Home Blog Page 904

Monsters and Mysteries await: Alone in the Dark is OUT NOW on PC, PlayStation 5, and Xbox Series!

Play as Emily or Edward, portrayed by the brilliant actors Jodie Comer and David Harbour, to uncover the secrets of Derceto Manor.

Sydney, Australia – 21 March, 2024: THQ Nordic and Pieces Interactive have released horror-survival game Alone in the Dark, a faithful love letter to the original. Watch the release trailer here: https://www.youtube.com/watch?v=vO7epH7HS6c

Get the game here: https://aloneinthedark.thqnordic.com/#order

Set in the haunting Derceto Manor, players take on the roles of Emily Hardwood and Edward Carnby, portrayed by the talented actors Jodie Comer (Free Guy, Killing Eve) and David Harbour (Stranger Things). Together, they must unravel the disappearance of Emily’s uncle, delving deep into the secrets that shroud the manor’s dark past. Alone in the Dark challenges players to solve puzzles and to confront terrifying entities along the way to uncover the truth.

To bring the chilling atmosphere of Alone in the Dark to life, content creators were invited to experience a real-life haunted house, mirroring the horrors found within the game. Armed with GoPros and CCTV cameras, they embarked on 60 to 90 minute runs, capturing spine-tingling moments. Watch the Alone in the Dark In Real Life video [here] or all runs at https://hauntedhouse.aloneinthedark.com.

Alone in the Dark, developed by Pieces Interactive in Sweden and published by THQ Nordic, is available now on PC, Xbox Series X|S, and PlayStation®5!

Get the game here:

PC: Steam:https://store.steampowered.com/app/1310410
PS5: PlayStation Store: https://thqn.net/aitd-psn
Xbox Series X|S: Xbox Store: https://thqn.net/aitd-xbox

About Alone in the Dark

Explore Derceto Manor in this reimagination of Alone in the Dark, a love letter to the 90’s cult classic horror game! Set in the gothic American south in the 1920’s, Alone in the Dark features a noir-setting with classical Lovecraftian horror-elements, where the familiar meets the surreal.

  • Return to the roots of psychological horror and experience an atmospheric journey worthy of the game that started the genre.
  • Dive into a world full of sounds that make your skin crawl with a haunting, yet mesmerising doom jazz soundtrack.
  • Enjoy the thrill of desperate survival in a world where reality starts to crumble, evil lurks in every shadow and ammunition is scarce.
  • Experience this nightmare from either Emily Hartwood’s or Edward Carnby’s perspective and unearth the dark secrets of a gothic mansion.
  • Immerse yourself in a deep psychological story that goes beyond the realms of the imaginable, by Mikael Hedberg, cult horror writer of SOMA and Amnesia.

# # #

About THQ Nordic

Our official boiler plate can be found on our website: https://www.thqnordic.com/company/about

Xbox News at GDC 2024

This week via Xbox Wire, Microsoft Game Dev blog and Xbox Podcast, we shared a few announcements from Xbox as part of GDC (Game Developers Conference) 2024.

In brief, the news includes:

  • How Xbox supports game developers from all sizes and is fueling growth globally
    • There are currently more than 3,500 titles in more than 100 countries in active development for Xbox.
    • More than 100 titles in development for Xbox consoles via the ID@Xbox program from Southeast Asia, Africa and India.
    • This January was the highest engagement ever on Xbox consoles measured by play time including ID@Xbox program member Pocket Pair, whose Xbox Game Preview title, Palworld, has more than 10,000,000 players on Xbox so far.
  • Xbox releases the Gaming for Everyone Product Inclusion Framework for game developers
    • Today, Xbox shared publicly for the first time The Gaming for Everyone Product Inclusion Framework, a set of actionable resources meant to help game developers – and the wider games industry – weave intentionality and inclusion into the products they make via four key areas or doorways: Approachability, Representation, Globalization and Accessibility.
      • Together, we call these the Inclusive Growth Doorways.
    • To help developers get started – and use the Framework in action – Xbox created a central Resource Hub, accessible via https://aka.ms/ProductInclusion, which includes tangible examples, best practices, case studies and more.
    • Xbox has been using and evolving this framework internally since 2019 and is thrilled to offer it for anyone to use starting today.

For more information, stay tuned to Xbox Wire, Microsoft Game Dev Blog, and Xbox Podcast.

Major New Area Expansion ‘Varlamore Part One’ Brings Epic Adventures & A Vast New World to Old School RuneScape Today

10 years in the making, Old School RuneScape’s biggest ever area expansion is now available 

Wednesday, 20 March 2024, Cambridge, UK. Jagex is thrilled to announce the long-awaited release of Varlamore Part One, the first part in a major new area expansion for the beloved MMORPG Old School RuneScape, available to Old School RuneScape members today.

