Home Blog Page 896

South Park: Snow Day! Review

South Park: Snow Day!

Developer: Question LLC
Publisher: THQ Nordic
Platforms: PlayStation 5, PC, Switch, Xbox Series X/S (Reviewed)
Release Date: Available Now
Price: $29.99 USD – Available Here $59.95 AUD – Available Here

Overview

The South Park franchise has seen various video games released for it all the way up to a year after the entire series debuted in 1998 with an N64 FPS that is collecting dust in my old collection of N64 games in the garage. Developed by Acclaim, who released a myriad of different South Park games exploring different genres over the years, this was a rough start for the franchise’s video game history that was then given additional smaller releases later on. Thankfully Ubisoft managed to salvage that history with a pair of RPGs that managed to present a South Park story the way fans would expect while delivering some wonderful turn-based gameplay at the same time. Seven years later and now with a new publisher holding the license, THQ Nordic has taken South Park‘s latest game in a new direction by focusing on roguelike fighting and co-op multiplayer. The question is, is South Park: Snow Day! a step in the right direction or has the developer stepped in some “dark matter” instead?

Story

A blizzard unlike anything the small Colorado town has ever seen has struck South Park to the point that stores are buried under mountains of snow, people are freezing into blocks outside, and of course, toilet paper is now gold. With such a blizzard going on school has been canceled and Cartman, the Grand Wizard King, is bringing everyone together for a new game to play out in the snow, because even though it may seem like the apocalypse, a free day off of school means plenty of time to beat each other up only this time with a whole new set of rules since the New Kid keeps messing things up.

Yes, despite being from a new publisher, South Park: Snow Day! quickly makes reference to the fact that it takes place both after the Stick of Truth as well as the Fractured but Whole by mentioning that the New Kid in town always ends up getting OP and ruining their fun playtime, even outdoing their previous superhero abilities. Still, as the most important and only New Kid in town despite there being at least three other New Kids at any given time, the player is tasked by Cartman to take out the king of the Elves, Kyle, believing him to be the reason for the endless winter. From here begins a rather short storyline that revisits a number of familiar elements explored mostly from the Stick of Truth while also bringing in some long missing characters from the main South Park series. 

Despite being only about four hours in length total with most of the cutscenes set at the start of a stage and at the end, usually right before and after a boss battle, it is clear that Matt and Trey had their hands in at least writing the storyline here as the series’ signature humor remains solid throughout. It is also nice that, as mentioned before, some long missing characters feel like they are given a bit of extra time in the spotlight here though we won’t spoil it here. It is also worth noting that while there are no additional story segments after the player completes the game, there are some variations to stages from time to time. This can include NPCs as well, as in one run through a stage saw the New Kid stealing a certain magazine from sixth graders only for the next time in the stage saw the New Kid gathering items for Jimbo and Ned to sell for toilet paper. 

These variations are rather minor, and players do unlock an additional option for “Pact” challenges with a familiar character to be accepted for bonus rewards once players beat the game but this does little to actually encourage replaying through simply for variations of the story. It also feels that, despite featuring a long missing character, there is a surprisingly small amount of actual South Park characters in the game given the massive amount available, with even many of the extra kids not in the game in any way or given a single line. 

Gameplay

South Park: Snow Day! eschews the familiar RPG formulae that fans have grown familiar with over the last couple of games in favor of a 3D action game where players will find themselves taking part in roguelike runs through stages. This means that players will pick their weapon and ranged weapon type, of which there are only three of each kind, and set off into a stage to fight through waves of enemies in various locations before facing off against a boss at the end. These bosses range from simply being damage sponges that players must beat down like normal to,  a few later ones, having a couple of unique mechanics of their own to try and mix things up a bit. The only problem is, the actual combat itself rarely feels like it has any weight to it and the controls themselves feel clunky at best.

Players will be able to wield either dual daggers, a sword and shield, or a great axe and none of these melee weapons feel like they have much impact to them, even with appropriate upgrades and cards applied. This is especially true when it comes to facing off against bosses who will jump around freely without reacting to player damage at all, even if they are inflicting them with multiple status effects at the same time. As for navigation, players are given a fairly floaty jump to navigate the snowy town of South Park and it is often unclear where players can actually climb, including invisible walls being placed in various locations and a dodge that never feels great to use and has a cooldown timer. Combine this with the lack of a lock-on and combat can feel half-baked at best.

