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The Naheulbeuk franchise’s latest game is available now on consoles!

The Wacky Dungeon of Naheulbeuk is Available Now on Consoles! Joystick mashing or keyboard clicking, it doesn’t matter as long as the dungeon is running!

Montpellier, France, July 9th, 2024  –  Artefacts Studio and Dear Villagers are proud to announce that their diabolical dungeon management sim, Naheulbeuk’s Dungeon Master, is now available on PlayStation 5, Xbox Series X|S, and Nintendo Switch. This eagerly awaited release brings the zany, chaotic, and hilarious world of Naheulbeuk to console players, allowing them to build and manage the most dreadful dungeon of all time. Available today on PlayStation, Xbox & Switch. The console release of Naheulbeuk’s Dungeon Master promises to deliver the same wacky and immersive experience that has captivated PC players. Fans of the franchise and newcomers alike can look forward to diving into this chaotic and humorous heroic fantasy universe.

Key Features of Naheulbeuk’s Dungeon Master:

  • Create and Customize Your Dungeon: In a perfect blend of the Evil Genius series and the all-time classic Dungeon Keeper, players can design their own unique dungeon filled with traps, treasures, and a variety of zany challenges.
  • Manage Minions and Resources: Oversee your crafting minions to produce tools, weapons, and resources, ensuring you amass piles of gold coins. Keep your minions happy to prevent annoying strikes.
  • Boost Your Dungeon’s Prestige: Decorate your corridors with precious treasures and relics to climb the ranks of the most prestigious dungeons.
  • Defend and Raid: Level up your guards to defend your dungeon against invaders or send them to raid your competitors.
  • Raise Your Tripe Adviser Rating: Create a must-see tavern to attract visitors and boost your income, making your dungeon the talk of the town.

More About Naheulbeuk’s Dungeon Master: 

Prepare to unleash your inner dungeon master and join the chaos on July 9, 2024, when Naheulbeuk’s Dungeon Master makes its grand debut on consoles!

Wishlist Dungeon Master on Playstation: https://store.playstation.com/en-us/concept/10004779

Developer: Artefacts Studio

Founded in 2003, Artefacts Studio is today one of the major independent players in the French video game industry, with a team of 50 experienced employees. Based in the heart of Lyon, the studio develops and markets video games worldwide for PC and consoles.

Publisher:  Dear Villagers 

Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games.

DUNGEONS & DEGENERATE GAMBLERS GETS DEALT AN OFFICIAL RELEASE DATE

Stack the Deck This Summer With This Card-Carrying Roguelike Adventure

Bristol, United Kingdom — July 9, 2024 |  Yogscast Games, in partnership with New Zealand-based developer Purple Moss Collectors, is thrilled to announce the official release date for the card-flipping, risk-taking roguelike deckbuilder, Dungeons & Degenerate Gamblers, hitting the tables on August 8.

The blackjack-themed roguelike landed a winning hand at Steam Next Fest in June, featuring as one of the festival’s top 25 most played demos – now boasting over 120K wishlists and counting on Steam ahead of the innovative deckbuilder’s official release. 

What’s more, the team is delighted to share an all-new teaser trailer where players can watch as the stakes get raised in this gritty adventure, and every hand could be their last.

In Dungeons & Degenerate Gamblers, players build powerful decks to take on the greedy upper echelons of capitalist business baddies exploiting the local gamblers. Come launch, players will be able to choose from a collection of over 300 cards, with each round demanding new and improved strategies in order to bag the jackpot. 

Be sure to go all in and wishlist Dungeons & Degenerate Gamblers on Steam today! 

About Yogscast Games

Yogscast Games was established in 2017, with a simple goal: to work with small teams to develop and publish games which are as fun to watch as they are to play. Its most recent releases have included poker-powered deckbuilding game ‘Aces & Adventures’, the wickedly amoral ‘Trolley Problem, Inc.’ and the wildly successful restaurant management roguelike ‘PlateUp!’. 

About Purple Moss Collectors

Purple Moss Collectors is a tiny game studio from New Zealand, making weird and wonderful replayable games. We are currently developing a blackjack roguelike deck-builder called Dungeons & Degenerate Gamblers.

