Call of Duty: Black Ops 6 was just revealed at the Xbox Games Showcase and Black Ops 6 Direct! Set to launch on October 25, Black Ops 6 takes players to a new setting – the early ’90s, where nothing is what it seems and going rogue is the only way to discover the truth.
Check out the reveal trailer below:
The Black Ops 6 Campaign blends the rich and gritty history of previous Black Ops titles with returning and new characters, mission variety, and ’90s-themed gadgets.
Black Ops 6 will also offer a massive amount of Multiplayer content at launch, including 16 brand-new Multiplayer maps on Day One, testing players’ skills with new innovations like Omnimovement and Intelligent Movement, increased enemy hit zones, an incredible lineup of new gear, HUD optimizations, and the return of Theater Mode and Classic Prestige.
Black Ops 6 also brings back the fan-favorite Round-Based-Zombies mode, with two brand new maps at launch and a host of secrets to discover.
Check out full deep-dive game details via the Black Ops 6 Direct below:
id Software revealed the latest entry into its critically acclaimed DOOM franchise – DOOM®: The Dark Ages. This single-player, action first-person shooter and prequel to the critically acclaimed DOOM (2016) and DOOM Eternal will see players step into the blood-stained boots of the DOOM Slayer, the ultimate super weapon of Gods and Kings, in a medieval war against Hell.
Players will shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weaponry, including the all-new, versatile Shield Saw. Tear across the demon-infested battlefields in vicious, grounded combat inspired by the original DOOM. Take flight atop the fierce Mecha Dragon and beat titanic demons to a pulp in the massive Atlan mech. DOOM: The Dark Ages, the cinematic origin story of the Slayer’s rage, is coming to Game Pass, Xbox Series X | S, PC and PlayStation 5 in 2025.
Indiana Jones and the Great Circle™ Reveals Pivotal, Cinematic Moment
Today, MachineGames revealed a new intense, in-game scene in its upcoming adventure game, Indiana Jones and the Great Circle™. This reveal showcased a pivotal, snowy showdown where Indiana Jones and Gina Lombardi make a discovery deep in the Himalayas. This cinematic provided a preview of how the game’s narrative-driven elements and collaboration with Lucasfilm games helps brings a new, authentic Indiana Jones experience.
In Indiana Jones and the Great Circle, players step into the boots of the iconic adventurer, Indiana Jones, in a first-person, single-player adventure set between the events of Indiana Jones and the Raiders of the Lost Ark™ and Indiana Jones and the Last Crusade™ to uncover one of history’s greatest mysteries. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can beat them to it – Indiana Jones. Indiana Jones and the Great Circle will launch later this year, so stay tuned for updates.
Starfield – Bethesda Game Studios Reveals Shattered Space Expansion and June Update
Today Bethesda Game Studios revealed the first details for Starfield: Shattered Space, the new story expansion for Starfield. A mysterious power stirs in the city of Dazra, the capital of House Va’Ruun’s hidden homeworld. Investigate a frightening cosmic threat, explore a new planet, and find unique weapons, spacesuits, and gear in this all-new adventure.
Also announced during today’s showcase is Starfield’s June Update. Available to download tonight on PC and Console, Starfield’s June update includes the launch of Creations, new bounty hunting features and all new Trackers Alliance missions, enhanced melee combat, and more.
Creations brings official mod support to Starfield. Players can now discover and play new content from Creators and Bethesda Game Studios directly in-game through the Creations menu. The Creation Kit, the official toolkit for Starfield, is also now available to download for free on Steam and puts the power to create new content in the community’s hands. Anyone in the community can make Creations and upload them to the Creations platform.
Fallout 76 – Skyline Valley Available on June 12
Bethesda Game Studios is excited to announce Fallout 76’s next major expansion, Skyline Valley, is launching on June 12 across all platforms for free for all Fallout 76 players. For the first time, Skyline Valley expands the map of Fallout 76 southward to the brand-new Shenandoah region where players investigate the cause of an electrical storm circling overhead and unveil the mystery around Vault 63, where they will meet its dwellers and discover a shocking new Ghoul type – The Lost.
