Hamburg, Germany – February 6, 2023 – After six massive content updates over two years of Early Access development, independent AA developer ROCKFISH Games is excited to share their much-anticipated open world space looter-shooter, EVERSPACE 2, will be releasing on PC on April 6 and on PlayStation 5 and Xbox Series X|S in Summer 2023.
“EVERSPACE 2 has been, by far, our biggest and most ambitious project at ROCKFISH Games and a true labour of love over the five years it’s been in development, the last two of which in Early Access,” says ROCKFISH Games CEO Michael Schade. “With our release date revealed, we can see a light at the end of the tunnel where our amazing community and players all over the world new to the series will get to experience this adventure full of exciting, white-knuckle space combat and beautiful handcrafted deep space and planetside locations to explore. We’ve invested a hefty eight-digits budget into creating the game we’ve always wanted to make, and the team is now hard at work finaling and polishing all of our launch day content to perfection. Beyond the final chapter of the EVERSPACE 2’s story, there’s still a lot to see!”
As EVERSPACE 2 approaches launch, ROCKFISH Games has piloted away from generation 8 consoles. “Our vision for EVERSPACE 2 has taken us beyond the limitations of previous generation consoles. Our team has spent a significant amount of time trying to create an experience that would satisfy our fans on Xbox One and PlayStation 4, but downscaling EVERSPACE 2 to those platforms does not hit the level of quality that we want to deliver,” said Schade. “We’ll be in touch with backers who pledged for copies on console during our Kickstarter to ensure interest is still there for PlayStation 5 and Xbox Series X|S versions of the game and offer refunds in the event they do not have access to those platforms.”
As the team works on adding more enemies, rewards, challenges, catalysts, equipment types and attributes, polished cinematics, perks, customization options, new boss fights, an all-new trading map, and more ahead of 1.0 launch, they have one last reveal: an additional Companion and another star system will be added at launch.
To reflect the significant amount of content added over the course of Early Access, ROCKFISH Games plans to raise the price of the PC version on Steam, Microsoft Store, and GOG from $39.99 to $49.99 / £31.99 to £44.99 / €38.99 to €49.99 on February 20.
ROCKFISH Games have partnered with Maximum Games to bring a physical deluxe edition for PlayStation 5 and Xbox Series X|S to retailers worldwide with pre-orders and further details about the console release to be announced on April 6.
EVERSPACE 2 is currently available in Early Access on Steam, GOG, and the Microsoft Store, and is planned to release on next-generation Xbox and PlayStation consoles in mid-2023. A fully optimized Steam Deck version will be released alongside the console launch. EVERSPACE 2 is currently available in twelve languages including English, Brazilian Portuguese, Czech, French, German, Italian, Japanese, Korean, Polish, Simplified and Traditional Chinese, and Spanish. Russian language support will be added at PC launch.
Follow EVERSPACE 2 on Twitter, Facebook, and join the game’s Discord to stay in the loop on the latest developments. Join the ROCKFISH Games team Fridays as they show off content from their latest EVERSPACE 2 dev build on the ROCKFISH Games Twitch and YouTube channel from 8 pm to 10 pm CET / 2:00 pm to 4:00 pm ET / 11:00 am to 1:00 pm PT. Viewers are encouraged to ask questions directly to the dev team.
About EVERSPACE™ 2
EVERSPACE 2 continues the story of Adam Roslin from the first part of the series. EVERSPACE 2 currently has four sprawling star systems that can be explored by space pilots. Players experience Adam’s emotional journey and personal development from an immortal clone space pilot to an individual character whose death has final consequences in an open-world action RPG. EVERSPACE 2 offers in the current Early Access version more than 35 hours of gameplay and already contains all core mechanics of the targeted final version.
EVERSPACE 2 can be purchased on Steam here and on GOG here. The full version for PC, including Mac, native Linux, and optimized Steam Deck support as well as Xbox and PlayStation, will be released at a reasonably increased price in early 2023.
About ROCKFISH Games GmbH
ROCKFISH Games is an independent AA game studio specializing in high-quality Unreal Engine 4 action RPG video games for PC and consoles. Industry veterans Michael Schade and Christian Lohr founded ROCKFISH Games to create a new breed of adrenalin-filled adventures for space shooter fans through their acclaimed EVERSPACE IP. After spending 30 years as joint entrepreneurs in the 3D graphics and mobile gaming space, Schade and Lohr built ROCKFISH Games from the ground up alongside their former team of veteran talents to the current studio of 25 cherry-picked game developers and community experts from across the industry.