Darkarta: A Broken Heart Quest Collector’s Edition now on the Nintendo Switch

The sweetest Songs are those that tell of broken hearts

Zaprešić, Croatia, July 9th, 2024 – Ocean Media and TuttiFrutti Interactive are excited to announce that Darkarta: A Broken Heart Quest Collector’s Edition is now available on the Nintendo Switch. Embark on a dire, thrilling quest of unraveling the dark past of Mary. 

Watch the launch trailer:

Mary would have never imagined that fate could wipe away the peaceful serenity of her life. Learn more about Mary’s past by solving puzzles and exploring unforeseen sites. Would you help her discover the secret that dates to 3700 years ago!

Darkarta: A Broken Heart Quest Collector’s Edition main features:  

  • A mother’s epic frantic journey in search of her lost daughter, to the lost civilization of the Indus Valley – An untold saga of true love.
  • Explore “unforeseen” environments and original puzzles. 
  • Bonus Chapter “Rising of the Phoenix”
  • Prequel Comic Book, Mom’s diary pages
  • 30 Nostalgic memory collectables 
  • 36 Hall of Fame Medals
  • 28 Morphing Objects
  • Replay Mini Games, Hidden Object Puzzles and Cut-scenes

About TuttiFrutti Interactive:

Tuttifrutti Interactive is an award-winning premium game developer studio, and has a multi-talented in-house team! The company has skyrocketed in the gaming world with a bang, making it a hub for gaming modules of premium quality Art/Animation/ Cross-platform Development/ Testing services and delivered in record time!

Rediscover Classic RPG Charm With Veritus – Releases on Steam July 22!

Uncover secrets, solve puzzles, and survive encounters with various monsters in this retro-inspired top-down adventure

9 JULY 2024 – Prepare for a nostalgic retro-styled adventure as Veritus, a colorful, pixelated game that echoes the top-down adventure classics, is set to launch on Steam on July 22, 2024.

Developed by Colorgrave, this game invites players to delve into the dark chambers of the god of shadows, Veritus, and uncover the mysteries hidden within his castle. It’s a direct sequel to their “Very Positive”-rated Prodigal, but doesn’t require players to have experienced the first part of the story.

Check the Veritus Release Date Trailer:

Get a taste of a classic Adventure-RPG with a fast-paced twist. Use your trusty pickaxe, lasso, and magical god-hand to overcome obstacles. Face bosses, each with their own themes, unique mechanics and even additional phases to put your skills to the test. And explore countless rooms that all feel connected, like small parts of a larger picture.

Veritus will launch on Steam at a low price of just $7 USD (regional prices will vary).

“Modern-day games using retro stylings isn’t anything new, but there’s a big difference between mimicking a style and understanding it. Colorgrave may have a fondness for the GBC, but they also recognize what made games on that portable work.” – GoNintendo


About the game

Veritus is a colorful adventure with the pixel-perfect aesthetic of a Game Boy Color title. Journey into the dark chambers of the god of shadows, Veritus, and uncover the secrets hidden within his castle.

Face monsters and mysteries lurking around every corner as you collect resources and equipment to survive. Prepare to leave camp, navigate the castle’s lonely halls, and reveal the secrets dwelling within the throne room.

Key Features

  • Explore the castle: Discover the mysteries of the god of shadows. Navigate the treacherous corridors and chambers of Veritus’ forgotten castle and find key fragments to unlock secrets within the throne room.
  • Puzzles & Combat: Overcome numerous dangers lurking in every corner of the castle’s hallowed walls. Use the weapons and tools at your disposal to defeat monsters and decipher puzzles that hinder your quest.
  • REGROUP: Set up camps in safe havens deep within the castle. Prepare for each adventure by equipping a variety of weapons and tools, going on expeditions with companions, and resting after each encounter.

About Colorgrave

Colorgrave is a small indie game company, passionate about crafting high-quality adventures. They focus on essential elements that make games iconic, creating immersive and detailed experiences and empowering players to explore at their own pace, with vibrant worlds full of hidden secrets.

Originally a book-writing venture by novelist Joseph Hughes, Colorgrave became a game development company in April 2020. Emphasizing detailed storytelling and rich lore, they have released Prodigal and Curse Crackers, and are working on Veritus, a continuation of Prodigal. Their dynamic team is dedicated to delivering captivating and immersive games.

Colorgrave’s Steam Publisher Page

Copyright © 2024 Colorgrave, All rights reserved.