Step into the Shining Kingdom of Varlamore and experience unparalleled new adventures in Old School RuneScape’s most expansive update yet. Embark on epic quests, face formidable foes, overcome new challenges, discover unique skilling activities, and unlock the secrets of a vast, new land in Old School RuneScape’s biggest ever area expansion.

Experience a rich new area steeped in history and lore, where you’ll be able to play solo or together with other players to discover its secrets and overcome new challenges. Compete in the Fortis Colosseum, an epic new arena for PvM veterans, where you will encounter menacing foes in an innovative new combat trial. Set off on a quest to explore the Perilous Moons, the home of three legendary bosses, in a new dungeon designed for both solo players and groups seeking thrilling combat experiences and unique rewards.

Discover The Hunter Guild and embark on quests to hunt classic creatures and brand new critters roaming the Kingdom of Varlamore with the all-new Hunters’ Rumours system. Find diverse skilling opportunities and expand your Mining, Prayer, and Thieving skills with the new Bone Shard Mining, Offerings to Ralos, and Pickpocketing, Breaking & Entering training activities.

Watch the Old School RuneScape: Varlamore – Official Cinematic Trailer below:

The Varlamore Part One Update Includes:

  • The Shining Kingdom of Varlamore – A vast new highly-anticipated area steeped in rich lore, history, and areas to explore.
  • New challenges to conquer and foes to face – Venture into the Perilous Moons dungeon to encounter new bosses, or compete in the Fortis Colosseum in an innovative new wave-based PvM challenge, complete with modifier-systems to allow customisation of each encounter.
  • The Hunter Guild – Featuring new Hunter’s Rumours challenges and diverse new skilling opportunities.
  • Play solo or team up with other players to conquer this mysterious land in Old School RuneScape’s most expansive update yet.

Old School RuneScape is available now on PCSteamiOS, and Android, complete with cross-platform progression and play on PC and mobile. 

About Old School RuneScape

Old School RuneScape is the industry-defining collaboration between the community and developers. Embracing its nostalgic heritage, hundreds of thousands of active players control the direction of the game with an in-game polling system. Featuring adventures for solo play through to 100-player strong raids, Old School RuneScape caters for every brave adventurer. Old School RuneScape continues to innovate, introducing its first ever new skill in 2023 to commemorate its 10th anniversary, arriving later this year.

Play now at http://oldschool.runescape.com 

About Jagex

A leader in creating deep and engaging forever games that empower our communities across PC, mobile and consoles. Jagex’s flagship MMORPG, RuneScape, has welcomed over 300 million player accounts to its world and is a $1billion + lifetime revenue franchise. Today the RuneScape franchise exists beyond live operations; our titles are forever games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds. Both RuneScape and Old School RuneScape, on PC and mobile, offer ever-evolving, highly active worlds and our community-focussed development ethos empowers players to have a real say in how each game is shaped. 

In 2022, Jagex expanded with the acquisitions of PipeWorks and Gamepires, bringing its expertise in building forever games to SCUM, a multi-million selling open-world survival title in Steam Early Access & other unannounced titles. Jagex employs more than 600 people globally, and is headquartered in Cambridge, United Kingdom. 

Dragon’s Dogma 2 Review

Dragon’s Dogma II

Developer: Capcom
Publisher: Capcom
Platforms: PlayStation 5, PC, Xbox Series X/S (Reviewed)
Release Date: March 22, 2024
Price: $69.99 USD – Available Here $119.95 AUD – Available Here

Overview

After over a decade since it was last given any form of new content, outside of a doomed Japanese exclusive MMO, fans of Dragon’s Dogma were still hanging onto the hope that this unique take on an action RPG set in a low-fantasy world built around an allied Pawn system and focused around the Arisen and their Dragon enemy would still continue in some form despite being rough around the edges. Thankfully, their hopes were finally rewarded when it was announced that Capcom would indeed be bringing Dragon’s Dogma II out and with a variety of upgrades. Featuring refinements to classes as well as some new ones, an entirely new storyline, and far more polish than the original was ever given a chance to benefit from, has Dragon’s Dogma II managed to meet expectations? No. It in fact surpasses them in pretty much every way.

Story

Players take on the role of the Arisen, only there is a problem. Rather than kicking things off by fighting and failing against the dragon only to have your heart stolen, you are a slave in the mines with no memories of who you are, what you are,, or even what happened to you. Working alongside Pawns that the country players treat generally like trash, the player manages to escape using a unique opportunity and finds themselves landing in the far more benevolent land of Vernworth where the capital is preparing to crown the brand new Arisen as Sovran of the land. The problem here is, rather than it being the player, it is someone else entirely. So once the player arrives at their very first town and finds that not only has their very own Pawn appeared to swear allegiance to them, the Pawns of the world bend the knee and swear their loyalty to adventure by their side.