Alongside the melee and ranged weapons players will also have skills they can use that are “magical abilities” that they need to get pissed off to use. The more damage players deal, the more pissed off they become and these abilities range from being able to place a healing totem for allies, an escape fart, or even using a cat to “Cheese” the enemy and turn them to your side. The element that makes the game a roguelike is that the game makes use of a card based system for upgrades during a stage run. At the beginning of every stage players can select a card that will provide a boost to one of their weapons or special abilities as well as a “Bullshit” card. The Bullshit card is of limited use and can trigger powerful effects to happen, such as giving players complete invisibility, summoning massive fireballs onto the field, or even spawning a swarm of allies to take down your foes. 

In-between nearly every arena players will encounter Timmy who will randomly generate cards that players can pick from to continue to upgrade their abilities. Players can use TP (toilet paper) obtained from containers and defeated enemies to reshuffle offered cards or boost the effect of an offered card. It is also worth noting that players can also find Henrietta in some locations where they can sacrifice cards for extra boosts to other abilities or simply obtain some free TP or DM (Dark Matter). These are two of the three currencies available in the game with the final being PP (Platinum Pieces) that can be used to obtain some truly generic cosmetics. PP is obtained through in-game achievements and completing aforementioned Pacts. The Dark Matter is the game’s more permanent upgrade material as it can be used to permanently boost the New Kid’s stats such as dealing more damage, starting stages with TP, increasing their health, etc. Players can refund anything they spend if they don’t like the way they build their character at no cost which is a nice touch and allows for some experimentation.

Now, it is also worth noting that South Park: Snow Day! was designed for multiplayer in mind, with the primary option being for players to matchmake and go into a stage as four New Kids each with their own skill set and chosen equipment. Unfortunately the game lacks any local co-op and does not currently offer crossplay between versions so players may find themselves needing to fight alongside bots instead. These bots will randomly emerge from snow-piles to fight alongside the player whenever a fight breaks out and neither AI is competent in a fight. Especially since the AI appears to never use skills or abilities on their own. Both enemy and ally AI will often get stuck in object geometry, fail to properly follow the player, or, in one complete run ending bug, saw an enemy get stuck within a building and since players cannot continue until all foes are defeated, it reset the run. Thankfully, the game will point out remaining enemies once they are nearly all defeated, meaning players can hunt down any enemies stuck somewhere, unless of course they are unreachable.

Alongside the standard stages it is worth noting that the game does offer a survival style horde mode at the moment through Henrietta. This simply places players against waves of enemies in a decent sized arena with players being able to gain a new card or boost from either Jimmy or Henrietta between waves. Considering the game’s loose combat system, the horde mode doesn’t feel the best especially with AI companions, but it is an effective way to grind for upgrades should players actually feel the need for them as many of the upgrade paths unlock some rather mediocre abilities. 

Audio & Visuals

For a brief moment South Park: Snow Day! takes advantage of the signature South Park 2D art style by presenting players with a few minutes that look right out of an episode until the game makes the transition to 3D once Cartman steps outside. Seeing the town of South Park in 3D is a bit enjoyable, especially since there are countless references to various locations and episodes buried in the snow, but the actual aesthetic of a blizzard covered town is incredibly bland. The character models make the transition to 3D well enough though enemy variety is extremely poor and, as mentioned before, the character costume items are as simple as they come, including no ability to change the appearance of your weaponry. That being said, the card art being crayon drawn is a nice touch while Henrietta’s goth cards are similarly spooky.

Thankfully Matt and Trey have made sure that all of the characters sound exactly like fans should expect them to sound as longtime fans of the series. This includes even characters not voiced by the pair as their voice actors have all reprised their roles in the game. The background music is unfortunately rather generic without even taking advantage of many of South Park’s original tracks to work with.

