Shift between character and car in Champion Shift’s latest cinematic trailer.
San Juan, Puerto Rico, 29 February 2024 | A new face enters the action roguelike genre today with the early access release of Champion Shift from SRG Studios. Get a preview of the game’s unique mechanics and epic abilities in the cinematic release trailer.
Defeat the Dominion
Champion Shift is an exciting new addition to the roguelike genre, bringing famed warriors to the combat field. Beginning your adventure as the legendary King Arthur, slash through your oppressor’s chains with his mighty Excalibur and free your fellow fighters to aid alongside your journey. Under the dominance of the Dominion–a shadow corporation intent on eliminating your preternatural abilities–you must battle your way toward freedom. As you experience Champion Shift’s different maps and enemies, unlock more champions to enact your revenge on the Dominion, including Athena, Gilgamesh, Tomoe, and more.
Shift Between Character and Car
Explore Champion Shift’s unlockable characters, each boasting a unique kit to fit any playstyle. As you defeat enemies and explore more of the map, earn additional upgrades to your kit like Ymir’s Howl, a bone-chilling frost that slows enemies, or Naga Venom, potent venom that deals damage over time and weakens foes. With over 20 different abilities, choose your own adventure and create a custom kit for your perfect run! In addition to melee combat, players can swap between champion and sports car. Race to your next mission, control your car to clear enemies, and use skill points to add abilities and boost your car’s overall damage!
4 Player Online Co-op
Play Champion Shift solo, or invite friends to co-op and put your champions to the test. Up to four players may band together to leverage their strength and reach new damage records. Challenge mobs along Champion Shift’s city streets, survive oncoming attacks as you race through the desert, and take on elite bosses to prove your status as champion!
Features:
Unlock globally iconic champions, including Sun Wukong, Athena, and Gilgamesh!
Increase your champion’s power as you unlock upgrades through the eternal Yggdrasil.
Explore hundreds of celestial ability combinations to customize your perfect run.
Boss battles and challenging enemy encounters test your playstyle and strategy.
Shift between vehicle and champion, each with their own strengths and additional skills.
Default auto attacks or optional manual aim for a customizable gameplay experience.
Play solo or co-op with up to 4 players.
Original musical scores designed for each stage, including day and night variations.
Champion Shift is available now on Steam. Additional updates will be added during Early Access to prepare for the full launch.
About SRG Studios
SRG Studios was founded in 2013 with a focus on developing mobile games. Known for games like Jaws.io, Ink Inc., Heroes Inc., and Sausage Wars, their games have been downloaded over 200 million times. The release of Champion Shift will mark their transition from mobile games developer to developing games for consoles and PC.
Back in 2013 Ubisoft took their Assassin’s Creed franchise to the seas in what was one of the biggest departures the franchise had ever seen up until that point, by placing players in control of an assassin who also happened to be a pirate and could take part in numerous pirate activities. Four years later, Ubisoft announced that they had been working on an entirely pirate focused game in the form of Skull and Bones for a few years already. Then, what happened will likely turn into a topic of much discussion for quite some time. Developed by Ubisoft Singapore and, rumored to be contractually obligated to release, Skull and Bones went through development hell over the course of nearly a decade of development with countless changes behind-the-scenes, scrapped projects, shifted focus, and more. With numerous issues that saw the pirate game delayed over five times, Skull and Bones was finally released and just dropped its first Season Pass. With such troubled developmental seas, has this ship managed to sail forth to treasure?
Story
Players begin their voyage on the open seas in a heated battle, manning a massive ship while battling against numerous British vessels whose sails blot out the horizon. When the player inevitably loses, they manage to survive the shipwreck and are rescued by their new first mate Asnah and an unnamed crew member aboard a Dhow, a barely floating vessel meant for hunting wild game. Despite being a colossal failure, it turns out the player was set-up to sink and their survival and ability to deliver even a meager amount of goods manages to impress John Scurlock, the local pirate Kingpin. Scurlock takes the player on as their lackey while setting them out on the seas to take on various tasks only for the inevitable to happen before players move on, talking to another group for a small portion of a similarly poorly developed storyline. In fact, even Asnah, the player’s first mate, is often only given small hints about her past with players left to infer much from her outfit, since she never will tell players about her tattoos despite mentioning them nonstop.
