dawn, they stepped into an anthology of smaller horror titles in the form of the Dark Pictures games and while they ranged in quality they saw various improvements and refinements to the formula. Now the team is back with a new large scale standalone entry in the form of The Quarry. Centered once again around teenagers trying to survive a dangerous and unknown situation, Supermassive Games returns to their roots and manages to succeed in offering a new and enticing horror entry that lives up to their reputation.
Spoilers: Below Gameplay Features Full Game Walkthrough
Story
With a mysterious and worrisome prologue setting the mood right from the beginning, players join The Quarry at the end of summer camp. The final day has arrived and all of the children have already been sent back home on a bus with only the camp counselors and owner of the camp still left at Hackett’s Quarry. The owner, Chris Hackett, is worried about making sure that every counselor is out of the area before the end of the day to the point that he grows incredibly frustrated and worried once their minivan breaks down right before everyone is set to leave. With a warning to the rest of the counselors that they must stay inside and stay quiet, Chris leaves saying that he will be back in the morning with help.
Of course, being teenagers at the end of a long summer break, the counselors want to make the most out of their final day and choose to hold a bonfire party out in the woods instead with even the most reluctant member of the group choosing to go along with their plans regardless of what the player decides. With booze, plenty of shotgun ammo, and maybe some fireworks to go around it may seem like this party is going to be a blowout but once tensions are raised among the group and they begin to splinter off, these counselors quickly find out that this party might just be their last.
Exactly what type of horrors these young adults will be facing goes into spoiler territory even if things are hinted at quite early but it must be said that The Quarry does a satisfying job keeping players guessing as to what may happen next. Could this path lead towards a death or something willing to help out? More often than not trying to find out more about what is happening in the camp is always a good thing but not everything is always as it seems and even a safe route can be just as deadly as the obviously dangerous one. By building up surprising twists and offering satisfying pay-offs to player choice, players will find that the writing for The Quarry is incredibly strong, with a solid and interesting plot that constantly has players guessing who or what may be friend or foe and whether their choices are correct or not.
After the tone setting prologue The Quarry actually begins by working through its story in a fairly slow burn. This is done to try and introduce players to the various characters that they will be trying to help survive through the night. Nearly all of them come across as various teen horror archetypes to the point that the game flat out starts referencing various classic 80s horror movies at points. This slow start can be a bit rough as players are slowly uncovering clues that something strange may be happening in the woods. That being said, it does offer some payoff as most of the characters start to come into their own and show development as the night progresses and a few even reveal how they simply are putting up a front while others are just as simple as they seem.
Of course, thanks to the game offering so many options for player choice and a large number of characters being able to die fairly early on into The Quarry, whether or not players actually get to see most of the story or certain scenes can vary wildly between playthroughs. Making it through with everyone alive may offer the most story reveals but can also deprive players from some unique interactions that only can be seen should a counselor meet their demise, end up taking a completely different path entirely, or having something else happen to them that we can’t spoil here. This type of variability is a joy to see and perhaps offers some of the most variables in a Supermassive game yet but it still retains an issue that persists throughout every game they have developed so far, unskippable dialogue. While this makes sense during an initial playthrough or for scenes yet unseen by the player it is disappointing that some of the lengthier conversations cannot be fast-forwarded through upon subsequent playthroughs.
It is also worth noting that players can once again find various collectibles scattered throughout each chapter as they play. These help unveil extra bits of worldbuilding and, if enough are found, can reveal additional information about each other when matching clues are located. In a bit of a new offering, players can find evidence as well that may help prove that their story is true once the night has come to an end and it can change the ending slightly depending on how much is located.
The Quarry’s take on storytelling proves that Supermassive still has plenty to offer even when it comes to crafting larger experiences. With plenty of satisfying twists and reveals, characters that feel like they fit right into a horror movie including a few that grow throughout their journey, and enough variability to warrant more than one playthrough, this story is one that will keep players guessing about their choices all the way through the final chapter.
