Ultra Street Fighter IV PS4 Patch Released

News Playstation 4 Fighting Capcom


Last week on May 26th Capcom and Sony released Ultra Street Fighter IV onto the PlayStation 4 and despite being a port of a game that has been given numerous upgrades for the past few years, it seemed that the upgrade to the PlayStation 4 left plenty to be desired.

Thanks to a bumpy launch that some people described as nearly unplayable and forced the fighting game tournament Evo 2015 to permanently switch to the 360 version of the game, Sony and Capcom have quickly been working on getting the issues patched.

As such they have released a new patch for the game and with it come the following patch notes:

  • Reduced Interface lag within menus
  • Addressed disappearing projectiles
  • Fix Decapre’s teleport animation
  • Fixed missing SFX for Red Focus Attack
  • Fix Rolento audio glitch during victory screen
  • Fixed Akuma’s stomp SFX not playing
  • Addressed bottom portion of the ON/OFF text being cutoff under the graphics setting in the Options menu
  • Removed extra character that was sometimes displayed in the Leaderboards at the end of a player’s name even if they have not set it to be there
  • Fixed issue when seeking an arcade match-up with LAN cabled disconnected, and then starting up training results in a message ID being displayed
  • Addressed online IDs not appearing correctly
  • Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD positions does not move with it, and is displayed at the default position
  • Anisotropic Filtering (AF) changes to decrease blur
  • Fixed appearance of white box after backing out of a command list menu
  • Addressed Fight Request in Arcade Mode (Arcade | Arcade)
After playing games since a young age and getting into anime a bit later on its been time to write about a little bit of everything.

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