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Leadership Spotlight: Bryan Intihar, Senior Creative Director at Insomniac Games

Sony Interactive Entertainment (SIE) is proud to be a place with a culmination of hundreds of multifaceted, talented individuals. When they are assembled and given the right leadership to foster creativity and growth, the combined effort can result in amazing experiences for our player community.

Bryan Intihar, Senior Creative Director at Insomniac Games, describes his role as motivating his teams towards a shared creative vision and using decisive action to string multiple ideas into truly spectacular games. As an “Insomniac” for over fifteen years, Bryan has led a dynamically talented team with acclaimed hits including Marvel’s Spider-Man (2018) and the most recent Marvel’s Spider-Man 2.

SIE had an opportunity to discuss the studio’s high-profile launch where Bryan found himself the subject rather than the storyteller, as he shared the tangible and intangible values of interpersonality, authenticity, and support on the individual level.

Weaving Everything Together

What is a Creative Director? The answer varies depending on the respective teams they’re on, but they share common threads. For Bryan, his primary goal is to outline the creative vision for the team that symbolises a common goal that unites and inspires the development teams. “We have to present a vision that people believe in, one that they’re going to wake up and want to work on.” He elaborates, “Then, my job is to empower them to take that idea and make it their own. To push beyond what they think they’re capable of, day after day, in an encouraging and empowering way.”

Therein lies the secret to Bryan’s leadership methodology: presenting the problem and not the solution. Asking the ‘why’ and the open-ended questions that encourage personalised approaches to a goal or situation. “Whether it’s a mission, or a mechanic, the worst thing you can do is have someone say ‘just tell me what you want,’” he says. “At that point, they have shut off their creativity, their drive, their motivation, and now they’re just executing. Instead of answering, it is beneficial to ask more questions, such as “what do you want to do? What would you love to do?” Asking teams to answer the why is a staple in Bryan’s leadership style.

Things become a bit more challenging when multiple ideas come from teams of five or even 20 people. This surfaces another key component of creative directing and decisive action, which Bryan affirms is not simply about saying “yes” to every idea. “The challenge is when the team gets really passionate about something, you have to remind them, ‘is this alignment with the creative vision?’”

He notes that having an abundance of ideas is always preferred, as he would rather pull back than push forward. “Those conversations aren’t always the most pleasant, because they’re coming from a place of passion, interest, and care,” he adds.

But in the end, what gets Bryan excited is when the end result is “something better than I could ever have imagined. Everything in the game—every mission, every feature, every mechanic—is better because the team found a way to take the initial idea and make it their own.”

The Ties that Bind

One fundamental understanding of group dynamics — especially with the added difficulty of larger ones — that enables Bryan to empower his team is instilling a supportive work environment that values empathy, communication, and accountability. To himself and other leaders, he issues a specific challenge to “encourage people to go above and beyond what they think they can do.”

A key step in accomplishing this is fostering a welcoming environment in the workplace where each member of the team feels heard and understood. “We fully support remote work and have shipped multiple titles this way,” Bryan elaborates. Configuring both the physical and virtual spaces at Insomniac to the needs of the team is an interpersonal approach that has notable intangible value. This includes open-concept offices and open-door policies, and dynamic virtual arrangements. Bryan shares that some teams may prefer daily meetings remotely, some quarterly, or some in-person. Though he has a background in psychology, Bryan appreciates the gravity of external factors and flexibility. “I’m not analysing people. I understand that how you might interact with certain people is different based on their personality, and you have to take that into account.”

On the note of interpersonal relationships, Bryan offers an open policy on communicating hurdles. “If someone isn’t happy, I’m not happy.” Though both Marvel’s Spider-Man and Marvel’s Spider-Man 2 may have taglines of “Be Greater” and “Be Greater. Together.” Bryan agrees that accepting limits and staying accountable and honest is critical. “What I’ve learned over the years is that you don’t have to know everything,” he says, “It’s okay to be vulnerable from time to time. Vulnerability only brings people together, which is what makes this such a special place to work.”