Gameplay
As per usual with Supermassive Games’ horror titles, players will be tasked with controlling a number of characters though this time around it is the largest roster yet. This allows for quite a bit of variety, as long as they stay alive of course, as players swap from location to location around the camp as the group breaks apart from one another. There are moments of exploration where players can investigate their surroundings, uncovering clues, pieces of evidence, or even tarot cards before finding themselves either dropped into a dialogue sequence or an action based cutscene. These tarot cards work similar to “totems” and “pictures” in past entries by giving players previews of an event that may happen in the future though occasionally these visions are limited to only one per chapter, meaning that should two or more tarot cards be found, only one possible future can be previewed.
Dialogue decisions are fewer this time around and players must pick between two options always though a new type of interaction has been added this time around. These come in the form of “interrupts” that give the player the choice of making an action, or not, within a certain time frame. Occasionally these interruptions are the right thing to do while other times they will have dire consequences so players will need to be wary here. Also included are combat sequences that have players needing to wield a shotgun to aim and fire at targets. While there is a tutorial of sorts offered, players can choose to have some aim-assist should they need it.
Perhaps the biggest change to their standard formula comes in the form of the “hold your breath” sequences. Rather than matching the heartbeat rhythm like their Dark Pictures titles or not moving from Until Dawn, The Quarry now asks for players to hold down A to hold a character’s breath and wait until danger has seemingly passed before letting go of the button. This can be indicated by a red aura appearing near the edge of the screen but players who let go too early or hold their breath too long that they gasp for air can be caught just as easily despite this new method.
Of course, should players want a bit of an easier experience The Quarry offers the most accessibility options yet. Not only can players make use of a “3 Lives” system once they either have completed the game once or purchased the deluxe version of the game that allows users to rewind to a choice that led to a character’s death three times in one playthrough, but it also offers a number of options that make the game easier for newcomers or those who want a simpler time. This includes making all directional inputs the same, making mash events a single button press, automatically succeeding breath sequences and combat sequences, and more. This is a nice offering for solo play though it is noted that it is not available outside of single player so once the online portion is added next month these settings won’t be available in multiplayer. It is also worth noting that just like with the “interrupts” system there are also moments where players may want to purposefully fail a QTE or combat sequence so those who want to see the most of what The Quarry has to offer do need to play with some risks.
For now though players can make use of either the standard single player mode, a couch co-op where players can pass the controller between each other when controlling chosen characters, and a fairly ironic movie mode. Movie mode is something of a funny offering but enjoyable one all the same as it allows players to simply allow the game to play itself and they can watch how events unfold either through a predetermined path or through variables that can be adjusted before the movie starts.
Visuals & Audio
Supermassive has reached deep into their pocketbooks this time around as usually the developer features at least one significant actor to portray a role in their games this time around The Quarry has a whole laundry list of actors. Many of these include horror movie staples such as David Arquette and Ted Raimi with numerous other high profile popular actors and actresses offering their likenesses for facial capture and voice work. This has led to some absolutely gorgeous looking character models with the exception of one character that seems a bit odd looking among the rest as well as some gruesome looking gore whenever a death happens to occur. Similar attention has been paid to making sure that the game features a spooky enough atmosphere with fog rolling in during appropriate scenes, others with only a small bit of lighting to potentially make out a threat, and more.
The voice acting is, as one would expect, top notch given the talent involved. The writing that they have to work with is a bit corny at times though that fits the horror genre that the game manages to capture rather well. It is also nice to note that the game offers a large number of licensed tracks of music that players can enjoy throughout various parts of the game, usually at the beginning or ending of a chapter, though a “streamer” mode can change these tracks to alternate pieces of music which, in at least two cases, were actually more appropriate sounding.
Overall
It is clear that Supermassive Games hasn’t lost their touch by offering smaller horror stories as The Quarry proves that they can still offer a lengthier experience with more branching paths and player consequences than ever before. Thanks to some impressive writing as well as some truly well thought out twists and reveals this horror game puts these counselors, and the players, through the wringer by night’s end and eager to see just how different the story can be should different choices be made. If only replaying the story was made a bit easier with the addition of previously seen text skipping like other quality of life improvements such as the numerous accessibility options and unlockable death rewind feature.