The pirate haven of St. Annes serves as the player’s initial starting point but players will eventually find another large scale pirate port that they can use as their main base, but the majority of the actual story comes from outposts and even that is kept to the bare minimum. Players will interact with NPCs that have unique quests as well as repeating ones and while it may appear that some areas have more going on with their designs, the only hint of detail comes from notes or newspapers players find scattered around various outposts, obtained from pillages, or sinking certain ships. The whole plot is ironically bare bones and mostly serves as a vessel to get players into the seas and exploring, giving their missions some form of storyline to try and drive players forward. Ironically, once players hit their own “Kingpin” notoriety rank, they will be given a cutscene showcasing how fancy they are as a new pirate lord while hearing about an ally in the distant seas that never appears while showcasing new elements of “The Helm” that truly controls the seas endgame content despite its also, at least currently, lack of storyline.
Given that we waited until the first season pass content launched for Skull and Bones, it is worth noting that there is some extra storyline involved here, though once again it is kept to the bare minimum. In this case, a new plague-riddled pirate and his minions have begun traveling the seas and players will need to be wary of his massively overpowered ship with no weaknesses and new forms of weaponry that, ironically, advancing the battle pass can provide counters to. A new NPC is introduced to help introduce the introduction of this plagued villain but, again, it is kept to the bare minimum.
Gameplay
As a pirate there are a few things that players will need, but the first thing any good pirate needs is a ship to call their own even if it is good for nothing besides hunting sharks and crocodiles. The ship options as players progress through the game happen to be quite impressive, as player’s increase in rank, either unlocking or purchasing blueprints for larger more capable vessels with more gun ports, better storage, and a wide-array of special stats between them all. Considering Skull and Bones is an online game and does offer co-op play options as well as pvp events, Ubisoft has gone the extra mile here to give players a number of unique ways to build and outfit their ship. This includes ships that have better healing capabilities, cannons that somehow fire healing rounds, ships that have higher defense and can ram others, cannons that act similar to shotguns, long distance cannons, mortars or rockets that can set ships ablaze for constant damage or lay them low with flooded decks, and more. In fact, this customization is one of the most unique aspects when it comes to outfitting your ship, especially when players manage to find a playstyle that works for them, mostly.
Despite offering a wide-array of builds, Skull and Bones does feature a ship “level” system depending on the gear equipped and taking on ships, forts, or even small manufacturing plants can show significant differences depending on how players are equipped and if they are “up to snuff” level wise. In fact, one of the most notorious enemies players may initially encounter is a high level “Privateer” on a small looking vessel that will crush anyone on even a larger vessel. This includes the new “Plague” pirates that now populate the game as part of the seasonal content. This means that, while players are encouraged to build and outfit their ship however they want, trying to make sure you reach an equipment level is always going to play a factor.
Along the same lines, actually obtaining the ship equipment, repair kits, furniture, etc. all ties together into the core gameplay loop that is traveling from place to place, sinking ships, pillaging forts and towns, and harvesting through really generic timed mini-games. A lot of this content is highly enjoyable at first glance and, in the case of ship combat, is truly exceptional feeling most of the time, but a lot of it is kind of bland. Before we go into the meat of the content and what is the best, it is worth noting that the only actual “on land” gameplay involves walking around, talking to NPC merchants or quest givers, and that’s it. Even when it comes to hunting down treasure on a treasure map, players will simply travel to a location hinted at on the map where a giant notification will appear and, upon exploration, a large glowing marker will appear where the player captain will brush off the chest like some dust covered it up and yank it up wholesale from the ground.
All forms of pillaging a base simply involve keeping your ship within range of the location while your “crew” loots the location when not battling out against the faction’s warships that come to its aid or taking out its defensive towers. The longer players survive a pillage, the better rewards, but even a fully pillaged location is simply shown off by having a quick cutscene of the crew celebrating their haul that is the exact same every time. Even boarding enemy ships that have been damaged enough is no longer an act that players actually take part in, instead it is simply a cutscene after successfully grappling an opponent’s boat for some bonus loot and still watching the boat sink after, with no actual player interaction beyond choosing whether or not to take all the loot or leave some behind for whatever reason.