The Next Generation Accessible Gaming – Exploring Future Applications with Students at Swinburne University Of Technology

Innovation at Sony Interactive Entertainment is a pursuit that takes many forms and is often successful when done in coordination with valued partners. Different minds bring different ideas. The customizable and adaptive Access Controller, is one such example of harnessing innovation by providing a platform for persons with disabilities and forging our own path forward on challenges that require unique, flexible solutions. The controller is part of a wider ambition to ensure our products and services are accessible, to remove barriers for our diverse playing community.

In 2021, Sony Interactive’s Future Technology Group  (FTG) was introduced as a dedicated entity for discovering, exploring, and ingraining fresh ideas across the organization and,  by extension, the gaming industry. As part of FTG, I’m proud to discuss an undergraduate student collaboration to bring immersive play experiences to broader audiences via the recently released Access Controller, and an example of how we are continually developing our approach to innovation and using our creativity and technology to inspire change.

Swinburne University & The Design Factory 

Lucy Hattersley is the Academic Development Manager at Sony Interactive Entertainment and is responsible for the academic research program in the United Kingdom, Europe, Australia and New Zealand. This involves cultivating and maintaining relationships within the academic space and collaborating on projects that have reciprocal benefits. Essentially, the lines are blurred between academia and industry. The two tend to have very different approaches — the former being more blue-sky and theoretical, whereas the latter is more applied — and mixing the two can create magical results. One of the latest ventures sought to expand the capabilities of the Access Controller by uniting diverse groups for a common cause, which has seen some exciting results so far. 

The FTG’s formation allows SIE to seek out solutions in new, unprecedented ways. With the FTG looking at SIE from within, they’ve identified an opportunity to discover and invest in external support for fresh ideas and inspiration while attending the Compass Tech Summit in Budapest. It was there that SIE met the Swinburne University of Technology, based in Melbourne, Australia, to discuss applied innovation. This project hit several sweet spots, resonating with Sony Interactive’s deep-rooted approach to creating cutting-edge technology. It is also an example of how global this initiative was even from the beginning – starting in Budapest and ending in Australia.

In further talks with Swinburne, FTG discovered several things that made for the ideal partnership: similar ethos, very well-equipped laboratories with things like 3D printers and prototype rooms, and a long-time host to the Design Factory, a global network of innovation hubs. Swinburne has had experience running similar projects, and having the ability to give students an industrial problem to apply their studies and findings to benefit their real-world experience. It was truly a great fit from the start. 

Fresh Ideas & Diversity of Thought

Once the project was underway, FTG established support and access for researchers, along with the project goals and extensive background. Of course, a key first step was supplying Access Controllers to pull apart or “hack.” The support FTG was able to provide included presentations by colleagues from teams at Sony Interactive responsible for design, sustainability, and accessibility. The controller was designed with input from several teams to cover a multitude of physical limitations, but FTG’s ultimate goal for this project was exploring new possibilities — what else could it do?

One result FTG saw explored the idea of using the Access Controller as a fidget toy, which could be helpful for someone with dyspraxia or hyperactivity. Applications among the group also commonly focused on music, something very close to Melbourne, a city with a thriving music scene. That led to experimentation with applications as musical instruments, including a particularly intriguing exploration of whether a DJ could use the Access Controller to create and perform a set. Sony Group is far-reaching in entertainment and this example creates a possible crossover with the Sony Music division. There’s so much room for similar bursts of innovation across all Sony divisions.

These applications are the tip of the iceberg and suggest future invitations to innovate. Through the new relationship with Design Lab, FTG have the ability to present the same scenarios and support to students in Brazil or Switzerland, where cultural influences on things like learning or tactile elements like gestures or non-verbal communication influence Access Controller use and application. What does it look like to expand on a global scale? In turn, how can FTG improve at Sony Interactive to extend similar projects in scope and reach?

Projects such as the Access Controller initiative with Swinburne are conducted with longevity in mind. Currently, FTG have partnerships that are a few years long, some with PhD candidates and graduates. FTG is also looking at options to give the team longitudinal data up to seven or ten years in duration, potentially integrating professors or other tenured educators. The team are always asking if the approach could use any tweaking or changes, from how they deliver the presentations such as the ones in Swinburne (individually and piece-meal, or in one consolidated, lengthier presentation), to the non-verbal communication with students (eye contact, rate of speaking, etc.) As mentioned, it’s FTG’s responsibility to ensure both academia and industry can work effectively, and blurring the lines between the two has resulted in some promising outcomes so far. As the team pursues innovation, it’s imperative to push the boundaries, not only in the results, but how they achieve them.