Thus kicks off a journey of intrigue and political backstabbing, mysteries upon who the false Arisen might be, why they are in such a position of power, what gives them the capabilities that should be exclusive to an Arisen, and so much more. Dragon’s Dogma II takes the previous game’s oft criticized storyline and manages to improve upon it immensely by taking and creating an interesting narrative that constantly has players stumbling upon something new and finding their own way to try and solve things. Sure, some quests are as simple as they say, and Pawns can once again provide guidance if they’ve done the quest before alongside another Arisen that has borrowed them online, but many have quite a few different outcomes.The narrative throughout Dragon’s Dogma II is highly entertaining and, while we cannot go into specifics about various elements, still holds true to the franchise’s staples even as players learn more and more about this unique take on the world and the many people that populate it, including the humans, Elves, and Beastren. This includes many of the fantastical elements that surrounded the first game as well, though many of these are more plainly laid out and better explained. There are also persistent NPCs, a world that changes the more players interact with it, and even some affection that is a bit easier to manage this time around compared to its predecessor.

Dragon’s Dogma II provides a rather unique take on side-content. As some may have heard, some side-quests are time limited and that is indeed the case, however rather than story limited (in my experience) they are actually day limited. Quests with a timer are indicated via an hourglass and players should prioritize them over others, as spending too long may result in the death of an individual, loss of information, or something else entirely. Now, as mentioned before, while nearly every story quest is generally clearly marked, the side-content in Dragon’s Dogma II is far more subtle at times and these quests often have a shockingly high amount of variety and outcomes to them. Since players are encouraged to travel on foot nearly everywhere with oxcarts only traveling during the day and between set locations and the removal of the “Eternal Ferrystone”  from Dark Arisen, players must now make use of either the expensive consumable Ferrystones to travel between the limited Port Crystals (including the limited ones players can find and move around at will) should they need to fast travel. 

This means that it is entirely possible to wander aimlessly through the wilderness, uncovering caves filled with treasure and monsters, obtaining items that seemingly have unique purposes, and even some quests along the way that may be far more surprising than one may expect. This can include simply heading through locations players were clearly not meant to go yet. In fact, taking on one side-quest saw my party traveling through an entire location through a tunnel system that was clearly meant to be an alternate route through what would otherwise likely be a story event at a later time. This saw my group facing down challenging foes that we overcame through a bit of luck and trickery, eventually made it to our destination far earlier than expected and finished off the singular side-quest in that location. Though, now given our lack of a Port Crystal in the area and none in our inventory, meant a use of a Ferrystone and eventual trek back sometime in the future. 

This organic style of adventuring is something rarely found in RPGs, even if the travel system remains a bit troublesome from time to time. Of course, the lack of such a system does allow for players to experience some truly ridiculous situations with monsters, allies, and more with the game doing its best to make every encounter feel as immersive as possible, including taking advantage of a dull-witted enemy to bridge a gap or target a hazard. It is also worth noting that, unlike most RPGs, the variety in the types of side-quests that players can undertake is shockingly high. Sure, some are still as simple as going somewhere to slay a monster or gathering items, but others can involve investigating NPCs, stalking characters as they go about their day, using appearances to locate a suspect, and more. This means that while the majority of quests can be a bit straightforward, a lot of them have unique permutations that players may not expect. 

That being said, it is worth noting that a few of these quests are a bit more annoying than others, with two in particular standing out as annoying through either bugs or simply poor design. One required having an “extended” battle with a griffon only for our party to battle it out against the winged beast for some time, only for it to fly off halfway through the fight and the quest resulting in a half-finished result while another required a poison-obsessed NPC to be poisoned by a Chimera’s snake tail, only for the beast to literally never use its poison attack a single time throughout the entire encounter. Once again, resulting in a failure and ending the questline potentially early. It is worth noting that Dragon’s Dogma II does make use of only a single save file, though the option does exist to load from a save the last time players “Slept at an Inn” so players can use this as a last resort should something go terribly wrong and their last safe sleep wasn’t hours prior. Oh, and be wary of the Sphinx, the rumors were certainly true and her riddles are far more numerous than one may expect and definitely more than meets the eye.

Often a number of side-quests have different outcomes depending on what players do. Sure, there is a “forgery” option for some items but players may not find it until a certain point, forfeiting an item of which there is only a single one in the entire world and potentially changing the fate of one party entirely. Along these same lines, turning one item into one NPC instead of another or listening to one and taking sides may lead to horrible consequences down the line. This can potentially close off entire side-quests, lead to certain NPCs not even appearing in story cutscenes, and more. This level of variety is shockingly high and surprising given the design of Dragon’s Dogma II, giving some story developments an almost organic feel to them, and encouraging replayability or taking advantage of the game’s New Game+ system.