Ultimately, Bryan believes that these individualised tactics are in service of their responsibilities not just to his teams, but to the studio and the players, combined with the motivation to uphold the shared creative vision. In his journey to bearing this responsibility as a Community Manager with Insomniac years ago, Bryan attributes much of his success and growth prior to and during his time with the studio to being in the right place at the right time with the right people. During a brief look back in his career, he mentions he also has a pattern of recognising when to take a leap of faith.

Threading the Needle

Bryan credits much of his success in being able to work in his dream jobs throughout his career to fortunate timing and self-motivation, save for becoming a professional football player. When he joined Insomniac, Bryan continued to chase intriguing new interests internally thanks to the openness of Insomniac’s studio culture. “There is no one behind the curtain, everyone is right there,” he says. Working especially closely with Insomniac Directors Marcus Smith and Drew Murray, who shared as much about production as they did about the creative process, Bryan mentions, “I learned a lot from them, and eventually, was given the ability to flex a little bit of creativity here and there on projects, obviously, with their full support”.

Having an awareness of situations and talents can also be an important factor. “I was always mesmerised by people with talent. I’m never going to be a character artist, or a programmer, but I feel like I’m a good people person and I’m pretty organised,” he describes his desire to pivot to creative work. “I felt like I was successful as someone who could shepherd projects from a production standpoint but I was looking to see if I could do it from a creative standpoint when Insomniac, SIE and Marvel were in early discussions to collaborate. I spoke to Ted Price, the President and Founder of Insomniac Games, and of course, my boss John Fiorito and they both nodded their heads.”

Success Strung Together

Bryan affirms that his journey to leadership isn’t solely his own. “I think it also shows that these games, these titles, these massive endeavours are not just the product or brainchild or thought of one person, it’s really a team endeavour.” His hope was to take that sense of collaboration, communication, and passion to make a game with a team that he loves working with. “I made something that I feel like that little kid, from my past who loved Super Heroes, would have been really proud of and happy to play. You know, to me, that is a mission accomplished. The game, and my success as a creative director, or any success I’ve had would not be possible without the team that I work with.”

Within his own or as advice to others, Bryan’s core message is to be authentic and honest, to yourself and your coworkers. Utilising decisive action and admitting ownership are two powerful skills to learn in any workplace, certainly in creative spaces, notably when working with others. Whether it be on an organisational level, having strong fundamental understanding of inter-team and interdepartmental functions is equally essential, coupled with the need for balance and strong support systems, make for greatness.

To find out more about the titles available at launch, head to the PlayStation Blog.

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Persona 3 Reload – Behind The Scenes

Today, ATLUS shared a new behind the scenes trailer for Persona 3 Reload, the second episode in a video series highlighting the acclaimed actors behind the game’s characters.

You can watch the new episode below:

The first episode of the Persona 3 Reload Behind the Scenes series can be found below:

Today’s video features longtime Persona voice actors as well as newcomers to the franchise: Justine Lee (Ken Amada in Persona 3 Reload), Cindy Robinson (Ken Amada in the Persona franchise), Suzie Yeung (Fuuka Yamagishi in Persona 3 Reload), Dawn M Bennett (Aigis in Persona 3 Reload) and Karen Strassman (Aigis in the Persona franchise).

The cast discusses their characters and their experience voicing them, what it’s like to be part of the Persona series, their thoughts on the community and more. Persona fans should keep a close eye on the Official ATLUS West YouTube channel, as more BTS videos will be shared in the coming weeks!

Persona 3 Reload will launch on February 2, 2024 for Xbox Series X, Xbox One, PlayStation 5 and PlayStation 4. 