Now the actual ship combat, that is where Skull and Bones shines. Sailing and controlling your ship feels absolutely wonderful, navigating with the ever-changing wind to make the most out of the ship’s top speed, which is oddly limited by having a stamina meter affecting how long players can keep their ships at full mast. Slowing down to make tighter turns, aiming the camera to either the front, back, or either side to aim your weaponry at a target, all of it flows well and even a bit arcade-like with how things play out. Sailing through a storm is a delightful experience despite how chaotic it can make things feel and even rogue waves can spawn in the open ocean, forcing players to either try their best to sail out of its path or brace and hope they can survive. Oddly enough, it is impossible to actually lose cargo in a storm though it is possible for other ships to drop some of their own. That being said, should players end up sinking they must travel back to their location to regain any actual cargo they had, though things such as repair kits and ammunition don’t count.
In combat players will battle it out against other ships using their wide-array of weaponry as mentioned before, with various status effects depending on the weaponry. “Crew Attacks” that deal extra damage or interrupt a ship repairing, like throwing Molotovs or firing rifles can trigger at times and players must be close to pull them off. All of the player’s ship’s weaponry has reload times and maneuvering the ship to make the best use of their loadout and even things like repair kits also have cooldowns depending on the kind used, meaning players cannot constantly heal as they duke it out on the seas. Sailing through a storm, taking on a convoy of merchant vessels to loot their cargo, bracing for their return fire, all of this makes ship combat an absolute blast and honestly, it is truly remarkable in Skull and Bones.
This bright shining highlight is unfortunately about all Skull and Bones has going for it unfortunately, as even the endgame content involves “Pieces of Eight” a separate currency from the silver players earn through standard gameplay and trading. These Pieces of Eight are gathered either through manufacturing and smuggling illegal goods but primarily from building an empire of locations that will do that for the player over time. These takeovers are PVP based events though some PVE ones are available, but the PVP element currently is a bit broken thanks to an exploit that is seemingly unfixed as of now. Outside of a PVP event, players cannot attack one another or deal damage, but in an event everything is free game. The problem is, should an opponent be teaming up with someone outside of the event, their friend is completely immune to damage and can sit there healing their ally as much as they like, leaving players struggling against a seemingly unbeatable team. There are also world-bosses that are larger bombastic fights that are exciting to take part in and some forts can be pillaged by teaming with others, but for the most part players will find themselves only participating in events triggered by the world itself and hoping the other pirate captains join in.
Now, it is worth noting that the first seasonal content for Skull and Bones has launched and with it comes its season pass content. The season pass is a bit unique as it gives players tokens for reaching certain goals that can then be used on three separate paths that have different rewards. It is worth noting that all of the paid content on the battle pass is cosmetic only but it is quite interesting looking, especially since ship customization is truly exceptional here and one of the best ways to make your ship stand out on the seas while the free content are things like weaponry, armor, and weakpoints for the Seasonal boss. Players on the paid line will receive all of the extra cosmetic content alongside the standard gameplay content and, it is worth noting that, should players complete enough of the season pass they can nearly pay off the next one if it follows the same pricing point as this one. The cosmetic offerings in the store are paid using “Gold” which can be bought in the shop or, as mentioned, earned in the paid line and many are quite outrageous compared to what is on offer. There are plenty of cosmetics both for the pirate captain and their ship available through standard silver purchase that allow for an extensive level of surface level of customization but obviously some of the best is paid only and a bit of a bummer in a full priced game such as this.
Audio & Visuals
Sailing on the seas in Skull and Bones is a wonderful looking experience as the ocean has never looked better. This is especially true during storms that can rage randomly as players sail through seas that could be calm one hour and churning an hour later. Navigating these waves is a wonderful delight and partaking in ship combat during these massive storms is incredibly impressive looking and the same can be said about the cosmetic side of things as mentioned before. Unfortunately the same cannot really be said about the actual character models as they are a bit on the predictably generic side while most of the places players explore are interesting at surface level and nothing else. It is also worth noting that the game is riddled with graphical issues that appear fairly often anytime land is involved. Embarking on land can result in the ground textures taking forever to load or never loading at all and there are times players can be sailing and witness the land looking like a gorgeous hue of colors only to realize it hasn’t loaded properly yet and will pop-in with its often generic mountainous or jungle design.