Gameplay

The core of Dragon’s Dogma II‘s gameplay still revolves around an action RPG style of sorts where players will make use of their vocation (class) skills to take on whatever enemy they encounter and it is just as thrilling as the original, though a number of refinements have been made. Players will start with a base list of vocations such as Archer, Fighter, Mage, and Thief with the Sorcerer and Warrior enhanced classes being limited behind a simple quest to unlock. Most of the classes will play in a similar enough manner as how one would expect, with mages being able to cast spells, heal, and provide elemental buffs to their allies, archers firing arrows at a distance and targeting flying foes, fighter’s drawing attention and serving as a tank of sorts, and the thief darting around the battlefield, clambering up larger foes to strike weak points, and making chaos on the field for the enemies. Every class has their own skills, core abilities, and augments that once unlocked remain unlocked even should players change Vocations. In fact, any augment can be applied to any class, allowing for plenty of customization options.

What has been changed a bit this time around is that there are now four Arisen exclusive vocations. This includes the Mystic Spearhand capable of wielding combining melee with a spear and magical spells that boost their allied pawns abilities and shield them from danger, a magick archer that is capable of long-range attacks that utilize elements to their advantage, the Trickster that is… an odd class that focuses on confusing enemies and tanking attacks using a smoke illusion, and finally the Wayfarer. The Wayfarer is an interesting class as it allows for the use of literally every ability the Arisen has unlocked through the game but also limits them to only three actual skills. The Wayfarer can equip any armor and weapon and swap between their weapons of choice but can only use a skill depending on the weapon type they have equipped, meaning a thief still can’t use spells but can use levitate to reach distant locations or hunt down an annoying Seeker Token.

The player’s Pawn can be assigned any of the base Vocations including the two more advanced ones and any of the skills they unlock and equip on their Pawn can then be carried over into other worlds, by players who hire them to help them on their journey. Similarly, players will be able to bring two other Pawns with them in their adventures to help best round-out their party and target a foe’s weaknesses. Pawns at the same level or lower can be hired for free while those who are stronger than the player will require Rift Crystals (RC) to hire. Players earn Rift Crystals from having their own Pawn used by other players or obtained from certain monsters and chests throughout the world. Depending on the Pawn hired or if the player’s own Pawn has been taken on a quest in another world, they can provide hints and even lead the player to a target location for quests and, in a new twist, there are personality types players can assign and even extra little skills players can give their Pawn, such as having them automatically craft items using gathered ingredients, heal the player using potions, or even speak the Elven language. 

As mentioned before, exploring the world in Dragon’s Dogma II is a big part of the game. Fast travel options are kept at a minimum, even late game once players have obtained extra port crystals and start gathering plenty of Ferrystones, so exploring and finding little hidden caves filled with enemies and maybe treasure is part of the charm of the game. It is worth noting that the “loss” gauge does return as the party takes damage their total overall health will decrease until they get a proper rest but now players don’t need to return to town, instead they can choose to camp out if they come across a campsite. As long as players have a camping kit, they can rest at a camping site and even cook meat, featuring a hyper-realistic cinematic, for some temporary stat buffs to restore their loss gauge to full. Of course, players always run the potential of getting ambushed during camp and exploring during the night can be quite dangerous for a number of reasons. Not only is the lantern light rather dim, but new foes arise in the darkness including a few larger more powerful bosses as well.

Once in combat Dragon’s Dogma II continues to shine as players take advantage of their Vocations strengths to best take down their targets. While I swapped around heavily to get a feel for most classes, even maxing out the troublesome Trickster Vocation, most of my time was spent as a Thief. this meant that battles saw my fighter grappling foes into the ground, striking at their vitals once they were open and pilfering them of valuable items that don’t often drop otherwise. Larger foes, boss style encounters like the aforementioned Cyclops, Ogres, etc. can be climbed up and have their weak points targeted, and the thief is perfect for that, especially with Archer augments that allow for the easier climbing of foes. This led to my thief easily able to slip up a Griffin’s back and slash at its wings, setting them aflame to prevent it from running before setting a charge on its back and blasting away at it. Along these same lines, partnering with my Warrior Pawn my character could Esnare a Golem’s legs and hold it in place, giving my pawn ample opportunity to shatter it apart and allow the party to target its medallions. Crafting these types of strategies or simply overpowering foes is what makes Dragon’s Dogma II so exciting and every combat encounter can feel new and unique, especially with how things can escalate as we will mention a bit later and what makes it all the better is that nearly every one of these encounters with foes is entirely natural, with only a few scripted encounters set throughout the game. Rather instead players will find their own bosses to take down simply by exploring the world, and seeing what secrets could possibly be around the next corner. 

Audio & Visuals

Dragon’s Dogma II still carries with it much of the aesthetic that fans will remember only given a significant upgrade over their original versions. For the most part, returning monsters will all appear similar in nature with various improvements, such as the Cyclops, Ogre, Chimera, and Griffin but the new large type monsters and even the smaller foes that players will need to contend with have undergone some new graphical upgrades as well. Alongside the designs of the monsters, the world itself is lavishly created with each of the game’s main locations having a unique aesthetic to them, be it the forest and hills that make up the Vernsworth region or the desert and mountainous rock-filled lands of the Beastran kingdom of Bakbatahl, taking clear inspiration from an middle-eastern/oriental design, to the forest filled lands of the North where the Elves hide away from the rest of the world. Each of these regions and their NPCs respectively dress and have their own unique patterns and make-up to them, giving the game a wonderful feeling during exploration, especially when you stumble upon a cave and decide to take the risk of seeing whether it leads to treasure, a new route, or a powerful foe.Even in combat, trees can be shattered and broken by large spells or monsters slamming around, smaller bridges can be torn asunder, breaking away paths for days until they are fixed. All of this combat feels like it has weight and impact, something few games can offer.