This Week in GTA Online: Project Overthrow Mission Bonuses, Double Rewards on Sumo, and Much More

2X GTA$ and RP on Project Overthrow Missions – Plus, Get Double Rewards on Sumo, the Galaxy Livery for the Avenger, and More

Join forces with Charlie Reed and the ex-military reprobates of the Los Santos Angels to put a dent in Merryweather Security’s bottom line while making some serious scratch for yourself. Taking flight as part of Project Overthrow will pull down Double Rewards through December 11.

Get the Galaxy Livery for the Mammoth Avenger

Play GTA Online anytime between now and December 11 to receive the Galaxy livery for the Mammoth Avenger to blot out the sky with your astral airborne fortress.

2X GTA$ and RP on Sumo

In this classic Adversary Mode, crash, smash, and bash each other out of a designated area with hopes of surviving until the clock runs down. Both sides walk away with 2X GTA$ and RP for competing in Sumo.

The Lucky Wheel Podium, Showroom Vehicles, and More

Put your fortunes to the test by spinning the Lucky Wheel in The Diamond Casino & Resort’s lobby for a shot at winning this week’s jackpot: the Dinka Sugoi (Sports).

Luxury Autos: Benefactor LM87 (Super, 30% off) | Överflöd Entity MT (Super)

Premium Deluxe Motorsport: Penaud La Coureuse (Sports) | Bravado Buffalo EVX (Muscle, 20% off) | Annis 300R (Sports, 30% off) | Invetero Coquette D10 (Sports, 40%) | Grotti Visione (Super, 30%)

Prize Ride Challenge: Place Top 2 in the LS Car Meet Series for four days running to win the Dinka Postlude (Coupe).

On the Test Track: Try out the Lampadati Viseris (Sports Classic, 40% off), Enus Stafford (Sedan, 40% off), and Coil Cyclone (Super, 40% off).

Only on PS5 and Xbox Series X|S: This week’s Premium Test Ride is a hopped-up version of the Principe Deveste Eight (Super, 30% off). Slip behind the controls of any HSW upgrade eligible vehicle and put it on the spot in this week’s HSW Time Trial, an intense sprint from East Vinewood to Vespucci Beach.

GTA+

Step your game up with GTA+ membership status and claim the following benefits and privileges through December 11:

  • Free Ocelot Pariah (Sports)
  • Bleedin’ Tasty Hoodie and Shorts, Cluckin’ Bell Hoodie and Cuffed Sweats
  • Boosted chance of finding Diamonds in The Diamond Casino Heist vault
  • 40% off Arcade Upgrades and Modifications
  • 50% off Super Yacht and Casino Penthouse Modifications

And much more, including a GTA$500,000 bonus delivered upon billing each month, access to The Vinewood Car Club, and other benefits updated monthly. Visit the GTA+ website for the complete breakdown.

DISCOUNTS

  • Hangar Properties – 40% off
  • Hangar Upgrades and Modifications – 40% off
  • Operations Terminal Upgrade – 30% off
  • Eclipse Blvd. Garage – 30% off
  • Principe Deveste Eight (Super) – 30% off
  • Coil Cyclone (Super) – 40% off
  • Lampadati Viseris (Sports Classic) – 40% off
  • Enus Stafford (Sedan) – 40% off
  • Invetero Coquette D10 (Sports) – 40% off
  • Annis 300R (Sports) – 30% off
  • Grotti Visione (Super) – 30% off
  • Bravado Buffalo EVX (Muscle) – 20% off
  • Benefactor LM87 (Super) – 30% off
  • Mammoth Streamer216 (Plane) – 30% off

Gun Van Discounts

Baseball Bat (Free) | Tactical SMG | Carbine Rifle | Precision Rifle | Railgun | Unholy Hellbringer (30% off) | Homing Launcher (50% off for GTA+ Members) | Heavy Rifle | Military Rifle | Micro SMG | Pipe Bombs | Grenades | Tear Gas | Armor

SEVEN KNIGHTS IDLE ADVENTURE UNVEILS ALL FOUR LORDS IN SUN WUKONG GAME UPDATE

LOS ANGELES, CA – November 30, 2023 – Netmarble, a leading developer and publisher of high-quality mobile games, has launched a new update for SEVEN KNIGHTS IDLE ADVENTURE, allowing players to experience the latest Four Lords hero, Sun Wukong and more.