Fallout 76: Skyline Valley lets players explore a wholly new region showcasing the rolling hills of Shenandoah and uncover a new storyline that introduces the vault dwellers of Vault 63 – Ghouls. In this upcoming expansion, players will encounter a new enemy type, a supercharged Ghoul with electrifying weapons and armor and expose their mysterious origins. Through chasing storms in Dangerous Pastimes, a new Public Event, and battling a new Region Boss, the Storm Goliaths, it’s raining new content and stories to play with Fallout 76: Skyline Valley.
Fallout 76: Skyline Valley will be available on June 12 on Steam, Xbox Series X|S, Xbox One, and PlayStation 5 and 4. Fallout 76 is also available on Xbox Game Pass and PlayStation Plus Extra.
The Elder Scrolls Online – There’s Something for Everyone in New Trailer
To celebrate the The Elder Scrolls Online’s 10 Year Anniversary,Zenimax Online Studios premiered a new gameplay trailer highlighting the many ways new and old players can enjoy ESO and the incredible community that comes with it. Additionally, the trailer announced that The Elder Scrolls Online’s subscription, ESO Plus, is free for anyone from now through June 19. This trial of ESO Plus includes all past Chapters, aside from Gold Road for all platforms and Necrom on consoles, as well as access to all previous DLC content that has been added to ESO since launch in 2014.
Earlier this month, The Elder Scrolls Online’s newest Chapter, Gold Road launched on PC bringing 30 hours of new main quest content featuring the new zone of West Weald, a new system, Scribing, and concludes the story which began with 2023’s Shadows Over Morrowind saga with the story of Ithelia, the Forgotten Prince. The Elder Scrolls Online: Gold Road is now available on PC and Mac and will be arriving to Xbox and PlayStation consoles on June 18.
Pre-orders are Live Now and Demo Available for PC at Steam Next Fest Tomorrow
LONDON (June 9, 2024) – At this year’s Xbox Games Showcase A44 Games and publisher Kepler Interactive announced their exciting new souls-lite Action-RPG, Flintlock: The Siege of Dawn, will launch globally on July 18 for Xbox Series X|S, PlayStation 5 and PC (via Steam and Epic Games Store). Pre-orders are available now for all platforms and Flintlock: The Siege of Dawn will also be available on Game Pass at launch.
Watch the explosive trailer now:
If five weeks is too long to wait, A44 Games announced a demo for PC via Steam from June 10. The demo* starts players at the beginning of Flintlock: The Siege of Dawn, giving them a glimpse into the world of Kian, which has been under siege for 10 years, and a chance to hone their combat skills. Now the Gods are loose, set free inadvertently by Nor, who must make amends aided by her mysterious companion, Enki, by defeating them to save humanity before they take over the world.
Players start their journey in Three Peaks where they learn to use steel weapons and guns, master parrying, powder jumps and powder dodges as they embark on a quest to kill the Gods. Battles are rhythmic and combat is fast and fluid with the best attacks coming from chaining combos together. Working with Enki adds another dimension where using his magic unlocks the ability to ‘prime’ enemies. With each hit the magical gauge fills and when fully primed, players can land critical attacks to remove armor from tougher enemies or kill them with one devastating hit. Each encounter earns ‘reputation’ which can be used to upgrade weapons and armor and unlock new skills belonging to one of three paths – Powder, Magic or Steel. In addition, the demo enables players to challenge themselves on the demanding Possessed difficulty mode, ideal for those who desire a greater test of skill after mastering the combat.
A physical Deluxe Edition for Xbox Series X|S and PlayStation 5 will be available from select retailers via Maximum Entertainment and comes complete with the full game, digital soundtrack, digital artbook and additional DLC cosmetic content for Nor – Champions Outfits, Noble Outfits and Vanguard Outfits – in addition to the Champions Pistol and Champions Axe as well as an exclusive reversible coversheet. The digital Deluxe Edition comes with the full game and additional DLC cosmetic content for Nor. Listen to the Rammuha composition from the OST here now.
Flintlock: The Siege of Dawn launches on July 18 on Xbox Series X|S, PlayStation 5 and PC (via Steam and Epic Games Store) and will also be available day one with Xbox & PC Game Pass. For more information visitwww.playflintlock.com.
