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HONOR OF KINGS REVEALS TEAMS AND SCHEDULE FOR INAUGURAL INVITATIONAL SEASON 1 TOURNAMENT

Honor of Kings kicks off the path to the Global Invitational with the Invitational Season 1 (S1) on March 2 in Istanbul, Turkiye, with Top Eight Teams and $300K Prize Pool

London, February 27, 2024 – Level Infinite has officially revealed all the details for the inaugural Honor of Kings Invitational S1 set to take place at the Grand Pera Emek Sahnesi Theater in Istanbul, Turkiye, kicking off on March 2, 2024 and concluding on March 10. The tournament will be streamed live on YouTube, Facebook, Twitch.tv and Honor of Kings’ official website. The Pre-Heat begins today with top eight teams from around the world, including Brazil, Turkiye, Kazakhstan, Saudi Arabia and the United Arab Emirates, competing for a prize pool of $300,000 USD and a guaranteed place in the Honor of Kings Invitational Season 2.

The Honor of Kings Invitational S1 is the first event in the new Honor of Kings Global Invitational Series, the game’s new esports circuit announced in January. It was announced alongside news that Honor of Kings is committing $15M USD to grow the game’s international esports ecosystem. The Invitational S1 full schedule is:

  • March 2-5: Group Stage
  • March 7-8: Quarterfinals
  • March 9: Semi-Finals
  • March 10: Finals

Teams set to compete in the Honor of Kings Invitational S1 include:

  • Alpha 7 Esports – Brazil
  • Besiktas Esports – Turkiye
  • FUT KAOS – Turkiye
  • IW WRX – Turkiye
  • Major Pride – Kazakhstan
  • Stalwart Esports – UAE
  • Twisted Minds – Saudi Arabia
  • Vivo Keyd Stars – Brazil

“The Honor of Kings Invitational Season One tournament is our official kickoff of the new Global Invitational Series,” said James Yang, Senior Director of Level Infinite Global Esports Center, Tencent Games. “We’re thrilled to pull back the curtain on the future of Honor of Kings esports and look forward to showcasing the potential of this game as a competitive title alongside its official launch in new regions around the world.”

Today’s announcement follows recent major updates from Level Infinite on Honor of Kings, including that the game will join the Esports World Cup this summer, and its launch on Android and iOS devices in the Middle East, North Africa, Turkiye, Eastern Europe, and South Asia last week. The highly anticipated launch saw more than 1M players participate in the pre-registration program that earned them exclusive rewards.

Watch the Honor of Kings Invitational S1 on the official Honor of Kings Twitch.tv, Facebook, official website, or YouTube channel. For more information on Honor of Kings news and updates.

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About Honor of Kings

Honor of Kings is the world’s most-played mobile MOBA. Everyone can play their styles, utilize their skills and carry the team to victory! Become immersed in the battlefield as you squad up with your friends, choose from unique heroes with amazing skills, and enjoy the extreme fun of fierce teamfights.

In 2015, Honor of Kings was released by TiMi Studio Group in China.

About Level Infinite

Level Infinite is Tencent’s global games brand. We are dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play, while building a community that fosters inclusivity, connection, and accessibility. The brand also provides a wide range of services and resources to our network of developers and partner studios around the world to help them unlock the true potential of their games. Level Infinite is both publisher of breakout hit games like PUBG MOBILE, Goddess of Victory: NIKKE, and SYNCED and a collaborative partner in games such as Fatshark’s Warhammer 40,000: Darktide, Dune: Awakening from Funcom, Nightingale from Inflexion Studios, and many more.

About TiMi Studio Group

TiMi Studio Group, a subsidiary of Tencent Games, is a leading global video game development and operations team that strives to improve global players’ entertainment quality. Headquartered in Shenzhen, China, with offices in Los Angeles, Seattle, Montreal, Shanghai and Chengdu, TiMi creates high quality, high fidelity and highly creative games across a wide variety of genres and multiple platforms. Founded in 2008, TiMi has developed a string of hit titles including Honor of Kings, Speed Drifters, and Arena of Valor. TiMi is also a trusted partner to some of the biggest gaming brands in the world, creating AAA titles such as Call of Duty: Mobile and most recently Pokémon UNITE, the first strategic Pokémon team battle game.