Using Kickstarter as a platform to build a new community in 2015, ROCKFISH Games reached a runaway success with EVERSPACE, which has sold over two million copies on PC and consoles. Building on this success and propelled by yet another wildly successful Kickstarter campaign in 2019, ROCKFISH Games is dedicated to crafting a compelling next-gen single-player open-world space shooter experience that is driven by quality storytelling while being highly accessible at the beginning and yet deep in its gameplay mechanics to appeal to casual as well as hardcore space action aficionados from around the globe with EVERSPACE 2.
About Maximum Games Maximum Games is an award-winning video game publisher partnering with best-in-class game creators and franchises around the world (Kena: Bridge of Spirits, Among Us, Five Nights at Freddy’s™). With over 300 titles in its catalogue, Maximum Games has grown to a top 20 global games company since it was founded by Christina Seelye in 2009. Visit Maximum Games at www.maximumgames.com.
User Created Mods and Custom Private Servers Available at Launch with Robust Official and User Generated Content Roadmap
TORONTO, CANADA – February 6, 2023 – Veteran independent videogame developer Blue Isle Studios has announced that their team-based, aerial firefight-focused, first person shooter LEAP will launch on PlayStation®4 and PlayStation®5 computer entertainment systems, Xbox One and Xbox Series X the all-in-one game and entertainment systems for Microsoft on March 1. To supercharge the game’s launch on all platforms, LEAP will feature user created mods and custom private servers at launch with a steady stream of official and user generated post launch content.
Check out the new LEAP date announcement trailer HERE
LEAP will arrive on consoles with custom private servers, a diverse array of maps and modes and a robust content roadmap. Post launch, players will glide their hoverboards through a continuous stream of new maps, modes and scenarios including the planned PVP focused Capture the Core mode and Dreadnought, a map set in a hangar filled with spaceships, massive crates and gear that can be used for cover or to get a jump on enemy combatants via your trusty grapple hook.
Wanna make your own map, mode or weapon?!?! With ‘LEAP Design Works’ the sky’s the limit offering endless opportunities for community content through new modding features that allow fans to modify virtually anything in LEAP. Players can make new modes of play, build original maps, create slick character skins, modify vehicles physics, redesign weapons and more. Through the LEAP modding suite, modders can unleash their creativity.
In LEAP, players select from four unique hero classes, each delivering a distinct balance of power, agility and defense as well as epic abilities that bring shock and awe to their foes. Call in orbital strikes, set up automated turrets, or control guided cruise missiles as each exosuit is armed to the teeth. Large-scale combat takes place on a variety of stages and skilled mercenaries use jetpacks, grappling hooks and highly distinctive Personal Vehicles to close the distance on control points and active firefights. Nothing is more menacing than a LEAP mercenary saddled on a mechanical moose galloping at full speed!
LEAP arrives on PlayStation®5 computer entertainment system and Xbox Series X, on March 1. Stay up to date on the latest LEAP news via the game’s official website, Twitter, Instagram, Facebook, and YouTube, or join the conversation on Discord.
# # # ABOUT BLUE ISLE STUDIOS Founded in 2010, Blue Isle Studios is an independent video game developer and publisher located in the heart of downtown Toronto, Canada. Led by industry veterans Alex Tintor and Brenden Frank, Blue Isle has established itself as one of gaming’s most exciting developers, creating iconic titles that have sold millions of copies worldwide. A small yet passionate group of artists, designers and programmers, Blue Isle works to build captivating virtual worlds, delivering the best gaming experience possible no matter the genre. www.blueislestudios.com.
New Gameplay Trailer reveals ferocious, fiery combat!
Lausanne, Switzerland, February 6th, 2023 – Indie developer Sunnyside Games in partnership with Dear Villagers have released a demo for their upcoming flame-wielding platformer Nocturnal as part of Steam Next Fest from February 6th-13th at 10am PST. This demo is a beast too, offering roughly a third of the full game. Nocturnal is a game built around speedrunning, so see how fast you can clear its opening act!