Putting It All Together

The opportunity to visit Swinburne, meeting both local and international students with distinct backgrounds and lived experiences, was incredible for the FTG team. Students receive inspiration for their work from all over. Many from family, enlisting grandparents and much younger relatives to explore the Access Controller for the first time, in real-time — from assumptions on how it worked, to generate additional ideas on what it could do. It was illuminating and inspired a lot of thought about other ways SIE can innovate, how FTG can collaborate, and how they all can collectively unearth a range of possibilities from perspectives not often given the spotlight.

SIE has always been a group of trailblazers at heart, even before FTG existed, with innovation branching into all segments of their work. This collaboration with Swinburne was a crucial new step to see what ways future trailblazers can pioneer new thought using their groundbreaking products, platforms, and applications. 

The information below is sourced from the SIE.Blog, but has been provided in-full for ease of access. 

 For the latest PlayStation news, follow PlayStation Australia on FacebookTwitterYouTube, and Instagram

SEVEN KNIGHTS IDLE ADVENTURE CELEBRATES THE MONTH OF 7K WITH SPECIAL IN-GAME EVENTS 

LOS ANGELES – JULY 8, 2024 – Netmarble, a leading developer and publisher of high-quality mobile games, has launched a new update for SEVEN KNIGHTS IDLE ADVENTURE to celebrate the Month of Seven Knights (Month of 7K). The latest update features a variety of in-game events that offers exclusive rewards for players. 

SEVEN KNIGHTS IDLE ADVENTURE kicks off the celebration of the Month of 7K with a number of limited time events running through July 31, including: 

  • Month of 7K! Full of Rubies Check-In: Log in for seven days during the event period and receive Rubies. 7,700 Rubies will be given to players until the sixth day they check in, and players will obtain 77,700 Rubies on the seventh day.
  • Month of 7K! Appreciation Special Check-In: Check in for 14 days and receive the Month of 7K Appreciation Chests. These are filled with Legendary Hero Summon Tickets 3 (x7) and Stage Clear Legendary Hero Chests. The Stage Clear Legendary Hero Chest offers up to 70 Legendary Hero Summon Tickets 3. Players who log in and play for fourteen days in a row will be rewarded with the Legendary Hero Summon Tickets 3 (x777).
  • Month of 7K! New Welcome Check-In: New players of SEVEN KNIGHTS IDLE ADVENTURE can earn a total of 77,777 Normal Hero Summon tickets by simply logging in the game and playing for seven days. They will get the Month of 7K New Welcome Chest on Day 1, which contains Hero Summon Tickets, and the Month of 7K New Welcome Chest 2. 
  • Month of 7K! Welcome Back Check-In: Those who return to the game during the event period will receive Seven Knights All Hero Summon Tickets (x7), Four Lords All Hero Summon Tickets (x4), and a Four Lords of Old All Hero Summon Ticket by checking in the game for seven days. 

Based on their flagship franchise and the successor to the original Seven Knights game, SEVEN KNIGHTS IDLE ADVENTURE has been reimagined as an idle RPG. Developed with low capacity and low specification devices in mind with a guiding principle of easy playability, players will experience an expanded storyline with previously untold episodes of the original Seven Knights heroes. Collect and nurture returning fan-favorites who have been reborn as cute SD characters.

As an official continuation of Seven Knights, a game enjoyed by 60 million players globally, SEVEN KNIGHTS IDLE ADVENTURE will be an exciting addition for fans looking to learn more and interact with their favorite heroes with a low time investment.

For more information on SEVEN KNIGHTS IDLE ADVENTURE, please be sure to stay tuned to the official brand website for future updates. The game will continue to introduce many more heroes and modes in the coming months.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Solo Leveling: ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

Busway Islands Arrives on Consoles July 11th!

São Paulo, July 8, 2024 – QUByte Interactive, in collaboration with Rising Moon Games studio, has announced that the puzzle game Busway Islands will be released on July 11 for Playstation 4, Playstation 5, Xbox One, Xbox Series X|S, and Nintendo Switch.

