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SongPop for Alexa Now Available on Alexa-Enabled Devices

Gameloft Subsidiary FreshPlanet Brings Hit Music Trivia Game to Alexa in Time for Tenth Anniversary of Franchise

Paris, France – August 30th, 2022 – Gameloft, leader in the creation and publishing of games, and FreshPlanet, makers of the multi-awarded SongPop franchise are thrilled to announce that SongPop for Alexa, the latest in the popular award-winning mobile music trivia franchise, is now available on Alexa-enabled devices in the United States, Canada and the United Kingdom. This is the newest addition in the SongPop franchise and marks the ten year anniversary of the series.

Building on the success of the preceding SongPop titles, SongPop for Alexa leverages the rich catalog of music with the widest variety of genre options in the franchise, and combines it with the power of Amazon’s Alexa. Players can dive into the SongPop for Alexa experience by saying, “Alexa, open SongPop,” or via the Alexa app for iOS and Android. Customers can play SongPop for Alexa across a variety of Alexa-enabled devices, including the Echo Dot, Echo Show, Fire TV, and a wide variety of headphones, speakers, soundbars, smartwatches, cars and phones – this means players are never far from some music trivia!

SongPop for Alexa is a voice-forward version of SongPop, where players go through rounds of songs and are challenged to guess the artist or song title or both! Players will be tasked to see how many songs they get right before they hit three strikes and are out. With in-game score tracking, it’s always a challenge to outscore their last run. SongPop for Alexa will also include visual graphics for an even more engaging in-game experience for devices with screens.

We launched the very first SongPop game back in 2012,” says Olivier Michon, CTO and VP of Product at FreshPlanet. “It all happened so fast, within a year we went from coming up with a rough idea for the series to becoming a viral mobile game hit. I am so proud to see and know that SongPop has been able to hit this milestone, and celebrate with this new experience on Alexa.”

“We couldn’t be more excited to have SongPop—a game millions of players around the world know and love—come to Amazon, with a version designed specifically for Alexa,” said Steve Bernstein, director, Alexa Games. “Customers engaged with Alexa Skills tens of billions of times over the past year, and SongPop for Alexa helps realize our goal of bringing customers the best, and most-engaging experiences possible.”

Players in the United States, Canada and the United Kingdom can play SongPop for Alexa today, with more markets to be available in the future.

Details about Alexa can be found here: www.amazon.com/alexa

More details about SongPop for Alexa can be found here: https://www.amazon.com/songpop

Details about SongPop can be found here.

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About Gameloft 

Leader in the development and publishing of games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, two of which are featured in the “Top 10 iOS Games by All-Time Worldwide Downloads” from App Annie. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat and Dungeon Hunter and also partners with major rights holders including LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital Entertainment, Mattel®, Lamborghini® and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,600 people worldwide. Every month, 70 million unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company. All trademarks referenced above are owned by their respective trademark owners.

Transformers make a heroic return to World of Warships: Legends this September

The Spring update sees a branch of German battleships entering Early Access, a new campaign starring Japanese battleship Musashi

and an exciting return of the TRANSFORMERS brand collaboration with new content

30th August – World of Warships is announcing the first of its Spring updates for World of Warships: Legends. This update introduces a new line of German battleships to Early Access, Japanese battleship Musashi available through the new Bushido campaign, and the return of the TRANSFORMERS brand collaboration. Other additions to the game include three seasons of ranked battles, aircraft carriers in the Bureau, and a new in-game event.

German battleships drop anchor in Early Access

Leading this Spring update is a new branch of German battleships coming to Early Access. Ranging from Tier IV to Tier VII, these ships carry torpedoes on board and feature a slew of enhanced secondaries. Available across a number of regular and Big German battleships crates, each of the new ships – from Tier V Mackensen to Tier VII Zieten – come accompanied by a special dedicated mission. This new line of ships will become researchable in the next update and will see the arrival of the line’s crown jewel, the Tier VIII Prinz Rupprecht.

Premium Japanese battleship up for grabs in Bushido campaign

Another five-week, 100-milestone campaign enters the game in this update with the Bushido campaign, offering up a bounty of in-game prizes along the way to the enviable Tier VIII Musashi as the campaign’s final reward. Those who make it to the end will add this battleship, sistership of the famous Yamato and its powerful 18.1-inch guns to their arsenal. With the catch-up mechanic enabled, players will have the flexibility to finish the campaign in their own time.