Coming to PC and consoles later this Spring, Nocturnal is an action exploration odyssey that tasks players with repelling a nefarious mist as it enshrouds an ancient isle. After a difficult journey across a troubled sea, Ardeshir, a soldier of the Enduring Flame, returns to his home island of Nahran. Engulfed in a shadowy mist, Ardeshir must rely on fire to extinguish the sinister forces that have overtaken his native land. Flame has many uses here. It can ward off the Mist, ignite the scenery, turn on machinery, and be used to burn beings of dark magic impervious to conventional weaponry. But be forewarned: one cannot breathe in the Mist, so you’ll have to use your wits as you intuit new ways to keep it at bay. Get a glimpse of its fiery, frenetic combat in the new Gameplay Trailer below:
Grow more powerful by offering collected ashes to the flame. Gain powers that help you expand your lifeforce, hold your breath longer, or sacrifice ashes in hopes of gaining new powers along the way.
Nocturnal encourages challengers to brave its beautiful ruins with a host of optional trials. Those seeking the glory of a true challenge can enable a host of speedrunning features, like faster transitions, skippable cutscenes, and a pausable timer. Only the fiercest warriors will try their hand Permadeath Mode, where you only have one life to undertake the entire journey.
“Nocturnal is a love letter to classic side-scrolling action games, but with a modern twist,” said Sunnyside Games co-founder Gabriel Sonderegger. “We wanted the adventure to feel fast, smooth and dynamic. We hope this demo piques your interest in the full game when Nocturnal launches this Spring.”
About Sunnyside Games Sunnyside Games is a Swiss-based company founded in 2013 and composed of sorcerers, artists, and engineers that are working hand-in-hand to create challenging, immersive and well hand-crafted 2D games for PCs and consoles. Previous games from Sunnyside Games include Towaga: Among Shadows and The Firm.
About Dear Villagers Dear Villagers is a publishing label of Plug In Digital. It’s a place where talented studios can unleash their creativity and focus on bringing unique single player experiences to players on PC and console, experiences that will stay with them long after the credits roll. Dear Villager’s lineup includes the award-winning The Forgotten City, The Dungeon of Naheulbeuk, ScourgeBringer and Edge Of Eternity.
Experience the Thrilling Action RPG Before the Game Releases 3rd March
Hetfordshire, 6th February 2023 — KOEI TECMO Europe and developer Team NINJA announced during this weekend’s Taipei Game Show 2023 that the final demo for their highly-anticipated action-RPG, Wo Long: Fallen Dynasty will be available from 24th February at 8:00AM GMT through 27th March 2023 at 7:59AM BST. The demo for Team NINJA’s demon-plagued epic will be available across all platforms the game is scheduled to release on, including Xbox Series X|S, Xbox One, PlayStation®5, PlayStation®4, and on PC via Windows and Steam®.
The final demo will feature two early stages of the game that were not available in the first demo, including Chapter 1: Village of Calamity along with Chapter 2: Two Chivalrous Heroes. Both chapters showcase the thrilling combat and intense fighting of a demon-plagued, fantasy Three Kingdoms, as an anonymous militia soldier fights his way through waves of monsters and enemy soldiers in this Later Han Dynasty epic.
Online multiplayer will also be available in the demo, and by transferring the cleared saved data from these early stages to the main game, players will earn the in-game item “Crouching Dragon Helmet” upon the game’s release.
In addition to the trailer, KOEI TECMO Europe recently revealed that those who purchase either the physical or digital version of Wo Long: Fallen Dynasty by 16th March will receive special “Baihu Armor”, while those who pre-order the game digitally will receive both the early purchase bonus along with the pre-order bonus: “Zhuque Armor”.
A limited-edition SteelBook® version of Wo Long: Fallen Dynasty will also be available at launch. The SteelBook® Launch Edition includes an exclusive collectible case along with bonus DLC items “Crown of Zhurong” and “Crown of Gonggong”.
For more information on Wo Long: Fallen Dynasty, visit the official site, ‘Like’ us on Facebook, and Follow us on Instagram and Twitter at @koeitecmoeurope or @WoLongOfficial.
ABOUT KOEI TECMO EUROPE LTD. KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com
It has been a decade since the Dead Space trilogy came to a close and over the years fans of the franchise have remembered the series quite fondly. Now with the survival horror genre seeing something of a revival in recent years EA has chosen to revisit the series by going a step beyond a simple remaster, instead choosing to remake the classic Dead Space from scratch. As such, nearly fifteen years later Motive has brought Dead Space and the USG Ishimura back with new life just waiting to be dismembered. Perhaps the biggest worry most fans have with Dead Space is that it would tarnish their memories of the original, but thankfully all those worries can be forgotten as this new version of Dead Space sets the standard of what fans should expect from a remake, enhancing upon the original while adding fresh new content expanding upon the game in every way.