Overall

South Park: Snow Day! tries to place itself as a sequel to previous games in an attempt to establish its world and that works fairly well from a story standpoint as, what story there is in this fairly short and cheaper than average game, is a perfect fit for any fan of South Park with some great comedy and attention paid to what characters are present in the game, but unfortunately it falls short nearly everywhere else. It may sound like South Park, but between clunky combat, poor AI, lack of crossplay, and poor incentives to replay through stages simply to take part in a generic gameplay loop to try and see a few extra variations here and there or grind out upgrades, South Park: Snow Day! harkens back to the days where Acclaim held the reigns and that is far from a compliment.

Capsule Computers review guidelines can be found here.

Horizon Forbidden West Complete Edition Review

Horizon Forbidden West Complete Edition

Developer: Guerilla Games, Nixxes Software
Publisher: Playstation PC
Platforms: PlayStation 5PC (Reviewed)
Release Date: 21 Mar 2024
Price: $59.99 USD – Available Here

Overview

What makes the game stand out? Is it the gameplay, the graphics, or a bit of both? One of my factors is immersion; the feeling of getting lost in the game, playing it every single moment, and getting lost in the world-building, the lore, and the engaging gameplay. Games with such a level of engagement are sporadic and they’re based on your subjective tastes. My picks when it comes to these criteria would be Deus Ex: Human Revolution, The Witcher 3: Wild Hunt, and Deadly Premonition: The Director’s Cut – just to name a few.

And I wrote before about Sony’s expansion to the PC market in the last few years and that was something that was nothing but beneficial for PC players. Previously console-locked exclusives are now free for all to enjoy with added benefit of PC engine tweaking and modding. Now, looking at Sony’s extensive catalog of former console exclusives, there were a few hits and misses once they arrived on PC but for the most part, they were good. Some were great and a few were incredibly engaging. One of those games was Horizon Zero Dawn. Set in a post-apocalyptic world where humanity has regressed technologically to post cavemen era and I a constant clash with animalistic robots. I liked the story there, the worldbuilding, the lore and it is one of the few games where I made an extra effort to complete and discover almost everything that the game had to offer. So it goes without saying that I’m extremely excited about its sequel Horizon Forbidden West Complete Edition and about more of everything that comes with every sequel.

Story

The story of Horizon Forbidden West Complete Edition continues basically where the story of Horizon Zero Dawn ended. In case you haven’t played the previous game, there is a convenient recap in the Extras menu of the sequel but the gist of it is that the vicious storms and the floral blight are ravaging the landscape, and life on Earth is pretty much heading to another extinction. It is up to Aloy to uncover the secrets behind these threats and restore order and balance to the world. Along the way, she must reunite with old friends, forge alliances with warring new factions, and unravel the legacy of the ancient past. The area of the Forbidden West was merely hinted at in one of the last side quests in Horizon Zero Dawn but we’re here to finally make the trip to the dreaded West. New enemies, new weapons, some new and old characters and to wrap it all up, this PC release comes with a strong expansion called Burning Shores that expands upon the ending of the base game. All in all, if you dedicate yourself and go for almost everything available in the game, you’ll likely extract more than 50-60 hours of the game (expansion included) which is not bad by any count.

Gameplay

To be fair, not much has changed regarding the gameplay in this sequel. On the one hand, I can understand that. Why change something that works flawlessly for the most part? This is a careful sequel, where there are no revolutionary changes, but there are quality improvements to the gameplay. Perhaps the most significant improvement – side quests became more interesting story-wise and more diverse in terms of gameplay. Also, we get some new gimmicks such as new types of bow ammo, a glider, grapple, flying mounts, new skills, and so on. The combat mechanics are pretty much the same and that’s one part of the game that I feel is the missed opportunity for some fine tuning. Aloy is still agile and responsive but still easily stun-locked and can be rag-dolled from one place to the next by overly aggressive enemies, especially on higher difficulties. Now each selection of armor has its stats. No more are they just aesthetic, but now they provide protection and add their extra skill (each outfit has different stats) which can be improved by upgrading at a workbench and you can now change the color of your outfit at a dye merchant which is a great bonus. And to be completely honest, upgrading armor and weapons isn’t mandatory but it is essential, especially if you want to tackle some more serious side quests and apex machines (stronger versions of the regular ones) in the world of Horizon Forbidden West Complete Edition.