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About A44:
Founded in 2013, A44 Games has operated with the goal of making games we want to play in mind. Headquartered in Wellington, New Zealand, the team at A44’s expertise is in combining cinematic experiences with complex gameplay. A44’s first game, Ashen, released in 2018 to critical acclaim.
About Kepler Interactive:
Kepler Interactive – led by the founders of Kowloon Nights – is a developer and publisher that operates on a co-ownership model. Its studios are given strategic leadership roles, all while continuing to develop their games their way, with no creative limitations. Kepler’s partner studios are as varied as they are talented, including A44 Games in New Zealand, Alpha Channel and Timberline in North America, Awaceb, Ebb Software, and Sloclap in Europe, and Shapefarm in Asia. Kepler Interactive itself is headquartered in London.
Break the Paintress’ Cycle of Death in 2025 on Xbox Series X|S, PlayStation 5 and PC
London, United Kingdom & Montpellier, France (June 9, 2024) – Developer Sandfall Interactive unveiled their highly ambitious debut title, ‘Clair Obscur: Expedition 33’ in today’s Xbox Games Showcase. Inspired by beloved classic fantasy JRPGs and action games alike, Clair Obscur: Expedition 33 sets itself apart with immersive reactive turn-based battles, a mature and moving narrative and a stunning, evocative art style inspired by French and Parisienne art and architecture. Clair Obscur: Expedition 33 promises players a beautiful story-driven experience and an emotional cast of characters that will stay with them long after the credits roll. Published by Kepler Interactive, it is currently in development for Xbox Series X|S (available day one with Xbox Game Pass), PlayStation 5 and PC.
Step into the striking world of Lumière in the Clair Obscur: Expedition 33 announcement trailer:
Once a year, the Paintress wakes to paint a cursed number upon her monolith and everyone of that age instantly turns to smoke and fades away. Year by year, that number ticks down. Tomorrow she’ll wake and paint “33.” Join Gustave, and his fellow Expeditioners as they embark on a desperate quest to break the Paintress’ cycle of death once and for all. Retracing the steps of dozens of failed Expeditions before them, players will overcome powerful enemies and fight to save the future of their world. Set in a dreamlike world, the story unfolds as fantasy and art converge, backed by an enchanting soundtrack to create a breathtaking story unlike any other.
“We poured our hearts and souls into creating the game of our dreams, something that would feel fresh and new, so we sincerely hope you will enjoy discovering the world and characters we crafted with love,” said Guillaume Broche, Founder of Sandfall Interactive and Creative Director of Clair Obscur: Expedition 33. “With an incredible and epic story, a unique reactive turn-based system, and a vast hand-crafted world to explore, we gave our all to make the journey in ‘Expedition 33’ one that you will never forget. We can’t wait to share more with you as we get closer to release!”
Powered by Unreal Engine 5, Clair Obscur: Expedition 33, or ‘Expedition 33,’ is an innovative reactive turn-based RPG with immersive real-time offensive and defensive commands to enhance combat, making battles more engaging than ever. Players will master their offensive skills and magical abilities, dodge, parry and counter enemy assaults in real time, and target enemy weak points using a ranged free-aim system to overcome seemingly overwhelming odds. Furthermore, players will be able to customize each character’s unique stat growth, skill tree and gear alongside a wide range of learnable passive traits, offering endless opportunities to fine-tune their preferred strategies.
Clair Obscur: Expedition 33 is available to wishlist now and will be available for Xbox Series X|S (available day one with Xbox Game Pass), PlayStation 5 and PC (via Steam and the Epic Games Store) in 2025. Fans curious to learn more about the gameplay, story and world of Expedition 33 can visit the game’s official website at www.Expedition33.com and sign up for the newsletter and receive new information and updates.
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About Sandfall Interactive:
Founded in 2020 in France, Sandfall Interactive is an independent video game studio developing high-quality games for PC and consoles. With a focus on powerful narrative experiences, Sandfall Interactive aspires to deliver incredible stories with intriguing characters in gorgeous fantasy worlds inspired by French culture. The team also thrives in pushing technical boundaries by working with the latest and greatest technologies such as Unreal Engine 5.