Story
Motive has kept the story beats of Dead Space the same but for those who have yet to play the original, Isaac Clarke and a small group of others travel to the ancient but legendary planet-cracking ship the USG Ishimura where Isaac’s longtime girlfriend Nicole has been stationed as a doctor. Upon their arrival the group crashlands due to malfunctioning equipment and things only escalate from there as horrifying creatures called “Necromorphs” begin crawling from the vents and killing members of their tiny crew. If Isaac has any hope of finding Nicole and escaping the Ishimura alive, he’ll be forced to dismember countless gruesome creatures right out of his nightmares while uncovering buried secrets revolving around the Church of Unitology and the mysterious Marker.
Anyone familiar with Dead Space will know mostly what to expect when playing through this remake but Motive has made a number of changes, both big and small, that not only expand upon the story but make it all the more interesting by having Isaac actually engage with the story as a character. Whereas Isaac spoke in the sequels, the original Dead Space left him as a silent protagonist that barely reacted to the gruesome sights he saw and simply took orders. Now, while Isaac does speak sparingly, he takes an active role in conversations with Hammond and Kendra as well as even interacting with characters that were never actually seen before and instead only heard through audio logs. By making Isaac interact with the story not only are we able to see how the hardships and influence of the Marker begin to affect him but also see a more emotional side to his story with Nicole, who is also given far more story agency this time around through additional audio logs, visual logs, and side-story content.
Alongside the big change of having Isaac speak and the smaller changes here and there involving how certain events play out, where they happen, and how certain characters meet their fate, the biggest addition to the story of Dead Space is the addition of side-stories. Though small in number, these side stories expand greatly upon the events that happened on the USG Ishimura once the Marker was brought on board as well as how things devolved into their current state, heightening the role that the Church of Unitology plays into the game, and even some important backstory that wasn’t touched upon in the original.
These various adjustments and additions to the story makes it so players never quite know what to expect even if they already know the story, making for a great way to experience the start of Isaac’s journey once again or perhaps for the very first time. Of course, those looking for something brand new will also find that the ability to view an alternate ending by obtaining every piece of a certain object in New Game Plus will find even more reason to delve back into the shadowy horror filled halls of the Ishimura once more.
Gameplay
Just like with the narrative, Motive’s remake of Dead Space has made a number of refinements to the way Isaac moves around the Ishimura and fights against the Necromorphs that can appear from any vent to completely refining a few previously rougher sections entirely. These changes have improved many aspects of the game while still sticking true to the same aspects that fans will fondly remember. A few of these changes involve the Ishimura itself as players will find that they are no longer limited by a “level” system with the tram. As players progress through the game they will unlock various parts of the ship that have been previously locked down and, once unlocked, these areas can be revisited at any time. This means that areas that players may have been traveling through in chapter 3 can be easily visited in chapter 10 and there is some good reason for this.
The aforementioned side quests that players can now undertake will often have players revisiting old locations to uncover a previously hidden audio log or open an inaccessible door. Another aspect that plays a role here are Security Levels. As Isaac ventures through the Ishimura he will encounter doors, lockers, and chests that require a higher security clearance to open and the only way to raise it is to progress through the story. This works both as a way to give players a chance to still have items to loot upon revisiting an area for side content as well as giving extra incentive for exploring every part of the ship. It is also worth noting that the concept of using a Node, the main upgrade resource, to open a door is no longer a thing in Dead Space. All Node doors have been replaced either with small puzzles that players must solve by moving or shooting a fuse, swapping electrical power from life support or something else to open a door, and more allowing players to freely upgrade Isaac’s arsenal as they see fit.
The various weapons that Isaac has at his disposal feel as familiar as ever and, thanks to the new “peel” system we will discuss in a moment, pack quite a punch. Like always Isaac will receive his signature plasma cutter weapon but unlike before players will no longer need to purchase other weapons as all other weapons will now be found organically throughout the game. Along with this, all empty upgrade slots on weaponry has been removed making it so every Node spent is improving a weapon or Isaac’s suit in some way. That being said, every weapon in Dead Space be it the Ripper, Line Gun, or even the Force Gun have three attachments around the ship that will unlock additional upgrade slots for each weapon as well as add unique upgrades to the weapon. For example, the Plasma Cutter can be improved to light enemies ablaze after a couple shots.