The soundtrack features a thankfully expansive amount of sea shanties with a number of them being familiar favorites from Black Flag as well as a number of new songs that are as delightful as ever. Players can tell their crew to sing at will though they will not if players are in combat. It is worth noting that the crew will still chime in quite often, calling out ships endlessly. As for the NPC dialogue… it’s serviceable at best for as little of the storyline they involve, though the accents do seem authentic at least.
Overall
Skull and Bones is the type of game that does one thing exceptionally well to the point of being absolutely exhilarating but manages to make nearly everything around it as stale and bland as possible. Taking part in ship battles feels amazing, exchanging cannon fire, sailing to outmaneuver the target and nail their broadside and dealing massive damage only to finish it off with a generic boarding cutscene. Combine this with the loop of harvesting materials for upgrades, non-existent on-foot gameplay, and the fact that the endgame rotates around a chore like task with even the Seasonal Pass content being unimpressive and Skull and Bones’ amazing ship gameplay can’t help salvage this leaking ship of a live service game.
Capsule Computers review guidelines can be found here.
The modern arcade co-op classic comes to consoles and PC for the first time expanded with new stages and bosses!
MINNEAPOLIS – Feb. 28, 2024 – Cowabunga! The Teenage Mutant Ninja Turtles are breaking out of the arcade with today’s announcement of Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants, an expanded version of the 2017 Raw Thrills arcade classic. Play as the Turtles solo or in action-packed local co-op for up to four players when Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants releases April 23, 2024, on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC via Steam.
Join Leonardo, Raphael, Donatello and Michelangelo from the 2012 Nickelodeon series Teenage Mutant Ninja Turtles in this exciting arcade-beat-em-up inspired by Teenage Mutant Ninja Turtles: Turtles in Time. Battle your way across Coney Island, Dimension X and more on a mission to defeat the Foot Clan and your arch-nemesis Shredder!
Key Features
Double the Mayhem: Fight your way through six stages and 13 boss battles, including three all-new stages and six new boss battles not present in the original arcade release.
Play as the Four Turtles: Leo, Raph, Donnie and Mikey, voiced by the talents of the 2012 TMNT series (Seth Green, Sean Astin, Rob Paulsen, Greg Cipes), are ready to fight against the evil Foot Clan!
Unleash Turtle Power: Use special super attacks unique to each Turtle to devastate waves of enemies and find tokens to summon mutant backup to help clear your foes.
Team Up in Local Co-op: Play with your friends in four-player local couch co-op.
Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants launches April 23, 2024, on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC via Steam for $29.99.
Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants is developed by Cradle Games and Raw Thrills and published by GameMill Entertainment. For more information, visit tmntwotm.com.
About GameMill Entertainment
GameMill Entertainment, located in Minneapolis, Minnesota, is a third-party publisher of console and mobile games for passionate fans around the world. Development platforms include PC, Nintendo Switch, Microsoft consoles including the Xbox Series X|S and Xbox One, Sony consoles including the PlayStation®5 and PlayStation®4, and mobile devices. With development across the globe, GameMill is a source of entertaining and fun games for all ages.
Nickelodeon, now in its 44th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does. The brand includes television programming and production in the United States and around the world, plus consumer products, digital, location-based experiences, publishing and feature films. For more information or artwork, visit http://www.nickpress.com. Nickelodeon is a part of Paramount’s (Nasdaq: PARA, PARAA) global portfolio of multimedia entertainment brands.
About Paramount Consumer Products
Paramount Consumer Products oversees all licensing and merchandising for Paramount (Nasdaq: PARA, PARAA), a leading global media and entertainment company that creates premium content and experiences for audiences worldwide. Driven by iconic consumer brands, Paramount Consumer Products’ portfolio includes a diverse slate of brands and content from BET, CBS (including CBS Television Studios and CBS Television Distribution), Comedy Central, MTV, Nickelodeon, Paramount Pictures and SHOWTIME®. With properties spanning animation, live-action, preschool, youth and adult, Paramount Consumer Products is committed to creating the highest quality product for some of the world’s most beloved, iconic franchises. To view our range of consumer products and Paramount branded apparel, visit ParamountShop.com.