Their debut title, Clair Obscur: Expedition 33, is currently in development for PlayStation 5, Xbox Series X|S, and PC.
About Kepler Interactive:
Kepler Interactive – led by the founders of Kowloon Nights – is a developer and publisher that operates on a co-ownership model. Its studios are given strategic leadership roles, all while continuing to develop their games their way, with no creative limitations. Kepler’s partner studios are as varied as they are talented, including A44 Games in New Zealand, Alpha Channel and Timberline in North America, Awaceb, Ebb Software, and Sloclap in Europe, and Shapefarm in Asia. Kepler Interactive itself is headquartered in London.
Cinematic Storytelling and Thrilling Action Playable Solo or in 5-Player Co-op Combine in the Most Approachable MechWarrior Game to Date
THE INNER SPHERE (June 9, 2024) – Stewards to the MechWarrior franchise’s modern era Piranha Games have announced that MechWarrior 5: Clans‘ standalone, story driven campaign of tactical action will release Oct. 3 across PC, PlayStation 5 and Xbox Series X|S. A completely new, standalone entry to the storied franchise designed as a linear campaign with pick-up-and-play combat, MechWarrior 5: Clans’ launch date has been revealed in a Story Trailer:
The footage sets the stage for a coming invasion while joining the five-person group (a “Star”) of mech pilots central to MechWarrior 5: Clans’ narrative, intended to deliver the most human storyline ever seen in a MechWarrior video game. Composed of recent graduates from the Smoke Jaguar cadet program, this Star faces incredible stakes in a pivotal moment within the MechWarrior universe as they mobilize to aid their clan through a full-scale invasion of a region of space known as the Inner Sphere.
Combat throughout MechWarrior 5: Clans’ campaign sees these pilots wield cutting-edge BattleMechs through the style of immersive, rewarding tactical combat the MechWarrior series is famous for. The action is all set within a tight campaign utilizing handcrafted combat scenarios and cinematic storytelling to realize MechWarrior’s first Clan Invasion story in decades.
MechWarrior 5: Clans’ captivating campaign takes place across a variety of planets through stunning, meticulously designed biomes where immersive realism is baked into every detail. Intricately designed maps and missions deliver engaging combat, both complex and chaotic, demanding thoughtful, strategic play. Tactical options abound with an all-new cast of customizable Clan Mechs boasting sleek and powerful Clan technologies. MechWarrior 5: Clans explores a time in the MechWarrior universe which realizes incredible technological advances in Mech warfare.
New progression and customization systems encourage pilots to alter Mech loadouts with expansive customization through an updated Mech lab, Hardpoint, and Omnipod system. MechWarrior 5: Clans also debuts ally directing tools, including a bird’s eye-style Battlegrid and a quick command radial menu, empowering players to intuitively lead their Star whether using a controller or keyboard & mouse setup. Adaptability to the scenario at hand is key to a strategic victory.
MechWarrior 5: Clans follows Piranha’s 2019 hit, MechWarrior 5: Mercenaries, which was an open ended, procedural experience, selling more than 2 million units while securing its current 84% Very Positive ranking on Steam from more than 8,900 user reviews.
MechWarrior 5: Clans sports a gripping set of gameplay features for new and veteran pilots:
The Clan Invasion is Here: For the first time since MechWarrior 2 (released in 1995), pilots can immerse themselves in an action packed Clan Invasion story – one of the most epic time periods in the franchise that changed the course of the Inner Sphere’s factions and politics forever. MechWarrior 5: Clans is the absolute perfect entry point into the MechWarrior universe for newcomers, and the game which veteran pilots have been waiting more than 30 years to play.
This Isn’t Run-and-Gun, This is MechWarrior: Celebrated core MechWarrior combat returns in MechWarrior 5: Clans. Pilots must strategically plan and execute Star-based team assaults, commanding their team while utilizing the new Battlegrid and radial menu, if they are going to bring honor to Clan Smoke Jaguar while advancing their position within the Inner Sphere.
Customizable Mechs: Victory starts in your Mech Lab with an expanded collection of technologically advanced Clan weapon systems, equipment and Upgrades. Clan Mech’s superior technology grants you the ability to swap out larger parts for greater customization and functionality ahead of assaults. Plan accordingly based on terrain, structure, and biome specificity for the best chance at victory.