Throw Your Best One-Two-Three Punch with Ed, the 21st Playable Character in Street Fighter 6, Out Now!

London (February 27, 2024) –Duke it out with Ed, the Psycho-powered boxer, and newest and 21st character to join the Street Fighter™ 6 roster starting today across PlayStation®5, PlayStation®4, Xbox Series X|S, and PC via Steam! Ed is now live across all three unique game modes where players will be able to face off with Ed in Fighting Ground, increase your bond with Ed as the latest Master added to World Tour, and equip your avatar with the silky-smooth boxer’s moves in Battle Hub.

To check out the Ed Launch Trailer, please visit YouTube, and for the latest assets and information on Street Fighter 6, visit the official Street Fighter 6 website.

Also coming to the game are a handful of battle balance tweaks. Please note that there will be a major balance update later this year.

Additional new content and updates coming to the game alongside Ed’s release include:

  • World Tour
    • Ed’s Master Missions added
  • Fighting Ground
    • Ed’s story added to Arcade Mode
  • Shop
    • Shop now includes Ed’s Outfit 2, Ed colors 3-10

Starting today, players can unlock Ed by owning or purchasing the Street Fighter 6 Deluxe Edition, Ultimate Edition, Year 1 Character/Ultimate Pass, or purchase Ed individually for 350 Fighter Coins which also includes his Outfit 1 and Colors 1 & 2.

There’s still tons of new content to look forward to with Akuma and much more coming to Street Fighter 6 in the months ahead!

About Street Fighter 6
Street Fighter 6
, having sold more than three million units since launch, is available now and represents the next evolution of the Street Fighter™ series with a combo of unique fighting game innovations, brimming with content across three brand new game modes – Fighting Ground, World Tour, and Battle Hub. Players around the world can get their hands on all the hard-hitting Street Fighter 6 action now on PlayStation 5, PlayStation 4, Xbox Series X|S, and PC via Steam.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com  or news.capcomusa.com.

Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.

GCAP 2024 takes place from 7-9 October 2024 as part of Melbourne International Games Week

Sydney, Australia, 27 February 2024 – Games Connect Asia Pacific (GCAP) 2024 will take place in Melbourne from 7- 9 October 2024, as part of the prestigious Melbourne International Games Week, a week dedicated to celebrating all things games, including the development industry and tens of thousands of players who enjoy playing.

The video games sector is dynamic, vibrant, and ever-changing. Like many high-tech and creative businesses, 2024 will likely present challenges for game creators. However, amidst these challenges, a sense of cautious optimism remains.  With consistent disruption likely to remain constant throughout the year, GCAP 2024 will again be an essential games conference, delivering strategies and opportunities for creators and studios to adapt and thrive in these turbulent times.

GCAP 2024 will foster connections with industry professionals to create opportunities for business development.  The conference will inspire attendees with education and upskilling programs focusing on game development’s core disciplines. With numerous formal and informal networking opportunities, GCAP 2024 will provide many opportunities to create and grow a sustainable business.

This year GCAP will offer:

  • Learning Opportunities: Practical sessions cater to developers of all sizes. Whether you’re an individual or part of a team, GCAP offers applicable skills to achieve your vision.
  • Cutting-Edge Tools: Stay ahead with insights into the latest techniques and tools for game creation and distribution.
  • Expertise Sharing: Industry veterans from Australia and beyond share their wisdom. Best practices across all disciplines will empower developers.
  • Networking: Formal and informal programs to connect with peers and the many stakeholders across the games industry

We are looking for speakers, with submissions open now.  Learn more here.

To wrap up GCAP, IGEA will celebrate the incredibly talented Australian game developers and the brilliant games they create at the 2024 Australian Game Developer Awards (the AGDAs) on Wednesday 9 October 2024.  More details will be revealed soon.

GCAP and the AGDAs would not be possible without the generous support of our industry partners. If you would like to support the Australian games industry, please reach out to our Director of Industry Development, Ceri Hutton, to discuss sponsorship opportunities available.

Keep an eye on the GCAP website as more information becomes available and stay in the loop by signing up to our GCAP newsletter (details on the website). 

About GCAP

Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, focused on up-skilling and connecting the Australian sector via education, knowledge sharing and the provision of extended personal and business networks. GCAP caters to a range of disciplines and has grown and attracted an engaged audience and esteemed speakers from around the world.