Sun Wukong is a ranged hero who increases the party’s overall Combat Power and has a skill that becomes more powerful when attacking a small number of targets.    Wukong’s focus fire will ensure players can take down the enemy when there are only a few units left, helping to secure close matches.

Sun Wukong is accompanied by the legendary heroes Nezha and Asura have been added in this update. Nezha is a melee hero with Critical Hit that targets multiple     enemies and a skill that allows her to revive once per death. Asura is a melee hero with a Critical Hit that provides a shield while granting healing abilities to the entire party.

Asura’s Challenger Pass is now available which features a special dungeon where Asura can be obtained.  While players will be able to battle a powerful squad and clear the stage, they’ll be able to challenge Asura repeatedly once the re-entry time elapses.

Additional content updates include Ancient Relic, a new, higher tier of Artifact,  Crew System which allows players to form a community to chat regardless of server, and an expansion of Infinite Tower, Gold Dungeon, and Relic Shard Dungeons.

A variety of events are now available to commemorate this update. The “Rate Up Summon Event” gives players a higher chance of getting Sun Wukong and Nezha,  and runs until December 13. During the same period, the “Looming Darkness Carnival Event” offers players the chance to obtain the Legendary hero ‘Harmal,’ as well as a variety of power-up items including Gold, hero EXP, and more.

Based on their flagship franchise and the successor to the original Seven Knights game, SEVEN KNIGHTS IDLE ADVENTUREhas been reimagined as an idle RPG. Developed with low capacity and low specification devices in mind with a guiding principle of easy playability, players will experience an expanded storyline with previously untold episodes of the original Seven Knights heroes. Collect and nurture returning fan-favorites who have been reborn as cute SD characters. Featuring over 143 Seven Knights heroes, 25 pets, and 187 hero costumes, players can look forward to a variety of features and modes.

As an official continuation of Seven Knights, a game enjoyed by 60 million players globally, SEVEN KNIGHTS IDLE ADVENTURE will be an exciting addition for fans looking to learn more and interact with their favorite heroes with a low time investment.

For more information on SEVEN KNIGHTS IDLE ADVENTURE, please be sure to stay tuned to the official brand website for future updates. The game will introduce many more heroes and modes in the coming months.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds, The King of Fighters ALLSTAR, The Seven Deadly Sins: Grand Cross, and forthcoming PC games like Paragon: The Overprime. More information can be found at http://company.netmarble.com.

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Wartales Explores Uncharted Waters in “Pirates of Belerion” DLC 14 Dec. 2023

Free base-game update launching alongside DLC

BORDEAUX, France – 1 Dec. 2023 – Wartales, the medieval open-world tactical RPG with more than 850k downloads across Windows PC via Steam, Xbox, and Nintendo Switch, sets sail towards new horizons in the Pirates of Belerion. Developer and publisher Shiro Unlimited will launch the DLC on Steam and GoG on Thursday, 14 Dec. 2023 alongside a free update offering a new class, weapon type, foes, and more.

Navigate the dangerous waters of Belerion, a treacherous archipelago home to notorious seafarers. Captain an impressive vessel in Wartales’ largest region yet, clashing with plundering pirates while absorbing a rich new island culture. Hunt for untold treasure and earn an ocean-wide reputation by taking down a list of infamous Sea Lord captains one by one.

Maneuver through wind conditions while engaging in strategic marine-based combat. Board and battle on enemy ships or attack from afar with powerful ballistas. Tactfully allow adversaries close to challenge other captains in dramatic 1v1 duels. Customize the mobilized mercenary camp at sea before embarking on a thrilling voyage with more than 25 hours of content.