A lot of the combat mechanics revolves around patiently evading and rolling out of the way of machines before waiting for an opening and placing a well-aimed bow shot to some critical part of the machine. While the side content isn’t mandatory, it is recommended to get through some of the optional quests because a good number of them will reward you with a legendary weapon or armor. There is certainly a lot to do and even more to discover but the game does a marvelous job of drip-feeding you all the available content so you never feel overburdened with too many things to do.

Visuals

First off, the game comes with a plethora of customization options in the settings, for graphics, HUD, controls, quality of life settings like an auto-loot option, difficulty tweaking, etc. I am seriously amazed by the degree of customization available for the HUD. If there is ever an award for the most beautiful and most optimized game for PC at the same time, it should go to Horizon Forbidden West Complete Edition. Once again, Nixxes guys showed us why are they the masters of their craft. The sequel is visually breathtaking and far better than the first game in terms of visual details. The characters feel lifelike and without the syndrome of “dead behind the eyes” which was somewhat noticeable in the first game.

From my experience, both CPU and GPU did not exceed 63 °C even on maxed-out settings in an air-cooled PC. There were some strange frame dips every once in a while, but they all happened during engine cutscenes while the open-world exploration managed to be as smooth as butter in terms of framerate. In any case, the visuals in Horizon Forbidden West Complete Edition are so refined and polished that shipping this game without a photo mode (which is more expansive this time) but be seen as nothing but a crime against humanity.

Audio

The visual and motion capturing in this game shrewdly evaded the syndrome of uncanny valley and the voice action and audio in general are nothing short of superb. I’m sad that this game turned out to be one of the last performances for the late Lance Reddick because he did a stellar job as Sylens. The soundtrack is not so much thrown in the spotlight as in the previous game but you are never alone while fighting the open-world machines with the dynamic soundtrack that significantly amps up as you’re going against harder enemies. Sometimes the soundtrack will cunningly kick in with some serene notes as you’re admiring the gorgeous vistas all over the game. Another time you will be constantly on the edge while hunting dangerous machines for crafting parts because the biomes feel so alive with random critter sounds, wind strongly blowing, and muffled growling of the machines as you observe them while hidden in that red grass.

Overall

So in conclusion, let’s not beat around the bush. What I have in front of me right now is one of the most optimized and best-looking games of 2024. Aside from the occasional frame dips mentioned above, I haven’t encountered a single bug or a crash in my almost 50 hours of playtime which is pretty impressive for such a complex and expansive sequel. I’ll go even far to say that if you’re thinking of getting even one AAA game for this year it should be Horizon Forbidden West Complete Edition. At least until Nixxes blows us out of the water with (what I assume it will be) another impressive port of Ghost of Tsushima sometime in May.

Capsule Computers review guidelines can be found here.

Chants of Sennaar Hopes to Take Home More Honors in 2024 with New Nominations from Sci-Fi’s Most Prestigious Awards!

PARIS March 29, 2024 – Focus Entertainment and Rundisc are honored that Chants of Sennaar, their critically acclaimed puzzle game, continues to be recognized for its creative and technical achievements since its launch last year. In addition to its recent nominations in the Game Beyond Entertainment and New Intellectual Property categories at the BAFTA Games Awards, Chants of Sennaar has now been nominated for prizes at two of science fiction and fantasy’s most distinguished events: Best Game Writing at the Nebula Awards, as well as Best Game or Interactive Work at the Hugo Awards.

Inspired by the myth of Babel, Chants of Sennaar draws visually from European comic artists’ mixture of architectural styles. You’ll embark on a captivating journey deciphering ancient languages to restore the connections between the People’s tower and unravel the mysteries around you.

Chants of Sennaar has already taken home the Off Broadway Award for Best Indie Game at the New York Game Awards, as well as a Games for Impact Award nomination at The Game Awards. It was also a finalist in the Excellence in Design category at this year’s Independent Games Festival Awards.

The 20th BAFTA Games Awards will take place on April 11, 2024. The 59th Annual Nebula Awards, organized by the Science Fiction and Fantasy Writers Association (SFWA), will be held on June 8, 2024. The 2024 Hugo Awards is set to run on Aug. 11, 2024.