As of 2020, GCAP has been run by the Interactive Games and Entertainment Association (IGEA) – the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry.

For more information, please visit https://gcap.com.au/

About IGEA

IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry.  IGEA supports the games industry’s business and public policy interests through advocacy, research and education programs. For more information, please visit www.igea.net.

TEKKEN 8 SELLS OVER 2 MILLION COPIES WORLDWIDE IN THE FIRST MONTH AFTER LAUNCH

Bandai Namco Europe announces today that TEKKEN 8, the latest instalment in the critically acclaimed TEKKEN series released on January 26, 2024, surpassed a total of 1 million units worldwide on its first day of release and 2 million units in the first month. Support for TEKKEN 8 will continue through various content updates, esports events, music and licensing announcements. 

The next step in TEKKEN esports, the TEKKEN WORLD TOUR 2024, will start on April 13, 2024. After successful TEKKEN WORLD TOUR events that have accompanied the lifecycle of TEKKEN 7, now players will compete with TEKKEN 8 through TEKKEN WORLD TOUR 2024 events across the world to earn points and progress through the rankings, with the hope of reaching the TEKKEN WORLD TOUR Finals and have a chance to become the best TEKKEN 8 player worldwide.

As part of regular updates, the Tekken Shop will make its way into the game. This in-game shop will provide customization items such as costumes from previous instalments, character skins for avatars, and licensed items from our collaborations, letting players put their own touch on their favourite TEKKEN characters.

The sales of over 2 million copies in the first month of release greatly outpaces its predecessor, “TEKKEN 7,” which is still being played and has the series’ total highest sales record of over 11.8 million copies worldwide.

For more information onTEKKEN 8 and other products from Bandai Namco Europe, please visit: www.bandainamcoent.eu. Follow us on X at: https://twitter.com/TEKKEN.

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About Bandai Namco Europe S.A.S.

Bandai Namco Europe S.A.S. is a leading global publisher and developer of entertainment content for platforms including, but not limited to, all major video game consoles and PC.

Bandai Namco Europe is producing intellectual property for a global audience and is building its reputation with franchises such as LITTLE NIGHTMARES™, PARK BEYOND™, and the upcoming UNKNOWN 9™ Awakening – developed by the recently acquired Reflector Entertainment based in Montreal, QC.

Bandai Namco Europe serves as the Headquarters of Bandai Namco Holdings Inc. for mainland Europe, which is known for creating and publishing many of the Toy & Entertainment industry’s top franchises, including PAC-MAN™, TAMAGOTCHI™, GUNDAM™, TEKKEN™, DARK SOULS™ and the recently released ELDEN RING™.

For more information please visit www.bandainamcoent.eu.

Press Release © 2024 Bandai Namco Europe S.A.S. All other trademarks are properties of their respective owners.

Pocket Fishing now available on Nintendo Switch with 65 fish species

Nintendo Switch welcomes Pocket Fishing, an arcade fishing game featuring relaxing gameplay and an impressive array of 65 fish species. This new title comes from Ultimate Games S.A., known for the best-selling Ultimate Fishing Simulator series among others. The release date for Pocket Fishing on Nintendo consoles has been set for February 26th of this year.

The preparation and release of Pocket Fishing on Nintendo Switch is managed by the Polish company Ultimate Games S.A. The game is based on Ultimate Fishing Mobile, a title previously released on mobile devices with Android and iOS systems.

Pocket Fishing | Nintendo Switch Trailer:

Pocket Fishing (Nintendo eShop): https://www.nintendo.com/store/products/pocket-fishing-switch/

Pocket Fishing is an arcade fishing game that primarily focuses on relaxing gameplay and offers long hours of fun. An important feature of the game is its comprehensive development system, in which players can unlock new possibilities and better fishing equipment as they progress.

The game focuses on an arcade gameplay style, emphasizing calm and engaging mechanics. It offers two popular fishing methods: float fishing and spinning. The game features, among other things, a day and night cycle and an underwater camera, which is an iconic feature of the Ultimate Fishing series.

In Pocket Fishing, players will find 5 unique fishing spots located in New Zealand, the USA, Norway, Mauritius, and the Amazon River. The title offers a total of 65 different species of fish, including salmon, piranhas, eels, sharks, carp, and trout.

