So the entire premise of NeverDead is the fact that your main character simply can not die. He can get torn to pieces and thrown all around a room and still just roll himself back together. He can even throw his own body parts for the sake of a strategic advantage. Now when you put all of this together, how do you lose such a game?
Well it turns out that there are a few ways. NeverDead itself is Konami’s upcoming 360/PS3 shooter that is being developed by Rebellion and also people who used to work for Kojima Productions, and one of those people reported on how players will stumble upon a Game Over. Metal Gear Acid ex-director, Shinta Nojiri came up with the original idea of an immortal protagonist.
He goes on to tell Gamasutra one way that the player can see the Game Over Screen. It is something that I expected a few weeks ago when we last heard about the game as it involves the fact that your AI partner doesn’t share the same benefits of immortality and can die just as easily as any normal person.
“He has an AI character partner named Arcadia, who is a normal lady. She can die. When she’s dead, it’s a kind of Game Over for the player, but we have other cases; she’s not always along with him. The player will also have other cases of failure, but it’s not death. This doesn’t happen to him.”
It’ll be interesting to see how there will be other ways to fail. Maybe players will have their various pieces taken away from each other and locked away separately so that they can not recombine again. Wouldn’t really kill him but it would cause him to never escape and result in a Game Over too. Or even something we can’t even fathom yet.