All of these weapons are impactful as ever and the game’s dynamic drop system that drops ammunition, health, credits, etc. from stomped corpses and containers related to the weapon player’s are primarily using remains as strong as ever. Alongside the well-tuned tools of destruction and the return of the ever helpful Stasis blasts, Isaac has gained a few abilities earlier than before. Players can now use Kinesis to rip pipes off walls or even blades from fallen Necromorphs and launch them at enemies to deal tons of damage or even pin one to the wall, killing the target, while saving ammo. This feature previously wasn’t available until Dead Space 2 and, just like Kinesis, the zero gravity navigation has also been taken from the game’s sequel. Players will no longer jump randomly around to flat surfaces in zero gravity as Isaac can now use his suit’s thrusters to float and zip around making all zero gravity sections a delight, especially when facing off against enemies far nimbler than Isaac is.
Facing off against the numerous Necromorph forms feels as dangerous as ever as their upgraded designs feel just as grotesque and twisted as before. Motive had made limb-cutting a bit more interesting this time around as the primary way to take down enemies and it has to do with the aforementioned Peeling system. Rather than simply taking damage, Necromorphs now have layers of flesh, muscle, and bone that will be exposed as players deal damage to any given limb, showing players just how close they are to severing one. This means that putting two shots into a Slasher’s leg may expose its skeleton, confirming that the next shot will remove it entirely. This can be incredibly gruesome at times as some weapons take things to the next level. The ripper is an example that just shreds an enemy’s limbs apart and sends blood spraying everywhere while the flamethrower can reduce an incoming Necromorph to a walking skeleton before it goes down. Few games could even get away with the amount of gore that players can witness as they tear apart enemies but with a fully upgraded force gun, any enemy has a chance to be flayed and slain in short order. This level of gore simply from killing Necromorphs does make the inclusion of a sensitivity and warning option a bit of a strange choice. It is good that this option is there for players who may not want to see certain events happen but displaying constant warnings about upcoming visual deaths, gore, and more is a bit odd when every enemy encounter is a bloody one.
Now as for what has been completely overhauled, and for good reason, are the turret sections of the game. Previously these sections saw players needing to take control of a mounted turret and a minimal amount of health that could easily ruin harder difficulty runs and now have been changed entirely. While we won’t say specifically what players will be shooting at for newcomers, these sections now take place in zero gravity and sync the turret to the player’s own aim in a system that works far better than what was previously included.
Visuals & Audio
Although the original Dead Space pushed some boundaries at the time, especially by integrating the HUB entirely on Isaac’s back, it was also released in 2008 making it more than ready for a visual makeover and Motive has done an exceptional job here. The USG Ishimura is a dirty worn ship that looks as aged as it is meant to be with bad lighting, failing systems, and horrible monsters screaming for Isaac’s blood possibly appearing from any corner. Not only this, but thanks to some clever tinkering with the “Intensity Director” can make certain jumpscares with the ship or enemies happen entirely different from playthrough to playthrough. While certain events will always happen the same way, a death may expose a completely different type of scare or none at all the next time through.
As for the blood and gore, Motive has made sure to take things to the next level here. As mentioned before, the Peeling system has amplified the amount of viscera that players will experience in every enemy encounter and watching plasma cutter rounds seer through flesh to bone is a sight that never gets old. On top of the gore from enemies a lot of attention to detail has been given to the character models and even Isaac’s own rig that often gets covered in dripping blood from defeated enemies or even ice that melts as players travel from areas with no atmosphere to warmer areas back inside the ship.
By lovingly crafting the atmospheric horror found within the halls of the Ishimura Motive has made it so players will always feel like they are on the edge of their seat. Between creepy atmospheric sounds, rustling and growling in the vents and moving around the player as they progress through areas, and even basic spaceship sounds players will find themselves in for a real scary treat here. The voice work for the characters is handled nicely and Isaac’s voice actor from the sequels returns to provide his new voice work here. Along with the aforementioned sound effects the company has put a lot of effort into crafting incredibly fitting background stinger music and horror themes that feel right at home with this type of action horror.