TRANSFORMERS return to the high seas

Making a triumphant return, TRANSFORMERS bring a brand-new full range of content to Legends. The new range of content includes six special skins for Legends anniversary update campaign ship Tier VIII République and five other Legendary ships.

Inspired by some of the acclaimed Autobot heroes and devious Decepticon villains, some of the TRANSFORMERS’ most iconic characters are represented, with skins themed around Optimus Prime, Bumblebee, Hot Rod, Grimlock, Megatron and Rumble. These skins, TRANSFORMERS Commanders and much more will be available through the game’s revamped Cybertronian Container in the Store.

Marking 30 seasons of Ranked battles

With seasons 29, 30 and 31 coming in this update, Legends’ celebrates its landmark 30th season of ranked battles! Players will compete across all three seasons in a no-aircraft-carriers, four-on-four format to battle it out for the highest rung on the ladder and win a plethora of prizes spanning Steel, crates and Commander Progression items.

Legendary carriers and Premium British battleship come to Legends

Rounding off this update, a new shipment of Legendary aircraft carriers enters the Bureau as standalone projects: America’s Midway and Japan’s Hakuryū. British Tier III Premium battleship Agincourt is also up for grabs exclusively in the new Majestic Days in-game event, taking place across three weeks.

This update also brings bug fixes, upgrades, and balance changes to the game.

TRANSFORMERS and all related trademarks and logos are trademarks of Hasbro. Inc. © 2022 Hasbro

About World of Warships: Legends

Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit legendary commanders from maritime history, upgrade your vessels and stake your claim to naval supremacy with or against players around the world in thrilling and immersive battles.

World of Warships: Legends brings the online naval action loved by millions to home consoles for the very first time, alongside a host of content and features exclusive to the console experience.

Official website: https://wowslegends.com/

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 17 offices around the world, including studios in Chicago, Prague, Shanghai, Tokyo and Vilnius. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Our flagship products include the free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Official website: wargaming.com  

Welcoming Savage Game Studios and Expanding the PlayStation Community

Sony Interactive Entertainment has today entered into a definitive agreement to acquire Savage Game Studios, a hugely talented team of creatives with many years of experience making some of the most popular mobile games enjoyed by players around the world. Together, Savage Game Studios’ goal of fearlessly exploring bold new ideas and PlayStation Studios’ tireless ambition to innovate will bring PlayStation to more people than ever before.

The team at Savage Game Studios are joining the newly created PlayStation Studios Mobile Division, which will operate independently from console development and focus on creating fresh, on-the-go experiences for new and existing PlayStation IP. 

Hermen Hulst, Head of PlayStation Studios took to the PlayStation Blog to say, “I hope you’ll join me in welcoming Savage Game Studios into the fold, and that those of you who enjoy mobile gaming in addition to console or PC will look forward to what they have in store. They’re already working on a new unannounced AAA mobile live service action game. It’s too early to reveal more, but I’m so excited for when they’ll be able to.”

Here are a few words from Michail Katkoff, CEO and Co-Founder of Savage Game Studios about this exciting acquisition.

“Hello everyone in the PlayStation community! Established in 2020 and led by myself and fellow Co-founders Nadjim Adjir and Michael McManus, Savage Game Studios was born of our many years of mobile game development experience spanning a number of massively successful global IP. Our guiding vision was a creative space where experimentation and taking risks weren’t warily avoided, but rather eagerly embraced. We’ve all worked at big studios and while we respect the advantages of ample resources, we wanted to stay small and nimble so we could call our own shots.”

“So why then, you may be thinking to yourself, would you join PlayStation Studios? We made this deal because we believe that PlayStation Studios’ leadership respects our vision for how we can best operate and succeed, and because they too are not afraid to take chances. All of that, plus the ability to potentially tap into PlayStation’s amazing catalog of IP and the fact that we will benefit from the kind of support that only they can provide… The harder question to answer would be “why not?”

“On behalf of everybody at Savage Game Studios, thank you for having us. We can’t wait to show you what we’ve been working on!”