Cradle Games and the Cradle Games logo are trademarks and or registered trademarks of Cradle Games, Inc.
Copyright 2021 Raw Thrills, Inc. All Rights Reserved.
Retro Platformer with Zing Appeal!It don’t mean a thing, if it ain’t got that zing…
28th February, 2024: Indie publisher Sometimes You, and indie developer Uncle Frost Team, are pleased to announce their forthcoming console release of Cybertrash STATYX. Launching on PlayStation 4, Microsoft Xbox One, Xbox Series X/S and Nintendo Switch on 13th March 2024. Gamers will be presented with a tactical 2D action-platformer offering lots of frantic action and entertainment!
So it all begins
In the future, robots and artificial intelligence have begun to replace people, corporations are waging war among themselves. It is difficult for people to survive in such conditions, and some of them are trying to escape from the vicious system.
Inspired by an anime with a cyberpunk setting, the development team pointed out some salient features, “We are proud of how we managed to present the story, characters and balance the game for different styles of players. The game has three game modes with their own characteristics and accents. The player can choose the most suitable game balance for the passage. You can also note good shooting mechanics and interesting types of weapons.”
The goal of the game is to uncover a conspiracy against humanity and escape from the metropolis while being persecuted by the corporation. There are no sub-objectives because the game has a straight storyline. People are being kidnapped and modified by installing neural manipulators in different ways. Due to the limited resource of the chips, the newly minted cyborgs also take control of the unmodified population. Captured people have their memories erased and are turned into cyborgs. The opposition is weakening.
In the role of the main character – Jenet, you fall deep in the events, trying to remember the past and escape from the clutches of the corporation. Uncover a conspiracy against humanity! Run, jump, slide, destroy enemies, gain experience points, upgrade your character and win the day!
Tactics – The main character has neat abilities to manoeuvre to avoid enemy attacks. Also, different types of weapons imply certain tactical advantages. However, manoeuvres are not as necessary if the player selects the run-n-gun mode. Some types of enemies, when they detect the main character, chase the player and shoot in bursts, having their own ammunition. To avoid hitting the character, the player must choose the moment to counterattack. It presents all the possible tactical elements within such a retro platformer.
On the Level – Cybertrash STATYX does not have numbered levels, but there is a sequence of missions in different locations with a total of 15 missions. There are three modes which change difficulty and balance. Players can choose easy mode for quick walkthrough or tactician mode for hard gameplay but with much upgrading abilities. Also, there is a balanced mode for normal challenges.
It’s Getting Harder? – The difficulty level of the game depends on new types of enemies that appear as you progress. As the player progresses, he will be able to use upgrade terminals to improve his character’s characteristics. This will help you complete missions more efficiently and defeat bosses. As you progress through the game and destroy enemy units, you gain experience that increases your character’s levels. With each level the player receives an experience point. These points, using modification terminals, allow you to increase the level of dexterity, luck, hacking, shooting and credit.
Boo the Baddies
All enemies are robots of different types. There are patrolling drones, and combat units with jetpacks for jumping. Heavy units without the ability to jump, but with high firepower, mines with artificial intelligence that quickly approach the character when detected. Weapons galore and a lot more to find out as you play and progress.
Together with some cool sound effects and very high quality soundtrack, written by a professional composer, this retro platformer has plenty to offer!
A 2D side scrolling retro platformer with added energy!
About Sometimes You
Sometimes You provide console porting and publishing services, product strategy development, quality assurance, ad materials, and marketing for small developer teams. Sometimes You has published hit games including In Rays of the Light, Music Racer, The Mooseman, NORTH and many more.
The wholesome automated potion brewing game will leave early access with magical new features.
Milan, Italy – 28th February 2024. Indie publishing label HOOK and developer Glowlight are thrilled to announce that their quirky automated potion brewing game The Magical Mixture Mill will fully launch for PC via Steam on March 27th.
After a successful Early Access period, the team has been busy listening to community and fan feedback, working to implement fantastic new features packed with wholesome cozy potion brewing fun! As well as all the mystical content added during Early Access such as new Biomes, workstations, tools and quests, V1.0 introduces even more content to add to your bubbling cauldron. Fans can look forward to new class origins, workstations, new customer quests and a main quest conclusion, as well as numerous quality-of-life updates to help them brew up a storm!