The game’s frame rate does hold up solidly throughout my time with Dragon’s Dogma II, including some rather outrageous looking events that took place. Part of the charm of Dragon’s Dogma has always been its potential for chaos and that is only enhanced in its sequel. Players and their pawns can unleash powerful abilities on their foes or have spells cast as they clamber around on top of a large enemy, and playing mostly as a thief to tear away at enemy weak points, that was my go to when not dabbling in the newer vocations mentioned earlier. This level of chaos can mean that players may venture along a pathway only to be beset by a group of hobgoblins, attracting the attention of a griffin flying overhead, whose shadow had already been visible as it was circling nearby oxen, that leads to a massive battle that players may find themselves unprepared for. Then, perhaps finally thinking they have won, a drake may land as well and call upon the Arisen to test their mettle against them. This chaotic event that unfolds can be rare but does happen. Heck, on multiple occasions simply venturing through one of the capital towns in Dragon’s Dogma II saw a Minotaur in one town and a Griffin in another tear through the gates, forcing my party into battle right in the center of the city streets as civilians scattered and the city guard and other nearby Pawns did their best to defeat the invading foe. These random events and the unpredictable way they can unfold make Dragon’s Dogma II truly special and gorgeous in a way other games can rarely offer.

The voice work throughout Dragon’s Dogma II is handled decently though there is a bit of a lack of certain lines, though thankfully Pawns dialogue has seen a significant increase in variety, and that is with only the pre-release Pawns available through Capcom’s own creations and other reviewers. This means that there are far fewer repeated lines from Pawns during exploration, and the voice acting for primary NPCs is handled quite well with story scenes handled spectacularly. It is also worth noting that the game still makes use of some old-English style speak, meaning players will need aught learn some of the turns of phrase. The background music is handled nicely, with towns given their own tracks and exploration generally quiet outside of audio cues for enemies and during combat, including during highly dangerous combat, making it a solid offering for a soundtrack. 

Overall

The depth to Dragon’s Dogma II is staggering combined with its variety and few could honestly have expected to see such an amazing feeling RPG like this, despite how promising the original release was. Not only does it take and improve upon literally every aspect of the original game, it manages to create an organic feeling storyline that players can pursue at their leisure while getting lost in an adventure all their own. Travel issues remain a bit of an issue and some bugs arise here and there, but with countless ways to play through the varied Vocation system, numerous quest outcomes, and a far more refined structure, Dragon’s Dogma II is a triumph in nearly every way. Let’s just hope it won’t take another decade to see more of this.

Capsule Computers review guidelines can be found here.

Funselektor announces their new minimalistic racing strategy game: Golden Lap!

Manage your own iconic open-wheel racing team and blow your rivals away!

Vancouver, Canada — March 20, 2024 — Go back in time with Funselektor’s new racing strategy game Golden Lap — developed together with indie studio Strelka Games — and become Team Principal of a racing team in the tumultuous Golden Era of Open-Wheel Racing. Manage your team in style and oversee thrilling races to pave the road to victory season after season — available on Steam later this year!

Watch the reveal trailer below:

Wishlist Golden Lap on Steam now: https://store.steampowered.com/app/2052040

Relive the legacy of Open-Wheel Racing’s Golden Era

In this strategy-driven motorsport management game you’ll step into the fashionable shoes of a legend in the making — although this time you’ll stay behind the scenes instead of sliding behind the wheel yourself. Golden Lap offers sleek, minimalistic visuals and an intuitive design as it hands you the reins to your very own iconic racing team during the golden era of open-wheel racing. This is your chance to prove your worth as a strategic mastermind by making pivotal decisions and shaping the destiny of your team to leave your opponents in the dust!

Dune Casu, founder of Funselektor, can’t wait to reveal more of his team’s take on the motorsport management genre. “After two releases with Absolute Drift and art of rally, we wanted to try something different while staying true to our passion for racing. We’re taking that opportunity with Golden Lap, which serves as a throwback to one of the most iconic eras of motorsport when it was exciting and dangerous in equal measure, teams were experimenting with designs, and drivers were notorious both on and off the track.”

Lights out and away we go!

Just like in real life, you’ll have to allocate your budget across your drivers, staff, cars and sponsors at the beginning of every season. Each year, a number of races take place that give you the chance to perfect your strategy during both qualifying rounds and major races, from tuning your cars to timing your pit stops. And when your team is not racing, you’ll be responsible for the crucial task of managing and improving your cars as well as your team’s overall standing. Can you maintain a winning streak throughout the years, or will you have to make an epic comeback?