“We are deeply committed to nurturing and expanding the world of Wartales for our devoted community,” said Quentin Lapeyre, Game Director, Shiro Games. “Our hired blades have offered so many excellent suggestions over the years and we’ve used that feedback to enhance the game further. We cannot wait to see the stories they create in Belerion.” 

Outside of a new nautical adventure, a free update will be released alongside the Pirates of Belerion DLC adding a new class, weapon type, items, foes for existing factions, and customization options that allows one to alter skin color, hair, and facial hair. Additionally, bug fixes and quality-of-life enhancements further the gameplay.

Where will the wind take these downtrodden souls? Find out when Pirates of Belerion launches 14 Dec. 2023 on Steam and GoG for $19.99/€19.99/£16.99 with English, Chinese, French, German, Spanish, Russian, Polish, and Portuguese language support.

For more information about Wartales, please visit the official website and follow Wartales on Twitter.

About Shiro Unlimited

Shiro Unlimited, the publishing arm of independent game development studio, Shiro Games, was created by video game veterans Sebastien Vidal and Nicolas Cannasse to bring new innovative games to life. Based in Bordeaux, France, the studio released its first project Evoland in 2013 and its acclaimed sequel Evoland 2 in 2015. Shiro Games then launched its popular Viking strategy game Northgard on Steam in 2018, which has gone on to sell nearly 3 Millions units across various platforms, followed by the medieval tactical RPG Wartales in 2021 and the critically acclaimed 4X RTS game from a renowned franchise Dune: Spice Wars in 2022.

For more information on Shiro Unlimited, please visit the official website.

PAYDAY 3 RELEASES LEGACY PATCH (1.0.2) INCLUDING TWO CLASSIC HEISTS

A new update coming today reimagines two classic heists: Cook Off and Turbid Station

Sydney, Australia – 1st December, 2023 – Deep Silver and Starbreeze announce that PAYDAY 3, the ultimate co-op heist shooter fantasy, is rewarding players with a blast from the past with the Legacy Patch (1.0.2) releasing today.

This major update for PAYDAY 3 brings back fan-favourite heists from PAYDAY 2, known as Legacy Heists, allowing players to relive the thrill and excitement of these classic missions.

Cook Off and Turbid Station (Murky Station in PAYDAY 2) have been reimagined to fit in the recently launched title and to improve how the heist works with the new feature set of PAYDAY 3.

A new trailer that showcases how the heists have been reimagined for PAYDAY 3 can be found here: https://youtu.be/0NQMPjxhbiw

Alongside with the two Legacy Heists, Legacy Patch (1.0.2) for PAYDAY 3offers:

  • Two Legacy Heists (Cook Off & Turbid Station)
  • The Transporter skill line 
  • First person interaction animations
  • In-game weapon inspect
  • Added Infamy Points to heist payouts
  • The “Under Wraps” mask
  • The “Compact7 Lycan” preset weapon
  • 200+ bug fixes and many balancing and quality of life improvements

To continue with the Year 1 post launch content, PAYDAY 3 players can also look forward the release of Syntax Error now announced for December.

The four most well-known clown-masked criminals in recent video game history returned from retirement last September in PAYDAY 3 on PC via PC Game Pass, on Steam and Epic Games Store, as well as Xbox Series S|X, on Console Game Pass, PlayStation 5 and GeForce Now.

For more information about PAYDAY 3, please visit: https://www.paydaythegame.com

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About Starbreeze AB

Starbreeze is an independent developer, publisher and distributor of PC and console games targeting the global market, with studios in Stockholm, Barcelona, Paris and London. Housing the smash hit IP PAYDAY, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers. Starbreeze shares are listed on Nasdaq Stockholm under the tickers STAR A and STAR B. For more information, please visit www.starbreeze.com.