Watch the release date trailer for The Magical Mixture Mill below:
Any adventurer will tell you that Griselda’s Magical Mixtures is the go-to shop for travelers and heroes in search of performance-enhancing concoctions; be it to obtain mighty strength, incredible intelligence, enviable beauty or… less heroic needs.
Griselda, an elderly mushroom-loving witch, has always run the business with great dedication but time has taken its toll, and it’s time to train someone who can replace her. In short, her knowledge must be handed down and YOU – a former adventurer whose career was cut short by mixture intolerance – will be the perfect candidate!
Together with your goblin assistant, build automated production lines of alchemical workstations to provide potent mixtures to the local heroes, assisting them in their epic quests, and making you their favorite potion supplier. Explore diverse biomes and use your remaining adventuring abilities to gather and research exotic ingredients, leading to new mixing opportunities. Get ready to face all the “wax on, wax off” challenges Griselda throws at you to bring the shop back to its former glory!
Accessible, automated potion brewing – Create fully automated production pipelines from a varied catalogue of workstations to produce potions. Balance liquid ratio, maximize potency, pick the right ingredients, balance flavors and pour it all on the fanciest bottle you can craft to create the potion!
A Vibrant, Cozy, and Colorful world! – A mix of colorful illustration designs with a pinch of cheeky classic fantasy humor but still an alchemically-cozy experience. Different environments to explore and gather your ingredients. But be careful! Some flora and fauna will fight back…
Happy customers always come back! Especially if they are “hooked” – Not all heroes want the same potions, so take your time to get to know your customers. As they level up, their demand for stronger and more advanced mixtures grow, turning them into very loyal customers – and turning your pockets heavy with coins!
The Magical Mixture Mill will leave Early Access on 27th March 2024 for PC via Steam. Follow the game on the HOOK official social channels:
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ABOUT HOOK
HOOK, a Digital Bros’ subsidiary, is a publishing label focused on offering a unique selection of indie games which stand out for concept, visual, genre or themes.
HOOK provides full-service publishing support (including funding, development support, QA, localization, marketing & PR) to independent development teams with a strong commitment and vision, to help them realize and market their projects globally.
Blue Archive fans will finally learn more about the mysterious Knowledge Liberation Front club as a brand-new story unfolds
Powerful new students, Meru and Momiji, arrive as members of the Knowledge Liberation Club
Players can partake in mini games to earn event currency and unlock event-themed rewards
SEOUL – Feb. 28, 2024 – Anime-style RPG Blue Archive’s compelling narrative continues with the mobile game’s latest event story, “Academy Club Story: A Pair’s Final Adventure.” As the story unfolds, players will get a long-awaited look inside one of the Red Winter Federal Academy’s mysterious clubs, the Knowledge Liberation Front, a clandestine, collectivist organization dedicated to maintaining the Red Winter’s library and advocating for freedom of knowledge. Guided by two formidable new students, Meru and Momiji, players can win enticing rewards as they battle their way through each stage of the event story.
The addition of “Academy Club Story” expands the ever-evolving world of NEXON Korea’s Blue Archive. In the tactical RPG, players assume the identity of Sensei, a wise instructor, and lead a diverse group of students in defeating adversaries that pose a threat to the academy city of Kivotos. As the story continues, players meet new students with unique abilities that they can recruit into battle. Blue Archive’s gameplay seamlessly combines strategic planning and real-time action into an emotional, immersive journey.
The ”Academy Club Story” event begins as the mysterious book of misfortune, Luna, makes its way into the library and wreaks havoc on the Knowledge Liberation Front club. To survive the rift, the club’s leaders, Meru and Momiji, must set aside their differences and work together to defeat the book and contain its evil forces.
Meru and Momiji are both powerful students to be reckoned with. A Piercing Type Striker, Meru uses her EX Skill to deal formidable damage proportional to her attack on a single enemy. Additionally, she packs a fiery punch and can continuously deal burn damage proportional to her attack power for 30 seconds, applying Weakness Detection, which causes opponents to take extra damage. Momiji,a Sonic Type Striker, uses her EX Skill to deal brutal damage proportional to her attack to enemies in a circular area.
