Past Cure re-written as a swathe of game-changing additions and enhancements creates an experience shaped by the fans and celebrated by the community
New patch adds story elements, new game mechanics, improved graphics, new areas and more focused gameplay
Berlin, Germany, July 5th, 2018 –Phantom 8, a Berlin-based indie developer, is pleased to announce a raft of additions and enhancements to Past Cure that presents the studio’s title in a whole new light.
Changes include new story elements, cinematics, redesigned levels, reworked sanity meter, and the addition of new abilities; allowing you to interact more with the environment and experience Ian’s story in a more compelling and engaging way.
The updated and enhanced Past Cure is available to download now for PC, and will release in the coming weeks for PlayStation and Xbox One.
To watch the relaunch trailer, visit the link below:
“We were astounded by the level of feedback the community offered. The response to Past Cure has been incredible, and for a small studio, we’ve been really humbled by the positive contribution fans have made,” said Simon Gerdesmann, Phantom 8’s Managing Director. “We also listened to the things that didn’t resonate as we would have hoped, and have made a swathe of changes, additions, enhancements, redesigns to really bring out the best in Past Cure, a true labour of love for us.”
Other enhancements include improved auto-aim, new and improved voice overs, improved texturing and graphical upgrades and more.
New areas and redesigned levels
Entirely new areas have been created to enable more immersive gameplay in levels that have been redesigned to offer a more challenging, and ultimately more enjoyable experience for the player.
More mind-bending abilities
In Past Cure, players have many different abilities, but to create more ways to play, and feel even more powerful, two new abilities have been added.
Mind bash allows you to stun or kill enemies and destroy objects within the environment.
Mind Fly creates a shield around Ian, which utilises sanity as the hits reign in, giving you a useful addition to your journey, but one that comes at a cost.
A story that continues to unfold
Throughout Past Cure, cinematics have been reworked to tell more of the story loved by its fans, and splintered across its levels are more elements of the backstory to discover.
Reworked Sanity Meter
The new sanity meter doesn’t recover from under 35%, and as it depletes toward zero, the nightmares from Ian’s dream world begin to surface in the real world, creating a new threat. Ian will have to decide upon fight or flight against these new foes until his sanity recovers.
Winner of multiple awards – including Best Storytelling at White Nights, Public Choice Award at Game Connection 2017, nominated for best emotional game in the Emotional Game awards, and for Best Indie Game at GamesCom 2017 – PAST CURE sees you play as Ian, a former special operations soldier unsure of his surroundings, and desperate to make sense of the last few years.
After the victim of experimentation and torture in prison, Ian’s mind has become fractured. His captors left him scarred with unrelenting nightmares, visions and new unstable and largely unexplainable powers such as time manipulation and telekinesis. Drifting between reality and hallucinogenic states, Ian must make sense of the world around him as he sets out on a path of revenge and discovery, uncertain of what awaits around the next corner.
Developed by an eight-person studio, PAST CURE is Phantom 8’s debut game. It launches globally at digital and retail, echoing modern film making in its cinematic design, and redefining the quality that can be achieved with a small, but focused studio.
PAST CURE is available now at retail and digitally for PlayStation 4 & Xbox One and Steam.
About PAST CURE
After years of being tortured in dark prisons across Europe, former elite soldier Ian lives in his brother’s safehouse, struggling with the consequences of the military experiments he was put through. They twisted his mind; imbued him with preternatural mental abilities such as time manipulation and telekinesis, and fractured his grip on reality. Driven by hallucinations and his thirst for revenge, Ian enlists his brother’s help and sets out on a thrilling hunt; both for the perpetrators of the conspiracy against him and for the truth underlying his torment. During the course of his mission Ian experiments with his new powers, quickly coming to realize their inherent danger – with each use, his sanity frays a little more, drawing the nightmarish attention of something beyond reality.
In pursuit of the men behind his imprisonment, Ian soon realises that his true enemy may be hiding within his own madness.
About Phantom 8
We are an independent development studio with our headquarters in Berlin, Germany — a place that gives us our inspiration and drive. We started in late 2015 with the idea to build a unique and high-quality independent game. In January 2016, the studio was officially founded. Our highly motivated and extraordinary performing team currently consists of 10 people, topped with a 2-head management team. All of us share the same passion for gaming. We focus on the essence of making good games – gameplay, story, design and fun factor. For more information, visit https://phantom8.studio.