To read more about this acquisition, head to the PlayStation Blog.

For the latest PlayStation news, follow on Facebook, Twitter, YouTube and Instagram.

Having Fun With Mods in Marvel’s Spider-Man Remastered

What is one advantage of a former console exclusive finally making its way to PC? Ultrawide monitor support? Sure, there’s that. We might get a “more complete” package in terms of DLC and bonus content all wrapped into one? Yeah, that happens as well. But I’ll be focusing today on something that’s sort of exclusive to PC. Mods. Loads and loads of mods.

It didn’t take long after the release of Marvel’s Spider-Man Remastered for the first mods to start popping up. Alternate costumes at first, slight gameplay tweaks through mods, and so on. But then things started to get a bit crazy. Now you can play as Goku or even Big Smoke from Grand Theft Auto: San Andreas and although the symbiote suit from the Spider-Man 3 movie isn’t officially in the game, it is now only a few clicks away – thanks to the magic of modding.

Of course, I couldn’t resist fooling around some more after I completed the game so what you see above is a video compilation of my favorite mods for Spidey. I got to play as Stan Lee, Kingpin, Aunt May, Daredevil and waaaaait for it – Kermit the Frog. Hey, if the option is there……why not go for it.

Why I’m Excited For Marvel’s Spider-Man: Miles Morales Coming to PC

It’s finally done. I completed Marvel’s Spider-Man Remastered twice and got all achievements (or “platinum”, as console players would say). I just have to kill some time in between and move on to Marvel’s Spider-Man: Miles Morales that’s just around the corner.

While we don’t have a set PC release date, we’ve been told that the release window will be in Fall 2022 so that could be anytime from September to November. In any case, it will be released by the end of the year for sure and I have no doubt in my mind that Nixxes Software will do an amazing job when it comes to porting it. Waiting is hard, so recently I’ve been spending some time watching random gameplay clips of Marvel’s Spider-Man: Miles Morales on YouTube and I have to tell you – I like what I’ve seen so far. Here are some things that really got my attention.

A new protagonist

While we get to swing and zip around the same map of New York, we don’t get to play as Peter Parker anymore. If you played Marvel’s Spider-Man Remastered you will remember the moment when Miles also gets bitten by a spider that gives him powers and in the post-credits scene, he finally reveals his powers to Peter. So with a new protagonist, we shall also get new swinging animations, combat moves, and skills. Can’t wait.

Let it snow, let it snow ♪

Remember when I mentioned the same map of New York? Well, that’s only….partially true. While we might zip around the familiar buildings and landmarks, the whole city of New York will be covered by a fresh coat of paint. And by that I mean snow. Just look at this image above and try to tell me that doesn’t look amazing. It sure does!

Zap & hide

I also mentioned new skills but what’s even more interesting are some abilities that are exclusive to this Spider-Man, notably venom blast and camouflage. Remember that Electric Punch suit power from here? It was a great way to stun and control enemies while dishing out the damage. Look forward to the flashier and improved version of it here. And camouflage does exactly what it implies – turn you invisible. In Marvel’s Spider-Man Remastered the closest you would get to being invisible was during the stealth takedowns. Once you have been seen, it was full combat mode until you take down every single enemy. But Miles Morales solves that easily.

Suits and more suits

After I finished the campaign in Marvel’s Spider-Man Remastered, my main motivation for 100% completing the game was the incentive for unlocking more suits. Some of them were tied to crime tokens, some to side missions and so on…..you get the idea. Based on what I’ve seen, Marvel’s Spider-Man: Miles Morales will have a lot of swaggy outfits, but I especially want to single out his futuristic 2020 suit. Simply amazing!

A cat companion

Ok, this should technically also go into the suits section, but also…….should it really? I mean, cmon, you get a cat as a part of your suit that occasionally assists you during takedowns and cheers on you during fights. Also, look at that cute Spider-Man mask on its face. Anyway, the actual name is “Bodega Cat Suit” and it is awarded by finishing the story and also something called a “Cat’s Pyjamas: mission. No clue what that might be but we shall all find out about it eventually. Around or after September, I suppose. In any case, if anyone from Sony is reading this by any case, we won’t hold it against you if you move up the release of Marvel’s Spider-Man: Miles Morales by a week or two.