Chants of Sennaar is playable now on PC via Steam, PlayStation, Xbox and Nintendo Switch. A free demo is also available on all platforms. For more information, visit the game’s official webpage.

SAVE THE DATE FOR TORCHLIGHT: INFINITE’S SS4 SEASON PREVIEW LIVESTREAM

Tune in for an exclusive first look at the New Season ‘Whispering Mist’ 

XD Games, Shanghai — March 29, 2024 | Gather up, hunters! It’s time for a new season of Torchlight: Infinite. The wait is over as the developers of this action-packed ARPG announce an exclusive season preview livestream event. Mark your calendars for April 13th at 9AM PST to catch a glimpse of the thrilling new features and adventures that await in the latest expansion, ‘Whispering Mist.’

Rumours have been swirling among fans about the enigmatic theme of Torchlight’s upcoming season. Legend has it that there is a place — desolate and eerie — where reality warps, time bends backwards and a sinister mist holds sway. This land is none other than the mysterious – Mistville!

The forthcoming season will plunge players into the heart of this foggy and foreboding city. As hunters traverse this Netherrealm, they will encounter its denizens — the Mistville Residents — whose defeat is crucial to unravelling the mysteries that lie within.

The season preview livestream promises fans an array of riveting reveals. These include brand-new gameplay elements exclusive to this season, innovative hero traits ready to be mastered, epic outfits, and significant feature adjustments aimed at enhancing gameplay for an all-round smoother Torchlight: Infinite experience.

Fans can also expect the unveiling of a hot and highly-anticipated feature that has been eagerly awaited for some time, giving them all the more reason to tune into the livestream for some thrilling debuts. 

Torchlight: Infinite players — whether seasoned hunters or budding newcomers — can tune into livestream for a sneak peek of SS4 via Twitch or YouTube on April 13th at 9AM PST so save the date today!  

Following a number of successful seasons Torchlight: Infinite is proud to be gearing up for another season of high-octane, dungeon crawling action which will officially commence on April 18 at 7PM PST. You can find out more about Torchlight: Infinite by checking out the game’s Steam, iOS, and Android pages.

XD Games

Founded in 2003, XD Games. is a global video games developer and publisher with extensive experience across development, publishing and operations. As of 2022, XD has 38 free-to-play and paid games with over 50 million monthly active users worldwide. In addition, TapTap — a mobile games community and app store — was launched by XD in 2016 and is estimated to currently have 44 million monthly active users. 

XD’s mission is to assemble like-minded talented games industry craftspeople with a common goal of touching the hearts of players around the world. XD produces games of the finest quality with passion, offering a pure gaming experience, and encouraging players of all ages to embrace the unique joy of video gaming.

Slave Zero X Review

Slave Zero X

Developer: Poppy Works
Publisher: Ziggurat
Platforms: Windows (Reviewed), PlayStation 4, PlayStation 5, Xbox Series X
Release Date: 22 February 2024
Price: $24.99 USD / $36.50 AUD – Available Here

Overview

The original Slave Zero is a third-person shooter which was released back in 1999 for the Sega Dreamcast and Windows PCs. Slave Zero X serves as a prequel to the original Slave Zero, but in terms of visuals and gameplay, it’s a completely different beast.

Story

A dictator known as SovKhan rules atop Megacity while the general populace suffers. Underground, a group of rebels plot to overthrow the SovKhan, ending his reign of tyranny. As Shou, players must climb the Megacity with the help of Biomecha X and eliminate the SovKhan and his minions.

The story plays an integral role in Slave Zero X, which is uncommon for such a fast-paced action game. There’s a lot of voiced-over dialogue that plays during intermissions and even during gameplay. Players can choose between English and Japanese VOs. After watching some bits and pieces from the game, I liked what I heard and decided to try the English VO. I was pleasantly surprised because the English actors mostly do a very good job. Their voices fit the characters perfectly. You can feel a lot of emotion and effort went into bringing these characters to life.