Overall
Sometimes when a remake is announced fans wonder just whether or not the game actually deserves such treatment, especially one from only a few console generations ago. Thankfully Motive and EA have proven that Dead Space more than deserves the remake treatment it was given and has created an extremely memorable survival horror game into an even more iconic version of its former self. Between enhanced graphics, deeper storytelling, new puzzles, and plenty of ways to dispatch the Necromorphs that roam the ship, Dead Space is a remake that sets the standard for what fans should expect.
Capsule Computers review guidelines can be found here.
Walk through the first hour of Ghost of Tsushima on the Playstation 5, where we fight for honor to save a loved one in the start of one of 2020’s finest titles.
Uncover the hidden wonders of Tsushima in this open-world action-adventure from Sucker Punch Productions and PlayStation Studios, available for PS5 and PS4.
Forge a new path and wage an unconventional war for the freedom of Tsushima. Challenge opponents with your katana, master the bow to eliminate distant threats, develop stealth tactics to ambush enemies and explore a new story on Iki Island.
Ghost of Tsushima Developer: Sucker Punch Productions Publisher: PlayStation Studios Platform: PlayStation 5, Playstation 4 Release Date PS4: July 17, 2020 Release Date PS5: August 20, 2021 Price: $69.99 USD
Deliver Us Mars shoots for the stars and delivers with an engrossing tale of space, betrayal, and choice. Follow us as we take you through the first hour of the anticipated follow-up, where we are introduced to protagonist Kathy.
Deliver Us Mars is an atmospheric sci-fi adventure taking you on a suspense-fuelled, high-stakes mission to recover the ARK colony ships stolen by the mysterious Outward.
Deliver Us Mars Developer: KeokeN Interactive Publisher: Frontier Foundry Platform: Windows, PlayStation 4/5, Xbox Series X, Xbox One Release Date: 3 Feb, 2023 Price: $29.99 USD
Available now on the following platforms:
PlayStation® 5, PlayStation® 4, Xbox Series X|S, Xbox One and PC via Steam
New Tour Begins at EVO Japan in Late March and Ends with Global Finals
AMSTERDAM, Netherlands (Feb. 6, 2022) – Bandai Namco Europe S.A.S. announced at the TEKKEN World Tour 2022 Global Finals that next year’s tournament, TEKKEN World Tour 2023, is coming this March as an entirely in-person TEKKEN7 competitive event. The tournament will feature a global leaderboard, with results tallied from region free and in-person MASTER+, MASTER, CHALLENGER, and DOJO events held throughout the world. The top players from each event type will be awarded with points, with the highest point earners on the global leaderboard eventually advancing to the Global Finals to fight for the title TEKKEN World Tour 2023 Champion.
This year’s initial MASTER+, MASTER, CHALLENGER, and DOJO in-person competitions begin at EVO Japan on March 31, followed up with MIXUP in Lyon, France on April 22. For more information on event dates, locations, and signups, please visit tekkenworldtour.com, and spread the word on social media with #TWT2023.
During TEKKEN World Tour 2023, players will have several opportunities to earn points and climb the leaderboards via several types of events. These include:
DOJO Events
Beginning in mid-March, tournament organizers can enter their applications for DOJO events directly through the TEKKEN Esports Tournament Portal. DOJO events for TEKKEN World Tour 2023 will start from March 31. These events are offline, in-person competitions open to all players around the world, with the number of awarded points being scaled according to the number of participants. Live streams and stream verification will now be required for all participating DOJOs. For tournament organizers, more information will be coming soon on the official tekkenworldtour.com website.
MASTER+, MASTER and CHALLENGER Events
With these events, players will be able to freely participate and earn points at events all over the world. These are officially supported and the stakes are higher with more points awarded for the global leaderboard.
Check out the all-new TEKKEN World Tour 2023 trailer here:
Bandai Namco Europe S.A.S. is a leading global publisher and developer of entertainment content for platforms including, but not limited to, all major video game consoles and PC.
Bandai Namco Europe is producing intellectual property for a global audience, and is building its reputation with franchises such as LITTLE NIGHTMARES™, PARK BEYOND™, and the upcoming UNKNOWN 9™ Awakening – developed by the recently acquired Reflector Entertainment based in Montreal, QC.
Bandai Namco Europe serves as the Headquarters of Bandai Namco Holdings Inc. for mainland Europe, which is known for creating and publishing many of the Toy & Entertainment industry’s top franchises, including PAC-MAN™, TAMAGOTCHI™, GUNDAM™, TEKKEN™, DARK SOULS™ and the recently released ELDEN RING™.