About Deep Silver

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds by creating products of the highest possible quality, always focusing on what the customer desires. Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the gritty, post-apocalyptic Metro series. Upcoming highlights from Deep Silver include the next entries into the TimeSplitters and Dead Island franchises. Deep Silver development studios include Deep Silver Dambuster Studios and Free Radical Design, both in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com. All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

About PLAION

PLAION is a dynamic and diversified business in the global entertainment sector, masterfully crafting franchises that captivate audiences worldwide. Boasting a vast network of nine game development studios, sixteen regional publishing offices, and PLAION PICTURES as an independent film publisher and distributor, the company extends its influence with merchandise production and expansive distribution capabilities across the globe. 

Founded nearly three decades ago, PLAION has firmly established itself within the entertainment arena. With a diverse range of services and solutions, PLAION stands as the premier publishing partner for console and PC games across both physical and digital channels. Moreover, its strong foothold in the Virtual Reality (VR) domain highlights the company’s commitment to varied gaming experiences. 

Banishers: Ghosts of New Eden: Watch the lead actors weigh the consequences of their choices.

Sydney, Australia – 1st December 2023: Focus Entertainment and DON’T NOD are delighted to feature the voices of the characters of Red and Antea in a brand-new video, “The Weight of Consequences.”

Explore the game through the eyes of the English voices of the duo: Russ Bain and Amaka Okafor – known for her leading role in the critically acclaimed series ‘Bodies’. They are accompanied by Stéphane Beauverger, the narrative director of the game. Banishers: Ghosts of New Eden will be released on the 13th of February 2024 on PlayStation 5 and Xbox Series X.

Watch the new video below:

A journey of love, life, death and sacrifices.

Discover Antea Duarte and Red Mac Raith, two experienced ghost hunters. After Antea’s death and her return as a ghost, the couple face an impossible moral dilemma. With Antea’s spirit now stuck between the world of the living and the world of the dead, the duo must make a heart-wrenching choice: release her soul and let her go for good or betray their Banishers’ vow by sacrificing the living to bring her back to life.

In this new video, you will discover the importance of choices and their impact on the mystical world of Banishers: Ghosts of New Eden. Immerse yourself in the lives of the people of New Eden to uncover their terrible secrets and exorcise this world overrun by supernatural forces.

Use your skills to investigate, combining Antea’s spiritual powers with Red’s formidable arsenal to triumph and break the link between tormented souls and the living they haunt.Banishers: Ghosts of New Eden will be released on the 13th of February 2024 on PlayStation 5 and Xbox Series X.

Coming Soon to Game Pass: Far Cry 6, Remnant II, SteamWorld Build, and More

Overnight, Xbox announced several new titles coming to Xbox Game Pass on console, PC and cloud beginning today including:

Week of November 27:

  • Remnant: From the Ashes, November 30 (Cloud, Console, and PC)
  • Remnant II, November 30 (Cloud, PC, and Xbox Series X|S)
  • Spirit of the North, December 1 (Cloud, Console, and PC)
  • SteamWorld Build, December 1 (Cloud, Console, and PC)

Week of December 5:

  • Clone Drone in the Danger ZoneDecember 5 (Cloud, PC, and Xbox Series X|S)
  • Rise of the Tomb Raider, December 5 (Cloud, Console, and PC)
  • While the Iron’s Hot, December 5 (Cloud, Console, and PC)
  • World War Z: Aftermath, December 5 (Cloud, Console, and PC)
  • Goat Simulator 3, December 7 (Cloud, PC, and Xbox Series X|S)
  • Against the Storm, December 8 (PC)

Week of December 11:

  • Tin HeartsDecember 12 (Cloud, Console, and PC)
  • Far Cry 6, December 14 (Cloud, Console, and PC)

For more details on the new games joining Xbox Game Pass this month, available Perks and Quest updates, check out Xbox Wire here.

LEGO Brawls Jingle Brawls Event Returns Dec. 1

‘Tis the season for Jingle Brawls, the special holiday-themed event returning to LEGO Brawlsall December long! During the event, players can sleigh the competition in a new Jingle Brawls level and unlock 22 limited-time festive LEGO Minifigures, all free with purchase of the base game.