GUNGRAVE G.O.R.E GETS RELEASE DATE!

Pre-Order With Exclusive Ikumi Nakamura Skin Now Available & Jaw Dropping New Trailer Teases The Characters!

(Sydney, Australia – 29 August 2022) Gunslingers! We are really excited to be able to share the official release date for “Gungrave G.O.R.E” – The pistol blazing, coffin-manipulating Grave will be unleashed and live to play on November 22nd 2022!

Pre-Orders are now available too with incredible exclusive content: Become the Grim Reaper and mow down your enemies in style with “Death Ronin Grave”, designed by Ikumi Nakamura.

Want to turn back time to 2004 and get yourself an overdose of old-school action? “O.D. Grave’s” got you covered, turning your adventure into a trip down memory lane.

But that’s not all!

And now that we have your attention, it’s time for another mind-blowing trailer!

Get to know more of the two warring sides- the good-guys and the baddies with their larger than life personalities all fatally locked in this extraordinary confrontation!

Grave returns on November 22, 2022 to PS4, PS5, Xbox One, Xbox Series S|X and PC.
Pre-Order Now!

About Gungrave G.O.R.E

Gungrave G.O.R.E is a stylish third-person action shooter by South-Korean Studio IGGYMOB, in which you take on the role of Grave, a gunslinger of resurrection and badass anti-hero of your dreams, mowing down tons of enemies in a gory ballet of bullets.

As a sequel, Gungrave G.O.R.E is the ultimate resurrection of the Gungrave franchise for veteran gunslingers and Gungrave fans, but also a gloriously gory standalone story experience for a new generation of gamers, and on a new generation of consoles

About Prime Matter
Headquartered in Munich, Germany, Prime Matter the premium gaming label dedicated to delivering a range of diverse and immersive games from amazing gaming development talent all around the globe.
Working across projects of all styles, scopes and sizes, single-player, co-op to live ops, from producing to publishing, from ambitious teams taking their first step that need full support without compromising their dream to larger established successful studios searching that next step in the global market and building of brands.
Prime Matter looks to lead through creativity, expression and passion, with games that will grip and enchant with enthralling story-telling, winning an audience with its incredible moments and larger-than-life experiences.Prime Matter is a proud member of the Koch Media Group.

About Studio IGGYMOB
Based in Seoul, South Korea, IGGYMOB is comprised of seasoned veterans of the video games industry and young, fresh talent. The multinational team is developing console titles across various platforms.

Across the Obelisk Review

Across the Obelisk

Developer: Dreamsite Games
Publisher: Paradox Arc
Platform: Linux, Mac, Windows
Release Date: 16 August 2022
Price:  $19.99 USD/$28.95 AUD – Available Here

Video Review

Overview

Across the Obelisk is a roguelite RPG deckbuilder. Players will guide one of the many adventuring parties entering a mysterious forest in hopes of saving the princess and netting a huge reward. The game offers solo and co-op gameplay, 16 unlockable characters, and over 500 cards and items.

Story

Roguelites are traditionally weak on story while RPGs are usually story rich. Across the Obelisk is somewhere in the middle. It’s roguelite nature means the individual storylines are abbreviated, more focused on random one-time events that litter the game. It is nice to see the character quests and dungeons provide a little more meat, even if it simply extends the sub-plots to two or three events.

The writing is short and to the point. It strikes the right balance of serious content with a dash of humour thrown in to keep things light.

Gameplay

The deck building gameplay is excellent. Every character has a starting deck of 15 cards. New cards can be selected as rewards after each combat encounter. Players can also further customize their deck in the town located at the start of each map. There, players can remove, add, or upgrade cards in exchange for gold and shards earned over the course of the game. For the most part, the cards are well designed. There’s lots of opportunities for creative combinations, and most cards feel like they have some usable purpose. There are a few duds though, and sadly some of those cards have found their way into the starting characters’ decks. Reginald is a good example as I can’t imagine anyone bothering with Foresight and Healing Rain is a horribly inefficient use of deck space.