Also, Red Winter Federal Academy students Cherino and Marina are making their return after appearing in the previous event story, “A Revolutionary Ivan Kupala: Mustache, Pudding and Red Winter.” To help new students improve faster, Nexon is implementing a Double Rewards Campaign until 10:59 a.m. PT on March 11.
Completing the event story battle stages for “Academy Club Story” will grant players event currency that can be traded for rewards such as Meru’s Interactive Manuscript Work Desk and Momiji’s Classic Library Chair. Players can also use event currency Tarot del Luna to play mini games in the Event Card Shop to earn rewards including Eleph and Artifacts depending on which card tier players get. Additional rewards can be obtained during the battle stage by recruiting students from Red Winter Federal Academy, the Gehenna Academy Prefect Team and the Trinity General School Library Committee.
Players can download Blue Archive for free on Google Play, App Store and Galaxy Store. For more information about Blue Archive, players can visit the official communities and the links below:
Founded in 1994, NEXON Co., Ltd. (Nexon) (3659.TO) is a company engaged in the production, development and operation of online games and Virtual Worlds. First listed on the Tokyo Stock Exchange in December 2011, Nexon was placed on JPX400 in 2015 and added to the Nikkei Stock Index 300 in 2017. In 2020, Nexon was added to the Nikkei 225. Nexon currently has more than 45 live games in more than 190 countries on PC, console, and mobile. Major game franchises include MapleStory, KartRider and Dungeon&Fighter. In 2021, Nexon completed the acquisition of Embark Studios AB, a company based in Stockholm, Sweden, developing multiple projects for global release.
Today via the Microsoft Game Dev blog, we shared a snapshot of Xbox sessions, panels, and activities planned for the Game Developers Conference 2024 from March 18-22 (PT).
GDC features dozens of speakers from across Xbox, Activision, Blizzard, King and Zenimax who will demonstrate groundbreaking in-game innovations and share community-building strategies. Microsoft technology teams, with support from partners, will also host talks that spotlight new tools, software and services that help increase developer velocity, grow player engagement and help creators grow.
Arnott’s Shapes and Xbox are turning up the heat with another mouth-watering collab for 2024!
Following on from the huge success of the limited-edition Chicken Crimpy Xbox Series S Console, this year Aussies will be treated to a brand-new, limited-edition console inspired by one of Australia’s favourite savoury snacks from Arnott’s – a Barbecue Shapes Xbox Series X Console.
But how can Aussies score this once-in-a-lifetime console?! They can simply head into a Woolworths store nationwide and buy any pack of Shapes. There are only 10 limited-edition consoles available, so make sure you don’t miss your chance and keep an eye on the Shapes Instagram page for more opportunities to win.
Did you know this delicious savoury snack was purchased by 2.4 million households last year and took the coveted spot as the favourite savoury biscuit? So, there’s never been a better time to make it available in a playable form.
If this wasn’t enough to get you excited… don’t worry, there’s more! Consumers around Australia will have the opportunity to win an Xbox Series X Console every single day, simply by purchasing any pack of their favourite Shapes flavour from Coles, Woolworths and independent retailers. To make the deal even sweeter, there will also be 30,000 Xbox Game Pass prizes up for grabs during the promotion period from today to May 12 2024.
More information on the competition can be found HERE
Record High Player Engagement Achieved Since Launch.
SYDNEY, AUSTRALIA, –February 28, 2024 – Today, Ubisoft announced the release of Skull and Bones’ first ever season, “Raging Tides”, available for free worldwide. Since launch, Skull and Bones has achieved record player engagement, with over four hours of average daily playtime, the second highest ever at Ubisoft.
Skull and Bones’ post-launch content will see players grow their pirate empire and face new threats as the world evolves with each new season. In Season 1, “Raging Tides”, players will embark on a perilous journey against the vicious Pirate Lord Philippe La Peste and his legendary pirate ship, La Potence. From dominating a Legendary Pirate Lord and World Events to growing an empire, this first addition to the post-launch plan signals the start of an exhilarating journey on the high seas.
On top of quality-of-life improvements, Season 1 “Raging Tides” brings extensive new content to all players for free:
Tides of Terror: Increasingly difficult seasonal events where players will fight against La Peste’s Fleet of Pestilence. Players will eventually go against him in a World Event, culminating in a final showdown where they will seek out his base of operations, the Blighted Bastion, for an epic battle.