Capsule Computers review guidelines can be found here.
Executive Bonuses on Import/Export Sell Missions and Special Cargo Sales – Plus, Claim a Free Armored Kuruma, Double Rewards on Premium Deluxe Repo Work, and More
Executives in Southern San Andreas aren’t the type to fiddle away behind their screens at email factories — these titans of industry like to get their hands dirty with as many income streams as possible. This week is all about the white-collar criminals who keep the black market afloat.
Pursue the lucrative exotic vehicle trade by sourcing, storing, modifying, and offloading precious vehicular cargo. Executives who own a Vehicle Warehouse can trade stock in Import/Export Sell Missions and earn an extra 50% bonus GTA$ and RP to boot.
Claim a Free Armored Karin Kuruma Through June 22 Riding around Los Santos unprotected is asking for trouble — shield yourself by claiming a free Armored Karin Kuruma from Southern San Andreas Super Autos through June 22.
2X GTA$ and RP on Special Cargo Sell Missions If your Warehouse is filled with valuable contraband, it looks like the scales of supply and demand are tipped in your favor — all Special Cargo Sell Missions are paying out Double Rewards through June 22.
Only on PlayStation 5 and Xbox Series X|S
Hao’s Premium Test Ride: Grotti Turismo Classic Swing by Hao’s Special Works in the heart of the LS Car Meet to scope out this week’s Premium Test Vehicle: A Grotti Turismo Classic that isn’t shy about using performance-enhancers to get a competitive edge.
Hao’s Special Works Time Trial Feel the wind whipping through your hair and screaming past your eardrums in this week’s HSW Time Trial, a scenic route between Terminal and the wilderness surrounding Mt. Chiliad.
2X GTA$ and RP on Premium Deluxe Repo Work If it has an engine worth turning over, Simeon Yetarian knows about it. Help him repossess exotic vehicles coveted by the elite (or destroy his competition) by completing Premium Deluxe Repo Work or Simeon Contact Missions this week and you’ll earn 2X GTA$andRP.
2X GTA$ and RP on Top Fun Getting out of dodge would be simple if it weren’t for the Hunters giving chase in armed fighter jets. Make it across the map in one piece or get blown to smithereens — either way Top Fun is dishing out 2X GTA$ and RP to both teams for participating this week.
2X GTA$ and RP on Sumo (Remix) In this remixed take on the classic showdown, the safe zone changes up every time the countdown resets and parts of the track will just up and disappear altogether. Keep your wits about you in Sumo (Remix) to earn Double Rewards, all week long.
Car Meet Prize Ride: Grotti Turismo Classic Placing in the Top 5 in LS Car Meet Races for 4 days in a row this week will earn you the keys to the Grotti Turismo Classic, a throwback to the era of wide-collared suits, Hi-NRG dance music, and unregulated banking. Enjoy memory lane.
Try Out the Grotti Itali RSX, Grotti Furia, and Grotti X80 Proto The lovefest for Italian imports extends to the inside of the LS Car Meet: visit the Test Track to put the Grotti Itali RSX, Grotti Furia, Grotti X80 Proto through their paces on the painted track, Scramble between the columns, or floor it in a TimeTrial.
On the Casino Podium: Grotti Turismo R Visit the lobby of The Diamond Casino & Resort to spin the Lucky Wheel and walk away with GTA$, RP, snacks, clothing, accessories, mystery prizes, and more. This week’s top prize, slowly whirling on the adjacent podium is the Grotti Turismo R, a hybrid hypercar that renders the idea of “fuel economy” obsolete with the flick of one vulgar hand gesture out the window.
DISCOUNTS If you’re a serious businessperson, you’re going to need a space that speaks to your mission and sensibilities — luckily, Dynasty 8 Executive is offering Executive Offices and Office Garages for 50% off this week.
Customization options for Offices, including Interiors and other Extras, are 30% off, as are Warehouses and Vehicle Warehouses alike.