The map design is excellent. Across the Obelisk is built around sprawling maps with plenty of branching paths and side areas to explore. There are dungeons and character quests spread around the map that gives a chance to make runs with specific objectives in mind, whether it’s to unlock a new character or focus purely on beating the game. The events feel meaningful as there are some nasty consequences for failing. It’s great that the game provides the probability of success for actions relying on chance as failure often adds a debuff card to the deck.

The game’s RPG elements will feel familiar to anyone who has played a fantasy RPG before. The classic tank, healer, caster DPS, and physical DPS roles are present. There are also two separate levelling trees. The perk tree is permanent and carries over between games. This tree is focused on improving existing stats or increasing starting gold and shards. The trait tree resets each time players start a new run. This tree lets individual characters specialize in a role by doling out powerful, character exclusive cards and abilities. This tree is the most interesting part of the game’s RPG mechanics as it provides some intriguing options that can create potent synergies with the right decks. As a result, each level up in this tree feels like a big, satisfying power spike.

The status and resistance systems are one of the best parts of Across the Obelisk. There are plenty of status effects, and they can snowball into a nasty avalanche in either direction, so managing status effects is a big part of the strategy. Individual resistances are closely tied to the status effects, so exploiting openings created by resistance weakening status effects will be part of any good strategy. The sight status is one of the few duds in the game. It seems like a complete waste of space as its very difficult to take advantage of knowing what cards will be played against you. A lot of cards hit random targets, and it’s hard to mount a proper defence when there are four potential targets. This system is better left to deck builders that have one target or a more predictable targeting priority.

Across the Obelisk would be a home run of a deck builder if the early game grind wasn’t so painful. The first few hours of the game are a grind with almost zero hope of making any serious progression. These runs are all about grinding out enough perks, cards, and currency to start having competitive runs. What makes things worse is runs tend to be long as combat runs at a slow, methodical pace because fights are almost four versus four. Once players can consistently create their first few decks with some semblance of deck synergy, there is a huge power spike. But even then, progression in the game is measured in small steps as later content feels locked behind town upgrades and perk points. The grind is a sign the early game economy is broken and is in need of fixing. These first several hours of the game could really be smoothed out by further lowering the currency costs related to common cards. Another possibility is scrapping the first tier of town upgrades and applying their effects by default.

The user experience is good. It sticks to the standard deck building UI and control scheme. My only complaint is that cards can only be played using drag and drop. Across the Obelisk is an ideal type of game for a laptop, but no click to target makes playing with a trackpad a pain.

Visuals

The art style is generic fantasy, but the art quality is excellent. The character design is interesting. The enemies actually outshine the player characters who tend to be a little too traditional in comparison. The card art is done well. Each art piece does a good job channeling the card’s functions, and the art is usually unique enough to be able to quickly identify individual cards after a while without needing to read individual text.  

Audio

The soundtrack is enjoyable. It’s perfect for a deck builder as it’s just exciting enough to set the right mood without being a distraction. The sound effects are passable. They aren’t the highest of quality, and the ones made with human actors are pretty rough sounding.

Overall

Across the Obelisk is so close to being one of those legendary deck builders that set the standard for the rest of the genre. It has the right chops: a solid implementation of RPG mechanics, excellent cards, and tons of combo opportunities for cool decks. It’s just a shame that the early game grind just hampers the experience to such a degree. For players who are willing to make that investment of time and energy, Across the Obelisk has a ton of excellent gameplay to offer.

Capsule Computers review guidelines can be found here.

How to Rule New York in Marvel’s Spider-Man Remastered

Originally released in 2018, Marvel’s Spider-Man finally found its way to PC this month, and, as far as I am concerned, it is a pretty amazing game. You can read more about it in my review here and what a splendid job Nixxes Software did with the port. A lot has happened since I wrote that review – I completed the game twice and even got all my achievements in it. With that said, I might know a thing or two on how to make your adventure in the city of New Year just a tad easier. So let’s get it started.

Skills

Skills are divided into three groups; innovator, defender, and web-slinger. The first group is more focused on aggressive play, the second on (as you might guess) defensive techniques, and the third group can help you a lot when it comes to web-swinging and zipping around New York. So what to pick?