New World Events: Players will encounter Elite Warships from megacorporations like the DMC (Opwelling), and local factions like the Clan of Fara (Mizerja). Merchant Convoys carrying high-value loot will also be present along trade routes in the Indian Ocean.
New Bounties: Player can pick up bounties leading them to terrifying legends such as the mysterious Ghost Ship (Rode Maangodin) that haunts the Open Seas, or the terrifying Sea Monster (Zamaharibu) that awaits unsuspecting pirates in the depths.
New Leaderboard rewards: Higher-tier weapons and equipment.
Seasonal Smuggler Pass: Three free tracks allow players to acquire new gameplay items and blueprints to further optimize and customize their ship’s loadout. There will also be free cosmetics from captain and ship cosmetic sets to resources and Pieces of Eight. The Premium pass also adds extra cosmetics and Gold premium currency.
Developed by Ubisoft Singapore in collaboration with other Ubisoft studios*, Skull and Bones is a co-op open world pirate action RPG where you play by your own rules to become the most infamous pirate kingpin and build your smuggling empire in a perilous world.
Skull and Bones is available with cross-play and cross-progression on Ubisoft+, PlayStation®5, Xbox Series X | S, GeForce Now, as well as Windows PC through the Ubisoft Store and Epic Games Store.
For the latest news on Skull and Bones and other Ubisoft games, please visit news.ubisoft.com.
*Associate Ubisoft Studios include Belgrade, Berlin, Chengdu, Kyiv, Montreal, Mumbai, Paris, Philippines, Pune, and Shanghai.
About Ubisoft
Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2022–23 fiscal year, Ubisoft generated net bookings of €1.74 billion.
Free-to-download mobile game from 2K allows players to sync progress between console and mobile devices as they play their favorite MyTEAM modes on the go
NBA® 2K24: MyTEAM, the free-to-download mobile game that delivers the card-collecting MyTEAM mode for iOS and Android*, is available worldwide.WithNBA 2K24: MyTEAM,players can now assemble their dream lineup of NBA players, take to the court in single and multiplayer modes, earn XP, collect rewards, complete Season agendas, and more as progress can be synced between their mobile device and their PlayStation or Xbox console.
NBA 2K24: MyTEAM brings the fan-favorite MyTEAM features NBA 2K players know and love from console to mobile. Players on iOS and Android will now be able to:
Play all MyTEAM modes – With NBA 2K24: MyTEAM, players can experience their favorite MyTEAM modes on the go. Build a winning roster of NBA players from any era in single player modes like Domination or take your game online and compete against other mobile players in the multiplayer modes. Compete in the new Salary Cap mode, Triple Threat, Domination, Clutch Time, and Unlimited.
Access quality NBA 2K gameplay on the go – Featuring stunning graphics, NBA 2K24: MyTEAM delivers a high-performance mobile game that gives players an NBA simulation experience rooted in realism. Customize control settings for mobile or connect a PlayStation DualSense controller, Xbox wireless controller, or another compatible controller for a more authentic feel.
Earn XP on the go – Increase opportunities to earn XP by playing NBA 2K24: MyTEAM on the go. With the overhauled XP system in NBA® 2K24, simply playing MyTEAM earns XP. Win or lose, every game players complete will progress them closer to leveling up during that Season.
Never miss a pack drop – Players can claim rewards and acquire the latest NBA players now from their mobile device ensuring they never miss a beat – even when out and about.
Sync progress with console or play as a standalone experience –NBA 2K24: MyTEAMdelivers the ability to sync Season and MyTEAM progression between mobile and console games by logging in with a PlayStation or Xbox account. Or, players can experience the gamefor mobile as a standalone experience through an Apple or Google Play account.
Visual Concepts is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
* NBA® 2K24: MyTEAMrequires an Apple device compatible with iOS 14 or later, or Android Vulkan compatible device with at least 4 GB RAM and Android OS 9.0 or higher. Please visit the Google Play Store page on your device for the most accurate compatibility check. Game is free to download and includes optional in-game purchases (including paid random items).
Online Account (varies 13+) required to access online features.