A brand-new trailer for LEGO Brawls showcasing the new content coming as part of Jingle Brawls is available below:

LEGO Brawls is a family-friendly, brick-based, team action brawler with cross-platform play (cross-play) and multiple game modes that can be enjoyed by players of all ages, skill levels, and play preferences. Players build and compete with custom, one-of-a-kind LEGO Minifigure brawlers tailored to their personality, strategy, and play style with more than 77 trillion customization possibilities. The game features iconic LEGO themed levels, from beloved classic themes like Space and Castle, to fan-favorites such as LEGO Jurassic World™, LEGO NINJAGO®, and LEGO Monkie Kid™. 

For more information on LEGO Brawls, please visit the official website at https://www.legobrawlsgame.com/. For other products from Bandai Namco Europe please visit: www.bandainamcoent.eu, or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU. Join the conversation on X at: https://www.twitter.com/BandaiNamcoEU 

Gun fu action-adventure SPINE reveals first gameplay trailer at PC Gaming Show: Most Wanted

Face off against a tyrannical system and become a hero in a cyberpunk world ruled by artificial intelligence, coming to PC and consoles 

Limassol, Cyprus – 30 November, 2023 – Developer Nekki today released the first gameplay of its upcoming gun fu action game SPINE. Revealed at the PC Gaming Show: Most Wanted, the trailer showcases SPINE’s futuristic cyberpunk world, close-quarter gunfights, spectacular combat system, movie-like action experience, and vibrant graffiti aesthetic. SPINE will be published for PC and consoles. 

SPINE is a single-player, story-rich action game where the player takes on the role of rebellious street artist Redline, accompanied by her sentient combat implant, Spine. Join them as they challenge the autocratic AI regime of Tensor Corporation while learning to trust each other. As players advance and improve their rapport with Spine, they will boost Redline’s reflexes and acquire stunning combos, with unique camerawork and combat choreography designed by action movie specialists, enabling them to embody the protagonist of their own action movie.  

We are thrilled to unveil SPINE and invite players to experience what we hope would be a new level in cinematic action gaming,” says Dmitry Pimenov, producer of SPINE.From John Wick to District 13, we adore those films so much, and want to make this game an ode to our favorite movie genres.”  

SPINE features: 

  • Close-quarter Gun Combat: SPINE introduces a unique fusion of cinematic gunplay and close-combat beat ’em up, emphasized by elaborate camerawork and providing players with dynamic and immersive gun fu gameplay. 
  • Cinematic Action: Collaborating with action movie specialists and paying homage to iconic action movies, Nekki promises a truly cinematic adventure where every moment feels like a scene from an epic blockbuster. 
  • Gripping Narrative: Explore an immersive cyberpunk world as Redline and Spine challenge Tensor’s autocratic regime. Discover a story of rebellion, trust, and survival, while exploring the risks and benefits of AI.  
  • Cutting-Edge Tech and Graphics: Powered by Unreal Engine 5 and Nekki’s proprietary animation engine, Cascadeur, SPINE boasts fluid, lifelike combat animations within a detailed cyberpunk environment, pushing the boundaries of gaming graphics. 

Players can wishlist SPINE now on Steam and keep to date with SPINE on the official website, Discord, Twitter, Facebook, and Reddit. For those interested in the game’s universe, Nekki publishes a webtoon comic “SPINE: Bullet Dancers” that lets fans dive into the world of SPINE before the game is released. 

About Nekki

Headquartered in Limassol, Cyprus, Nekki is a leading developer and publisher in the gaming industry, known for creating high-quality action games and the proprietary animation software Cascadeur. With global downloads exceeding one billion, Nekki’s portfolio includes famous titles like Shadow Fight and Vector. With SPINE the company continues to push boundaries, creating a new action IP for PC and consoles.