Gameplay

Slave Zero X is a side-scroller hack n’ slash focused on ground and aerial-based combos and crowd control. What’s most striking about Slave Zero X’s gameplay is the use of fighting game mechanics such as special moves, EX moves, combo breakers and extenders, and so on. It sounds complicated, but it’s actually quite simple. Special moves are mostly simple inputs, like up plus attack. Their EX versions are activated by pressing an additional button. There are also two unlisted secret special attacks that require a bit more tight execution from players. 

The game is difficult, and there’s no easy mode. Despite that, players can upgrade Shou’s stats and even heal mid-stage by using points accrued each mission. That said, it’s fundamental to know how and when to use certain essential game mechanics, such as burst and fatal sync, in order to stay alive. The game does a good enough job introducing those to players, but it’s up to you to “get good.” 

At some points, the game requires players to make use of Shou’s jumping abilities to climb up walls or traverse gaps. Some set pieces that don’t involve fighting are introduced in some stages, and they make for a nice, if too brief, change of pace.

As a downside, the game keeps throwing the same enemies at you over and over. While new enemy types are introduced further into the game, in general, they lack variance in terms of attacks and patterns. Knowing what Shou and X are capable of is fundamental, not only to overcome the many challenges present in the game but also because your enjoyment of the game is heavily tied to your ability to style on and pulverize your enemies. Unfortunately, the cinematic bits end up spilling into the game too much. That’s mostly aggravating during certain boss fights. Contrasting with the rest of the game, they end up being a bit too easy and unimaginative.

Visuals

Slave Zero X ditches the Western, fully polygonal look from the original in favor of a 2.5D look, employing 3D backgrounds and sprite-based characters to that end. The art direction now follows a Japanese aesthetic. The game features cool and gory biopunk imagery combined with shoujo manga (manga for girls in Japan) art to portray the main characters, making for an interesting contrast.

Audio

The soundtrack comprises techno beats fit for an action game like this. The problem is that it’s hard to pay much attention to it due to how crazy the action gets in the game. To add to that, the characters simply refuse to shut up which is a tad distracting while you’re trying to keep your 30-hit chain going.

Overall

Slave Zero X offers a decent action game experience with responsive controls, a unique system and a gripping story. It does get a bit too repetitive for its own good, and the story bits during gameplay should be dialed down a couple notches. The sound design is chaotic, with voices, effects and music competing with the rest of the game at some points which can be distracting. The lack of interesting boss fights is probably its gravest fault, but it’s still a game that should be on the radar of enthusiasts of the genre.

Capsule Computers review guidelines can be found here.

Slave Zero X – Gameplay

We guide the impulsive rebel Shou, as he fuses his own body with a bioweapon in a desperate attempt to overthrow the sovereign Khan and end his tyrannical rule. Journeying from the very foundations of Megacity S1-9, passing through temples and laboratories where human experiments are conducted, we reach for the top while leaving no enemy standing in this lightning-fast hack n’ slash game.

Slave Zero X – Full Playthrough

Slave Zero X is a stylish 2.5D character action game set in the biopunk world of Slave Zero (1999). Run & Slash your way through a dystopian future in this character action game which will resonate with fans of Devil May Cry, Strider, and Guilty Gear.

Slave Zero X
Developer: Poppy Works
Publisher: Ziggurat
Platform: Windows, PlayStation 4|5, Xbox Series X|S
Release Date: 22 Feb, 2024
Price: $24.99 USD

Available here – https://www.ziggurat.games/game/slave-zero-x

Summary:

Recommended – Slave Zero X is a decent fast-paced action game experience with a surprisingly good story. However, its overall repetitiveness and lack of interesting boss fights drags it down quite a bit.”

Check out our review for Slave Zero X here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
Pinterest: https://au.pinterest.com/capsulecomputer/

SOUTH PARK: SNOW DAY! – Gameplay

0

Cartman’s wish for not having to go to school is granted as the town of South Park is struck by a seemingly endless blizzard, turning the quiet mountain town into a frigid wasteland where toilet paper is worth as much s gold. What better way to take advantage of this free day off than to go outside and play in the snow in good ol’ South Park fashion, beating the heck out of one another as the New Kid in THQ Nordic’s South Park: Snow Day

Play as the New kid in South Park and join Cartman, Stan, Kyle, and Kenny, in three-dimensional glory, to celebrate the most magical day in any young child’s life – a snow day!