Later this year, start climbing the ranks within the fast-paced motorsport world in this deeply engaging, minimalistic simulation on Steam! After the launch of Absolute Drift in 2015 and art of rally in 2020, this will be the third game for Funselektor and founder Dune Casu, and the first to be co-developed with the Italian studio Strelka Games. With both previous racing games becoming beloved indie titles with a total of more than 15 million downloads across all available platforms, Golden Lap is sure to race its way into people’s hearts as well!

###

About Funselektor

Funselektor was founded in 2014 when Dune Casu developed the prototype of what would later become Funselektor’s debut title at a game jam: Absolute Drift! After the release of his first game in 2015 and with the drive to apply his passion for rally in a new game, Dune immediately began development on Funselektor’s second title, art of rally, while continuing support for Absolute Drift.

Now, in 2024, Funselektor is back with another racing game, this time delving into the management simulator side of things with Golden Lap!

For more information about Funselektor, visit https://www.funselektor.com/.

About Strelka Games
Strelka Games is a game production company that builds games from scratch and is dedicated to delivering memorable gaming experiences. The team frequently collaborates with other developers, both leading projects from start to finish and adapting to the partnered company’s direction. With a group of producers and developers specialized in delivering high quality games and a large network of amazing professionals, Strelka Games offers whatever is necessary for the project at hand!

For more information about Strelka Games, visit: https://www.strelkagames.com/

Coming to Xbox Game Pass: Diablo IV, The Quarry, Ark: Survival Ascended, and More

Overnight, Xbox announced several new titles coming to Xbox Game Pass on console, PC and cloud beginning today including:

Week of March 18:

  • Lightyear Frontier (Game Preview), March 19 (Cloud, PC and Xbox Series X|S)
  • MLB The Show 24March 19 (Cloud and Console)
  • The Quarry, March 20 (Cloud and Console)
  • Evil West, March 21 (Cloud, Console, and PC)

Week of March 25:

  • Terra Invicta (Game Preview), March 26 (PC)
  • Diablo IV, March 28 (Console and PC)
  • Hot Wheels Unleashed 2 – Turbocharged, March 28 (Cloud, Console, and PC)
  • Open Roads, March 28 (Cloud, Console, and PC)

Week of April 1:

  • Ark: Survival Ascended,April 1, (Cloud, PC and Xbox Series X|S)
  • F1 23April 2 (Cloud)
  • Superhot: Mind Control Delete, April 2 (Cloud, Console, and PC)

For more details on the new games joining Xbox Game Pass this month, available Perks and Quest updates, check out Xbox Wire here

NETMARBLE OPENS GLOBAL PRE-REGISTRATION FOR UPCOMING ACTION RPG SOLO LEVELING:ARISE 

Early Access Available for Canadian Players Starting March 21

LOS ANGELES – March 19, 2024 – Netmarble, a leading developer and publisher of high-quality mobile games, opened pre-registration globally for its upcoming mobile and PC game Solo Leveling:ARISE, and beginning March 21, Early Access will be available in Canada. Players can pre-register today and earn rewards via the official website, Google Play, App Store, or Netmarble Launcher

Solo Leveling:ARISE is an action RPG adaptation of Solo Leveling, based on the hit anime and Webtoon. Taking on the role of Jinwoo, players can experience his level-ups and progress through the beloved anime tale firsthand, taking on dynamic battles and creating their own combat styles, relying on various combinations of skills and weapons. Not only can players team up with hunters from the Webtoon, they can summon their own “Army of Shadows” using Jinwoo’s famous line “Arise.”

As a special reward for pre-registering, players will receive a Chic Black Suit Costume for Sung Jinwoo, two Mana Power Crystals for each attribute (for a total of 10), Legendary Artifact Sets, and 100,000 of Gold to jumpstart players’ journeys. Players also shouldn’t miss out on the chance to obtain Jinwoo’s cherished partner/hunter, Yoo Jinho as an additional pre-registration reward. These rewards will be distributed upon the game’s official launch.

A never-before-seen trailer has been revealed to celebrate the pre-registration of Solo Leveling:ARISE.  As this marks the very first game adaption of the webtoon, this trailer shows the stylish and highly anticipated Action RPG gameplay.  Check out the trailer on YouTube below.

Early Access for Solo Leveling:ARISE will begin at 1:00 AM Pacific Time on March 21 in Canada, and is limited to Android and PC. The game will support six languages during the Early Access period, including Korean, Japanese, English, Chinese, Thai and Traditional Chinese. Additional language support, including European languages, will be added when the game launches. 