Pocket Fishing – key features:

  • arcade-style fishing game;
  • 2 fishing methods (float fishing and spinning);
  • up to 65 fish species;
  • 5 unique fishing spots;
  • underwater camera view.

The release date for Pocket Fishing on Nintendo Switch is set for February 26, 2024.

Passkeys – Introducing a More Secure, More Convenient Way to Play

Passkey commenced rolling out earlier this month, on February 13 – with Australia and New Zealand first in line to be able to activate a passkey for a password-free sign-in experience. With the rollout now Global, Ryan King, Senior Director, Product Management, Platform Experience, shares his thoughts on the introduction of the new more secure way to play.

Announcing the global release of passkeys as an alternative option to passwords to enhance the security of our player community

Author: Ryan King, Senior Director, Product Management, Platform Experience

PlayStation’s community is made up of incredible players who are instrumental to the success of Sony Interactive Entertainment. Each and every player’s account, and associated identity on PlayStation, is a central and core aspect that unlocks access to all the amazing experiences PlayStation has to offer. Purchasing and playing games, accessing media and services, connecting with friends, competitive match-making, personalised experiences, and well-earned gaming trophies, all rely on a player’s identity.

In recognising how valuable that identity is for each individual, PlayStation consistently improved the ways that players can enrich that identity to ensure that PlayStation continues to be the ‘Best Place to Play.’

At the same time, PlayStation has also continuously introduced enhanced ways to protect and safeguard those player identities, including customer-facing security features like 2-step verification, as well as layers of protective systems and services that silently work behind the scenes.

A Balance of Convenience & Security

With each new feature introduction, PlayStation is increasingly mindful of the balance to consider between ease of use, quickly accessing games and entertainment experiences, and minimising potential friction that can result from additional security measures.

Historically, a challenge for Sony Interactive and the tech and gaming industry as a whole, is that the use of passwords has been a limitation both in how well an identity can be protected and how quickly and easily someone can access experiences if a password is forgotten, compromised, or simply just difficult to enter on a given device.

Facing the challenge of passwords, but keeping that balance of elevated convenience and increased security in mind, PlayStation is proud to announce the global release of passkeys as an alternative option to passwords. We believe passkeys are the next step in offering our community a more convenient and more secure way to sign in and access all of the great experiences PlayStation has to offer.

A New Age of Security

Technology evolves over time and along with that comes a need for evolving standards and efforts for protecting users. Passkeys are one such advancement for us, aimed at keeping our player community safe and secure. 

At Sony Interactive Entertainment, we are constantly mindful of the wide and diverse sets of people within our community and the need for flexible security and safety measures to fit different ways of play. From ensuring our player community has a safe, secure, and welcoming online experience, to improving and evolving our products and services on PlayStation, the integration of passkey is the latest example of how we continue to safeguard our players while maintaining the best and most seamless user gaming experience, so you can do less worrying, and more gaming. 

What are Passkeys?

Passkeys are digital credentials that are automatically generated using cryptography. This modern alternative to passwords gives users the ability to log in to platforms and devices with a unique passkey for each online service. It allows you to access your account without a password. Instead, you sign in through your mobile device or computer using the same convenient device screen unlocking method, like a fingerprint, face scan, or PIN. 

Watch the full video breakdown below. 

Strong and phishing-resistant, passkeys adhere to Fast Identity Online (FIDO) standards which were established by the FIDO Alliance, an alliance of which Sony Group is proudly part of. The FIDO Alliance is a global authentication standards organisation that strives to reduce the world’s reliance on passwords by promoting the development, use of, and compliance with cutting-edge standards for authentication across an inclusive library of devices and platforms.

This standard is supported by major platforms and devices from leading tech companies. As part of the FIDO Alliance, PlayStation has worked with members of these major companies and institutions to design a truly improved sign-in experience.

Players can get started using passkeys now by setting it up on your account. As an additional benefit, if you use other Sony services with the same account, passkeys will work with those services as well.

To find out more, head to PlayStation.com, and keep up with the latest news from PlayStation Australia on Facebook, Twitter, YouTube and Instagram. 