SOUTH PARK: SNOW DAY!
Developer: Question
Publisher: THQ Nordic
Platform: Windows, PlayStation 5, Xbox Series X|S, Switch
Release Date: 27th, March 2024
Price: $29.99 USD

Available here – https://southpark.thqnordic.com/

Summary:

Not Recommended – South Park: Snow Days! may sound like the comedy fans love and offer a solid story but finds itself lacking nearly everywhere else as this roguelike struggles to impress beyond its first run.”

Check out our review for SOUTH PARK: SNOW DAY! here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
Pinterest: https://au.pinterest.com/capsulecomputer/

Save a Video Game World as a Developer in “Omega Crafter,” Launching into Steam Early Access Today

Adventure with friends, automate tasks, and destroy evil malware

TOKYO — March 28, 2024 – Omega Crafter, the open-world survival crafting adventure developed by Preferred Networks, Inc. (PFN) launches on PC via Steam Early Access at 8:00 PM PDT on March 28 (12:00 PM JST on March 29).

Mere days before launch, a malicious program infects a video game world. As the most talented engineer, dive into the unfinished world solo or with up to six friends, and regain control of development from the inside out by defeating Omega Crafter’s newfound ruler. 

Adventure alongside Grammi, the engineer’s programmable sidekick. Master the basics of both crafting and automation with simple pre-made commands. Order Grammi to harvest raw materials, craft items, then automatically sort creations in storage chests for easy inventory organization. 

Set up multi-step behaviors with a drag-and-drop coding interface to easily automate entire processes. Chop down trees, gather wood, store items in nearby chests, and even notify task completion in the chat log if desired — all with a single click. Grammi can even dance!

While Grammi handles everyday tasks, venture into the unknown in search of dungeons hiding rare loot guarded by villainous creatures. Peruse the lush scenery of the Beginning Grasslands, the vast open landscapes of the Inexhaustible Wilderness, and brave the dark corners of the Halloween Forest — each with their own distinct materials, monsters, and hidden secrets.

Construct simple shelters, massive metropolises, and everything in between. Easily level the ground, cultivate hills, pave roads, create water sources and strategically position structures with pre-set processes for maximum efficiency. Shape the world and save it from the infectious malware so the game can launch on time! 

Omega Crafter is available in Early Access on PC via Steam on Thursday, March 28, 2024 at 8 pm PDT for $24.99, with a special 10% discount at $22.49 during the first week. It will support English, Japanese, French, German, Simplified and Traditional Chinese, with machine-translated options in Spanish, Thai and Portuguese. For more information and developer updates, follow the Steam page. 

Omega Crafter was born out of PFN’s continuous effort to promote the fun and convenience of automation and programming to a broad range of audience. As a technology company primarily focused on software and hardware for AI solutions, PFN is also offering its award-winning programming education app Playgram to private tutoring schools nationwide in Japan. Omega Crafter was developed by PFN’s small in-house team consisting mostly of engineers with the belief that automation is the best part of open-world survival craft games.

About Preferred Networks 

Preferred Networks (PFN) was established in March 2014 with the goal to develop practical, real-world applications of deep learning, robotics and other advanced technologies. PFN’s business domains include transportation, manufacturing, life sciences, robots, plant optimization, materials discovery, education and entertainment. In 2015, PFN developed Chainer™, the open-source deep learning framework. PFN’s MN-3 supercomputer, which is equipped with the MN-Core™ deep learning processor, topped the Green500 list three times in 2020 and 2021. https://www.preferred.jp/en/

Pepper Grinder drills through PC and Switch today!

Solo swashbuckler Ahr Ech and dirt-burrowing publisher Devolver Digital are proud to announce that Pepper Grinder is out TODAY!

Available now on PC and Switch, this fast-paced platformer sees you using a giant, whirring drill to swim through the earth like a dolphin swims through water.