All-Star Strategy: Your squadron (aka your Star) is depending on you. Protect the members of your Star in battle, deepening your bond as you engage the Inner Sphere’s determined defenders. Immerse yourself in the story as you lead your Star through narratively driven missions and thrilling combat.
Stunning Visual Design: Harnessing the power of Unreal Engine 5, MechWarrior 5: Clans abounds in environmental detail and destruction – from precisely designed confined cityscapes to bogs spanning incredible distances, battles will take shape on breathtaking landscapes and the complex infrastructure of the Inner Sphere.
You know what my guilty pleasure is? Games with “gimmicks”. Although that might sound like a condemning word, it isn’t if it’s being applied correctly to the gameplay. One such gimmick is the Nemesis system that first appeared in the Middle-earth: Shadow of Mordor or the zipline from the Just Cause series. And who could forget the Celestial Brush in Okami? But wait, what does this have to do with Senua’s Saga: Hellblade II?
Well, if you played the previous game you’ll know that Senua is not alone in her quest, it turns out she suffers from severe psychosis and she is accompanied by many voices throughout the journey. If you haven’t played the first game yet, you owe it to yourself. It is highly recommended to also get yourself a good pair of headphones and immerse yourself in the binaural sounds of the game. You’ll often feel like Senua’s voices are directly talking to you, giving you bad directions on purpose, making you doubt yourself, scolding you, and everything else that will make you feel nervous and constantly on the edge. Now I have a sequel to that game with far better graphics, a new story, and new characters so let’s see if anything new is on the table and if that audio gimmick perhaps overstayed its welcome.
Story
The story of Senua’s Saga: Hellblade II throws us right into the eye of the storm, in more ways than one. Senua is willingly captured by Northmen slavers and taken across the sea from Orkney to Iceland, hoping to free her enslaved people. The storm destroys the slave ships and Senua washes up on shore and as she navigates along the coast, Senua experiences vivid hallucinations and is haunted by voices. There she defeats the slave master of the ship, makes him her prisoner, and takes him along for the journey to defeat the new gods.
While the story in the previous game was left ambiguous for the most part, things are pretty straightforward over here. You’ll be face to face with mythological giants, see ghosts, magic, and the uninhabitable & ever-evolving landscape of Iceland.
Gameplay
The combat and gameplay in general didn’t get much upgrade when compared to Hellblade: Senua’s Sacrifice. Your most common enemies pretty early in the game will be draugrs, a tribe of feral and cannibalistic barbarians. You can evade attacks, counter, and wait for an opening to inflict damage before the takedown triggers. Some attacks cannot be blocked and only evaded. Although the odds are not working for you and enemies seem stronger and faster, soon you’ll acquire a magical mirror that can tip the scales in your favor. How the mirror works is that once you attack an enemy enough times, it will start glowing, after which you can activate the mirror and significantly slow time to inflict more damage. Senua also seems considerably faster as well.
Visuals
How can you tell when the game is proud of its visuals? Easy, they usually include the photo mode/photo editor with a gazillion options to tinker with. Senua’s Saga: Hellblade II is a sign of great things to come regarding visuals and just how much potential there still is in Unreal Engine 5. Don’t get me wrong, the game looks amazing. Senua is one of the most detailed player characters I have seen in games, and you will be honestly amazed once you open a photo mode and play with it to look for some low poly details. Let me tell you right away, there are none.
Not everything is sunshine and roses, though. Sometimes the game will get confused with the light & dark balance so the cave sections can be unnecessarily dark and the inclusion of forced letterbox, motion blur, and chromatic aberration by default can seriously dampen your gaming experience. This is why I’ll strongly recommend one of the popular Steam guides to turn all of that off, sit back, and enjoy the game with improved & better-edited visuals. Why were all those options added by default with no easy way to disable them is options is a pure mystery.