The Hunter Archive sub-story for Lee Joohee and Kang Taeshik will be available for Early Access players to tackle when the game goes live. Early Access players will also see a number of events active during the game’s introductory period including ▲14 Day Check-In Event Special Draw opportunity for ‘The Ultimate Hunter’, SSR Choi Jong-In, ▲‘Dice Event’ in celebration of Choi Jong-in Special Draw,’Collect Letters’ Event. Canada’s Early Access information can be found here.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross.

More information can be found at http://company.netmarble.com.

DEVELOPER OF PARKING TYCOON SET TO WOW GAMERS WITH STEAM LAUNCH OF REAL ESTATE SIMULATOR ON MARCH 22ND!

Take the first steps toward forging your real estate empire.

IAȘI, Romania – March 19th, 2024 – Following the triumph of Parking Tycoon, publisher Midnight.Works is set to release REAL ESTATE Simulator in collaboration with developers, Geekon. The exclusive Steam release is set for March 22nd. 

REAL ESTATE Simulator is a deep and dynamic business simulation game. From broke to bespoke, begin as a small-time property investor and embark on a journey towards riches, developing skills and overcoming challenges along the way. Navigate market trends, remodel homes, and negotiate your way to success. Are you ready to make millions and conquer the world of real estate? The time is now!

Live Stream Event
Get ready to ride the wave of excitement! Mark your calendars for a date with destiny on March 22, 2024. Be part of an exclusive live stream event where the game’s developer, Gabriella, will reveal the much-anticipated REAL ESTATE Simulator.

Key Features of REAL ESTATE Simulator:

Interactive NPC Negotiations: Engage with a diverse range of NPC clients, from cautious first-time buyers to wealthy investors. Understand their needs, negotiate terms, and close deals in this cutthroat industry.

Property Development and Management: Purchase, renovate, and sell properties across the city. From affordable living spaces to luxurious skyscrapers, each property presents unique challenges and opportunities.

Intuitive Controls and UI: Whether you’re a seasoned tycoon or new to business sims, the game’s intuitive controls and clear user interface make managing your empire accessible and enjoyable.

Unique Challenges and Achievements: Face distinctive challenges, from market crashes to VIP clients, that test your strategic prowess. Unlock achievements and make your mark in the world of real estate.

Add REAL ESTATE Simulator to your wishlist now, and don’t miss the game’s live stream event on Steam. Set your reminders, as March 22, 2024 marks the day your gaming experience transforms into a thrilling real estate adventure!

###

About Midnight.Works

Midnight.Works is a visionary game development and publishing company that thrives on nurturing creativity and innovation within the gaming industry. Their diverse and passionate team is dedicated to collaborating with both burgeoning and accomplished game creators to bring unique, engaging gaming experiences to players across the globe.

Midnight.Works understands the importance of providing tailored support and resources to developers, empowering them to realize their full potential. They pride themselves on fostering a collaborative atmosphere where talent can flourish, and groundbreaking gaming concepts can come to life.

As industry leaders, they are committed to making a lasting impact on the gaming landscape by investing in exceptional talent, championing original ideas, and continuously striving for excellence. Midnight.Works is the partner of choice for those who share their passion for unforgettable gaming experiences and the pursuit of new horizons in interactive entertainment. Learn more about Midnight.Works at https://midnight.works/

NOW IN LIVING COLOR: ‘YOLK HEROES: A LONG TAMAGO’ REVEALS NEW TRAILER AND LOCALIZATION WITH ASTROLABE GAMES

Astrolabe Games will publish Yolk Heroes: A Long Tamago with localization in Chinese and Japanese.

Los Altos, CA, 19 March 2024 | Indie studio 14 Hours Productions is releasing Yolk Heroes: A Long Tamago on April 30th for PC and mobile. The game’s latest trailer, featuring additional color palette options, previews the idle action. 

Your realm is in grave danger! As its Guardian Spirit, the Fairy Queen has tasked you with raising elf heroes to protect the land from the Dark Lord. As danger draws near and the Dark Lord’s minions begin infiltrating the countryside, your heroic elves might be the only creatures who can save this land.

From Hatchling to Hero!

Inspired by the classic Tamagotchis of the 90s, Yolk Heroes: A Long Tamago blends idle RPG mechanics with the digital pet sim genre. Your adventure begins as you care for an egg, protecting it from the elements and other wildlife. When your hatchling turns into a hero, you must hone its skills, keep it healthy, and raise it for a grand adventure. Train your hero’s dexterity, intelligence, and strength through weaponry and study, feed and bathe your adventurer after a hard day’s work, and ensure your hero gets ample rest. As an idle game, Yolk Heroes lets players queue tasks; even if you close out of the game, your hero will continue to grow! When your skills are ready, explore the map and enter the realm’s dungeons in search of hidden treasures. Formidable enemies await your adventurer in the wild, so ensure they’re well-prepared ahead of their adventures. If your hero falls in battle, The Fairy Queen will grant you a new egg to raise from hatchling to hero!