SQUARE ENIX Announces new FOAMSTARS Season 2 “GROOVY DISCO” Starts March 9

New Character “Coiff Guy”, Seasonal Events and More Arrive in Upcoming Update ​​​​​​​

SYDNEY (Feb. 27, 2024) – Today, SQUARE ENIX® announced FOAMSTARS™, the recently released online 4v4 foam party shooter, will launch its newest season, “GROOVY DISCO”, on March 9th 2024 (ANZ). New and returning players will soon have access to a new character, new modes, and a variety of new Free and Premium cosmetic content. FOAMSTARS is now available as a February PlayStation® Plus monthly game and PlayStation Plus subscribers can redeem, download, and play the game at no extra cost until March 4, 2024.

Watch the “GROOVY DISCO” Announcement Trailer below:

Season Two “GROOVY DISCO” is the second season of FOAMSTARS and will be available to all players beginning March 9, 2024 until April 13, 2024 (ANZ).
 
Season Two updates and highlights include:

  • A New FOAMSTAR Slides into the Party: Unlock and compete with the newest FOAMSTAR, “Coiff Guy“, teased in the Happy FriYAY Party event from Season One Starry Pop. “Coiff Guy” can be acquired by all players for free as a Tier 31 reward for the Season Pass or can be obtained immediately by purchasing the Premium Pass.
  • More FOAMSTAR Missions: Missions 4-6 have been added to FOAMSTAR Missions. Experience even more of the individual stories of the FOAMSTARS, learning more about their backgrounds and how to play as each character in the process and go head-to-head in a boss battle against “Dark Ramzey” in Mission 6.

The season will also feature the following limited-timed events:

  • Ranked Party: Rise in the FOAMSTARS ranks by competing in two limited-time seasonal events, the solo player-based Ranked Party Lonestar and team-based Ranked Party Tribe-Vibe. There are seven ranks to progress though – Bronze Star, Silver Star, Gold Star, Platinum Star, Diamond Star, Superstar and Party Legend. Earning enough Rank Points allows players to take part in the Rank-Up Trials.
  • Extreme Party: Challenge players in two special themed modes; the All Coiff Guy Party – where every player team competes to chill opponent teams as Coiff Guy, and the Super Duel Party, where players battle 1-on-1!
  • Happy FriYAY Party: A weekend-only party event with no winners or losers, just the opportunity to try-out next season’s FOAMSTAR.

Seasonal Event Dates*

  • Ranked Party Lonestar
    • Ranked Party Lonestar Dates: March 11, 2024, until March 28, 2024
  • Ranked Party Tribe-Vibe
    • April 4, 2024, Sunday, until April 7, 2024
  • Extreme Party – All Coiff Guy Party
    • March 22, 2024, until March 24, 2024
  • Extreme Party – Super Duel Party
    • March 29, 2024, until March 31, 2024
  • Happy FriYAY Party
    • Event Timings: First Half
      • March 14, 2024, and March 16, 2024
    • Event Timings: Second Half
      • April 4, 2024, and April 5, 2024

 * Seasonal Event Dates are PST. For local event timings, please visit the FOAMSTARS website and social channels.
 
FOAMSTARS’ Season Pass Content
Players will gain XP (experience points) by competing in battles or missions and completing Weekly Challenges to advance through the season tiers to unlock rewards. Earn various rewards such as character skins and items by progressing through the ranks and achieving challenges. Players who purchase a Premium Season Pass will unlock even more rewards as all rewards up to each player’s current tier will be unlocked immediately. A Premium Season Pass is available for purchase.
 
FOAMSTARS will be available to purchase from March 5, 2024, via the PlayStation® Store and requires a PlayStation Plus subscription.

FOAMSTARS is rated T for Teen by the ESRB. An internet connection is required to play FOAMSTARS.
PS Plus is an ongoing subscription with a recurring fee. Age restrictions and terms apply.

For more information on the latest news and updates, please visit the official website and follow FOAMSTARS social media channels.

About FOAMSTARS

FOAMSTARS is a vibrant, over-the-top shooter, that is accessible to players of all skill levels. It combines the fun of partying with the thrill of combat where players blast through matches using foam to attack, build and defend. Taking control of a quirky and colorful ensemble of athletes, players are dropped into the eccentric city of Bath Vegas to compete in FOAMSMASH. Created as a casual yet competitive experience for everyone, FOAMSTARS features a combination of PvP and PvE modes for up to eight players, either as four vs. four, solo, or co-op as a Squad with three teammates.