Steam page
https://store.steampowered.com/app/2076580/Pepper_Grinder/
Nintendo eShop page
https://www.nintendo.com/us/store/products/pepper-grinder-switch/

Challenging platforming, lush pixel art, clever environmental puzzling, and chaotic combat await you in this vibrant side-scroller, complemented by a thrilling soundtrack and ultra-tight, immensely satisfying controls.

After a freak storm tears Pepper’s ship apart, she washes up on the dangerous shores of a mysterious island and finds a group of narwhal-like creatures—a band of bilge-sucking buccaneers known as the Narlings—making off with her precious treasure.

But a chance encounter with a drill named Grinder gives her the power to fight these thieves head-on. Pepper embarks on a quest to retrieve her stolen booty, drilling her way across the island to recover her filthy lucre and show the Narlings—and their mysterious leader—why you should never mess with someone wielding an oversized power tool.

Pepper Grinder is an electrifying blend of slick platforming, screen-shaking action, and unique drill-based traversal—and you can take it for a spin today on PC and Switch.

For more information, check out peppergrindergame.com



ARK: SURVIVE THE NIGHT PREMIUM MOD SHUFFLES INTO ARK: SURVIVAL ASCENDED ON STEAM

Zombie Dinosaurs Roam the Isle in this Dark, Hostile Version of ARK as Blue Isle Studios Delivers Premium Mod for ASA Showcasing Powerful Mod Tools 

Studio Wildcard revealed today a new premium mod for ARK: Survival Ascended and its available now on Steam! Developed by Blue Isle Studios, ARK: Survive The Night (Premium Mod) transforms the ARK gameplay you know and love into a thrilling and terrifying zombie horde survival experience. Try to Survive The Night in ARK: Survival Ascended now available to download on Steam!

The flipside of sunny days on ARK’s Island, Survive The Night (Premium Mod) is set on Obsidian Isle, a dark and hostile world where survivors are thrust into a relentless battle for survival against hordes of horrific, zombie dinosaurs. Whether joining forces with others or braving the challenges alone, players must scavenge for resources, build fortifications and craft an arsenal of weapons and supplies to withstand the zombie threat.
 
“ARK is a very full-featured game with a huge amount of battle-hardened technical infrastructure built in. This means we get to leverage all of that and focus on building the best parts: the experience and the gameplay,” said Alex Tintor, Creative Director and Founder, Blue Isle Studios  “We were able to use our expertise building horror games and add that on top of ARK’s foundation, and then deliver that to millions of players. I started my career as a modder and this was an opportunity we couldn’t pass up.”
 
This dark and treacherous mod features a Blood Moon horde zombie onslaughts, ‘The Stalker’ creature, Loot Boxes & Airdrops, and a personal Survivor Score that determines the quality of loot players find and the difficulty level of the Blood Moon hordes! 
 
ARK: Survival Ascended features thousands of downloadable custom content created by players, including new maps, creatures, items, and game modes, through a dedicated Mod-browser found directly within the game! To view all the mods available visit the official home of ARK: Survival Ascended mods on Overwolf’s CurseForge page.

ARK: Survival Ascended is now available on PlayStation 5, Xbox Series X|S Windows PC and Steam. Visit our website at playark.com and watch us tame ‘n train leviathan dinosaurs on Twitch.TV.

# # #

ABOUT STUDIO WILDCARD

Since revealing its flagship game ARK: Survival Evolved in 2015, Studio Wildcard has tirelessly strived to bring its dinosaur-filled vision to the masses. With millions of players worldwide, the team has delivered an amazing amount of new content and leveraged cutting-edge technology to keep fans engaged. With a transmedia universe, the ARK story can be discovered on all gaming platforms, within spin-off titles, and now as a new epic narrative featuring a star-studded cast in ARK: THE ANIMATED SERIES on Paramount+.

ABOUT BLUE ISLE STUDIOS

Founded in 2010, Blue Isle Studios is an independent video game developer and publisher located in the heart of downtown Toronto, Canada. Led by industry veterans Alex Tintor and Brenden Frank, Blue Isle has established itself as one of gaming’s most exciting developers, creating iconic titles that have sold millions of copies worldwide. A small yet passionate group of artists, designers and programmers, Blue Isle works to build captivating virtual worlds, delivering the best gaming experience possible no matter the genre.