Well, here is where it gets tricky. The game has 5 difficulty levels from easiest to hardest. Friendly neighborhood, friendly, amazing, spectacular, and ultimate. Everything below amazing is a walk in the park. I would also advise you against playing the first time on spectacular and ultimate difficulty (at least leave that for your New Game + run). By the time you get to the final act of the game, you will probably have all the skills unlocked but as far as the early game goes, you need to be smart about what to unlock.

  • Quick zip
https://imgur.com/sf9FPpU

An early unlock in the web-slinger tree that will help you swing around New York without losing any altitude or speed. You start by default with one quick zip but the skill gives you a bonus second one and it is great for navigating between buildings and catching up during vehicle chases.

  • Point launch boost
https://imgur.com/BwEme8g

Need that extra kick while jumping from one building to another? Point launch boost skill will give some wind to your sails, you just need to press A on contact with any surface you’re zipping to, and off you go. It’s that easy.

Gadgets

You start with your web shooters but as the story goes on, you get more and more unique gadgets that can be upgraded. Here are the few that got me out of tight spots more than once. Just know that you should upgrade them to max level as soon as you can since that increases their damage, capacity, and range.

  • Trip mine
https://imgur.com/qvubSKI

Or as I like to call it – one hit kill gadget. Seriously, these are the best. Stick one onto an enemy and wait until they connect to a surface. Any surface. They are instantly glued and webbed to it. Why waste time on finishers when you can take the enemy out of a fight way faster with trip mines? And if you’re lucky to get their sensor to connect to another enemy (I guess another body also counts as surface) you can glue both of them with one mine. I guess that counts as two birds with one stone? Or I suppose two birds with one trip mine.

  • Impact web
https://imgur.com/zUb84Da

Fast, efficient and it does its job. Their only flaw (that they share with trip mines as well) is that you can’t use them on brutes for instant incapacitation but any regular enemy has no chance against them. When upgraded to the max, they have an insanely large knockback, and if the enemy is between you and a wall, one precise shot will glue them right onto it.

  • Spider Drone
https://imgur.com/PagwrXN

You might occasionally get tired of pummeling one enemy after another, especially after doing so many crime events in free roam (hey, gotta earn those crime tokens somehow). Why not make the game do half of your job? That’s where the Spider Drone gadget comes in. When fully upgraded, it gives you four drone companions that will just fly around and shoot at nearby enemies for you until they’re out. All you need to do is run around and stay alive. Sounds easy enough.

Suit Powers

Those suits that you can craft and unlock later in the game are not just for show. Each of them comes with a unique suit power and the powers are not locked to that particular suit. So once you unlock the suit and its power, you can enable it on a different suit with no restrictions. Out of 4 suit powers in the game, I found the next two to be the most valuable when it comes to taking down enemies.

  • Web Blossom
https://imgur.com/XYfwIfL

Even though it is one of the first suit powers you get, it is also one of the most efficient ones. Perfect for close quarters. Lure a bunch of enemies next to walls, fire up web blossom and splatter them all over the room.

  • Electric Punch
https://imgur.com/wLrlp0X

Don’t we all hate when enemies fight back? What if I told you that there is a way to make that nasty gameplay feature go away? That’s exactly what electric punch suit power does for you. Electrify your fists, punch away and watch enemies stay in place as they are stunned. The best part is that the electricity from your fists can be chained, so hit one enemy and everyone else nearby will suffer the consequences. Lovely.

TEAM17 TO PUBLISH SINISTER FISHING ADVENTURE ‘DREDGE’; LEAVES SAFE HARBOUR IN 2023

TEAM17 TO PUBLISH SINISTER FISHING ADVENTURE ‘DREDGE’; LEAVES SAFE HARBOUR IN 2023

Explore a mysterious archipelago and fish the unfathomable next year
on PC, Nintendo Switch™, PlayStation®4, PlayStation®5 and Xbox

Saturday, 27th August 2022 – Team17 and New Zealand-based developer Black Salt Games have today announced a publishing partnership to bring DREDGE, an upcoming single-player fishing adventure with a sinister undercurrent, to PC, Nintendo Switch™, PlayStation®4, PlayStation®5, Xbox One, and Xbox Series X|S consoles in 2023.

In DREDGE, players will step into the boots of a down-on-their luck fisherman and explore a collection of remote isles while scouring the surrounding depths for a variety of fish and valuable deep-sea curios. Once their trawler is full, they can sell their haul to the peculiar locals while completing quests and unravelling more about each area. They can also reinforce their vessel, skills, and knowledge to dredge deeper and reach more secluded lands.   