About Square Enix, Inc.

Square Enix, Inc. develops, publishes, distributes, and licenses SQUARE ENIX® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY™, which has sold over 185 million units worldwide; DRAGON QUEST®, which has sold over 88 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix, Inc. can be found at https://square-enix-games.com

Celebrating platformer games at “2D Platformer Vibes” Steam event

Run, jump, roll, and fight in 2D platformer paradise!

Retrovibe, the indie game publisher known for its captivating retro-inspired titles, is happy to invite everyone to a special “2D Platformer Vibes” event on Steam, and celebrate with us some great platformer games from amazing developers. The event kicks off today, February 26th at 7pm CET/10 AM PT, and will last till March 4th 7pm CET/10 AM PT.

Explore amazing platformers in a wide range of settings and art styles – from retro-fueled fantasy worlds soaked with pixel art, to desolated post-apocalyptic lands or even space – from Webbed or Tribal Hunter, to Ultros, Lone Fungus, Janosik 2, and more!

More than 50 different titles from talented developers from around the world have joined the 2D Platformer Vibes celebration. Players can browse through a selection of released and upcoming games, try some demos, wishlist amazing 2D platforming titles, or purchase some with a special discount! You never know what awaits you on the next level or in another castle!

Players can also download the full version of Janosik, a fast-paced retro action-platformer metroidvania set in a Slavic setting, for free.

Visit the “2D Platformer Vibes” page on Steam: https://store.steampowered.com/curator/40645616/sale/2DPlatformerVibes

About Retrovibe

Retrovibe is a publisher that aims to unlock next levels of fun by delivering new indie games with a retro heart. It was established in 2021 by a group of experienced games industry professionals.

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Skybound Entertainment Announces Invincible: Doc Seismic Attacks, a Brand-New, Custom-Built Raid in Fortnite Launching March 15

Fight alongside your favorite heroes in this free-to-play experience for up to six players

LOS ANGELES – Feb. 26, 2024 – Calling all Guardians of the Globe! Skybound Entertainment and independent developer House of How are thrilled to announce a brand-new story in the Invincible universe, Invincible: Doc Seismic Attacks, a free-to-play multiplayer experience for up to six players playable completely in Fortnite, coming on March 15 to PC, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Nintendo Switch.

Doc Seismic Attacks allows players to dive into battle as Cecil Stedman’s Elite GDA Agents in a new PvE squad-shooter experience for up to six players, pushing the limits of the Unreal Editor for Fortnite (UEFN) to new heights.

Dive into the thrilling crossover of Fortnite and the Invincible universe in Invincible: Doc Seismic Attacks, an immersive multiplayer experience featuring a fresh narrative waiting to be uncovered. Safeguard the city and fight alongside Invincible, Atom Eve, Rex Splode, and Robot to take down Doc Seismic and his horde of underground creatures, kaiju-sized moths, and Magmanites before the city is reduced to rubble.

Key Features:  

  • Join the GDA – Become a GDA agent, guided by Cecil, as you shoot your way to victory against Doc Seismic and his underground army.
  • Heroically Memorable Moments -​ Interact with Invincible, Atom Eve and other key characters from the Invincible universe.
  • Authentic Story and Original VO – Become a part of an all-new Invincible story featuring high-quality voiceover performances crafted specifically for this experience.
  • A Modular Experience – Access three classes and a variety of weapons from Fortnite past and present. Two unique paths in the game’s second act offer up further variety and reward superfans.
  • Persistent Experience​ – Upgrade and retain points to climb the leaderboards, becoming the best of heroes.

Invincible: Doc Seismic Attacks will launch as a free-to-play experience within Fortnite Creative on March 15, 2024, for PC via Epic Games Store, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Nintendo Switch.

This is not sponsored, endorsed, or administered by Epic Games, Inc.

About Invincible

Created by Robert Kirkman and Cory Walker, Invincible #1 debuted to critical acclaim on January 22, 2003. Soon after, they were joined by artist and contributing creator Ryan Ottley. Throughout its fifteen-year run, Invincible not only continued for a historic 144-issues but also spawned multiple spin-off series and even an intercompany crossover with a certain friendly neighborhood superhero. In 2021, the Invincible animated series arrived on Amazon Prime and quickly became one of the most popular new streaming series of the year, earning praise worldwide for its fresh storytelling. With a second season currently airing on Amazon Prime Video and new comic book projects to be announced, Invincible remains a cornerstone of the pop culture landscape that continues to grow in popularity every year.