In Busway Islands, players will be challenged to build roads and train lines across a vast archipelago, ensuring efficient connections between stations and ensuring that all passengers are transported without any issues!

The turn-based combat gameplay and many other elements will challenge the most demanding players who like their games to be a little more difficult, and all with a colorful, pixelated look reminiscent of the great console classics of yesteryear.

With 35 unique levels, you will immerse yourself in a relaxing atmosphere, featuring minimalist visuals and an engaging soundtrack that sets the perfect scene for solving all the puzzles, pushing your logical skills to the limit.

Originally designed to be played exclusively with a mouse, the console version has been carefully adapted for a controller gaming experience. Therefore, Busway Islands offers a serene and accessible experience enjoyable for players of all ages.

Key features of Busway Islands:

  • 35 islands with different challenges to explore
  • Sound effects and music designed for a relaxing gaming experience
  • Challenging puzzles
  • Minimalist and colorful visual style
  • Simple and intuitive gameplay, ideal for all audiences

About Rising Moon Games:

Rising Moon Games is a Brazilian game developer committed to creating increasingly interesting and exciting games for players of all ages. With an innovative approach and creative vision, the company is establishing itself as one of the leading game developers in Brazil.

For more information: https://www.risingmoongames.com

About QUByte Interactive

QUByte is the largest publisher of independent games for consoles in Latin America. It is also an experienced and well-established studio for the development of authorial titles, specialized and recognized for its focus on retro games and its work in porting classics from the past to modern consoles through its own engine, the QUByte Emulation Engine. The company’s main objective is to develop and expand the local games sector through development, porting and publishing partnerships.

WayForward Announces Sigma Star Saga for Modern Consoles and PC

The classic shoot-’em-up/RPG returns in 2025

Valencia, Calif. – July 8, 2024 – In the year 2005, WayForward took gamers across the galaxy to discover new worlds and alien species. Twenty years later, it’s time to go back! As revealed at Anime Expo, independent game studio WayForward is proud to announce that Sigma Star Saga — the Game Boy Advance sci-fi adventure that combines elements of 2D space shooters and RPGs — is scheduled to return in 2025. Licensed by Bandai Namco Entertainment and powered by Limited Run Games’ Carbon Engine, this highly requested cult classic will be released on modern consoles and PC, as well as on a Game Boy Advance-compatible repro cart.

Featuring a unique mix of top-down planetary exploration and side-scrolling shoot-’em-up space battles, Sigma Star Saga casts players as Allied Earth Federation pilot Ian Recker, who infiltrates the alien Krill Empire as a double agent in a last-ditch effort to save mankind from their onslaught. To do so, Recker must work with both humans and the Krill, exploring six planets utilizing an ever-expanding set of tools and abilities, and jumping into the cockpit to engage enemy forces in intense shmup-style combat using more than 70 different Gun Data items. Gorgeous pixel-art graphics, epic boss battles, and a twist-filled story with multiple endings await. Additional details about Sigma Star Saga, including information on platform availability and news about physical editions, will be shared in the months leading up to the game’s launch. For more info about Sigma Star Saga and other WayForward titles, please visit www.wayforward.com and follow @wayforward on social media.

Key Features

  • The GBA classic returns after 20 years!
  • Top-down RPG-style exploration mixed with action-packed space-shooter battles!
  • Survive as a double agent for the humans and the Krill, and discover the secret of the six planets
  • Stunning pixel-art graphics and fantastic soundtrack
  • Explore using tools like the Scanner, Krill Boots, Wings, and more
  • Customize your ship with more than 70 different Gun Data items
  • Branching story with multiple endings

About WayForward

Based in Valencia, California, WayForward was founded in 1990 and has remained an independent game developer for more than 30 years. We are home to many talented individuals including programmers, environment artists, animators, modelers, illustrators, audio wizards, designers, and team leaders. With the new avenues for distributing games directly to fans we are finally able to make the games we have always wanted to.

JVCKENWOOD Launches MAGICAL JUKE BOX VR Festival

London, UK, 8th July 2024 – After a series of successful live virtual events last month, JVCKENWOOD is proud to reveal that its MAGICAL JUKE BOX festival will return to VRChat for one final performance!  