Audio
This is a mixed bag, to be honest. I mean, the audio design is great and it only enhances the psychosis in Senua when you often hear the voices bickering, insulting you, giving you false directions, guiding you, etc. At least that’s how it all worked in Hellblade: Senua’s Sacrifice. In this game, the voices are dangerously bordering on being annoying, overly talkative, and distracting. I’d often find them repeating and explaining something that just happened on screen or repeating Senua’s words just for the sake of it. It’s a formerly interesting gimmick that feels like it’s trying this time to overstay its welcome. One curveball in this front is the introduction of Hiddenfolk, hidden and supernatural beings from Icelandic folklore that live in a parallel world. They join Senua for one segment of the game as sort of guides for a test she needs to complete and I have to say they are far more interesting to listen to than Senua’s voices.
Overall
Senua’s Saga: Hellblade II does a lot of things right but it also follows a strict rulebook that the previous game established. Every aspect follows some kind of strict formula. The combat hasn’t changed much from the first game and the worst crime of all is that Senua’s voices pretty soon overstay their welcome. And let’s not forget my favorite thing where another character slowly walks in front of you giving you a bunch of story exposition and locking you in with a slow walk as well like you’re their prisoner.
For what it’s worth, the final boss fight feels pretty cathartic and the game is a considerable step up in visuals but it feels like Senua’s Saga: Hellblade II had a certain checklist during development so they could release a perfect formulaic sequel. The game still has my recommendation on account of the visuals and level design and all these flaws are barely noticeable if you never played the previous game (there is even a handy recap of of the first game in Extras on the main menu) and you’re in for quite a ride.
Capsule Computers review guidelines can be found here.
Traverse a beautifully dangerous world inspired by Greek legend with an all-new trailer premiered at IGN Live
NASHVILLE, Tenn. – June 8, 2024 – Independent video game studio Traega Entertainment was thrilled to announce during IGN Live today that Dawn of Defiance, the open-world, survival-crafting game inspired by ancient Greek mythology, launches into early access Aug. 15, 2024, on Steam and the Epic Games Store. The news coincided with an all-new trailer highlighting the game’s incredibly customizable base building systems, as well as the reveal of a threatening new late-game enemy type: the Gorgons!
You are the Defier, subjected to a mythic plot across the ruined isles. Ascend from weak soldier to god-like anti-hero as you survive the Crossroads, build impressive Greek structures, and prove yourself a champion of defiance. Gather resources, craft and upgrade your gear, and face down the trials of the Gods with up to three friends.
Key Features
Survive the Isles: As discontent brews in the Underworld, you have been brought to a lost shore to be tested. To discover your elusive purpose, you must first start from nothing and arm yourself against the dangers of the isles.
Explore the Ruins: Just beyond the domain of the Gods, you’ll traverse coastal cliffs, dark woods, and blistering sands with heightened movement abilities, unlocking treasure and power amidst mythic landmarks.
Empower Yourself: Your victories across the isles will advance your strength through acquired recipes and upgrades. Build and adorn impressive Greek structures that rival the halls of Olympus, and protect yourself with customizable, crafted gear.
Defy the Gods: Cross the threshold into the Forgotten Crossroads and complete the 12 trials to sever the Gods’ lingering ties of power and steal their knowledge.
Band Together: Undertake this deadly odyssey on your own, or recruit up to three friends to aid your journey at any time in online cooperative multiplayer.
Dawn of Defiance is available to wishlist now on Steam and the Epic Games Store ahead of its early access launch on August 15. For more information, visit www.dawnofdefiance.com, follow along with the latest updates on Twitter and TikTok, and join our community on Discord.
About Traega Entertainment
Traega Entertainment is an independent video game studio based in Nashville, Tenn. Traega has been in a state of evolution for the last nine years and has built a team of exceptional talent with decades of experience from well-known studios, including Sony, Epic, Bethesda, Gearbox, and Funcom.
Traega is self-funded by founder Dax Hock who, with the creation of Traega in 2015, has turned his lifelong passion for video games into his dream business. Now he and his team are proud to share their creations with the world.
Something stirs in the deep as Black Salt Games’ indie fishing adventure lures players back in with a new storyline, new fish to catch, new boat upgrades and gadgets, and more, on 15th August.