About House of How

Founded in 2016, House of How is an independent studio with a Seattle headquarters, and Swedish and Canadian subsidiaries. We hire worldwide. Our leadership team is made up of ex-Microsoft and Electronic Arts Directors and Executives. We encourage initiative, creativity and ownership. www.houseofhow.com

About Skybound Games

Skybound Entertainment is a creator-first company focused on bringing amazing comics, TV series, audio series, film, and video games to dedicated fans. Skybound Games publishes, produces, and distributes video games across every genre, including the blockbuster The Walking Dead video game series and BAFTA award-winning Before Your Eyes. In November 2023, we launched our first original game in the Invincible universe, Invincible Presents: Atom Eve, to critical acclaim. In 2024, Skybound will build a cutting-edge in-house gaming production studio, further enhancing our capacity to shape the future of gaming entertainment.

NG24 Spring: Celebrating 20 Years of Nordic Game

Malmö, Sweden, February 22, 2024 – Nordic Game welcomes everyone to celebrate the twentieth anniversary show, NG24 Spring on 21-24 May at historic Slagthuset Malmö, Sweden and online via Discord, Twitch and YouTube. Tickets are available here.

Twenty years of support and engagement by the extended developer community, from one-person start-ups to some of the most prominent studios in the world, are what have made Nordic Game the leading games industry event in Europe. Nordic Game acknowledge this milestone and thank everyone who contributed to that.

Nordic Game in 2024 will revisit the past, celebrate the present and explore the future of the games industry in the region and across the globe. This years’ speaker program will feature talks and sessions by a string of leading industry profiles and studios, from the Nordic region and abroad. The first speakers are yet to be officially announced, but here’s a sneak peek at some of the stellar profiles in the current program roster.

“Avatar: Frontiers of Pandora” Lead Game Designer Lau Korsgaard (Massive Ent.), Creative Lead Fredrik Olson from the “Amnesia” franchise (Frictional Games), and finally Erwin Kho, art director and art lead for the award-winning game “COCOON” are in this first batch.

This magnificent trio will be joined by developers from global studios such as Larian Studios (Baldur’s Gate 3), Funcom (Metal: Hellsinger), IO Interactive (Hitman), Ghostship Games (Deep Rock Galactic: Survivor), and companies such as AMD and Valve/Steam. All in all, more than 150 speakers will be ready to talk at NG24 Spring this May.

NG24 Spring is of course much, much more than talks. Favourites like the Games Capital Summit, Nordic Game Expo, Executive Summit, Nordic Game Awards, MeetToMatch, Nordic Game Discord and more will return, as well as lots of fresh ideas and a few surprises.

Through the twenty years, Nordic Game has first and foremost been for the developers and there’s no better place to celebrate than at the NG24 Spring Developer Showcase. More than 150 new and upcoming games from countries all over the world – Philippines, Canada, Spain, Germany, to name a few, and of course the Nordics as well – will gather to present the future of our industry, and a full 360 degree experience awaits them. They will present their projects, meet with publishers, investors, media, and the entire conference audience, and additionally expand knowledge and skills by using the splendid mentor network Mighty Diamonds, while also getting the chance of pitching and/or giving a talk on the special Dev Showcase stage. More will be revealed the coming months.

Nordic Game would not be celebrating double editions annually without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for nearly two decades and are also tremendously grateful for the unwavering support of their exhibitors, sponsors and partners.

Many of them have already signed-up for upcoming events, but new partnerships are always welcome, too.

“We’re at full swing preparing for our anniversary show, and it’s so great to see Nordic Game fans already buying lots of NG24 Spring passes. This indicates that we will be a big crowd celebrating come May, and we can’t wait to meet you all there!”, says Program Director Jacob Riis.

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About the Nordic Game conference

Nordic Game is the leading games conference in Europe. Gathering thousands of industry professionals in the spring and autumn each year, Nordic Game is the one and only “home turf” meeting place for the highly successful game developers of Denmark, Finland, Iceland, Norway and Sweden.