You can already enjoy JVCKENWOOD’s core VRChat experience which is free for all to explore. This unique and interactive “Special World” has been inspired by the world of the loveable Nipper, a young pup who loves pop music. As freely explorable environment is surrounded by forests and lakes, with lots of interactive features including a Gramophone Rhythm Game and playable 3D piano.

VRChat guests will also encounter an area full of JVCKENWOOD products, including headphones, radios, and portable power supplies. Wear the headphones and try to solve the power supply puzzle, all now available for free.

Taking place within this Special World, MAGICAL JUKE BOX is a music festival like no other. The first time the Japanese company has created a virtual event of this kind, three exciting weekend shows took place during June. Featuring live performances by celebrated artists and VTubers, such was its popularity that JVCKENWOOD will be hosting a special triple whammy showcase across 13th and 14th July 2024. 

The shows star eight popular VTubers including “The Kohmi 2nd-chan,” an avatar of singer Ms. Kohmi Hirose, “OMEGA SISTERS with Honwaka band” and “Ruri Asano”. They will sing a variety of songs during the performance including “Hello You, Hello me” the festival’s theme song. All inside a venue that resembles a vintage-style record player!

MAGICAL JUKE BOX Showtimes:

ShowDay/Time (JST)Day/Time (BST)Day/Time (EDT)
113th – 9pm13th – 1pm13th – 8am
214th – 6am13th – 10pm13th – 5pm
314th – 12pm14th – 4am13th – 11pm

To join the upcoming MAGICAL JUKE BOX festival, VRChat users will need to purchase tickets. These come in two varieties, Seat A offers a more traditional concert experience with seating around the stage for 1,000 JPY. While Seat S for 3,000 JPY gets you closer to the action, joining the artists directly on stage. The Special World is available for free to all VRChat users.

*VRChat will allow this live performance to be viewed free of charge on an indoor relay monitor at the “Music Café,” a facility to be set up in the “Special World”.

MAGICAL JUKE BOX VRChat link – https://vrchat.com/home/launch?worldId=wrld_8499ece0-7a21-4eba-b965-ab3a9cbe2e67

About JVCKENWOODhttps://www.jvckenwood.com/en.html

Farm fresh new features make SunnySide even sunnier!

You’re in for a Shack with this one

Manchester, United Kingdom – July 8, 2024 | After the successful launch of their charming farming game SunnySide, developer RainyGames is now debuting its first big quality of life update! Whether dungeon dwellers, dating champions or farming aficionados, there’s something for everyone in this new update!

Despite the delight of the great outdoors, camping is not everyone’s cup of tea.  Players will now receive a quaint little Shack to start their interior design journey a little earlier. Philip, the friendly retired architect, is more than happy to help players land on their feet and will gift them the blueprints for the Starter House, alongside the plans for the lovely teahouse that once drew everyone to the farm.  

And this update is not just for the avid architects. Players who enjoy strolling through town should keep an eye out for the newest offers on seeds and farm goods as Sunnyside vendors now have better opening hours – unlike Marnie in Stardew Valley. 

Avid adventurers and explorers also don’t have to worry about losing their progress anymore. Should they happen to fall asleep in the caves, their progress will now be saved accurately, so they can return to venture deeper into the mysterious underbelly of Sunnyside – if they dare.

So hop on a bus and make your way to the idyllic Japanese countryside and create the perfect farm in this modern take on the classic farming and life sim. Inspired by the Persona games, SunnySide is the perfect summer game for fans of Animal Crossing and Boyfriend Dungeon who are looking for a new adventure!

About Maximum Entertainment 

Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment.

With more than 300 titles in its catalogue, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs more than 200 professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations.

About RainyGames

RainyGames is an international indie gaming studio based in the US and UK. With a studio mission to challenge conventional genre norms and create innovative, inclusive video games, RainyGames aims to foster diversity and community through empathetic fiction, self-expression, and harmony. Led by Siavash (Rainy) Shahlaei and Sydney Stockdale, RainyGames always strives to maintain a transparent and honest company that puts the players ahead of profits while always making a point to speak out for those with smaller or quieter voices. At RainyGames, video games are more than just a fun pastime or hobby, but rather are beautiful pieces of art that can and will heavily impact the lives of all those who interact with them. For this reason, every project at RainyGames will always come from the heart.