Nina Williams is the latest character to join the TEKKEN 8 roster. Developed for PlayStation 5, Xbox Series X|S and PC, TEKKEN 8 will make the most of the latest generation of console, using the Unreal Engine 5, along with character models completely remade from the ground up as well as a new combat philosophy focused on aggressiveness, creating even more spectacular and fun fights.
Watch the announcement trailer for Nina Williams
Nina Williams, the silent assassin that first appeared in Tekken is known from her smooth and deadly Assassination style. She’s also armed with weapons to defeat her foes in style. For TEKKEN 8, her moves and techniques are also enhanced, including introducing new abilities to fit with the philosophy of “aggressiveness” in the game’s new combat system.
She has been involved in the Mishima Saga in various ways for a long time. It remains to be seen how she will be involved in the story of TEKKEN 8.
Nina Williams joins the other already announced characters for TEKKEN 8, Jin Kazama, Kazuya Mishima, Jun Kazama, Paul Phoenix, Marshall Law, King, Jack-8, and Lars Alexandersson.
TEKKEN 8 is under development for PlayStation 5, Xbox Series X|S and PC
Explore an eerie archipelago and unearth its secrets next month on PC, Nintendo Switch™, PlayStation®5, PlayStation 4, and Xbox; cast a line for a free Nintendo Switch demo soon.
Friday, 3rd February 2023– Team17 and Black Salt Games have today announced that DREDGE, the upcoming sinister fishing adventure, will launch on PC, Nintendo Switch, PlayStation 5, PlayStation 4, and Xbox consoles on 30th March. Pre-order dates will be announced soon alongside a free demo for Nintendo Switch players.
Newbie anglers will be able to pick up the DREDGE base game for £21.99/$US 24.99/€24.99 on Steam and consoles, or a Digital Deluxe Edition for £24.28/$US 26.99/€26.99 on Steam and £23.99/$US 26.99/€26.99 on consoles. The Digital Deluxe Edition includes the Blackstone Key DLC item, granting players access to the mysterious workshop on Blackstone Isle and all pre-orders will also feature an in-game, exclusive custom fishing rod, giving players an upgrade to their starting gear to help jump-start their thalassic career. A Physical Deluxe Edition of the game will also be announced soon.
Trawl below for a brand-new release date reveal trailer:
In DREDGE, step into the boots of a down-on-their-luck fisherman and explore a collection of remote islands while scouring the surrounding depths for a variety of fish and valuable, deep-sea curios. Once your trawler is full, sell your spoils while completing quests and unravelling more about each area’s peculiar denizens. Reinforce your vessel, skills, and knowledge to dredge deeper and reach more secluded lands, but keep a close eye on the time. You might not like what finds you in the dark…
DREDGE Key Features
Unravel a Mystery: Captain your fishing trawler across a collection of remote islands, each with its own inhabitants to meet, wildlife to discover, and stories to unearth
Dredge the Depths: Scour the sea for hidden treasures and complete quests to gain access to strange new abilities
Study Your Craft: Research special equipment and upgrade your boat’s capabilities to gain access to rare fish and valuable deep-sea curios
Fish to Survive: Sell your discoveries to the locals to learn more about each area, and upgrade your boat to reach even more secluded locations
Fight the Unfathomable: Strengthen your mind and use your abilities to survive trips out on the water after dark
DREDGE is being developed by Black Salt Games. To keep up to date, wishlist the game on Steam now, like it on Facebook, follow on Twitter and join the community on Discord.
About Black Salt Games Black Salt Games is a small indie studio from Christchurch, New Zealand driven by a love for video games. The team’s debut title, DREDGE, is due to release on PC, Nintendo Switch™, PlayStation®4, PlayStation®5, and Xbox consoles on 30th March 2023. Visitwww.DREDGE.game for more information.
About Team17 Digital Founded in 1990, Team17 Digital is a leading developer, video games label, and creative partner for developers around the world. Part of Team17 Group plc, which floated on AIM in 2018, Team17 Digital has an extensive portfolio comprised of over 120 titles, and fully encapsulates the spirit of independent games. Team17 Digital’s portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning games Blasphemous, Greak: Memories of Azur, and Overcooked! franchise. Visit www.team17.com for more info.
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