Saturday, 8th June 2024 – Black Salt Games and Team17 Digital have today revealed ‘The Iron Rig’, the second expansion for the multi-award-winning indie fishing adventure DREDGE, arriving on 15th August on Steam, GOG, Nintendo Switch™, PlayStation®4, PlayStation®5, Xbox Series X|S, Xbox One, and Windows10.
Following the launch of The Pale Reach last year, The Iron Rig is the game’s second premium expansion and will see players revisiting every area from the base game with renewed purpose. Intended to be started at any time during their DREDGE adventure, players will work with the Ironhaven Corporation and collect resources to build a formidable base of operations, unlocking new tiers of equipment, abilities, gadgets, and consumables.
The Iron Rig awaits:
As the drilling operation on the rig intensifies, something stirs in the primordial depths. A dark liquid begins to seep into familiar and once-safe areas of the game, transforming them into perilous zones. Players must carefully assess the impact of this mysterious substance on local fish species, unveiling peculiar specimens from the abyssal depths as they go about adding more than 50 new fish to the game’s encyclopaedia. The Iron Rig expansion adds a new tier of fishing equipment, as well as new characters to interact with, new hazards to overcome, and new world events and lore to uncover.
The Iron Rig will release priced at $11.99/€11.99/£11.99.
Coming November, the DREDGE Collector’s Edition is now available for preorder1 and contains, the base game and all DLC’s; exclusive artwork and reversable inlay; a 10cm3 replica of the mysterious Sign of Ruin talisman; A double sided poster; a map; a complete compendium of all fish and their aberrant variants; a message in a bottle from Black Salt Games; and a metal doubloon coin all housed in a layered box featuring exclusive artwork.
The DREDGE Collector’s Edition will be available in the USA, Europe, and Australasia and priced at £99.99/€99.99/$99.99.
For those yet to explore DREDGE’s sinister waters, a Complete Edition will be available digitally on 15th August on all platforms, containing all content from Blackstone Key, The Pale Reach, and The Iron Rig.
DREDGE is developed by Black Salt Games and is available to purchase now on Steam, GOG, Nintendo eShop, PlayStation®Store, and Microsoft Store. Deluxe versions are available at retail and digitally.
About Black Salt Games
Black Salt Games is a small indie studio from Christchurch, New Zealand driven by a love for video games. The team’s debut title, DREDGE, is available now on PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X|S and Xbox One consoles. Visitwww.DREDGE.game for more information.
About Team17 Digital Founded in 1990, Team17 Digital is a leading developer, video games label, and creative partner for developers around the world. Part of Team17 Group plc, which floated on AIM in 2018, Team17 Digital has an extensive portfolio of over 120 titles, and fully encapsulates the spirit of independent games. Winner of the ‘Publishing Star’ award at the 2023 Develop: Star Awards, Team17 Digital has assembled a portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning games Blasphemous, Greak: Memories of Azur, DREDGE, and the Overcooked! franchise.
“PlayStation” and “PS5” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
Tokyo, Japan – 8th June, 2024 – Feast your eyes and ears on a brand new Sonokuni trailer, as Japanese hip hop group-turned game developer Don Yasa Crew and publisher Kakehashi Games announce a release window of Q3 2024 for their biopunk action title on PC (Steam).
As featured during the Future Games Show Summer Showcase, Sonokuni’s new gameplay trailer also features a brand new, previously unheard track – AGAYA – giving players a sample of the intense hip hop soundscape they will encounter when they dive into a neon-soaked mission of vengeance.
And while the launch date is set for later this year, players are able to get an even better taste in the playable demo of Sonokuni playable right now and throughout Steam Next Fest from 10-17th June.
In Sonokuni, players take on the role of Takeru, a lone assassin tasked with raiding a surreal superpower empowered by biotechnology. Engage in up-close-and-personal combat against bizarre genetically mutated enemies. Attack, parry and bend time to your will to make it out clean on the other side. Fail and gain the wisdom needed to refine your strategy.
Are you ready to deliver vengeance? Wishlist the game now over on the Sonokuni Steam page!
About Don Yasa Crew
Don Yasa Crew is a 7-person Japanese hip hop group who in 2019 – during the height of Covid pandemic lockdown in Japan – decided to make a game. With live performances impossible, their aim was to convey their particular have-not-hip-hop style through Sonokuni – a world and story infused with raw energetic music and a fresh biopunk take on Japanese mythology.