And should you need another set of wheels, check out this week’s discounted vehicles:
Benefactor Krieger – 40% off
Benefactor Schlagen GT – 40% off
Benefactor Stirling GT – 40% off
Karin Previon – 30% off
Pegassi Speeder – 50% off
Nagasaki Stryder – 50% off
Enus Cognoscenti (Armored) – 50% off
Grotti Furia – 30% off
Grotti X80 Proto – 30% off
Bravado Gauntlet Classic Custom – 40% off
Grotti Cheetah Classic – 40% off
Grotti Stinger – 50% off
Free Galaxy Super Yacht Rebate Through July 6 Purchase the Galaxy Super Yacht between now and July 6 and complete all six A Superyacht Life missions to receive a GTA$1M rebate to your Maze Bank account (delivered within 72 hours of completion).
This Month’s GTA+ Member Benefits:
The Gunrunning Bunker in Raton Canyon
Mobile Operations Center
Free clothing and liveries
2X GTA$ and RP on Double Down
Additional Member Bonuses
Visit the GTA+ website to check out all of the GTA+ Membership Benefits available until June 29. To learn more about how to make the most of your GTA+ Membership, check out the GTA+ Guide.
Prime Gaming Benefits All GTA Online players will receive a GTA$100K for playing anytime between June 16–22, while those whose Rockstar Games Social Club account is linked with Prime Gaming will receive an additional GTA$100K, for a total of GTA$200K per week.
Prime Gaming connected players who are also GTA+ Members will receive an extra GTA$100K — totaling GTA$300K per week. Make sure your Social Club account is signed up to Prime Gaming and GTA+ prior to June 22 to receive this week’s GTA$300K. Promotion ends June 29, 11:59pm ET.
All bonus GTA$ will be deposited into your Maze Bank account at the start of the next weekly event. To ensure access to future benefits, make sure to visit Prime Gaming and sign up.
June 17, 2022 – In today’s “10 Years of Dragon’s Dogma” Developer Video, Dragon’s Dogma™ director Hideaki Itsuno announced the highly anticipated Dragon’s Dogma™ 2 is now in production using Capcom’s RE ENGINE. This highly anticipated reveal followed a discussion of the inspirations behind the monsters, combat, and unique gameplay mechanics that define the high-fantasy world and open-world action of Dragon’s Dogma. The much-awaited sequel was announced with the reveal of the logo for the upcoming title.
The “10 Years of Dragon’s Dogma” Developer Video can be found below.
Itsuno began the developer video by recounting how classic pen-and-paper role-playing games introduced him to the genre of high fantasy and RPGs as a whole. After these early experiences captured his heart, Itsuno went on to develop a passion for arcade and action titles, especially the combat of Capcom’s Street Fighter™ II. By the year 2000, Itsuno had released multiple titles for Capcom’s arcade division and began piecing together the first concepts for a game that would eventually become Dragon’s Dogma. This dream would have to wait however, as Itsuno was assigned to finish the production of Devil May Cry™ 2, and its sequels Devil May Cry™ 3 and Devil May Cry™ 4.
After completing production on the Devil May Cry games, Itsuno returned to his passion project at last. The distinct approach to magic combat and the ability to grapple towering foes already set Dragon’s Dogma apart from its contemporaries, however it was the game’s unique Pawn System that helped cement its place as a fan favourite. This special system was born from Itsuno’s desire to keep the game a single-player experience, while still allowing players to feel connected to one another by sharing the AI companions they create and train. As development progressed, it was the production team’s trips to the United Kingdom that inspired the rolling hills and architectural identity of the world players would explore.
As Itsuno finished looking back at the origins of Dragon’s Dogma, he gave fans the first look at what lies ahead for the series with the surprise reveal of Dragon’s Dogma 2. Itsuno and the Dragon’s Dogma 2 development team including Dragon’s Dogma veterans Daigo Ikeno and Kenichi Suzuki are hard at work creating the sequel, and are excited to share more details in the future.
About Capcom
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or www.capcom-unity.com.
Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.