In (Nearly) Living Color

Explore Yolk Heroes’ color palettes to bring your adventure to life. As previewed in the trailer, over 30 color palettes are available to customize your experience. Plunge your world into an icy frost with the Winter palette, take on the Frog Lord with the menacing Slasher palette, or wind down for the day with the Sunset palette. With these 30+ color presets, players can create a realm to match any aesthetic. If you’re looking for a change, these color presets may be swapped at any time and will be saved for your next login.

More Adventure Awaits!

Yolk Heroes: A Long Tamago will published by Astrolabe Games as part of its April 30th release. The game will be localized in Chinese and Japanese, and the localization will be available on Steam and mobile.

Key Features:

  • Tamagotchi-Style Gameplay: Enjoy the classic Tamagotchi experience of raising and caring for a digital pet at your own pace.
  • Egg-celent Adventures: Embark on quests with your hero to test their strengths in the field; be mindful of their capabilities to keep your hero alive.
  • Idle Gameplay: Once your hero is active, you can relax and let them complete quests themselves; they’ll let you know when your help is required.
  • Personalized Training: Train your heroes in strength, dexterity, and intelligence, ensuring they are well-prepared for the adventures ahead!
  • Play At Your Leisure: Take the game at your own pace, caring for your elf’s needs, training them, and venturing into the world only when you and your hero are ready.
  • Create Your Color Palette: Over 30 color palettes are available to customize players’ experience!

Yolk Heroes: A Long Tamago arrives on Steam, Google Play, iOS, and itch.io on April 30th. Follow updates on the developer’s X (formerly Twitter) and Wishlist the game on Steam for a reminder when it drops. Happy adventuring!

About 14 Hours Productions

14 Hours Productions is a small indie studio made up of incompetents, fools, and street thugs. In between adventures in back alleys, they like to make cute games about elves and eggs. With attitude, gumption, and a lot of fist-pumping, they hope to overthrow the world governments with their artistic productions and bring about a universe of pure cuteness.

THAT TIME GUARDIAN TALES GOT REINCARNATED AS A SLIME

Rimuru Tempest enters the world of Guardian Tales in a brand new collaboration with “That Time I Got Reincarnated as a Slime” animation

iOS Download | Android Download | Website

Amsterdam, The Netherlands — March 19, 2024 | Guardian Tales welcomes a whole new cast of characters as things take a turn for the slimy. Characters from popular Japanese anime: That Time I Got Reincarnated as a Slime will be plunged into a whole new world, as they fight to get back home!

After the Walpurgis Night, beloved characters Rimuru Tempest, Milim Nava, and Shuna find themselves trapped in an unknown world. Rimuru Tempest, Milim Nava and Shuna must venture into the new world, battling against nightmarish creatures as they try desperately to return to their own universe.

That Time I Got Reincarnated as a Slime comes as a two-part update. First players will get to experience a short story, filled with an assortment of quests and adventures to dive into. Players will step into the shoes of Rimuru Tempest, a ★3 Pick-up Summon Hero, and can call upon Shuna as a ★3 Hero obtainable in an in-game event. Shuna can also be maxed out with the resources and currency that will be given to all players as part of the event! What’s more, for those looking to truly take on the role of Shuna, her exclusive weapon will also be available for free during the event. 

Arriving on Tuesday, April 2, Part Two of this anime-crossover will welcome Milim Nava, a ★3 Pick-up Summon Hero. But it won’t just be Milim Nava who will be joining Guardian Tales, with plenty of other appearances from the cast as NPCs — that players can interact with in the Short Story stages — over the course of the event. 

Alongside Milim Nava, the second update will also offer the Bingo event board. Players can cash in their event points to spin the wheel and win incredible prizes, including 5 times Shuna’s exclusive weapons, Shuna’s exclusive costume, and Millim Nava’s exclusive costume.

The all-new Guardian Tales collaboration is the perfect opportunity for players to jump into the charming, immersive action RPG. For more information, check out the website or download Guardian Tales on iOS or Android. 

About Guardian Tales 

Guardian Tales is a new game from Kong Studios that unites charming pixel art graphics and action-adventure dungeon crawling linked together by a journey travelling a rich diversity of worlds, inspired by the history of gaming. 

About Kong Studios

Kong Studios, Inc. is a startup headquartered in Silicon Valley of the U.S. The studio focuses on developing games with unique and new gameplay perspectives. The studio has so far released Dungeon Link and is now working on Guardian Tales for worldwide service. 

About Kakao Games

Founded in 2016, Kakao Games is a leading publisher of online and mobile games, responsible for releasing titles including Pearl Abyss’ Black Desert Online (serviced in North America and Europe until early 2021), KRAFTON’s PlayerUnknown’s Battlegrounds (serviced in Korea), ArcheAge, Survival MOBA Eternal Return (service in North America, Europe and Oceania), Kong Studios’ Guardian Tales (serviced in North America, Europe, Latin America and Oceania), and Nineark’s Eversoul (serviced in North America and Europe).