Beginning in their new home in the remote islands of ‘The Marrows’, players will be able to investigate each inlet while completing tasks for the yesteryear locals and taking trips to neighboring regions – each with their own unique fish to find, inhabitants to meet, and secrets to uncover.  

Apprentice anglers and associate ichthyologists can enjoy a brand-new announcement trailer below:  

DREDGE Key Features

  • Unravel a Mystery: Captain your fishing trawler across a collection of remote islands, each with its own inhabitants to meet, wildlife to discover, and stories to unearth 
  • Dredge the Depths: Scour the sea for hidden treasures and complete quests to gain access to strange new abilities   
  • Study Your Craft: Research special equipment and upgrade your boat’s capabilities to gain access to rare fish and valuable deep-sea curios   
  • Fish to Survive: Sell your discoveries to the locals to learn more about each area, and upgrade your boat to reach even more secluded locations   
  • Fight the Unfathomable: Strengthen your mind and use special abilities to survive trips out on the water after dark   

DREDGE is being developed by Black Salt Games. To keep up to date, wishlist the game on Steam now.

About Black Salt Games  
Black Salt Games is a small indie studio from Christchurch, New Zealand driven by a love for video games. The team’s debut title, DREDGE, is due to release on PC, Nintendo Switch™, PlayStation®4, PlayStation®5, Xbox One, and Xbox Series X|S consoles in 2023.

About Team17 Digital
Founded in 1990, Team17 Digital is a leading developer, video games label, and creative partner for developers around the world. Part of Team17 Group plc, which floated on AIM in 2018, Team17 Digital has an extensive portfolio comprised of over 120 titles, and fully encapsulates the spirit of independent games. Team17 Digital’s portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning games Blasphemous, Greak: Memories of Azur, and Overcooked! franchise.

Slapstick Platformer Mr. Sun’s Hatbox Announced at Gamescom

Set up a base, build your team, and go get Mr. Sun’s hat back!

STOCKHOLM Aug. 26, 2022 Hold onto your hats, everybody! Solo developer Kenny Sun is partnering up with publisher Raw Fury to bring you the stealth slapstick platformer Mr. Sun’s Hatbox. The brand-new trailer, revealed at IGN’s Awesome Indies, introduces both the story and gameplay of this riotous roguelite, which alternates between chaotic missions and calm base building, all with the critical objective of returning a stolen package to the utterly baffled Mr. Sun. Players can wishlist Mr. Sun’s Hatbox now on Steam.

About the Game

Mr. Sun’s Hatbox is a slapstick, roguelite platformer about getting the job done, no matter the cost. After your hat delivery goes horribly wrong, you’ll need to establish a sprawling base of operations in an attempt to recover the stolen package. Upgrade your HQ, your team, and your tools so you can take on increasingly dangerous (and ridiculous) missions in pursuit of not only the hat you’ve lost, but as many hats as you can handle.

Key Features

  • Base, Sweet Base: Expand your HQ to upgrade your gear, heal your heroes, and display your glorious hats.
  • Every Mission, A New Adventure: Procedurally generated platformer levels present a host of obstacles to overcome via cautious stealth or spirited ambush.
  • Assemble Your Staff: Build a quirky team with an array of unique traits that will help or hinder your critical efforts.
  • Collect the Whole Set: Capture dozens of hats to wear, weapons to upgrade, and enemies to brainwash.
  • Chaos Is Inevitable: No amount of preparation, stealth, or hats will guarantee your safe return to base. But they sure help!

Mr. Sun’s Hatbox is available to wishlist now on Steam. There is a playable demo throughout the remainder of Gamescom and at PAX West next weekend.

About the Developer

Kenny Sun is an award-winning game developer based in Brooklyn, New York. He’s been making games since 2007 and has developed a wide variety of titles including Circa Infinity, Twinfold, and Tender: Creature Comforts.

Website: http://kennysun.com
Twitter: https://twitter.com/KennyYSun
TikTok: https://www.tiktok.com/@mrkennysun

About Raw Fury

Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke, and David Martinez. We do not care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.