About Kakehashi Games
Founded in Tokyo in 2013, Kakehashi Games is a boutique publishing team that strives to build bridges between East and West. Over the last decade they have helped release over 300 of the most acclaimed indie titles in Japan, including Hollow Knight, Sea of Stars, Dead Cells, Eastward, and more. As of 2023, Kakehashi Games has become a worldwide publisher as well, with a focus on bringing the best indie games from Asia to the rest of the world. Check their website for more information.
Leamington Spa, UK – June 8, 2024 – Leading UK games publisher Kwalee and UK based studio, Fallen Tree Games, are pleased to announce the release date for the highly anticipated game, The Precinct. The neon-noir action sandbox police will release on August 15, 2024 for PC via Steam and Epic Games Store, PlayStation 5 and Xbox Series X|S.
In The Precinct, players will play as rookie officer Nick Cordell Jr.As in 1980s America. Players must navigate warring gangs, urban decay, and police corruption in their quest to restore order to a troubled city. On the ground, that means patrolling and policing a city full of procedurally-generated crimes, from parking violations to bank heists, in an effort to keep citizens safe for one more day.
The Precinct is coming to PC via Steam and Epic Games Store, PlayStation 5 and Xbox Series X|S on 15th August, 2024
About The Precinct
You are Officer Nick Cordell Jr. As a rookie beat cop fresh out of the Academy, you’re on the front line of defence for Averno’s citizens. Dive into a world of thrilling car chases, procedurally-generated crimes, and a healthy dose of 1980s noir as you protect the populace and solve the mystery of your father’s murder in the line of duty.
Take to the Streets
A love letter to classic cop movies, The Precinct combines police sim detail with action sandbox spectacle. Patrol the streets and respond to callouts to fight criminals petty and powerful. Choose your own tactics in thrilling chases and shootouts. Feel the shifting power struggles of Averno’s gangs in a living city full of procedurally generated crimes, from parking infractions to bank heists, street racing to drug deals.
Hot Pursuit
Speed through the city in intense car and helicopter chases and pursue your mark through twisting alleyways before bringing them to justice. There’s no need to be a lone wolf: You’ve got Averno’s Finest backing you up, with an in-depth support system that allows you to call in squad cars, roadblocks, spike strips, and more.
A Sleepless City
Explore the ever-shifting criminal underbelly of Averno City. Deal with yuppies, bums, street vendors and furious taxi drivers from the Projects to the Financial District. Chase perps through neon-lit alleys, rain-soaked streets, and grand, decaying parklands, all subject to a day/night cycle and dynamic weather. This is the 1980s East Coast in all its neon-noir glory.
About Kwalee
Kwalee is a multi-award-winning games publisher and developer based in Leamington Spa, UK, and has published a growing catalogue of PC and console titles including Eternal Hope, Scathe, Wildmender and ROBOBEAT along with upcoming titles The Precinct, The Spirit of the Samurai, Voidwrought, Hordes of Hunger and In Sink.
Founded by games industry icon and Codemasters co-founder David Darling CBE, who leads a fast-growing team of global gaming experts with studios in the UK, India, China and Portugal along with remote team members all over the world, Kwalee is on the lookout for high-quality games to publish on all platforms and encourages developers to get in touch.
Officially recognised as ‘Best Publisher’ (Mobile Games Awards 2022) and ‘Best Large Studio’ (TIGA Awards 2021), Kwalee is also an ambassador of not-for-profit organisation Women in Games and a regular supporter of the charity SpecialEffect.
About Fallen Tree Games
Fallen Tree Games is a renowned indie game development studio with a rich history of creating immersive and innovative gaming experiences. Founded in 2012, the studio was born out of the shared passion and vision of industry veterans Joe Moulding and Lewis Boadle. With a diverse portfolio of releases ranging from mobile puzzle series ‘Quell’ to epic open-world sandbox ‘American Fugitive’, the team is fully remote. Throughout their journey, Fallen Tree Games has consistently demonstrated their commitment to quality, creativity, and memorable player experiences. Their games have garnered numerous awards and nominations, earning them a loyal fanbase worldwide.